wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / windows.media.speech / 
tree38856d36edc7b67adcf12b054ab669e40e7aad4e
drwxr-xr-x   ..
-rw-r--r-- 101 Makefile.in
-rw-r--r-- 815 classes.idl
-rw-r--r-- 18838 main.c
drwxr-xr-x - tests
-rw-r--r-- 139 windows.media.speech.spec