wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / version / 
treec6ceafae3b60f777594051cae407d60bb47d43de
drwxr-xr-x   ..
-rw-r--r-- 112 Makefile.in
drwxr-xr-x - tests
-rw-r--r-- 10125 version.c
-rw-r--r-- 1090 version.rc
-rw-r--r-- 960 version.spec