wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / srvcli / 
treefeb8a2f6611292b8bd9a04e022af3f0d49c62357
drwxr-xr-x   ..
-rw-r--r-- 60 Makefile.in
-rw-r--r-- 2005 srvcli.spec