wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / shcore / tests / 
tree4926fe2a4e34c0f2f4007e79d6d0e5114a584119
drwxr-xr-x   ..
-rw-r--r-- 62 Makefile.in
-rw-r--r-- 28290 shcore.c