wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / serialui / 
tree01a515aafe307e78ea56636eed796a0fa78b8a45
drwxr-xr-x   ..
-rw-r--r-- 99 Makefile.in
-rw-r--r-- 18909 confdlg.c
-rw-r--r-- 1118 serialui.h
-rw-r--r-- 2092 serialui.rc
-rw-r--r-- 325 serialui.spec
drwxr-xr-x - tests