wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / powrprof / 
tree111ccb87556e5ec318b0175246812bf6faea7edb
drwxr-xr-x   ..
-rw-r--r-- 88 Makefile.in
-rw-r--r-- 11533 powrprof.c
-rw-r--r-- 1189 powrprof.spec