wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / ole2.dll16 / 
treeb74763c5adfcf0493f74f33490b84749d97b579b
drwxr-xr-x   ..
-rw-r--r-- 146 Makefile.in
-rw-r--r-- 5977 ifs.h
-rw-r--r-- 14622 memlockbytes.c
-rw-r--r-- 11869 ole2.c
-rw-r--r-- 7583 ole2.dll16.spec