wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / ntdsapi / 
tree9c65b51741996a7daf3ab11eacb1368a2fefc602
drwxr-xr-x   ..
-rw-r--r-- 123 Makefile.in
-rw-r--r-- 7326 ntdsapi.c
-rw-r--r-- 2699 ntdsapi.spec
drwxr-xr-x - tests