wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / msvcp80 / 
tree9825a448cd9cfa18d0b3a80c3a59255fa15a0cfa
drwxr-xr-x   ..
-rw-r--r-- 201 Makefile.in
-rw-r--r-- 747612 msvcp80.spec