wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / itircl / 
tree6a8ebe417e2615b772716898ad5fe70d7064aca7
drwxr-xr-x   ..
-rw-r--r-- 60 Makefile.in
-rw-r--r-- 142 itircl.spec