wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / ext-ms-win-rtcore-ntuser-sysparams-l1-1-0 / 
tree0a2987b4a873d54e63aae75fd4bb972b039c8ebb
drwxr-xr-x   ..
-rw-r--r-- 58 Makefile.in
-rw-r--r-- 1360 ext-ms-win-rtcore-ntuser-sysparams-l1-1-0.spec