wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / dsquery / 
treed4918f42f5dc3518fdf88ab173370c45738f9fb6
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-rw-r--r-- 83 Makefile.in
-rw-r--r-- 877 dsquery.idl
-rw-r--r-- 374 dsquery.spec
-rw-r--r-- 6551 main.c