wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-gdi-dpiinfo-l1-1-0 / 
treee2e9bf5b9343209cb713c46f51528f0da89511de
drwxr-xr-x   ..
-rw-r--r-- 46 Makefile.in
-rw-r--r-- 25 api-ms-win-gdi-dpiinfo-l1-1-0.spec