wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-registry-l2-1-0 / 
tree07f853025e12febb4c6536b3dca71291199abc24
drwxr-xr-x   ..
-rw-r--r-- 48 Makefile.in
-rw-r--r-- 2195 api-ms-win-core-registry-l2-1-0.spec