wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-localization-obsolete-l1-3-0 / 
tree526a4691c71da2cbade4c70cc258bb824cbeffcf
drwxr-xr-x   ..
-rw-r--r-- 61 Makefile.in
-rw-r--r-- 705 api-ms-win-core-localization-obsolete-l1-3-0.spec