wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-localization-obsolete-l1-2-0 / 
treefb54d1f15401170868b6667c64be11f86e153743
drwxr-xr-x   ..
-rw-r--r-- 61 Makefile.in
-rw-r--r-- 778 api-ms-win-core-localization-obsolete-l1-2-0.spec