wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-localization-obsolete-l1-1-0 / 
tree054147e24a433310b36fbf7b798dc9d1528a6b47
drwxr-xr-x   ..
-rw-r--r-- 61 Makefile.in
-rw-r--r-- 856 api-ms-win-core-localization-obsolete-l1-1-0.spec