wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-datetime-l1-1-0 / 
treed5c9fec3797252ea76379deedcfb77d2bb1988f2
drwxr-xr-x   ..
-rw-r--r-- 48 Makefile.in
-rw-r--r-- 310 api-ms-win-core-datetime-l1-1-0.spec