wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-apiquery-l1-1-0 / 
tree0efc21dfc84a5caf58bf7f4bdecd53d07b3da79a
drwxr-xr-x   ..
-rw-r--r-- 48 Makefile.in
-rw-r--r-- 77 api-ms-win-core-apiquery-l1-1-0.spec