2004-08-26 |
Jason Edmeades | Don't clear the information structure for non supported...
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commit | commitdiff | tree |
2004-08-26 |
Jason Edmeades | Ensure digits are printable characters from oleaut32...
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commit | commitdiff | tree |
2004-03-07 |
Jason Edmeades | Calculate the size of BI_BITFIELDS dib sections via...
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commit | commitdiff | tree |
2004-03-05 |
Jason Edmeades | Handle playing of files containing a '+' as part of...
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commit | commitdiff | tree |
2004-01-06 |
Jason Edmeades | Fix the draw*primitiveUP calls so they work directly...
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commit | commitdiff | tree |
2003-11-17 |
Jason Edmeades | Disable the use of the 'w' parm in rhw mode.
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commit | commitdiff | tree |
2003-11-17 |
Jason Edmeades | If swap mode is discard, clear the backbuffer before...
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commit | commitdiff | tree |
2003-11-17 |
Jason Edmeades | Use the current window visual only.
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commit | commitdiff | tree |
2003-11-04 |
Jason Edmeades | Pass through floats correctly to the render states at
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commit | commitdiff | tree |
2003-10-31 |
Jason Edmeades | Make support for CopyRects to a small area of the back...
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commit | commitdiff | tree |
2003-10-31 |
Jason Edmeades | Clear should not be affected by write masks.
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commit | commitdiff | tree |
2003-10-31 |
Jason Edmeades | ColorWriteEnable should not impact clearing the screen.
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commit | commitdiff | tree |
2003-10-30 |
Jason Edmeades | CopyRects (per rect) copied one too many lines, trashing...
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commit | commitdiff | tree |
2003-10-30 |
Jason Edmeades | Culling to different viewports failed as clearing the...
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commit | commitdiff | tree |
2003-10-30 |
Jason Edmeades | Correct writing to back buffer in non-ortho mode, and...
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commit | commitdiff | tree |
2003-10-07 |
Jason Edmeades | DXTn stride is to the next block, which is the equivalent...
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commit | commitdiff | tree |
2003-10-03 |
Jason Edmeades | Check for advertized vertex blend support before querying...
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commit | commitdiff | tree |
2003-10-03 |
Jason Edmeades | Minor fixes - Remove light debug statements, handle...
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commit | commitdiff | tree |
2003-09-30 |
Jason Edmeades | MaxActiveLights means number of concurrent lights,...
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commit | commitdiff | tree |
2003-09-30 |
Jason Edmeades | Make unlock of the backbuffer correctly restore the...
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commit | commitdiff | tree |
2003-09-25 |
Jason Edmeades | Add real support for VS1.1, ie make the relative addressing...
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commit | commitdiff | tree |
2003-09-25 |
Jason Edmeades | The 'w' component is used more than just for the vertex...
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commit | commitdiff | tree |
2003-09-19 |
Jason Edmeades | DXTn format has odd mipmap levels in that the space...
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commit | commitdiff | tree |
2003-09-19 |
Jason Edmeades | GL doesn't like incorrect lengths passed into DXTN...
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commit | commitdiff | tree |
2003-09-19 |
Jason Edmeades | Vertex shader output is lit and transformed, so stop...
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commit | commitdiff | tree |
2003-09-19 |
Jason Edmeades | Simple fix to handle the more common case of actually...
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commit | commitdiff | tree |
2003-09-02 |
Jason Edmeades | Use a dummy GL context if one is not available when...
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commit | commitdiff | tree |
2003-08-15 |
Jason Edmeades | DXT1/3/5 support was broken, but unnoticeable since...
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commit | commitdiff | tree |
2003-08-05 |
Jason Edmeades | Only reapply the texture states necessary when a different...
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commit | commitdiff | tree |
2003-08-05 |
Jason Edmeades | glColorMaterial enable/disable setup is only done when...
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commit | commitdiff | tree |
2003-07-21 |
Jason Edmeades | Disable client texture states when not in use (fast...
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commit | commitdiff | tree |
2003-07-19 |
Jason Edmeades | Add fps debug channel, so we can see how the d3d code...
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commit | commitdiff | tree |
2003-07-03 |
Jason Edmeades | Implement UpdateTexture for 2D textures only.
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commit | commitdiff | tree |
2003-07-02 |
Jason Edmeades | Ensure MIPMAP levels is reset when rebinding an existing...
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commit | commitdiff | tree |
2003-07-02 |
Jason Edmeades | Add GetLevelCount to the basetexture class.
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commit | commitdiff | tree |
2003-07-02 |
Jason Edmeades | Ensure pixel coordinates point to the bottom left of...
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commit | commitdiff | tree |
2003-06-21 |
Jason Edmeades | SHGetFileInfo should tolerate null pointers.
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commit | commitdiff | tree |
2003-06-13 |
Jason Edmeades | Fix the texture operations to resolve glitches shown...
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commit | commitdiff | tree |
2003-06-13 |
Jason Edmeades | When emulating fullscreen it helps to not allocate...
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commit | commitdiff | tree |
2003-06-13 |
Jason Edmeades | Make the fixed function pipeline support multiple streams...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Fix the glRead call when pRect != NULL, resolve the...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Add support for a lot of the remaining texture ops...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Correct specular enable renderstate.
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Avoid the use of glGet when we know the information...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Opengl 1.4 added stencil wrap support as per directx...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | With >256 colours, there is no need to realize a palette...
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commit | commitdiff | tree |
2003-06-04 |
Jason Edmeades | Fill in lots of unimplemented render states.
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commit | commitdiff | tree |
2003-05-22 |
Jason Edmeades | Avoid setting and resetting the same values when there...
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commit | commitdiff | tree |
2003-05-16 |
Jason Edmeades | Implement texture transform flags the best we can for...
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commit | commitdiff | tree |
2003-05-16 |
Jason Edmeades | Fixed range checking on the number of lights.
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commit | commitdiff | tree |
2003-05-15 |
Jason Edmeades | Supply the correct box on the screen to be processed...
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commit | commitdiff | tree |
2003-05-15 |
Jason Edmeades | Solved the transparency problem seen in the ClipMirror...
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commit | commitdiff | tree |
2003-05-15 |
Jason Edmeades | Previous viewport fix only works for full screen application...
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commit | commitdiff | tree |
2003-05-14 |
Jason Edmeades | Make sure the viewport is from the GL (bottom left...
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commit | commitdiff | tree |
2003-05-13 |
Jason Edmeades | Properly support texture coordinate indexes.
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commit | commitdiff | tree |
2003-05-13 |
Jason Edmeades | Make sure we advertize our capabilites correctly.
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commit | commitdiff | tree |
2003-05-13 |
Jason Edmeades | Initialize the tex coord index correctly.
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commit | commitdiff | tree |
2003-05-13 |
Jason Edmeades | CopyRects needs to lock the area it is copying to ...
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commit | commitdiff | tree |
2003-05-08 |
Jason Edmeades | - Move texture loading into PreLoad for 2D textures...
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commit | commitdiff | tree |
2003-05-06 |
Jason Edmeades | Add support for MultiplyTransform (helps make the SkimmedMes...
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commit | commitdiff | tree |
2003-05-06 |
Jason Edmeades | Add the beginnings of support for texture coordinates.
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commit | commitdiff | tree |
2003-04-21 |
Jason Edmeades | Only reapply the world, view or projection transform...
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commit | commitdiff | tree |
2003-04-21 |
Jason Edmeades | MIRROR_ARB support is not dependent on OpenGL 1.3 as...
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commit | commitdiff | tree |
2003-04-21 |
Jason Edmeades | Don't reapply all the texture states if the texture...
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commit | commitdiff | tree |
2003-04-21 |
Jason Edmeades | Silence index buffer lock + offset fixme to a trace...
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commit | commitdiff | tree |
2003-04-21 |
Jason Edmeades | DOT3 isn't there on earlier opengl versions.
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commit | commitdiff | tree |
2003-04-20 |
Jason Edmeades | When a game requests fullscreen, make its window the...
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commit | commitdiff | tree |
2003-04-20 |
Jason Edmeades | Windows never reports 24 bit colours, and some games...
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commit | commitdiff | tree |
2003-04-19 |
Jason Edmeades | Correct device capabilites including support in previous...
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commit | commitdiff | tree |
2003-04-19 |
Jason Edmeades | Add DotProduct3 support if supported by opengl.
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commit | commitdiff | tree |
2003-04-19 |
Jason Edmeades | Make codesampler texture addressing mode sample work...
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commit | commitdiff | tree |
2003-02-01 |
Jason Edmeades | Correct some capabilities, and default others to fully...
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commit | commitdiff | tree |
2003-01-24 |
Jason Edmeades | Add support for color material sources, with help from...
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commit | commitdiff | tree |
2003-01-23 |
Jason Edmeades | Use device max lights and clipplane support. Also change...
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commit | commitdiff | tree |
2003-01-21 |
Jason Edmeades | Ensure using correct args during complement texture...
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commit | commitdiff | tree |
2003-01-21 |
Jason Edmeades | Restore the texture env mode on SetTexture - Fixes...
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commit | commitdiff | tree |
2003-01-20 |
Jason Edmeades | Only reload the mipmap images when dirty.
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commit | commitdiff | tree |
2003-01-14 |
Jason Edmeades | Copyrect should flag destination texture as dirty,...
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commit | commitdiff | tree |
2003-01-14 |
Jason Edmeades | Add support for some of the texture address states...
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commit | commitdiff | tree |
2003-01-09 |
Jason Edmeades | Calculate starting position for a copyrect correctly.
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commit | commitdiff | tree |
2003-01-03 |
Jason Edmeades | Added basic support for mipmaping, verified using sample...
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commit | commitdiff | tree |
2003-01-03 |
Jason Edmeades | - Use faster vertex arrays (rather than processing...
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commit | commitdiff | tree |
2002-12-23 |
Jason Edmeades | Query opengl to ensure it supports multitexture, and...
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commit | commitdiff | tree |
2002-12-17 |
Jason Edmeades | The simple bits of fog.
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commit | commitdiff | tree |
2002-12-13 |
Jason Edmeades | Thanks to Lucho, text support in samples now starts to
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commit | commitdiff | tree |
2002-12-10 |
Jason Edmeades | VarAdd support for integers.
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commit | commitdiff | tree |
2002-11-25 |
Jason Edmeades | Add support for VarAnd between integers.
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commit | commitdiff | tree |
2002-11-12 |
Jason Edmeades | - Fix bug in multitexturing introduced during dummy...
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commit | commitdiff | tree |
2002-11-06 |
Jason Edmeades | - Stencil mapping now works (it helps to actually allocate...
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commit | commitdiff | tree |
2002-10-28 |
Jason Edmeades | Handle texture FVF formats when no texture is bound.
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commit | commitdiff | tree |
2002-10-28 |
Jason Edmeades | Add copyrects support.
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commit | commitdiff | tree |
2002-10-28 |
Jason Edmeades | - Initialize the texture state information.
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commit | commitdiff | tree |
2002-10-25 |
Jason Edmeades | Define the main directx8 entrypoint.
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commit | commitdiff | tree |
2002-10-22 |
Jason Edmeades | Beginnings of Stencil support.
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commit | commitdiff | tree |
2002-10-21 |
Jason Edmeades | Add the basic support for volume textures / volumes...
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commit | commitdiff | tree |
2002-10-17 |
Jason Edmeades | - Dont set lighting during draw primitive, rely on...
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commit | commitdiff | tree |
2002-10-13 |
Jason Edmeades | - ClipPlanes work better.
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commit | commitdiff | tree |
2002-10-11 |
Jason Edmeades | Significantly improve the lighting code.
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commit | commitdiff | tree |
2002-10-07 |
Jason Edmeades | Various fixes, typos corrected and clarifying trace...
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commit | commitdiff | tree |
2002-09-27 |
Jason Edmeades | Initial D3D8 implementation.
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commit | commitdiff | tree |