- Dont set lighting during draw primitive, rely on the render state.
commit6fc8f9f3991d094d7df5e600ebd00cc6b3f6ee81
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Thu, 17 Oct 2002 01:21:43 +0000 (17 01:21 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 17 Oct 2002 01:21:43 +0000 (17 01:21 +0000)
tree28aef649aa06e7f83a8eeb9b40626ca04e28b90d
parentb47c14aef90da40f33559610632373127b529665
- Dont set lighting during draw primitive, rely on the render state.
- Small fix for alpha testing.
- Add support to enable/disable clipping as a whole.
- Allow D3DRS_TEXTUREFACTOR to be changed once texture stage arg set
  up.
- D3DTOP_DISABLE initial implementation.
dlls/d3d8/device.c