d3d11: Always initialize out shader pointer in CreateGeometryShader().
commitec8f304bcfe80f07c726b8f194597bedaa397e78
authorNikolay Sivov <nsivov@codeweavers.com>
Fri, 27 May 2022 11:32:48 +0000 (27 14:32 +0300)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 27 May 2022 21:16:55 +0000 (27 23:16 +0200)
tree6d02b0ce25d3615903cf01743cfead8b2ad084f1
parentbe4a332e47a1d89b43dd0f109807071bc4961b39
d3d11: Always initialize out shader pointer in CreateGeometryShader().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
dlls/d3d10core/tests/d3d10core.c
dlls/d3d11/device.c
dlls/d3d11/tests/d3d11.c