d3d11: Always initialize out shader pointer in CreateVertexShader().
commitbe4a332e47a1d89b43dd0f109807071bc4961b39
authorNikolay Sivov <nsivov@codeweavers.com>
Fri, 27 May 2022 11:07:41 +0000 (27 14:07 +0300)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 27 May 2022 21:16:55 +0000 (27 23:16 +0200)
tree404ecba90c8b76cc4306c3682af5f6e4c527b2db
parent671f6b2af60250f5e0e9d07a821a1d935d67b898
d3d11: Always initialize out shader pointer in CreateVertexShader().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
dlls/d3d10core/tests/d3d10core.c
dlls/d3d11/device.c
dlls/d3d11/tests/d3d11.c