wined3d: Use interface blocks for shader inputs and outputs in GLSL 1.50.
commiteb30543b1a55df61c0745e851fd2753a6227d188
authorJózef Kucia <jkucia@codeweavers.com>
Mon, 8 May 2017 07:48:03 +0000 (8 09:48 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 8 May 2017 15:11:08 +0000 (8 10:11 -0500)
tree466ae2f4f4450733e10eb5fcbcfc291304c4f161
parent620e2d671860799830e4d79ff19bb0a8f5fd9365
wined3d: Use interface blocks for shader inputs and outputs in GLSL 1.50.

We always use interfaces blocks for SM4+ shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c