wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().
commit620e2d671860799830e4d79ff19bb0a8f5fd9365
authorJózef Kucia <jkucia@codeweavers.com>
Mon, 8 May 2017 07:48:02 +0000 (8 09:48 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 8 May 2017 15:11:05 +0000 (8 10:11 -0500)
treee2ec570030b790ac013c353969449f13ef9e8988
parent2da2b9669cd63b437f038c34475d9e26e1eb4915
wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().

We declare min(vec4_varyings(4, gl_info), input_count) shader outputs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c