d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState().
commitcff0496efbbaf13d4b78570cc7b4ab21fc1e8988
authorZebediah Figura <z.figura12@gmail.com>
Mon, 27 Jan 2020 15:23:14 +0000 (27 09:23 -0600)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 28 Jan 2020 13:21:45 +0000 (28 14:21 +0100)
treebed1c6f4e8663036adc25d3648a3f58cf60464a7
parent7654d58b047be3a54d814d890bf1a26374559c83
d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d9/d3d9_private.h
dlls/d3d9/device.c
dlls/d3d9/directx.c
include/wine/wined3d.h