wined3d: Check buffer->map_ptr to determine if the buffer object is mapped.
commitb924ccb6998cfb008ae4cb536b16390bf1c6c45b
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 27 Jan 2017 10:36:35 +0000 (27 11:36 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 27 Jan 2017 15:31:45 +0000 (27 16:31 +0100)
tree08791341367fb40136d4b1ddaa569229da603d60
parent7a18b2473f923f22f2038bb273b5bcc52735c1a6
wined3d: Check buffer->map_ptr to determine if the buffer object is mapped.

Instead of trying to replicate the wined3d_buffer_map() logic in
wined3d_buffer_unmap().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/buffer.c