From b924ccb6998cfb008ae4cb536b16390bf1c6c45b Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 27 Jan 2017 11:36:35 +0100 Subject: [PATCH] wined3d: Check buffer->map_ptr to determine if the buffer object is mapped. Instead of trying to replicate the wined3d_buffer_map() logic in wined3d_buffer_unmap(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 5303d0917c5..b31394bd693 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1158,7 +1158,7 @@ static void wined3d_buffer_unmap(struct wined3d_buffer *buffer) return; } - if (!(buffer->flags & WINED3D_BUFFER_PIN_SYSMEM) && buffer->buffer_object) + if (buffer->map_ptr) { struct wined3d_device *device = buffer->resource.device; const struct wined3d_gl_info *gl_info; -- 2.11.4.GIT