wined3d: Recompute sampler count before allocating sampler range for compute shaders.
commit8ca5577ed152602ce3a08d94efb1b17595639fa6
authorJózef Kucia <jkucia@codeweavers.com>
Wed, 15 Mar 2017 11:00:08 +0000 (15 12:00 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 15 Mar 2017 16:33:00 +0000 (15 17:33 +0100)
tree91c22b483f9f95c0db214856af26bb7da12e9567
parent09fa9fbcf12336f226077ee353218b22f2a8cb72
wined3d: Recompute sampler count before allocating sampler range for compute shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/directx.c