wined3d: Mark some hull shader declarations as no-op in GLSL backend.
commit083f28a0cd58b18d64bc7e4ea1cca3d82801deb8
authorJózef Kucia <jkucia@codeweavers.com>
Sat, 20 May 2017 11:45:58 +0000 (20 13:45 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 22 May 2017 11:45:09 +0000 (22 13:45 +0200)
tree7c1b7fadeaa35353f74d08060720d44dccf7b307
parent39d5dbd6ee84b0d1b4cc670e765aaece7d18d0ee
wined3d: Mark some hull shader declarations as no-op in GLSL backend.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c