d3d9: Pass non-NULL rectangles to wined3d_texture_blt() in d3d9_device_GetRenderTarge...
commit04c216d79806fddbb8f57f9ecbf1e5c8e7fef9a9
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 28 Jan 2016 17:40:22 +0000 (28 18:40 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 29 Jan 2016 12:25:14 +0000 (29 21:25 +0900)
treeccbe72fbe7f1d05a2ffc3e84f869a0e4e557ce49
parent7b266e844e6701c65cb3304c0e1e5b3c110a6b04
d3d9: Pass non-NULL rectangles to wined3d_texture_blt() in d3d9_device_GetRenderTargetData().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d9/device.c