2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
33 return texture
->resource
.pool
== WINED3D_POOL_DEFAULT
34 && texture
->resource
.access_flags
& WINED3D_RESOURCE_ACCESS_CPU
35 && gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
36 && !texture
->resource
.format
->convert
37 && !(texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
));
40 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
42 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
44 TRACE("texture %p.\n", texture
);
48 ERR("Texture %p is not part of a swapchain.\n", texture
);
52 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0] == texture
)
54 if (swapchain
->render_to_fbo
)
56 TRACE("Returning GL_COLOR_ATTACHMENT0.\n");
57 return GL_COLOR_ATTACHMENT0
;
59 TRACE("Returning GL_BACK.\n");
62 else if (texture
== swapchain
->front_buffer
)
64 TRACE("Returning GL_FRONT.\n");
68 FIXME("Higher back buffer, returning GL_BACK.\n");
72 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
73 UINT layer_count
, UINT level_count
, const struct wined3d_resource_desc
*desc
, DWORD flags
,
74 struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
75 const struct wined3d_resource_ops
*resource_ops
)
77 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
80 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
81 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
82 "flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
83 texture
, texture_ops
, layer_count
, level_count
, debug_d3dresourcetype(desc
->resource_type
),
84 debug_d3dformat(desc
->format
), desc
->multisample_type
, desc
->multisample_quality
,
85 debug_d3dusage(desc
->usage
), debug_d3dpool(desc
->pool
), desc
->width
, desc
->height
, desc
->depth
,
86 flags
, device
, parent
, parent_ops
, resource_ops
);
88 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
89 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->pool
,
90 desc
->width
, desc
->height
, desc
->depth
, 0, parent
, parent_ops
, resource_ops
)))
92 static unsigned int once
;
94 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
95 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
96 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
97 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
98 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
99 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
101 WARN("Failed to initialize resource, returning %#x\n", hr
);
104 wined3d_resource_update_draw_binding(&texture
->resource
);
105 if ((flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
) || desc
->format
== WINED3DFMT_D16_LOCKABLE
)
106 texture
->resource
.access_flags
|= WINED3D_RESOURCE_ACCESS_CPU
;
108 texture
->texture_ops
= texture_ops
;
110 texture
->layer_count
= layer_count
;
111 texture
->level_count
= level_count
;
112 texture
->filter_type
= (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
114 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
;
115 if (flags
& WINED3D_TEXTURE_CREATE_PIN_SYSMEM
)
116 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
;
121 /* Context activation is done by the caller. */
122 void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
123 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
125 GLuint
*buffer_object
;
127 buffer_object
= &texture
->sub_resources
[sub_resource_idx
].buffer_object
;
128 GL_EXTCALL(glDeleteBuffers(1, buffer_object
));
129 checkGLcall("glDeleteBuffers");
130 texture
->texture_ops
->texture_sub_resource_invalidate_location(
131 texture
->sub_resources
[sub_resource_idx
].resource
, WINED3D_LOCATION_BUFFER
);
134 TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
135 *buffer_object
, texture
, sub_resource_idx
);
138 /* A GL context is provided by the caller */
139 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
140 struct gl_texture
*tex
)
142 context_gl_resource_released(device
, tex
->name
, FALSE
);
143 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
147 static void wined3d_texture_unload_gl_texture(struct wined3d_texture
*texture
)
149 struct wined3d_device
*device
= texture
->resource
.device
;
150 struct wined3d_context
*context
= NULL
;
152 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
)
154 context
= context_acquire(device
, NULL
);
157 if (texture
->texture_rgb
.name
)
158 gltexture_delete(device
, context
->gl_info
, &texture
->texture_rgb
);
160 if (texture
->texture_srgb
.name
)
161 gltexture_delete(device
, context
->gl_info
, &texture
->texture_srgb
);
163 if (context
) context_release(context
);
165 wined3d_texture_set_dirty(texture
);
167 resource_unload(&texture
->resource
);
170 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
172 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
173 struct wined3d_device
*device
= texture
->resource
.device
;
174 struct wined3d_context
*context
= NULL
;
175 const struct wined3d_gl_info
*gl_info
;
176 GLuint buffer_object
;
179 TRACE("texture %p.\n", texture
);
181 for (i
= 0; i
< sub_count
; ++i
)
183 if (!(buffer_object
= texture
->sub_resources
[i
].buffer_object
))
186 TRACE("Deleting buffer object %u.\n", buffer_object
);
188 /* We may not be able to get a context in wined3d_texture_cleanup() in
189 * general, but if a buffer object was previously created we can. */
192 context
= context_acquire(device
, NULL
);
193 gl_info
= context
->gl_info
;
196 GL_EXTCALL(glDeleteBuffers(1, &buffer_object
));
199 context_release(context
);
201 texture
->texture_ops
->texture_cleanup_sub_resources(texture
);
202 wined3d_texture_unload_gl_texture(texture
);
203 resource_cleanup(&texture
->resource
);
206 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
208 texture
->swapchain
= swapchain
;
209 wined3d_resource_update_draw_binding(&texture
->resource
);
212 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
214 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
217 /* Context activation is done by the caller. */
218 void wined3d_texture_bind(struct wined3d_texture
*texture
,
219 struct wined3d_context
*context
, BOOL srgb
)
221 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
222 const struct wined3d_format
*format
= texture
->resource
.format
;
223 const struct color_fixup_desc fixup
= format
->color_fixup
;
224 struct gl_texture
*gl_tex
;
227 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
229 if (!needs_separate_srgb_gl_texture(context
))
232 /* sRGB mode cache for preload() calls outside drawprim. */
234 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
236 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
238 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
239 target
= texture
->target
;
243 context_bind_texture(context
, target
, gl_tex
->name
);
247 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
248 checkGLcall("glGenTextures");
249 TRACE("Generated texture %d.\n", gl_tex
->name
);
253 ERR("Failed to generate a texture name.\n");
257 /* Initialise the state of the texture object to the OpenGL defaults, not
258 * the wined3d defaults. */
259 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
260 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
261 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
262 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
263 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
264 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
265 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
266 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
267 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
268 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
269 gl_tex
->sampler_desc
.max_anisotropy
= 1;
270 gl_tex
->sampler_desc
.compare
= FALSE
;
271 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
272 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
273 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
275 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
276 gl_tex
->base_level
= 0;
277 wined3d_texture_set_dirty(texture
);
279 context_bind_texture(context
, target
, gl_tex
->name
);
281 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
283 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
284 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
287 /* For a new texture we have to set the texture levels after binding the
288 * texture. Beware that texture rectangles do not support mipmapping, but
289 * set the maxmiplevel if we're relying on the partial
290 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
291 * (I.e., do not care about cond_np2 here, just look for
292 * GL_TEXTURE_RECTANGLE_ARB.) */
293 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
295 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
296 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
297 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
300 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
302 /* Cubemaps are always set to clamp, regardless of the sampler state. */
303 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
304 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
305 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
308 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
310 /* Conditinal non power of two textures use a different clamping
311 * default. If we're using the GL_WINE_normalized_texrect partial
312 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
313 * has the address mode set to repeat - something that prevents us
314 * from hitting the accelerated codepath. Thus manually set the GL
315 * state. The same applies to filtering. Even if the texture has only
316 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
317 * fallback on macos. */
318 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
319 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
320 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
321 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
322 checkGLcall("glTexParameteri");
323 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
324 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
325 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
326 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
327 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
330 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
332 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
333 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
336 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(gl_info
, format
))
338 static const GLenum swizzle_source
[] =
340 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
341 GL_ONE
, /* CHANNEL_SOURCE_ONE */
342 GL_RED
, /* CHANNEL_SOURCE_X */
343 GL_GREEN
, /* CHANNEL_SOURCE_Y */
344 GL_BLUE
, /* CHANNEL_SOURCE_Z */
345 GL_ALPHA
, /* CHANNEL_SOURCE_W */
353 swizzle
.x
= swizzle_source
[fixup
.x_source
];
354 swizzle
.y
= swizzle_source
[fixup
.y_source
];
355 swizzle
.z
= swizzle_source
[fixup
.z_source
];
356 swizzle
.w
= swizzle_source
[fixup
.w_source
];
357 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, &swizzle
.x
);
358 checkGLcall("glTexParameteriv(GL_TEXTURE_SWIZZLE_RGBA)");
362 /* Context activation is done by the caller. */
363 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
364 struct wined3d_context
*context
, BOOL srgb
)
366 DWORD active_sampler
;
368 /* We don't need a specific texture unit, but after binding the texture
369 * the current unit is dirty. Read the unit back instead of switching to
370 * 0, this avoids messing around with the state manager's GL states. The
371 * current texture unit should always be a valid one.
373 * To be more specific, this is tricky because we can implicitly be
374 * called from sampler() in state.c. This means we can't touch anything
375 * other than whatever happens to be the currently active texture, or we
376 * would risk marking already applied sampler states dirty again. */
377 active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
378 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
379 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
380 /* FIXME: Ideally we'd only do this when touching a binding that's used by
382 context_invalidate_state(context
, STATE_SHADER_RESOURCE_BINDING
);
384 wined3d_texture_bind(texture
, context
, srgb
);
387 /* Context activation is done by the caller (state handler). */
388 /* This function relies on the correct texture being bound and loaded. */
389 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
390 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
)
392 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
393 GLenum target
= texture
->target
;
394 struct gl_texture
*gl_tex
;
397 TRACE("texture %p, sampler_desc %p, context %p.\n", texture
, sampler_desc
, context
);
399 gl_tex
= wined3d_texture_get_gl_texture(texture
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
401 state
= sampler_desc
->address_u
;
402 if (state
!= gl_tex
->sampler_desc
.address_u
)
404 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
405 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
406 gl_tex
->sampler_desc
.address_u
= state
;
409 state
= sampler_desc
->address_v
;
410 if (state
!= gl_tex
->sampler_desc
.address_v
)
412 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
413 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
414 gl_tex
->sampler_desc
.address_v
= state
;
417 state
= sampler_desc
->address_w
;
418 if (state
!= gl_tex
->sampler_desc
.address_w
)
420 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
421 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
422 gl_tex
->sampler_desc
.address_w
= state
;
425 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
426 sizeof(gl_tex
->sampler_desc
.border_color
)))
428 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
429 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
430 sizeof(gl_tex
->sampler_desc
.border_color
));
433 state
= sampler_desc
->mag_filter
;
434 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
436 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
437 gl_tex
->sampler_desc
.mag_filter
= state
;
440 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
441 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
443 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
444 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
445 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
446 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
449 state
= sampler_desc
->max_anisotropy
;
450 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
452 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
453 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, state
);
455 WARN("Anisotropic filtering not supported.\n");
456 gl_tex
->sampler_desc
.max_anisotropy
= state
;
459 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
460 && (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
461 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
463 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
464 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
465 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
468 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
470 if (sampler_desc
->compare
)
471 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
473 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
474 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
477 checkGLcall("Texture parameter application");
479 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
481 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
482 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
483 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
487 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
491 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
493 if (texture
->swapchain
)
494 return wined3d_swapchain_incref(texture
->swapchain
);
496 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
497 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
502 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
506 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
508 if (texture
->swapchain
)
509 return wined3d_swapchain_decref(texture
->swapchain
);
511 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
512 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
516 wined3d_texture_cleanup(texture
);
517 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
518 HeapFree(GetProcessHeap(), 0, texture
);
524 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
526 TRACE("texture %p.\n", texture
);
528 return &texture
->resource
;
531 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
533 return c1
->color_space_low_value
== c2
->color_space_low_value
534 && c1
->color_space_high_value
== c2
->color_space_high_value
;
537 /* Context activation is done by the caller */
538 void wined3d_texture_load(struct wined3d_texture
*texture
,
539 struct wined3d_context
*context
, BOOL srgb
)
541 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
542 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
546 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
548 if (!needs_separate_srgb_gl_texture(context
))
552 flag
= WINED3D_TEXTURE_SRGB_VALID
;
554 flag
= WINED3D_TEXTURE_RGB_VALID
;
556 if (!d3d_info
->shader_color_key
557 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
558 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
559 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
560 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
562 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
565 TRACE("Reloading because of color key value change.\n");
566 for (i
= 0; i
< sub_count
; i
++)
568 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
].resource
;
570 if (!texture
->texture_ops
->texture_load_location(texture
, i
, context
, sub_resource
->map_binding
))
571 ERR("Failed to load location %s.\n", wined3d_debug_location(sub_resource
->map_binding
));
573 texture
->texture_ops
->texture_sub_resource_invalidate_location(sub_resource
,
574 ~sub_resource
->map_binding
);
577 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
580 if (texture
->flags
& flag
)
582 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
586 /* Reload the surfaces if the texture is marked dirty. */
587 for (i
= 0; i
< sub_count
; ++i
)
589 texture
->texture_ops
->texture_sub_resource_load(texture
->sub_resources
[i
].resource
, context
, srgb
);
591 texture
->flags
|= flag
;
594 void CDECL
wined3d_texture_preload(struct wined3d_texture
*texture
)
596 struct wined3d_context
*context
;
597 context
= context_acquire(texture
->resource
.device
, NULL
);
598 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
599 context_release(context
);
602 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
604 TRACE("texture %p.\n", texture
);
606 return texture
->resource
.parent
;
609 static BOOL
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
610 unsigned int level
, const struct wined3d_box
*box
)
612 if (box
->left
>= box
->right
613 || box
->top
>= box
->bottom
614 || box
->front
>= box
->back
)
617 if (box
->right
> wined3d_texture_get_level_width(texture
, level
)
618 || box
->bottom
> wined3d_texture_get_level_height(texture
, level
)
619 || box
->back
> wined3d_texture_get_level_depth(texture
, level
))
625 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
626 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
628 const struct wined3d_resource
*resource
= &texture
->resource
;
629 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
630 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
632 if (texture
->row_pitch
)
634 *row_pitch
= texture
->row_pitch
;
635 *slice_pitch
= texture
->slice_pitch
;
639 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
640 width
, height
, row_pitch
, slice_pitch
);
643 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
645 DWORD old
= texture
->lod
;
647 TRACE("texture %p, lod %u.\n", texture
, lod
);
649 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
650 * textures. The call always returns 0, and GetLOD always returns 0. */
651 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
653 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
657 if (lod
>= texture
->level_count
)
658 lod
= texture
->level_count
- 1;
660 if (texture
->lod
!= lod
)
664 texture
->texture_rgb
.base_level
= ~0u;
665 texture
->texture_srgb
.base_level
= ~0u;
666 if (texture
->resource
.bind_count
)
667 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
673 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
675 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
680 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
682 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
684 return texture
->level_count
;
687 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
688 enum wined3d_texture_filter_type filter_type
)
690 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
692 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
694 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
695 return WINED3DERR_INVALIDCALL
;
698 texture
->filter_type
= filter_type
;
703 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
705 TRACE("texture %p.\n", texture
);
707 return texture
->filter_type
;
710 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
711 DWORD flags
, const struct wined3d_color_key
*color_key
)
713 struct wined3d_device
*device
= texture
->resource
.device
;
714 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
715 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
717 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
719 if (flags
& ~all_flags
)
721 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
722 return WINED3DERR_INVALIDCALL
;
725 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
730 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, UINT width
, UINT height
,
731 enum wined3d_format_id format_id
, enum wined3d_multisample_type multisample_type
,
732 UINT multisample_quality
, void *mem
, UINT pitch
)
734 struct wined3d_device
*device
= texture
->resource
.device
;
735 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
736 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
737 UINT resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
738 struct wined3d_surface
*surface
;
739 DWORD valid_location
= 0;
740 BOOL create_dib
= FALSE
;
742 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
743 "mem %p, pitch %u.\n",
744 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
);
747 return WINED3DERR_INVALIDCALL
;
749 if (texture
->level_count
* texture
->layer_count
> 1)
751 WARN("Texture has multiple sub-resources, not supported.\n");
752 return WINED3DERR_INVALIDCALL
;
755 if (texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
)
757 WARN("Not supported on 3D textures.\n");
758 return WINED3DERR_INVALIDCALL
;
761 /* We have no way of supporting a pitch that is not a multiple of the pixel
762 * byte width short of uploading the texture row-by-row.
763 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
764 * for user-memory textures (it always expects packed data) while DirectDraw
765 * requires a 4-byte aligned pitch and doesn't support texture formats
766 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
767 * This check is here to verify that the assumption holds. */
768 if (pitch
% texture
->resource
.format
->byte_count
)
770 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
771 return WINED3DERR_INVALIDCALL
;
774 surface
= texture
->sub_resources
[0].u
.surface
;
775 if (surface
->resource
.map_count
|| (surface
->flags
& SFLAG_DCINUSE
))
777 WARN("Surface is mapped or the DC is in use.\n");
778 return WINED3DERR_INVALIDCALL
;
781 if (device
->d3d_initialized
)
782 texture
->resource
.resource_ops
->resource_unload(&texture
->resource
);
784 if (surface
->flags
& SFLAG_DIBSECTION
)
786 DeleteDC(surface
->hDC
);
788 DeleteObject(surface
->dib
.DIBsection
);
789 surface
->dib
.DIBsection
= NULL
;
790 surface
->dib
.bitmap_data
= NULL
;
791 surface
->flags
&= ~SFLAG_DIBSECTION
;
795 wined3d_resource_free_sysmem(&surface
->resource
);
797 if ((texture
->row_pitch
= pitch
))
798 texture
->slice_pitch
= height
* pitch
;
800 /* User memory surfaces don't have the regular surface alignment. */
801 wined3d_format_calculate_pitch(format
, 1, width
, height
,
802 &texture
->row_pitch
, &texture
->slice_pitch
);
804 texture
->resource
.format
= format
;
805 texture
->resource
.multisample_type
= multisample_type
;
806 texture
->resource
.multisample_quality
= multisample_quality
;
807 texture
->resource
.width
= width
;
808 texture
->resource
.height
= height
;
810 surface
->resource
.format
= format
;
811 surface
->resource
.multisample_type
= multisample_type
;
812 surface
->resource
.multisample_quality
= multisample_quality
;
813 surface
->resource
.width
= width
;
814 surface
->resource
.height
= height
;
815 surface
->resource
.size
= texture
->slice_pitch
;
817 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
]
818 && !gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
820 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
821 surface
->pow2Width
= surface
->pow2Height
= 1;
822 while (surface
->pow2Width
< width
)
823 surface
->pow2Width
<<= 1;
824 while (surface
->pow2Height
< height
)
825 surface
->pow2Height
<<= 1;
829 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
830 surface
->pow2Width
= width
;
831 surface
->pow2Height
= height
;
834 surface
->locations
= 0;
836 if ((texture
->user_memory
= mem
))
838 surface
->resource
.map_binding
= WINED3D_LOCATION_USER_MEMORY
;
839 valid_location
= WINED3D_LOCATION_USER_MEMORY
;
841 else if (create_dib
&& SUCCEEDED(surface_create_dib_section(surface
)))
843 valid_location
= WINED3D_LOCATION_DIB
;
847 wined3d_surface_prepare(surface
, NULL
, WINED3D_LOCATION_SYSMEM
);
848 valid_location
= WINED3D_LOCATION_SYSMEM
;
851 /* The format might be changed to a format that needs conversion.
852 * If the surface didn't use PBOs previously but could now, don't
853 * change it - whatever made us not use PBOs might come back, e.g.
855 if (surface
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, gl_info
))
856 surface
->resource
.map_binding
= surface
->dib
.DIBsection
? WINED3D_LOCATION_DIB
: WINED3D_LOCATION_SYSMEM
;
858 surface_validate_location(surface
, valid_location
);
863 /* Context activation is done by the caller. */
864 void wined3d_texture_prepare_buffer_object(struct wined3d_texture
*texture
,
865 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
867 GLuint
*buffer_object
;
869 buffer_object
= &texture
->sub_resources
[sub_resource_idx
].buffer_object
;
873 GL_EXTCALL(glGenBuffers(1, buffer_object
));
874 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, *buffer_object
));
875 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
,
876 texture
->sub_resources
[sub_resource_idx
].resource
->size
, NULL
, GL_STREAM_DRAW
));
877 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
878 checkGLcall("Create buffer object");
880 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
881 *buffer_object
, texture
, sub_resource_idx
);
884 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
886 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
889 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
890 | WINED3D_TEXTURE_CONVERTED
);
891 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
892 for (i
= 0; i
< sub_count
; ++i
)
894 texture
->texture_ops
->texture_sub_resource_invalidate_location(texture
->sub_resources
[i
].resource
,
895 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
899 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
901 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
902 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
904 if (!d3d_info
->shader_color_key
905 && !(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
906 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
908 wined3d_texture_force_reload(texture
);
910 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
911 texture
->async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
914 if (texture
->flags
& alloc_flag
)
917 texture
->texture_ops
->texture_prepare_texture(texture
, context
, srgb
);
918 texture
->flags
|= alloc_flag
;
921 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
923 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
924 FIXME("texture %p stub!\n", texture
);
927 struct wined3d_resource
*wined3d_texture_get_sub_resource(const struct wined3d_texture
*texture
,
928 UINT sub_resource_idx
)
930 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
932 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
934 if (sub_resource_idx
>= sub_count
)
936 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
940 return texture
->sub_resources
[sub_resource_idx
].resource
;
943 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
944 UINT layer
, const struct wined3d_box
*dirty_region
)
946 struct wined3d_resource
*sub_resource
;
947 struct wined3d_context
*context
;
948 unsigned int sub_resource_idx
;
950 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
952 sub_resource_idx
= layer
* texture
->level_count
;
953 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
955 WARN("Failed to get sub-resource.\n");
956 return WINED3DERR_INVALIDCALL
;
960 FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region
));
962 context
= context_acquire(texture
->resource
.device
, NULL
);
963 if (!texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
, context
, sub_resource
->map_binding
))
965 ERR("Failed to load location %s.\n", wined3d_debug_location(sub_resource
->map_binding
));
966 context_release(context
);
967 return E_OUTOFMEMORY
;
969 texture
->texture_ops
->texture_sub_resource_invalidate_location(sub_resource
, ~sub_resource
->map_binding
);
970 context_release(context
);
975 static HRESULT
wined3d_texture_upload_data(struct wined3d_texture
*texture
,
976 const struct wined3d_sub_resource_data
*data
)
978 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
979 struct wined3d_context
*context
;
982 for (i
= 0; i
< sub_count
; ++i
)
986 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
991 context
= context_acquire(texture
->resource
.device
, NULL
);
993 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
994 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
996 for (i
= 0; i
< sub_count
; ++i
)
998 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
].resource
;
1000 texture
->texture_ops
->texture_sub_resource_upload_data(sub_resource
, context
, &data
[i
]);
1001 texture
->texture_ops
->texture_sub_resource_validate_location(sub_resource
, WINED3D_LOCATION_TEXTURE_RGB
);
1002 texture
->texture_ops
->texture_sub_resource_invalidate_location(sub_resource
, ~WINED3D_LOCATION_TEXTURE_RGB
);
1005 context_release(context
);
1010 static void texture2d_sub_resource_load(struct wined3d_resource
*sub_resource
,
1011 struct wined3d_context
*context
, BOOL srgb
)
1013 surface_load(surface_from_resource(sub_resource
), context
, srgb
);
1016 static void texture2d_sub_resource_invalidate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
1018 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
1020 surface_invalidate_location(surface
, location
);
1023 static void texture2d_sub_resource_validate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
1025 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
1027 surface_validate_location(surface
, location
);
1030 static void texture2d_sub_resource_upload_data(struct wined3d_resource
*sub_resource
,
1031 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
)
1033 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
1034 static const POINT dst_point
= {0, 0};
1035 struct wined3d_const_bo_address addr
;
1038 SetRect(&src_rect
, 0, 0, surface
->resource
.width
, surface
->resource
.height
);
1040 addr
.buffer_object
= 0;
1041 addr
.addr
= data
->data
;
1043 wined3d_surface_upload_data(surface
, context
->gl_info
, surface
->container
->resource
.format
,
1044 &src_rect
, data
->row_pitch
, &dst_point
, FALSE
, &addr
);
1047 static BOOL
texture2d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1048 struct wined3d_context
*context
, DWORD location
)
1050 return SUCCEEDED(surface_load_location(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
, location
));
1053 static BOOL
texture2d_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1054 struct wined3d_context
*context
, DWORD location
)
1056 wined3d_surface_prepare(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
, location
);
1060 /* Context activation is done by the caller. */
1061 static void texture2d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1063 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1064 const struct wined3d_format
*format
= texture
->resource
.format
;
1065 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1066 const struct wined3d_color_key_conversion
*conversion
;
1070 TRACE("texture %p, context %p, format %s.\n", texture
, context
, debug_d3dformat(format
->id
));
1072 if (format
->convert
)
1074 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1076 else if ((conversion
= wined3d_format_get_color_key_conversion(texture
, TRUE
)))
1078 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1079 format
= wined3d_get_format(gl_info
, conversion
->dst_format
);
1080 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
1083 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1086 internal
= format
->glGammaInternal
;
1087 else if (texture
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
1088 && wined3d_resource_is_offscreen(&texture
->resource
))
1089 internal
= format
->rtInternal
;
1091 internal
= format
->glInternal
;
1094 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
1096 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format
->glFormat
, format
->glType
);
1098 for (i
= 0; i
< sub_count
; ++i
)
1100 struct wined3d_surface
*surface
= texture
->sub_resources
[i
].u
.surface
;
1101 GLsizei height
= surface
->pow2Height
;
1102 GLsizei width
= surface
->pow2Width
;
1104 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
1106 height
*= format
->height_scale
.numerator
;
1107 height
/= format
->height_scale
.denominator
;
1110 TRACE("surface %p, target %#x, level %d, width %d, height %d.\n",
1111 surface
, surface
->texture_target
, surface
->texture_level
, width
, height
);
1113 gl_info
->gl_ops
.gl
.p_glTexImage2D(surface
->texture_target
, surface
->texture_level
,
1114 internal
, width
, height
, 0, format
->glFormat
, format
->glType
, NULL
);
1115 checkGLcall("glTexImage2D");
1119 static void texture2d_cleanup_sub_resources(struct wined3d_texture
*texture
)
1121 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1122 struct wined3d_surface
*surface
;
1125 for (i
= 0; i
< sub_count
; ++i
)
1127 if ((surface
= texture
->sub_resources
[i
].u
.surface
))
1129 TRACE("surface %p.\n", surface
);
1131 wined3d_surface_cleanup(surface
);
1132 surface
->resource
.parent_ops
->wined3d_object_destroyed(surface
->resource
.parent
);
1135 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
[0].u
.surface
);
1138 static const struct wined3d_texture_ops texture2d_ops
=
1140 texture2d_sub_resource_load
,
1141 texture2d_sub_resource_invalidate_location
,
1142 texture2d_sub_resource_validate_location
,
1143 texture2d_sub_resource_upload_data
,
1144 texture2d_load_location
,
1145 texture2d_prepare_location
,
1146 texture2d_prepare_texture
,
1147 texture2d_cleanup_sub_resources
,
1150 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
1152 return wined3d_texture_incref(wined3d_texture_from_resource(resource
));
1155 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
1157 return wined3d_texture_decref(wined3d_texture_from_resource(resource
));
1160 static void wined3d_texture_unload(struct wined3d_resource
*resource
)
1162 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
1163 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1164 struct wined3d_context
*context
= NULL
;
1167 TRACE("texture %p.\n", texture
);
1169 for (i
= 0; i
< sub_count
; ++i
)
1171 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
].resource
;
1173 sub_resource
->resource_ops
->resource_unload(sub_resource
);
1175 if (texture
->sub_resources
[i
].buffer_object
)
1178 context
= context_acquire(texture
->resource
.device
, NULL
);
1179 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
1183 context_release(context
);
1185 wined3d_texture_force_reload(texture
);
1186 wined3d_texture_unload_gl_texture(texture
);
1189 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
1190 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
1192 const struct wined3d_format
*format
= resource
->format
;
1193 struct wined3d_device
*device
= resource
->device
;
1194 unsigned int fmt_flags
= resource
->format_flags
;
1195 const struct wined3d_gl_info
*gl_info
= NULL
;
1196 struct wined3d_context
*context
= NULL
;
1197 struct wined3d_resource
*sub_resource
;
1198 struct wined3d_texture
*texture
;
1199 unsigned int texture_level
;
1203 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
1204 resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
1206 texture
= wined3d_texture_from_resource(resource
);
1207 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1208 return E_INVALIDARG
;
1210 texture_level
= sub_resource_idx
% texture
->level_count
;
1211 if (box
&& !wined3d_texture_check_box_dimensions(texture
, texture_level
, box
))
1213 WARN("Map box is invalid.\n");
1214 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1215 return WINED3DERR_INVALIDCALL
;
1218 if ((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && box
1219 && !wined3d_texture_check_block_align(texture
, texture_level
, box
))
1221 WARN("Map box %s is misaligned for %ux%u blocks.\n",
1222 debug_box(box
), format
->block_width
, format
->block_height
);
1223 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
|| resource
->pool
== WINED3D_POOL_DEFAULT
)
1224 return WINED3DERR_INVALIDCALL
;
1227 if (!(resource
->access_flags
& WINED3D_RESOURCE_ACCESS_CPU
))
1229 WARN("Trying to map unmappable texture.\n");
1230 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1231 return WINED3DERR_INVALIDCALL
;
1234 if (sub_resource
->map_count
)
1236 WARN("Sub-resource is already mapped.\n");
1237 return WINED3DERR_INVALIDCALL
;
1240 flags
= wined3d_resource_sanitize_map_flags(resource
, flags
);
1242 if (device
->d3d_initialized
)
1244 context
= context_acquire(device
, NULL
);
1245 gl_info
= context
->gl_info
;
1248 if (flags
& WINED3D_MAP_DISCARD
)
1250 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
1251 wined3d_debug_location(sub_resource
->map_binding
));
1252 if ((ret
= texture
->texture_ops
->texture_prepare_location(texture
,
1253 sub_resource_idx
, context
, sub_resource
->map_binding
)))
1254 texture
->texture_ops
->texture_sub_resource_validate_location(sub_resource
, sub_resource
->map_binding
);
1258 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
1259 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
1260 ret
= texture
->texture_ops
->texture_load_location(texture
,
1261 sub_resource_idx
, context
, sub_resource
->map_binding
);
1266 ERR("Failed to prepare location.\n");
1267 context_release(context
);
1268 return E_OUTOFMEMORY
;
1271 if (!(flags
& (WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READONLY
)))
1272 texture
->texture_ops
->texture_sub_resource_invalidate_location(sub_resource
, ~sub_resource
->map_binding
);
1274 switch (sub_resource
->map_binding
)
1276 case WINED3D_LOCATION_SYSMEM
:
1277 base_memory
= sub_resource
->heap_memory
;
1280 case WINED3D_LOCATION_USER_MEMORY
:
1281 base_memory
= texture
->user_memory
;
1284 case WINED3D_LOCATION_DIB
:
1285 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1286 ERR("Invalid map binding %#x for resource type %#x.\n",
1287 sub_resource
->map_binding
, resource
->type
);
1288 base_memory
= texture
->sub_resources
[sub_resource_idx
].u
.surface
->dib
.bitmap_data
;
1291 case WINED3D_LOCATION_BUFFER
:
1292 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
,
1293 texture
->sub_resources
[sub_resource_idx
].buffer_object
));
1295 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
1297 GLbitfield map_flags
= wined3d_resource_gl_map_flags(flags
);
1298 map_flags
&= ~GL_MAP_FLUSH_EXPLICIT_BIT
;
1299 base_memory
= GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER
,
1300 0, sub_resource
->size
, map_flags
));
1304 GLenum access
= wined3d_resource_gl_legacy_map_flags(flags
);
1305 base_memory
= GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER
, access
));
1308 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
1309 checkGLcall("Map PBO");
1313 ERR("Unexpected map binding %s.\n", wined3d_debug_location(sub_resource
->map_binding
));
1319 context_release(context
);
1321 TRACE("Base memory pointer %p.\n", base_memory
);
1323 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
1325 map_desc
->row_pitch
= wined3d_texture_get_level_width(texture
, texture_level
) * format
->byte_count
;
1326 map_desc
->slice_pitch
= wined3d_texture_get_level_height(texture
, texture_level
) * map_desc
->row_pitch
;
1330 wined3d_texture_get_pitch(texture
, texture_level
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
1335 map_desc
->data
= base_memory
;
1339 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
1341 /* Compressed textures are block based, so calculate the offset of
1342 * the block that contains the top-left pixel of the mapped box. */
1343 map_desc
->data
= base_memory
1344 + (box
->front
* map_desc
->slice_pitch
)
1345 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
1346 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
1350 map_desc
->data
= base_memory
1351 + (box
->front
* map_desc
->slice_pitch
)
1352 + (box
->top
* map_desc
->row_pitch
)
1353 + (box
->left
* format
->byte_count
);
1357 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1359 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
1362 SetRect(r
, 0, 0, resource
->width
, resource
->height
);
1364 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
1365 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
1368 ++sub_resource
->map_count
;
1370 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
1371 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
1376 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
1378 const struct wined3d_gl_info
*gl_info
;
1379 struct wined3d_resource
*sub_resource
;
1380 struct wined3d_texture
*texture
;
1381 struct wined3d_context
*context
;
1383 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
1385 texture
= wined3d_texture_from_resource(resource
);
1386 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1387 return E_INVALIDARG
;
1389 if (!sub_resource
->map_count
)
1391 WARN("Trying to unmap unmapped sub-resource.\n");
1392 return WINEDDERR_NOTLOCKED
;
1395 switch (sub_resource
->map_binding
)
1397 case WINED3D_LOCATION_SYSMEM
:
1398 case WINED3D_LOCATION_USER_MEMORY
:
1399 case WINED3D_LOCATION_DIB
:
1402 case WINED3D_LOCATION_BUFFER
:
1403 context
= context_acquire(resource
->device
, NULL
);
1404 gl_info
= context
->gl_info
;
1406 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
,
1407 texture
->sub_resources
[sub_resource_idx
].buffer_object
));
1408 GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER
));
1409 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
1410 checkGLcall("glUnmapBuffer");
1411 context_release(context
);
1415 ERR("Unexpected map binding %s.\n", wined3d_debug_location(sub_resource
->map_binding
));
1419 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1421 struct wined3d_surface
*surface
= texture
->sub_resources
[sub_resource_idx
].u
.surface
;
1423 if (!(surface
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
1424 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
1426 else if (resource
->format_flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
1428 FIXME("Depth / stencil buffer locking is not implemented.\n");
1431 --sub_resource
->map_count
;
1436 static const struct wined3d_resource_ops texture_resource_ops
=
1438 texture_resource_incref
,
1439 texture_resource_decref
,
1440 wined3d_texture_unload
,
1441 texture_resource_sub_resource_map
,
1442 texture_resource_sub_resource_unmap
,
1445 static HRESULT
texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1446 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
1447 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1449 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
1450 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1451 struct wined3d_resource_desc surface_desc
;
1452 struct wined3d_surface
*surfaces
;
1453 UINT pow2_width
, pow2_height
;
1457 /* TODO: It should only be possible to create textures for formats
1458 * that are reported as supported. */
1459 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1461 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1462 return WINED3DERR_INVALIDCALL
;
1465 pow2_width
= desc
->width
;
1466 pow2_height
= desc
->height
;
1467 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)))
1468 && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1470 /* level_count == 0 returns an error as well. */
1471 if (level_count
!= 1 || desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
1473 if (desc
->pool
!= WINED3D_POOL_SCRATCH
)
1475 WARN("Attempted to create a mipmapped/cube NPOT texture without unconditional NPOT support.\n");
1476 return WINED3DERR_INVALIDCALL
;
1479 WARN("Creating a scratch mipmapped/cube NPOT texture despite lack of HW support.\n");
1481 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
1483 if (!gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1485 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, desc
->format
);
1487 /* TODO: Add support for non-power-of-two compressed textures. */
1488 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
1489 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
1491 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
1492 desc
->width
, desc
->height
);
1493 return WINED3DERR_NOTAVAILABLE
;
1496 /* Find the nearest pow2 match. */
1497 pow2_width
= pow2_height
= 1;
1498 while (pow2_width
< desc
->width
)
1500 while (pow2_height
< desc
->height
)
1502 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1506 if ((pow2_width
> gl_info
->limits
.texture_size
|| pow2_height
> gl_info
->limits
.texture_size
)
1507 && (desc
->usage
& WINED3DUSAGE_TEXTURE
))
1509 /* One of four options:
1510 * 1: Do the same as we do with NPOT and scale the texture. (Any
1511 * texture ops would require the texture to be scaled which is
1512 * potentially slow.)
1513 * 2: Set the texture to the maximum size (bad idea).
1514 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
1515 * 4: Create the surface, but allow it to be used only for DirectDraw
1516 * Blts. Some apps (e.g. Swat 3) create textures with a height of
1517 * 16 and a width > 3000 and blt 16x16 letter areas from them to
1518 * the render target. */
1519 if (desc
->pool
== WINED3D_POOL_DEFAULT
|| desc
->pool
== WINED3D_POOL_MANAGED
)
1521 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
1522 return WINED3DERR_NOTAVAILABLE
;
1525 /* We should never use this surface in combination with OpenGL. */
1526 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
1529 /* Calculate levels for mip mapping. */
1530 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1532 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1534 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
1535 return WINED3DERR_INVALIDCALL
;
1538 if (level_count
!= 1)
1540 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
1541 return WINED3DERR_INVALIDCALL
;
1545 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, layer_count
, level_count
, desc
,
1546 flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
1548 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1552 /* Precalculated scaling for 'faked' non power of two texture coords. */
1553 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
1555 texture
->pow2_matrix
[0] = (float)desc
->width
;
1556 texture
->pow2_matrix
[5] = (float)desc
->height
;
1557 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
1558 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
1562 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
1564 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
1565 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
1566 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
1570 texture
->pow2_matrix
[0] = 1.0f
;
1571 texture
->pow2_matrix
[5] = 1.0f
;
1573 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
1574 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
1576 texture
->target
= GL_TEXTURE_2D
;
1578 texture
->pow2_matrix
[10] = 1.0f
;
1579 texture
->pow2_matrix
[15] = 1.0f
;
1580 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
1582 if (!(surfaces
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*surfaces
) * level_count
* layer_count
)))
1584 wined3d_texture_cleanup(texture
);
1585 return E_OUTOFMEMORY
;
1588 /* Generate all the surfaces. */
1589 surface_desc
= *desc
;
1590 surface_desc
.resource_type
= WINED3D_RTYPE_SURFACE
;
1591 for (i
= 0; i
< texture
->level_count
; ++i
)
1593 for (j
= 0; j
< texture
->layer_count
; ++j
)
1595 static const GLenum cube_targets
[6] =
1597 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
1598 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
1599 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
1600 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
1601 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
1602 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
1604 GLenum target
= desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? cube_targets
[j
] : texture
->target
;
1605 unsigned int idx
= j
* texture
->level_count
+ i
;
1606 struct wined3d_surface
*surface
;
1608 surface
= &surfaces
[idx
];
1609 if (FAILED(hr
= wined3d_surface_init(surface
, texture
, &surface_desc
, target
, i
, j
, flags
)))
1611 WARN("Failed to initialize surface, returning %#x.\n", hr
);
1612 wined3d_texture_cleanup(texture
);
1614 HeapFree(GetProcessHeap(), 0, surfaces
);
1618 if (FAILED(hr
= device_parent
->ops
->surface_created(device_parent
,
1619 texture
, idx
, &parent
, &parent_ops
)))
1621 WARN("Failed to create surface parent, hr %#x.\n", hr
);
1622 wined3d_surface_cleanup(surface
);
1623 wined3d_texture_cleanup(texture
);
1627 TRACE("parent %p, parent_ops %p.\n", parent
, parent_ops
);
1629 surface
->resource
.parent
= parent
;
1630 surface
->resource
.parent_ops
= parent_ops
;
1631 texture
->sub_resources
[idx
].resource
= &surface
->resource
;
1632 texture
->sub_resources
[idx
].u
.surface
= surface
;
1633 TRACE("Created surface level %u, layer %u @ %p.\n", i
, j
, surface
);
1635 /* Calculate the next mipmap level. */
1636 surface_desc
.width
= max(1, surface_desc
.width
>> 1);
1637 surface_desc
.height
= max(1, surface_desc
.height
>> 1);
1643 static void texture3d_sub_resource_load(struct wined3d_resource
*sub_resource
,
1644 struct wined3d_context
*context
, BOOL srgb
)
1646 wined3d_volume_load(volume_from_resource(sub_resource
), context
, srgb
);
1649 static void texture3d_sub_resource_invalidate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
1651 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1653 wined3d_volume_invalidate_location(volume
, location
);
1656 static void texture3d_sub_resource_validate_location(struct wined3d_resource
*sub_resource
, DWORD location
)
1658 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1660 wined3d_volume_validate_location(volume
, location
);
1663 static void texture3d_sub_resource_upload_data(struct wined3d_resource
*sub_resource
,
1664 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
)
1666 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1667 struct wined3d_const_bo_address addr
;
1668 unsigned int row_pitch
, slice_pitch
;
1670 wined3d_texture_get_pitch(volume
->container
, volume
->texture_level
, &row_pitch
, &slice_pitch
);
1671 if (row_pitch
!= data
->row_pitch
|| slice_pitch
!= data
->slice_pitch
)
1672 FIXME("Ignoring row/slice pitch (%u/%u).\n", data
->row_pitch
, data
->slice_pitch
);
1674 addr
.buffer_object
= 0;
1675 addr
.addr
= data
->data
;
1677 wined3d_volume_upload_data(volume
, context
, &addr
);
1680 static BOOL
texture3d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1681 struct wined3d_context
*context
, DWORD location
)
1683 return wined3d_volume_load_location(texture
->sub_resources
[sub_resource_idx
].u
.volume
, context
, location
);
1686 static BOOL
texture3d_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1687 struct wined3d_context
*context
, DWORD location
)
1689 return wined3d_volume_prepare_location(texture
->sub_resources
[sub_resource_idx
].u
.volume
, context
, location
);
1692 static void texture3d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1694 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1695 const struct wined3d_format
*format
= texture
->resource
.format
;
1696 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1699 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1701 for (i
= 0; i
< sub_count
; ++i
)
1703 struct wined3d_volume
*volume
= texture
->sub_resources
[i
].u
.volume
;
1705 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, volume
->texture_level
,
1706 srgb
? format
->glGammaInternal
: format
->glInternal
,
1707 volume
->resource
.width
, volume
->resource
.height
, volume
->resource
.depth
,
1708 0, format
->glFormat
, format
->glType
, NULL
));
1709 checkGLcall("glTexImage3D");
1713 static void texture3d_cleanup_sub_resources(struct wined3d_texture
*texture
)
1715 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1716 struct wined3d_volume
*volume
;
1719 for (i
= 0; i
< sub_count
; ++i
)
1721 if ((volume
= texture
->sub_resources
[i
].u
.volume
))
1723 TRACE("volume %p.\n", volume
);
1725 wined3d_volume_cleanup(volume
);
1726 volume
->resource
.parent_ops
->wined3d_object_destroyed(volume
->resource
.parent
);
1729 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
[0].u
.volume
);
1732 static const struct wined3d_texture_ops texture3d_ops
=
1734 texture3d_sub_resource_load
,
1735 texture3d_sub_resource_invalidate_location
,
1736 texture3d_sub_resource_validate_location
,
1737 texture3d_sub_resource_upload_data
,
1738 texture3d_load_location
,
1739 texture3d_prepare_location
,
1740 texture3d_prepare_texture
,
1741 texture3d_cleanup_sub_resources
,
1744 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
1745 unsigned int level
, const struct wined3d_box
*box
)
1747 const struct wined3d_format
*format
= texture
->resource
.format
;
1748 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
1749 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
1750 unsigned int width_mask
, height_mask
;
1752 if ((box
->left
>= box
->right
)
1753 || (box
->top
>= box
->bottom
)
1754 || (box
->right
> width
)
1755 || (box
->bottom
> height
))
1758 /* This assumes power of two block sizes, but NPOT block sizes would be
1761 * This also assumes that the format's block depth is 1. */
1762 width_mask
= format
->block_width
- 1;
1763 height_mask
= format
->block_height
- 1;
1765 if ((box
->left
& width_mask
) || (box
->top
& height_mask
)
1766 || (box
->right
& width_mask
&& box
->right
!= width
)
1767 || (box
->bottom
& height_mask
&& box
->bottom
!= height
))
1773 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1774 UINT levels
, struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1776 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
1777 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1778 struct wined3d_resource_desc volume_desc
;
1779 struct wined3d_volume
*volumes
;
1783 /* TODO: It should only be possible to create textures for formats
1784 * that are reported as supported. */
1785 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1787 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1788 return WINED3DERR_INVALIDCALL
;
1791 if (!gl_info
->supported
[EXT_TEXTURE3D
])
1793 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
1794 return WINED3DERR_INVALIDCALL
;
1797 /* Calculate levels for mip mapping. */
1798 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1800 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1802 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
1803 return WINED3DERR_INVALIDCALL
;
1808 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
1809 return WINED3DERR_INVALIDCALL
;
1813 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1815 UINT pow2_w
, pow2_h
, pow2_d
;
1817 while (pow2_w
< desc
->width
)
1820 while (pow2_h
< desc
->height
)
1823 while (pow2_d
< desc
->depth
)
1826 if (pow2_w
!= desc
->width
|| pow2_h
!= desc
->height
|| pow2_d
!= desc
->depth
)
1828 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
1830 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
1834 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
1835 desc
->width
, desc
->height
, desc
->depth
);
1836 return WINED3DERR_INVALIDCALL
;
1841 if (FAILED(hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, levels
, desc
,
1842 0, device
, parent
, parent_ops
, &texture_resource_ops
)))
1844 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1848 texture
->pow2_matrix
[0] = 1.0f
;
1849 texture
->pow2_matrix
[5] = 1.0f
;
1850 texture
->pow2_matrix
[10] = 1.0f
;
1851 texture
->pow2_matrix
[15] = 1.0f
;
1852 texture
->target
= GL_TEXTURE_3D
;
1854 if (!(volumes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*volumes
) * levels
)))
1856 wined3d_texture_cleanup(texture
);
1857 return E_OUTOFMEMORY
;
1860 /* Generate all the surfaces. */
1861 volume_desc
= *desc
;
1862 volume_desc
.resource_type
= WINED3D_RTYPE_VOLUME
;
1863 for (i
= 0; i
< texture
->level_count
; ++i
)
1865 struct wined3d_volume
*volume
;
1867 volume
= &volumes
[i
];
1868 if (FAILED(hr
= wined3d_volume_init(volume
, texture
, &volume_desc
, i
)))
1870 WARN("Failed to initialize volume, returning %#x.\n", hr
);
1871 wined3d_texture_cleanup(texture
);
1873 HeapFree(GetProcessHeap(), 0, volumes
);
1877 if (FAILED(hr
= device_parent
->ops
->volume_created(device_parent
,
1878 texture
, i
, &parent
, &parent_ops
)))
1880 WARN("Failed to create volume parent, hr %#x.\n", hr
);
1881 wined3d_volume_cleanup(volume
);
1882 wined3d_texture_cleanup(texture
);
1886 TRACE("parent %p, parent_ops %p.\n", parent
, parent_ops
);
1888 volume
->resource
.parent
= parent
;
1889 volume
->resource
.parent_ops
= parent_ops
;
1890 texture
->sub_resources
[i
].resource
= &volume
->resource
;
1891 texture
->sub_resources
[i
].u
.volume
= volume
;
1892 TRACE("Created volume level %u @ %p.\n", i
, volume
);
1894 /* Calculate the next mipmap level. */
1895 volume_desc
.width
= max(1, volume_desc
.width
>> 1);
1896 volume_desc
.height
= max(1, volume_desc
.height
>> 1);
1897 volume_desc
.depth
= max(1, volume_desc
.depth
>> 1);
1903 HRESULT CDECL
wined3d_texture_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
1904 const RECT
*dst_rect
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
1905 const RECT
*src_rect
, DWORD flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
1907 struct wined3d_resource
*dst_resource
, *src_resource
= NULL
;
1909 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
1910 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
1911 dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
1912 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
1914 if (!(dst_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
))
1915 || dst_resource
->type
!= WINED3D_RTYPE_SURFACE
)
1916 return WINED3DERR_INVALIDCALL
;
1920 if (!(src_resource
= wined3d_texture_get_sub_resource(src_texture
, src_sub_resource_idx
))
1921 || src_resource
->type
!= WINED3D_RTYPE_SURFACE
)
1922 return WINED3DERR_INVALIDCALL
;
1925 return wined3d_surface_blt(surface_from_resource(dst_resource
), dst_rect
,
1926 src_resource
? surface_from_resource(src_resource
) : NULL
, src_rect
, flags
, fx
, filter
);
1929 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
1930 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
1932 struct wined3d_resource
*sub_resource
;
1933 struct wined3d_surface
*surface
;
1935 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
1937 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
1938 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1940 WARN("Invalid sub-resource specified.\n");
1941 return WINEDDERR_NOTAOVERLAYSURFACE
;
1944 surface
= surface_from_resource(sub_resource
);
1945 if (!surface
->overlay_dest
)
1947 TRACE("Overlay not visible.\n");
1950 return WINEDDERR_OVERLAYNOTVISIBLE
;
1953 *x
= surface
->overlay_destrect
.left
;
1954 *y
= surface
->overlay_destrect
.top
;
1956 TRACE("Returning position %d, %d.\n", *x
, *y
);
1961 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
1962 unsigned int sub_resource_idx
, LONG x
, LONG y
)
1964 struct wined3d_resource
*sub_resource
;
1965 struct wined3d_surface
*surface
;
1968 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
1970 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
1971 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1973 WARN("Invalid sub-resource specified.\n");
1974 return WINEDDERR_NOTAOVERLAYSURFACE
;
1977 surface
= surface_from_resource(sub_resource
);
1978 w
= surface
->overlay_destrect
.right
- surface
->overlay_destrect
.left
;
1979 h
= surface
->overlay_destrect
.bottom
- surface
->overlay_destrect
.top
;
1980 surface
->overlay_destrect
.left
= x
;
1981 surface
->overlay_destrect
.top
= y
;
1982 surface
->overlay_destrect
.right
= x
+ w
;
1983 surface
->overlay_destrect
.bottom
= y
+ h
;
1988 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1989 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
1990 const RECT
*dst_rect
, DWORD flags
)
1992 struct wined3d_resource
*sub_resource
, *dst_sub_resource
;
1993 struct wined3d_surface
*surface
, *dst_surface
;
1995 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
1996 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
1997 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
1998 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
2000 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2001 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2003 WARN("Invalid sub-resource specified.\n");
2004 return WINEDDERR_NOTAOVERLAYSURFACE
;
2007 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2008 || !(dst_sub_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
)))
2010 WARN("Invalid destination sub-resource specified.\n");
2011 return WINED3DERR_INVALIDCALL
;
2014 surface
= surface_from_resource(sub_resource
);
2016 surface
->overlay_srcrect
= *src_rect
;
2018 SetRect(&surface
->overlay_srcrect
, 0, 0, surface
->resource
.width
, surface
->resource
.height
);
2020 dst_surface
= surface_from_resource(dst_sub_resource
);
2022 surface
->overlay_destrect
= *dst_rect
;
2024 SetRect(&surface
->overlay_destrect
, 0, 0, dst_surface
->resource
.width
, dst_surface
->resource
.height
);
2026 if (surface
->overlay_dest
&& (surface
->overlay_dest
!= dst_surface
|| flags
& WINEDDOVER_HIDE
))
2028 surface
->overlay_dest
= NULL
;
2029 list_remove(&surface
->overlay_entry
);
2032 if (flags
& WINEDDOVER_SHOW
)
2034 if (surface
->overlay_dest
!= dst_surface
)
2036 surface
->overlay_dest
= dst_surface
;
2037 list_add_tail(&dst_surface
->overlays
, &surface
->overlay_entry
);
2040 else if (flags
& WINEDDOVER_HIDE
)
2042 /* Tests show that the rectangles are erased on hide. */
2043 SetRectEmpty(&surface
->overlay_srcrect
);
2044 SetRectEmpty(&surface
->overlay_destrect
);
2045 surface
->overlay_dest
= NULL
;
2051 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
2053 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2055 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
2057 if (sub_resource_idx
>= sub_count
)
2059 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2063 return texture
->sub_resources
[sub_resource_idx
].resource
->parent
;
2066 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
2067 unsigned int sub_resource_idx
, void *parent
)
2069 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2071 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
2073 if (sub_resource_idx
>= sub_count
)
2075 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2079 texture
->sub_resources
[sub_resource_idx
].resource
->parent
= parent
;
2082 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
2083 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
2085 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2086 const struct wined3d_resource
*resource
;
2087 unsigned int level_idx
;
2089 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
2091 if (sub_resource_idx
>= sub_count
)
2093 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2094 return WINED3DERR_INVALIDCALL
;
2097 resource
= &texture
->resource
;
2098 desc
->format
= resource
->format
->id
;
2099 desc
->multisample_type
= resource
->multisample_type
;
2100 desc
->multisample_quality
= resource
->multisample_quality
;
2101 desc
->usage
= resource
->usage
;
2102 desc
->pool
= resource
->pool
;
2104 level_idx
= sub_resource_idx
% texture
->level_count
;
2105 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
2106 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
2107 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
2108 desc
->size
= texture
->sub_resources
[sub_resource_idx
].resource
->size
;
2113 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
2114 UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
, void *parent
,
2115 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
2117 unsigned int layer_count
= desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? 6 : 1;
2118 struct wined3d_texture
*object
;
2121 TRACE("device %p, desc %p, level_count %u, flags %#x, data %p, parent %p, parent_ops %p, texture %p.\n",
2122 device
, desc
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
2126 WARN("Invalid level count.\n");
2127 return WINED3DERR_INVALIDCALL
;
2130 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
2132 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
2134 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
2135 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
2137 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
2138 desc
->multisample_quality
);
2139 return WINED3DERR_NOTAVAILABLE
;
2141 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
2142 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
2143 || desc
->multisample_quality
))
2145 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
2146 desc
->multisample_quality
);
2147 return WINED3DERR_NOTAVAILABLE
;
2151 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2152 FIELD_OFFSET(struct wined3d_texture
, sub_resources
[level_count
* layer_count
]))))
2153 return E_OUTOFMEMORY
;
2155 switch (desc
->resource_type
)
2157 case WINED3D_RTYPE_TEXTURE_2D
:
2158 hr
= texture_init(object
, desc
, layer_count
, level_count
, flags
, device
, parent
, parent_ops
);
2161 case WINED3D_RTYPE_TEXTURE_3D
:
2162 hr
= volumetexture_init(object
, desc
, level_count
, device
, parent
, parent_ops
);
2166 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
2167 hr
= WINED3DERR_INVALIDCALL
;
2173 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2174 HeapFree(GetProcessHeap(), 0, object
);
2178 /* FIXME: We'd like to avoid ever allocating system memory for the texture
2180 if (data
&& FAILED(hr
= wined3d_texture_upload_data(object
, data
)))
2182 wined3d_texture_cleanup(object
);
2183 HeapFree(GetProcessHeap(), 0, object
);
2187 TRACE("Created texture %p.\n", object
);
2193 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
2195 struct wined3d_device
*device
= texture
->resource
.device
;
2196 struct wined3d_context
*context
= NULL
;
2197 struct wined3d_resource
*sub_resource
;
2198 struct wined3d_surface
*surface
;
2201 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2203 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2204 return WINED3DERR_INVALIDCALL
;
2206 if (sub_resource
->type
!= WINED3D_RTYPE_SURFACE
)
2208 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2209 return WINED3DERR_INVALIDCALL
;
2212 surface
= surface_from_resource(sub_resource
);
2214 /* Give more detailed info for ddraw. */
2215 if (surface
->flags
& SFLAG_DCINUSE
)
2216 return WINEDDERR_DCALREADYCREATED
;
2218 /* Can't GetDC if the surface is locked. */
2219 if (surface
->resource
.map_count
)
2220 return WINED3DERR_INVALIDCALL
;
2222 if (device
->d3d_initialized
)
2223 context
= context_acquire(device
, NULL
);
2225 /* Create a DIB section if there isn't a dc yet. */
2228 if (FAILED(hr
= surface_create_dib_section(surface
)))
2231 context_release(context
);
2232 return WINED3DERR_INVALIDCALL
;
2234 if (!(surface
->resource
.map_binding
== WINED3D_LOCATION_USER_MEMORY
2235 || texture
->flags
& WINED3D_TEXTURE_PIN_SYSMEM
2236 || texture
->sub_resources
[sub_resource_idx
].buffer_object
))
2237 surface
->resource
.map_binding
= WINED3D_LOCATION_DIB
;
2240 surface_load_location(surface
, context
, WINED3D_LOCATION_DIB
);
2241 surface_invalidate_location(surface
, ~WINED3D_LOCATION_DIB
);
2244 context_release(context
);
2246 surface
->flags
|= SFLAG_DCINUSE
;
2247 surface
->resource
.map_count
++;
2250 TRACE("Returning dc %p.\n", *dc
);
2255 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
2257 struct wined3d_device
*device
= texture
->resource
.device
;
2258 struct wined3d_context
*context
= NULL
;
2259 struct wined3d_resource
*sub_resource
;
2260 struct wined3d_surface
*surface
;
2262 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2264 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2265 return WINED3DERR_INVALIDCALL
;
2267 if (sub_resource
->type
!= WINED3D_RTYPE_SURFACE
)
2269 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2270 return WINED3DERR_INVALIDCALL
;
2273 surface
= surface_from_resource(sub_resource
);
2275 if (!(surface
->flags
& SFLAG_DCINUSE
))
2276 return WINEDDERR_NODC
;
2278 if (surface
->hDC
!= dc
)
2280 WARN("Application tries to release invalid DC %p, surface DC is %p.\n",
2282 return WINEDDERR_NODC
;
2285 surface
->resource
.map_count
--;
2286 surface
->flags
&= ~SFLAG_DCINUSE
;
2288 if (surface
->resource
.map_binding
== WINED3D_LOCATION_USER_MEMORY
2289 || (surface
->container
->flags
& WINED3D_TEXTURE_PIN_SYSMEM
2290 && surface
->resource
.map_binding
!= WINED3D_LOCATION_DIB
))
2292 /* The game Salammbo modifies the surface contents without mapping the surface between
2293 * a GetDC/ReleaseDC operation and flipping the surface. If the DIB remains the active
2294 * copy and is copied to the screen, this update, which draws the mouse pointer, is lost.
2295 * Do not only copy the DIB to the map location, but also make sure the map location is
2296 * copied back to the DIB in the next getdc call.
2298 * The same consideration applies to user memory surfaces. */
2300 if (device
->d3d_initialized
)
2301 context
= context_acquire(device
, NULL
);
2303 surface_load_location(surface
, context
, surface
->resource
.map_binding
);
2304 surface_invalidate_location(surface
, WINED3D_LOCATION_DIB
);
2306 context_release(context
);