makefiles: Always expand the library name for cross-compiled import libraries.
[wine.git] / dlls / d3d9 / directx.c
blob0c9efcb34169e0f522454efa80afbc4c1893975c
1 /*
2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
29 return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
32 static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
34 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
36 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
38 if (IsEqualGUID(riid, &IID_IDirect3D9)
39 || IsEqualGUID(riid, &IID_IUnknown))
41 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
42 *out = &d3d9->IDirect3D9Ex_iface;
43 return S_OK;
46 if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
48 if (!d3d9->extended)
50 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
51 *out = NULL;
52 return E_NOINTERFACE;
55 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
56 *out = &d3d9->IDirect3D9Ex_iface;
57 return S_OK;
60 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
62 *out = NULL;
63 return E_NOINTERFACE;
66 static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
68 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
69 ULONG refcount = InterlockedIncrement(&d3d9->refcount);
71 TRACE("%p increasing refcount to %u.\n", iface, refcount);
73 return refcount;
76 static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
78 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
79 ULONG refcount = InterlockedDecrement(&d3d9->refcount);
81 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
83 if (!refcount)
85 wined3d_mutex_lock();
86 wined3d_decref(d3d9->wined3d);
87 wined3d_mutex_unlock();
89 HeapFree(GetProcessHeap(), 0, d3d9);
92 return refcount;
95 static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
97 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
98 HRESULT hr;
100 TRACE("iface %p, init_function %p.\n", iface, init_function);
102 wined3d_mutex_lock();
103 hr = wined3d_register_software_device(d3d9->wined3d, init_function);
104 wined3d_mutex_unlock();
106 return hr;
109 static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
111 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
112 UINT ret;
114 TRACE("iface %p.\n", iface);
116 wined3d_mutex_lock();
117 ret = wined3d_get_adapter_count(d3d9->wined3d);
118 wined3d_mutex_unlock();
120 return ret;
123 static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
124 DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
126 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
127 struct wined3d_adapter_identifier adapter_id;
128 HRESULT hr;
130 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
131 iface, adapter, flags, identifier);
133 adapter_id.driver = identifier->Driver;
134 adapter_id.driver_size = sizeof(identifier->Driver);
135 adapter_id.description = identifier->Description;
136 adapter_id.description_size = sizeof(identifier->Description);
137 adapter_id.device_name = identifier->DeviceName;
138 adapter_id.device_name_size = sizeof(identifier->DeviceName);
140 wined3d_mutex_lock();
141 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
142 wined3d_mutex_unlock();
144 identifier->DriverVersion = adapter_id.driver_version;
145 identifier->VendorId = adapter_id.vendor_id;
146 identifier->DeviceId = adapter_id.device_id;
147 identifier->SubSysId = adapter_id.subsystem_id;
148 identifier->Revision = adapter_id.revision;
149 memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
150 identifier->WHQLLevel = adapter_id.whql_level;
152 return hr;
155 static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
157 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
158 UINT ret;
160 TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
162 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
163 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
164 return 0;
166 wined3d_mutex_lock();
167 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
168 wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN);
169 wined3d_mutex_unlock();
171 return ret;
174 static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
175 D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
177 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
178 struct wined3d_display_mode wined3d_mode;
179 HRESULT hr;
181 TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
182 iface, adapter, format, mode_idx, mode);
184 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
185 return D3DERR_INVALIDCALL;
187 wined3d_mutex_lock();
188 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
189 WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
190 wined3d_mutex_unlock();
192 if (SUCCEEDED(hr))
194 mode->Width = wined3d_mode.width;
195 mode->Height = wined3d_mode.height;
196 mode->RefreshRate = wined3d_mode.refresh_rate;
197 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
200 return hr;
203 static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
205 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
206 struct wined3d_display_mode wined3d_mode;
207 HRESULT hr;
209 TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
211 wined3d_mutex_lock();
212 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, NULL);
213 wined3d_mutex_unlock();
215 if (SUCCEEDED(hr))
217 mode->Width = wined3d_mode.width;
218 mode->Height = wined3d_mode.height;
219 mode->RefreshRate = wined3d_mode.refresh_rate;
220 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
223 return hr;
226 static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
227 D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
229 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
230 HRESULT hr;
232 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
233 iface, adapter, device_type, display_format, backbuffer_format, windowed);
235 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
236 if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
237 return WINED3DERR_NOTAVAILABLE;
239 wined3d_mutex_lock();
240 hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
241 wined3dformat_from_d3dformat(backbuffer_format), windowed);
242 wined3d_mutex_unlock();
244 return hr;
247 static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
248 D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
250 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
251 enum wined3d_resource_type wined3d_rtype;
252 HRESULT hr;
254 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
255 iface, adapter, device_type, adapter_format, usage, resource_type, format);
257 usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
258 switch (resource_type)
260 case D3DRTYPE_SURFACE:
261 wined3d_rtype = WINED3D_RTYPE_SURFACE;
262 break;
264 case D3DRTYPE_VOLUME:
265 wined3d_rtype = WINED3D_RTYPE_VOLUME;
266 break;
268 case D3DRTYPE_TEXTURE:
269 wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
270 break;
272 case D3DRTYPE_VOLUMETEXTURE:
273 wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
274 break;
276 case D3DRTYPE_CUBETEXTURE:
277 wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
278 usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
279 break;
281 case D3DRTYPE_VERTEXBUFFER:
282 case D3DRTYPE_INDEXBUFFER:
283 wined3d_rtype = WINED3D_RTYPE_BUFFER;
284 break;
286 default:
287 FIXME("Unhandled resource type %#x.\n", resource_type);
288 return WINED3DERR_INVALIDCALL;
291 wined3d_mutex_lock();
292 hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
293 usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
294 wined3d_mutex_unlock();
296 return hr;
299 static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
300 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
302 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
303 HRESULT hr;
305 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
306 iface, adapter, device_type, format, windowed, multisample_type, levels);
308 if (multisample_type > D3DMULTISAMPLE_16_SAMPLES)
309 return D3DERR_INVALIDCALL;
311 wined3d_mutex_lock();
312 hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
313 wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
314 wined3d_mutex_unlock();
315 if (hr == WINED3DERR_NOTAVAILABLE && levels)
316 *levels = 1;
318 return hr;
321 static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
322 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
324 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
325 HRESULT hr;
327 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
328 iface, adapter, device_type, adapter_format, rt_format, ds_format);
330 wined3d_mutex_lock();
331 hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
332 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
333 wined3dformat_from_d3dformat(ds_format));
334 wined3d_mutex_unlock();
336 return hr;
339 static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
340 D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
342 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
343 HRESULT hr;
345 TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
346 iface, adapter, device_type, src_format, dst_format);
348 wined3d_mutex_lock();
349 hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
350 wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
351 wined3d_mutex_unlock();
353 return hr;
356 void filter_caps(D3DCAPS9* pCaps)
358 DWORD ps_minor_version[] = {0, 4, 0, 0};
359 DWORD vs_minor_version[] = {0, 1, 0, 0};
360 DWORD textureFilterCaps =
361 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
362 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
363 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
364 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
365 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
366 pCaps->TextureFilterCaps &= textureFilterCaps;
367 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
368 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
370 pCaps->DevCaps &=
371 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
372 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
373 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
374 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
375 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
376 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
377 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
379 pCaps->ShadeCaps &=
380 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
381 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
383 pCaps->RasterCaps &=
384 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
385 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
386 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
387 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
388 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
389 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
391 pCaps->DevCaps2 &=
392 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
393 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
394 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
396 pCaps->Caps2 &=
397 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
398 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
400 pCaps->VertexProcessingCaps &=
401 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
402 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
403 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
405 pCaps->TextureCaps &=
406 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
407 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
408 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
409 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
410 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
411 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
413 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
414 pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
416 if (pCaps->PixelShaderVersion > 3)
417 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
418 else
420 DWORD major = pCaps->PixelShaderVersion;
421 pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]);
424 if (pCaps->VertexShaderVersion > 3)
425 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
426 else
428 DWORD major = pCaps->VertexShaderVersion;
429 pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]);
433 static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
435 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
436 WINED3DCAPS *wined3d_caps;
437 HRESULT hr;
439 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
441 if (!caps)
442 return D3DERR_INVALIDCALL;
444 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS))))
445 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
446 memset(caps, 0, sizeof(*caps));
448 wined3d_mutex_lock();
449 hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps);
450 wined3d_mutex_unlock();
452 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
453 HeapFree(GetProcessHeap(), 0, wined3d_caps);
455 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
456 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
458 filter_caps(caps);
460 return hr;
463 static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
465 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
466 struct wined3d_output_desc desc;
467 HRESULT hr;
469 TRACE("iface %p, adapter %u.\n", iface, adapter);
471 wined3d_mutex_lock();
472 hr = wined3d_get_output_desc(d3d9->wined3d, adapter, &desc);
473 wined3d_mutex_unlock();
475 if (FAILED(hr))
477 WARN("Failed to get output desc, hr %#x.\n", hr);
478 return NULL;
481 return desc.monitor;
484 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
485 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
486 IDirect3DDevice9 **device)
488 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
489 struct d3d9_device *object;
490 HRESULT hr;
492 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
493 iface, adapter, device_type, focus_window, flags, parameters, device);
495 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
496 if (!object)
497 return E_OUTOFMEMORY;
499 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
500 if (FAILED(hr))
502 WARN("Failed to initialize device, hr %#x.\n", hr);
503 HeapFree(GetProcessHeap(), 0, object);
504 return hr;
507 TRACE("Created device %p.\n", object);
508 *device = (IDirect3DDevice9 *)object;
510 return D3D_OK;
513 static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
514 UINT adapter, const D3DDISPLAYMODEFILTER *filter)
516 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
517 UINT ret;
519 TRACE("iface %p, adapter %u, filter %p.\n", iface, adapter, filter);
521 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
522 return 0;
524 wined3d_mutex_lock();
525 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
526 wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering);
527 wined3d_mutex_unlock();
529 return ret;
532 static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
533 UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
535 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
536 struct wined3d_display_mode wined3d_mode;
537 HRESULT hr;
539 TRACE("iface %p, adapter %u, filter %p, mode_idx %u, mode %p.\n",
540 iface, adapter, filter, mode_idx, mode);
542 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
543 return D3DERR_INVALIDCALL;
545 wined3d_mutex_lock();
546 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(filter->Format),
547 filter->ScanLineOrdering, mode_idx, &wined3d_mode);
548 wined3d_mutex_unlock();
550 if (SUCCEEDED(hr))
552 mode->Width = wined3d_mode.width;
553 mode->Height = wined3d_mode.height;
554 mode->RefreshRate = wined3d_mode.refresh_rate;
555 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
556 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
559 return hr;
562 static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
563 UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
565 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
566 struct wined3d_display_mode wined3d_mode;
567 HRESULT hr;
569 TRACE("iface %p, adapter %u, mode %p, rotation %p.\n",
570 iface, adapter, mode, rotation);
572 if (mode->Size != sizeof(*mode))
573 return D3DERR_INVALIDCALL;
575 wined3d_mutex_lock();
576 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode,
577 (enum wined3d_display_rotation *)rotation);
578 wined3d_mutex_unlock();
580 if (SUCCEEDED(hr))
582 mode->Width = wined3d_mode.width;
583 mode->Height = wined3d_mode.height;
584 mode->RefreshRate = wined3d_mode.refresh_rate;
585 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
586 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
589 return hr;
592 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
593 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
594 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
596 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
597 struct d3d9_device *object;
598 HRESULT hr;
600 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
601 iface, adapter, device_type, focus_window, flags, parameters, mode, device);
603 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
604 if (!object)
605 return E_OUTOFMEMORY;
607 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
608 if (FAILED(hr))
610 WARN("Failed to initialize device, hr %#x.\n", hr);
611 HeapFree(GetProcessHeap(), 0, object);
612 return hr;
615 TRACE("Created device %p.\n", object);
616 *device = &object->IDirect3DDevice9Ex_iface;
618 return D3D_OK;
621 static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
623 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
624 struct wined3d_adapter_identifier adapter_id;
625 HRESULT hr;
627 TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
629 adapter_id.driver_size = 0;
630 adapter_id.description_size = 0;
631 adapter_id.device_name_size = 0;
633 wined3d_mutex_lock();
634 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id);
635 wined3d_mutex_unlock();
637 memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
639 return hr;
642 static const struct IDirect3D9ExVtbl d3d9_vtbl =
644 /* IUnknown */
645 d3d9_QueryInterface,
646 d3d9_AddRef,
647 d3d9_Release,
648 /* IDirect3D9 */
649 d3d9_RegisterSoftwareDevice,
650 d3d9_GetAdapterCount,
651 d3d9_GetAdapterIdentifier,
652 d3d9_GetAdapterModeCount,
653 d3d9_EnumAdapterModes,
654 d3d9_GetAdapterDisplayMode,
655 d3d9_CheckDeviceType,
656 d3d9_CheckDeviceFormat,
657 d3d9_CheckDeviceMultiSampleType,
658 d3d9_CheckDepthStencilMatch,
659 d3d9_CheckDeviceFormatConversion,
660 d3d9_GetDeviceCaps,
661 d3d9_GetAdapterMonitor,
662 d3d9_CreateDevice,
663 /* IDirect3D9Ex */
664 d3d9_GetAdapterModeCountEx,
665 d3d9_EnumAdapterModesEx,
666 d3d9_GetAdapterDisplayModeEx,
667 d3d9_CreateDeviceEx,
668 d3d9_GetAdapterLUID,
671 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
673 DWORD flags = WINED3D_PRESENT_CONVERSION | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
674 | WINED3D_SRGB_READ_WRITE_CONTROL;
676 if (!extended)
677 flags |= WINED3D_VIDMEM_ACCOUNTING;
678 else
679 flags |= WINED3D_RESTORE_MODE_ON_ACTIVATE;
681 d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
682 d3d9->refcount = 1;
684 wined3d_mutex_lock();
685 d3d9->wined3d = wined3d_create(flags);
686 wined3d_mutex_unlock();
687 if (!d3d9->wined3d)
688 return FALSE;
689 d3d9->extended = extended;
691 return TRUE;