d3dcompiler: Improve d3d10_shader_reflection_GetDesc() to return missing stats.
[wine.git] / dlls / d3dcompiler_43 / reflection.c
blob8b893fe76dbb79f27add140cc68ff84924cf9725
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2010 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "initguid.h"
22 #include "d3dcompiler_private.h"
23 #include "d3d10.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
27 enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
29 D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6 = 6,
30 D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7 = 7,
33 #define D3DCOMPILER_SHADER_TARGET_VERSION_MASK 0xffff
34 #define D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK 0xffff0000
36 struct d3dcompiler_shader_signature
38 D3D11_SIGNATURE_PARAMETER_DESC *elements;
39 UINT element_count;
40 char *string_data;
43 struct d3dcompiler_shader_reflection_type
45 ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface;
46 ID3D10ShaderReflectionType ID3D10ShaderReflectionType_iface;
48 DWORD id;
49 struct wine_rb_entry entry;
51 struct d3dcompiler_shader_reflection *reflection;
53 D3D11_SHADER_TYPE_DESC desc;
54 struct d3dcompiler_shader_reflection_type_member *members;
55 char *name;
58 struct d3dcompiler_shader_reflection_type_member
60 char *name;
61 DWORD offset;
62 struct d3dcompiler_shader_reflection_type *type;
65 struct d3dcompiler_shader_reflection_variable
67 ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface;
68 ID3D10ShaderReflectionVariable ID3D10ShaderReflectionVariable_iface;
70 struct d3dcompiler_shader_reflection_constant_buffer *constant_buffer;
71 struct d3dcompiler_shader_reflection_type *type;
73 char *name;
74 UINT start_offset;
75 UINT size;
76 UINT flags;
77 void *default_value;
80 struct d3dcompiler_shader_reflection_constant_buffer
82 ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface;
83 ID3D10ShaderReflectionConstantBuffer ID3D10ShaderReflectionConstantBuffer_iface;
85 struct d3dcompiler_shader_reflection *reflection;
87 char *name;
88 D3D_CBUFFER_TYPE type;
89 UINT variable_count;
90 UINT size;
91 UINT flags;
93 struct d3dcompiler_shader_reflection_variable *variables;
96 enum D3DCOMPILER_REFLECTION_VERSION
98 D3DCOMPILER_REFLECTION_VERSION_D3D10,
99 D3DCOMPILER_REFLECTION_VERSION_D3D11,
100 D3DCOMPILER_REFLECTION_VERSION_D3D12,
103 /* ID3D11ShaderReflection */
104 struct d3dcompiler_shader_reflection
106 ID3D11ShaderReflection ID3D11ShaderReflection_iface;
107 ID3D10ShaderReflection ID3D10ShaderReflection_iface;
108 LONG refcount;
110 enum D3DCOMPILER_REFLECTION_VERSION interface_version;
112 DWORD target;
113 char *creator;
114 UINT flags;
115 UINT version;
116 UINT bound_resource_count;
117 UINT constant_buffer_count;
119 UINT mov_instruction_count;
120 UINT conversion_instruction_count;
121 UINT instruction_count;
122 UINT emit_instruction_count;
123 D3D_PRIMITIVE_TOPOLOGY gs_output_topology;
124 UINT gs_max_output_vertex_count;
125 D3D_PRIMITIVE input_primitive;
126 UINT cut_instruction_count;
127 UINT def_count;
128 UINT dcl_count;
129 UINT static_flow_control_count;
130 UINT float_instruction_count;
131 UINT temp_register_count;
132 UINT int_instruction_count;
133 UINT uint_instruction_count;
134 UINT temp_array_count;
135 UINT array_instruction_count;
136 UINT texture_normal_instructions;
137 UINT texture_load_instructions;
138 UINT texture_comp_instructions;
139 UINT texture_bias_instructions;
140 UINT texture_gradient_instructions;
141 UINT dynamic_flow_control_count;
142 UINT macro_instruction_count;
143 UINT c_control_points;
144 D3D_TESSELLATOR_OUTPUT_PRIMITIVE hs_output_primitive;
145 D3D_TESSELLATOR_PARTITIONING hs_partitioning;
146 D3D_TESSELLATOR_DOMAIN tessellator_domain;
148 struct d3dcompiler_shader_signature *isgn;
149 struct d3dcompiler_shader_signature *osgn;
150 struct d3dcompiler_shader_signature *pcsg;
151 char *resource_string;
152 D3D12_SHADER_INPUT_BIND_DESC *bound_resources;
153 struct d3dcompiler_shader_reflection_constant_buffer *constant_buffers;
154 struct wine_rb_tree types;
157 static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset);
159 static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
160 static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
161 static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
163 static const struct ID3D10ShaderReflectionConstantBufferVtbl d3d10_shader_reflection_constant_buffer_vtbl;
164 static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl;
165 static const struct ID3D10ShaderReflectionTypeVtbl d3d10_shader_reflection_type_vtbl;
167 /* null objects - needed for invalid calls */
168 static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer =
170 {&d3dcompiler_shader_reflection_constant_buffer_vtbl},
171 {&d3d10_shader_reflection_constant_buffer_vtbl}
173 static struct d3dcompiler_shader_reflection_type null_type =
175 {&d3dcompiler_shader_reflection_type_vtbl},
176 {&d3d10_shader_reflection_type_vtbl}
178 static struct d3dcompiler_shader_reflection_variable null_variable =
180 {&d3dcompiler_shader_reflection_variable_vtbl},
181 {&d3d10_shader_reflection_variable_vtbl},
182 &null_constant_buffer,
183 &null_type
186 static BOOL copy_name(const char *ptr, char **name)
188 size_t name_len;
190 if (!ptr) return TRUE;
192 name_len = strlen(ptr) + 1;
193 if (name_len == 1)
195 return TRUE;
198 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
199 if (!*name)
201 ERR("Failed to allocate name memory.\n");
202 return FALSE;
205 memcpy(*name, ptr, name_len);
207 return TRUE;
210 static BOOL copy_value(const char *ptr, void **value, DWORD size)
212 if (!ptr || !size) return TRUE;
214 *value = HeapAlloc(GetProcessHeap(), 0, size);
215 if (!*value)
217 ERR("Failed to allocate value memory.\n");
218 return FALSE;
221 memcpy(*value, ptr, size);
223 return TRUE;
226 static int d3dcompiler_shader_reflection_type_compare(const void *key, const struct wine_rb_entry *entry)
228 const struct d3dcompiler_shader_reflection_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3dcompiler_shader_reflection_type, entry);
229 const DWORD *id = key;
231 return *id - t->id;
234 static void free_type_member(struct d3dcompiler_shader_reflection_type_member *member)
236 if (member)
238 HeapFree(GetProcessHeap(), 0, member->name);
242 static void d3dcompiler_shader_reflection_type_destroy(struct wine_rb_entry *entry, void *context)
244 struct d3dcompiler_shader_reflection_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3dcompiler_shader_reflection_type, entry);
245 unsigned int i;
247 TRACE("reflection type %p.\n", t);
249 if (t->members)
251 for (i = 0; i < t->desc.Members; ++i)
253 free_type_member(&t->members[i]);
255 HeapFree(GetProcessHeap(), 0, t->members);
258 heap_free(t->name);
259 HeapFree(GetProcessHeap(), 0, t);
262 static void free_signature(struct d3dcompiler_shader_signature *sig)
264 TRACE("Free signature %p\n", sig);
266 HeapFree(GetProcessHeap(), 0, sig->elements);
267 HeapFree(GetProcessHeap(), 0, sig->string_data);
270 static void free_variable(struct d3dcompiler_shader_reflection_variable *var)
272 if (var)
274 HeapFree(GetProcessHeap(), 0, var->name);
275 HeapFree(GetProcessHeap(), 0, var->default_value);
279 static void free_constant_buffer(struct d3dcompiler_shader_reflection_constant_buffer *cb)
281 if (cb->variables)
283 unsigned int i;
285 for (i = 0; i < cb->variable_count; ++i)
287 free_variable(&cb->variables[i]);
289 HeapFree(GetProcessHeap(), 0, cb->variables);
292 HeapFree(GetProcessHeap(), 0, cb->name);
295 static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref)
297 TRACE("Cleanup %p\n", ref);
299 if (ref->isgn)
301 free_signature(ref->isgn);
302 HeapFree(GetProcessHeap(), 0, ref->isgn);
305 if (ref->osgn)
307 free_signature(ref->osgn);
308 HeapFree(GetProcessHeap(), 0, ref->osgn);
311 if (ref->pcsg)
313 free_signature(ref->pcsg);
314 HeapFree(GetProcessHeap(), 0, ref->pcsg);
317 if (ref->constant_buffers)
319 unsigned int i;
321 for (i = 0; i < ref->constant_buffer_count; ++i)
323 free_constant_buffer(&ref->constant_buffers[i]);
327 wine_rb_destroy(&ref->types, d3dcompiler_shader_reflection_type_destroy, NULL);
328 HeapFree(GetProcessHeap(), 0, ref->constant_buffers);
329 HeapFree(GetProcessHeap(), 0, ref->bound_resources);
330 HeapFree(GetProcessHeap(), 0, ref->resource_string);
331 HeapFree(GetProcessHeap(), 0, ref->creator);
334 /* IUnknown methods */
336 static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface)
338 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface);
341 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
343 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
345 if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
346 || IsEqualGUID(riid, &IID_IUnknown)
347 || (D3D_COMPILER_VERSION >= 47 && IsEqualGUID(riid, &IID_ID3D12ShaderReflection)))
349 IUnknown_AddRef(iface);
350 *object = iface;
351 return S_OK;
354 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
356 *object = NULL;
357 return E_NOINTERFACE;
360 static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
362 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
363 ULONG refcount = InterlockedIncrement(&This->refcount);
365 TRACE("%p increasing refcount to %u\n", This, refcount);
367 return refcount;
370 static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface)
372 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
373 ULONG refcount = InterlockedDecrement(&This->refcount);
375 TRACE("%p decreasing refcount to %u\n", This, refcount);
377 if (!refcount)
379 reflection_cleanup(This);
380 HeapFree(GetProcessHeap(), 0, This);
383 return refcount;
386 /* ID3D11ShaderReflection methods */
388 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
390 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
392 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
394 if (!desc)
396 WARN("Invalid argument specified\n");
397 return E_FAIL;
400 desc->Version = This->version;
401 desc->Creator = This->creator;
402 desc->Flags = This->flags;
403 desc->ConstantBuffers = This->constant_buffer_count;
404 desc->BoundResources = This->bound_resource_count;
405 desc->InputParameters = This->isgn ? This->isgn->element_count : 0;
406 desc->OutputParameters = This->osgn ? This->osgn->element_count : 0;
407 desc->InstructionCount = This->instruction_count;
408 desc->TempRegisterCount = This->temp_register_count;
409 desc->TempArrayCount = This->temp_array_count;
410 desc->DefCount = 0;
411 desc->DclCount = This->dcl_count;
412 desc->TextureNormalInstructions = This->texture_normal_instructions;
413 desc->TextureLoadInstructions = This->texture_load_instructions;
414 desc->TextureCompInstructions = This->texture_comp_instructions;
415 desc->TextureBiasInstructions = This->texture_bias_instructions;
416 desc->TextureGradientInstructions = This->texture_gradient_instructions;
417 desc->FloatInstructionCount = This->float_instruction_count;
418 desc->IntInstructionCount = This->int_instruction_count;
419 desc->UintInstructionCount = This->uint_instruction_count;
420 desc->StaticFlowControlCount = This->static_flow_control_count;
421 desc->DynamicFlowControlCount = This->dynamic_flow_control_count;
422 desc->MacroInstructionCount = 0;
423 desc->ArrayInstructionCount = This->array_instruction_count;
424 desc->CutInstructionCount = This->cut_instruction_count;
425 desc->EmitInstructionCount = This->emit_instruction_count;
426 desc->GSOutputTopology = This->gs_output_topology;
427 desc->GSMaxOutputVertexCount = This->gs_max_output_vertex_count;
428 desc->InputPrimitive = This->input_primitive;
429 desc->PatchConstantParameters = This->pcsg ? This->pcsg->element_count : 0;
430 desc->cGSInstanceCount = 0;
431 desc->cControlPoints = This->c_control_points;
432 desc->HSOutputPrimitive = This->hs_output_primitive;
433 desc->HSPartitioning = This->hs_partitioning;
434 desc->TessellatorDomain = This->tessellator_domain;
435 desc->cBarrierInstructions = 0;
436 desc->cInterlockedInstructions = 0;
437 desc->cTextureStoreInstructions = 0;
439 return S_OK;
442 static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(
443 ID3D11ShaderReflection *iface, UINT index)
445 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
447 TRACE("iface %p, index %u\n", iface, index);
449 if (index >= This->constant_buffer_count)
451 WARN("Invalid argument specified\n");
452 return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
455 return &This->constant_buffers[index].ID3D11ShaderReflectionConstantBuffer_iface;
458 static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
459 ID3D11ShaderReflection *iface, const char *name)
461 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
462 unsigned int i;
464 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
466 if (!name)
468 WARN("Invalid argument specified\n");
469 return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
472 for (i = 0; i < This->constant_buffer_count; ++i)
474 struct d3dcompiler_shader_reflection_constant_buffer *d = &This->constant_buffers[i];
476 if (!strcmp(d->name, name))
478 TRACE("Returning ID3D11ShaderReflectionConstantBuffer %p.\n", d);
479 return &d->ID3D11ShaderReflectionConstantBuffer_iface;
483 WARN("Invalid name specified\n");
485 return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
488 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(
489 ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc)
491 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
493 TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
495 if (!desc || index >= reflection->bound_resource_count)
497 WARN("Invalid argument specified\n");
498 return E_INVALIDARG;
501 memcpy(desc, &reflection->bound_resources[index],
502 reflection->interface_version == D3DCOMPILER_REFLECTION_VERSION_D3D12
503 ? sizeof(D3D12_SHADER_INPUT_BIND_DESC) : sizeof(D3D11_SHADER_INPUT_BIND_DESC));
505 return S_OK;
508 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
509 ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
511 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
513 TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
515 if (!desc || !reflection->isgn || index >= reflection->isgn->element_count)
517 WARN("Invalid argument specified\n");
518 return E_INVALIDARG;
521 *desc = reflection->isgn->elements[index];
523 return S_OK;
526 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(
527 ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
529 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
531 TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
533 if (!desc || !reflection->osgn || index >= reflection->osgn->element_count)
535 WARN("Invalid argument specified\n");
536 return E_INVALIDARG;
539 *desc = reflection->osgn->elements[index];
541 return S_OK;
544 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
545 ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
547 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
549 TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
551 if (!desc || !reflection->pcsg || index >= reflection->pcsg->element_count)
553 WARN("Invalid argument specified\n");
554 return E_INVALIDARG;
557 *desc = reflection->pcsg->elements[index];
559 return S_OK;
562 static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
563 ID3D11ShaderReflection *iface, const char *name)
565 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
566 unsigned int i, k;
568 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
570 if (!name)
572 WARN("Invalid name specified\n");
573 return &null_variable.ID3D11ShaderReflectionVariable_iface;
576 for (i = 0; i < This->constant_buffer_count; ++i)
578 struct d3dcompiler_shader_reflection_constant_buffer *cb = &This->constant_buffers[i];
580 for (k = 0; k < cb->variable_count; ++k)
582 struct d3dcompiler_shader_reflection_variable *v = &cb->variables[k];
584 if (!strcmp(v->name, name))
586 TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v);
587 return &v->ID3D11ShaderReflectionVariable_iface;
592 WARN("Invalid name specified\n");
594 return &null_variable.ID3D11ShaderReflectionVariable_iface;
597 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
598 ID3D11ShaderReflection *iface, const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc)
600 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D11ShaderReflection(iface);
601 unsigned int i;
603 TRACE("iface %p, name %s, desc %p\n", iface, debugstr_a(name), desc);
605 if (!desc || !name)
607 WARN("Invalid argument specified\n");
608 return E_INVALIDARG;
611 for (i = 0; i < reflection->bound_resource_count; ++i)
613 D3D12_SHADER_INPUT_BIND_DESC *d = &reflection->bound_resources[i];
615 if (!strcmp(d->Name, name))
617 TRACE("Returning D3D11_SHADER_INPUT_BIND_DESC %p.\n", d);
618 memcpy(desc, d, reflection->interface_version == D3DCOMPILER_REFLECTION_VERSION_D3D12
619 ? sizeof(D3D12_SHADER_INPUT_BIND_DESC) : sizeof(D3D11_SHADER_INPUT_BIND_DESC));
620 return S_OK;
624 WARN("Invalid name specified\n");
626 return E_INVALIDARG;
629 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount(
630 ID3D11ShaderReflection *iface)
632 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
634 TRACE("iface %p\n", iface);
636 return This->mov_instruction_count;
639 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount(
640 ID3D11ShaderReflection *iface)
642 FIXME("iface %p stub!\n", iface);
644 return 0;
647 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount(
648 ID3D11ShaderReflection *iface)
650 struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
652 TRACE("iface %p\n", iface);
654 return This->conversion_instruction_count;
657 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount(
658 ID3D11ShaderReflection *iface)
660 FIXME("iface %p stub!\n", iface);
662 return 0;
665 static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive(
666 ID3D11ShaderReflection *iface)
668 FIXME("iface %p stub!\n", iface);
670 return 0;
673 static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader(
674 ID3D11ShaderReflection *iface)
676 FIXME("iface %p stub!\n", iface);
678 return FALSE;
681 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
682 ID3D11ShaderReflection *iface)
684 FIXME("iface %p stub!\n", iface);
686 return 0;
689 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel(
690 ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
692 FIXME("iface %p, level %p stub!\n", iface, level);
694 return E_NOTIMPL;
697 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize(
698 ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
700 FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
702 return 0;
705 static UINT64 STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetRequiresFlags(
706 ID3D11ShaderReflection *iface)
708 FIXME("iface %p stub!\n", iface);
710 return 0;
713 static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
715 /* IUnknown methods */
716 d3dcompiler_shader_reflection_QueryInterface,
717 d3dcompiler_shader_reflection_AddRef,
718 d3dcompiler_shader_reflection_Release,
719 /* ID3D11ShaderReflection methods */
720 d3dcompiler_shader_reflection_GetDesc,
721 d3dcompiler_shader_reflection_GetConstantBufferByIndex,
722 d3dcompiler_shader_reflection_GetConstantBufferByName,
723 d3dcompiler_shader_reflection_GetResourceBindingDesc,
724 d3dcompiler_shader_reflection_GetInputParameterDesc,
725 d3dcompiler_shader_reflection_GetOutputParameterDesc,
726 d3dcompiler_shader_reflection_GetPatchConstantParameterDesc,
727 d3dcompiler_shader_reflection_GetVariableByName,
728 d3dcompiler_shader_reflection_GetResourceBindingDescByName,
729 d3dcompiler_shader_reflection_GetMovInstructionCount,
730 d3dcompiler_shader_reflection_GetMovcInstructionCount,
731 d3dcompiler_shader_reflection_GetConversionInstructionCount,
732 d3dcompiler_shader_reflection_GetBitwiseInstructionCount,
733 d3dcompiler_shader_reflection_GetGSInputPrimitive,
734 d3dcompiler_shader_reflection_IsSampleFrequencyShader,
735 d3dcompiler_shader_reflection_GetNumInterfaceSlots,
736 d3dcompiler_shader_reflection_GetMinFeatureLevel,
737 d3dcompiler_shader_reflection_GetThreadGroupSize,
738 d3dcompiler_shader_reflection_GetRequiresFlags,
741 /* ID3D11ShaderReflectionConstantBuffer methods */
743 static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBuffer *iface)
745 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer, ID3D11ShaderReflectionConstantBuffer_iface);
748 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetDesc(
749 ID3D11ShaderReflectionConstantBuffer *iface, D3D11_SHADER_BUFFER_DESC *desc)
751 struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
753 TRACE("iface %p, desc %p\n", iface, desc);
755 if (This == &null_constant_buffer)
757 WARN("Null constant buffer specified\n");
758 return E_FAIL;
761 if (!desc)
763 WARN("Invalid argument specified\n");
764 return E_FAIL;
767 desc->Name = This->name;
768 desc->Type = This->type;
769 desc->Variables = This->variable_count;
770 desc->Size = This->size;
771 desc->uFlags = This->flags;
773 return S_OK;
776 static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex(
777 ID3D11ShaderReflectionConstantBuffer *iface, UINT index)
779 struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
781 TRACE("iface %p, index %u\n", iface, index);
783 if (index >= This->variable_count)
785 WARN("Invalid index specified\n");
786 return &null_variable.ID3D11ShaderReflectionVariable_iface;
789 return &This->variables[index].ID3D11ShaderReflectionVariable_iface;
792 static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
793 ID3D11ShaderReflectionConstantBuffer *iface, const char *name)
795 struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
796 unsigned int i;
798 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
800 if (!name)
802 WARN("Invalid argument specified\n");
803 return &null_variable.ID3D11ShaderReflectionVariable_iface;
806 for (i = 0; i < This->variable_count; ++i)
808 struct d3dcompiler_shader_reflection_variable *v = &This->variables[i];
810 if (!strcmp(v->name, name))
812 TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v);
813 return &v->ID3D11ShaderReflectionVariable_iface;
817 WARN("Invalid name specified\n");
819 return &null_variable.ID3D11ShaderReflectionVariable_iface;
822 static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl =
824 /* ID3D11ShaderReflectionConstantBuffer methods */
825 d3dcompiler_shader_reflection_constant_buffer_GetDesc,
826 d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex,
827 d3dcompiler_shader_reflection_constant_buffer_GetVariableByName,
830 /* ID3D11ShaderReflectionVariable methods */
832 static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariable *iface)
834 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_variable, ID3D11ShaderReflectionVariable_iface);
837 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetDesc(
838 ID3D11ShaderReflectionVariable *iface, D3D11_SHADER_VARIABLE_DESC *desc)
840 struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
842 TRACE("iface %p, desc %p\n", iface, desc);
844 if (This == &null_variable)
846 WARN("Null variable specified\n");
847 return E_FAIL;
850 if (!desc)
852 WARN("Invalid argument specified\n");
853 return E_FAIL;
856 desc->Name = This->name;
857 desc->StartOffset = This->start_offset;
858 desc->Size = This->size;
859 desc->uFlags = This->flags;
860 desc->DefaultValue = This->default_value;
862 /* TODO test and set proper values for texture. */
863 desc->StartTexture = 0xffffffff;
864 desc->TextureSize = 0;
865 desc->StartSampler = 0xffffffff;
866 desc->SamplerSize = 0;
868 return S_OK;
871 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetType(
872 ID3D11ShaderReflectionVariable *iface)
874 struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
876 TRACE("iface %p\n", iface);
878 return &This->type->ID3D11ShaderReflectionType_iface;
881 static ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetBuffer(
882 ID3D11ShaderReflectionVariable *iface)
884 struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
886 TRACE("iface %p\n", iface);
888 return &This->constant_buffer->ID3D11ShaderReflectionConstantBuffer_iface;
891 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetInterfaceSlot(
892 ID3D11ShaderReflectionVariable *iface, UINT index)
894 FIXME("iface %p, index %u stub!\n", iface, index);
896 return 0;
899 static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl =
901 /* ID3D11ShaderReflectionVariable methods */
902 d3dcompiler_shader_reflection_variable_GetDesc,
903 d3dcompiler_shader_reflection_variable_GetType,
904 d3dcompiler_shader_reflection_variable_GetBuffer,
905 d3dcompiler_shader_reflection_variable_GetInterfaceSlot,
908 /* ID3D11ShaderReflectionType methods */
910 static inline struct d3dcompiler_shader_reflection_type *impl_from_ID3D11ShaderReflectionType(ID3D11ShaderReflectionType *iface)
912 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_type, ID3D11ShaderReflectionType_iface);
915 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetDesc(
916 ID3D11ShaderReflectionType *iface, D3D11_SHADER_TYPE_DESC *desc)
918 struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
920 TRACE("iface %p, desc %p\n", iface, desc);
922 if (This == &null_type)
924 WARN("Null type specified\n");
925 return E_FAIL;
928 if (!desc)
930 WARN("Invalid argument specified\n");
931 return E_FAIL;
934 *desc = This->desc;
936 return S_OK;
939 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByIndex(
940 ID3D11ShaderReflectionType *iface, UINT index)
942 struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
944 TRACE("iface %p, index %u\n", iface, index);
946 if (index >= This->desc.Members)
948 WARN("Invalid index specified\n");
949 return &null_type.ID3D11ShaderReflectionType_iface;
952 return &This->members[index].type->ID3D11ShaderReflectionType_iface;
955 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByName(
956 ID3D11ShaderReflectionType *iface, const char *name)
958 struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
959 unsigned int i;
961 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
963 if (!name)
965 WARN("Invalid argument specified\n");
966 return &null_type.ID3D11ShaderReflectionType_iface;
969 for (i = 0; i < This->desc.Members; ++i)
971 struct d3dcompiler_shader_reflection_type_member *member = &This->members[i];
973 if (!strcmp(member->name, name))
975 TRACE("Returning ID3D11ShaderReflectionType %p.\n", member->type);
976 return &member->type->ID3D11ShaderReflectionType_iface;
980 WARN("Invalid name specified\n");
982 return &null_type.ID3D11ShaderReflectionType_iface;
985 static const char * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeName(
986 ID3D11ShaderReflectionType *iface, UINT index)
988 struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
990 TRACE("iface %p, index %u\n", iface, index);
992 if (This == &null_type)
994 WARN("Null type specified\n");
995 return "$Invalid";
998 if (index >= This->desc.Members)
1000 WARN("Invalid index specified\n");
1001 return NULL;
1004 return This->members[index].name;
1007 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsEqual(
1008 ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type)
1010 struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
1012 TRACE("iface %p, type %p\n", iface, type);
1014 if (This == &null_type)
1016 WARN("Null type specified\n");
1017 return E_FAIL;
1020 if (iface == type)
1021 return S_OK;
1023 return S_FALSE;
1026 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetSubType(
1027 ID3D11ShaderReflectionType *iface)
1029 FIXME("iface %p stub!\n", iface);
1031 return NULL;
1034 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetBaseClass(
1035 ID3D11ShaderReflectionType *iface)
1037 FIXME("iface %p stub!\n", iface);
1039 return NULL;
1042 static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetNumInterfaces(
1043 ID3D11ShaderReflectionType *iface)
1045 FIXME("iface %p stub!\n", iface);
1047 return 0;
1050 static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetInterfaceByIndex(
1051 ID3D11ShaderReflectionType *iface, UINT index)
1053 FIXME("iface %p, index %u stub!\n", iface, index);
1055 return NULL;
1058 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsOfType(
1059 ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type)
1061 FIXME("iface %p, type %p stub!\n", iface, type);
1063 return E_NOTIMPL;
1066 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_ImplementsInterface(
1067 ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *base)
1069 FIXME("iface %p, base %p stub!\n", iface, base);
1071 return E_NOTIMPL;
1074 static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl =
1076 /* ID3D11ShaderReflectionType methods */
1077 d3dcompiler_shader_reflection_type_GetDesc,
1078 d3dcompiler_shader_reflection_type_GetMemberTypeByIndex,
1079 d3dcompiler_shader_reflection_type_GetMemberTypeByName,
1080 d3dcompiler_shader_reflection_type_GetMemberTypeName,
1081 d3dcompiler_shader_reflection_type_IsEqual,
1082 d3dcompiler_shader_reflection_type_GetSubType,
1083 d3dcompiler_shader_reflection_type_GetBaseClass,
1084 d3dcompiler_shader_reflection_type_GetNumInterfaces,
1085 d3dcompiler_shader_reflection_type_GetInterfaceByIndex,
1086 d3dcompiler_shader_reflection_type_IsOfType,
1087 d3dcompiler_shader_reflection_type_ImplementsInterface,
1090 static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
1092 const char *ptr = data;
1093 DWORD size = data_size >> 2;
1095 TRACE("Size %u\n", size);
1097 r->instruction_count = read_dword(&ptr);
1098 TRACE("InstructionCount: %u\n", r->instruction_count);
1100 r->temp_register_count = read_dword(&ptr);
1101 TRACE("TempRegisterCount: %u\n", r->temp_register_count);
1103 r->def_count = read_dword(&ptr);
1104 TRACE("DefCount: %u\n", r->def_count);
1106 r->dcl_count = read_dword(&ptr);
1107 TRACE("DclCount: %u\n", r->dcl_count);
1109 r->float_instruction_count = read_dword(&ptr);
1110 TRACE("FloatInstructionCount: %u\n", r->float_instruction_count);
1112 r->int_instruction_count = read_dword(&ptr);
1113 TRACE("IntInstructionCount: %u\n", r->int_instruction_count);
1115 r->uint_instruction_count = read_dword(&ptr);
1116 TRACE("UintInstructionCount: %u\n", r->uint_instruction_count);
1118 r->static_flow_control_count = read_dword(&ptr);
1119 TRACE("StaticFlowControlCount: %u\n", r->static_flow_control_count);
1121 r->dynamic_flow_control_count = read_dword(&ptr);
1122 TRACE("DynamicFlowControlCount: %u\n", r->dynamic_flow_control_count);
1124 r->macro_instruction_count = read_dword(&ptr);
1125 TRACE("MacroInstructionCount: %u\n", r->macro_instruction_count);
1127 r->temp_array_count = read_dword(&ptr);
1128 TRACE("TempArrayCount: %u\n", r->temp_array_count);
1130 r->array_instruction_count = read_dword(&ptr);
1131 TRACE("ArrayInstructionCount: %u\n", r->array_instruction_count);
1133 r->cut_instruction_count = read_dword(&ptr);
1134 TRACE("CutInstructionCount: %u\n", r->cut_instruction_count);
1136 r->emit_instruction_count = read_dword(&ptr);
1137 TRACE("EmitInstructionCount: %u\n", r->emit_instruction_count);
1139 r->texture_normal_instructions = read_dword(&ptr);
1140 TRACE("TextureNormalInstructions: %u\n", r->texture_normal_instructions);
1142 r->texture_load_instructions = read_dword(&ptr);
1143 TRACE("TextureLoadInstructions: %u\n", r->texture_load_instructions);
1145 r->texture_comp_instructions = read_dword(&ptr);
1146 TRACE("TextureCompInstructions: %u\n", r->texture_comp_instructions);
1148 r->texture_bias_instructions = read_dword(&ptr);
1149 TRACE("TextureBiasInstructions: %u\n", r->texture_bias_instructions);
1151 r->texture_gradient_instructions = read_dword(&ptr);
1152 TRACE("TextureGradientInstructions: %u\n", r->texture_gradient_instructions);
1154 r->mov_instruction_count = read_dword(&ptr);
1155 TRACE("MovInstructionCount: %u\n", r->mov_instruction_count);
1157 skip_dword_unknown(&ptr, 1);
1159 r->conversion_instruction_count = read_dword(&ptr);
1160 TRACE("ConversionInstructionCount: %u\n", r->conversion_instruction_count);
1162 skip_dword_unknown(&ptr, 1);
1164 r->input_primitive = read_dword(&ptr);
1165 TRACE("InputPrimitive: %x\n", r->input_primitive);
1167 r->gs_output_topology = read_dword(&ptr);
1168 TRACE("GSOutputTopology: %x\n", r->gs_output_topology);
1170 r->gs_max_output_vertex_count = read_dword(&ptr);
1171 TRACE("GSMaxOutputVertexCount: %u\n", r->gs_max_output_vertex_count);
1173 skip_dword_unknown(&ptr, 2);
1175 /* old dx10 stat size */
1176 if (size == 28) return S_OK;
1178 skip_dword_unknown(&ptr, 1);
1180 /* dx10 stat size */
1181 if (size == 29) return S_OK;
1183 skip_dword_unknown(&ptr, 1);
1185 r->c_control_points = read_dword(&ptr);
1186 TRACE("cControlPoints: %u\n", r->c_control_points);
1188 r->hs_output_primitive = read_dword(&ptr);
1189 TRACE("HSOutputPrimitive: %x\n", r->hs_output_primitive);
1191 r->hs_partitioning = read_dword(&ptr);
1192 TRACE("HSPartitioning: %x\n", r->hs_partitioning);
1194 r->tessellator_domain = read_dword(&ptr);
1195 TRACE("TessellatorDomain: %x\n", r->tessellator_domain);
1197 skip_dword_unknown(&ptr, 3);
1199 /* dx11 stat size */
1200 if (size == 37) return S_OK;
1202 FIXME("Unhandled size %u\n", size);
1204 return E_FAIL;
1207 static HRESULT d3dcompiler_parse_type_members(struct d3dcompiler_shader_reflection *ref,
1208 struct d3dcompiler_shader_reflection_type_member *member, const char *data, const char **ptr)
1210 DWORD offset;
1212 offset = read_dword(ptr);
1213 if (!copy_name(data + offset, &member->name))
1215 ERR("Failed to copy name.\n");
1216 return E_OUTOFMEMORY;
1218 TRACE("Member name: %s.\n", debugstr_a(member->name));
1220 offset = read_dword(ptr);
1221 TRACE("Member type offset: %x\n", offset);
1223 member->type = get_reflection_type(ref, data, offset);
1224 if (!member->type)
1226 ERR("Failed to get member type\n");
1227 HeapFree(GetProcessHeap(), 0, member->name);
1228 return E_FAIL;
1231 member->offset = read_dword(ptr);
1232 TRACE("Member offset %x\n", member->offset);
1234 return S_OK;
1237 static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type *type, const char *data, DWORD offset)
1239 const char *ptr = data + offset;
1240 DWORD temp;
1241 D3D11_SHADER_TYPE_DESC *desc;
1242 unsigned int i;
1243 struct d3dcompiler_shader_reflection_type_member *members = NULL;
1244 HRESULT hr;
1245 DWORD member_offset;
1247 desc = &type->desc;
1249 temp = read_dword(&ptr);
1250 desc->Class = temp & 0xffff;
1251 desc->Type = temp >> 16;
1252 TRACE("Class %s, Type %s\n", debug_d3dcompiler_shader_variable_class(desc->Class),
1253 debug_d3dcompiler_shader_variable_type(desc->Type));
1255 temp = read_dword(&ptr);
1256 desc->Rows = temp & 0xffff;
1257 desc->Columns = temp >> 16;
1258 TRACE("Rows %u, Columns %u\n", desc->Rows, desc->Columns);
1260 temp = read_dword(&ptr);
1261 desc->Elements = temp & 0xffff;
1262 desc->Members = temp >> 16;
1263 TRACE("Elements %u, Members %u\n", desc->Elements, desc->Members);
1265 member_offset = read_dword(&ptr);
1266 TRACE("Member Offset %u\n", member_offset);
1268 if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
1269 skip_dword_unknown(&ptr, 4);
1271 if (desc->Members)
1273 const char *ptr2 = data + member_offset;
1275 members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*members) * desc->Members);
1276 if (!members)
1278 ERR("Failed to allocate type memory.\n");
1279 return E_OUTOFMEMORY;
1282 for (i = 0; i < desc->Members; ++i)
1284 hr = d3dcompiler_parse_type_members(type->reflection, &members[i], data, &ptr2);
1285 if (hr != S_OK)
1287 FIXME("Failed to parse type members.\n");
1288 goto err_out;
1293 if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
1295 offset = read_dword(&ptr);
1296 if (!copy_name(data + offset, &type->name))
1298 ERR("Failed to copy name.\n");
1299 heap_free(members);
1300 return E_OUTOFMEMORY;
1302 desc->Name = type->name;
1303 TRACE("Type name: %s.\n", debugstr_a(type->name));
1306 type->members = members;
1308 return S_OK;
1310 err_out:
1311 for (i = 0; i < desc->Members; ++i)
1313 free_type_member(&members[i]);
1315 HeapFree(GetProcessHeap(), 0, members);
1316 return hr;
1319 static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset)
1321 struct d3dcompiler_shader_reflection_type *type;
1322 struct wine_rb_entry *entry;
1323 HRESULT hr;
1325 entry = wine_rb_get(&reflection->types, &offset);
1326 if (entry)
1328 TRACE("Returning existing type.\n");
1329 return WINE_RB_ENTRY_VALUE(entry, struct d3dcompiler_shader_reflection_type, entry);
1332 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
1333 if (!type)
1334 return NULL;
1336 type->ID3D11ShaderReflectionType_iface.lpVtbl = &d3dcompiler_shader_reflection_type_vtbl;
1337 type->ID3D10ShaderReflectionType_iface.lpVtbl = &d3d10_shader_reflection_type_vtbl;
1338 type->id = offset;
1339 type->reflection = reflection;
1341 hr = d3dcompiler_parse_type(type, data, offset);
1342 if (FAILED(hr))
1344 ERR("Failed to parse type info, hr %#x.\n", hr);
1345 HeapFree(GetProcessHeap(), 0, type);
1346 return NULL;
1349 if (wine_rb_put(&reflection->types, &offset, &type->entry) == -1)
1351 ERR("Failed to insert type entry.\n");
1352 HeapFree(GetProcessHeap(), 0, type);
1353 return NULL;
1356 return type;
1359 static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_constant_buffer *cb,
1360 const char *data, DWORD data_size, const char *ptr)
1362 struct d3dcompiler_shader_reflection_variable *variables;
1363 unsigned int i;
1364 HRESULT hr;
1366 variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cb->variable_count * sizeof(*variables));
1367 if (!variables)
1369 ERR("Failed to allocate variables memory.\n");
1370 return E_OUTOFMEMORY;
1373 for (i = 0; i < cb->variable_count; i++)
1375 struct d3dcompiler_shader_reflection_variable *v = &variables[i];
1376 DWORD offset;
1378 v->ID3D11ShaderReflectionVariable_iface.lpVtbl = &d3dcompiler_shader_reflection_variable_vtbl;
1379 v->ID3D10ShaderReflectionVariable_iface.lpVtbl = &d3d10_shader_reflection_variable_vtbl;
1380 v->constant_buffer = cb;
1382 offset = read_dword(&ptr);
1383 if (!copy_name(data + offset, &v->name))
1385 ERR("Failed to copy name.\n");
1386 hr = E_OUTOFMEMORY;
1387 goto err_out;
1389 TRACE("Variable name: %s.\n", debugstr_a(v->name));
1391 v->start_offset = read_dword(&ptr);
1392 TRACE("Variable offset: %u\n", v->start_offset);
1394 v->size = read_dword(&ptr);
1395 TRACE("Variable size: %u\n", v->size);
1397 v->flags = read_dword(&ptr);
1398 TRACE("Variable flags: %u\n", v->flags);
1400 offset = read_dword(&ptr);
1401 TRACE("Variable type offset: %x\n", offset);
1402 v->type = get_reflection_type(cb->reflection, data, offset);
1403 if (!v->type)
1405 ERR("Failed to get type.\n");
1406 hr = E_FAIL;
1407 goto err_out;
1410 offset = read_dword(&ptr);
1411 TRACE("Variable default value offset: %x\n", offset);
1412 if (!copy_value(data + offset, &v->default_value, offset ? v->size : 0))
1414 ERR("Failed to copy name.\n");
1415 hr = E_OUTOFMEMORY;
1416 goto err_out;
1419 if ((cb->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
1420 skip_dword_unknown(&ptr, 4);
1423 cb->variables = variables;
1425 return S_OK;
1427 err_out:
1428 for (i = 0; i < cb->variable_count; i++)
1430 free_variable(&variables[i]);
1432 HeapFree(GetProcessHeap(), 0, variables);
1433 return hr;
1436 static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
1438 struct d3dcompiler_shader_reflection_constant_buffer *constant_buffers = NULL;
1439 DWORD offset, cbuffer_offset, resource_offset, creator_offset;
1440 unsigned int i, string_data_offset, string_data_size;
1441 D3D12_SHADER_INPUT_BIND_DESC *bound_resources = NULL;
1442 char *string_data = NULL, *creator = NULL;
1443 DWORD size = data_size >> 2;
1444 const char *ptr = data;
1445 DWORD target_version;
1446 HRESULT hr;
1448 TRACE("Size %u\n", size);
1450 r->constant_buffer_count = read_dword(&ptr);
1451 TRACE("Constant buffer count: %u\n", r->constant_buffer_count);
1453 cbuffer_offset = read_dword(&ptr);
1454 TRACE("Constant buffer offset: %#x\n", cbuffer_offset);
1456 r->bound_resource_count = read_dword(&ptr);
1457 TRACE("Bound resource count: %u\n", r->bound_resource_count);
1459 resource_offset = read_dword(&ptr);
1460 TRACE("Bound resource offset: %#x\n", resource_offset);
1462 r->target = read_dword(&ptr);
1463 TRACE("Target: %#x\n", r->target);
1465 target_version = r->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK;
1467 #if D3D_COMPILER_VERSION < 47
1468 if (target_version >= 0x501)
1470 WARN("Target version %#x is not supported in d3dcompiler %u.\n", target_version, D3D_COMPILER_VERSION);
1471 return E_INVALIDARG;
1473 #endif
1475 r->flags = read_dword(&ptr);
1476 TRACE("Flags: %u\n", r->flags);
1478 creator_offset = read_dword(&ptr);
1479 TRACE("Creator at offset %#x.\n", creator_offset);
1481 if (!copy_name(data + creator_offset, &creator))
1483 ERR("Failed to copy name.\n");
1484 return E_OUTOFMEMORY;
1486 TRACE("Creator: %s.\n", debugstr_a(creator));
1488 /* todo: Parse RD11 */
1489 if (target_version >= 0x500)
1491 skip_dword_unknown(&ptr, 8);
1494 if (r->bound_resource_count)
1496 /* 8 for each bind desc */
1497 string_data_offset = resource_offset + r->bound_resource_count * 8 * sizeof(DWORD);
1498 string_data_size = (cbuffer_offset ? cbuffer_offset : creator_offset) - string_data_offset;
1500 string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
1501 if (!string_data)
1503 ERR("Failed to allocate string data memory.\n");
1504 hr = E_OUTOFMEMORY;
1505 goto err_out;
1507 memcpy(string_data, data + string_data_offset, string_data_size);
1509 bound_resources = HeapAlloc(GetProcessHeap(), 0, r->bound_resource_count * sizeof(*bound_resources));
1510 if (!bound_resources)
1512 ERR("Failed to allocate resources memory.\n");
1513 hr = E_OUTOFMEMORY;
1514 goto err_out;
1517 ptr = data + resource_offset;
1518 for (i = 0; i < r->bound_resource_count; i++)
1520 D3D12_SHADER_INPUT_BIND_DESC *desc = &bound_resources[i];
1522 offset = read_dword(&ptr);
1523 desc->Name = string_data + (offset - string_data_offset);
1524 TRACE("Input bind Name: %s\n", debugstr_a(desc->Name));
1526 desc->Type = read_dword(&ptr);
1527 TRACE("Input bind Type: %#x\n", desc->Type);
1529 desc->ReturnType = read_dword(&ptr);
1530 TRACE("Input bind ReturnType: %#x\n", desc->ReturnType);
1532 desc->Dimension = read_dword(&ptr);
1533 TRACE("Input bind Dimension: %#x\n", desc->Dimension);
1535 desc->NumSamples = read_dword(&ptr);
1536 TRACE("Input bind NumSamples: %u\n", desc->NumSamples);
1538 desc->BindPoint = read_dword(&ptr);
1539 TRACE("Input bind BindPoint: %u\n", desc->BindPoint);
1541 desc->BindCount = read_dword(&ptr);
1542 TRACE("Input bind BindCount: %u\n", desc->BindCount);
1544 desc->uFlags = read_dword(&ptr);
1545 TRACE("Input bind uFlags: %u\n", desc->uFlags);
1547 if (target_version >= 0x501)
1549 desc->Space = read_dword(&ptr);
1550 TRACE("Input bind Space %u.\n", desc->Space);
1551 desc->uID = read_dword(&ptr);
1552 TRACE("Input bind uID %u.\n", desc->uID);
1554 else
1556 desc->Space = 0;
1557 desc->uID = desc->BindPoint;
1562 if (r->constant_buffer_count)
1564 constant_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, r->constant_buffer_count * sizeof(*constant_buffers));
1565 if (!constant_buffers)
1567 ERR("Failed to allocate constant buffer memory.\n");
1568 hr = E_OUTOFMEMORY;
1569 goto err_out;
1572 ptr = data + cbuffer_offset;
1573 for (i = 0; i < r->constant_buffer_count; i++)
1575 struct d3dcompiler_shader_reflection_constant_buffer *cb = &constant_buffers[i];
1577 cb->ID3D11ShaderReflectionConstantBuffer_iface.lpVtbl = &d3dcompiler_shader_reflection_constant_buffer_vtbl;
1578 cb->ID3D10ShaderReflectionConstantBuffer_iface.lpVtbl = &d3d10_shader_reflection_constant_buffer_vtbl;
1579 cb->reflection = r;
1581 offset = read_dword(&ptr);
1582 if (!copy_name(data + offset, &cb->name))
1584 ERR("Failed to copy name.\n");
1585 hr = E_OUTOFMEMORY;
1586 goto err_out;
1588 TRACE("Name: %s.\n", debugstr_a(cb->name));
1590 cb->variable_count = read_dword(&ptr);
1591 TRACE("Variable count: %u\n", cb->variable_count);
1593 offset = read_dword(&ptr);
1594 TRACE("Variable offset: %x\n", offset);
1596 hr = d3dcompiler_parse_variables(cb, data, data_size, data + offset);
1597 if (hr != S_OK)
1599 FIXME("Failed to parse variables.\n");
1600 goto err_out;
1603 cb->size = read_dword(&ptr);
1604 TRACE("Cbuffer size: %u\n", cb->size);
1606 cb->flags = read_dword(&ptr);
1607 TRACE("Cbuffer flags: %u\n", cb->flags);
1609 cb->type = read_dword(&ptr);
1610 TRACE("Cbuffer type: %#x\n", cb->type);
1614 r->creator = creator;
1615 r->resource_string = string_data;
1616 r->bound_resources = bound_resources;
1617 r->constant_buffers = constant_buffers;
1619 return S_OK;
1621 err_out:
1622 for (i = 0; i < r->constant_buffer_count; ++i)
1624 free_constant_buffer(&constant_buffers[i]);
1626 HeapFree(GetProcessHeap(), 0, constant_buffers);
1627 HeapFree(GetProcessHeap(), 0, bound_resources);
1628 HeapFree(GetProcessHeap(), 0, string_data);
1629 HeapFree(GetProcessHeap(), 0, creator);
1631 return hr;
1634 static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, struct dxbc_section *section)
1636 D3D11_SIGNATURE_PARAMETER_DESC *d;
1637 unsigned int string_data_offset;
1638 unsigned int string_data_size;
1639 const char *ptr = section->data;
1640 char *string_data;
1641 unsigned int i;
1642 DWORD count;
1643 enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE element_size;
1645 switch (section->tag)
1647 case TAG_OSG5:
1648 element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7;
1649 break;
1651 case TAG_ISGN:
1652 case TAG_OSGN:
1653 case TAG_PCSG:
1654 element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6;
1655 break;
1657 default:
1658 FIXME("Unhandled section %s!\n", debugstr_an((const char *)&section->tag, 4));
1659 element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6;
1660 break;
1663 count = read_dword(&ptr);
1664 TRACE("%u elements\n", count);
1666 skip_dword_unknown(&ptr, 1);
1668 d = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*d));
1669 if (!d)
1671 ERR("Failed to allocate signature memory.\n");
1672 return E_OUTOFMEMORY;
1675 /* 2 DWORDs for the header, element_size for each element. */
1676 string_data_offset = 2 * sizeof(DWORD) + count * element_size * sizeof(DWORD);
1677 string_data_size = section->data_size - string_data_offset;
1679 string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
1680 if (!string_data)
1682 ERR("Failed to allocate string data memory.\n");
1683 HeapFree(GetProcessHeap(), 0, d);
1684 return E_OUTOFMEMORY;
1686 memcpy(string_data, section->data + string_data_offset, string_data_size);
1688 for (i = 0; i < count; ++i)
1690 UINT name_offset;
1691 DWORD mask;
1693 #if D3D_COMPILER_VERSION >= 46
1694 /* FIXME */
1695 d[i].MinPrecision = D3D_MIN_PRECISION_DEFAULT;
1696 #endif
1697 if (element_size == D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7)
1699 d[i].Stream = read_dword(&ptr);
1701 else
1703 d[i].Stream = 0;
1706 name_offset = read_dword(&ptr);
1707 d[i].SemanticName = string_data + (name_offset - string_data_offset);
1708 d[i].SemanticIndex = read_dword(&ptr);
1709 d[i].SystemValueType = read_dword(&ptr);
1710 d[i].ComponentType = read_dword(&ptr);
1711 d[i].Register = read_dword(&ptr);
1712 mask = read_dword(&ptr);
1713 d[i].ReadWriteMask = (mask >> 8) & 0xff;
1714 d[i].Mask = mask & 0xff;
1716 if (!stricmp(d[i].SemanticName, "sv_depth"))
1717 d[i].SystemValueType = D3D_NAME_DEPTH;
1718 else if (!stricmp(d[i].SemanticName, "sv_coverage"))
1719 d[i].SystemValueType = D3D_NAME_COVERAGE;
1720 else if (!stricmp(d[i].SemanticName, "sv_depthgreaterequal"))
1721 d[i].SystemValueType = D3D_NAME_DEPTH_GREATER_EQUAL;
1722 else if (!stricmp(d[i].SemanticName, "sv_depthlessequal"))
1723 d[i].SystemValueType = D3D_NAME_DEPTH_LESS_EQUAL;
1724 else if (!stricmp(d[i].SemanticName, "sv_target"))
1725 d[i].SystemValueType = D3D_NAME_TARGET;
1727 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
1728 "type %u, register idx: %u, use_mask %#x, input_mask %#x, stream %u\n",
1729 debugstr_a(d[i].SemanticName), d[i].SemanticIndex, d[i].SystemValueType,
1730 d[i].ComponentType, d[i].Register, d[i].Mask, d[i].ReadWriteMask, d[i].Stream);
1733 s->elements = d;
1734 s->element_count = count;
1735 s->string_data = string_data;
1737 return S_OK;
1740 static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
1742 const char *ptr = data;
1744 r->version = read_dword(&ptr);
1745 TRACE("Shader version: %u\n", r->version);
1747 /* todo: Check if anything else is needed from the shdr or shex blob. */
1749 return S_OK;
1752 static HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection,
1753 const void *data, SIZE_T data_size)
1755 struct dxbc src_dxbc;
1756 HRESULT hr;
1757 unsigned int i;
1759 wine_rb_init(&reflection->types, d3dcompiler_shader_reflection_type_compare);
1761 hr = dxbc_parse(data, data_size, &src_dxbc);
1762 if (FAILED(hr))
1764 WARN("Failed to parse reflection\n");
1765 return hr;
1768 for (i = 0; i < src_dxbc.count; ++i)
1770 struct dxbc_section *section = &src_dxbc.sections[i];
1772 switch (section->tag)
1774 case TAG_RDEF:
1775 hr = d3dcompiler_parse_rdef(reflection, section->data, section->data_size);
1776 if (FAILED(hr))
1778 WARN("Failed to parse RDEF section.\n");
1779 goto err_out;
1781 break;
1783 case TAG_ISGN:
1784 reflection->isgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->isgn));
1785 if (!reflection->isgn)
1787 ERR("Failed to allocate ISGN memory.\n");
1788 hr = E_OUTOFMEMORY;
1789 goto err_out;
1792 hr = d3dcompiler_parse_signature(reflection->isgn, section);
1793 if (FAILED(hr))
1795 WARN("Failed to parse section ISGN.\n");
1796 goto err_out;
1798 break;
1800 case TAG_OSG5:
1801 case TAG_OSGN:
1802 reflection->osgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->osgn));
1803 if (!reflection->osgn)
1805 ERR("Failed to allocate OSGN memory.\n");
1806 hr = E_OUTOFMEMORY;
1807 goto err_out;
1810 hr = d3dcompiler_parse_signature(reflection->osgn, section);
1811 if (FAILED(hr))
1813 WARN("Failed to parse section OSGN.\n");
1814 goto err_out;
1816 break;
1818 case TAG_PCSG:
1819 reflection->pcsg = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->pcsg));
1820 if (!reflection->pcsg)
1822 ERR("Failed to allocate PCSG memory.\n");
1823 hr = E_OUTOFMEMORY;
1824 goto err_out;
1827 hr = d3dcompiler_parse_signature(reflection->pcsg, section);
1828 if (FAILED(hr))
1830 WARN("Failed to parse section PCSG.\n");
1831 goto err_out;
1833 break;
1835 case TAG_SHEX:
1836 case TAG_SHDR:
1837 hr = d3dcompiler_parse_shdr(reflection, section->data, section->data_size);
1838 if (FAILED(hr))
1840 WARN("Failed to parse SHDR section.\n");
1841 goto err_out;
1843 break;
1845 case TAG_STAT:
1846 hr = d3dcompiler_parse_stat(reflection, section->data, section->data_size);
1847 if (FAILED(hr))
1849 WARN("Failed to parse section STAT.\n");
1850 goto err_out;
1852 break;
1854 default:
1855 FIXME("Unhandled section %s!\n", debugstr_an((const char *)&section->tag, 4));
1856 break;
1860 dxbc_destroy(&src_dxbc);
1862 return hr;
1864 err_out:
1865 reflection_cleanup(reflection);
1866 dxbc_destroy(&src_dxbc);
1868 return hr;
1871 /* d3d10 reflection methods. */
1872 #if !D3D_COMPILER_VERSION
1873 static inline struct d3dcompiler_shader_reflection *impl_from_ID3D10ShaderReflection(ID3D10ShaderReflection *iface)
1875 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D10ShaderReflection_iface);
1878 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface,
1879 REFIID riid, void **object)
1881 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1883 if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection) || IsEqualGUID(riid, &IID_IUnknown))
1885 IUnknown_AddRef(iface);
1886 *object = iface;
1887 return S_OK;
1890 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
1892 *object = NULL;
1893 return E_NOINTERFACE;
1896 static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
1898 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
1899 ULONG refcount = InterlockedIncrement(&reflection->refcount);
1901 TRACE("%p increasing refcount to %u.\n", reflection, refcount);
1903 return refcount;
1906 static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
1908 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
1909 ULONG refcount = InterlockedDecrement(&reflection->refcount);
1911 TRACE("%p decreasing refcount to %u.\n", reflection, refcount);
1913 if (!refcount)
1914 heap_free(reflection);
1916 return refcount;
1919 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface,
1920 D3D10_SHADER_DESC *desc)
1922 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
1924 TRACE("iface %p, desc %p.\n", iface, desc);
1926 if (!desc)
1928 WARN("Invalid argument specified.\n");
1929 return E_FAIL;
1932 desc->Version = reflection->version;
1933 desc->Creator = reflection->creator;
1934 desc->Flags = reflection->flags;
1935 desc->ConstantBuffers = reflection->constant_buffer_count;
1936 desc->BoundResources = reflection->bound_resource_count;
1937 desc->InputParameters = reflection->isgn ? reflection->isgn->element_count : 0;
1938 desc->OutputParameters = reflection->osgn ? reflection->osgn->element_count : 0;
1939 desc->InstructionCount = reflection->instruction_count;
1940 desc->TempRegisterCount = reflection->temp_register_count;
1941 desc->TempArrayCount = reflection->temp_array_count;
1942 desc->DefCount = reflection->def_count;
1943 desc->DclCount = reflection->dcl_count;
1944 desc->TextureNormalInstructions = reflection->texture_normal_instructions;
1945 desc->TextureLoadInstructions = reflection->texture_load_instructions;
1946 desc->TextureCompInstructions = reflection->texture_comp_instructions;
1947 desc->TextureBiasInstructions = reflection->texture_bias_instructions;
1948 desc->TextureGradientInstructions = reflection->texture_gradient_instructions;
1949 desc->FloatInstructionCount = reflection->float_instruction_count;
1950 desc->IntInstructionCount = reflection->int_instruction_count;
1951 desc->UintInstructionCount = reflection->uint_instruction_count;
1952 desc->StaticFlowControlCount = reflection->static_flow_control_count;
1953 desc->DynamicFlowControlCount = reflection->dynamic_flow_control_count;
1954 desc->MacroInstructionCount = reflection->macro_instruction_count;
1955 desc->ArrayInstructionCount = reflection->array_instruction_count;
1956 desc->CutInstructionCount = reflection->cut_instruction_count;
1957 desc->EmitInstructionCount = reflection->emit_instruction_count;
1958 desc->GSOutputTopology = reflection->gs_output_topology;
1959 desc->GSMaxOutputVertexCount = reflection->gs_max_output_vertex_count;
1961 return S_OK;
1964 static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
1965 ID3D10ShaderReflection *iface, UINT index)
1967 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
1969 TRACE("iface %p, index %u.\n", iface, index);
1971 if (index >= reflection->constant_buffer_count)
1973 WARN("Invalid argument specified.\n");
1974 return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
1977 return &reflection->constant_buffers[index].ID3D10ShaderReflectionConstantBuffer_iface;
1980 static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
1981 ID3D10ShaderReflection *iface, const char *name)
1983 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
1984 unsigned int i;
1986 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1988 if (!name)
1990 WARN("Invalid argument specified.\n");
1991 return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
1994 for (i = 0; i < reflection->constant_buffer_count; ++i)
1996 struct d3dcompiler_shader_reflection_constant_buffer *d = &reflection->constant_buffers[i];
1998 if (!strcmp(d->name, name))
2000 TRACE("Returning ID3D10ShaderReflectionConstantBuffer %p.\n", d);
2001 return &d->ID3D10ShaderReflectionConstantBuffer_iface;
2005 WARN("Invalid name specified.\n");
2007 return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
2010 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface,
2011 UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
2013 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
2015 TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
2017 if (!desc || index >= reflection->bound_resource_count)
2019 WARN("Invalid argument specified.\n");
2020 return E_INVALIDARG;
2023 memcpy(desc, &reflection->bound_resources[index], sizeof(*desc));
2025 return S_OK;
2028 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(ID3D10ShaderReflection *iface,
2029 UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
2031 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
2033 TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
2035 if (!desc || !reflection->isgn || index >= reflection->isgn->element_count)
2037 WARN("Invalid argument specified.\n");
2038 return E_INVALIDARG;
2041 memcpy(desc, &reflection->isgn->elements[index], sizeof(*desc));
2043 return S_OK;
2046 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(ID3D10ShaderReflection *iface,
2047 UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
2049 struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
2051 TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
2053 if (!desc || !reflection->osgn || index >= reflection->osgn->element_count)
2055 WARN("Invalid argument specified.\n");
2056 return E_INVALIDARG;
2059 memcpy(desc, &reflection->osgn->elements[index], sizeof(*desc));
2061 return S_OK;
2064 static const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
2066 d3d10_shader_reflection_QueryInterface,
2067 d3d10_shader_reflection_AddRef,
2068 d3d10_shader_reflection_Release,
2069 d3d10_shader_reflection_GetDesc,
2070 d3d10_shader_reflection_GetConstantBufferByIndex,
2071 d3d10_shader_reflection_GetConstantBufferByName,
2072 d3d10_shader_reflection_GetResourceBindingDesc,
2073 d3d10_shader_reflection_GetInputParameterDesc,
2074 d3d10_shader_reflection_GetOutputParameterDesc,
2077 static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D10ShaderReflectionConstantBuffer(
2078 ID3D10ShaderReflectionConstantBuffer *iface)
2080 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer,
2081 ID3D10ShaderReflectionConstantBuffer_iface);
2084 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetDesc(
2085 ID3D10ShaderReflectionConstantBuffer *iface, D3D10_SHADER_BUFFER_DESC *desc)
2087 struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D10ShaderReflectionConstantBuffer(iface);
2089 TRACE("iface %p, desc %p.\n", iface, desc);
2091 if (cb == &null_constant_buffer)
2093 WARN("Null constant buffer specified.\n");
2094 return E_FAIL;
2097 if (!desc)
2099 WARN("Invalid argument specified.\n");
2100 return E_FAIL;
2103 desc->Name = cb->name;
2104 desc->Type = cb->type;
2105 desc->Variables = cb->variable_count;
2106 desc->Size = cb->size;
2107 desc->uFlags = cb->flags;
2109 return S_OK;
2112 static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByIndex(
2113 ID3D10ShaderReflectionConstantBuffer *iface, UINT index)
2115 struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D10ShaderReflectionConstantBuffer(iface);
2117 TRACE("iface %p, index %u.\n", iface, index);
2119 if (index >= cb->variable_count)
2121 WARN("Invalid index specified.\n");
2122 return &null_variable.ID3D10ShaderReflectionVariable_iface;
2125 return &cb->variables[index].ID3D10ShaderReflectionVariable_iface;
2128 static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByName(
2129 ID3D10ShaderReflectionConstantBuffer *iface, const char *name)
2131 struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D10ShaderReflectionConstantBuffer(iface);
2132 unsigned int i;
2134 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2136 if (!name)
2138 WARN("Invalid argument specified.\n");
2139 return &null_variable.ID3D10ShaderReflectionVariable_iface;
2142 for (i = 0; i < cb->variable_count; ++i)
2144 struct d3dcompiler_shader_reflection_variable *v = &cb->variables[i];
2146 if (!strcmp(v->name, name))
2148 TRACE("Returning ID3D10ShaderReflectionVariable %p.\n", v);
2149 return &v->ID3D10ShaderReflectionVariable_iface;
2153 WARN("Invalid name specified.\n");
2155 return &null_variable.ID3D10ShaderReflectionVariable_iface;
2158 static const struct ID3D10ShaderReflectionConstantBufferVtbl d3d10_shader_reflection_constant_buffer_vtbl =
2160 d3d10_shader_reflection_constant_buffer_GetDesc,
2161 d3d10_shader_reflection_constant_buffer_GetVariableByIndex,
2162 d3d10_shader_reflection_constant_buffer_GetVariableByName,
2165 static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D10ShaderReflectionVariable(ID3D10ShaderReflectionVariable *iface)
2167 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_variable, ID3D10ShaderReflectionVariable_iface);
2170 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetDesc(ID3D10ShaderReflectionVariable *iface,
2171 D3D10_SHADER_VARIABLE_DESC *desc)
2173 struct d3dcompiler_shader_reflection_variable *var = impl_from_ID3D10ShaderReflectionVariable(iface);
2175 TRACE("iface %p, desc %p.\n", iface, desc);
2177 if (var == &null_variable)
2179 WARN("Null variable specified.\n");
2180 return E_FAIL;
2183 if (!desc)
2185 WARN("Invalid argument specified.\n");
2186 return E_FAIL;
2189 desc->Name = var->name;
2190 desc->StartOffset = var->start_offset;
2191 desc->Size = var->size;
2192 desc->uFlags = var->flags;
2193 desc->DefaultValue = var->default_value;
2195 return S_OK;
2198 static ID3D10ShaderReflectionType * STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetType(
2199 ID3D10ShaderReflectionVariable *iface)
2201 struct d3dcompiler_shader_reflection_variable *var = impl_from_ID3D10ShaderReflectionVariable(iface);
2203 TRACE("iface %p.\n", iface);
2205 return &var->type->ID3D10ShaderReflectionType_iface;
2208 static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl =
2210 d3d10_shader_reflection_variable_GetDesc,
2211 d3d10_shader_reflection_variable_GetType,
2214 static inline struct d3dcompiler_shader_reflection_type *impl_from_ID3D10ShaderReflectionType(
2215 ID3D10ShaderReflectionType *iface)
2217 return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_type, ID3D10ShaderReflectionType_iface);
2220 static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_type_GetDesc(ID3D10ShaderReflectionType *iface,
2221 D3D10_SHADER_TYPE_DESC *desc)
2223 struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D10ShaderReflectionType(iface);
2225 TRACE("iface %p, desc %p.\n", iface, desc);
2227 if (type == &null_type)
2229 WARN("Null type specified.\n");
2230 return E_FAIL;
2233 if (!desc)
2235 WARN("Invalid argument specified.\n");
2236 return E_FAIL;
2239 memcpy(desc, &type->desc, sizeof(*desc));
2241 return S_OK;
2244 static ID3D10ShaderReflectionType * STDMETHODCALLTYPE d3d10_shader_reflection_type_GetMemberTypeByIndex(
2245 ID3D10ShaderReflectionType *iface, UINT index)
2247 struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D10ShaderReflectionType(iface);
2249 TRACE("iface %p, index %u.\n", iface, index);
2251 if (index >= type->desc.Members)
2253 WARN("Invalid index specified.\n");
2254 return &null_type.ID3D10ShaderReflectionType_iface;
2257 return &type->members[index].type->ID3D10ShaderReflectionType_iface;
2260 static ID3D10ShaderReflectionType * STDMETHODCALLTYPE d3d10_shader_reflection_type_GetMemberTypeByName(
2261 ID3D10ShaderReflectionType *iface, const char *name)
2263 struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D10ShaderReflectionType(iface);
2264 unsigned int i;
2266 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2268 if (!name)
2270 WARN("Invalid argument specified.\n");
2271 return &null_type.ID3D10ShaderReflectionType_iface;
2274 for (i = 0; i < type->desc.Members; ++i)
2276 struct d3dcompiler_shader_reflection_type_member *member = &type->members[i];
2278 if (!strcmp(member->name, name))
2280 TRACE("Returning ID3D10ShaderReflectionType %p.\n", member->type);
2281 return &member->type->ID3D10ShaderReflectionType_iface;
2285 WARN("Invalid name specified.\n");
2287 return &null_type.ID3D10ShaderReflectionType_iface;
2290 static const char * STDMETHODCALLTYPE d3d10_shader_reflection_type_GetMemberTypeName(
2291 ID3D10ShaderReflectionType *iface, UINT index)
2293 struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D10ShaderReflectionType(iface);
2295 TRACE("iface %p, index %u.\n", iface, index);
2297 if (type == &null_type)
2299 WARN("Null type specified.\n");
2300 return "$Invalid";
2303 if (index >= type->desc.Members)
2305 WARN("Invalid index specified.\n");
2306 return NULL;
2309 return type->members[index].name;
2312 static const struct ID3D10ShaderReflectionTypeVtbl d3d10_shader_reflection_type_vtbl =
2314 d3d10_shader_reflection_type_GetDesc,
2315 d3d10_shader_reflection_type_GetMemberTypeByIndex,
2316 d3d10_shader_reflection_type_GetMemberTypeByName,
2317 d3d10_shader_reflection_type_GetMemberTypeName,
2320 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
2322 struct d3dcompiler_shader_reflection *object;
2323 HRESULT hr;
2325 TRACE("data %p, data_size %lu, reflector %p.\n", data, data_size, reflector);
2327 if (!(object = heap_alloc_zero(sizeof(*object))))
2329 ERR("Failed to allocate D3D10 shader reflection object memory.\n");
2330 return E_OUTOFMEMORY;
2333 object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
2334 object->interface_version = D3DCOMPILER_REFLECTION_VERSION_D3D10;
2335 object->refcount = 1;
2337 hr = d3dcompiler_shader_reflection_init(object, data, data_size);
2338 if (FAILED(hr))
2340 WARN("Failed to initialize shader reflection.\n");
2341 HeapFree(GetProcessHeap(), 0, object);
2342 return hr;
2345 *reflector = &object->ID3D10ShaderReflection_iface;
2347 TRACE("Created ID3D10ShaderReflection %p.\n", object);
2349 return S_OK;
2351 #endif
2353 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector)
2355 struct d3dcompiler_shader_reflection *object;
2356 HRESULT hr;
2357 const DWORD *temp = data;
2359 TRACE("data %p, data_size %lu, riid %s, blob %p\n", data, data_size, debugstr_guid(riid), reflector);
2361 if (!data || data_size < 32)
2363 WARN("Invalid argument supplied.\n");
2364 return D3DERR_INVALIDCALL;
2367 if (temp[6] != data_size)
2369 WARN("Wrong size supplied.\n");
2370 #if D3D_COMPILER_VERSION >= 46
2371 return D3DERR_INVALIDCALL;
2372 #else
2373 return E_FAIL;
2374 #endif
2377 if (!IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
2378 && (D3D_COMPILER_VERSION < 47 || !IsEqualGUID(riid, &IID_ID3D12ShaderReflection)))
2380 WARN("Wrong riid %s, accept only %s!\n", debugstr_guid(riid), debugstr_guid(&IID_ID3D11ShaderReflection));
2381 #if D3D_COMPILER_VERSION >= 46
2382 return E_INVALIDARG;
2383 #else
2384 return E_NOINTERFACE;
2385 #endif
2388 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2389 if (!object)
2390 return E_OUTOFMEMORY;
2392 object->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
2393 object->refcount = 1;
2394 object->interface_version = IsEqualGUID(riid, &IID_ID3D12ShaderReflection)
2395 ? D3DCOMPILER_REFLECTION_VERSION_D3D12 : D3DCOMPILER_REFLECTION_VERSION_D3D11;
2397 hr = d3dcompiler_shader_reflection_init(object, data, data_size);
2398 if (FAILED(hr))
2400 WARN("Failed to initialize shader reflection\n");
2401 HeapFree(GetProcessHeap(), 0, object);
2402 return hr;
2405 *reflector = object;
2407 TRACE("Created ID3D11ShaderReflection %p\n", object);
2409 return S_OK;