wined3d: Handle structured buffers in wined3d_unordered_access_view_vk_clear().
[wine.git] / dlls / wined3d / view.c
blob3b113a940a3f4abe816227dd686c5ef2d84bf683
1 /*
2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
22 #include "wined3d_private.h"
23 #include "wined3d_shaders.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY)
29 static BOOL is_stencil_view_format(const struct wined3d_format *format)
31 return format->id == WINED3DFMT_X24_TYPELESS_G8_UINT
32 || format->id == WINED3DFMT_X32_TYPELESS_G8X24_UINT;
35 static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
36 const struct wined3d_view_desc *desc, const struct wined3d_texture_gl *texture_gl)
38 static const struct
40 GLenum texture_target;
41 unsigned int view_flags;
42 GLenum view_target;
43 enum wined3d_gl_extension extension;
45 view_types[] =
47 {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP},
48 {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
49 {GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
51 {GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
52 {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
53 {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
54 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
55 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
56 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
58 {GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_2D_MULTISAMPLE},
59 {GL_TEXTURE_2D_MULTISAMPLE, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
60 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0, GL_TEXTURE_2D_MULTISAMPLE},
61 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
63 {GL_TEXTURE_1D, 0, GL_TEXTURE_1D},
64 {GL_TEXTURE_1D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
65 {GL_TEXTURE_1D_ARRAY, 0, GL_TEXTURE_1D},
66 {GL_TEXTURE_1D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
68 unsigned int flags = desc->flags & (WINED3D_VIEW_BUFFER_RAW | WINED3D_VIEW_BUFFER_APPEND
69 | WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY);
70 unsigned int i;
72 for (i = 0; i < ARRAY_SIZE(view_types); ++i)
74 if (view_types[i].texture_target != texture_gl->target || view_types[i].view_flags != flags)
75 continue;
76 if (gl_info->supported[view_types[i].extension])
77 return view_types[i].view_target;
79 FIXME("Extension %#x not supported.\n", view_types[i].extension);
82 FIXME("Unhandled view flags %#x for texture target %#x.\n", flags, texture_gl->target);
83 return texture_gl->target;
86 static const struct wined3d_format *validate_resource_view(const struct wined3d_view_desc *desc,
87 struct wined3d_resource *resource, BOOL mip_slice, BOOL allow_srgb_toggle)
89 const struct wined3d_adapter *adapter = resource->device->adapter;
90 const struct wined3d_format *format;
92 format = wined3d_get_format(adapter, desc->format_id, resource->bind_flags);
93 if (resource->type == WINED3D_RTYPE_BUFFER && (desc->flags & WINED3D_VIEW_BUFFER_RAW))
95 if (format->id != WINED3DFMT_R32_TYPELESS)
97 WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format->id));
98 return NULL;
101 format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->bind_flags);
104 if (wined3d_format_is_typeless(format))
106 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format->id));
107 return NULL;
110 if (resource->type == WINED3D_RTYPE_BUFFER)
112 struct wined3d_buffer *buffer = buffer_from_resource(resource);
113 unsigned int buffer_size, element_size;
115 if (buffer->structure_byte_stride)
117 if (desc->format_id != WINED3DFMT_UNKNOWN)
119 WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc->format_id));
120 return NULL;
123 format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->bind_flags);
124 element_size = buffer->structure_byte_stride;
126 else
128 element_size = format->byte_count;
131 if (!element_size)
132 return NULL;
134 buffer_size = buffer->resource.size / element_size;
135 if (!wined3d_bound_range(desc->u.buffer.start_idx, desc->u.buffer.count, buffer_size))
136 return NULL;
138 else
140 struct wined3d_texture *texture = texture_from_resource(resource);
141 unsigned int depth_or_layer_count;
143 if (resource->format->id != format->id && !wined3d_format_is_typeless(resource->format)
144 && (!allow_srgb_toggle || !wined3d_formats_are_srgb_variants(resource->format->id, format->id)))
146 WARN("Trying to create incompatible view for non typeless format %s.\n",
147 debug_d3dformat(format->id));
148 return NULL;
151 if (mip_slice && resource->type == WINED3D_RTYPE_TEXTURE_3D)
152 depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
153 else
154 depth_or_layer_count = texture->layer_count;
156 if (!desc->u.texture.level_count
157 || (mip_slice && desc->u.texture.level_count != 1)
158 || !wined3d_bound_range(desc->u.texture.level_idx, desc->u.texture.level_count, texture->level_count)
159 || !desc->u.texture.layer_count
160 || !wined3d_bound_range(desc->u.texture.layer_idx, desc->u.texture.layer_count, depth_or_layer_count))
161 return NULL;
164 return format;
167 static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target,
168 const struct wined3d_view_desc *desc, struct wined3d_texture_gl *texture_gl,
169 const struct wined3d_format *view_format)
171 const struct wined3d_format_gl *view_format_gl;
172 unsigned int level_idx, layer_idx, layer_count;
173 const struct wined3d_gl_info *gl_info;
174 struct wined3d_context_gl *context_gl;
175 struct wined3d_context *context;
176 GLuint texture_name;
178 view_format_gl = wined3d_format_gl(view_format);
179 view->target = view_target;
181 context = context_acquire(texture_gl->t.resource.device, NULL, 0);
182 context_gl = wined3d_context_gl(context);
183 gl_info = context_gl->gl_info;
185 if (!gl_info->supported[ARB_TEXTURE_VIEW])
187 context_release(context);
188 FIXME("OpenGL implementation does not support texture views.\n");
189 return;
192 wined3d_texture_gl_prepare_texture(texture_gl, context_gl, FALSE);
193 texture_name = wined3d_texture_gl_get_texture_name(texture_gl, context, FALSE);
195 level_idx = desc->u.texture.level_idx;
196 layer_idx = desc->u.texture.layer_idx;
197 layer_count = desc->u.texture.layer_count;
198 if (view_target == GL_TEXTURE_3D)
200 if (layer_idx || layer_count != wined3d_texture_get_level_depth(&texture_gl->t, level_idx))
201 FIXME("Depth slice (%u-%u) not supported.\n", layer_idx, layer_count);
202 layer_idx = 0;
203 layer_count = 1;
206 gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
207 GL_EXTCALL(glTextureView(view->name, view->target, texture_name, view_format_gl->internal,
208 level_idx, desc->u.texture.level_count, layer_idx, layer_count));
209 checkGLcall("create texture view");
211 if (is_stencil_view_format(view_format))
213 static const GLint swizzle[] = {GL_ZERO, GL_RED, GL_ZERO, GL_ZERO};
215 if (!gl_info->supported[ARB_STENCIL_TEXTURING])
217 context_release(context);
218 FIXME("OpenGL implementation does not support stencil texturing.\n");
219 return;
222 wined3d_context_gl_bind_texture(context_gl, view->target, view->name);
223 gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
224 gl_info->gl_ops.gl.p_glTexParameteri(view->target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
225 checkGLcall("initialize stencil view");
227 context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
228 context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
230 else if (!is_identity_fixup(view_format->color_fixup) && can_use_texture_swizzle(context->d3d_info, view_format))
232 GLint swizzle[4];
234 wined3d_context_gl_bind_texture(context_gl, view->target, view->name);
235 wined3d_gl_texture_swizzle_from_color_fixup(swizzle, view_format->color_fixup);
236 gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
237 checkGLcall("set format swizzle");
239 context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
240 context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
243 context_release(context);
246 static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_context_gl *context_gl,
247 struct wined3d_buffer *buffer, const struct wined3d_format_gl *view_format_gl,
248 unsigned int offset, unsigned int size)
250 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
251 const struct wined3d_bo_gl *bo_gl;
253 if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
255 FIXME("OpenGL implementation does not support buffer textures.\n");
256 return;
259 wined3d_buffer_load_location(buffer, &context_gl->c, WINED3D_LOCATION_BUFFER);
260 bo_gl = wined3d_bo_gl(buffer->buffer_object);
261 offset += bo_gl->b.buffer_offset;
263 if ((offset & (gl_info->limits.texture_buffer_offset_alignment - 1)))
265 FIXME("Buffer offset %u is not %u byte aligned.\n",
266 offset, gl_info->limits.texture_buffer_offset_alignment);
267 return;
270 view->target = GL_TEXTURE_BUFFER;
271 if (!view->name)
272 gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
274 wined3d_context_gl_bind_texture(context_gl, GL_TEXTURE_BUFFER, view->name);
275 if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
277 GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id, offset, size));
279 else
281 if (offset || size != buffer->resource.size)
282 FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
283 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id));
285 checkGLcall("Create buffer texture");
287 context_invalidate_compute_state(&context_gl->c, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
288 context_invalidate_state(&context_gl->c, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
291 static void get_buffer_view_range(const struct wined3d_buffer *buffer,
292 const struct wined3d_view_desc *desc, const struct wined3d_format *view_format,
293 unsigned int *offset, unsigned int *size)
295 if (desc->format_id == WINED3DFMT_UNKNOWN)
297 *offset = desc->u.buffer.start_idx * buffer->structure_byte_stride;
298 *size = desc->u.buffer.count * buffer->structure_byte_stride;
300 else
302 *offset = desc->u.buffer.start_idx * view_format->byte_count;
303 *size = desc->u.buffer.count * view_format->byte_count;
307 static void create_buffer_view(struct wined3d_gl_view *view, struct wined3d_context *context,
308 const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer,
309 const struct wined3d_format *view_format)
311 unsigned int offset, size;
313 get_buffer_view_range(buffer, desc, view_format, &offset, &size);
314 create_buffer_texture(view, wined3d_context_gl(context), buffer, wined3d_format_gl(view_format), offset, size);
317 static void wined3d_view_invalidate_location(struct wined3d_resource *resource,
318 const struct wined3d_view_desc *desc, DWORD location)
320 unsigned int i, sub_resource_idx, layer_count;
321 struct wined3d_texture *texture;
323 if (resource->type == WINED3D_RTYPE_BUFFER)
325 wined3d_buffer_invalidate_location(buffer_from_resource(resource), location);
326 return;
329 texture = texture_from_resource(resource);
331 sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
332 layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? desc->u.texture.layer_count : 1;
333 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
334 wined3d_texture_invalidate_location(texture, sub_resource_idx, location);
337 static void wined3d_view_load_location(struct wined3d_resource *resource,
338 const struct wined3d_view_desc *desc, struct wined3d_context *context, DWORD location)
340 unsigned int i, sub_resource_idx, layer_count;
341 struct wined3d_texture *texture;
343 if (resource->type == WINED3D_RTYPE_BUFFER)
345 wined3d_buffer_load_location(buffer_from_resource(resource), context, location);
346 return;
349 texture = texture_from_resource(resource);
350 sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
351 layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? desc->u.texture.layer_count : 1;
352 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
353 wined3d_texture_load_location(texture, sub_resource_idx, context, location);
356 ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
358 ULONG refcount = InterlockedIncrement(&view->refcount);
360 TRACE("%p increasing refcount to %u.\n", view, refcount);
362 return refcount;
365 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view *view)
367 /* Call wined3d_object_destroyed() before releasing the resource,
368 * since releasing the resource may end up destroying the parent. */
369 view->parent_ops->wined3d_object_destroyed(view->parent);
370 wined3d_resource_decref(view->resource);
373 ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
375 ULONG refcount = InterlockedDecrement(&view->refcount);
377 TRACE("%p decreasing refcount to %u.\n", view, refcount);
379 if (!refcount)
381 wined3d_mutex_lock();
382 view->resource->device->adapter->adapter_ops->adapter_destroy_rendertarget_view(view);
383 wined3d_mutex_unlock();
386 return refcount;
389 void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view)
391 TRACE("view %p.\n", view);
393 return view->parent;
396 void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view)
398 struct wined3d_texture *texture;
400 TRACE("view %p.\n", view);
402 if (view->resource->type == WINED3D_RTYPE_BUFFER)
403 return wined3d_buffer_get_parent(buffer_from_resource(view->resource));
405 texture = texture_from_resource(view->resource);
407 return texture->sub_resources[view->sub_resource_idx].parent;
410 void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent)
412 TRACE("view %p, parent %p.\n", view, parent);
414 view->parent = parent;
417 struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view)
419 TRACE("view %p.\n", view);
421 return view->resource;
424 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
425 const struct wined3d_context *context, unsigned int *width, unsigned int *height)
427 const struct wined3d_texture *texture;
429 if (view->resource->type != WINED3D_RTYPE_TEXTURE_2D)
431 *width = view->width;
432 *height = view->height;
433 return;
436 texture = texture_from_resource(view->resource);
437 if (texture->swapchain)
439 /* The drawable size of an onscreen drawable is the surface size.
440 * (Actually: The window size, but the surface is created in window
441 * size.) */
442 *width = texture->resource.width;
443 *height = texture->resource.height;
445 else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
447 const struct wined3d_swapchain_desc *desc = &context->swapchain->state.desc;
449 /* The drawable size of a backbuffer / aux buffer offscreen target is
450 * the size of the current context's drawable, which is the size of
451 * the back buffer of the swapchain the active context belongs to. */
452 *width = desc->backbuffer_width;
453 *height = desc->backbuffer_height;
455 else
457 unsigned int level_idx = view->sub_resource_idx % texture->level_count;
459 /* The drawable size of an FBO target is the OpenGL texture size,
460 * which is the power of two size. */
461 *width = wined3d_texture_get_level_pow2_width(texture, level_idx);
462 *height = wined3d_texture_get_level_pow2_height(texture, level_idx);
466 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
467 struct wined3d_context *context, DWORD location)
469 struct wined3d_resource *resource = view->resource;
470 unsigned int i, sub_resource_idx, layer_count;
471 struct wined3d_texture *texture;
473 if (resource->type == WINED3D_RTYPE_BUFFER)
475 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
476 return;
479 texture = texture_from_resource(resource);
480 sub_resource_idx = view->sub_resource_idx;
481 layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1;
482 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
483 wined3d_texture_prepare_location(texture, sub_resource_idx, context, location);
486 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
487 struct wined3d_context *context, DWORD location)
489 wined3d_view_load_location(view->resource, &view->desc, context, location);
492 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view, DWORD location)
494 struct wined3d_resource *resource = view->resource;
495 unsigned int i, sub_resource_idx, layer_count;
496 struct wined3d_texture *texture;
498 if (resource->type == WINED3D_RTYPE_BUFFER)
500 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
501 return;
504 texture = texture_from_resource(resource);
505 sub_resource_idx = view->sub_resource_idx;
506 layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1;
507 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
508 wined3d_texture_validate_location(texture, sub_resource_idx, location);
511 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view, DWORD location)
513 wined3d_view_invalidate_location(view->resource, &view->desc, location);
516 static void wined3d_render_target_view_gl_cs_init(void *object)
518 struct wined3d_rendertarget_view_gl *view_gl = object;
519 struct wined3d_resource *resource = view_gl->v.resource;
520 const struct wined3d_view_desc *desc = &view_gl->v.desc;
522 TRACE("view_gl %p.\n", view_gl);
524 if (resource->type == WINED3D_RTYPE_BUFFER)
526 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
528 else
530 struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture_from_resource(resource));
531 unsigned int depth_or_layer_count;
533 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
534 depth_or_layer_count = wined3d_texture_get_level_depth(&texture_gl->t, desc->u.texture.level_idx);
535 else
536 depth_or_layer_count = texture_gl->t.layer_count;
538 if (resource->format->id != view_gl->v.format->id
539 || (view_gl->v.layer_count != 1 && view_gl->v.layer_count != depth_or_layer_count))
541 GLenum resource_class, view_class;
543 resource_class = wined3d_format_gl(resource->format)->view_class;
544 view_class = wined3d_format_gl(view_gl->v.format)->view_class;
545 if (resource_class != view_class)
547 FIXME("Render target view not supported, resource format %s, view format %s.\n",
548 debug_d3dformat(resource->format->id), debug_d3dformat(view_gl->v.format->id));
549 return;
551 if (texture_gl->t.swapchain && texture_gl->t.swapchain->state.desc.backbuffer_count > 1)
553 FIXME("Swapchain views not supported.\n");
554 return;
557 create_texture_view(&view_gl->gl_view, texture_gl->target, desc, texture_gl, view_gl->v.format);
562 static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
563 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
564 void *parent, const struct wined3d_parent_ops *parent_ops)
566 BOOL allow_srgb_toggle = FALSE;
568 view->refcount = 1;
569 view->parent = parent;
570 view->parent_ops = parent_ops;
572 if (resource->type != WINED3D_RTYPE_BUFFER)
574 struct wined3d_texture *texture = texture_from_resource(resource);
576 if (texture->swapchain)
577 allow_srgb_toggle = TRUE;
579 if (!(view->format = validate_resource_view(desc, resource, TRUE, allow_srgb_toggle)))
580 return E_INVALIDARG;
581 view->format_flags = view->format->flags[resource->gl_type];
582 view->desc = *desc;
584 if (resource->type == WINED3D_RTYPE_BUFFER)
586 view->sub_resource_idx = 0;
587 view->layer_count = 1;
588 view->width = desc->u.buffer.count;
589 view->height = 1;
591 else
593 struct wined3d_texture *texture = texture_from_resource(resource);
595 view->sub_resource_idx = desc->u.texture.level_idx;
596 if (resource->type != WINED3D_RTYPE_TEXTURE_3D)
597 view->sub_resource_idx += desc->u.texture.layer_idx * texture->level_count;
598 view->layer_count = desc->u.texture.layer_count;
599 view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx);
600 view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx);
603 wined3d_resource_incref(view->resource = resource);
605 return WINED3D_OK;
608 HRESULT wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view *view_no3d,
609 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
610 void *parent, const struct wined3d_parent_ops *parent_ops)
612 TRACE("view_no3d %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
613 view_no3d, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
615 return wined3d_rendertarget_view_init(view_no3d, desc, resource, parent, parent_ops);
618 HRESULT wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl *view_gl,
619 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
620 void *parent, const struct wined3d_parent_ops *parent_ops)
622 HRESULT hr;
624 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
625 view_gl, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
627 if (FAILED(hr = wined3d_rendertarget_view_init(&view_gl->v, desc, resource, parent, parent_ops)))
628 return hr;
630 wined3d_cs_init_object(resource->device->cs, wined3d_render_target_view_gl_cs_init, view_gl);
632 return hr;
635 VkImageViewType vk_image_view_type_from_wined3d(enum wined3d_resource_type type, uint32_t flags)
637 switch (type)
639 case WINED3D_RTYPE_TEXTURE_1D:
640 if (flags & WINED3D_VIEW_TEXTURE_ARRAY)
641 return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
642 else
643 return VK_IMAGE_VIEW_TYPE_1D;
645 case WINED3D_RTYPE_TEXTURE_2D:
646 if (flags & WINED3D_VIEW_TEXTURE_CUBE)
648 if (flags & WINED3D_VIEW_TEXTURE_ARRAY)
649 return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
650 else
651 return VK_IMAGE_VIEW_TYPE_CUBE;
653 if (flags & WINED3D_VIEW_TEXTURE_ARRAY)
654 return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
655 else
656 return VK_IMAGE_VIEW_TYPE_2D;
658 case WINED3D_RTYPE_TEXTURE_3D:
659 return VK_IMAGE_VIEW_TYPE_3D;
661 default:
662 ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(type));
663 return ~0u;
667 static VkBufferView wined3d_view_vk_create_vk_buffer_view(struct wined3d_context_vk *context_vk,
668 const struct wined3d_view_desc *desc, struct wined3d_buffer_vk *buffer_vk,
669 const struct wined3d_format_vk *view_format_vk)
671 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
672 VkBufferViewCreateInfo create_info;
673 struct wined3d_device_vk *device_vk;
674 VkBufferView vk_buffer_view;
675 unsigned int offset, size;
676 struct wined3d_bo_vk *bo;
677 VkResult vr;
679 get_buffer_view_range(&buffer_vk->b, desc, &view_format_vk->f, &offset, &size);
680 wined3d_buffer_prepare_location(&buffer_vk->b, &context_vk->c, WINED3D_LOCATION_BUFFER);
681 bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
683 create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
684 create_info.pNext = NULL;
685 create_info.flags = 0;
686 create_info.buffer = bo->vk_buffer;
687 create_info.format = view_format_vk->vk_format;
688 create_info.offset = bo->b.buffer_offset + offset;
689 create_info.range = size;
691 device_vk = wined3d_device_vk(buffer_vk->b.resource.device);
692 if ((vr = VK_CALL(vkCreateBufferView(device_vk->vk_device, &create_info, NULL, &vk_buffer_view))) < 0)
694 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr));
695 return VK_NULL_HANDLE;
698 return vk_buffer_view;
701 static VkImageView wined3d_view_vk_create_vk_image_view(struct wined3d_context_vk *context_vk,
702 const struct wined3d_view_desc *desc, struct wined3d_texture_vk *texture_vk,
703 const struct wined3d_format_vk *view_format_vk, struct color_fixup_desc fixup, bool rtv)
705 const struct wined3d_resource *resource = &texture_vk->t.resource;
706 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
707 const struct wined3d_format_vk *format_vk;
708 struct wined3d_device_vk *device_vk;
709 VkImageViewCreateInfo create_info;
710 VkImageView vk_image_view;
711 VkResult vr;
713 device_vk = wined3d_device_vk(resource->device);
715 if (!wined3d_texture_vk_prepare_texture(texture_vk, context_vk))
717 ERR("Failed to prepare texture.\n");
718 return VK_NULL_HANDLE;
721 /* Depth formats are a little complicated. For example, the typeless
722 * format corresponding to depth/stencil view format WINED3DFMT_D32_FLOAT
723 * is WINED3DFMT_R32_TYPELESS, and the corresponding shader resource view
724 * format would be WINED3DFMT_R32_FLOAT. Vulkan depth/stencil formats are
725 * only compatible with themselves, so it's not possible to create e.g. a
726 * VK_FORMAT_R32_SFLOAT view on a VK_FORMAT_D32_SFLOAT image. In order to
727 * make it work, we create Vulkan images for WINED3DFMT_R32_TYPELESS
728 * resources with either a depth format (VK_FORMAT_D32_SFLOAT) or a colour
729 * format, depending on whether the bind flags include
730 * WINED3D_BIND_DEPTH_STENCIL or not. In order to then create a Vulkan
731 * view on the image, we then replace the view format here with the
732 * underlying resource format. However, that means it's still not possible
733 * to create e.g. a WINED3DFMT_R32_UINT view on a WINED3DFMT_R32_TYPELESS
734 * depth/stencil resource. */
735 if (resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL)
736 format_vk = wined3d_format_vk(resource->format);
737 else
738 format_vk = view_format_vk;
740 create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
741 create_info.pNext = NULL;
742 create_info.flags = 0;
743 create_info.image = texture_vk->image.vk_image;
744 create_info.viewType = vk_image_view_type_from_wined3d(resource->type, desc->flags);
745 if (rtv && create_info.viewType == VK_IMAGE_VIEW_TYPE_3D)
747 if (desc->u.texture.layer_count > 1)
748 create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
749 else
750 create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
752 create_info.format = format_vk->vk_format;
753 if (is_stencil_view_format(&view_format_vk->f))
755 create_info.components.r = VK_COMPONENT_SWIZZLE_ZERO;
756 create_info.components.g = VK_COMPONENT_SWIZZLE_R;
757 create_info.components.b = VK_COMPONENT_SWIZZLE_ZERO;
758 create_info.components.a = VK_COMPONENT_SWIZZLE_ZERO;
760 else if (is_identity_fixup(fixup) || !can_use_texture_swizzle(context_vk->c.d3d_info, &format_vk->f))
762 create_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
763 create_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
764 create_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
765 create_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
767 else
769 wined3d_vk_swizzle_from_color_fixup(&create_info.components, fixup);
771 if ((resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL)
772 && (view_format_vk->f.red_size || view_format_vk->f.green_size))
774 create_info.subresourceRange.aspectMask = 0;
775 if (view_format_vk->f.red_size)
776 create_info.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
777 if (view_format_vk->f.green_size)
778 create_info.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
780 else
782 create_info.subresourceRange.aspectMask = vk_aspect_mask_from_format(&format_vk->f);
784 create_info.subresourceRange.baseMipLevel = desc->u.texture.level_idx;
785 create_info.subresourceRange.levelCount = desc->u.texture.level_count;
786 if (create_info.viewType == VK_IMAGE_VIEW_TYPE_3D)
788 if (desc->u.texture.layer_idx || (desc->u.texture.layer_count != texture_vk->t.resource.depth
789 && desc->u.texture.layer_count != ~0u))
790 WARN("Partial 3D texture views are not supported.\n");
791 create_info.subresourceRange.baseArrayLayer = 0;
792 create_info.subresourceRange.layerCount = 1;
794 else
796 create_info.subresourceRange.baseArrayLayer = desc->u.texture.layer_idx;
797 create_info.subresourceRange.layerCount = desc->u.texture.layer_count;
799 if ((vr = VK_CALL(vkCreateImageView(device_vk->vk_device, &create_info, NULL, &vk_image_view))) < 0)
801 ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr));
802 return VK_NULL_HANDLE;
805 return vk_image_view;
808 static void wined3d_render_target_view_vk_cs_init(void *object)
810 struct wined3d_rendertarget_view_vk *view_vk = object;
811 struct wined3d_view_desc *desc = &view_vk->v.desc;
812 const struct wined3d_format_vk *format_vk;
813 struct wined3d_texture_vk *texture_vk;
814 struct wined3d_resource *resource;
815 struct wined3d_context *context;
816 uint32_t default_flags = 0;
818 TRACE("view_vk %p.\n", view_vk);
820 resource = view_vk->v.resource;
821 if (resource->type == WINED3D_RTYPE_BUFFER)
823 FIXME("Buffer views not implemented.\n");
824 return;
827 texture_vk = wined3d_texture_vk(texture_from_resource(resource));
828 format_vk = wined3d_format_vk(view_vk->v.format);
830 if (texture_vk->t.layer_count > 1)
831 default_flags |= WINED3D_VIEW_TEXTURE_ARRAY;
833 if (resource->format->id == format_vk->f.id && desc->flags == default_flags
834 && !desc->u.texture.level_idx && desc->u.texture.level_count == texture_vk->t.level_count
835 && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture_vk->t.layer_count
836 && !is_stencil_view_format(&format_vk->f) && resource->type != WINED3D_RTYPE_TEXTURE_3D
837 && is_identity_fixup(format_vk->f.color_fixup))
839 TRACE("Creating identity render target view.\n");
840 return;
843 if (texture_vk->t.swapchain && texture_vk->t.swapchain->state.desc.backbuffer_count > 1)
845 FIXME("Swapchain views not supported.\n");
846 return;
849 context = context_acquire(resource->device, NULL, 0);
850 view_vk->vk_image_view = wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context),
851 desc, texture_vk, format_vk, COLOR_FIXUP_IDENTITY, true);
852 context_release(context);
854 if (!view_vk->vk_image_view)
855 return;
857 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(view_vk->vk_image_view));
860 HRESULT wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk *view_vk,
861 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
862 void *parent, const struct wined3d_parent_ops *parent_ops)
864 HRESULT hr;
866 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
867 view_vk, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
869 if (FAILED(hr = wined3d_rendertarget_view_init(&view_vk->v, desc, resource, parent, parent_ops)))
870 return hr;
872 wined3d_cs_init_object(resource->device->cs, wined3d_render_target_view_vk_cs_init, view_vk);
874 return hr;
877 HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
878 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
879 struct wined3d_rendertarget_view **view)
881 const struct wined3d_adapter_ops *adapter_ops;
883 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
884 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
886 adapter_ops = resource->device->adapter->adapter_ops;
887 return adapter_ops->adapter_create_rendertarget_view(desc, resource, parent, parent_ops, view);
890 HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
891 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
892 struct wined3d_rendertarget_view **view)
894 struct wined3d_view_desc desc;
896 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
897 texture, sub_resource_idx, parent, parent_ops, view);
899 desc.format_id = texture->resource.format->id;
900 desc.flags = 0;
901 desc.u.texture.level_idx = sub_resource_idx % texture->level_count;
902 desc.u.texture.level_count = 1;
903 desc.u.texture.layer_idx = sub_resource_idx / texture->level_count;
904 desc.u.texture.layer_count = 1;
906 return wined3d_rendertarget_view_create(&desc, &texture->resource, parent, parent_ops, view);
909 ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view)
911 ULONG refcount = InterlockedIncrement(&view->refcount);
913 TRACE("%p increasing refcount to %u.\n", view, refcount);
915 return refcount;
918 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view *view)
920 /* Call wined3d_object_destroyed() before releasing the resource,
921 * since releasing the resource may end up destroying the parent. */
922 view->parent_ops->wined3d_object_destroyed(view->parent);
923 wined3d_resource_decref(view->resource);
926 ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view)
928 ULONG refcount = InterlockedDecrement(&view->refcount);
930 TRACE("%p decreasing refcount to %u.\n", view, refcount);
932 if (!refcount)
934 wined3d_mutex_lock();
935 view->resource->device->adapter->adapter_ops->adapter_destroy_shader_resource_view(view);
936 wined3d_mutex_unlock();
939 return refcount;
942 void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view)
944 TRACE("view %p.\n", view);
946 return view->parent;
949 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl *srv_gl,
950 struct wined3d_context_gl *context_gl)
952 create_buffer_view(&srv_gl->gl_view, &context_gl->c, &srv_gl->v.desc,
953 buffer_from_resource(srv_gl->v.resource), srv_gl->v.format);
954 srv_gl->bo_user.valid = true;
957 static void wined3d_shader_resource_view_gl_cs_init(void *object)
959 struct wined3d_shader_resource_view_gl *view_gl = object;
960 struct wined3d_resource *resource = view_gl->v.resource;
961 const struct wined3d_format *view_format;
962 const struct wined3d_gl_info *gl_info;
963 const struct wined3d_view_desc *desc;
964 GLenum view_target;
966 TRACE("view_gl %p.\n", view_gl);
968 view_format = view_gl->v.format;
969 gl_info = &resource->device->adapter->gl_info;
970 desc = &view_gl->v.desc;
972 if (resource->type == WINED3D_RTYPE_BUFFER)
974 struct wined3d_buffer *buffer = buffer_from_resource(resource);
975 struct wined3d_context *context;
977 context = context_acquire(resource->device, NULL, 0);
978 create_buffer_view(&view_gl->gl_view, context, desc, buffer, view_format);
979 view_gl->bo_user.valid = true;
980 list_add_head(&buffer->buffer_object->users, &view_gl->bo_user.entry);
981 context_release(context);
983 else
985 struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture_from_resource(resource));
986 GLenum resource_class, view_class;
988 resource_class = wined3d_format_gl(resource->format)->view_class;
989 view_class = wined3d_format_gl(view_format)->view_class;
990 view_target = get_texture_view_target(gl_info, desc, texture_gl);
992 if (resource->format->id == view_format->id && texture_gl->target == view_target
993 && !desc->u.texture.level_idx && desc->u.texture.level_count == texture_gl->t.level_count
994 && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture_gl->t.layer_count
995 && !is_stencil_view_format(view_format))
997 TRACE("Creating identity shader resource view.\n");
999 else if (texture_gl->t.swapchain && texture_gl->t.swapchain->state.desc.backbuffer_count > 1)
1001 FIXME("Swapchain shader resource views not supported.\n");
1003 else if (resource->format->typeless_id == view_format->typeless_id
1004 && resource_class == view_class)
1006 create_texture_view(&view_gl->gl_view, view_target, desc, texture_gl, view_format);
1008 else if (wined3d_format_is_depth_view(resource->format->id, view_format->id))
1010 create_texture_view(&view_gl->gl_view, view_target, desc, texture_gl, resource->format);
1012 else
1014 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
1015 debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id));
1020 static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view,
1021 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
1022 void *parent, const struct wined3d_parent_ops *parent_ops)
1024 view->refcount = 1;
1025 view->parent = parent;
1026 view->parent_ops = parent_ops;
1028 if (!(resource->bind_flags & WINED3D_BIND_SHADER_RESOURCE))
1029 return E_INVALIDARG;
1030 if (!(view->format = validate_resource_view(desc, resource, FALSE, FALSE)))
1031 return E_INVALIDARG;
1032 view->desc = *desc;
1034 wined3d_resource_incref(view->resource = resource);
1036 return WINED3D_OK;
1039 HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl *view_gl,
1040 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
1041 void *parent, const struct wined3d_parent_ops *parent_ops)
1043 HRESULT hr;
1045 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1046 view_gl, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
1048 if (FAILED(hr = wined3d_shader_resource_view_init(&view_gl->v, desc, resource, parent, parent_ops)))
1049 return hr;
1051 list_init(&view_gl->bo_user.entry);
1052 wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_gl_cs_init, view_gl);
1054 return hr;
1057 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk *srv_vk,
1058 struct wined3d_context_vk *context_vk)
1060 const struct wined3d_format_vk *view_format_vk = wined3d_format_vk(srv_vk->v.format);
1061 const struct wined3d_view_desc *desc = &srv_vk->v.desc;
1062 struct wined3d_resource *resource = srv_vk->v.resource;
1063 struct wined3d_view_vk *view_vk = &srv_vk->view_vk;
1064 struct wined3d_buffer_vk *buffer_vk;
1065 VkBufferView vk_buffer_view;
1067 buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
1068 wined3d_context_vk_destroy_vk_buffer_view(context_vk, view_vk->u.vk_buffer_view, view_vk->command_buffer_id);
1069 if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, view_format_vk)))
1071 view_vk->u.vk_buffer_view = vk_buffer_view;
1072 view_vk->bo_user.valid = true;
1076 static void wined3d_shader_resource_view_vk_cs_init(void *object)
1078 struct wined3d_shader_resource_view_vk *srv_vk = object;
1079 struct wined3d_view_desc *desc = &srv_vk->v.desc;
1080 struct wined3d_texture_vk *texture_vk;
1081 const struct wined3d_format *format;
1082 struct wined3d_buffer_vk *buffer_vk;
1083 struct wined3d_resource *resource;
1084 struct wined3d_context *context;
1085 VkBufferView vk_buffer_view;
1086 uint32_t default_flags = 0;
1087 VkImageView vk_image_view;
1088 struct wined3d_bo_vk *bo;
1090 TRACE("srv_vk %p.\n", srv_vk);
1092 resource = srv_vk->v.resource;
1093 format = srv_vk->v.format;
1095 if (resource->type == WINED3D_RTYPE_BUFFER)
1097 buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
1099 context = context_acquire(resource->device, NULL, 0);
1100 vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(wined3d_context_vk(context),
1101 desc, buffer_vk, wined3d_format_vk(format));
1102 context_release(context);
1104 if (!vk_buffer_view)
1105 return;
1106 bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
1108 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
1110 srv_vk->view_vk.u.vk_buffer_view = vk_buffer_view;
1111 srv_vk->view_vk.bo_user.valid = true;
1112 list_add_head(&bo->b.users, &srv_vk->view_vk.bo_user.entry);
1114 return;
1117 texture_vk = wined3d_texture_vk(texture_from_resource(resource));
1119 if (texture_vk->t.layer_count > 1)
1120 default_flags |= WINED3D_VIEW_TEXTURE_ARRAY;
1122 if (resource->format->id == format->id && desc->flags == default_flags
1123 && !desc->u.texture.level_idx && desc->u.texture.level_count == texture_vk->t.level_count
1124 && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture_vk->t.layer_count
1125 && !(resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL))
1127 TRACE("Creating identity shader resource view.\n");
1128 return;
1131 if (texture_vk->t.swapchain && texture_vk->t.swapchain->state.desc.backbuffer_count > 1)
1132 FIXME("Swapchain shader resource views not supported.\n");
1134 context = context_acquire(resource->device, NULL, 0);
1135 vk_image_view = wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context),
1136 desc, texture_vk, wined3d_format_vk(format), format->color_fixup, false);
1137 context_release(context);
1139 if (!vk_image_view)
1140 return;
1142 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view));
1144 srv_vk->view_vk.u.vk_image_info.imageView = vk_image_view;
1145 srv_vk->view_vk.u.vk_image_info.sampler = VK_NULL_HANDLE;
1146 srv_vk->view_vk.u.vk_image_info.imageLayout = texture_vk->layout;
1149 HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk,
1150 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
1151 void *parent, const struct wined3d_parent_ops *parent_ops)
1153 HRESULT hr;
1155 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1156 view_vk, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
1158 if (FAILED(hr = wined3d_shader_resource_view_init(&view_vk->v, desc, resource, parent, parent_ops)))
1159 return hr;
1161 list_init(&view_vk->view_vk.bo_user.entry);
1162 wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_vk_cs_init, view_vk);
1164 return hr;
1167 HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
1168 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
1169 struct wined3d_shader_resource_view **view)
1171 const struct wined3d_adapter_ops *adapter_ops;
1173 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1174 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
1176 adapter_ops = resource->device->adapter->adapter_ops;
1177 return adapter_ops->adapter_create_shader_resource_view(desc, resource, parent, parent_ops, view);
1180 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl *view_gl,
1181 unsigned int unit, struct wined3d_sampler_gl *sampler_gl, struct wined3d_context_gl *context_gl)
1183 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
1184 struct wined3d_texture_gl *texture_gl;
1186 wined3d_context_gl_active_texture(context_gl, gl_info, unit);
1188 if (view_gl->gl_view.name)
1190 wined3d_context_gl_bind_texture(context_gl, view_gl->gl_view.target, view_gl->gl_view.name);
1191 wined3d_sampler_gl_bind(sampler_gl, unit, NULL, context_gl);
1192 return;
1195 if (view_gl->v.resource->type == WINED3D_RTYPE_BUFFER)
1197 FIXME("Buffer shader resources not supported.\n");
1198 return;
1201 texture_gl = wined3d_texture_gl(wined3d_texture_from_resource(view_gl->v.resource));
1202 wined3d_texture_gl_bind(texture_gl, context_gl, FALSE);
1203 wined3d_sampler_gl_bind(sampler_gl, unit, texture_gl, context_gl);
1206 /* Context activation is done by the caller. */
1207 static void shader_resource_view_gl_bind_and_dirtify(struct wined3d_shader_resource_view_gl *view_gl,
1208 struct wined3d_context_gl *context_gl)
1210 if (context_gl->active_texture < ARRAY_SIZE(context_gl->rev_tex_unit_map))
1212 unsigned int active_sampler = context_gl->rev_tex_unit_map[context_gl->active_texture];
1213 if (active_sampler != WINED3D_UNMAPPED_STAGE)
1214 context_invalidate_state(&context_gl->c, STATE_SAMPLER(active_sampler));
1216 /* FIXME: Ideally we'd only do this when touching a binding that's used by
1217 * a shader. */
1218 context_invalidate_compute_state(&context_gl->c, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
1219 context_invalidate_state(&context_gl->c, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
1221 wined3d_context_gl_bind_texture(context_gl, view_gl->gl_view.target, view_gl->gl_view.name);
1224 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl *view_gl,
1225 struct wined3d_context_gl *context_gl)
1227 unsigned int i, j, layer_count, level_count, base_level, base_layer, sub_resource_idx;
1228 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
1229 struct wined3d_texture_gl *texture_gl;
1230 struct gl_texture *gl_tex;
1231 DWORD location;
1232 BOOL srgb;
1234 TRACE("view_gl %p.\n", view_gl);
1236 layer_count = view_gl->v.desc.u.texture.layer_count;
1237 level_count = view_gl->v.desc.u.texture.level_count;
1238 base_level = view_gl->v.desc.u.texture.level_idx;
1239 base_layer = view_gl->v.desc.u.texture.layer_idx;
1241 texture_gl = wined3d_texture_gl(texture_from_resource(view_gl->v.resource));
1242 srgb = !!(texture_gl->t.flags & WINED3D_TEXTURE_IS_SRGB);
1243 location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
1244 for (i = 0; i < layer_count; ++i)
1246 sub_resource_idx = (base_layer + i) * texture_gl->t.level_count + base_level;
1247 if (!wined3d_texture_load_location(&texture_gl->t, sub_resource_idx, &context_gl->c, location))
1248 ERR("Failed to load source layer %u.\n", base_layer + i);
1251 if (view_gl->gl_view.name)
1253 shader_resource_view_gl_bind_and_dirtify(view_gl, context_gl);
1255 else
1257 wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, srgb);
1258 gl_info->gl_ops.gl.p_glTexParameteri(texture_gl->target, GL_TEXTURE_BASE_LEVEL, base_level);
1259 gl_info->gl_ops.gl.p_glTexParameteri(texture_gl->target, GL_TEXTURE_MAX_LEVEL, base_level + level_count - 1);
1262 if (gl_info->supported[ARB_SAMPLER_OBJECTS])
1263 GL_EXTCALL(glBindSampler(context_gl->active_texture, 0));
1264 gl_tex = wined3d_texture_gl_get_gl_texture(texture_gl, srgb);
1265 if (context_gl->c.d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
1267 gl_info->gl_ops.gl.p_glTexParameteri(texture_gl->target,
1268 GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
1269 gl_tex->sampler_desc.srgb_decode = FALSE;
1272 gl_info->fbo_ops.glGenerateMipmap(texture_gl->target);
1273 checkGLcall("glGenerateMipMap()");
1275 for (i = 0; i < layer_count; ++i)
1277 for (j = 1; j < level_count; ++j)
1279 sub_resource_idx = (base_layer + i) * texture_gl->t.level_count + base_level + j;
1280 wined3d_texture_validate_location(&texture_gl->t, sub_resource_idx, location);
1281 wined3d_texture_invalidate_location(&texture_gl->t, sub_resource_idx, ~location);
1285 if (!view_gl->gl_view.name)
1287 gl_tex->base_level = base_level;
1288 gl_info->gl_ops.gl.p_glTexParameteri(texture_gl->target,
1289 GL_TEXTURE_MAX_LEVEL, texture_gl->t.level_count - 1);
1293 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk *srv_vk,
1294 struct wined3d_context_vk *context_vk)
1296 unsigned int i, j, layer_count, level_count, base_level, base_layer, sub_resource_idx;
1297 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1298 VkImageSubresourceRange vk_src_range, vk_dst_range;
1299 struct wined3d_texture_vk *texture_vk;
1300 VkCommandBuffer vk_command_buffer;
1301 VkImageBlit region;
1303 TRACE("srv_vk %p.\n", srv_vk);
1305 layer_count = srv_vk->v.desc.u.texture.layer_count;
1306 level_count = srv_vk->v.desc.u.texture.level_count;
1307 base_level = srv_vk->v.desc.u.texture.level_idx;
1308 base_layer = srv_vk->v.desc.u.texture.layer_idx;
1310 texture_vk = wined3d_texture_vk(texture_from_resource(srv_vk->v.resource));
1311 for (i = 0; i < layer_count; ++i)
1313 sub_resource_idx = (base_layer + i) * texture_vk->t.level_count + base_level;
1314 if (!wined3d_texture_load_location(&texture_vk->t, sub_resource_idx,
1315 &context_vk->c, WINED3D_LOCATION_TEXTURE_RGB))
1316 ERR("Failed to load source layer %u.\n", base_layer + i);
1319 if (context_vk->c.d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
1320 FIXME("Unhandled sRGB read/write control.\n");
1322 if (wined3d_format_vk(srv_vk->v.format)->vk_format != wined3d_format_vk(texture_vk->t.resource.format)->vk_format)
1323 FIXME("Ignoring view format %s.\n", debug_d3dformat(srv_vk->v.format->id));
1325 if (wined3d_resource_get_sample_count(&texture_vk->t.resource) > 1)
1326 FIXME("Unhandled multi-sampled resource.\n");
1328 if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
1330 ERR("Failed to get command buffer.\n");
1331 return;
1334 vk_src_range.aspectMask = vk_aspect_mask_from_format(texture_vk->t.resource.format);
1335 vk_src_range.baseMipLevel = base_level;
1336 vk_src_range.levelCount = 1;
1337 vk_src_range.baseArrayLayer = base_layer;
1338 vk_src_range.layerCount = layer_count;
1340 vk_dst_range = vk_src_range;
1341 ++vk_dst_range.baseMipLevel;
1343 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1344 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1345 vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
1346 VK_ACCESS_TRANSFER_READ_BIT,
1347 texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1348 texture_vk->image.vk_image, &vk_src_range);
1349 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1350 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1351 vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
1352 VK_ACCESS_TRANSFER_WRITE_BIT,
1353 texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1354 texture_vk->image.vk_image, &vk_dst_range);
1356 region.srcSubresource.aspectMask = vk_src_range.aspectMask;
1357 region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
1358 region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
1359 region.srcSubresource.layerCount = vk_src_range.layerCount;
1360 region.srcOffsets[0].x = 0;
1361 region.srcOffsets[0].y = 0;
1362 region.srcOffsets[0].z = 0;
1364 region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
1365 region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
1366 region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
1367 region.dstSubresource.layerCount = vk_dst_range.layerCount;
1368 region.dstOffsets[0].x = 0;
1369 region.dstOffsets[0].y = 0;
1370 region.dstOffsets[0].z = 0;
1372 for (i = 1; i < level_count; ++i)
1374 region.srcOffsets[1].x = wined3d_texture_get_level_width(&texture_vk->t, vk_src_range.baseMipLevel);
1375 region.srcOffsets[1].y = wined3d_texture_get_level_height(&texture_vk->t, vk_src_range.baseMipLevel);
1376 region.srcOffsets[1].z = wined3d_texture_get_level_depth(&texture_vk->t, vk_src_range.baseMipLevel);
1378 region.dstOffsets[1].x = wined3d_texture_get_level_width(&texture_vk->t, vk_dst_range.baseMipLevel);
1379 region.dstOffsets[1].y = wined3d_texture_get_level_height(&texture_vk->t, vk_dst_range.baseMipLevel);
1380 region.dstOffsets[1].z = wined3d_texture_get_level_depth(&texture_vk->t, vk_dst_range.baseMipLevel);
1382 VK_CALL(vkCmdBlitImage(vk_command_buffer, texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1383 texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region, VK_FILTER_LINEAR));
1385 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1386 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1387 VK_ACCESS_TRANSFER_READ_BIT,
1388 vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
1389 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, texture_vk->layout,
1390 texture_vk->image.vk_image, &vk_src_range);
1392 if (i == level_count - 1)
1394 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1395 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1396 VK_ACCESS_TRANSFER_WRITE_BIT,
1397 vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
1398 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texture_vk->layout,
1399 texture_vk->image.vk_image, &vk_dst_range);
1401 else
1403 region.srcSubresource.mipLevel = ++vk_src_range.baseMipLevel;
1404 region.dstSubresource.mipLevel = ++vk_dst_range.baseMipLevel;
1406 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1407 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1408 VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
1409 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1410 texture_vk->image.vk_image, &vk_src_range);
1411 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1412 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1413 vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
1414 VK_ACCESS_TRANSFER_WRITE_BIT,
1415 texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1416 texture_vk->image.vk_image, &vk_dst_range);
1420 for (i = 0; i < layer_count; ++i)
1422 for (j = 1; j < level_count; ++j)
1424 sub_resource_idx = (base_layer + i) * texture_vk->t.level_count + base_level + j;
1425 wined3d_texture_validate_location(&texture_vk->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
1426 wined3d_texture_invalidate_location(&texture_vk->t, sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
1430 wined3d_context_vk_reference_texture(context_vk, texture_vk);
1433 ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view)
1435 ULONG refcount = InterlockedIncrement(&view->refcount);
1437 TRACE("%p increasing refcount to %u.\n", view, refcount);
1439 return refcount;
1442 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view *view)
1444 /* Call wined3d_object_destroyed() before releasing the resource,
1445 * since releasing the resource may end up destroying the parent. */
1446 view->parent_ops->wined3d_object_destroyed(view->parent);
1447 wined3d_resource_decref(view->resource);
1450 ULONG CDECL wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view)
1452 ULONG refcount = InterlockedDecrement(&view->refcount);
1454 TRACE("%p decreasing refcount to %u.\n", view, refcount);
1456 if (!refcount)
1458 wined3d_mutex_lock();
1459 view->resource->device->adapter->adapter_ops->adapter_destroy_unordered_access_view(view);
1460 wined3d_mutex_unlock();
1463 return refcount;
1466 void * CDECL wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view)
1468 TRACE("view %p.\n", view);
1470 return view->parent;
1473 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
1474 DWORD location)
1476 wined3d_view_invalidate_location(view->resource, &view->desc, location);
1479 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl *view_gl,
1480 const struct wined3d_uvec4 *clear_value, struct wined3d_context_gl *context_gl, bool fp)
1482 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
1483 const struct wined3d_format_gl *format_gl;
1484 struct wined3d_resource *resource;
1485 struct wined3d_buffer *buffer;
1486 struct wined3d_bo_gl *bo_gl;
1487 unsigned int offset, size;
1489 resource = view_gl->v.resource;
1490 if (resource->type != WINED3D_RTYPE_BUFFER)
1492 unsigned int layer_count, level_count, base_level, base_layer;
1493 unsigned int sub_resource_idx, width, height, depth, i, j;
1494 struct wined3d_texture_gl *texture_gl;
1495 const void *data = clear_value;
1496 GLenum gl_format, gl_type;
1497 uint32_t packed;
1499 if (!gl_info->supported[ARB_CLEAR_TEXTURE])
1501 FIXME("OpenGL implementation does not support ARB_clear_texture.\n");
1502 return;
1505 format_gl = wined3d_format_gl(resource->format);
1506 texture_gl = wined3d_texture_gl(texture_from_resource(resource));
1507 level_count = view_gl->v.desc.u.texture.level_count;
1508 base_level = view_gl->v.desc.u.texture.level_idx;
1510 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
1512 layer_count = 1;
1513 base_layer = 0;
1515 else
1517 layer_count = view_gl->v.desc.u.texture.layer_count;
1518 base_layer = view_gl->v.desc.u.texture.layer_idx;
1521 if (format_gl->f.byte_count <= 4 && !fp)
1523 gl_format = format_gl->format;
1524 gl_type = format_gl->type;
1525 packed = wined3d_format_pack(&format_gl->f, clear_value);
1526 data = &packed;
1528 else if (resource->format_flags & WINED3DFMT_FLAG_INTEGER)
1530 gl_format = GL_RGBA_INTEGER;
1531 gl_type = GL_UNSIGNED_INT;
1533 else
1535 gl_format = GL_RGBA;
1536 gl_type = GL_FLOAT;
1539 for (i = 0; i < layer_count; ++i)
1541 for (j = 0; j < level_count; ++j)
1543 sub_resource_idx = (base_layer + i) * texture_gl->t.level_count + base_level + j;
1544 wined3d_texture_prepare_location(&texture_gl->t, sub_resource_idx,
1545 &context_gl->c, WINED3D_LOCATION_TEXTURE_RGB);
1547 width = wined3d_texture_get_level_width(&texture_gl->t, base_level + j);
1548 height = wined3d_texture_get_level_height(&texture_gl->t, base_level + j);
1549 depth = wined3d_texture_get_level_depth(&texture_gl->t, base_level + j);
1551 switch (texture_gl->target)
1553 case GL_TEXTURE_1D_ARRAY:
1554 GL_EXTCALL(glClearTexSubImage(texture_gl->texture_rgb.name, base_level + j,
1555 0, base_layer + i, 0, width, 1, 1, gl_format, gl_type, data));
1556 break;
1558 case GL_TEXTURE_2D_ARRAY:
1559 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1560 case GL_TEXTURE_CUBE_MAP:
1561 case GL_TEXTURE_CUBE_MAP_ARRAY:
1562 GL_EXTCALL(glClearTexSubImage(texture_gl->texture_rgb.name, base_level + j,
1563 0, 0, base_layer + i, width, height, 1, gl_format, gl_type, data));
1564 break;
1566 default:
1567 GL_EXTCALL(glClearTexSubImage(texture_gl->texture_rgb.name, base_level + j,
1568 0, 0, 0, width, height, depth, gl_format, gl_type, data));
1569 break;
1572 wined3d_texture_validate_location(&texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
1573 wined3d_texture_invalidate_location(&texture_gl->t, sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
1577 return;
1580 if (!gl_info->supported[ARB_CLEAR_BUFFER_OBJECT])
1582 FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n");
1583 return;
1586 format_gl = wined3d_format_gl(view_gl->v.format);
1587 if (format_gl->f.id != WINED3DFMT_R32_UINT && format_gl->f.id != WINED3DFMT_R32_SINT
1588 && format_gl->f.id != WINED3DFMT_R32G32B32A32_UINT
1589 && format_gl->f.id != WINED3DFMT_R32G32B32A32_SINT)
1591 FIXME("Not implemented for format %s.\n", debug_d3dformat(format_gl->f.id));
1592 return;
1595 if (fp)
1597 FIXME("Floating-point buffer clears not implemented.\n");
1598 return;
1601 buffer = buffer_from_resource(resource);
1602 wined3d_buffer_load_location(buffer, &context_gl->c, WINED3D_LOCATION_BUFFER);
1603 wined3d_unordered_access_view_invalidate_location(&view_gl->v, ~WINED3D_LOCATION_BUFFER);
1605 bo_gl = wined3d_bo_gl(buffer->buffer_object);
1606 get_buffer_view_range(buffer, &view_gl->v.desc, &format_gl->f, &offset, &size);
1607 wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
1608 GL_EXTCALL(glClearBufferSubData(bo_gl->binding, format_gl->internal,
1609 bo_gl->b.buffer_offset + offset, size, format_gl->format, format_gl->type, clear_value));
1610 wined3d_context_gl_reference_bo(context_gl, bo_gl);
1611 checkGLcall("clear unordered access view");
1614 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
1615 unsigned int value)
1617 struct wined3d_bo_address dst, src;
1618 struct wined3d_context *context;
1620 if (!view->counter_bo)
1621 return;
1623 context = context_acquire(view->resource->device, NULL, 0);
1625 src.buffer_object = 0;
1626 src.addr = (void *)&value;
1628 dst.buffer_object = view->counter_bo;
1629 dst.addr = NULL;
1631 wined3d_context_copy_bo_address(context, &dst, &src, sizeof(uint32_t));
1633 context_release(context);
1636 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
1637 struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context)
1639 struct wined3d_const_bo_address src;
1641 if (!view->counter_bo)
1642 return;
1644 src.buffer_object = view->counter_bo;
1645 src.addr = NULL;
1647 wined3d_buffer_copy_bo_address(buffer, context, offset, &src, sizeof(uint32_t));
1650 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl *uav_gl,
1651 struct wined3d_context_gl *context_gl)
1653 create_buffer_view(&uav_gl->gl_view, &context_gl->c, &uav_gl->v.desc,
1654 buffer_from_resource(uav_gl->v.resource), uav_gl->v.format);
1655 uav_gl->bo_user.valid = true;
1658 static void wined3d_unordered_access_view_gl_cs_init(void *object)
1660 struct wined3d_unordered_access_view_gl *view_gl = object;
1661 struct wined3d_resource *resource = view_gl->v.resource;
1662 struct wined3d_view_desc *desc = &view_gl->v.desc;
1663 const struct wined3d_gl_info *gl_info;
1665 TRACE("view_gl %p.\n", view_gl);
1667 gl_info = &resource->device->adapter->gl_info;
1669 if (resource->type == WINED3D_RTYPE_BUFFER)
1671 struct wined3d_buffer *buffer = buffer_from_resource(resource);
1672 struct wined3d_context_gl *context_gl;
1674 context_gl = wined3d_context_gl(context_acquire(resource->device, NULL, 0));
1675 create_buffer_view(&view_gl->gl_view, &context_gl->c, desc, buffer, view_gl->v.format);
1676 view_gl->bo_user.valid = true;
1677 list_add_head(&buffer->buffer_object->users, &view_gl->bo_user.entry);
1678 if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
1680 struct wined3d_bo_gl *bo = &view_gl->counter_bo;
1682 view_gl->v.counter_bo = &bo->b;
1683 wined3d_context_gl_create_bo(context_gl, sizeof(uint32_t), GL_ATOMIC_COUNTER_BUFFER,
1684 GL_STATIC_DRAW, true, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_CLIENT_STORAGE_BIT, bo);
1685 wined3d_unordered_access_view_set_counter(&view_gl->v, 0);
1687 context_release(&context_gl->c);
1689 else
1691 struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture_from_resource(resource));
1692 unsigned int depth_or_layer_count;
1694 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
1695 depth_or_layer_count = wined3d_texture_get_level_depth(&texture_gl->t, desc->u.texture.level_idx);
1696 else
1697 depth_or_layer_count = texture_gl->t.layer_count;
1699 if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count)
1701 create_texture_view(&view_gl->gl_view, get_texture_view_target(gl_info, desc, texture_gl),
1702 desc, texture_gl, view_gl->v.format);
1707 static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
1708 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
1709 void *parent, const struct wined3d_parent_ops *parent_ops)
1711 view->refcount = 1;
1712 view->parent = parent;
1713 view->parent_ops = parent_ops;
1715 if (!(resource->bind_flags & WINED3D_BIND_UNORDERED_ACCESS))
1716 return E_INVALIDARG;
1717 if (!(view->format = validate_resource_view(desc, resource, TRUE, FALSE)))
1718 return E_INVALIDARG;
1719 view->desc = *desc;
1721 wined3d_resource_incref(view->resource = resource);
1723 return WINED3D_OK;
1726 HRESULT wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl *view_gl,
1727 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
1728 void *parent, const struct wined3d_parent_ops *parent_ops)
1730 HRESULT hr;
1732 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1733 view_gl, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
1735 if (FAILED(hr = wined3d_unordered_access_view_init(&view_gl->v, desc, resource, parent, parent_ops)))
1736 return hr;
1738 list_init(&view_gl->bo_user.entry);
1739 wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_gl_cs_init, view_gl);
1741 return hr;
1744 struct wined3d_uav_clear_constants_vk
1746 VkClearColorValue color;
1747 VkOffset2D offset;
1748 VkExtent2D extent;
1751 static VkPipeline create_uav_pipeline(struct wined3d_context_vk *context_vk,
1752 struct wined3d_pipeline_layout_vk *layout, const DWORD *byte_code, size_t byte_code_size,
1753 enum wined3d_shader_resource_type resource_type)
1755 VkComputePipelineCreateInfo pipeline_info;
1756 struct wined3d_shader_desc shader_desc;
1757 const struct wined3d_vk_info *vk_info;
1758 struct wined3d_context *context;
1759 VkShaderModule shader_module;
1760 VkDevice vk_device;
1761 VkPipeline result;
1762 VkResult vr;
1764 vk_info = context_vk->vk_info;
1765 context = &context_vk->c;
1767 shader_desc.byte_code = byte_code;
1768 shader_desc.byte_code_size = byte_code_size;
1770 shader_module = (VkShaderModule)context->device->adapter->shader_backend->shader_compile(context, &shader_desc,
1771 WINED3D_SHADER_TYPE_COMPUTE);
1772 if (shader_module == VK_NULL_HANDLE)
1774 ERR("Failed to create shader.\n");
1775 return VK_NULL_HANDLE;
1778 pipeline_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
1779 pipeline_info.pNext = NULL;
1780 pipeline_info.flags = 0;
1781 pipeline_info.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
1782 pipeline_info.stage.pNext = NULL;
1783 pipeline_info.stage.flags = 0;
1784 pipeline_info.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
1785 pipeline_info.stage.pName = "main";
1786 pipeline_info.stage.pSpecializationInfo = NULL;
1787 pipeline_info.stage.module = shader_module;
1788 pipeline_info.layout = layout->vk_pipeline_layout;
1789 pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
1790 pipeline_info.basePipelineIndex = -1;
1792 vk_device = wined3d_device_vk(context->device)->vk_device;
1794 if ((vr = VK_CALL(vkCreateComputePipelines(vk_device, VK_NULL_HANDLE, 1, &pipeline_info, NULL, &result))) < 0)
1796 ERR("Failed to create Vulkan compute pipeline, vr %s.\n", wined3d_debug_vkresult(vr));
1797 return VK_NULL_HANDLE;
1800 VK_CALL(vkDestroyShaderModule(vk_device, shader_module, NULL));
1801 return result;
1804 void wined3d_device_vk_uav_clear_state_init(struct wined3d_device_vk *device_vk)
1806 struct wined3d_uav_clear_state_vk *state = &device_vk->uav_clear_state;
1807 struct wined3d_context_vk *context_vk = &device_vk->context_vk;
1808 VkDescriptorSetLayoutBinding vk_set_bindings[2];
1810 vk_set_bindings[0].binding = 0;
1811 vk_set_bindings[0].descriptorCount = 1;
1812 vk_set_bindings[0].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
1813 vk_set_bindings[0].pImmutableSamplers = NULL;
1814 vk_set_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
1816 vk_set_bindings[1].binding = 1;
1817 vk_set_bindings[1].descriptorCount = 1;
1818 vk_set_bindings[1].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
1819 vk_set_bindings[1].pImmutableSamplers = NULL;
1821 vk_set_bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
1822 state->image_layout = wined3d_context_vk_get_pipeline_layout(context_vk, vk_set_bindings, 2);
1824 vk_set_bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
1825 state->buffer_layout = wined3d_context_vk_get_pipeline_layout(context_vk, vk_set_bindings, 2);
1827 #define SHADER_DESC(name) name, sizeof(name)
1828 state->float_pipelines.buffer = create_uav_pipeline(context_vk, state->buffer_layout,
1829 SHADER_DESC(cs_uav_clear_buffer_float_code), WINED3D_SHADER_RESOURCE_BUFFER);
1830 state->uint_pipelines.buffer = create_uav_pipeline(context_vk, state->buffer_layout,
1831 SHADER_DESC(cs_uav_clear_buffer_uint_code), WINED3D_SHADER_RESOURCE_BUFFER);
1832 state->float_pipelines.image_1d = create_uav_pipeline(context_vk, state->image_layout,
1833 SHADER_DESC(cs_uav_clear_1d_float_code), WINED3D_SHADER_RESOURCE_TEXTURE_1D);
1834 state->uint_pipelines.image_1d = create_uav_pipeline(context_vk, state->image_layout,
1835 SHADER_DESC(cs_uav_clear_1d_uint_code), WINED3D_SHADER_RESOURCE_TEXTURE_1D);
1836 state->float_pipelines.image_1d_array = create_uav_pipeline(context_vk, state->image_layout,
1837 SHADER_DESC(cs_uav_clear_1d_array_float_code), WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY);
1838 state->uint_pipelines.image_1d_array = create_uav_pipeline(context_vk, state->image_layout,
1839 SHADER_DESC(cs_uav_clear_1d_array_uint_code), WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY);
1840 state->float_pipelines.image_2d = create_uav_pipeline(context_vk, state->image_layout,
1841 SHADER_DESC(cs_uav_clear_2d_float_code), WINED3D_SHADER_RESOURCE_TEXTURE_2D);
1842 state->uint_pipelines.image_2d = create_uav_pipeline(context_vk, state->image_layout,
1843 SHADER_DESC(cs_uav_clear_2d_uint_code), WINED3D_SHADER_RESOURCE_TEXTURE_2D);
1844 state->float_pipelines.image_2d_array = create_uav_pipeline(context_vk, state->image_layout,
1845 SHADER_DESC(cs_uav_clear_2d_array_float_code), WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY);
1846 state->uint_pipelines.image_2d_array = create_uav_pipeline(context_vk, state->image_layout,
1847 SHADER_DESC(cs_uav_clear_2d_array_uint_code), WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY);
1848 state->float_pipelines.image_3d = create_uav_pipeline(context_vk, state->image_layout,
1849 SHADER_DESC(cs_uav_clear_3d_float_code), WINED3D_SHADER_RESOURCE_TEXTURE_3D);
1850 state->uint_pipelines.image_3d = create_uav_pipeline(context_vk, state->image_layout,
1851 SHADER_DESC(cs_uav_clear_3d_uint_code), WINED3D_SHADER_RESOURCE_TEXTURE_3D);
1852 #undef SHADER_DESC
1854 state->buffer_group_size.x = 128;
1855 state->buffer_group_size.y = 1;
1856 state->buffer_group_size.z = 1;
1857 state->image_1d_group_size.x = 64;
1858 state->image_1d_group_size.y = 1;
1859 state->image_1d_group_size.z = 1;
1860 state->image_1d_array_group_size.x = 64;
1861 state->image_1d_array_group_size.y = 1;
1862 state->image_1d_array_group_size.z = 1;
1863 state->image_2d_group_size.x = 8;
1864 state->image_2d_group_size.y = 8;
1865 state->image_2d_group_size.z = 1;
1866 state->image_2d_array_group_size.x = 8;
1867 state->image_2d_array_group_size.y = 8;
1868 state->image_2d_array_group_size.z = 1;
1869 state->image_3d_group_size.x = 8;
1870 state->image_3d_group_size.y = 8;
1871 state->image_3d_group_size.z = 1;
1874 void wined3d_device_vk_uav_clear_state_cleanup(struct wined3d_device_vk *device_vk)
1876 struct wined3d_uav_clear_state_vk *state = &device_vk->uav_clear_state;
1877 const struct wined3d_vk_info *vk_info = &device_vk->vk_info;
1879 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.buffer, NULL));
1880 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.image_1d, NULL));
1881 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.image_1d_array, NULL));
1882 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.image_2d, NULL));
1883 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.image_2d_array, NULL));
1884 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.image_3d, NULL));
1886 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.buffer, NULL));
1887 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.image_1d, NULL));
1888 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.image_1d_array, NULL));
1889 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.image_2d, NULL));
1890 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.image_2d_array, NULL));
1891 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.image_3d, NULL));
1894 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk *view_vk,
1895 const struct wined3d_uvec4 *clear_value, struct wined3d_context_vk *context_vk, bool fp)
1897 struct wined3d_bo_address cb_source_address, cb_destination_address;
1898 const struct wined3d_format *view_format = view_vk->v.format;
1899 struct wined3d_view_desc *view_desc = &view_vk->v.desc;
1900 struct wined3d_uav_clear_constants_vk constants = {0};
1901 struct wined3d_device *device = context_vk->c.device;
1902 struct wined3d_shader_thread_group_size group_count;
1903 enum wined3d_format_id format_id = view_format->id;
1904 struct wined3d_uav_clear_pipelines_vk *pipelines;
1905 struct wined3d_texture_vk *texture_vk = NULL;
1906 struct wined3d_pipeline_layout_vk *layout;
1907 struct wined3d_uav_clear_state_vk *state;
1908 const struct wined3d_vk_info *vk_info;
1909 VkDescriptorImageInfo vk_image_info;
1910 struct wined3d_device_vk *device_vk;
1911 VkDescriptorBufferInfo buffer_info;
1912 struct wined3d_resource *resource;
1913 VkCommandBuffer vk_command_buffer;
1914 struct wined3d_bo_vk constants_bo;
1915 VkWriteDescriptorSet vk_writes[2];
1916 VkBufferView vk_buffer_view;
1917 VkMemoryBarrier vk_barrier;
1918 VkPipeline vk_pipeline;
1919 DWORD uav_location;
1920 unsigned int level;
1921 bool is_array;
1922 VkResult vr;
1924 device_vk = wined3d_device_vk(device);
1925 state = &device_vk->uav_clear_state;
1926 pipelines = fp ? &state->float_pipelines : &state->uint_pipelines;
1928 resource = view_vk->v.resource;
1929 is_array = view_desc->flags & WINED3D_VIEW_TEXTURE_ARRAY;
1931 switch (resource->type)
1933 case WINED3D_RTYPE_BUFFER:
1934 vk_pipeline = pipelines->buffer;
1935 group_count = state->buffer_group_size;
1936 break;
1937 case WINED3D_RTYPE_TEXTURE_1D:
1938 if (is_array)
1940 vk_pipeline = pipelines->image_1d_array;
1941 group_count = state->image_1d_array_group_size;
1943 else
1945 vk_pipeline = pipelines->image_1d;
1946 group_count = state->image_1d_group_size;
1948 break;
1949 case WINED3D_RTYPE_TEXTURE_2D:
1950 if (is_array)
1952 vk_pipeline = pipelines->image_2d_array;
1953 group_count = state->image_2d_array_group_size;
1955 else
1957 vk_pipeline = pipelines->image_2d;
1958 group_count = state->image_2d_group_size;
1960 break;
1961 case WINED3D_RTYPE_TEXTURE_3D:
1962 vk_pipeline = pipelines->image_3d;
1963 group_count = state->image_3d_group_size;
1964 break;
1966 default:
1967 ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(resource->type));
1968 return;
1971 if (vk_pipeline == VK_NULL_HANDLE)
1973 ERR("Pipeline was not correctly initialized.\n");
1974 return;
1977 vk_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
1978 vk_writes[0].pNext = NULL;
1979 vk_writes[0].dstBinding = 1;
1980 vk_writes[0].dstArrayElement = 0;
1981 vk_writes[0].descriptorCount = 1;
1982 vk_writes[0].pImageInfo = NULL;
1983 vk_writes[0].pTexelBufferView = &vk_buffer_view;
1984 vk_writes[0].pImageInfo = &vk_image_info;
1986 if (resource->type == WINED3D_RTYPE_BUFFER)
1988 struct wined3d_buffer *buffer = buffer_from_resource(resource);
1990 uav_location = WINED3D_LOCATION_BUFFER;
1991 layout = state->buffer_layout;
1992 vk_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
1994 if (buffer->structure_byte_stride)
1995 constants.extent.width = view_desc->u.buffer.count * buffer->structure_byte_stride / 4;
1996 else
1997 constants.extent.width = view_desc->u.buffer.count;
1998 constants.extent.height = 1;
2000 else
2002 texture_vk = wined3d_texture_vk(wined3d_texture_from_resource(resource));
2004 uav_location = WINED3D_LOCATION_TEXTURE_RGB;
2005 layout = state->image_layout;
2006 vk_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
2008 level = view_desc->u.texture.level_idx;
2009 constants.extent.width = wined3d_texture_get_level_width(&texture_vk->t, level);
2010 constants.extent.height = wined3d_texture_get_level_height(&texture_vk->t, level);
2011 group_count.z = (view_desc->u.texture.layer_count + group_count.z - 1) / group_count.z;
2014 group_count.x = (constants.extent.width + group_count.x - 1) / group_count.x;
2015 group_count.y = (constants.extent.height + group_count.y - 1) / group_count.y;
2017 constants.color.uint32[0] = clear_value->x;
2018 constants.color.uint32[1] = clear_value->y;
2019 constants.color.uint32[2] = clear_value->z;
2020 constants.color.uint32[3] = clear_value->w;
2022 if (!fp)
2024 /* Make sure values are truncated, not saturated to some maximum value. */
2025 constants.color.uint32[0] &= wined3d_mask_from_size(view_format->red_size);
2026 constants.color.uint32[1] &= wined3d_mask_from_size(view_format->green_size);
2027 constants.color.uint32[2] &= wined3d_mask_from_size(view_format->blue_size);
2028 constants.color.uint32[3] &= wined3d_mask_from_size(view_format->alpha_size);
2030 if (view_format->id == WINED3DFMT_R11G11B10_FLOAT)
2032 constants.color.uint32[0] |= constants.color.uint32[1] << 11;
2033 constants.color.uint32[0] |= constants.color.uint32[2] << 22;
2034 format_id = WINED3DFMT_R32_UINT;
2036 else
2038 format_id = wined3d_get_typed_format_id(context_vk->c.device->adapter, view_format,
2039 WINED3D_CHANNEL_TYPE_UINT);
2043 if (format_id == WINED3DFMT_UNKNOWN)
2045 ERR("Unsupported format %s.\n", debug_d3dformat(view_format->id));
2046 return;
2049 wined3d_view_load_location(resource, view_desc, &context_vk->c, uav_location);
2050 wined3d_unordered_access_view_invalidate_location(&view_vk->v, ~uav_location);
2052 if (resource->type == WINED3D_RTYPE_BUFFER)
2054 if (format_id == view_format->id)
2055 vk_buffer_view = view_vk->view_vk.u.vk_buffer_view;
2056 else
2058 vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, view_desc,
2059 wined3d_buffer_vk(buffer_from_resource(resource)), wined3d_format_vk(
2060 wined3d_get_format(context_vk->c.device->adapter, format_id, WINED3D_BIND_UNORDERED_ACCESS)));
2061 if (vk_buffer_view == VK_NULL_HANDLE)
2062 return;
2065 else
2067 if (format_id == view_format->id)
2069 vk_image_info = view_vk->view_vk.u.vk_image_info;
2070 if (!vk_image_info.imageView)
2072 const VkDescriptorImageInfo *default_info;
2073 if (!(default_info = wined3d_texture_vk_get_default_image_info(texture_vk, context_vk)))
2074 return;
2075 vk_image_info = *default_info;
2078 else
2080 vk_image_info.sampler = VK_NULL_HANDLE;
2081 vk_image_info.imageLayout = texture_vk->layout;
2082 vk_image_info.imageView = wined3d_view_vk_create_vk_image_view(context_vk, view_desc, texture_vk,
2083 wined3d_format_vk(wined3d_get_format(context_vk->c.device->adapter, format_id,
2084 WINED3D_BIND_UNORDERED_ACCESS)),
2085 COLOR_FIXUP_IDENTITY, false);
2087 if (vk_image_info.imageView == VK_NULL_HANDLE)
2088 return;
2092 vk_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
2093 vk_writes[1].pNext = NULL;
2094 vk_writes[1].dstBinding = 0;
2095 vk_writes[1].dstArrayElement = 0;
2096 vk_writes[1].descriptorCount = 1;
2097 vk_writes[1].pImageInfo = NULL;
2098 vk_writes[1].pTexelBufferView = NULL;
2099 vk_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
2100 vk_writes[1].pBufferInfo = &buffer_info;
2102 if (!wined3d_context_vk_create_bo(context_vk, sizeof(constants), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
2103 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &constants_bo))
2105 ERR("Failed to create constants BO.\n");
2106 goto out;
2109 cb_source_address.buffer_object = NULL;
2110 cb_source_address.addr = (BYTE *)&constants;
2111 cb_destination_address.buffer_object = &constants_bo.b;
2112 cb_destination_address.addr = 0;
2114 adapter_vk_copy_bo_address(&context_vk->c, &cb_destination_address, &cb_source_address, sizeof(constants));
2116 buffer_info.buffer = constants_bo.vk_buffer;
2117 buffer_info.range = constants_bo.size;
2118 buffer_info.offset = constants_bo.b.buffer_offset;
2120 vk_info = context_vk->vk_info;
2122 vr = wined3d_context_vk_create_vk_descriptor_set(context_vk, layout->vk_set_layout, &vk_writes[0].dstSet);
2123 if (vr != VK_SUCCESS)
2125 ERR("Failed to create descriptor set.\n");
2126 wined3d_context_vk_destroy_bo(context_vk, &constants_bo);
2127 goto out;
2130 vk_writes[1].dstSet = vk_writes[0].dstSet;
2132 VK_CALL(vkUpdateDescriptorSets(device_vk->vk_device, 2, vk_writes, 0, NULL));
2134 vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
2135 wined3d_context_vk_end_current_render_pass(context_vk);
2137 wined3d_context_vk_reference_unordered_access_view(context_vk, view_vk);
2138 wined3d_context_vk_reference_bo(context_vk, &constants_bo);
2139 wined3d_context_vk_destroy_bo(context_vk, &constants_bo);
2141 vk_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
2142 vk_barrier.pNext = NULL;
2143 vk_barrier.srcAccessMask = vk_access_mask_from_bind_flags(resource->bind_flags);
2144 vk_barrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
2146 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer,
2147 vk_pipeline_stage_mask_from_bind_flags(resource->bind_flags),
2148 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
2149 0, 1, &vk_barrier, 0, NULL, 0, NULL));
2150 VK_CALL(vkCmdBindPipeline(vk_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline));
2151 VK_CALL(vkCmdBindDescriptorSets(vk_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
2152 layout->vk_pipeline_layout, 0, 1, &vk_writes[0].dstSet, 0, NULL));
2153 VK_CALL(vkCmdDispatch(vk_command_buffer, group_count.x, group_count.y, group_count.z));
2155 vk_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
2156 vk_barrier.dstAccessMask = vk_access_mask_from_bind_flags(resource->bind_flags);
2158 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer,
2159 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
2160 vk_pipeline_stage_mask_from_bind_flags(resource->bind_flags),
2161 0, 1, &vk_barrier, 0, NULL, 0, NULL));
2163 context_invalidate_compute_state(&context_vk->c, STATE_COMPUTE_SHADER);
2165 out:
2166 if (format_id != view_format->id)
2168 if (resource->type == WINED3D_RTYPE_BUFFER)
2169 wined3d_context_vk_destroy_vk_buffer_view(context_vk, vk_buffer_view, view_vk->view_vk.command_buffer_id);
2170 else
2171 wined3d_context_vk_destroy_vk_image_view(context_vk, vk_image_info.imageView,
2172 view_vk->view_vk.command_buffer_id);
2176 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *uav_vk,
2177 struct wined3d_context_vk *context_vk)
2179 const struct wined3d_format_vk *view_format_vk = wined3d_format_vk(uav_vk->v.format);
2180 const struct wined3d_view_desc *desc = &uav_vk->v.desc;
2181 struct wined3d_resource *resource = uav_vk->v.resource;
2182 struct wined3d_view_vk *view_vk = &uav_vk->view_vk;
2183 struct wined3d_buffer_vk *buffer_vk;
2184 VkBufferView vk_buffer_view;
2186 buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
2187 wined3d_context_vk_destroy_vk_buffer_view(context_vk, view_vk->u.vk_buffer_view, view_vk->command_buffer_id);
2188 if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, view_format_vk)))
2190 view_vk->u.vk_buffer_view = vk_buffer_view;
2191 view_vk->bo_user.valid = true;
2195 static void wined3d_unordered_access_view_vk_cs_init(void *object)
2197 struct wined3d_unordered_access_view_vk *uav_vk = object;
2198 struct wined3d_view_vk *view_vk = &uav_vk->view_vk;
2199 struct wined3d_view_desc *desc = &uav_vk->v.desc;
2200 const struct wined3d_format_vk *format_vk;
2201 const struct wined3d_vk_info *vk_info;
2202 struct wined3d_texture_vk *texture_vk;
2203 struct wined3d_context_vk *context_vk;
2204 struct wined3d_device_vk *device_vk;
2205 struct wined3d_buffer_vk *buffer_vk;
2206 VkBufferViewCreateInfo create_info;
2207 struct wined3d_resource *resource;
2208 VkBufferView vk_buffer_view;
2209 uint32_t default_flags = 0;
2210 VkImageView vk_image_view;
2211 VkResult vr;
2213 TRACE("uav_vk %p.\n", uav_vk);
2215 resource = uav_vk->v.resource;
2216 device_vk = wined3d_device_vk(resource->device);
2217 format_vk = wined3d_format_vk(uav_vk->v.format);
2219 if (resource->type == WINED3D_RTYPE_BUFFER)
2221 buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
2223 context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
2224 vk_info = context_vk->vk_info;
2226 if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, format_vk)))
2228 struct wined3d_bo_vk *bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
2230 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
2232 uav_vk->view_vk.u.vk_buffer_view = vk_buffer_view;
2233 uav_vk->view_vk.bo_user.valid = true;
2234 list_add_head(&bo->b.users, &view_vk->bo_user.entry);
2237 if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
2239 if (!wined3d_context_vk_create_bo(context_vk, sizeof(uint32_t), VK_BUFFER_USAGE_TRANSFER_SRC_BIT
2240 | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,
2241 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &uav_vk->counter_bo))
2243 ERR("Failed to create counter bo.\n");
2244 context_release(&context_vk->c);
2246 return;
2249 wined3d_context_vk_end_current_render_pass(context_vk);
2250 VK_CALL(vkCmdFillBuffer(wined3d_context_vk_get_command_buffer(context_vk),
2251 uav_vk->counter_bo.vk_buffer, uav_vk->counter_bo.b.buffer_offset, sizeof(uint32_t), 0));
2252 wined3d_context_vk_reference_bo(context_vk, &uav_vk->counter_bo);
2254 create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
2255 create_info.pNext = NULL;
2256 create_info.flags = 0;
2257 create_info.buffer = uav_vk->counter_bo.vk_buffer;
2258 create_info.format = VK_FORMAT_R32_UINT;
2259 create_info.offset = uav_vk->counter_bo.b.buffer_offset;
2260 create_info.range = sizeof(uint32_t);
2261 if ((vr = VK_CALL(vkCreateBufferView(device_vk->vk_device,
2262 &create_info, NULL, &uav_vk->vk_counter_view))) < 0)
2264 ERR("Failed to create counter buffer view, vr %s.\n", wined3d_debug_vkresult(vr));
2266 else
2268 TRACE("Created counter buffer view 0x%s.\n", wine_dbgstr_longlong(uav_vk->vk_counter_view));
2270 uav_vk->v.counter_bo = &uav_vk->counter_bo.b;
2274 context_release(&context_vk->c);
2276 return;
2279 texture_vk = wined3d_texture_vk(texture_from_resource(resource));
2281 if (texture_vk->t.layer_count > 1)
2282 default_flags |= WINED3D_VIEW_TEXTURE_ARRAY;
2284 if (resource->format->id == format_vk->f.id && desc->flags == default_flags
2285 && !desc->u.texture.level_idx && desc->u.texture.level_count == texture_vk->t.level_count
2286 && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture_vk->t.layer_count
2287 && !(resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL) && resource->type != WINED3D_RTYPE_TEXTURE_3D)
2289 TRACE("Creating identity unordered access view.\n");
2290 return;
2293 if (texture_vk->t.swapchain && texture_vk->t.swapchain->state.desc.backbuffer_count > 1)
2294 FIXME("Swapchain unordered access views not supported.\n");
2296 context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
2297 vk_image_view = wined3d_view_vk_create_vk_image_view(context_vk, desc,
2298 texture_vk, format_vk, format_vk->f.color_fixup, false);
2299 context_release(&context_vk->c);
2301 if (!vk_image_view)
2302 return;
2304 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view));
2306 view_vk->u.vk_image_info.imageView = vk_image_view;
2307 view_vk->u.vk_image_info.sampler = VK_NULL_HANDLE;
2308 view_vk->u.vk_image_info.imageLayout = texture_vk->layout;
2311 HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk,
2312 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
2313 void *parent, const struct wined3d_parent_ops *parent_ops)
2315 HRESULT hr;
2317 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
2318 view_vk, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
2320 if (FAILED(hr = wined3d_unordered_access_view_init(&view_vk->v, desc, resource, parent, parent_ops)))
2321 return hr;
2323 list_init(&view_vk->view_vk.bo_user.entry);
2324 wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_vk_cs_init, view_vk);
2326 return hr;
2329 HRESULT CDECL wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2330 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2331 struct wined3d_unordered_access_view **view)
2333 const struct wined3d_adapter_ops *adapter_ops;
2335 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2336 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
2338 adapter_ops = resource->device->adapter->adapter_ops;
2339 return adapter_ops->adapter_create_unordered_access_view(desc, resource, parent, parent_ops, view);