1 The Wine team is proud to announce that the stable release Wine 7.0
4 This release represents a year of development effort and over 9,100
5 individual changes. It contains a large number of improvements that
6 are listed in the release notes below. The areas of major changes are:
8 - Most modules converted to PE format.
9 - Better theming support, with a bundled theme for a more modern look.
10 - Vastly improved HID stack and joystick support.
11 - New WoW64 architecture.
13 The source is available from the following locations:
15 https://dl.winehq.org/wine/source/7.0/wine-7.0.tar.xz
16 http://mirrors.ibiblio.org/wine/source/7.0/wine-7.0.tar.xz
18 Binary packages for various distributions will be available from:
20 https://www.winehq.org/download
22 You will find documentation on https://www.winehq.org/documentation
24 You can also get the current source directly from the git
25 repository. Check https://www.winehq.org/git for details.
27 Wine is available thanks to the work of many people. See the file
28 AUTHORS in the distribution for the complete list.
30 ----------------------------------------------------------------
32 What's new in Wine 7.0
33 ======================
37 - With a few exceptions, all modules can be built in PE format. The goal is to
38 convert the remaining modules after 7.0.
40 - For PE modules with an associated Unix library, the interface between the PE
41 part and the Unix part goes through a standard NT system call. This enables
42 hiding the Unix code from Windows debuggers, and switching the thread
43 register on platforms that require it.
45 - Builtin dlls are only loaded if there is a corresponding PE file on disk,
46 either a real binary or a fake PE module. This ensures that the application
47 always sees a valid PE file mapping. It can be disabled through the
48 WINEBOOTSTRAPMODE environment variable, used at prefix creation time.
53 - The 64-bit Windows-on-Windows (WoW64) architecture is implemented, and
54 supports running a 32-bit Windows application inside a 64-bit Unix host
55 process, using thunks to map 32-bit NT system calls to the 64-bit NTDLL.
57 - WoW64 thunks are implemented for most Unix libraries, enabling a 32-bit PE
58 module to call a 64-bit Unix library. Once the remaining modules are
59 converted to PE, this will make it possible to run 32-bit applications
60 without installing 32-bit Unix libraries.
65 - A "Light" theme is included in Wine, with the color variants "Blue" and
66 "Classic Blue". It can be enabled through WineCfg.
68 - All the Common Controls support theming, and automatically refresh on theme
71 - All the builtin applications support theming, as well as High DPI rendering.
76 - There's a new Win32u library implementing the kernel side of graphics and
77 window management support. Large portions of the GDI32 and USER32 libraries
78 are converted to use this new library. This work will continue after 7.0, and
79 the graphics drivers (winex11.drv, winemac.drv, etc.) will be migrated to
82 - The Vulkan driver supports up to version 1.2.201 of the Vulkan spec.
84 - Hit-testing stroked geometries using the Direct2D API is implemented.
86 - Some initial support for Direct2D effects (using the ID2D1Effect interface)
89 - The Direct2D API supports the ID2D1MultiThread interface.
91 - WindowsCodecs supports decoding images in WMP (Windows Media Photo) format,
92 as well as encoding images to the DDS (DirectDraw Surface) format.
94 - WindowsCodecs no longer supports encoding images to macOS ICNS format. This
95 is not supported on Windows, and was no longer used by Wine either.
100 - Various improvements have been made to the Vulkan renderer for the Wine
101 Direct3D implementation. In most cases, for Direct3D 10 and 11 applications
102 the Vulkan renderer should be about on-par with the older OpenGL renderer in
103 Wine 7.0. Like in Wine 6.0, the Vulkan renderer can be enabled by setting the
104 Direct3D "renderer" registry setting to "vulkan".
106 - The following Direct3D 10 and 11 features are implemented:
107 - Deferred device contexts.
108 - Device context state objects, and switching between them.
109 - Constant buffer offsetting.
110 - Resolving typeless multi-sample resources.
111 - Clearing unordered-access views of texture resources. When using the OpenGL
112 renderer, this requires the GL_ARB_clear_texture OpenGL extension.
113 - Resource copies between resources with "block-compatible" formats, like for
114 example DXGI_FORMAT_BC3_TYPELESS and DXGI_FORMAT_R32G32B32A32_TYPELESS.
115 - Clearing layered render-target views.
117 - Support for multiple displays ("multi-head") is implemented. In practice,
118 this tends to mean the ability to choose which monitor a Direct3D application
119 will use for full-screen mode. Note that this depends on the underlying
120 display drivers to accurately report the attached displays. For Wine's X11
121 driver, that requires proper support for version 1.4 or later of the X RandR
124 - Display gamma adjustment using the DXGI API is implemented. This is sometimes
125 used by Direct3D 10 and 11 applications to adjust screen "brightness".
127 - Direct3D 12 supports version 1.1 root signatures.
129 - When the VK_EXT_host_query_reset Vulkan extension is available, query
130 handling in the Vulkan renderer is slightly more efficient.
132 - Retrieving swapchain present counts using the DXGI API is implemented.
134 - A fallback path using GDI is added for swapchain presentation. This is used
135 in cases where OpenGL or Vulkan can't be used to present the swapchain, for
136 example when presenting to a window of a different process. This path is much
137 slower, but is often sufficient for some common use cases, like for example
138 applications using the Chromium Embedded Framework ("CEF") with cross-process
141 - The "precise" shader instruction modifier is respected when using the GLSL
144 - The DirectDraw API supports 3D rendering to system memory surfaces when using
145 software device types like the "RGB", "MMX", and "Ramp" devices.
147 - The following additional graphics cards are recognized by the Direct3D
148 graphics card database:
149 - AMD Radeon RX 5500M
150 - AMD Radeon RX 6800/6800 XT/6900 XT
152 - Intel UHD Graphics 630
155 - The following HKEY_CURRENT_USER\Software\Wine\Direct3D key is removed:
157 This setting was deprecated in favor of the "shader_backend" setting in
158 Wine 5.0, and has been removed in this release.
163 - The support for version 10 of the D3DX effects framework is much improved.
165 - D3DX 10 supports the Windows Media Photo (JPEG XR) image file format.
167 - Various D3DX10 texture creation functions (D3DX10CreateTextureFromMemory()
168 and variants) are implemented.
170 - A partial implementation of the ID3DX10Sprite interface is added.
172 - A partial implementation of the ID3DX10Font interface is added.
177 - The DirectShow and Media Foundation GStreamer glue is unified into a single
178 backend, making it easier to implement new media decoding APIs.
180 - The Windows Media asynchronous and synchronous reader objects are implemented
181 based on the WineGStreamer backend. Like other multimedia decoding libraries,
182 they require a functioning GStreamer installation.
184 - The Media Foundation support is more complete, with notably:
185 - Basic functionality of IMFPMediaPlayer, media item properties, support for
186 audio and video tracks.
187 - Support for sample allocator in the Source Reader.
188 - Improved EVR sink integration with presenter and mixer.
189 - Improved SAR rendering buffer behavior.
190 - Video sample allocator, with support for d3d9, d3d11, and system memory
192 - Further improvements to EVR's presenter and mixer implementation.
193 - D3D11 frame output for IMFMediaEngine.
194 - Improvements to generic media source implementation in WineGStreamer to
195 support stopped and paused states, refined output type configuration.
197 - The QuickTime decoder library (wineqtdecoder) is removed. GStreamer is
198 required for all built-in multimedia codecs also on macOS.
203 - The HID (Human Interface Device) stack implementation is more complete. This
204 includes HID descriptor and report parsers, report processing, as well as HID
207 - The winebus.sys driver backends are improved, to better describe the devices
208 into HID reports when pass-through is not possible, and to add standard
209 Physical Interface Device reports to expose force-feedback capabilities over
212 - There's a new DirectInput joystick backend using the improved HID stack to
213 communicate with winebus.sys and host devices. This backend supports
214 force-feedback effects using the standard HID Physical Interface Device
215 reports, and is also compatible with pass-through HID device which implement
216 it. The SDL and evdev winebus.sys Linux backends are also supported as they
217 implement it too. This replaces and deprecates the legacy Linux js and evdev,
218 and macOS IOHID backends.
220 - The joystick control panel is improved, as well as the interaction with
221 XInput-compatible devices. For such devices the joystick control panel can be
222 used to force DInput as the primary interface instead of XInput. This
223 translates to the "<joystick name>"="override" (REG_SZ) registry value in
224 HKCU\Software\Wine\AppDefaults\<app.exe>\DirectInput (or
225 HKCU\Software\Wine\DirectInput for prefix-wide setting).
227 - The WinMM joystick support is implemented using DInput instead of Linux evdev
228 or macOS IOHID, and the old joystick driver (winejoystick.drv) is removed.
230 - Many tests are added to the DInput module, using a virtual HID device to not
231 require a physical device anymore. The code is extensively and automatically
232 tested, including force-feedback effects with HID input / output report
238 - Arabic shaping is implemented in DirectWrite, currently enabled for Arabic
241 - The Font Set object is implemented in DirectWrite.
243 - The TextHost interface is properly implemented in RichEdit.
248 - The Mono engine is updated to version 7.0.0, with the following changes:
249 - IDispatch interface supported on COM Callable Wrappers.
250 - Improved support for SafeArray marshaling.
251 - Many other marshaling and COM interop improvements.
252 - Code imports from .NET Core: System.Drawing.Printing,
253 System.Security.Principal, WindowsFormsApplicationBase, parts of
254 Microsoft.VisualBasic.Interaction
255 - WMA and WMV support in FNA using mfplat.
256 - Debug symbols available separately in PDB form.
257 - Old VBNC compiler for Visual Basic .NET replaced with the VBC compiler from
259 - Mono's JIT compiler generates code compatible with 64-bit macOS.
260 - WPF built with support for media controls.
261 - A replacement for the Managed DirectX API is included.
262 - Fixes for various bugs that prevented most WPF applications from working.
265 *** Internationalization
267 - Unicode character tables are based on version 14.0.0 of the Unicode Standard.
269 - The timezone data is updated, based on the information from the Olson and
270 Unicode CLDR databases.
272 - Codepages 720 (Arabic, Farsi and Urdu) and 20949 (Korean Wansung) are
275 - The sr-Latn-RS locale is supported.
280 - Launching applications with the 'wine' executable invokes start.exe for any
281 unrecognized binary. This means that file associations work also from the
282 Unix command line, e.g. 'wine foo.msi'.
284 - The low-level NtAlertThreadByThreadId / NtWaitForAlertByThreadId
285 synchronization mechanism (roughly equivalent to Linux futexes) is supported,
286 and used to implement the higher-level synchronization primitives.
288 - NT debug objects are implemented and used by the kernel debugger functions.
290 - The dynamic registry keys for performance data are implemented.
295 - There's a full math library implementation in the C runtime, mostly imported
296 from the Musl C library. The Unix math library is no longer used.
298 - The floating point environment functions are supported properly on all CPU
302 *** Internet and networking
304 - IE11 compatibility mode is improved and used by default for
305 standard-compliant HTML documents.
307 - JScript EcmaScript compliant mode supports 'let' statements, Map object,
308 object freezing, object sealing and mutable prototype chains.
310 - Gecko add-on MSI packages are installed into the prefix on demand, instead of
311 during prefix update, to make updates faster and reduce disk space usage.
313 - The DTLS communication protocol is supported.
315 - The NSI device (Network Store Interface) is implemented, and used to provide
316 higher-level network services in IpHlpAPI.
318 - The Windows Sockets support is reimplemented to go through NTDLL and the Afd
319 device, following the Windows architecture.
321 - The various network database files (/etc/protocols, /etc/networks, etc.) are
322 provided and installed in the prefix. The equivalent Unix databases are no
323 longer used for network queries.
326 *** Alternative platforms
328 - The new Apple Silicon Macs are supported, including running x86-64 binaries
331 - GnuTLS is required on macOS for BCrypt and Secur32 support; the
332 macOS-specific backend implementations have been removed.
334 - 32-bit ARM binaries are built in Thumb-2 mode, like on Windows.
336 - The preloader is also used on 32-bit ARM, for a more compatible address space
339 - Stack unwinding is implemented on 32-bit ARM.
341 - More low-level system information queries like memory and battery status are
342 supported on FreeBSD.
345 *** Builtin applications
347 - The REG registry tool supports operating on either the 32- or 64-bit view of
350 - The REG registry tool supports copying registry keys.
352 - The WineDump tool supports dumping Windows Metafiles, and shows more detailed
353 information for CodeView records.
355 - The Wine Debugger (winedbg) supports debugging a 32-bit target process from
359 *** Development tools
361 - The IDL compiler (widl) supports loading type libraries embedded inside PE
364 - The IDL compiler searches for type libraries in the per-platform library
365 search path instead of the include search path.
367 - The IDL compiler supports many more WinRT-specific constructs and attributes.
370 *** Build infrastructure
372 - All libraries are installed in architecture-specific directories, using names
373 like 'i386-windows' for PE binaries, and 'x86_64-unix' for the Unix
374 libraries. This enables supporting multiple architectures with a single Wine
375 installation, as well as Winelib cross-compilation.
377 - Static (.a) import libraries are used on all platforms. Wine no longer
378 generates the old-style .def libraries, though they are still supported for
379 backwards compatibility.
381 - The option to prefer a native DLL by default is specified through a flag in
382 the PE header, which can be set by passing the '--prefer-native option' to
383 winebuild. The previous method, handling DLL_WINE_PREATTACH in DllMain, is no
386 - The Dwarf debugging format is supported up to version 4. The Wine libraries
387 are built with version 4 by default.
389 - Unique build identifiers can be stored in the binaries by passing the
390 '--enable-build-id' option to configure.
392 - The Clang compiler in MSVC mode is supported.
397 - The Shell Folder naming is converted to use the Windows Vista+ scheme; for
398 instance 'My Documents' becomes 'Documents', and most things are saved under
399 the 'AppData' directory.
401 - The OpenCL library wrapper supports versions up to OpenCL 1.2.
403 - Paper forms are supported in various sizes in the WinSpool printer driver.
405 - There is initial support for MSDASQL, a Microsoft OLE DB provider for ODBC
409 *** External dependencies
411 - The following libraries are bundled in the source tree and built as PE
412 libraries, so they are no longer required at the Unix level:
425 - The libraries above can still be imported as external libraries instead of
426 using the bundled copy, provided that they are available in PE format. This
427 behavior is requested with the '--with-system-dllpath' configure option,
428 which specifies the Unix search path for such dependencies.
430 - Direct3D 12 support now requires version 1.2 or later of the vkd3d library.
431 Version 1.2 or later of the related vkd3d-shader library was already required
432 by Wine 6.0 for translation of Direct3D shader to SPIR-V in the Vulkan
433 renderer for the Direct3D implementation.
435 - The deprecated HAL library is no longer supported or needed.
437 - The macOS QuickTime library is no longer used.