msxml3: Test that IXMLHTTPRequest doesn't support IDispatchEx.
[wine.git] / dlls / ddraw / viewport.c
blob7dd1b5e0c13bfc498293f28c7ea5196f0175473f
1 /* Direct3D Viewport
2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29 /*****************************************************************************
30 * Helper functions
31 *****************************************************************************/
33 /*****************************************************************************
34 * viewport_activate
36 * activates the viewport using IDirect3DDevice7::SetViewport
38 *****************************************************************************/
39 void viewport_activate(IDirect3DViewportImpl *This, BOOL ignore_lights)
41 D3DVIEWPORT7 vp;
43 if (!ignore_lights)
45 IDirect3DLightImpl *light;
47 /* Activate all the lights associated with this context */
48 LIST_FOR_EACH_ENTRY(light, &This->light_list, IDirect3DLightImpl, entry)
50 light_activate(light);
54 /* And copy the values in the structure used by the device */
55 if (This->use_vp2)
57 vp.dwX = This->viewports.vp2.dwX;
58 vp.dwY = This->viewports.vp2.dwY;
59 vp.dwHeight = This->viewports.vp2.dwHeight;
60 vp.dwWidth = This->viewports.vp2.dwWidth;
61 vp.dvMinZ = This->viewports.vp2.dvMinZ;
62 vp.dvMaxZ = This->viewports.vp2.dvMaxZ;
64 else
66 vp.dwX = This->viewports.vp1.dwX;
67 vp.dwY = This->viewports.vp1.dwY;
68 vp.dwHeight = This->viewports.vp1.dwHeight;
69 vp.dwWidth = This->viewports.vp1.dwWidth;
70 vp.dvMinZ = This->viewports.vp1.dvMinZ;
71 vp.dvMaxZ = This->viewports.vp1.dvMaxZ;
74 /* And also set the viewport */
75 IDirect3DDevice7_SetViewport(&This->active_device->IDirect3DDevice7_iface, &vp);
78 /*****************************************************************************
79 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
81 * Writes viewport information to TRACE
83 *****************************************************************************/
84 static void _dump_D3DVIEWPORT(const D3DVIEWPORT *lpvp)
86 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
87 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
88 TRACE(" - dwWidth = %d dwHeight = %d\n",
89 lpvp->dwWidth, lpvp->dwHeight);
90 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
91 lpvp->dvScaleX, lpvp->dvScaleY);
92 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
93 lpvp->dvMaxX, lpvp->dvMaxY);
94 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
95 lpvp->dvMinZ, lpvp->dvMaxZ);
98 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2 *lpvp)
100 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
101 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
102 TRACE(" - dwWidth = %d dwHeight = %d\n",
103 lpvp->dwWidth, lpvp->dwHeight);
104 TRACE(" - dvClipX = %f dvClipY = %f\n",
105 lpvp->dvClipX, lpvp->dvClipY);
106 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
107 lpvp->dvClipWidth, lpvp->dvClipHeight);
108 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
109 lpvp->dvMinZ, lpvp->dvMaxZ);
112 static inline IDirect3DViewportImpl *impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
114 return CONTAINING_RECORD(iface, IDirect3DViewportImpl, IDirect3DViewport3_iface);
117 /*****************************************************************************
118 * IUnknown Methods.
119 *****************************************************************************/
121 /*****************************************************************************
122 * IDirect3DViewport3::QueryInterface
124 * A normal QueryInterface. Can query all interface versions and the
125 * IUnknown interface. The VTables of the different versions
126 * are equal
128 * Params:
129 * refiid: Interface id queried for
130 * obj: Address to write the interface pointer to
132 * Returns:
133 * S_OK on success.
134 * E_NOINTERFACE if the requested interface wasn't found
136 *****************************************************************************/
137 static HRESULT WINAPI IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3 *iface, REFIID riid, void **object)
139 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
141 if (IsEqualGUID(&IID_IDirect3DViewport3, riid)
142 || IsEqualGUID(&IID_IDirect3DViewport2, riid)
143 || IsEqualGUID(&IID_IDirect3DViewport, riid)
144 || IsEqualGUID(&IID_IUnknown, riid))
146 IDirect3DViewport3_AddRef(iface);
147 *object = iface;
148 return S_OK;
151 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
153 *object = NULL;
154 return E_NOINTERFACE;
157 /*****************************************************************************
158 * IDirect3DViewport3::AddRef
160 * Increases the refcount.
162 * Returns:
163 * The new refcount
165 *****************************************************************************/
166 static ULONG WINAPI
167 IDirect3DViewportImpl_AddRef(IDirect3DViewport3 *iface)
169 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
170 ULONG ref = InterlockedIncrement(&This->ref);
172 TRACE("%p increasing refcount to %u.\n", This, ref);
174 return ref;
177 /*****************************************************************************
178 * IDirect3DViewport3::Release
180 * Reduces the refcount. If it falls to 0, the interface is released
182 * Returns:
183 * The new refcount
185 *****************************************************************************/
186 static ULONG WINAPI
187 IDirect3DViewportImpl_Release(IDirect3DViewport3 *iface)
189 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
190 ULONG ref = InterlockedDecrement(&This->ref);
192 TRACE("%p decreasing refcount to %u.\n", This, ref);
194 if (!ref) {
195 HeapFree(GetProcessHeap(), 0, This);
196 return 0;
198 return ref;
201 /*****************************************************************************
202 * IDirect3DViewport Methods.
203 *****************************************************************************/
205 /*****************************************************************************
206 * IDirect3DViewport3::Initialize
208 * No-op initialization.
210 * Params:
211 * Direct3D: The direct3D device this viewport is assigned to
213 * Returns:
214 * DDERR_ALREADYINITIALIZED
216 *****************************************************************************/
217 static HRESULT WINAPI
218 IDirect3DViewportImpl_Initialize(IDirect3DViewport3 *iface,
219 IDirect3D *Direct3D)
221 TRACE("iface %p, d3d %p.\n", iface, Direct3D);
223 return DDERR_ALREADYINITIALIZED;
226 /*****************************************************************************
227 * IDirect3DViewport3::GetViewport
229 * Returns the viewport data assigned to this viewport interface
231 * Params:
232 * Data: Address to store the data
234 * Returns:
235 * D3D_OK on success
236 * DDERR_INVALIDPARAMS if Data is NULL
238 *****************************************************************************/
239 static HRESULT WINAPI
240 IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface,
241 D3DVIEWPORT *lpData)
243 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
244 DWORD dwSize;
246 TRACE("iface %p, data %p.\n", iface, lpData);
248 EnterCriticalSection(&ddraw_cs);
249 dwSize = lpData->dwSize;
250 memset(lpData, 0, dwSize);
251 if (!This->use_vp2)
252 memcpy(lpData, &(This->viewports.vp1), dwSize);
253 else {
254 D3DVIEWPORT vp1;
255 vp1.dwSize = sizeof(vp1);
256 vp1.dwX = This->viewports.vp2.dwX;
257 vp1.dwY = This->viewports.vp2.dwY;
258 vp1.dwWidth = This->viewports.vp2.dwWidth;
259 vp1.dwHeight = This->viewports.vp2.dwHeight;
260 vp1.dvMaxX = 0.0;
261 vp1.dvMaxY = 0.0;
262 vp1.dvScaleX = 0.0;
263 vp1.dvScaleY = 0.0;
264 vp1.dvMinZ = This->viewports.vp2.dvMinZ;
265 vp1.dvMaxZ = This->viewports.vp2.dvMaxZ;
266 memcpy(lpData, &vp1, dwSize);
269 if (TRACE_ON(ddraw))
271 TRACE(" returning D3DVIEWPORT :\n");
272 _dump_D3DVIEWPORT(lpData);
274 LeaveCriticalSection(&ddraw_cs);
276 return DD_OK;
279 /*****************************************************************************
280 * IDirect3DViewport3::SetViewport
282 * Sets the viewport information for this interface
284 * Params:
285 * lpData: Viewport to set
287 * Returns:
288 * D3D_OK on success
289 * DDERR_INVALIDPARAMS if Data is NULL
291 *****************************************************************************/
292 static HRESULT WINAPI
293 IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
294 D3DVIEWPORT *lpData)
296 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
297 IDirect3DViewport3 *current_viewport;
299 TRACE("iface %p, data %p.\n", iface, lpData);
301 if (TRACE_ON(ddraw))
303 TRACE(" getting D3DVIEWPORT :\n");
304 _dump_D3DVIEWPORT(lpData);
307 EnterCriticalSection(&ddraw_cs);
308 This->use_vp2 = 0;
309 memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
310 memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
312 /* Tests on two games show that these values are never used properly so override
313 them with proper ones :-)
315 This->viewports.vp1.dvMinZ = 0.0;
316 This->viewports.vp1.dvMaxZ = 1.0;
318 if (This->active_device) {
319 IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
320 IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
321 if (current_viewport)
323 if (current_viewport == iface) viewport_activate(This, FALSE);
324 IDirect3DViewport3_Release(current_viewport);
327 LeaveCriticalSection(&ddraw_cs);
329 return DD_OK;
332 /*****************************************************************************
333 * IDirect3DViewport3::TransformVertices
335 * Transforms vertices by the transformation matrix.
337 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
338 * so it's tempting to forward it to there. However, there are some
339 * tiny differences. First, the lpOffscreen flag that is reported back,
340 * then there is the homogeneous vertex that is generated. Also there's a lack
341 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
342 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
343 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
344 * reused.
346 * Params:
347 * dwVertexCount: The number of vertices to be transformed
348 * lpData: Pointer to the vertex data
349 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
350 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
351 * vertex is transformed and clipping is on. 0 otherwise
353 * Returns:
354 * D3D_OK on success
355 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
356 * DDERR_INVALIDPARAMS if no clipping flag is specified
358 *****************************************************************************/
359 static HRESULT WINAPI
360 IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
361 DWORD dwVertexCount,
362 D3DTRANSFORMDATA *lpData,
363 DWORD dwFlags,
364 DWORD *lpOffScreen)
366 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
367 D3DMATRIX view_mat, world_mat, proj_mat, mat;
368 float *in;
369 float *out;
370 float x, y, z, w;
371 unsigned int i;
372 D3DVIEWPORT vp = This->viewports.vp1;
373 D3DHVERTEX *outH;
375 TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
376 iface, dwVertexCount, lpData, dwFlags, lpOffScreen);
378 /* Tests on windows show that Windows crashes when this occurs,
379 * so don't return the (intuitive) return value
380 if(!This->active_device)
382 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
383 return D3DERR_VIEWPORTHASNODEVICE;
387 if(!(dwFlags & (D3DTRANSFORM_UNCLIPPED | D3DTRANSFORM_CLIPPED)))
389 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
390 return DDERR_INVALIDPARAMS;
394 EnterCriticalSection(&ddraw_cs);
395 wined3d_device_get_transform(This->active_device->wined3d_device,
396 D3DTRANSFORMSTATE_VIEW, (WINED3DMATRIX *)&view_mat);
397 wined3d_device_get_transform(This->active_device->wined3d_device,
398 D3DTRANSFORMSTATE_PROJECTION, (WINED3DMATRIX *)&proj_mat);
399 wined3d_device_get_transform(This->active_device->wined3d_device,
400 WINED3DTS_WORLDMATRIX(0), (WINED3DMATRIX *)&world_mat);
401 multiply_matrix(&mat,&view_mat,&world_mat);
402 multiply_matrix(&mat,&proj_mat,&mat);
404 in = lpData->lpIn;
405 out = lpData->lpOut;
406 outH = lpData->lpHOut;
407 for(i = 0; i < dwVertexCount; i++)
409 x = (in[0] * mat._11) + (in[1] * mat._21) + (in[2] * mat._31) + (1.0 * mat._41);
410 y = (in[0] * mat._12) + (in[1] * mat._22) + (in[2] * mat._32) + (1.0 * mat._42);
411 z = (in[0] * mat._13) + (in[1] * mat._23) + (in[2] * mat._33) + (1.0 * mat._43);
412 w = (in[0] * mat._14) + (in[1] * mat._24) + (in[2] * mat._34) + (1.0 * mat._44);
414 if(dwFlags & D3DTRANSFORM_CLIPPED)
416 /* If clipping is enabled, Windows assumes that outH is
417 * a valid pointer
419 outH[i].u1.hx = x; outH[i].u2.hy = y; outH[i].u3.hz = z;
421 outH[i].dwFlags = 0;
422 if(x * vp.dvScaleX > ((float) vp.dwWidth * 0.5))
423 outH[i].dwFlags |= D3DCLIP_RIGHT;
424 if(x * vp.dvScaleX <= -((float) vp.dwWidth) * 0.5)
425 outH[i].dwFlags |= D3DCLIP_LEFT;
426 if(y * vp.dvScaleY > ((float) vp.dwHeight * 0.5))
427 outH[i].dwFlags |= D3DCLIP_TOP;
428 if(y * vp.dvScaleY <= -((float) vp.dwHeight) * 0.5)
429 outH[i].dwFlags |= D3DCLIP_BOTTOM;
430 if(z < 0.0)
431 outH[i].dwFlags |= D3DCLIP_FRONT;
432 if(z > 1.0)
433 outH[i].dwFlags |= D3DCLIP_BACK;
435 if(outH[i].dwFlags)
437 /* Looks like native just drops the vertex, leaves whatever data
438 * it has in the output buffer and goes on with the next vertex.
439 * The exact scheme hasn't been figured out yet, but windows
440 * definitely writes something there.
442 out[0] = x;
443 out[1] = y;
444 out[2] = z;
445 out[3] = w;
446 in = (float *) ((char *) in + lpData->dwInSize);
447 out = (float *) ((char *) out + lpData->dwOutSize);
448 continue;
452 w = 1 / w;
453 x *= w; y *= w; z *= w;
455 out[0] = vp.dwWidth / 2 + vp.dwX + x * vp.dvScaleX;
456 out[1] = vp.dwHeight / 2 + vp.dwY - y * vp.dvScaleY;
457 out[2] = z;
458 out[3] = w;
459 in = (float *) ((char *) in + lpData->dwInSize);
460 out = (float *) ((char *) out + lpData->dwOutSize);
463 /* According to the d3d test, the offscreen flag is set only
464 * if exactly one vertex is transformed. Its not documented,
465 * but the test shows that the lpOffscreen flag is set to the
466 * flag combination of clipping planes that clips the vertex.
468 * If clipping is requested, Windows assumes that the offscreen
469 * param is a valid pointer.
471 if(dwVertexCount == 1 && dwFlags & D3DTRANSFORM_CLIPPED)
473 *lpOffScreen = outH[0].dwFlags;
475 else if(*lpOffScreen)
477 *lpOffScreen = 0;
479 LeaveCriticalSection(&ddraw_cs);
481 TRACE("All done\n");
482 return DD_OK;
485 /*****************************************************************************
486 * IDirect3DViewport3::LightElements
488 * The DirectX 5.0 sdk says that it's not implemented
490 * Params:
493 * Returns:
494 * DDERR_UNSUPPORTED
496 *****************************************************************************/
497 static HRESULT WINAPI
498 IDirect3DViewportImpl_LightElements(IDirect3DViewport3 *iface,
499 DWORD dwElementCount,
500 LPD3DLIGHTDATA lpData)
502 TRACE("iface %p, element_count %u, data %p.\n", iface, dwElementCount, lpData);
504 return DDERR_UNSUPPORTED;
507 /*****************************************************************************
508 * IDirect3DViewport3::SetBackground
510 * Sets tje background material
512 * Params:
513 * hMat: Handle from a IDirect3DMaterial interface
515 * Returns:
516 * D3D_OK on success
518 *****************************************************************************/
519 static HRESULT WINAPI
520 IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
521 D3DMATERIALHANDLE hMat)
523 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
524 IDirect3DMaterialImpl *m;
526 TRACE("iface %p, material %#x.\n", iface, hMat);
528 EnterCriticalSection(&ddraw_cs);
530 if (!hMat)
532 This->background = NULL;
533 TRACE("Setting background to NULL\n");
534 LeaveCriticalSection(&ddraw_cs);
535 return D3D_OK;
538 m = ddraw_get_object(&This->ddraw->d3ddevice->handle_table, hMat - 1, DDRAW_HANDLE_MATERIAL);
539 if (!m)
541 WARN("Invalid material handle.\n");
542 LeaveCriticalSection(&ddraw_cs);
543 return DDERR_INVALIDPARAMS;
546 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
547 m->mat.u.diffuse.u1.r, m->mat.u.diffuse.u2.g,
548 m->mat.u.diffuse.u3.b, m->mat.u.diffuse.u4.a);
549 This->background = m;
551 LeaveCriticalSection(&ddraw_cs);
552 return D3D_OK;
555 /*****************************************************************************
556 * IDirect3DViewport3::GetBackground
558 * Returns the material handle assigned to the background of the viewport
560 * Params:
561 * lphMat: Address to store the handle
562 * lpValid: is set to FALSE if no background is set, TRUE if one is set
564 * Returns:
565 * D3D_OK
567 *****************************************************************************/
568 static HRESULT WINAPI
569 IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface,
570 D3DMATERIALHANDLE *lphMat,
571 BOOL *lpValid)
573 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
575 TRACE("iface %p, material %p, valid %p.\n", iface, lphMat, lpValid);
577 EnterCriticalSection(&ddraw_cs);
578 if(lpValid)
580 *lpValid = This->background != NULL;
582 if(lphMat)
584 if(This->background)
586 *lphMat = This->background->Handle;
588 else
590 *lphMat = 0;
593 LeaveCriticalSection(&ddraw_cs);
595 return D3D_OK;
598 /*****************************************************************************
599 * IDirect3DViewport3::SetBackgroundDepth
601 * Sets a surface that represents the background depth. It's contents are
602 * used to set the depth buffer in IDirect3DViewport3::Clear
604 * Params:
605 * lpDDSurface: Surface to set
607 * Returns: D3D_OK, because it's a stub
609 *****************************************************************************/
610 static HRESULT WINAPI
611 IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3 *iface,
612 IDirectDrawSurface *lpDDSurface)
614 FIXME("iface %p, surface %p stub!\n", iface, lpDDSurface);
616 return D3D_OK;
619 /*****************************************************************************
620 * IDirect3DViewport3::GetBackgroundDepth
622 * Returns the surface that represents the depth field
624 * Params:
625 * lplpDDSurface: Address to store the interface pointer
626 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
628 * Returns:
629 * D3D_OK, because it's a stub
630 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
632 *****************************************************************************/
633 static HRESULT WINAPI
634 IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3 *iface,
635 IDirectDrawSurface **lplpDDSurface,
636 LPBOOL lpValid)
638 FIXME("iface %p, surface %p, valid %p stub!\n", iface, lplpDDSurface, lpValid);
640 return DD_OK;
643 /*****************************************************************************
644 * IDirect3DViewport3::Clear
646 * Clears the render target and / or the z buffer
648 * Params:
649 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
650 * cleared
651 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
652 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
654 * Returns:
655 * D3D_OK on success
656 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
657 * The return value of IDirect3DDevice7::Clear
659 *****************************************************************************/
660 static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
661 DWORD dwCount, D3DRECT *lpRects, DWORD dwFlags)
663 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
664 DWORD color = 0x00000000;
665 HRESULT hr;
666 IDirect3DViewport3 *current_viewport;
667 IDirect3DDevice3 *d3d_device3;
669 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface, dwCount, lpRects, dwFlags);
671 if (This->active_device == NULL) {
672 ERR(" Trying to clear a viewport not attached to a device !\n");
673 return D3DERR_VIEWPORTHASNODEVICE;
675 d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
677 EnterCriticalSection(&ddraw_cs);
678 if (dwFlags & D3DCLEAR_TARGET) {
679 if (This->background == NULL) {
680 ERR(" Trying to clear the color buffer without background material !\n");
682 else
684 color = ((int)((This->background->mat.u.diffuse.u1.r) * 255) << 16)
685 | ((int) ((This->background->mat.u.diffuse.u2.g) * 255) << 8)
686 | ((int) ((This->background->mat.u.diffuse.u3.b) * 255) << 0)
687 | ((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24);
691 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
692 afterwards. */
693 viewport_activate(This, TRUE);
695 hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, dwCount, lpRects,
696 dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000);
698 IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
699 if(current_viewport) {
700 IDirect3DViewportImpl *vp = impl_from_IDirect3DViewport3(current_viewport);
701 viewport_activate(vp, TRUE);
702 IDirect3DViewport3_Release(current_viewport);
705 LeaveCriticalSection(&ddraw_cs);
706 return hr;
709 /*****************************************************************************
710 * IDirect3DViewport3::AddLight
712 * Adds an light to the viewport
714 * Params:
715 * lpDirect3DLight: Interface of the light to add
717 * Returns:
718 * D3D_OK on success
719 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
720 * DDERR_INVALIDPARAMS if there are 8 lights or more
722 *****************************************************************************/
723 static HRESULT WINAPI IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
724 IDirect3DLight *lpDirect3DLight)
726 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
727 IDirect3DLightImpl *lpDirect3DLightImpl = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
728 DWORD i = 0;
729 DWORD map = This->map_lights;
731 TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
733 EnterCriticalSection(&ddraw_cs);
734 if (This->num_lights >= 8)
736 LeaveCriticalSection(&ddraw_cs);
737 return DDERR_INVALIDPARAMS;
740 /* Find a light number and update both light and viewports objects accordingly */
741 while (map & 1)
743 map >>= 1;
744 ++i;
746 lpDirect3DLightImpl->dwLightIndex = i;
747 This->num_lights++;
748 This->map_lights |= 1<<i;
750 /* Add the light in the 'linked' chain */
751 list_add_head(&This->light_list, &lpDirect3DLightImpl->entry);
752 IDirect3DLight_AddRef(lpDirect3DLight);
754 /* Attach the light to the viewport */
755 lpDirect3DLightImpl->active_viewport = This;
757 /* If active, activate the light */
758 if (This->active_device)
759 light_activate(lpDirect3DLightImpl);
761 LeaveCriticalSection(&ddraw_cs);
762 return D3D_OK;
765 /*****************************************************************************
766 * IDirect3DViewport3::DeleteLight
768 * Deletes a light from the viewports' light list
770 * Params:
771 * lpDirect3DLight: Light to delete
773 * Returns:
774 * D3D_OK on success
775 * DDERR_INVALIDPARAMS if the light wasn't found
777 *****************************************************************************/
778 static HRESULT WINAPI IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface,
779 IDirect3DLight *lpDirect3DLight)
781 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
782 IDirect3DLightImpl *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
784 TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
786 EnterCriticalSection(&ddraw_cs);
788 if (l->active_viewport != This)
790 WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
791 LeaveCriticalSection(&ddraw_cs);
792 return DDERR_INVALIDPARAMS;
795 light_deactivate(l);
796 list_remove(&l->entry);
797 l->active_viewport = NULL;
798 IDirect3DLight_Release(lpDirect3DLight);
799 --This->num_lights;
800 This->map_lights &= ~(1 << l->dwLightIndex);
802 LeaveCriticalSection(&ddraw_cs);
804 return D3D_OK;
807 /*****************************************************************************
808 * IDirect3DViewport::NextLight
810 * Enumerates the lights associated with the viewport
812 * Params:
813 * lpDirect3DLight: Light to start with
814 * lplpDirect3DLight: Address to store the successor to
816 * Returns:
817 * D3D_OK, because it's a stub
819 *****************************************************************************/
820 static HRESULT WINAPI IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
821 IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD dwFlags)
823 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
824 IDirect3DLightImpl *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
825 struct list *entry;
826 HRESULT hr;
828 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
829 iface, lpDirect3DLight, lplpDirect3DLight, dwFlags);
831 if (!lplpDirect3DLight)
832 return DDERR_INVALIDPARAMS;
834 EnterCriticalSection(&ddraw_cs);
836 switch (dwFlags)
838 case D3DNEXT_NEXT:
839 if (!l || l->active_viewport != This)
841 if (l)
842 WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
843 entry = NULL;
845 else
846 entry = list_next(&This->light_list, &l->entry);
847 break;
849 case D3DNEXT_HEAD:
850 entry = list_head(&This->light_list);
851 break;
853 case D3DNEXT_TAIL:
854 entry = list_tail(&This->light_list);
855 break;
857 default:
858 entry = NULL;
859 WARN("Invalid flags %#x.\n", dwFlags);
860 break;
863 if (entry)
865 *lplpDirect3DLight = (IDirect3DLight *)LIST_ENTRY(entry, IDirect3DLightImpl, entry);
866 IDirect3DLight_AddRef(*lplpDirect3DLight);
867 hr = D3D_OK;
869 else
871 *lplpDirect3DLight = NULL;
872 hr = DDERR_INVALIDPARAMS;
875 LeaveCriticalSection(&ddraw_cs);
877 return hr;
880 /*****************************************************************************
881 * IDirect3DViewport2 Methods.
882 *****************************************************************************/
884 /*****************************************************************************
885 * IDirect3DViewport3::GetViewport2
887 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
888 * Similar to IDirect3DViewport3::GetViewport
890 * Params:
891 * lpData: Pointer to the structure to fill
893 * Returns:
894 * D3D_OK on success
895 * DDERR_INVALIDPARAMS if the viewport was set with
896 * IDirect3DViewport3::SetViewport
897 * DDERR_INVALIDPARAMS if Data is NULL
899 *****************************************************************************/
900 static HRESULT WINAPI
901 IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3 *iface,
902 D3DVIEWPORT2 *lpData)
904 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
905 DWORD dwSize;
907 TRACE("iface %p, data %p.\n", iface, lpData);
909 EnterCriticalSection(&ddraw_cs);
910 dwSize = lpData->dwSize;
911 memset(lpData, 0, dwSize);
912 if (This->use_vp2)
913 memcpy(lpData, &(This->viewports.vp2), dwSize);
914 else {
915 D3DVIEWPORT2 vp2;
916 vp2.dwSize = sizeof(vp2);
917 vp2.dwX = This->viewports.vp1.dwX;
918 vp2.dwY = This->viewports.vp1.dwY;
919 vp2.dwWidth = This->viewports.vp1.dwWidth;
920 vp2.dwHeight = This->viewports.vp1.dwHeight;
921 vp2.dvClipX = 0.0;
922 vp2.dvClipY = 0.0;
923 vp2.dvClipWidth = 0.0;
924 vp2.dvClipHeight = 0.0;
925 vp2.dvMinZ = This->viewports.vp1.dvMinZ;
926 vp2.dvMaxZ = This->viewports.vp1.dvMaxZ;
927 memcpy(lpData, &vp2, dwSize);
930 if (TRACE_ON(ddraw))
932 TRACE(" returning D3DVIEWPORT2 :\n");
933 _dump_D3DVIEWPORT2(lpData);
936 LeaveCriticalSection(&ddraw_cs);
937 return D3D_OK;
940 /*****************************************************************************
941 * IDirect3DViewport3::SetViewport2
943 * Sets the viewport from a D3DVIEWPORT2 structure
945 * Params:
946 * lpData: Viewport to set
948 * Returns:
949 * D3D_OK on success
951 *****************************************************************************/
952 static HRESULT WINAPI
953 IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface,
954 D3DVIEWPORT2 *lpData)
956 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
957 IDirect3DViewport3 *current_viewport;
959 TRACE("iface %p, data %p.\n", iface, lpData);
961 if (TRACE_ON(ddraw))
963 TRACE(" getting D3DVIEWPORT2 :\n");
964 _dump_D3DVIEWPORT2(lpData);
967 EnterCriticalSection(&ddraw_cs);
968 This->use_vp2 = 1;
969 memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
970 memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
972 if (This->active_device) {
973 IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
974 IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
975 if (current_viewport)
977 if (current_viewport == iface) viewport_activate(This, FALSE);
978 IDirect3DViewport3_Release(current_viewport);
981 LeaveCriticalSection(&ddraw_cs);
983 return D3D_OK;
986 /*****************************************************************************
987 * IDirect3DViewport3 Methods.
988 *****************************************************************************/
990 /*****************************************************************************
991 * IDirect3DViewport3::SetBackgroundDepth2
993 * Sets a IDirectDrawSurface4 surface as the background depth surface
995 * Params:
996 * lpDDS: Surface to set
998 * Returns:
999 * D3D_OK, because it's stub
1001 *****************************************************************************/
1002 static HRESULT WINAPI
1003 IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3 *iface,
1004 IDirectDrawSurface4 *lpDDS)
1006 FIXME("iface %p, surface %p stub!\n", iface, lpDDS);
1008 return D3D_OK;
1011 /*****************************************************************************
1012 * IDirect3DViewport3::GetBackgroundDepth2
1014 * Returns the IDirect3DSurface4 interface to the background depth surface
1016 * Params:
1017 * lplpDDS: Address to store the interface pointer at
1018 * lpValid: Set to true if a surface is assigned
1020 * Returns:
1021 * D3D_OK because it's a stub
1023 *****************************************************************************/
1024 static HRESULT WINAPI
1025 IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3 *iface,
1026 IDirectDrawSurface4 **lplpDDS,
1027 BOOL *lpValid)
1029 FIXME("iface %p, surface %p, valid %p stub!\n", iface, lplpDDS, lpValid);
1031 return D3D_OK;
1034 /*****************************************************************************
1035 * IDirect3DViewport3::Clear2
1037 * Another clearing method
1039 * Params:
1040 * Count: Number of rectangles to clear
1041 * Rects: Rectangle array to clear
1042 * Flags: Some flags :)
1043 * Color: Color to fill the render target with
1044 * Z: Value to fill the depth buffer with
1045 * Stencil: Value to fill the stencil bits with
1047 * Returns:
1049 *****************************************************************************/
1050 static HRESULT WINAPI
1051 IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
1052 DWORD dwCount,
1053 LPD3DRECT lpRects,
1054 DWORD dwFlags,
1055 DWORD dwColor,
1056 D3DVALUE dvZ,
1057 DWORD dwStencil)
1059 IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
1060 HRESULT hr;
1061 IDirect3DViewport3 *current_viewport;
1062 IDirect3DDevice3 *d3d_device3;
1064 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1065 iface, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
1067 EnterCriticalSection(&ddraw_cs);
1068 if (This->active_device == NULL) {
1069 ERR(" Trying to clear a viewport not attached to a device !\n");
1070 LeaveCriticalSection(&ddraw_cs);
1071 return D3DERR_VIEWPORTHASNODEVICE;
1073 d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
1074 /* Need to temporarily activate viewport to clear it. Previously active
1075 * one will be restored afterwards. */
1076 viewport_activate(This, TRUE);
1078 hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface,
1079 dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
1080 IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
1081 if(current_viewport) {
1082 IDirect3DViewportImpl *vp = impl_from_IDirect3DViewport3(current_viewport);
1083 viewport_activate(vp, TRUE);
1084 IDirect3DViewport3_Release(current_viewport);
1086 LeaveCriticalSection(&ddraw_cs);
1087 return hr;
1090 /*****************************************************************************
1091 * The VTable
1092 *****************************************************************************/
1094 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl =
1096 /*** IUnknown Methods ***/
1097 IDirect3DViewportImpl_QueryInterface,
1098 IDirect3DViewportImpl_AddRef,
1099 IDirect3DViewportImpl_Release,
1100 /*** IDirect3DViewport Methods */
1101 IDirect3DViewportImpl_Initialize,
1102 IDirect3DViewportImpl_GetViewport,
1103 IDirect3DViewportImpl_SetViewport,
1104 IDirect3DViewportImpl_TransformVertices,
1105 IDirect3DViewportImpl_LightElements,
1106 IDirect3DViewportImpl_SetBackground,
1107 IDirect3DViewportImpl_GetBackground,
1108 IDirect3DViewportImpl_SetBackgroundDepth,
1109 IDirect3DViewportImpl_GetBackgroundDepth,
1110 IDirect3DViewportImpl_Clear,
1111 IDirect3DViewportImpl_AddLight,
1112 IDirect3DViewportImpl_DeleteLight,
1113 IDirect3DViewportImpl_NextLight,
1114 /*** IDirect3DViewport2 Methods ***/
1115 IDirect3DViewportImpl_GetViewport2,
1116 IDirect3DViewportImpl_SetViewport2,
1117 /*** IDirect3DViewport3 Methods ***/
1118 IDirect3DViewportImpl_SetBackgroundDepth2,
1119 IDirect3DViewportImpl_GetBackgroundDepth2,
1120 IDirect3DViewportImpl_Clear2,
1123 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
1125 if (!iface) return NULL;
1126 assert(iface->lpVtbl == &d3d_viewport_vtbl);
1127 return CONTAINING_RECORD(iface, IDirect3DViewportImpl, IDirect3DViewport3_iface);
1130 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface)
1132 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1133 if (!iface) return NULL;
1134 assert(iface->lpVtbl == (IDirect3DViewport2Vtbl *)&d3d_viewport_vtbl);
1135 return CONTAINING_RECORD(iface, IDirect3DViewportImpl, IDirect3DViewport3_iface);
1138 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface)
1140 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1141 if (!iface) return NULL;
1142 assert(iface->lpVtbl == (IDirect3DViewportVtbl *)&d3d_viewport_vtbl);
1143 return CONTAINING_RECORD(iface, IDirect3DViewportImpl, IDirect3DViewport3_iface);
1146 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw)
1148 viewport->IDirect3DViewport3_iface.lpVtbl = &d3d_viewport_vtbl;
1149 viewport->ref = 1;
1150 viewport->ddraw = ddraw;
1151 viewport->use_vp2 = 0xff;
1152 list_init(&viewport->light_list);