wined3d: Remove wined3d_device_get_back_buffer.
[wine.git] / dlls / d3d9 / device.c
blob5640bdd3ff635a5423508da0ae22bbe25828fe35
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
32 d3d9_null_wined3d_object_destroyed,
35 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
37 BYTE *c = (BYTE *)&format;
39 /* Don't translate FOURCC formats */
40 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
42 switch(format)
44 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
45 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
46 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
47 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
48 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
49 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
50 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
51 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
52 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
53 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
54 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
55 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
56 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
57 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
58 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
59 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
60 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
61 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
73 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
74 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
75 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
76 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
77 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
79 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
80 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
81 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
82 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
83 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
84 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
85 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
86 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
87 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
88 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
89 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
90 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
91 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
92 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
93 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
94 default:
95 FIXME("Unhandled wined3d format %#x.\n", format);
96 return D3DFMT_UNKNOWN;
100 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
102 BYTE *c = (BYTE *)&format;
104 /* Don't translate FOURCC formats */
105 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
107 switch(format)
109 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
110 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
111 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
112 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
113 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
114 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
115 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
116 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
117 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
118 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
119 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
120 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
121 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
122 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
123 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
124 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
125 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
126 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
127 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
128 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
129 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
130 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
131 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
132 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
133 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
134 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
135 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
136 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
137 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
138 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
139 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
140 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
141 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
142 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
143 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
144 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
145 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
146 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
147 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
148 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
149 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
150 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
151 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
152 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
153 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
154 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
155 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
156 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
157 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
158 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
159 default:
160 FIXME("Unhandled D3DFORMAT %#x\n", format);
161 return WINED3DFMT_UNKNOWN;
165 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
167 switch(primitive_type)
169 case D3DPT_POINTLIST:
170 return primitive_count;
172 case D3DPT_LINELIST:
173 return primitive_count * 2;
175 case D3DPT_LINESTRIP:
176 return primitive_count + 1;
178 case D3DPT_TRIANGLELIST:
179 return primitive_count * 3;
181 case D3DPT_TRIANGLESTRIP:
182 case D3DPT_TRIANGLEFAN:
183 return primitive_count + 2;
185 default:
186 FIXME("Unhandled primitive type %#x\n", primitive_type);
187 return 0;
191 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
192 const struct wined3d_swapchain_desc *swapchain_desc)
194 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
195 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
196 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
197 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
198 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
199 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
200 present_parameters->SwapEffect = swapchain_desc->swap_effect;
201 present_parameters->hDeviceWindow = swapchain_desc->device_window;
202 present_parameters->Windowed = swapchain_desc->windowed;
203 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
204 present_parameters->AutoDepthStencilFormat
205 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
206 present_parameters->Flags = swapchain_desc->flags;
207 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
208 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
211 static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
212 const D3DPRESENT_PARAMETERS *present_parameters, BOOL extended)
214 D3DSWAPEFFECT highest_swapeffect = extended ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_COPY;
215 UINT highest_bb_count = extended ? 30 : 3;
217 if (!present_parameters->SwapEffect || present_parameters->SwapEffect > highest_swapeffect)
219 WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect);
220 return FALSE;
222 if (present_parameters->BackBufferCount > highest_bb_count
223 || (present_parameters->SwapEffect == D3DSWAPEFFECT_COPY
224 && present_parameters->BackBufferCount > 1))
226 WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount);
227 return FALSE;
230 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
231 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
232 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
233 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
234 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
235 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
236 swapchain_desc->swap_effect = present_parameters->SwapEffect;
237 swapchain_desc->device_window = present_parameters->hDeviceWindow;
238 swapchain_desc->windowed = present_parameters->Windowed;
239 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
240 swapchain_desc->auto_depth_stencil_format
241 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
242 swapchain_desc->flags = present_parameters->Flags;
243 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
244 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
245 swapchain_desc->auto_restore_display_mode = TRUE;
247 return TRUE;
250 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
252 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
254 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
255 || IsEqualGUID(riid, &IID_IUnknown))
257 IDirect3DDevice9Ex_AddRef(iface);
258 *out = iface;
259 return S_OK;
262 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
264 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
266 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
267 * It doesn't matter with which function the device was created. */
268 if (!device->d3d_parent->extended)
270 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
271 *out = NULL;
272 return E_NOINTERFACE;
275 IDirect3DDevice9Ex_AddRef(iface);
276 *out = iface;
277 return S_OK;
280 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
282 *out = NULL;
283 return E_NOINTERFACE;
286 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
288 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
289 ULONG refcount = InterlockedIncrement(&device->refcount);
291 TRACE("%p increasing refcount to %u.\n", iface, refcount);
293 return refcount;
296 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
298 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
299 ULONG refcount;
301 if (device->in_destruction)
302 return 0;
304 refcount = InterlockedDecrement(&device->refcount);
306 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
308 if (!refcount)
310 unsigned i;
311 device->in_destruction = TRUE;
313 wined3d_mutex_lock();
314 for (i = 0; i < device->fvf_decl_count; ++i)
316 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
318 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
320 if (device->vertex_buffer)
321 wined3d_buffer_decref(device->vertex_buffer);
322 if (device->index_buffer)
323 wined3d_buffer_decref(device->index_buffer);
325 wined3d_device_uninit_3d(device->wined3d_device);
326 wined3d_device_release_focus_window(device->wined3d_device);
327 wined3d_device_decref(device->wined3d_device);
328 wined3d_mutex_unlock();
330 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
332 HeapFree(GetProcessHeap(), 0, device);
335 return refcount;
338 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
340 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
342 TRACE("iface %p.\n", iface);
344 TRACE("device state: %#x.\n", device->device_state);
346 if (device->d3d_parent->extended)
347 return D3D_OK;
349 switch (device->device_state)
351 default:
352 case D3D9_DEVICE_STATE_OK:
353 return D3D_OK;
354 case D3D9_DEVICE_STATE_LOST:
355 return D3DERR_DEVICELOST;
356 case D3D9_DEVICE_STATE_NOT_RESET:
357 return D3DERR_DEVICENOTRESET;
361 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
363 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
364 UINT ret;
366 TRACE("iface %p.\n", iface);
368 wined3d_mutex_lock();
369 ret = wined3d_device_get_available_texture_mem(device->wined3d_device);
370 wined3d_mutex_unlock();
372 return ret;
375 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
377 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
379 TRACE("iface %p.\n", iface);
381 wined3d_mutex_lock();
382 wined3d_device_evict_managed_resources(device->wined3d_device);
383 wined3d_mutex_unlock();
385 return D3D_OK;
388 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
390 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
392 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
394 if (!d3d9)
395 return D3DERR_INVALIDCALL;
397 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
400 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
402 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
403 WINED3DCAPS *wined3d_caps;
404 HRESULT hr;
406 TRACE("iface %p, caps %p.\n", iface, caps);
408 if (!caps)
409 return D3DERR_INVALIDCALL;
411 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
412 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
414 memset(caps, 0, sizeof(*caps));
416 wined3d_mutex_lock();
417 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
418 wined3d_mutex_unlock();
420 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
421 HeapFree(GetProcessHeap(), 0, wined3d_caps);
423 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
424 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
426 filter_caps(caps);
428 return hr;
431 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
433 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
434 struct wined3d_display_mode wined3d_mode;
435 HRESULT hr;
437 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
439 wined3d_mutex_lock();
440 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
441 wined3d_mutex_unlock();
443 if (SUCCEEDED(hr))
445 mode->Width = wined3d_mode.width;
446 mode->Height = wined3d_mode.height;
447 mode->RefreshRate = wined3d_mode.refresh_rate;
448 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
451 return hr;
454 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
455 D3DDEVICE_CREATION_PARAMETERS *parameters)
457 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
459 TRACE("iface %p, parameters %p.\n", iface, parameters);
461 wined3d_mutex_lock();
462 wined3d_device_get_creation_parameters(device->wined3d_device,
463 (struct wined3d_device_creation_parameters *)parameters);
464 wined3d_mutex_unlock();
466 return D3D_OK;
469 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
470 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
472 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
473 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
474 HRESULT hr;
476 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
477 iface, hotspot_x, hotspot_y, bitmap);
479 if (!bitmap)
481 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
482 return D3DERR_INVALIDCALL;
485 wined3d_mutex_lock();
486 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
487 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
488 wined3d_mutex_unlock();
490 return hr;
493 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
495 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
497 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
499 wined3d_mutex_lock();
500 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
501 wined3d_mutex_unlock();
504 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
506 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
507 BOOL ret;
509 TRACE("iface %p, show %#x.\n", iface, show);
511 wined3d_mutex_lock();
512 ret = wined3d_device_show_cursor(device->wined3d_device, show);
513 wined3d_mutex_unlock();
515 return ret;
518 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
519 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
521 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
522 struct wined3d_swapchain_desc desc;
523 struct d3d9_swapchain *object;
524 UINT i, count;
525 HRESULT hr;
527 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
528 iface, present_parameters, swapchain);
530 if (!present_parameters->Windowed)
532 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
533 return D3DERR_INVALIDCALL;
536 wined3d_mutex_lock();
537 count = wined3d_device_get_swapchain_count(device->wined3d_device);
538 for (i = 0; i < count; ++i)
540 struct wined3d_swapchain *wined3d_swapchain;
542 wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
543 wined3d_swapchain_get_desc(wined3d_swapchain, &desc);
545 if (!desc.windowed)
547 wined3d_mutex_unlock();
548 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
549 return D3DERR_INVALIDCALL;
552 wined3d_mutex_unlock();
554 if (!wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters,
555 device->d3d_parent->extended))
556 return D3DERR_INVALIDCALL;
557 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
558 *swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface;
559 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
561 return hr;
564 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
565 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
567 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
568 struct wined3d_swapchain *wined3d_swapchain;
569 struct d3d9_swapchain *swapchain_impl;
570 HRESULT hr;
572 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
574 wined3d_mutex_lock();
575 if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
577 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
578 *swapchain = (IDirect3DSwapChain9 *)&swapchain_impl->IDirect3DSwapChain9Ex_iface;
579 IDirect3DSwapChain9Ex_AddRef(*swapchain);
580 hr = D3D_OK;
582 else
584 *swapchain = NULL;
585 hr = D3DERR_INVALIDCALL;
587 wined3d_mutex_unlock();
589 return hr;
592 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
594 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
595 UINT count;
597 TRACE("iface %p.\n", iface);
599 wined3d_mutex_lock();
600 count = wined3d_device_get_swapchain_count(device->wined3d_device);
601 wined3d_mutex_unlock();
603 return count;
606 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
608 struct wined3d_resource_desc desc;
610 wined3d_resource_get_desc(resource, &desc);
611 if (desc.pool == WINED3D_POOL_DEFAULT)
613 struct d3d9_surface *surface;
615 if (desc.resource_type == WINED3D_RTYPE_TEXTURE)
617 IUnknown *parent = wined3d_resource_get_parent(resource);
618 IDirect3DBaseTexture9 *texture;
620 if (SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture)))
622 IDirect3DBaseTexture9_Release(texture);
623 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
624 return D3DERR_INVALIDCALL;
627 return D3D_OK;
630 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
632 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
633 return D3DERR_INVALIDCALL;
636 surface = wined3d_resource_get_parent(resource);
637 if (surface->resource.refcount)
639 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
640 return D3DERR_INVALIDCALL;
643 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
646 return D3D_OK;
649 static HRESULT d3d9_device_reset(struct d3d9_device *device,
650 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
652 struct wined3d_swapchain_desc swapchain_desc;
653 struct wined3d_display_mode wined3d_mode;
654 HRESULT hr;
656 if (!device->d3d_parent->extended && device->device_state == D3D9_DEVICE_STATE_LOST)
658 WARN("App not active, returning D3DERR_DEVICELOST.\n");
659 return D3DERR_DEVICELOST;
662 if (mode)
664 wined3d_mode.width = mode->Width;
665 wined3d_mode.height = mode->Height;
666 wined3d_mode.refresh_rate = mode->RefreshRate;
667 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
668 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
671 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters,
672 device->d3d_parent->extended))
673 return D3DERR_INVALIDCALL;
675 wined3d_mutex_lock();
677 if (device->vertex_buffer)
679 wined3d_buffer_decref(device->vertex_buffer);
680 device->vertex_buffer = NULL;
681 device->vertex_buffer_size = 0;
684 if (device->index_buffer)
686 wined3d_buffer_decref(device->index_buffer);
687 device->index_buffer = NULL;
688 device->index_buffer_size = 0;
691 if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
692 mode ? &wined3d_mode : NULL, reset_enum_callback, !device->d3d_parent->extended)))
694 struct wined3d_swapchain *wined3d_swapchain;
696 wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0);
697 wined3d_swapchain_get_desc(wined3d_swapchain, &swapchain_desc);
698 present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
699 present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
700 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
701 present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
703 device->device_state = D3D9_DEVICE_STATE_OK;
705 else if (!device->d3d_parent->extended)
707 device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
710 wined3d_mutex_unlock();
712 return hr;
715 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
716 D3DPRESENT_PARAMETERS *present_parameters)
718 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
720 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
722 return d3d9_device_reset(device, present_parameters, NULL);
725 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
726 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
728 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
729 HRESULT hr;
731 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
732 iface, src_rect, dst_rect, dst_window_override, dirty_region);
734 if (device->device_state != D3D9_DEVICE_STATE_OK)
735 return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
737 wined3d_mutex_lock();
738 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
739 dst_window_override, dirty_region, 0);
740 wined3d_mutex_unlock();
742 return hr;
745 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
746 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
748 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
749 struct wined3d_swapchain *wined3d_swapchain;
750 struct wined3d_resource *wined3d_resource;
751 struct wined3d_texture *wined3d_texture;
752 struct d3d9_surface *surface_impl;
754 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
755 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
757 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
758 wined3d_mutex_lock();
760 if (!(wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain)))
762 wined3d_mutex_unlock();
763 *backbuffer = NULL;
764 return D3DERR_INVALIDCALL;
767 if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(wined3d_swapchain,
768 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
770 wined3d_mutex_unlock();
771 *backbuffer = NULL;
772 return D3DERR_INVALIDCALL;
775 wined3d_resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
776 surface_impl = wined3d_resource_get_parent(wined3d_resource);
777 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
778 IDirect3DSurface9_AddRef(*backbuffer);
780 wined3d_mutex_unlock();
781 return D3D_OK;
784 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
785 UINT swapchain, D3DRASTER_STATUS *raster_status)
787 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
788 HRESULT hr;
790 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
792 wined3d_mutex_lock();
793 hr = wined3d_device_get_raster_status(device->wined3d_device,
794 swapchain, (struct wined3d_raster_status *)raster_status);
795 wined3d_mutex_unlock();
797 return hr;
800 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
802 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
803 HRESULT hr;
805 TRACE("iface %p, enable %#x.\n", iface, enable);
807 wined3d_mutex_lock();
808 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
809 wined3d_mutex_unlock();
811 return hr;
814 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
815 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
817 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
819 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
821 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
822 wined3d_mutex_lock();
823 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
824 wined3d_mutex_unlock();
827 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
829 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
831 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
833 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
834 wined3d_mutex_lock();
835 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
836 wined3d_mutex_unlock();
839 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
840 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
841 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
843 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
844 struct d3d9_texture *object;
845 BOOL set_mem = FALSE;
846 HRESULT hr;
848 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
849 iface, width, height, levels, usage, format, pool, texture, shared_handle);
851 *texture = NULL;
852 if (shared_handle)
854 if (!device->d3d_parent->extended)
856 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
857 return E_NOTIMPL;
860 if (pool == D3DPOOL_SYSTEMMEM)
862 if (levels != 1)
863 return D3DERR_INVALIDCALL;
864 set_mem = TRUE;
866 else
868 if (pool != D3DPOOL_DEFAULT)
870 WARN("Trying to create a shared texture in pool %#x.\n", pool);
871 return D3DERR_INVALIDCALL;
873 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
877 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
878 if (!object)
879 return D3DERR_OUTOFVIDEOMEMORY;
881 hr = texture_init(object, device, width, height, levels, usage, format, pool);
882 if (FAILED(hr))
884 WARN("Failed to initialize texture, hr %#x.\n", hr);
885 HeapFree(GetProcessHeap(), 0, object);
886 return hr;
889 if (set_mem)
890 wined3d_texture_update_desc(object->wined3d_texture, width, height,
891 wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0,
892 *shared_handle, 0);
894 TRACE("Created texture %p.\n", object);
895 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
897 return D3D_OK;
900 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
901 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
902 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
904 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
905 struct d3d9_texture *object;
906 HRESULT hr;
908 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
909 iface, width, height, depth, levels);
910 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
911 usage, format, pool, texture, shared_handle);
913 *texture = NULL;
914 if (shared_handle)
916 if (!device->d3d_parent->extended)
918 WARN("Trying to create a shared volume texture on a non-ex device.\n");
919 return E_NOTIMPL;
922 if (pool != D3DPOOL_DEFAULT)
924 WARN("Trying to create a shared volume texture in pool %#x.\n", pool);
925 return D3DERR_INVALIDCALL;
927 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
930 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
931 if (!object)
932 return D3DERR_OUTOFVIDEOMEMORY;
934 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
935 if (FAILED(hr))
937 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
938 HeapFree(GetProcessHeap(), 0, object);
939 return hr;
942 TRACE("Created volume texture %p.\n", object);
943 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
945 return D3D_OK;
948 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
949 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
950 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
952 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
953 struct d3d9_texture *object;
954 HRESULT hr;
956 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
957 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
959 *texture = NULL;
960 if (shared_handle)
962 if (!device->d3d_parent->extended)
964 WARN("Trying to create a shared cube texture on a non-ex device.\n");
965 return E_NOTIMPL;
968 if (pool != D3DPOOL_DEFAULT)
970 WARN("Trying to create a shared cube texture in pool %#x.\n", pool);
971 return D3DERR_INVALIDCALL;
973 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
976 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
977 if (!object)
978 return D3DERR_OUTOFVIDEOMEMORY;
980 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
981 if (FAILED(hr))
983 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
984 HeapFree(GetProcessHeap(), 0, object);
985 return hr;
988 TRACE("Created cube texture %p.\n", object);
989 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
991 return D3D_OK;
994 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
995 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
996 HANDLE *shared_handle)
998 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
999 struct d3d9_vertexbuffer *object;
1000 HRESULT hr;
1002 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1003 iface, size, usage, fvf, pool, buffer, shared_handle);
1005 if (shared_handle)
1007 if (!device->d3d_parent->extended)
1009 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1010 return E_NOTIMPL;
1013 if (pool != D3DPOOL_DEFAULT)
1015 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool);
1016 return D3DERR_NOTAVAILABLE;
1018 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1021 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1022 if (!object)
1023 return D3DERR_OUTOFVIDEOMEMORY;
1025 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
1026 if (FAILED(hr))
1028 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
1029 HeapFree(GetProcessHeap(), 0, object);
1030 return hr;
1033 TRACE("Created vertex buffer %p.\n", object);
1034 *buffer = &object->IDirect3DVertexBuffer9_iface;
1036 return D3D_OK;
1039 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1040 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
1041 HANDLE *shared_handle)
1043 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1044 struct d3d9_indexbuffer *object;
1045 HRESULT hr;
1047 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1048 iface, size, usage, format, pool, buffer, shared_handle);
1050 if (shared_handle)
1052 if (!device->d3d_parent->extended)
1054 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1055 return E_NOTIMPL;
1058 if (pool != D3DPOOL_DEFAULT)
1060 WARN("Trying to create a shared index buffer in pool %#x.\n", pool);
1061 return D3DERR_NOTAVAILABLE;
1063 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1066 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1067 if (!object)
1068 return D3DERR_OUTOFVIDEOMEMORY;
1070 hr = indexbuffer_init(object, device, size, usage, format, pool);
1071 if (FAILED(hr))
1073 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
1074 HeapFree(GetProcessHeap(), 0, object);
1075 return hr;
1078 TRACE("Created index buffer %p.\n", object);
1079 *buffer = &object->IDirect3DIndexBuffer9_iface;
1081 return D3D_OK;
1084 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
1085 D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool,
1086 D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, void *user_mem)
1088 struct wined3d_resource *sub_resource;
1089 struct wined3d_resource_desc desc;
1090 struct d3d9_surface *surface_impl;
1091 struct wined3d_texture *texture;
1092 HRESULT hr;
1094 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1095 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1096 device, width, height, format, flags, surface, usage, pool,
1097 multisample_type, multisample_quality);
1099 desc.resource_type = WINED3D_RTYPE_TEXTURE;
1100 desc.format = wined3dformat_from_d3dformat(format);
1101 desc.multisample_type = multisample_type;
1102 desc.multisample_quality = multisample_quality;
1103 desc.usage = usage & WINED3DUSAGE_MASK;
1104 desc.pool = pool;
1105 desc.width = width;
1106 desc.height = height;
1107 desc.depth = 1;
1108 desc.size = 0;
1110 wined3d_mutex_lock();
1112 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc,
1113 1, flags, NULL, NULL, &d3d9_null_wined3d_parent_ops, &texture)))
1115 wined3d_mutex_unlock();
1116 WARN("Failed to create texture, hr %#x.\n", hr);
1117 return hr;
1120 sub_resource = wined3d_texture_get_sub_resource(texture, 0);
1121 surface_impl = wined3d_resource_get_parent(sub_resource);
1122 surface_impl->parent_device = &device->IDirect3DDevice9Ex_iface;
1123 *surface = &surface_impl->IDirect3DSurface9_iface;
1124 IDirect3DSurface9_AddRef(*surface);
1126 if (user_mem)
1127 wined3d_texture_update_desc(texture, width, height,
1128 desc.format, multisample_type, multisample_quality, user_mem, 0);
1130 wined3d_texture_decref(texture);
1132 wined3d_mutex_unlock();
1134 return D3D_OK;
1137 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1138 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1139 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1141 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1142 DWORD flags = 0;
1144 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1145 "lockable %#x, surface %p, shared_handle %p.\n",
1146 iface, width, height, format, multisample_type, multisample_quality,
1147 lockable, surface, shared_handle);
1149 *surface = NULL;
1150 if (shared_handle)
1152 if (!device->d3d_parent->extended)
1154 WARN("Trying to create a shared render target on a non-ex device.\n");
1155 return E_NOTIMPL;
1158 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1161 if (lockable)
1162 flags |= WINED3D_SURFACE_MAPPABLE;
1164 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1165 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
1168 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1169 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1170 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1172 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1173 DWORD flags = WINED3D_SURFACE_MAPPABLE;
1175 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1176 "discard %#x, surface %p, shared_handle %p.\n",
1177 iface, width, height, format, multisample_type, multisample_quality,
1178 discard, surface, shared_handle);
1180 *surface = NULL;
1181 if (shared_handle)
1183 if (!device->d3d_parent->extended)
1185 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1186 return E_NOTIMPL;
1189 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1192 if (discard)
1193 flags |= WINED3D_SURFACE_DISCARD;
1195 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1196 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
1200 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
1201 IDirect3DSurface9 *src_surface, const RECT *src_rect,
1202 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
1204 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1205 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1206 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1207 HRESULT hr;
1209 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1210 iface, src_surface, src_rect, dst_surface, dst_point);
1212 wined3d_mutex_lock();
1213 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
1214 dst->wined3d_surface, dst_point);
1215 wined3d_mutex_unlock();
1217 return hr;
1220 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
1221 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1223 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1224 struct d3d9_texture *src_impl, *dst_impl;
1225 HRESULT hr;
1227 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1229 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
1230 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1232 wined3d_mutex_lock();
1233 hr = wined3d_device_update_texture(device->wined3d_device,
1234 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1235 wined3d_mutex_unlock();
1237 return hr;
1240 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1241 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1243 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1244 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1245 HRESULT hr;
1247 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1249 wined3d_mutex_lock();
1250 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1251 wined3d_mutex_unlock();
1253 return hr;
1256 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1257 UINT swapchain, IDirect3DSurface9 *dst_surface)
1259 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1260 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1261 HRESULT hr;
1263 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1265 wined3d_mutex_lock();
1266 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1267 wined3d_mutex_unlock();
1269 return hr;
1272 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1273 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1275 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1276 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1277 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1278 HRESULT hr = D3DERR_INVALIDCALL;
1279 struct wined3d_resource_desc src_desc, dst_desc;
1280 struct wined3d_resource *wined3d_resource;
1282 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1283 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1285 wined3d_mutex_lock();
1286 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1287 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1289 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1290 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1292 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1294 if (device->in_scene)
1296 WARN("Rejecting depth / stencil blit while in scene.\n");
1297 goto done;
1300 if (src_rect)
1302 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1303 || src_rect->bottom != src_desc.height)
1305 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1306 wine_dbgstr_rect(src_rect));
1307 goto done;
1310 if (dst_rect)
1312 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1313 || dst_rect->bottom != dst_desc.height)
1315 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1316 wine_dbgstr_rect(dst_rect));
1317 goto done;
1320 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1322 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1323 goto done;
1327 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1328 if (hr == WINEDDERR_INVALIDRECT)
1329 hr = D3DERR_INVALIDCALL;
1331 done:
1332 wined3d_mutex_unlock();
1333 return hr;
1336 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1337 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1339 const struct wined3d_color c =
1341 ((color >> 16) & 0xff) / 255.0f,
1342 ((color >> 8) & 0xff) / 255.0f,
1343 (color & 0xff) / 255.0f,
1344 ((color >> 24) & 0xff) / 255.0f,
1346 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1347 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1348 struct wined3d_resource *wined3d_resource;
1349 struct wined3d_resource_desc desc;
1350 HRESULT hr;
1352 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1354 wined3d_mutex_lock();
1356 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1357 wined3d_resource_get_desc(wined3d_resource, &desc);
1359 if (desc.pool != WINED3D_POOL_DEFAULT)
1361 wined3d_mutex_unlock();
1362 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc.pool);
1363 return D3DERR_INVALIDCALL;
1365 if ((desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_TEXTURE)) == WINED3DUSAGE_TEXTURE)
1367 wined3d_mutex_unlock();
1368 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1369 return D3DERR_INVALIDCALL;
1371 if (desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1373 wined3d_mutex_unlock();
1374 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1375 return D3DERR_INVALIDCALL;
1378 hr = wined3d_device_clear_rendertarget_view(device->wined3d_device,
1379 d3d9_surface_get_rendertarget_view(surface_impl), rect, &c);
1381 wined3d_mutex_unlock();
1383 return hr;
1386 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1387 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1388 HANDLE *shared_handle)
1390 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1391 void *user_mem = NULL;
1393 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1394 iface, width, height, format, pool, surface, shared_handle);
1396 *surface = NULL;
1397 if (pool == D3DPOOL_MANAGED)
1399 WARN("Attempting to create a managed offscreen plain surface.\n");
1400 return D3DERR_INVALIDCALL;
1403 if (shared_handle)
1405 if (!device->d3d_parent->extended)
1407 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1408 return E_NOTIMPL;
1411 if (pool == D3DPOOL_SYSTEMMEM)
1412 user_mem = *shared_handle;
1413 else
1415 if (pool != D3DPOOL_DEFAULT)
1417 WARN("Trying to create a shared surface in pool %#x.\n", pool);
1418 return D3DERR_INVALIDCALL;
1420 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1424 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1425 * regardless of the pool they're created in. Should we set dynamic usage
1426 * here? */
1427 return d3d9_device_create_surface(device, width, height, format,
1428 WINED3D_SURFACE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0, user_mem);
1431 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1433 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1434 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1435 HRESULT hr;
1437 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1439 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1441 WARN("Invalid index %u specified.\n", idx);
1442 return D3DERR_INVALIDCALL;
1445 if (!idx && !surface_impl)
1447 WARN("Trying to set render target 0 to NULL.\n");
1448 return D3DERR_INVALIDCALL;
1451 wined3d_mutex_lock();
1452 hr = wined3d_device_set_rendertarget_view(device->wined3d_device, idx,
1453 surface_impl ? d3d9_surface_get_rendertarget_view(surface_impl) : NULL, TRUE);
1454 wined3d_mutex_unlock();
1456 return hr;
1459 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1461 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1462 struct wined3d_rendertarget_view *wined3d_rtv;
1463 struct d3d9_surface *surface_impl;
1464 HRESULT hr = D3D_OK;
1466 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1468 if (!surface)
1469 return D3DERR_INVALIDCALL;
1471 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1473 WARN("Invalid index %u specified.\n", idx);
1474 return D3DERR_INVALIDCALL;
1477 wined3d_mutex_lock();
1478 if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, idx)))
1480 /* We want the sub resource parent here, since the view itself may be
1481 * internal to wined3d and may not have a parent. */
1482 surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv);
1483 *surface = &surface_impl->IDirect3DSurface9_iface;
1484 IDirect3DSurface9_AddRef(*surface);
1486 else
1488 hr = WINED3DERR_NOTFOUND;
1489 *surface = NULL;
1491 wined3d_mutex_unlock();
1493 return hr;
1496 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1498 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1499 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1501 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1503 wined3d_mutex_lock();
1504 wined3d_device_set_depth_stencil_view(device->wined3d_device,
1505 ds_impl ? d3d9_surface_get_rendertarget_view(ds_impl) : NULL);
1506 wined3d_mutex_unlock();
1508 return D3D_OK;
1511 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1513 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1514 struct wined3d_rendertarget_view *wined3d_dsv;
1515 struct d3d9_surface *surface_impl;
1516 HRESULT hr = D3D_OK;
1518 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1520 if (!depth_stencil)
1521 return D3DERR_INVALIDCALL;
1523 wined3d_mutex_lock();
1524 if ((wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
1526 /* We want the sub resource parent here, since the view itself may be
1527 * internal to wined3d and may not have a parent. */
1528 surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
1529 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1530 IDirect3DSurface9_AddRef(*depth_stencil);
1532 else
1534 hr = WINED3DERR_NOTFOUND;
1535 *depth_stencil = NULL;
1537 wined3d_mutex_unlock();
1539 return hr;
1542 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1544 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1545 HRESULT hr;
1547 TRACE("iface %p.\n", iface);
1549 wined3d_mutex_lock();
1550 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1551 device->in_scene = TRUE;
1552 wined3d_mutex_unlock();
1554 return hr;
1557 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1559 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1560 HRESULT hr;
1562 TRACE("iface %p.\n", iface);
1564 wined3d_mutex_lock();
1565 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1566 device->in_scene = FALSE;
1567 wined3d_mutex_unlock();
1569 return hr;
1572 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1573 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1575 const struct wined3d_color c =
1577 ((color >> 16) & 0xff) / 255.0f,
1578 ((color >> 8) & 0xff) / 255.0f,
1579 (color & 0xff) / 255.0f,
1580 ((color >> 24) & 0xff) / 255.0f,
1582 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1583 HRESULT hr;
1585 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1586 iface, rect_count, rects, flags, color, z, stencil);
1588 wined3d_mutex_lock();
1589 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1590 wined3d_mutex_unlock();
1592 return hr;
1595 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1596 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1598 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1600 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1602 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1603 wined3d_mutex_lock();
1604 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1605 wined3d_mutex_unlock();
1607 return D3D_OK;
1610 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1611 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1613 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1615 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1617 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1618 wined3d_mutex_lock();
1619 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1620 wined3d_mutex_unlock();
1622 return D3D_OK;
1625 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1626 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1628 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1630 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1632 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1633 wined3d_mutex_lock();
1634 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1635 wined3d_mutex_unlock();
1637 return D3D_OK;
1640 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1642 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1644 TRACE("iface %p, viewport %p.\n", iface, viewport);
1646 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1647 wined3d_mutex_lock();
1648 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1649 wined3d_mutex_unlock();
1651 return D3D_OK;
1654 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1656 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1658 TRACE("iface %p, viewport %p.\n", iface, viewport);
1660 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1661 wined3d_mutex_lock();
1662 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1663 wined3d_mutex_unlock();
1665 return D3D_OK;
1668 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1670 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1672 TRACE("iface %p, material %p.\n", iface, material);
1674 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1675 wined3d_mutex_lock();
1676 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1677 wined3d_mutex_unlock();
1679 return D3D_OK;
1682 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1684 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1686 TRACE("iface %p, material %p.\n", iface, material);
1688 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1689 wined3d_mutex_lock();
1690 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1691 wined3d_mutex_unlock();
1693 return D3D_OK;
1696 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1698 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1699 HRESULT hr;
1701 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1703 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1704 wined3d_mutex_lock();
1705 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1706 wined3d_mutex_unlock();
1708 return hr;
1711 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1713 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1714 HRESULT hr;
1716 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1718 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1719 wined3d_mutex_lock();
1720 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1721 wined3d_mutex_unlock();
1723 return hr;
1726 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1728 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1729 HRESULT hr;
1731 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1733 wined3d_mutex_lock();
1734 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1735 wined3d_mutex_unlock();
1737 return hr;
1740 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1742 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1743 HRESULT hr;
1745 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1747 wined3d_mutex_lock();
1748 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1749 wined3d_mutex_unlock();
1751 return hr;
1754 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1756 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1757 HRESULT hr;
1759 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1761 wined3d_mutex_lock();
1762 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1763 wined3d_mutex_unlock();
1765 return hr;
1768 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1770 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1771 HRESULT hr;
1773 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1775 wined3d_mutex_lock();
1776 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1777 wined3d_mutex_unlock();
1779 return hr;
1782 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1783 D3DRENDERSTATETYPE state, DWORD value)
1785 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1787 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1789 wined3d_mutex_lock();
1790 wined3d_device_set_render_state(device->wined3d_device, state, value);
1791 wined3d_mutex_unlock();
1793 return D3D_OK;
1796 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1797 D3DRENDERSTATETYPE state, DWORD *value)
1799 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1801 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1803 wined3d_mutex_lock();
1804 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1805 wined3d_mutex_unlock();
1807 return D3D_OK;
1810 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1811 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1813 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1814 struct d3d9_stateblock *object;
1815 HRESULT hr;
1817 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1819 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1821 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1822 return D3DERR_INVALIDCALL;
1825 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1826 if (!object)
1827 return E_OUTOFMEMORY;
1829 hr = stateblock_init(object, device, type, NULL);
1830 if (FAILED(hr))
1832 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1833 HeapFree(GetProcessHeap(), 0, object);
1834 return hr;
1837 TRACE("Created stateblock %p.\n", object);
1838 *stateblock = &object->IDirect3DStateBlock9_iface;
1840 return D3D_OK;
1843 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1845 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1846 HRESULT hr;
1848 TRACE("iface %p.\n", iface);
1850 wined3d_mutex_lock();
1851 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1852 wined3d_mutex_unlock();
1854 return hr;
1857 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1859 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1860 struct wined3d_stateblock *wined3d_stateblock;
1861 struct d3d9_stateblock *object;
1862 HRESULT hr;
1864 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1866 wined3d_mutex_lock();
1867 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1868 wined3d_mutex_unlock();
1869 if (FAILED(hr))
1871 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1872 return hr;
1875 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1876 if (!object)
1878 wined3d_mutex_lock();
1879 wined3d_stateblock_decref(wined3d_stateblock);
1880 wined3d_mutex_unlock();
1881 return E_OUTOFMEMORY;
1884 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1885 if (FAILED(hr))
1887 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1888 wined3d_mutex_lock();
1889 wined3d_stateblock_decref(wined3d_stateblock);
1890 wined3d_mutex_unlock();
1891 HeapFree(GetProcessHeap(), 0, object);
1892 return hr;
1895 TRACE("Created stateblock %p.\n", object);
1896 *stateblock = &object->IDirect3DStateBlock9_iface;
1898 return D3D_OK;
1901 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1903 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1904 HRESULT hr;
1906 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1908 wined3d_mutex_lock();
1909 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1910 wined3d_mutex_unlock();
1912 return hr;
1915 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1917 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1918 HRESULT hr;
1920 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1922 wined3d_mutex_lock();
1923 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1924 wined3d_mutex_unlock();
1926 return hr;
1929 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1931 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1932 struct wined3d_texture *wined3d_texture = NULL;
1933 struct d3d9_texture *texture_impl;
1935 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1937 if (!texture)
1938 return D3DERR_INVALIDCALL;
1940 wined3d_mutex_lock();
1941 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1943 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1944 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1945 IDirect3DBaseTexture9_AddRef(*texture);
1947 else
1949 *texture = NULL;
1951 wined3d_mutex_unlock();
1953 return D3D_OK;
1956 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1958 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1959 struct d3d9_texture *texture_impl;
1960 HRESULT hr;
1962 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1964 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1966 wined3d_mutex_lock();
1967 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1968 texture_impl ? texture_impl->wined3d_texture : NULL);
1969 wined3d_mutex_unlock();
1971 return hr;
1974 static const enum wined3d_texture_stage_state tss_lookup[] =
1976 WINED3D_TSS_INVALID, /* 0, unused */
1977 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1978 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1979 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1980 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1981 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1982 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1983 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1984 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1985 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1986 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1987 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1988 WINED3D_TSS_INVALID, /* 12, unused */
1989 WINED3D_TSS_INVALID, /* 13, unused */
1990 WINED3D_TSS_INVALID, /* 14, unused */
1991 WINED3D_TSS_INVALID, /* 15, unused */
1992 WINED3D_TSS_INVALID, /* 16, unused */
1993 WINED3D_TSS_INVALID, /* 17, unused */
1994 WINED3D_TSS_INVALID, /* 18, unused */
1995 WINED3D_TSS_INVALID, /* 19, unused */
1996 WINED3D_TSS_INVALID, /* 20, unused */
1997 WINED3D_TSS_INVALID, /* 21, unused */
1998 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1999 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
2000 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2001 WINED3D_TSS_INVALID, /* 25, unused */
2002 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
2003 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
2004 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
2005 WINED3D_TSS_INVALID, /* 29, unused */
2006 WINED3D_TSS_INVALID, /* 30, unused */
2007 WINED3D_TSS_INVALID, /* 31, unused */
2008 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
2011 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
2012 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
2014 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2016 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
2018 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
2020 WARN("Invalid state %#x passed.\n", state);
2021 return D3D_OK;
2024 wined3d_mutex_lock();
2025 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
2026 wined3d_mutex_unlock();
2028 return D3D_OK;
2031 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
2032 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
2034 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2036 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
2038 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
2040 WARN("Invalid state %#x passed.\n", state);
2041 return D3D_OK;
2044 wined3d_mutex_lock();
2045 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
2046 wined3d_mutex_unlock();
2048 return D3D_OK;
2051 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
2052 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
2054 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2056 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
2058 wined3d_mutex_lock();
2059 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
2060 wined3d_mutex_unlock();
2062 return D3D_OK;
2065 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
2066 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
2068 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2070 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
2072 wined3d_mutex_lock();
2073 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
2074 wined3d_mutex_unlock();
2076 return D3D_OK;
2079 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
2081 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2082 HRESULT hr;
2084 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
2086 wined3d_mutex_lock();
2087 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
2088 wined3d_mutex_unlock();
2090 return hr;
2093 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
2094 UINT palette_idx, const PALETTEENTRY *entries)
2096 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2098 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2099 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2100 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2102 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2103 return D3D_OK;
2106 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
2107 UINT palette_idx, PALETTEENTRY *entries)
2109 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2111 return D3DERR_INVALIDCALL;
2114 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
2116 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
2118 return D3D_OK;
2121 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
2123 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
2125 return D3DERR_INVALIDCALL;
2128 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
2130 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2132 TRACE("iface %p, rect %p.\n", iface, rect);
2134 wined3d_mutex_lock();
2135 wined3d_device_set_scissor_rect(device->wined3d_device, rect);
2136 wined3d_mutex_unlock();
2138 return D3D_OK;
2141 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
2143 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2145 TRACE("iface %p, rect %p.\n", iface, rect);
2147 wined3d_mutex_lock();
2148 wined3d_device_get_scissor_rect(device->wined3d_device, rect);
2149 wined3d_mutex_unlock();
2151 return D3D_OK;
2154 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
2156 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2158 TRACE("iface %p, software %#x.\n", iface, software);
2160 wined3d_mutex_lock();
2161 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
2162 wined3d_mutex_unlock();
2164 return D3D_OK;
2167 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
2169 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2170 BOOL ret;
2172 TRACE("iface %p.\n", iface);
2174 wined3d_mutex_lock();
2175 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
2176 wined3d_mutex_unlock();
2178 return ret;
2181 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
2183 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2184 HRESULT hr;
2186 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
2188 wined3d_mutex_lock();
2189 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
2190 wined3d_mutex_unlock();
2192 return hr;
2195 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
2197 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2198 float ret;
2200 TRACE("iface %p.\n", iface);
2202 wined3d_mutex_lock();
2203 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
2204 wined3d_mutex_unlock();
2206 return ret;
2209 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
2210 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
2212 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2213 HRESULT hr;
2215 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2216 iface, primitive_type, start_vertex, primitive_count);
2218 wined3d_mutex_lock();
2219 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2220 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
2221 vertex_count_from_primitive_count(primitive_type, primitive_count));
2222 wined3d_mutex_unlock();
2224 return hr;
2227 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2228 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
2229 UINT vertex_count, UINT start_idx, UINT primitive_count)
2231 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2232 HRESULT hr;
2234 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2235 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2236 iface, primitive_type, base_vertex_idx, min_vertex_idx,
2237 vertex_count, start_idx, primitive_count);
2239 wined3d_mutex_lock();
2240 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2241 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2242 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
2243 vertex_count_from_primitive_count(primitive_type, primitive_count));
2244 wined3d_mutex_unlock();
2246 return hr;
2249 /* The caller is responsible for wined3d locking */
2250 static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
2252 HRESULT hr;
2254 if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
2256 UINT size = max(device->vertex_buffer_size * 2, min_size);
2257 struct wined3d_buffer *buffer;
2259 TRACE("Growing vertex buffer to %u bytes\n", size);
2261 hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2262 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2263 if (FAILED(hr))
2265 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
2266 return hr;
2269 if (device->vertex_buffer)
2270 wined3d_buffer_decref(device->vertex_buffer);
2272 device->vertex_buffer = buffer;
2273 device->vertex_buffer_size = size;
2274 device->vertex_buffer_pos = 0;
2276 return D3D_OK;
2279 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2280 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2282 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2283 HRESULT hr;
2284 UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2285 UINT size = vtx_count * stride;
2286 UINT vb_pos, align;
2287 BYTE *buffer_data;
2289 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2290 iface, primitive_type, primitive_count, data, stride);
2292 if (!primitive_count)
2294 WARN("primitive_count is 0, returning D3D_OK\n");
2295 return D3D_OK;
2298 wined3d_mutex_lock();
2300 hr = d3d9_device_prepare_vertex_buffer(device, size);
2301 if (FAILED(hr))
2302 goto done;
2304 vb_pos = device->vertex_buffer_pos;
2305 align = vb_pos % stride;
2306 if (align) align = stride - align;
2307 if (vb_pos + size + align > device->vertex_buffer_size)
2308 vb_pos = 0;
2309 else
2310 vb_pos += align;
2312 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
2313 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2314 if (FAILED(hr))
2315 goto done;
2316 memcpy(buffer_data, data, size);
2317 wined3d_buffer_unmap(device->vertex_buffer);
2318 device->vertex_buffer_pos = vb_pos + size;
2320 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2321 if (FAILED(hr))
2322 goto done;
2324 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2325 hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2326 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2328 done:
2329 wined3d_mutex_unlock();
2330 return hr;
2333 /* The caller is responsible for wined3d locking */
2334 static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
2336 HRESULT hr;
2338 if (device->index_buffer_size < min_size || !device->index_buffer)
2340 UINT size = max(device->index_buffer_size * 2, min_size);
2341 struct wined3d_buffer *buffer;
2343 TRACE("Growing index buffer to %u bytes\n", size);
2345 hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2346 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2347 if (FAILED(hr))
2349 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
2350 return hr;
2353 if (device->index_buffer)
2354 wined3d_buffer_decref(device->index_buffer);
2356 device->index_buffer = buffer;
2357 device->index_buffer_size = size;
2358 device->index_buffer_pos = 0;
2360 return D3D_OK;
2363 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2364 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2365 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2366 const void *vertex_data, UINT vertex_stride)
2368 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2369 HRESULT hr;
2370 BYTE *buffer_data;
2372 UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2373 UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2374 UINT idx_size = idx_count * idx_fmt_size;
2375 UINT ib_pos;
2377 UINT vtx_size = vertex_count * vertex_stride;
2378 UINT vb_pos, align;
2380 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2381 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2382 iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2383 index_data, index_format, vertex_data, vertex_stride);
2385 if (!primitive_count)
2387 WARN("primitive_count is 0, returning D3D_OK\n");
2388 return D3D_OK;
2391 wined3d_mutex_lock();
2393 hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
2394 if (FAILED(hr))
2395 goto done;
2397 vb_pos = device->vertex_buffer_pos;
2398 align = vb_pos % vertex_stride;
2399 if (align) align = vertex_stride - align;
2400 if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2401 vb_pos = 0;
2402 else
2403 vb_pos += align;
2405 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
2406 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2407 if (FAILED(hr))
2408 goto done;
2409 memcpy(buffer_data, vertex_data, vtx_size);
2410 wined3d_buffer_unmap(device->vertex_buffer);
2411 device->vertex_buffer_pos = vb_pos + vtx_size;
2413 hr = d3d9_device_prepare_index_buffer(device, idx_size);
2414 if (FAILED(hr))
2415 goto done;
2417 ib_pos = device->index_buffer_pos;
2418 align = ib_pos % idx_fmt_size;
2419 if (align) align = idx_fmt_size - align;
2420 if (ib_pos + idx_size + align > device->index_buffer_size)
2421 ib_pos = 0;
2422 else
2423 ib_pos += align;
2425 hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
2426 ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2427 if (FAILED(hr))
2428 goto done;
2429 memcpy(buffer_data, index_data, idx_size);
2430 wined3d_buffer_unmap(device->index_buffer);
2431 device->index_buffer_pos = ib_pos + idx_size;
2433 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2434 if (FAILED(hr))
2435 goto done;
2437 wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2438 wined3dformat_from_d3dformat(index_format));
2439 wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
2441 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2442 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2444 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2445 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
2446 wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2448 done:
2449 wined3d_mutex_unlock();
2450 return hr;
2453 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2454 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2455 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2457 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2458 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2459 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2460 HRESULT hr;
2462 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2463 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2465 wined3d_mutex_lock();
2466 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2467 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2468 flags, dst_impl->fvf);
2469 wined3d_mutex_unlock();
2471 return hr;
2474 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2475 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2477 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2478 struct d3d9_vertex_declaration *object;
2479 HRESULT hr;
2481 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2483 if (!declaration)
2485 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2486 return D3DERR_INVALIDCALL;
2489 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2490 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2492 return hr;
2495 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2496 IDirect3DVertexDeclaration9 *declaration)
2498 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2499 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2501 TRACE("iface %p, declaration %p.\n", iface, declaration);
2503 wined3d_mutex_lock();
2504 wined3d_device_set_vertex_declaration(device->wined3d_device,
2505 decl_impl ? decl_impl->wined3d_declaration : NULL);
2506 wined3d_mutex_unlock();
2508 return D3D_OK;
2511 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2512 IDirect3DVertexDeclaration9 **declaration)
2514 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2515 struct wined3d_vertex_declaration *wined3d_declaration;
2516 struct d3d9_vertex_declaration *declaration_impl;
2518 TRACE("iface %p, declaration %p.\n", iface, declaration);
2520 if (!declaration) return D3DERR_INVALIDCALL;
2522 wined3d_mutex_lock();
2523 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2525 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2526 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2527 IDirect3DVertexDeclaration9_AddRef(*declaration);
2529 else
2531 *declaration = NULL;
2533 wined3d_mutex_unlock();
2535 TRACE("Returning %p.\n", *declaration);
2536 return D3D_OK;
2539 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2541 struct wined3d_vertex_declaration *wined3d_declaration;
2542 struct fvf_declaration *fvf_decls = device->fvf_decls;
2543 struct d3d9_vertex_declaration *d3d9_declaration;
2544 D3DVERTEXELEMENT9 *elements;
2545 int p, low, high; /* deliberately signed */
2546 HRESULT hr;
2548 TRACE("Searching for declaration for fvf %08x... ", fvf);
2550 low = 0;
2551 high = device->fvf_decl_count - 1;
2552 while (low <= high)
2554 p = (low + high) >> 1;
2555 TRACE("%d ", p);
2557 if (fvf_decls[p].fvf == fvf)
2559 TRACE("found %p.\n", fvf_decls[p].decl);
2560 return fvf_decls[p].decl;
2563 if (fvf_decls[p].fvf < fvf)
2564 low = p + 1;
2565 else
2566 high = p - 1;
2568 TRACE("not found. Creating and inserting at position %d.\n", low);
2570 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2571 return NULL;
2573 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2574 HeapFree(GetProcessHeap(), 0, elements);
2575 if (FAILED(hr))
2576 return NULL;
2578 if (device->fvf_decl_size == device->fvf_decl_count)
2580 UINT grow = max(device->fvf_decl_size / 2, 8);
2582 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2583 if (!fvf_decls)
2585 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2586 return NULL;
2588 device->fvf_decls = fvf_decls;
2589 device->fvf_decl_size += grow;
2592 d3d9_declaration->fvf = fvf;
2593 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2594 wined3d_vertex_declaration_incref(wined3d_declaration);
2595 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2597 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2598 fvf_decls[low].decl = wined3d_declaration;
2599 fvf_decls[low].fvf = fvf;
2600 ++device->fvf_decl_count;
2602 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration, device->fvf_decl_count);
2604 return wined3d_declaration;
2607 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2609 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2610 struct wined3d_vertex_declaration *decl;
2612 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2614 if (!fvf)
2616 WARN("%#x is not a valid FVF.\n", fvf);
2617 return D3D_OK;
2620 wined3d_mutex_lock();
2621 if (!(decl = device_get_fvf_declaration(device, fvf)))
2623 wined3d_mutex_unlock();
2624 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2625 return D3DERR_DRIVERINTERNALERROR;
2628 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2629 wined3d_mutex_unlock();
2631 return D3D_OK;
2634 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2636 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2637 struct wined3d_vertex_declaration *wined3d_declaration;
2638 struct d3d9_vertex_declaration *d3d9_declaration;
2640 TRACE("iface %p, fvf %p.\n", iface, fvf);
2642 wined3d_mutex_lock();
2643 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2645 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2646 *fvf = d3d9_declaration->fvf;
2648 else
2650 *fvf = 0;
2652 wined3d_mutex_unlock();
2654 TRACE("Returning FVF %#x.\n", *fvf);
2656 return D3D_OK;
2659 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2660 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2662 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2663 struct d3d9_vertexshader *object;
2664 HRESULT hr;
2666 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2668 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2669 if (!object)
2670 return E_OUTOFMEMORY;
2672 hr = vertexshader_init(object, device, byte_code);
2673 if (FAILED(hr))
2675 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2676 HeapFree(GetProcessHeap(), 0, object);
2677 return hr;
2680 TRACE("Created vertex shader %p.\n", object);
2681 *shader = &object->IDirect3DVertexShader9_iface;
2683 return D3D_OK;
2686 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2688 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2689 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2691 TRACE("iface %p, shader %p.\n", iface, shader);
2693 wined3d_mutex_lock();
2694 wined3d_device_set_vertex_shader(device->wined3d_device,
2695 shader_obj ? shader_obj->wined3d_shader : NULL);
2696 wined3d_mutex_unlock();
2698 return D3D_OK;
2701 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2703 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2704 struct d3d9_vertexshader *shader_impl;
2705 struct wined3d_shader *wined3d_shader;
2707 TRACE("iface %p, shader %p.\n", iface, shader);
2709 wined3d_mutex_lock();
2710 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2712 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2713 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2714 IDirect3DVertexShader9_AddRef(*shader);
2716 else
2718 *shader = NULL;
2720 wined3d_mutex_unlock();
2722 TRACE("Returning %p.\n", *shader);
2724 return D3D_OK;
2727 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2728 UINT reg_idx, const float *data, UINT count)
2730 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2731 HRESULT hr;
2733 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2735 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2737 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2738 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2739 return D3DERR_INVALIDCALL;
2742 wined3d_mutex_lock();
2743 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2744 wined3d_mutex_unlock();
2746 return hr;
2749 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2750 UINT reg_idx, float *data, UINT count)
2752 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2753 HRESULT hr;
2755 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2757 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2759 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2760 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2761 return D3DERR_INVALIDCALL;
2764 wined3d_mutex_lock();
2765 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2766 wined3d_mutex_unlock();
2768 return hr;
2771 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2772 UINT reg_idx, const int *data, UINT count)
2774 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2775 HRESULT hr;
2777 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2779 wined3d_mutex_lock();
2780 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2781 wined3d_mutex_unlock();
2783 return hr;
2786 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2787 UINT reg_idx, int *data, UINT count)
2789 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2790 HRESULT hr;
2792 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2794 wined3d_mutex_lock();
2795 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2796 wined3d_mutex_unlock();
2798 return hr;
2801 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2802 UINT reg_idx, const BOOL *data, UINT count)
2804 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2805 HRESULT hr;
2807 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2809 wined3d_mutex_lock();
2810 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2811 wined3d_mutex_unlock();
2813 return hr;
2816 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2817 UINT reg_idx, BOOL *data, UINT count)
2819 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2820 HRESULT hr;
2822 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2824 wined3d_mutex_lock();
2825 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2826 wined3d_mutex_unlock();
2828 return hr;
2831 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2832 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2834 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2835 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2836 HRESULT hr;
2838 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2839 iface, stream_idx, buffer, offset, stride);
2841 wined3d_mutex_lock();
2842 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2843 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2844 wined3d_mutex_unlock();
2846 return hr;
2849 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2850 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2852 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2853 struct d3d9_vertexbuffer *buffer_impl;
2854 struct wined3d_buffer *wined3d_buffer;
2855 HRESULT hr;
2857 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2858 iface, stream_idx, buffer, offset, stride);
2860 if (!buffer)
2861 return D3DERR_INVALIDCALL;
2863 wined3d_mutex_lock();
2864 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2865 if (SUCCEEDED(hr) && wined3d_buffer)
2867 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2868 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2869 IDirect3DVertexBuffer9_AddRef(*buffer);
2871 else
2873 if (FAILED(hr))
2874 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2875 *buffer = NULL;
2877 wined3d_mutex_unlock();
2879 return hr;
2882 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2884 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2885 HRESULT hr;
2887 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2889 wined3d_mutex_lock();
2890 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2891 wined3d_mutex_unlock();
2893 return hr;
2896 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2898 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2899 HRESULT hr;
2901 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2903 wined3d_mutex_lock();
2904 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2905 wined3d_mutex_unlock();
2907 return hr;
2910 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2912 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2913 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2915 TRACE("iface %p, buffer %p.\n", iface, buffer);
2917 wined3d_mutex_lock();
2918 wined3d_device_set_index_buffer(device->wined3d_device,
2919 ib ? ib->wined3d_buffer : NULL,
2920 ib ? ib->format : WINED3DFMT_UNKNOWN);
2921 wined3d_mutex_unlock();
2923 return D3D_OK;
2926 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2928 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2929 enum wined3d_format_id wined3d_format;
2930 struct wined3d_buffer *wined3d_buffer;
2931 struct d3d9_indexbuffer *buffer_impl;
2933 TRACE("iface %p, buffer %p.\n", iface, buffer);
2935 if (!buffer)
2936 return D3DERR_INVALIDCALL;
2938 wined3d_mutex_lock();
2939 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
2941 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2942 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2943 IDirect3DIndexBuffer9_AddRef(*buffer);
2945 else
2947 *buffer = NULL;
2949 wined3d_mutex_unlock();
2951 return D3D_OK;
2954 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2955 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2957 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2958 struct d3d9_pixelshader *object;
2959 HRESULT hr;
2961 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2963 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2964 if (!object)
2966 FIXME("Failed to allocate pixel shader memory.\n");
2967 return E_OUTOFMEMORY;
2970 hr = pixelshader_init(object, device, byte_code);
2971 if (FAILED(hr))
2973 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2974 HeapFree(GetProcessHeap(), 0, object);
2975 return hr;
2978 TRACE("Created pixel shader %p.\n", object);
2979 *shader = &object->IDirect3DPixelShader9_iface;
2981 return D3D_OK;
2984 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2986 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2987 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2989 TRACE("iface %p, shader %p.\n", iface, shader);
2991 wined3d_mutex_lock();
2992 wined3d_device_set_pixel_shader(device->wined3d_device,
2993 shader_obj ? shader_obj->wined3d_shader : NULL);
2994 wined3d_mutex_unlock();
2996 return D3D_OK;
2999 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
3001 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3002 struct d3d9_pixelshader *shader_impl;
3003 struct wined3d_shader *wined3d_shader;
3005 TRACE("iface %p, shader %p.\n", iface, shader);
3007 if (!shader) return D3DERR_INVALIDCALL;
3009 wined3d_mutex_lock();
3010 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
3012 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3013 *shader = &shader_impl->IDirect3DPixelShader9_iface;
3014 IDirect3DPixelShader9_AddRef(*shader);
3016 else
3018 *shader = NULL;
3020 wined3d_mutex_unlock();
3022 TRACE("Returning %p.\n", *shader);
3024 return D3D_OK;
3027 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3028 UINT reg_idx, const float *data, UINT count)
3030 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3031 HRESULT hr;
3033 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3035 wined3d_mutex_lock();
3036 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
3037 wined3d_mutex_unlock();
3039 return hr;
3042 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3043 UINT reg_idx, float *data, UINT count)
3045 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3046 HRESULT hr;
3048 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3050 wined3d_mutex_lock();
3051 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
3052 wined3d_mutex_unlock();
3054 return hr;
3057 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3058 UINT reg_idx, const int *data, UINT count)
3060 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3061 HRESULT hr;
3063 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3065 wined3d_mutex_lock();
3066 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
3067 wined3d_mutex_unlock();
3069 return hr;
3072 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3073 UINT reg_idx, int *data, UINT count)
3075 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3076 HRESULT hr;
3078 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3080 wined3d_mutex_lock();
3081 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
3082 wined3d_mutex_unlock();
3084 return hr;
3087 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3088 UINT reg_idx, const BOOL *data, UINT count)
3090 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3091 HRESULT hr;
3093 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3095 wined3d_mutex_lock();
3096 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
3097 wined3d_mutex_unlock();
3099 return hr;
3102 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3103 UINT reg_idx, BOOL *data, UINT count)
3105 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3106 HRESULT hr;
3108 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3110 wined3d_mutex_lock();
3111 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
3112 wined3d_mutex_unlock();
3114 return hr;
3117 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
3118 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
3120 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3121 iface, handle, segment_count, patch_info);
3122 return D3D_OK;
3125 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
3126 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
3128 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3129 iface, handle, segment_count, patch_info);
3130 return D3D_OK;
3133 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
3135 FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
3136 return D3DERR_INVALIDCALL;
3139 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
3141 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3142 struct d3d9_query *object;
3143 HRESULT hr;
3145 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
3147 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3148 if (!object)
3149 return E_OUTOFMEMORY;
3151 hr = query_init(object, device, type);
3152 if (FAILED(hr))
3154 WARN("Failed to initialize query, hr %#x.\n", hr);
3155 HeapFree(GetProcessHeap(), 0, object);
3156 return hr;
3159 TRACE("Created query %p.\n", object);
3160 if (query) *query = &object->IDirect3DQuery9_iface;
3161 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
3163 return D3D_OK;
3166 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
3167 UINT width, UINT height, float *rows, float *columns)
3169 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3170 iface, width, height, rows, columns);
3172 return E_NOTIMPL;
3175 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
3176 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
3177 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
3179 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
3180 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3181 iface, src_surface, dst_surface, src_descs, rect_count,
3182 dst_descs, operation, offset_x, offset_y);
3184 return E_NOTIMPL;
3187 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
3188 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
3189 const RGNDATA *dirty_region, DWORD flags)
3191 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3192 HRESULT hr;
3194 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3195 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
3196 dst_window_override, dirty_region, flags);
3198 if (device->device_state != D3D9_DEVICE_STATE_OK)
3199 return S_PRESENT_OCCLUDED;
3201 wined3d_mutex_lock();
3202 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
3203 dst_window_override, dirty_region, flags);
3204 wined3d_mutex_unlock();
3206 return hr;
3209 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
3211 FIXME("iface %p, priority %p stub!\n", iface, priority);
3213 return E_NOTIMPL;
3216 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
3218 FIXME("iface %p, priority %d stub!\n", iface, priority);
3220 return E_NOTIMPL;
3223 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
3225 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
3227 return E_NOTIMPL;
3230 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
3231 IDirect3DResource9 **resources, UINT32 resource_count)
3233 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3234 iface, resources, resource_count);
3236 return E_NOTIMPL;
3239 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
3241 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
3243 return E_NOTIMPL;
3246 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
3248 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
3250 *max_latency = 2;
3252 return E_NOTIMPL;
3255 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
3257 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3258 struct wined3d_swapchain_desc swapchain_desc;
3259 struct wined3d_swapchain *swapchain;
3261 TRACE("iface %p, dst_window %p.\n", iface, dst_window);
3263 wined3d_mutex_lock();
3264 swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0);
3265 wined3d_swapchain_get_desc(swapchain, &swapchain_desc);
3266 wined3d_mutex_unlock();
3268 if (swapchain_desc.windowed)
3269 return D3D_OK;
3271 /* FIXME: This is actually supposed to check if any other device is in
3272 * fullscreen mode. */
3273 if (dst_window != swapchain_desc.device_window)
3274 return device->device_state == D3D9_DEVICE_STATE_OK ? S_PRESENT_OCCLUDED : D3D_OK;
3276 return device->device_state == D3D9_DEVICE_STATE_OK ? D3D_OK : S_PRESENT_OCCLUDED;
3279 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
3280 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3281 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3283 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3284 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3285 iface, width, height, format, multisample_type, multisample_quality,
3286 lockable, surface, shared_handle, usage);
3288 *surface = NULL;
3289 if (shared_handle)
3290 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3292 return E_NOTIMPL;
3295 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
3296 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
3297 HANDLE *shared_handle, DWORD usage)
3299 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3300 iface, width, height, format, pool, surface, shared_handle, usage);
3302 return E_NOTIMPL;
3305 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
3306 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3307 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3309 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3310 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3311 iface, width, height, format, multisample_type, multisample_quality,
3312 discard, surface, shared_handle, usage);
3314 *surface = NULL;
3315 if (shared_handle)
3316 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3318 return E_NOTIMPL;
3321 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
3322 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
3324 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3326 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
3328 return d3d9_device_reset(device, present_parameters, mode);
3331 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
3332 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
3334 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3335 struct wined3d_display_mode wined3d_mode;
3336 HRESULT hr;
3338 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3339 iface, swapchain_idx, mode, rotation);
3341 if (mode->Size != sizeof(*mode))
3342 return D3DERR_INVALIDCALL;
3344 wined3d_mutex_lock();
3345 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
3346 (enum wined3d_display_rotation *)rotation);
3347 wined3d_mutex_unlock();
3349 if (SUCCEEDED(hr))
3351 mode->Width = wined3d_mode.width;
3352 mode->Height = wined3d_mode.height;
3353 mode->RefreshRate = wined3d_mode.refresh_rate;
3354 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3355 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3358 return hr;
3361 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3363 /* IUnknown */
3364 d3d9_device_QueryInterface,
3365 d3d9_device_AddRef,
3366 d3d9_device_Release,
3367 /* IDirect3DDevice9 */
3368 d3d9_device_TestCooperativeLevel,
3369 d3d9_device_GetAvailableTextureMem,
3370 d3d9_device_EvictManagedResources,
3371 d3d9_device_GetDirect3D,
3372 d3d9_device_GetDeviceCaps,
3373 d3d9_device_GetDisplayMode,
3374 d3d9_device_GetCreationParameters,
3375 d3d9_device_SetCursorProperties,
3376 d3d9_device_SetCursorPosition,
3377 d3d9_device_ShowCursor,
3378 d3d9_device_CreateAdditionalSwapChain,
3379 d3d9_device_GetSwapChain,
3380 d3d9_device_GetNumberOfSwapChains,
3381 d3d9_device_Reset,
3382 d3d9_device_Present,
3383 d3d9_device_GetBackBuffer,
3384 d3d9_device_GetRasterStatus,
3385 d3d9_device_SetDialogBoxMode,
3386 d3d9_device_SetGammaRamp,
3387 d3d9_device_GetGammaRamp,
3388 d3d9_device_CreateTexture,
3389 d3d9_device_CreateVolumeTexture,
3390 d3d9_device_CreateCubeTexture,
3391 d3d9_device_CreateVertexBuffer,
3392 d3d9_device_CreateIndexBuffer,
3393 d3d9_device_CreateRenderTarget,
3394 d3d9_device_CreateDepthStencilSurface,
3395 d3d9_device_UpdateSurface,
3396 d3d9_device_UpdateTexture,
3397 d3d9_device_GetRenderTargetData,
3398 d3d9_device_GetFrontBufferData,
3399 d3d9_device_StretchRect,
3400 d3d9_device_ColorFill,
3401 d3d9_device_CreateOffscreenPlainSurface,
3402 d3d9_device_SetRenderTarget,
3403 d3d9_device_GetRenderTarget,
3404 d3d9_device_SetDepthStencilSurface,
3405 d3d9_device_GetDepthStencilSurface,
3406 d3d9_device_BeginScene,
3407 d3d9_device_EndScene,
3408 d3d9_device_Clear,
3409 d3d9_device_SetTransform,
3410 d3d9_device_GetTransform,
3411 d3d9_device_MultiplyTransform,
3412 d3d9_device_SetViewport,
3413 d3d9_device_GetViewport,
3414 d3d9_device_SetMaterial,
3415 d3d9_device_GetMaterial,
3416 d3d9_device_SetLight,
3417 d3d9_device_GetLight,
3418 d3d9_device_LightEnable,
3419 d3d9_device_GetLightEnable,
3420 d3d9_device_SetClipPlane,
3421 d3d9_device_GetClipPlane,
3422 d3d9_device_SetRenderState,
3423 d3d9_device_GetRenderState,
3424 d3d9_device_CreateStateBlock,
3425 d3d9_device_BeginStateBlock,
3426 d3d9_device_EndStateBlock,
3427 d3d9_device_SetClipStatus,
3428 d3d9_device_GetClipStatus,
3429 d3d9_device_GetTexture,
3430 d3d9_device_SetTexture,
3431 d3d9_device_GetTextureStageState,
3432 d3d9_device_SetTextureStageState,
3433 d3d9_device_GetSamplerState,
3434 d3d9_device_SetSamplerState,
3435 d3d9_device_ValidateDevice,
3436 d3d9_device_SetPaletteEntries,
3437 d3d9_device_GetPaletteEntries,
3438 d3d9_device_SetCurrentTexturePalette,
3439 d3d9_device_GetCurrentTexturePalette,
3440 d3d9_device_SetScissorRect,
3441 d3d9_device_GetScissorRect,
3442 d3d9_device_SetSoftwareVertexProcessing,
3443 d3d9_device_GetSoftwareVertexProcessing,
3444 d3d9_device_SetNPatchMode,
3445 d3d9_device_GetNPatchMode,
3446 d3d9_device_DrawPrimitive,
3447 d3d9_device_DrawIndexedPrimitive,
3448 d3d9_device_DrawPrimitiveUP,
3449 d3d9_device_DrawIndexedPrimitiveUP,
3450 d3d9_device_ProcessVertices,
3451 d3d9_device_CreateVertexDeclaration,
3452 d3d9_device_SetVertexDeclaration,
3453 d3d9_device_GetVertexDeclaration,
3454 d3d9_device_SetFVF,
3455 d3d9_device_GetFVF,
3456 d3d9_device_CreateVertexShader,
3457 d3d9_device_SetVertexShader,
3458 d3d9_device_GetVertexShader,
3459 d3d9_device_SetVertexShaderConstantF,
3460 d3d9_device_GetVertexShaderConstantF,
3461 d3d9_device_SetVertexShaderConstantI,
3462 d3d9_device_GetVertexShaderConstantI,
3463 d3d9_device_SetVertexShaderConstantB,
3464 d3d9_device_GetVertexShaderConstantB,
3465 d3d9_device_SetStreamSource,
3466 d3d9_device_GetStreamSource,
3467 d3d9_device_SetStreamSourceFreq,
3468 d3d9_device_GetStreamSourceFreq,
3469 d3d9_device_SetIndices,
3470 d3d9_device_GetIndices,
3471 d3d9_device_CreatePixelShader,
3472 d3d9_device_SetPixelShader,
3473 d3d9_device_GetPixelShader,
3474 d3d9_device_SetPixelShaderConstantF,
3475 d3d9_device_GetPixelShaderConstantF,
3476 d3d9_device_SetPixelShaderConstantI,
3477 d3d9_device_GetPixelShaderConstantI,
3478 d3d9_device_SetPixelShaderConstantB,
3479 d3d9_device_GetPixelShaderConstantB,
3480 d3d9_device_DrawRectPatch,
3481 d3d9_device_DrawTriPatch,
3482 d3d9_device_DeletePatch,
3483 d3d9_device_CreateQuery,
3484 /* IDirect3DDevice9Ex */
3485 d3d9_device_SetConvolutionMonoKernel,
3486 d3d9_device_ComposeRects,
3487 d3d9_device_PresentEx,
3488 d3d9_device_GetGPUThreadPriority,
3489 d3d9_device_SetGPUThreadPriority,
3490 d3d9_device_WaitForVBlank,
3491 d3d9_device_CheckResourceResidency,
3492 d3d9_device_SetMaximumFrameLatency,
3493 d3d9_device_GetMaximumFrameLatency,
3494 d3d9_device_CheckDeviceState,
3495 d3d9_device_CreateRenderTargetEx,
3496 d3d9_device_CreateOffscreenPlainSurfaceEx,
3497 d3d9_device_CreateDepthStencilSurfaceEx,
3498 d3d9_device_ResetEx,
3499 d3d9_device_GetDisplayModeEx,
3502 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3504 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3507 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3508 struct wined3d_device *device)
3510 TRACE("device_parent %p, device %p.\n", device_parent, device);
3513 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3515 TRACE("device_parent %p.\n", device_parent);
3518 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
3520 struct d3d9_device *device = device_from_device_parent(device_parent);
3522 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
3524 if (!device->d3d_parent)
3525 return;
3527 if (!activate)
3528 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_LOST, D3D9_DEVICE_STATE_OK);
3529 else if (device->d3d_parent->extended)
3530 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_OK, D3D9_DEVICE_STATE_LOST);
3531 else
3532 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_NOT_RESET, D3D9_DEVICE_STATE_LOST);
3535 static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
3536 void *container_parent, struct wined3d_surface *surface, void **parent,
3537 const struct wined3d_parent_ops **parent_ops)
3539 struct d3d9_surface *d3d_surface;
3541 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
3542 device_parent, container_parent, surface, parent, parent_ops);
3544 if (!(d3d_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_surface))))
3545 return E_OUTOFMEMORY;
3547 surface_init(d3d_surface, container_parent, surface, parent_ops);
3548 *parent = d3d_surface;
3549 TRACE("Created surface %p.\n", d3d_surface);
3551 return D3D_OK;
3554 static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
3555 void *container_parent, struct wined3d_volume *volume, void **parent,
3556 const struct wined3d_parent_ops **parent_ops)
3558 struct d3d9_volume *d3d_volume;
3560 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
3561 device_parent, container_parent, volume, parent, parent_ops);
3563 if (!(d3d_volume = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_volume))))
3564 return E_OUTOFMEMORY;
3566 volume_init(d3d_volume, container_parent, volume, parent_ops);
3567 *parent = d3d_volume;
3568 TRACE("Created volume %p.\n", d3d_volume);
3570 return D3D_OK;
3573 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3574 void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
3576 struct d3d9_device *device = device_from_device_parent(device_parent);
3577 struct wined3d_resource_desc texture_desc;
3578 struct d3d9_surface *d3d_surface;
3579 struct wined3d_texture *texture;
3580 HRESULT hr;
3582 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3583 device_parent, container_parent, desc, surface);
3585 if (container_parent == device_parent)
3586 container_parent = &device->IDirect3DDevice9Ex_iface;
3588 texture_desc = *desc;
3589 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
3590 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &texture_desc, 1,
3591 WINED3D_SURFACE_MAPPABLE, NULL, container_parent, &d3d9_null_wined3d_parent_ops, &texture)))
3593 WARN("Failed to create texture, hr %#x.\n", hr);
3594 return hr;
3597 *surface = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
3598 wined3d_surface_incref(*surface);
3599 wined3d_texture_decref(texture);
3601 d3d_surface = wined3d_surface_get_parent(*surface);
3602 d3d_surface->parent_device = &device->IDirect3DDevice9Ex_iface;
3604 return hr;
3607 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3608 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3610 struct d3d9_device *device = device_from_device_parent(device_parent);
3611 struct d3d9_swapchain *d3d_swapchain;
3612 HRESULT hr;
3614 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3616 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3617 if (FAILED(hr))
3619 WARN("Failed to create swapchain, hr %#x.\n", hr);
3620 *swapchain = NULL;
3621 return hr;
3624 *swapchain = d3d_swapchain->wined3d_swapchain;
3625 wined3d_swapchain_incref(*swapchain);
3626 IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface);
3628 return hr;
3631 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3633 device_parent_wined3d_device_created,
3634 device_parent_mode_changed,
3635 device_parent_activate,
3636 device_parent_surface_created,
3637 device_parent_volume_created,
3638 device_parent_create_swapchain_surface,
3639 device_parent_create_swapchain,
3642 static void setup_fpu(void)
3644 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3645 WORD cw;
3646 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3647 cw = (cw & ~0xf3f) | 0x3f;
3648 __asm__ volatile ("fldcw %0" : : "m" (cw));
3649 #elif defined(__i386__) && defined(_MSC_VER)
3650 WORD cw;
3651 __asm fnstcw cw;
3652 cw = (cw & ~0xf3f) | 0x3f;
3653 __asm fldcw cw;
3654 #else
3655 FIXME("FPU setup not implemented for this platform.\n");
3656 #endif
3659 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3660 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3661 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3663 struct wined3d_swapchain_desc *swapchain_desc;
3664 UINT i, count = 1;
3665 HRESULT hr;
3667 if (mode)
3668 FIXME("Ignoring display mode.\n");
3670 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3671 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3672 device->refcount = 1;
3674 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3676 wined3d_mutex_lock();
3677 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3678 &device->device_parent, &device->wined3d_device);
3679 if (FAILED(hr))
3681 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3682 wined3d_mutex_unlock();
3683 return hr;
3686 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3688 WINED3DCAPS caps;
3690 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3691 count = caps.NumberOfAdaptersInGroup;
3694 if (flags & D3DCREATE_MULTITHREADED)
3695 wined3d_device_set_multithreaded(device->wined3d_device);
3697 if (!parameters->Windowed)
3699 if (!focus_window)
3700 focus_window = parameters->hDeviceWindow;
3701 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3703 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3704 wined3d_device_decref(device->wined3d_device);
3705 wined3d_mutex_unlock();
3706 return hr;
3709 for (i = 0; i < count; ++i)
3711 HWND device_window = parameters[i].hDeviceWindow;
3713 if (!device_window) device_window = focus_window;
3714 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3715 parameters[i].BackBufferWidth,
3716 parameters[i].BackBufferHeight);
3720 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3721 if (!swapchain_desc)
3723 ERR("Failed to allocate wined3d parameters.\n");
3724 wined3d_device_release_focus_window(device->wined3d_device);
3725 wined3d_device_decref(device->wined3d_device);
3726 wined3d_mutex_unlock();
3727 return E_OUTOFMEMORY;
3730 for (i = 0; i < count; ++i)
3732 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i],
3733 parent->extended))
3735 wined3d_device_release_focus_window(device->wined3d_device);
3736 wined3d_device_decref(device->wined3d_device);
3737 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3738 wined3d_mutex_unlock();
3739 return D3DERR_INVALIDCALL;
3743 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3744 if (FAILED(hr))
3746 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3747 wined3d_device_release_focus_window(device->wined3d_device);
3748 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3749 wined3d_device_decref(device->wined3d_device);
3750 wined3d_mutex_unlock();
3751 return hr;
3754 wined3d_mutex_unlock();
3756 for (i = 0; i < count; ++i)
3758 present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3760 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3762 /* Initialize the converted declaration array. This creates a valid pointer
3763 * and when adding decls HeapReAlloc() can be used without further checking. */
3764 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3765 if (!device->fvf_decls)
3767 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3768 wined3d_mutex_lock();
3769 wined3d_device_uninit_3d(device->wined3d_device);
3770 wined3d_device_release_focus_window(device->wined3d_device);
3771 wined3d_device_decref(device->wined3d_device);
3772 wined3d_mutex_unlock();
3773 return E_OUTOFMEMORY;
3776 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3777 device->d3d_parent = parent;
3779 return D3D_OK;