2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 import
"d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE
;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY
;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION
;
28 typedef RECT D3D11_RECT
;
30 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
= 14;
31 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
= 4;
32 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
= 32;
33 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
= 15;
34 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
= 16;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
39 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
= 64;
40 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
41 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
= 1;
42 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
43 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
44 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
= 32;
45 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
= 1;
46 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
= 128;
47 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
= 1;
48 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
= 1;
49 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
= 128;
50 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
= 1;
51 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT
= 16;
52 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
= 1;
53 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
= 1;
54 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
= 16;
55 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
= 32;
56 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS
= 4;
57 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
= 32;
58 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT
= 4096;
59 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
= 3;
60 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS
= 3;
61 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
= 10;
62 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
= -10;
63 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
= -8;
64 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
= 7;
66 const UINT D3D11_DEFAULT_DEPTH_BIAS
= 0;
67 cpp_quote
("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
68 const UINT D3D11_DEFAULT_MAX_ANISOTROPY
= 16;
69 cpp_quote
("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
70 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
71 const UINT D3D11_DEFAULT_SAMPLE_MASK
= 0xffffffff;
72 const UINT D3D11_DEFAULT_SCISSOR_ENDX
= 0;
73 const UINT D3D11_DEFAULT_SCISSOR_ENDY
= 0;
74 const UINT D3D11_DEFAULT_SCISSOR_STARTX
= 0;
75 const UINT D3D11_DEFAULT_SCISSOR_STARTY
= 0;
76 cpp_quote
("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
77 const UINT D3D11_DEFAULT_STENCIL_READ_MASK
= 0xff;
78 const UINT D3D11_DEFAULT_STENCIL_REFERENCE
= 0;
79 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
80 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
81 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT
= 0;
82 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
83 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
84 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
85 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH
= 0;
88 cpp_quote
("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
90 const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 32;
92 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
94 const UINT D3D11_MAX_MAXANISOTROPY
= 16;
95 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
96 const UINT D3D11_VIEWPORT_BOUNDS_MAX
= 32767;
97 const INT D3D11_VIEWPORT_BOUNDS_MIN
= -32768;
98 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
= 15;
99 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
101 const UINT D3D11_SHADER_MAJOR_VERSION
= 5;
102 const UINT D3D11_SHADER_MAX_INSTANCES
= 65535;
103 const UINT D3D11_SHADER_MAX_INTERFACES
= 253;
104 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES
= 4096;
105 const UINT D3D11_SHADER_MAX_TYPES
= 65535;
106 const UINT D3D11_SHADER_MINOR_VERSION
= 0;
107 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT
= 32;
109 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS
= 1;
110 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT
= 8;
111 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST
= 1;
112 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS
= 1;
113 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE
= 0xffffffff;
114 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE
= 0;
115 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE
= 0xffffffff;
116 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS
= 4;
117 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
118 const UINT D3D11_PS_INPUT_REGISTER_COUNT
= 32;
119 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST
= 2;
120 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS
= 1;
121 cpp_quote
("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
122 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
= 1;
123 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
= 32;
124 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT
= 1;
125 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS
= 1;
126 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
= 32;
127 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT
= 1;
128 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS
= 4;
129 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
130 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT
= 8;
131 cpp_quote
("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
133 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
135 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
= 4096;
136 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
= 27;
137 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
138 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
= 4096;
139 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 32;
140 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
= 32;
141 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
= 16384;
142 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
= 1024;
143 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
144 const UINT D3D11_REQ_MAXANISOTROPY
= 16;
145 const UINT D3D11_REQ_MIP_LEVELS
= 15;
146 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
= 2048;
147 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
= 4096;
148 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
= 16384;
149 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
= 128;
150 cpp_quote
("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
151 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
= 2048;
152 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
= 20;
153 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
= 4096;
154 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
155 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION
= 16384;
156 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
157 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
158 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
159 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION
= 16384;
161 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
= 0;
163 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE
= 0;
164 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
= 5;
166 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
167 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
= 512;
168 const UINT D3D11_SO_BUFFER_SLOT_COUNT
= 4;
169 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
170 const UINT D3D11_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
171 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT
= 128;
172 const UINT D3D11_SO_STREAM_COUNT
= 4;
174 const UINT D3D11_SPEC_DATE_DAY
= 16;
175 const UINT D3D11_SPEC_DATE_MONTH
= 05;
176 const UINT D3D11_SPEC_DATE_YEAR
= 2011;
178 cpp_quote
("#define D3D11_SPEC_VERSION (1.07)")
179 cpp_quote
("#define D3D11_SRGB_GAMMA (2.2f)")
180 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
181 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
182 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
183 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
184 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
185 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
187 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT
= 32;
188 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
= 64;
189 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
190 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT
= 128;
191 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT
= 32;
192 const UINT D3D11_STANDARD_VECTOR_SIZE
= 4;
193 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT
= 32;
194 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
= 64;
196 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
197 cpp_quote
("struct CD3D11_DEFAULT {};")
198 cpp_quote
("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
201 typedef enum D3D11_BLEND
203 D3D11_BLEND_ZERO
= 1,
205 D3D11_BLEND_SRC_COLOR
= 3,
206 D3D11_BLEND_INV_SRC_COLOR
= 4,
207 D3D11_BLEND_SRC_ALPHA
= 5,
208 D3D11_BLEND_INV_SRC_ALPHA
= 6,
209 D3D11_BLEND_DEST_ALPHA
= 7,
210 D3D11_BLEND_INV_DEST_ALPHA
= 8,
211 D3D11_BLEND_DEST_COLOR
= 9,
212 D3D11_BLEND_INV_DEST_COLOR
= 10,
213 D3D11_BLEND_SRC_ALPHA_SAT
= 11,
214 D3D11_BLEND_BLEND_FACTOR
= 14,
215 D3D11_BLEND_INV_BLEND_FACTOR
= 15,
216 D3D11_BLEND_SRC1_COLOR
= 16,
217 D3D11_BLEND_INV_SRC1_COLOR
= 17,
218 D3D11_BLEND_SRC1_ALPHA
= 18,
219 D3D11_BLEND_INV_SRC1_ALPHA
= 19,
222 typedef enum D3D11_BLEND_OP
224 D3D11_BLEND_OP_ADD
= 1,
225 D3D11_BLEND_OP_SUBTRACT
,
226 D3D11_BLEND_OP_REV_SUBTRACT
,
231 typedef struct D3D11_BOX
241 typedef struct D3D11_BUFFER_RTV
255 typedef struct D3D11_BUFFER_SRV
269 typedef struct D3D11_BUFFER_UAV
276 typedef struct D3D11_BUFFEREX_SRV
281 } D3D11_BUFFEREX_SRV
;
283 typedef struct D3D11_CLASS_INSTANCE_DESC
289 UINT BaseConstantBufferOffset
;
293 } D3D11_CLASS_INSTANCE_DESC
;
295 typedef enum D3D11_COMPARISON_FUNC
297 D3D11_COMPARISON_NEVER
= 1,
298 D3D11_COMPARISON_LESS
,
299 D3D11_COMPARISON_EQUAL
,
300 D3D11_COMPARISON_LESS_EQUAL
,
301 D3D11_COMPARISON_GREATER
,
302 D3D11_COMPARISON_NOT_EQUAL
,
303 D3D11_COMPARISON_GREATER_EQUAL
,
304 D3D11_COMPARISON_ALWAYS
305 } D3D11_COMPARISON_FUNC
;
307 typedef enum D3D11_COUNTER
309 D3D11_COUNTER_DEVICE_DEPENDENT_0
= 0x40000000,
312 typedef struct D3D11_COUNTER_DESC
314 D3D11_COUNTER Counter
;
316 } D3D11_COUNTER_DESC
;
318 typedef struct D3D11_COUNTER_INFO
320 D3D11_COUNTER LastDeviceDependentCounter
;
321 UINT NumSimultaneousCounters
;
322 UINT8 NumDetectableParallelUnits
;
323 } D3D11_COUNTER_INFO
;
325 typedef enum D3D11_COUNTER_TYPE
327 D3D11_COUNTER_TYPE_FLOAT32
,
328 D3D11_COUNTER_TYPE_UINT16
,
329 D3D11_COUNTER_TYPE_UINT32
,
330 D3D11_COUNTER_TYPE_UINT64
,
331 } D3D11_COUNTER_TYPE
;
333 typedef enum D3D11_CULL_MODE
340 typedef enum D3D11_DEPTH_WRITE_MASK
342 D3D11_DEPTH_WRITE_MASK_ZERO
,
343 D3D11_DEPTH_WRITE_MASK_ALL
,
344 } D3D11_DEPTH_WRITE_MASK
;
346 typedef enum D3D11_DEVICE_CONTEXT_TYPE
348 D3D11_DEVICE_CONTEXT_IMMEDIATE
,
349 D3D11_DEVICE_CONTEXT_DEFERRED
,
350 } D3D11_DEVICE_CONTEXT_TYPE
;
352 typedef enum D3D11_DSV_DIMENSION
354 D3D11_DSV_DIMENSION_UNKNOWN
,
355 D3D11_DSV_DIMENSION_TEXTURE1D
,
356 D3D11_DSV_DIMENSION_TEXTURE1DARRAY
,
357 D3D11_DSV_DIMENSION_TEXTURE2D
,
358 D3D11_DSV_DIMENSION_TEXTURE2DARRAY
,
359 D3D11_DSV_DIMENSION_TEXTURE2DMS
,
360 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
,
361 } D3D11_DSV_DIMENSION
;
363 typedef enum D3D11_FEATURE
365 D3D11_FEATURE_THREADING
,
366 D3D11_FEATURE_DOUBLES
,
367 D3D11_FEATURE_FORMAT_SUPPORT
,
368 D3D11_FEATURE_FORMAT_SUPPORT2
,
369 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
,
370 D3D11_FEATURE_D3D11_OPTIONS
,
371 D3D11_FEATURE_ARCHITECTURE_INFO
,
372 D3D11_FEATURE_D3D9_OPTIONS
,
373 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT
,
374 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
377 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
379 BOOL OutputMergerLogicOp
;
380 BOOL UAVOnlyRenderingForcedSampleCount
;
381 BOOL DiscardAPIsSeenByDriver
;
382 BOOL FlagsForUpdateAndCopySeenByDriver
;
384 BOOL CopyWithOverlap
;
385 BOOL ConstantBufferPartialUpdate
;
386 BOOL ConstantBufferOffsetting
;
387 BOOL MapNoOverwriteOnDynamicConstantBuffer
;
388 BOOL MapNoOverwriteOnDynamicBufferSRV
;
389 BOOL MultisampleRTVWithForcedSampleCountOne
;
390 BOOL SAD4ShaderInstructions
;
391 BOOL ExtendedDoublesShaderInstructions
;
392 BOOL ExtendedResourceSharing
;
393 } D3D11_FEATURE_DATA_D3D11_OPTIONS
;
395 typedef enum D3D11_FILL_MODE
397 D3D11_FILL_WIREFRAME
= 2,
401 typedef enum D3D11_FILTER_TYPE
403 D3D11_FILTER_TYPE_POINT
= 0,
404 D3D11_FILTER_TYPE_LINEAR
= 1
407 const UINT D3D11_MIN_FILTER_SHIFT
= 4;
408 const UINT D3D11_MAG_FILTER_SHIFT
= 2;
409 const UINT D3D11_MIP_FILTER_SHIFT
= 0;
410 const UINT D3D11_FILTER_TYPE_MASK
= 0x00000003;
411 const UINT D3D11_COMPARISON_FILTERING_BIT
= 0x00000080;
412 const UINT D3D11_ANISOTROPIC_FILTERING_BIT
= 0x00000040;
414 cpp_quote
("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
415 cpp_quote
(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
416 cpp_quote
(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
417 cpp_quote
(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
418 cpp_quote
(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
420 cpp_quote
("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
421 cpp_quote
(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
422 cpp_quote
(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
423 cpp_quote
(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
425 cpp_quote
("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
426 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
428 cpp_quote
("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
429 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
431 cpp_quote
("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
432 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
434 cpp_quote
("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
436 cpp_quote
("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
437 cpp_quote
(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
438 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
439 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
440 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
442 typedef enum D3D11_FILTER
444 D3D11_FILTER_MIN_MAG_MIP_POINT
= 0x00,
445 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
446 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
447 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
448 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
449 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
450 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
451 D3D11_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
452 D3D11_FILTER_ANISOTROPIC
= 0x55,
453 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
454 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
455 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
456 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
457 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
458 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
459 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
460 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
461 D3D11_FILTER_COMPARISON_ANISOTROPIC
= 0xd5
464 typedef enum D3D11_DSV_FLAG
466 D3D11_DSV_READ_ONLY_DEPTH
= 0x1,
467 D3D11_DSV_READ_ONLY_STENCIL
= 0x2,
470 typedef enum D3D11_INPUT_CLASSIFICATION
472 D3D11_INPUT_PER_VERTEX_DATA
,
473 D3D11_INPUT_PER_INSTANCE_DATA
,
474 } D3D11_INPUT_CLASSIFICATION
;
476 const UINT D3D11_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
478 typedef struct D3D11_INPUT_ELEMENT_DESC
484 UINT AlignedByteOffset
;
485 D3D11_INPUT_CLASSIFICATION InputSlotClass
;
486 UINT InstanceDataStepRate
;
487 } D3D11_INPUT_ELEMENT_DESC
;
489 typedef enum D3D11_MAP
493 D3D11_MAP_READ_WRITE
,
494 D3D11_MAP_WRITE_DISCARD
,
495 D3D11_MAP_WRITE_NO_OVERWRITE
498 typedef enum D3D11_MAP_FLAG
500 D3D11_MAP_FLAG_DO_NOT_WAIT
= 0x00100000
503 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
505 UINT64 NumPrimitivesWritten
;
506 UINT64 PrimitivesStorageNeeded
;
507 } D3D11_QUERY_DATA_SO_STATISTICS
;
509 typedef struct D3D11_MAPPED_SUBRESOURCE
514 } D3D11_MAPPED_SUBRESOURCE
;
516 typedef enum D3D11_QUERY
519 D3D11_QUERY_OCCLUSION
,
520 D3D11_QUERY_TIMESTAMP
,
521 D3D11_QUERY_TIMESTAMP_DISJOINT
,
522 D3D11_QUERY_PIPELINE_STATISTICS
,
523 D3D11_QUERY_OCCLUSION_PREDICATE
,
524 D3D11_QUERY_SO_STATISTICS
,
525 D3D11_QUERY_SO_OVERFLOW_PREDICATE
,
526 D3D11_QUERY_SO_STATISTICS_STREAM0
,
527 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
,
528 D3D11_QUERY_SO_STATISTICS_STREAM1
,
529 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
,
530 D3D11_QUERY_SO_STATISTICS_STREAM2
,
531 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
,
532 D3D11_QUERY_SO_STATISTICS_STREAM3
,
533 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
,
536 typedef enum D3D11_QUERY_MISC_FLAG
538 D3D11_QUERY_MISC_PREDICATEHINT
= 0x1,
539 } D3D11_QUERY_MISC_FLAG
;
541 typedef enum D3D11_ASYNC_GETDATA_FLAG
543 D3D11_ASYNC_GETDATA_DONOTFLUSH
= 0x0001,
544 } D3D11_ASYNC_GETDATA_FLAG
;
546 typedef enum D3D11_RESOURCE_MISC_FLAG
548 D3D11_RESOURCE_MISC_GENERATE_MIPS
= 0x00000001L
,
549 D3D11_RESOURCE_MISC_SHARED
= 0x00000002L
,
550 D3D11_RESOURCE_MISC_TEXTURECUBE
= 0x00000004L
,
551 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
= 0x00000010L
,
552 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
= 0x00000020L
,
553 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
= 0x00000040L
,
554 D3D11_RESOURCE_MISC_RESOURCE_CLAMP
= 0x00000080L
,
555 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
= 0x00000100L
,
556 D3D11_RESOURCE_MISC_GDI_COMPATIBLE
= 0x00000200L
,
557 D3D11_RESOURCE_MISC_SHARED_NTHANDLE
= 0x00000800L
,
558 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
= 0x00001000L
,
559 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
= 0x00002000L
,
560 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
= 0x00004000L
,
561 D3D11_RESOURCE_MISC_GUARDED
= 0x00008000L
562 } D3D11_RESOURCE_MISC_FLAG
;
564 typedef struct D3D11_QUERY_DESC
570 typedef struct D3D11_RASTERIZER_DESC
572 D3D11_FILL_MODE FillMode
;
573 D3D11_CULL_MODE CullMode
;
574 BOOL FrontCounterClockwise
;
576 FLOAT DepthBiasClamp
;
577 FLOAT SlopeScaledDepthBias
;
578 BOOL DepthClipEnable
;
580 BOOL MultisampleEnable
;
581 BOOL AntialiasedLineEnable
;
582 } D3D11_RASTERIZER_DESC
;
584 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
585 cpp_quote
("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
586 cpp_quote
(" CD3D11_RASTERIZER_DESC() {}")
587 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
588 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
589 cpp_quote
(" FillMode = D3D11_FILL_SOLID;")
590 cpp_quote
(" CullMode = D3D11_CULL_BACK;")
591 cpp_quote
(" FrontCounterClockwise = FALSE;")
592 cpp_quote
(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
593 cpp_quote
(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
594 cpp_quote
(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
595 cpp_quote
(" DepthClipEnable = TRUE;")
596 cpp_quote
(" ScissorEnable = FALSE;")
597 cpp_quote
(" MultisampleEnable = FALSE;")
598 cpp_quote
(" AntialiasedLineEnable = FALSE;")
600 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
601 cpp_quote
(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
602 cpp_quote
(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
603 cpp_quote
(" FillMode = fillMode;")
604 cpp_quote
(" CullMode = cullMode;")
605 cpp_quote
(" FrontCounterClockwise = frontCounterClockwise;")
606 cpp_quote
(" DepthBias = depthBias;")
607 cpp_quote
(" DepthBiasClamp = depthBiasClamp;")
608 cpp_quote
(" SlopeScaledDepthBias = slopeScaledDepthBias;")
609 cpp_quote
(" DepthClipEnable = depthClipEnable;")
610 cpp_quote
(" ScissorEnable = scissorEnable;")
611 cpp_quote
(" MultisampleEnable = multisampleEnable;")
612 cpp_quote
(" AntialiasedLineEnable = antialiasedLineEnable;")
614 cpp_quote
(" ~CD3D11_RASTERIZER_DESC() {}")
615 cpp_quote
(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
619 typedef enum D3D11_RESOURCE_DIMENSION
621 D3D11_RESOURCE_DIMENSION_UNKNOWN
,
622 D3D11_RESOURCE_DIMENSION_BUFFER
,
623 D3D11_RESOURCE_DIMENSION_TEXTURE1D
,
624 D3D11_RESOURCE_DIMENSION_TEXTURE2D
,
625 D3D11_RESOURCE_DIMENSION_TEXTURE3D
,
626 } D3D11_RESOURCE_DIMENSION
;
628 typedef enum D3D11_RTV_DIMENSION
630 D3D11_RTV_DIMENSION_UNKNOWN
,
631 D3D11_RTV_DIMENSION_BUFFER
,
632 D3D11_RTV_DIMENSION_TEXTURE1D
,
633 D3D11_RTV_DIMENSION_TEXTURE1DARRAY
,
634 D3D11_RTV_DIMENSION_TEXTURE2D
,
635 D3D11_RTV_DIMENSION_TEXTURE2DARRAY
,
636 D3D11_RTV_DIMENSION_TEXTURE2DMS
,
637 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
,
638 D3D11_RTV_DIMENSION_TEXTURE3D
,
639 } D3D11_RTV_DIMENSION
;
641 typedef struct D3D11_SO_DECLARATION_ENTRY
649 } D3D11_SO_DECLARATION_ENTRY
;
651 typedef enum D3D11_STENCIL_OP
653 D3D11_STENCIL_OP_KEEP
= 1,
654 D3D11_STENCIL_OP_ZERO
,
655 D3D11_STENCIL_OP_REPLACE
,
656 D3D11_STENCIL_OP_INCR_SAT
,
657 D3D11_STENCIL_OP_DECR_SAT
,
658 D3D11_STENCIL_OP_INVERT
,
659 D3D11_STENCIL_OP_INCR
,
660 D3D11_STENCIL_OP_DECR
663 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
665 cpp_quote
("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
666 cpp_quote
(" return MipSlice + ArraySlice * MipLevels;")
668 cpp_quote
("extern \"C\"{")
671 typedef struct D3D11_SUBRESOURCE_DATA
675 UINT SysMemSlicePitch
;
676 } D3D11_SUBRESOURCE_DATA
;
678 typedef struct D3D11_TEX1D_ARRAY_DSV
681 UINT FirstArraySlice
;
683 } D3D11_TEX1D_ARRAY_DSV
;
685 typedef struct D3D11_TEX1D_ARRAY_RTV
688 UINT FirstArraySlice
;
690 } D3D11_TEX1D_ARRAY_RTV
;
692 typedef struct D3D11_TEX1D_ARRAY_SRV
694 UINT MostDetailedMip
;
696 UINT FirstArraySlice
;
698 } D3D11_TEX1D_ARRAY_SRV
;
700 typedef struct D3D11_TEX1D_ARRAY_UAV
703 UINT FirstArraySlice
;
705 } D3D11_TEX1D_ARRAY_UAV
;
707 typedef struct D3D11_TEX1D_DSV
712 typedef struct D3D11_TEX1D_RTV
717 typedef struct D3D11_TEX1D_SRV
719 UINT MostDetailedMip
;
723 typedef struct D3D11_TEX1D_UAV
728 typedef struct D3D11_TEX2D_ARRAY_DSV
731 UINT FirstArraySlice
;
733 } D3D11_TEX2D_ARRAY_DSV
;
735 typedef struct D3D11_TEX2D_ARRAY_RTV
738 UINT FirstArraySlice
;
740 } D3D11_TEX2D_ARRAY_RTV
;
742 typedef struct D3D11_TEX2D_ARRAY_SRV
744 UINT MostDetailedMip
;
746 UINT FirstArraySlice
;
748 } D3D11_TEX2D_ARRAY_SRV
;
750 typedef struct D3D11_TEX2D_ARRAY_UAV
753 UINT FirstArraySlice
;
755 } D3D11_TEX2D_ARRAY_UAV
;
757 typedef struct D3D11_TEX2D_DSV
762 typedef struct D3D11_TEX2D_RTV
767 typedef struct D3D11_TEX2D_SRV
769 UINT MostDetailedMip
;
773 typedef struct D3D11_TEX2D_UAV
778 typedef struct D3D11_TEX2DMS_ARRAY_DSV
780 UINT FirstArraySlice
;
782 } D3D11_TEX2DMS_ARRAY_DSV
;
784 typedef struct D3D11_TEX2DMS_ARRAY_RTV
786 UINT FirstArraySlice
;
788 } D3D11_TEX2DMS_ARRAY_RTV
;
790 typedef struct D3D11_TEX2DMS_ARRAY_SRV
792 UINT FirstArraySlice
;
794 } D3D11_TEX2DMS_ARRAY_SRV
;
796 typedef struct D3D11_TEX2DMS_DSV
798 UINT UnusedField_NothingToDefine
;
801 typedef struct D3D11_TEX2DMS_RTV
803 UINT UnusedField_NothingToDefine
;
806 typedef struct D3D11_TEX2DMS_SRV
808 UINT UnusedField_NothingToDefine
;
811 typedef struct D3D11_TEX3D_RTV
818 typedef struct D3D11_TEX3D_SRV
820 UINT MostDetailedMip
;
824 typedef struct D3D11_TEX3D_UAV
831 typedef struct D3D11_TEXCUBE_ARRAY_SRV
833 UINT MostDetailedMip
;
835 UINT First2DArrayFace
;
837 } D3D11_TEXCUBE_ARRAY_SRV
;
839 typedef struct D3D11_TEXCUBE_SRV
841 UINT MostDetailedMip
;
845 typedef enum D3D11_TEXTURE_ADDRESS_MODE
847 D3D11_TEXTURE_ADDRESS_WRAP
= 1,
848 D3D11_TEXTURE_ADDRESS_MIRROR
,
849 D3D11_TEXTURE_ADDRESS_CLAMP
,
850 D3D11_TEXTURE_ADDRESS_BORDER
,
851 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
852 } D3D11_TEXTURE_ADDRESS_MODE
;
854 typedef enum D3D11_UAV_DIMENSION
856 D3D11_UAV_DIMENSION_UNKNOWN
,
857 D3D11_UAV_DIMENSION_BUFFER
,
858 D3D11_UAV_DIMENSION_TEXTURE1D
,
859 D3D11_UAV_DIMENSION_TEXTURE1DARRAY
,
860 D3D11_UAV_DIMENSION_TEXTURE2D
,
861 D3D11_UAV_DIMENSION_TEXTURE2DARRAY
,
862 D3D11_UAV_DIMENSION_TEXTURE3D
= 8,
863 } D3D11_UAV_DIMENSION
;
865 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
868 D3D11_UAV_DIMENSION ViewDimension
;
872 D3D11_BUFFER_UAV Buffer
;
873 D3D11_TEX1D_UAV Texture1D
;
874 D3D11_TEX1D_ARRAY_UAV Texture1DArray
;
875 D3D11_TEX2D_UAV Texture2D
;
876 D3D11_TEX2D_ARRAY_UAV Texture2DArray
;
877 D3D11_TEX3D_UAV Texture3D
;
879 } D3D11_UNORDERED_ACCESS_VIEW_DESC
;
881 typedef enum D3D11_USAGE
884 D3D11_USAGE_IMMUTABLE
,
889 typedef enum D3D11_BIND_FLAG
891 D3D11_BIND_VERTEX_BUFFER
= 0x0001,
892 D3D11_BIND_INDEX_BUFFER
= 0x0002,
893 D3D11_BIND_CONSTANT_BUFFER
= 0x0004,
894 D3D11_BIND_SHADER_RESOURCE
= 0x0008,
895 D3D11_BIND_STREAM_OUTPUT
= 0x0010,
896 D3D11_BIND_RENDER_TARGET
= 0x0020,
897 D3D11_BIND_DEPTH_STENCIL
= 0x0040,
898 D3D11_BIND_UNORDERED_ACCESS
= 0x0080,
899 D3D11_BIND_DECODER
= 0x0200,
900 D3D11_BIND_VIDEO_ENCODER
= 0x0400
903 typedef enum D3D11_CPU_ACCESS_FLAG
905 D3D11_CPU_ACCESS_WRITE
= 0x00010000,
906 D3D11_CPU_ACCESS_READ
= 0x00020000
907 } D3D11_CPU_ACCESS_FLAG
;
909 typedef struct D3D11_VIEWPORT
919 typedef enum D3D11_COLOR_WRITE_ENABLE
921 D3D11_COLOR_WRITE_ENABLE_RED
= 1,
922 D3D11_COLOR_WRITE_ENABLE_GREEN
= 2,
923 D3D11_COLOR_WRITE_ENABLE_BLUE
= 4,
924 D3D11_COLOR_WRITE_ENABLE_ALPHA
= 8,
925 D3D11_COLOR_WRITE_ENABLE_ALL
=
926 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA
)
927 } D3D11_COLOR_WRITE_ENABLE
;
929 typedef enum D3D11_FORMAT_SUPPORT
931 D3D11_FORMAT_SUPPORT_BUFFER
= 0x00000001,
932 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
= 0x00000002,
933 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
= 0x00000004,
934 D3D11_FORMAT_SUPPORT_SO_BUFFER
= 0x00000008,
935 D3D11_FORMAT_SUPPORT_TEXTURE1D
= 0x00000010,
936 D3D11_FORMAT_SUPPORT_TEXTURE2D
= 0x00000020,
937 D3D11_FORMAT_SUPPORT_TEXTURE3D
= 0x00000040,
938 D3D11_FORMAT_SUPPORT_TEXTURECUBE
= 0x00000080,
939 D3D11_FORMAT_SUPPORT_SHADER_LOAD
= 0x00000100,
940 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
= 0x00000200,
941 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
= 0x00000400,
942 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
943 D3D11_FORMAT_SUPPORT_MIP
= 0x00001000,
944 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
= 0x00002000,
945 D3D11_FORMAT_SUPPORT_RENDER_TARGET
= 0x00004000,
946 D3D11_FORMAT_SUPPORT_BLENDABLE
= 0x00008000,
947 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
= 0x00010000,
948 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
= 0x00020000,
949 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
= 0x00040000,
950 D3D11_FORMAT_SUPPORT_DISPLAY
= 0x00080000,
951 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
952 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
= 0x00200000,
953 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
= 0x00400000,
954 D3D11_FORMAT_SUPPORT_SHADER_GATHER
= 0x00800000,
955 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
= 0x01000000,
956 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
957 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
= 0x04000000
958 } D3D11_FORMAT_SUPPORT
;
960 typedef enum D3D11_CLEAR_FLAG
962 D3D11_CLEAR_DEPTH
= 0x0001L
,
963 D3D11_CLEAR_STENCIL
= 0x0002L
966 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
969 D3D11_BLEND SrcBlend
;
970 D3D11_BLEND DestBlend
;
971 D3D11_BLEND_OP BlendOp
;
972 D3D11_BLEND SrcBlendAlpha
;
973 D3D11_BLEND DestBlendAlpha
;
974 D3D11_BLEND_OP BlendOpAlpha
;
975 UINT8 RenderTargetWriteMask
;
976 } D3D11_RENDER_TARGET_BLEND_DESC
;
978 typedef struct D3D11_BLEND_DESC
980 BOOL AlphaToCoverageEnable
;
981 BOOL IndependentBlendEnable
;
982 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
];
985 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
986 cpp_quote
("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
987 cpp_quote
(" CD3D11_BLEND_DESC() {}")
988 cpp_quote
(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
989 cpp_quote
(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
990 cpp_quote
(" AlphaToCoverageEnable = FALSE;")
991 cpp_quote
(" IndependentBlendEnable = FALSE;")
992 cpp_quote
(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
993 cpp_quote
(" target->BlendEnable = FALSE;")
994 cpp_quote
(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
995 cpp_quote
(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
996 cpp_quote
(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
997 cpp_quote
(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1000 cpp_quote
(" ~CD3D11_BLEND_DESC() {}")
1001 cpp_quote
(" operator const D3D11_BLEND_DESC&() const { return *this; }")
1003 cpp_quote
("#endif" )
1005 typedef struct D3D11_BUFFER_DESC
1010 UINT CPUAccessFlags
;
1012 UINT StructureByteStride
;
1013 } D3D11_BUFFER_DESC
;
1015 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1016 cpp_quote
("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1017 cpp_quote
(" CD3D11_BUFFER_DESC() {}" )
1018 cpp_quote
(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1019 cpp_quote
(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1020 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1021 cpp_quote
(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1022 cpp_quote
(" ByteWidth = byteWidth;")
1023 cpp_quote
(" Usage = usage;")
1024 cpp_quote
(" BindFlags = bindFlags;")
1025 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1026 cpp_quote
(" MiscFlags = miscFlags;" )
1027 cpp_quote
(" StructureByteStride = structureByteStride;")
1029 cpp_quote
(" ~CD3D11_BUFFER_DESC() {}")
1030 cpp_quote
(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1032 cpp_quote
("#endif" )
1034 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1037 D3D11_DSV_DIMENSION ViewDimension
;
1042 D3D11_TEX1D_DSV Texture1D
;
1043 D3D11_TEX1D_ARRAY_DSV Texture1DArray
;
1044 D3D11_TEX2D_DSV Texture2D
;
1045 D3D11_TEX2D_ARRAY_DSV Texture2DArray
;
1046 D3D11_TEX2DMS_DSV Texture2DMS
;
1047 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1049 } D3D11_DEPTH_STENCIL_VIEW_DESC
;
1051 typedef struct D3D11_DEPTH_STENCILOP_DESC
1053 D3D11_STENCIL_OP StencilFailOp
;
1054 D3D11_STENCIL_OP StencilDepthFailOp
;
1055 D3D11_STENCIL_OP StencilPassOp
;
1056 D3D11_COMPARISON_FUNC StencilFunc
;
1057 } D3D11_DEPTH_STENCILOP_DESC
;
1059 typedef struct D3D11_DEPTH_STENCIL_DESC
1062 D3D11_DEPTH_WRITE_MASK DepthWriteMask
;
1063 D3D11_COMPARISON_FUNC DepthFunc
;
1065 UINT8 StencilReadMask
;
1066 UINT8 StencilWriteMask
;
1067 D3D11_DEPTH_STENCILOP_DESC FrontFace
;
1068 D3D11_DEPTH_STENCILOP_DESC BackFace
;
1069 } D3D11_DEPTH_STENCIL_DESC
;
1071 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1074 D3D11_RTV_DIMENSION ViewDimension
;
1078 D3D11_BUFFER_RTV Buffer
;
1079 D3D11_TEX1D_RTV Texture1D
;
1080 D3D11_TEX1D_ARRAY_RTV Texture1DArray
;
1081 D3D11_TEX2D_RTV Texture2D
;
1082 D3D11_TEX2D_ARRAY_RTV Texture2DArray
;
1083 D3D11_TEX2DMS_RTV Texture2DMS
;
1084 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1085 D3D11_TEX3D_RTV Texture3D
;
1087 } D3D11_RENDER_TARGET_VIEW_DESC
;
1089 typedef struct D3D11_SAMPLER_DESC
1091 D3D11_FILTER Filter
;
1092 D3D11_TEXTURE_ADDRESS_MODE AddressU
;
1093 D3D11_TEXTURE_ADDRESS_MODE AddressV
;
1094 D3D11_TEXTURE_ADDRESS_MODE AddressW
;
1097 D3D11_COMPARISON_FUNC ComparisonFunc
;
1098 FLOAT BorderColor
[4];
1101 } D3D11_SAMPLER_DESC
;
1103 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1104 cpp_quote
("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1105 cpp_quote
(" CD3D11_SAMPLER_DESC() {}")
1106 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1107 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1108 cpp_quote
(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1109 cpp_quote
(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1110 cpp_quote
(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1111 cpp_quote
(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1112 cpp_quote
(" MipLODBias = 0;")
1113 cpp_quote
(" MaxAnisotropy = 1;")
1114 cpp_quote
(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1115 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1116 cpp_quote
(" MinLOD = -3.402823466e+38f;")
1117 cpp_quote
(" MaxLOD = 3.402823466e+38f;")
1119 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1120 cpp_quote
(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1121 cpp_quote
(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1122 cpp_quote
(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1123 cpp_quote
(" Filter = filter;")
1124 cpp_quote
(" AddressU = addressU;")
1125 cpp_quote
(" AddressV = addressV;")
1126 cpp_quote
(" AddressW = addressW;")
1127 cpp_quote
(" MipLODBias = mipLODBias;")
1128 cpp_quote
(" MaxAnisotropy = maxAnisotropy;")
1129 cpp_quote
(" ComparisonFunc = comparisonFunc;")
1130 cpp_quote
(" if(borderColor) {")
1131 cpp_quote
(" BorderColor[0] = borderColor[0];")
1132 cpp_quote
(" BorderColor[1] = borderColor[1];")
1133 cpp_quote
(" BorderColor[2] = borderColor[2];")
1134 cpp_quote
(" BorderColor[3] = borderColor[3];")
1135 cpp_quote
(" }else {")
1136 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1138 cpp_quote
(" MinLOD = minLOD;")
1139 cpp_quote
(" MaxLOD = maxLOD;")
1141 cpp_quote
(" ~CD3D11_SAMPLER_DESC() {}")
1142 cpp_quote
(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1146 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1149 D3D11_SRV_DIMENSION ViewDimension
;
1153 D3D11_BUFFER_SRV Buffer
;
1154 D3D11_TEX1D_SRV Texture1D
;
1155 D3D11_TEX1D_ARRAY_SRV Texture1DArray
;
1156 D3D11_TEX2D_SRV Texture2D
;
1157 D3D11_TEX2D_ARRAY_SRV Texture2DArray
;
1158 D3D11_TEX2DMS_SRV Texture2DMS
;
1159 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1160 D3D11_TEX3D_SRV Texture3D
;
1161 D3D11_TEXCUBE_SRV TextureCube
;
1162 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1163 D3D11_BUFFEREX_SRV BufferEx
;
1165 } D3D11_SHADER_RESOURCE_VIEW_DESC
;
1167 typedef struct D3D11_TEXTURE1D_DESC
1175 UINT CPUAccessFlags
;
1177 } D3D11_TEXTURE1D_DESC
;
1179 typedef struct D3D11_TEXTURE2D_DESC
1186 DXGI_SAMPLE_DESC SampleDesc
;
1189 UINT CPUAccessFlags
;
1191 } D3D11_TEXTURE2D_DESC
;
1193 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1194 cpp_quote
("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1195 cpp_quote
(" CD3D11_TEXTURE2D_DESC() {}")
1196 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1197 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1198 cpp_quote
(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1199 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1200 cpp_quote
(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1201 cpp_quote
(" Width = width;")
1202 cpp_quote
(" Height = height;")
1203 cpp_quote
(" MipLevels = mipLevels;")
1204 cpp_quote
(" ArraySize = arraySize;")
1205 cpp_quote
(" Format = format;")
1206 cpp_quote
(" SampleDesc.Count = sampleCount;")
1207 cpp_quote
(" SampleDesc.Quality = sampleQuality;")
1208 cpp_quote
(" Usage = usage;")
1209 cpp_quote
(" BindFlags = bindFlags;")
1210 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1211 cpp_quote
(" MiscFlags = miscFlags;")
1213 cpp_quote
(" ~CD3D11_TEXTURE2D_DESC() {}")
1214 cpp_quote
(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1218 typedef struct D3D11_TEXTURE3D_DESC
1227 UINT CPUAccessFlags
;
1229 } D3D11_TEXTURE3D_DESC
;
1231 typedef struct D3D11_VIDEO_DECODER_DESC
1236 DXGI_FORMAT OutputFormat
;
1237 } D3D11_VIDEO_DECODER_DESC
;
1239 typedef struct D3D11_VIDEO_DECODER_CONFIG
1241 GUID guidConfigBitstreamEncryption
;
1242 GUID guidConfigMBcontrolEncryption
;
1243 GUID guidConfigResidDiffEncryption
;
1244 UINT ConfigBitstreamRaw
;
1245 UINT ConfigMBcontrolRasterOrder
;
1246 UINT ConfigResidDiffHost
;
1247 UINT ConfigSpatialResid8
;
1248 UINT ConfigResid8Subtraction
;
1249 UINT ConfigSpatialHost8or9Clipping
;
1250 UINT ConfigSpatialResidInterleaved
;
1251 UINT ConfigIntraResidUnsigned
;
1252 UINT ConfigResidDiffAccelerator
;
1253 UINT ConfigHostInverseScan
;
1254 UINT ConfigSpecificIDCT
;
1255 UINT Config4GroupedCoefs
;
1256 USHORT ConfigMinRenderTargetBuffCount
;
1257 USHORT ConfigDecoderSpecific
;
1258 } D3D11_VIDEO_DECODER_CONFIG
;
1260 typedef enum D3D11_VIDEO_FRAME_FORMAT
1262 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE
= 0,
1263 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST
= 1,
1264 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST
= 2
1265 } D3D11_VIDEO_FRAME_FORMAT
;
1267 typedef enum D3D11_VIDEO_USAGE
1269 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL
= 0,
1270 D3D11_VIDEO_USAGE_OPTIMAL_SPEED
= 1,
1271 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY
= 2
1272 } D3D11_VIDEO_USAGE
;
1274 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1276 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat
;
1277 DXGI_RATIONAL InputFrameRate
;
1280 DXGI_RATIONAL OutputFrameRate
;
1283 D3D11_VIDEO_USAGE Usage
;
1284 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC
;
1286 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1291 UINT InputFormatCaps
;
1292 UINT AutoStreamCaps
;
1294 UINT RateConversionCapsCount
;
1295 UINT MaxInputStreams
;
1296 UINT MaxStreamStates
;
1297 } D3D11_VIDEO_PROCESSOR_CAPS
;
1299 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1305 UINT CustomRateCount
;
1306 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
;
1308 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1310 DXGI_RATIONAL CustomRate
;
1312 BOOL InputInterlaced
;
1313 UINT InputFramesOrFields
;
1314 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
;
1316 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1318 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS
= 0,
1319 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST
= 1,
1320 D3D11_VIDEO_PROCESSOR_FILTER_HUE
= 2,
1321 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION
= 3,
1322 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION
= 4,
1323 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT
= 5,
1324 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING
= 6,
1325 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT
= 7
1326 } D3D11_VIDEO_PROCESSOR_FILTER
;
1328 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1334 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE
;
1336 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1338 D3D11_AUTHENTICATED_CHANNEL_D3D11
= 1,
1339 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE
= 2,
1340 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE
= 3
1341 } D3D11_AUTHENTICATED_CHANNEL_TYPE
;
1343 typedef enum D3D11_VDOV_DIMENSION
1345 D3D11_VDOV_DIMENSION_UNKNOWN
= 0,
1346 D3D11_VDOV_DIMENSION_TEXTURE2D
= 1
1347 } D3D11_VDOV_DIMENSION
;
1349 typedef struct D3D11_TEX2D_VDOV
1354 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1357 D3D11_VDOV_DIMENSION ViewDimension
;
1359 D3D11_TEX2D_VDOV Texture2D
;
1361 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
;
1363 typedef enum D3D11_VPIV_DIMENSION
1365 D3D11_VPIV_DIMENSION_UNKNOWN
= 0,
1366 D3D11_VPIV_DIMENSION_TEXTURE2D
= 1
1367 } D3D11_VPIV_DIMENSION
;
1369 typedef struct D3D11_TEX2D_VPIV
1375 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1378 D3D11_VPIV_DIMENSION ViewDimension
;
1380 D3D11_TEX2D_VPIV Texture2D
;
1382 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
;
1384 typedef enum D3D11_VPOV_DIMENSION
1386 D3D11_VPOV_DIMENSION_UNKNOWN
= 0,
1387 D3D11_VPOV_DIMENSION_TEXTURE2D
= 1,
1388 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY
= 2
1389 } D3D11_VPOV_DIMENSION
;
1391 typedef struct D3D11_TEX2D_VPOV
1396 typedef struct D3D11_TEX2D_ARRAY_VPOV
1399 UINT FirstArraySlice
;
1401 } D3D11_TEX2D_ARRAY_VPOV
;
1403 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1405 D3D11_VPOV_DIMENSION ViewDimension
;
1407 D3D11_TEX2D_VPOV Texture2D
;
1408 D3D11_TEX2D_ARRAY_VPOV Texture2DArray
;
1410 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
;
1412 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1415 UINT KeyExchangeTypeCount
;
1416 UINT BlockAlignmentSize
;
1417 ULONGLONG ProtectedMemorySize
;
1418 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS
;
1420 /* A couple forward declarations are needed */
1421 interface ID3D11Device
;
1422 interface ID3D11ClassLinkage
;
1427 uuid(1841e5c8
-16b0
-489b
-bcc8
-44cfb0d5deae
)
1429 interface ID3D11DeviceChild
: IUnknown
1432 [out] ID3D11Device
**ppDevice
);
1433 HRESULT GetPrivateData
(
1435 [in, out] UINT
*pDataSize
,
1437 HRESULT SetPrivateData
(
1440 [in] const void *pData
);
1441 HRESULT SetPrivateDataInterface
(
1443 [in] const IUnknown
*pData
);
1449 uuid(4b35d0cd
-1e15
-4258-9c98
-1b1333f6dd3b
)
1451 interface ID3D11Asynchronous
: ID3D11DeviceChild
1459 uuid(d6c00747
-87b7
-425e
-b84d
-44d108560afd
)
1461 interface ID3D11Query
: ID3D11Asynchronous
1464 [out] D3D11_QUERY_DESC
*pDesc
);
1470 uuid(dc8e63f3
-d12b
-4952-b47b
-5e45026a862d
)
1472 interface ID3D11Resource
: ID3D11DeviceChild
1475 [out] D3D11_RESOURCE_DIMENSION
*pResourceDimension
);
1476 void SetEvictionPriority
(
1477 [in] UINT EvictionPriority
);
1478 UINT GetEvictionPriority
();
1484 uuid(839d1216
-bb2e
-412b
-b7f4
-a9dbebe08ed1
)
1486 interface ID3D11View
: ID3D11DeviceChild
1489 [out] ID3D11Resource
**ppResource
);
1495 uuid(75b68faa
-347d
-4159-8f45
-a0640f01cd9a
)
1497 interface ID3D11BlendState
: ID3D11DeviceChild
1500 [out] D3D11_BLEND_DESC
*pDesc
);
1506 uuid(48570b85
-d1ee
-4fcd
-a250
-eb350722b037
)
1508 interface ID3D11Buffer
: ID3D11Resource
1511 [out] D3D11_BUFFER_DESC
*pDesc
);
1517 uuid(a6cd7faa
-b0b7
-4a2f
-9436-8662a65797cb
)
1519 interface ID3D11ClassInstance
: ID3D11DeviceChild
1521 void GetClassLinkage
(
1522 [out] ID3D11ClassLinkage
**ppLinkage
);
1524 [out] D3D11_CLASS_INSTANCE_DESC
*pDesc
);
1525 void GetInstanceName
(
1526 [out] LPSTR pInstanceName
,
1527 [in, out] SIZE_T
*pBufferLength
);
1529 [out] LPSTR pTypeName
,
1530 [in, out] SIZE_T
*pBufferLength
);
1536 uuid(ddf57cba
-9543-46e4
-a12b
-f207a0fe7fed
)
1538 interface ID3D11ClassLinkage
: ID3D11DeviceChild
1540 HRESULT GetClassInstance
(
1541 [in] LPCSTR pClassInstanceName
,
1542 [in] UINT InstanceIndex
,
1543 [out] ID3D11ClassInstance
**ppInstance
);
1544 HRESULT CreateClassInstance
(
1545 [in] LPCSTR pClassTypeName
,
1546 [in] UINT ConstantBufferOffset
,
1547 [in] UINT ConstantVectorOffset
,
1548 [in] UINT TextureOffset
,
1549 [in] UINT SamplerOffset
,
1550 [out] ID3D11ClassInstance
**ppInstance
);
1556 uuid(a24bc4d1
-769e-43f7
-8013-98ff566c18e2
)
1558 interface ID3D11CommandList
: ID3D11DeviceChild
1560 UINT GetContextFlags
();
1566 uuid(4f5b196e
-c2bd
-495e
-bd01
-1fded38e4969
)
1568 interface ID3D11ComputeShader
: ID3D11DeviceChild
1575 uuid(6e8c49fb
-a371
-4770-b440
-29086022b741
)
1577 interface ID3D11Counter
: ID3D11Asynchronous
1580 [out] D3D11_COUNTER_DESC
*pDesc
);
1586 uuid(03823efb
-8d8f
-4e1c
-9aa2
-f64bb2cbfdf1
)
1588 interface ID3D11DepthStencilState
: ID3D11DeviceChild
1591 [out] D3D11_DEPTH_STENCIL_DESC
*pDesc
);
1597 uuid(9fdac92a
-1876-48c3
-afad
-25b94f84a9b6
)
1599 interface ID3D11DepthStencilView
: ID3D11View
1602 [out] D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
);
1608 uuid(f582c508
-0f36
-490c
-9977-31eece268cfa
)
1610 interface ID3D11DomainShader
: ID3D11DeviceChild
1617 uuid(38325b96
-effb
-4022-ba02
-2e795b70275c
)
1619 interface ID3D11GeometryShader
: ID3D11DeviceChild
1626 uuid(8e5c6061
-628a
-4c8e
-8264
-bbe45cb3d5dd
)
1628 interface ID3D11HullShader
: ID3D11DeviceChild
1635 uuid(e4819ddc
-4cf0
-4025-bd26
-5de82a3e07b7
)
1637 interface ID3D11InputLayout
: ID3D11DeviceChild
1644 uuid(ea82e40d
-51dc
-4f33
-93d4
-db7c9125ae8c
)
1646 interface ID3D11PixelShader
: ID3D11DeviceChild
1653 uuid(9eb576dd
-9f77
-4d86
-81aa
-8bab5fe490e2
)
1655 interface ID3D11Predicate
: ID3D11Query
1662 uuid(9bb4ab81
-ab1a
-4d8f
-b506
-fc04200b6ee7
)
1664 interface ID3D11RasterizerState
: ID3D11DeviceChild
1667 [out] D3D11_RASTERIZER_DESC
*pDesc
);
1673 uuid(dfdba067
-0b8d
-4865-875b
-d7b4516cc164
)
1675 interface ID3D11RenderTargetView
: ID3D11View
1678 [out] D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
);
1684 uuid(da6fea51
-564c
-4487-9810-f0d0f9b4e3a5
)
1686 interface ID3D11SamplerState
: ID3D11DeviceChild
1689 [out] D3D11_SAMPLER_DESC
*pDesc
);
1695 uuid(b0e06fe0
-8192-4e1a
-b1ca
-36d7414710b2
)
1697 interface ID3D11ShaderResourceView
: ID3D11View
1700 [out] D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
);
1706 uuid(f8fb5c27
-c6b3
-4f75
-a4c8
-439af2ef564c
),
1708 interface ID3D11Texture1D
: ID3D11Resource
1711 [out] D3D11_TEXTURE1D_DESC
*pDesc
);
1717 uuid(6f15aaf2
-d208
-4e89
-9ab4
-489535d34f9c
)
1719 interface ID3D11Texture2D
: ID3D11Resource
1722 [out] D3D11_TEXTURE2D_DESC
*pDesc
);
1728 uuid(037e866e
-f56d
-4357-a8af
-9dabbe6e250e
)
1730 interface ID3D11Texture3D
: ID3D11Resource
1733 [out] D3D11_TEXTURE3D_DESC
*pDesc
);
1739 uuid(28acf509
-7f5c
-48f6
-8611-f316010a6380
)
1741 interface ID3D11UnorderedAccessView
: ID3D11View
1744 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
);
1750 uuid(3b301d64
-d678
-4289-8897-22f8928b72f3
)
1752 interface ID3D11VertexShader
: ID3D11DeviceChild
1759 uuid(c0bfa96c
-e089
-44fb
-8eaf
-26f8796190da
)
1761 interface ID3D11DeviceContext
: ID3D11DeviceChild
1763 void VSSetConstantBuffers
(
1764 [in] UINT StartSlot
,
1765 [in] UINT NumBuffers
,
1766 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1767 void PSSetShaderResources
(
1768 [in] UINT StartSlot
,
1770 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1772 [in] ID3D11PixelShader
*pPixelShader
,
1773 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1774 UINT NumClassInstances
);
1776 [in] UINT StartSlot
,
1777 [in] UINT NumSamplers
,
1778 [in] ID3D11SamplerState
*const *ppSamplers
);
1780 [in] ID3D11VertexShader
*pVertexShader
,
1781 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1782 UINT NumClassInstances
);
1784 [in] UINT IndexCount
,
1785 [in] UINT StartIndexLocation
,
1786 [in] INT BaseVertexLocation
);
1788 [in] UINT VertexCount
,
1789 [in] UINT StartVertexLocation
);
1791 [in] ID3D11Resource
*pResource
,
1792 [in] UINT Subresource
,
1793 [in] D3D11_MAP MapType
,
1795 [out] D3D11_MAPPED_SUBRESOURCE
*pMappedResource
);
1797 [in] ID3D11Resource
*pResource
,
1798 [in] UINT Subresource
);
1799 void PSSetConstantBuffers
(
1800 [in] UINT StartSlot
,
1801 [in] UINT NumBuffers
,
1802 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1803 void IASetInputLayout
(
1804 [in] ID3D11InputLayout
*pInputLayout
);
1805 void IASetVertexBuffers
(
1806 [in] UINT StartSlot
,
1807 [in] UINT NumBuffers
,
1808 [in] ID3D11Buffer
*const *ppVertexBuffers
,
1809 [in] const UINT
*pStrides
,
1810 [in] const UINT
*pOffsets
);
1811 void IASetIndexBuffer
(
1812 [in] ID3D11Buffer
*pIndexBuffer
,
1813 [in] DXGI_FORMAT Format
,
1815 void DrawIndexedInstanced
(
1816 [in] UINT IndexCountPerInstance
,
1817 [in] UINT InstanceCount
,
1818 [in] UINT StartIndexLocation
,
1819 [in] INT BaseVertexLocation
,
1820 [in] UINT StartInstanceLocation
);
1822 [in] UINT VertexCountPerInstance
,
1823 [in] UINT InstanceCount
,
1824 [in] UINT StartVertexLocation
,
1825 [in] UINT StartInstanceLocation
);
1826 void GSSetConstantBuffers
(
1827 [in] UINT StartSlot
,
1828 [in] UINT NumBuffers
,
1829 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1831 [in] ID3D11GeometryShader
*pShader
,
1832 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1833 UINT NumClassInstances
);
1834 void IASetPrimitiveTopology
(
1835 [in] D3D11_PRIMITIVE_TOPOLOGY Topology
);
1836 void VSSetShaderResources
(
1837 [in] UINT StartSlot
,
1839 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1841 [in] UINT StartSlot
,
1842 [in] UINT NumSamplers
,
1843 [in] ID3D11SamplerState
*const *ppSamplers
);
1845 [in] ID3D11Asynchronous
*pAsync
);
1847 [in] ID3D11Asynchronous
*pAsync
);
1849 [in] ID3D11Asynchronous
*pAsync
,
1852 [in] UINT GetDataFlags
);
1853 void SetPredication
(
1854 [in] ID3D11Predicate
*pPredicate
,
1855 [in] BOOL PredicateValue
);
1856 void GSSetShaderResources
(
1857 [in] UINT StartSlot
,
1859 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1861 [in] UINT StartSlot
,
1862 [in] UINT NumSamplers
,
1863 [in] ID3D11SamplerState
*const *ppSamplers
);
1864 void OMSetRenderTargets
(
1866 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
1867 [in] ID3D11DepthStencilView
*pDepthStencilView
);
1868 void OMSetRenderTargetsAndUnorderedAccessViews
(
1870 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
1871 [in] ID3D11DepthStencilView
*pDepthStencilView
,
1872 [in] UINT UAVStartSlot
,
1874 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
1875 [in] const UINT
*pUAVInitialCounts
);
1876 void OMSetBlendState
(
1877 [in] ID3D11BlendState
*pBlendState
,
1878 [in] const FLOAT BlendFactor
[4],
1879 [in] UINT SampleMask
);
1880 void OMSetDepthStencilState
(
1881 [in] ID3D11DepthStencilState
*pDepthStencilState
,
1882 [in] UINT StencilRef
);
1884 [in] UINT NumBuffers
,
1885 [in] ID3D11Buffer
*const *ppSOTargets
,
1886 [in] const UINT
*pOffsets
);
1888 void DrawIndexedInstancedIndirect
(
1889 [in] ID3D11Buffer
*pBufferForArgs
,
1890 [in] UINT AlignedByteOffsetForArgs
);
1891 void DrawInstancedIndirect
(
1892 [in] ID3D11Buffer
*pBufferForArgs
,
1893 [in] UINT AlignedByteOffsetForArgs
);
1895 [in] UINT ThreadGroupCountX
,
1896 [in] UINT ThreadGroupCountY
,
1897 [in] UINT ThreadGroupCountZ
);
1898 void DispatchIndirect
(
1899 [in] ID3D11Buffer
*pBufferForArgs
,
1900 [in] UINT AlignedByteOffsetForArgs
);
1902 [in] ID3D11RasterizerState
*pRasterizerState
);
1903 void RSSetViewports
(
1904 [in] UINT NumViewports
,
1905 [in] const D3D11_VIEWPORT
*pViewports
);
1906 void RSSetScissorRects
(
1908 [in] const D3D11_RECT
*pRects
);
1909 void CopySubresourceRegion
(
1910 [in] ID3D11Resource
*pDstResource
,
1911 [in] UINT DstSubresource
,
1915 [in] ID3D11Resource
*pSrcResource
,
1916 [in] UINT SrcSubresource
,
1917 [in] const D3D11_BOX
*pSrcBox
);
1919 [in] ID3D11Resource
*pDstResource
,
1920 [in] ID3D11Resource
*pSrcResource
);
1921 void UpdateSubresource
(
1922 [in] ID3D11Resource
*pDstResource
,
1923 [in] UINT DstSubresource
,
1924 [in] const D3D11_BOX
*pDstBox
,
1925 [in] const void *pSrcData
,
1926 [in] UINT SrcRowPitch
,
1927 [in] UINT SrcDepthPitch
);
1928 void CopyStructureCount
(
1929 [in] ID3D11Buffer
*pDstBuffer
,
1930 [in] UINT DstAlignedByteOffset
,
1931 [in] ID3D11UnorderedAccessView
*pSrcView
);
1932 void ClearRenderTargetView
(
1933 [in] ID3D11RenderTargetView
*pRenderTargetView
,
1934 [in] const FLOAT ColorRGBA
[4]);
1935 void ClearUnorderedAccessViewUint
(
1936 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
1937 [in] const UINT Values
[4]);
1938 void ClearUnorderedAccessViewFloat
(
1939 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
1940 [in] const FLOAT Values
[4]);
1941 void ClearDepthStencilView
(
1942 [in] ID3D11DepthStencilView
*pDepthStencilView
,
1943 [in] UINT ClearFlags
,
1945 [in] UINT8 Stencil
);
1947 [in] ID3D11ShaderResourceView
*pShaderResourceView
);
1948 void SetResourceMinLOD
(
1949 [in] ID3D11Resource
*pResource
, FLOAT MinLOD
);
1950 FLOAT GetResourceMinLOD
(
1951 [in] ID3D11Resource
*pResource
);
1952 void ResolveSubresource
(
1953 [in] ID3D11Resource
*pDstResource
,
1954 [in] UINT DstSubresource
,
1955 [in] ID3D11Resource
*pSrcResource
,
1956 [in] UINT SrcSubresource
,
1957 [in] DXGI_FORMAT Format
);
1958 void ExecuteCommandList
(
1959 [in] ID3D11CommandList
*pCommandList
,
1960 BOOL RestoreContextState
);
1961 void HSSetShaderResources
(
1962 [in] UINT StartSlot
,
1964 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1966 [in] ID3D11HullShader
*pHullShader
,
1967 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1968 UINT NumClassInstances
);
1970 [in] UINT StartSlot
,
1971 [in] UINT NumSamplers
,
1972 [in] ID3D11SamplerState
*const *ppSamplers
);
1973 void HSSetConstantBuffers
(
1974 [in] UINT StartSlot
,
1975 [in] UINT NumBuffers
,
1976 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1977 void DSSetShaderResources
(
1978 [in] UINT StartSlot
,
1980 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1982 [in] ID3D11DomainShader
*pDomainShader
,
1983 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1984 UINT NumClassInstances
);
1986 [in] UINT StartSlot
,
1987 [in] UINT NumSamplers
,
1988 [in] ID3D11SamplerState
*const *ppSamplers
);
1989 void DSSetConstantBuffers
(
1990 [in] UINT StartSlot
,
1991 [in] UINT NumBuffers
,
1992 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1993 void CSSetShaderResources
(
1994 [in] UINT StartSlot
,
1996 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1997 void CSSetUnorderedAccessViews
(
1998 [in] UINT StartSlot
,
2000 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
2001 [in] const UINT
*pUAVInitialCounts
);
2003 [in] ID3D11ComputeShader
*pComputeShader
,
2004 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2005 UINT NumClassInstances
);
2007 [in] UINT StartSlot
,
2008 [in] UINT NumSamplers
,
2009 [in] ID3D11SamplerState
*const *ppSamplers
);
2010 void CSSetConstantBuffers
(
2011 [in] UINT StartSlot
,
2012 [in] UINT NumBuffers
,
2013 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2014 void VSGetConstantBuffers
(
2015 [in] UINT StartSlot
,
2016 [in] UINT NumBuffers
,
2017 [out] ID3D11Buffer
**ppConstantBuffers
);
2018 void PSGetShaderResources
(
2019 [in] UINT StartSlot
,
2021 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2023 [out] ID3D11PixelShader
**ppPixelShader
,
2024 [out] ID3D11ClassInstance
**ppClassInstances
,
2025 [in, out] UINT
*pNumClassInstances
);
2027 [in] UINT StartSlot
,
2028 [in] UINT NumSamplers
,
2029 [out] ID3D11SamplerState
**ppSamplers
);
2031 [out] ID3D11VertexShader
**ppVertexShader
,
2032 [out] ID3D11ClassInstance
**ppClassInstances
,
2033 [in, out] UINT
*pNumClassInstances
);
2034 void PSGetConstantBuffers
(
2035 [in] UINT StartSlot
,
2036 [in] UINT NumBuffers
,
2037 [out] ID3D11Buffer
**ppConstantBuffers
);
2038 void IAGetInputLayout
(
2039 [out] ID3D11InputLayout
**ppInputLayout
);
2040 void IAGetVertexBuffers
(
2041 [in] UINT StartSlot
,
2042 [in] UINT NumBuffers
,
2043 [out] ID3D11Buffer
**ppVertexBuffers
,
2044 [out] UINT
*pStrides
,
2045 [out] UINT
*pOffsets
);
2046 void IAGetIndexBuffer
(
2047 [out] ID3D11Buffer
**pIndexBuffer
,
2048 [out] DXGI_FORMAT
* Format
,
2049 [out] UINT
* Offset
);
2050 void GSGetConstantBuffers
(
2051 [in] UINT StartSlot
,
2052 [in] UINT NumBuffers
,
2053 [out] ID3D11Buffer
**ppConstantBuffers
);
2055 [out] ID3D11GeometryShader
**ppGeometryShader
,
2056 [out] ID3D11ClassInstance
**ppClassInstances
,
2057 [in, out] UINT
*pNumClassInstances
);
2058 void IAGetPrimitiveTopology
(
2059 [out] D3D11_PRIMITIVE_TOPOLOGY
*pTopology
);
2060 void VSGetShaderResources
(
2061 [in] UINT StartSlot
,
2063 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2065 [in] UINT StartSlot
,
2066 [in] UINT NumSamplers
,
2067 [out] ID3D11SamplerState
**ppSamplers
);
2068 void GetPredication
(
2069 [out] ID3D11Predicate
**ppPredicate
,
2070 [out] BOOL
*pPredicateValue
);
2071 void GSGetShaderResources
(
2072 [in] UINT StartSlot
,
2074 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2076 [in] UINT StartSlot
,
2077 [in] UINT NumSamplers
,
2078 [out] ID3D11SamplerState
**ppSamplers
);
2079 void OMGetRenderTargets
(
2081 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2082 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
2083 void OMGetRenderTargetsAndUnorderedAccessViews
(
2085 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2086 [out] ID3D11DepthStencilView
**ppDepthStencilView
,
2087 [in] UINT UAVStartSlot
,
2089 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
2090 void OMGetBlendState
(
2091 [out] ID3D11BlendState
**ppBlendState
,
2092 [out] FLOAT BlendFactor
[4],
2093 [out] UINT
*pSampleMask
);
2094 void OMGetDepthStencilState
(
2095 [out] ID3D11DepthStencilState
**ppDepthStencilState
,
2096 [out] UINT
*pStencilRef
);
2098 [in] UINT NumBuffers
,
2099 [out] ID3D11Buffer
**ppSOTargets
);
2101 [out] ID3D11RasterizerState
**ppRasterizerState
);
2102 void RSGetViewports
(
2103 [in, out] UINT
*pNumViewports
,
2104 [out] D3D11_VIEWPORT
*pViewports
);
2105 void RSGetScissorRects
(
2106 [in, out] UINT
*pNumRects
,
2107 [out] D3D11_RECT
*pRects
);
2108 void HSGetShaderResources
(
2109 [in] UINT StartSlot
,
2111 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2113 [out] ID3D11HullShader
**ppHullShader
,
2114 [out] ID3D11ClassInstance
**ppClassInstances
,
2115 [in, out] UINT
*pNumClassInstances
);
2117 [in] UINT StartSlot
,
2118 [in] UINT NumSamplers
,
2119 [out] ID3D11SamplerState
**ppSamplers
);
2120 void HSGetConstantBuffers
(
2121 [in] UINT StartSlot
,
2122 [in] UINT NumBuffers
,
2123 [out] ID3D11Buffer
**ppConstantBuffers
);
2124 void DSGetShaderResources
(
2125 [in] UINT StartSlot
,
2127 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2129 [out] ID3D11DomainShader
**ppDomainShader
,
2130 [out] ID3D11ClassInstance
**ppClassInstances
,
2131 [in, out] UINT
*pNumClassInstances
);
2133 [in] UINT StartSlot
,
2134 [in] UINT NumSamplers
,
2135 [out] ID3D11SamplerState
**ppSamplers
);
2136 void DSGetConstantBuffers
(
2137 [in] UINT StartSlot
,
2138 [in] UINT NumBuffers
,
2139 [out] ID3D11Buffer
**ppConstantBuffers
);
2140 void CSGetShaderResources
(
2141 [in] UINT StartSlot
,
2143 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2144 void CSGetUnorderedAccessViews
(
2145 [in] UINT StartSlot
,
2147 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
2149 [out] ID3D11ComputeShader
**ppComputeShader
,
2150 [out] ID3D11ClassInstance
**ppClassInstances
,
2151 [in, out] UINT
*pNumClassInstances
);
2153 [in] UINT StartSlot
,
2154 [in] UINT NumSamplers
,
2155 [out] ID3D11SamplerState
**ppSamplers
);
2156 void CSGetConstantBuffers
(
2157 [in] UINT StartSlot
,
2158 [in] UINT NumBuffers
,
2159 [out] ID3D11Buffer
**ppConstantBuffers
);
2162 D3D11_DEVICE_CONTEXT_TYPE GetType
();
2163 UINT GetContextFlags
();
2164 HRESULT FinishCommandList
(
2165 BOOL RestoreDeferredContextState
,
2166 [out] ID3D11CommandList
**ppCommandList
);
2171 uuid(3015a308
-dcbd
-47aa
-a747
-192486d14d4a
),
2173 pointer_default(unique)
2175 interface ID3D11AuthenticatedChannel
: ID3D11DeviceChild
2177 HRESULT GetCertificateSize
(
2178 UINT
*pCertificateSize
);
2179 HRESULT GetCertificate
(
2180 UINT CertificateSize
,
2181 BYTE *pCertificate
);
2182 void GetChannelHandle
(
2183 HANDLE *pChannelHandle
);
2188 uuid(9b32f9ad
-bdcc
-40a6
-a39d
-d5c865845720
),
2190 pointer_default(unique)
2192 interface ID3D11CryptoSession
: ID3D11DeviceChild
2196 void GetDecoderProfile
(
2197 GUID
*pDecoderProfile
);
2198 HRESULT GetCertificateSize
(
2199 UINT
*pCertificateSize
);
2200 HRESULT GetCertificate
(
2201 UINT CertificateSize
,
2202 BYTE *pCertificate
);
2203 void GetCryptoSessionHandle
(
2204 HANDLE *pCryptoSessionHandle
);
2209 uuid(3c9c5b51
-995d
-48d1
-9b8d
-fa5caeded65c
),
2211 pointer_default(unique)
2213 interface ID3D11VideoDecoder
: ID3D11DeviceChild
2215 HRESULT GetCreationParameters
(
2216 D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
2217 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
2218 HRESULT GetDriverHandle
(
2219 HANDLE *pDriverHandle
);
2224 uuid(31627037-53ab
-4200-9061-05faa9ab45f9
),
2226 pointer_default(unique)
2228 interface ID3D11VideoProcessorEnumerator
: ID3D11DeviceChild
2230 HRESULT GetVideoProcessorContentDesc
(
2231 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pContentDesc
);
2232 HRESULT CheckVideoProcessorFormat
(
2235 HRESULT GetVideoProcessorCaps
(
2236 D3D11_VIDEO_PROCESSOR_CAPS
*pCaps
);
2237 HRESULT GetVideoProcessorRateConversionCaps
(
2239 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
2240 HRESULT GetVideoProcessorCustomRate
(
2242 UINT CustomRateIndex
,
2243 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
*pRate
);
2244 HRESULT GetVideoProcessorFilterRange
(
2245 D3D11_VIDEO_PROCESSOR_FILTER Filter
,
2246 D3D11_VIDEO_PROCESSOR_FILTER_RANGE
*pRange
);
2251 uuid(1d7b0652
-185f
-41c6
-85ce
-0c5be3d4ae6c
),
2253 pointer_default(unique)
2255 interface ID3D11VideoProcessor
: ID3D11DeviceChild
2257 void GetContentDesc
(
2258 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
);
2259 void GetRateConversionCaps
(
2260 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
2265 uuid(c2931aea
-2a85
-4f20
-860f
-fba1fd256e18
),
2267 pointer_default(unique)
2269 interface ID3D11VideoDecoderOutputView
: ID3D11View
2272 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
);
2277 uuid(11ec5a5f
-51dc
-4945-ab34
-6e8c21300ea5
),
2279 pointer_default(unique)
2281 interface ID3D11VideoProcessorInputView
: ID3D11View
2284 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
);
2289 uuid(a048285e
-25a9
-4527-bd93
-d68b68c44254
),
2291 pointer_default(unique)
2293 interface ID3D11VideoProcessorOutputView
: ID3D11View
2296 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
);
2301 uuid(10ec4d5b
-975a
-4689-b9e4
-d0aac30fe333
),
2303 pointer_default(unique)
2305 interface ID3D11VideoDevice
: IUnknown
2307 HRESULT CreateVideoDecoder
(
2308 const D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
2309 const D3D11_VIDEO_DECODER_CONFIG
*pConfig
,
2310 ID3D11VideoDecoder
**ppDecoder
);
2311 HRESULT CreateVideoProcessor
(
2312 ID3D11VideoProcessorEnumerator
*pEnum
,
2313 UINT RateConversionIndex
,
2314 ID3D11VideoProcessor
**ppVideoProcessor
);
2315 HRESULT CreateAuthenticatedChannel
(
2316 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType
,
2317 ID3D11AuthenticatedChannel
**ppAuthenticatedChannel
);
2318 HRESULT CreateCryptoSession
(
2319 const GUID
*pCryptoType
,
2320 const GUID
*pDecoderProfile
,
2321 const GUID
*pKeyExchangeType
,
2322 ID3D11CryptoSession
**ppCryptoSession
);
2323 HRESULT CreateVideoDecoderOutputView
(
2324 ID3D11Resource
*pResource
,
2325 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
,
2326 ID3D11VideoDecoderOutputView
**ppVDOVView
);
2327 HRESULT CreateVideoProcessorInputView
(
2328 ID3D11Resource
*pResource
,
2329 ID3D11VideoProcessorEnumerator
*pEnum
,
2330 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
,
2331 ID3D11VideoProcessorInputView
**ppVPIView
);
2332 HRESULT CreateVideoProcessorOutputView
(
2333 ID3D11Resource
*pResource
,
2334 ID3D11VideoProcessorEnumerator
*pEnum
,
2335 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
,
2336 ID3D11VideoProcessorOutputView
**ppVPOView
);
2337 HRESULT CreateVideoProcessorEnumerator
(
2338 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
,
2339 ID3D11VideoProcessorEnumerator
**ppEnum
);
2340 UINT GetVideoDecoderProfileCount
();
2341 HRESULT GetVideoDecoderProfile
(
2343 GUID
*pDecoderProfile
);
2344 HRESULT CheckVideoDecoderFormat
(
2345 const GUID
*pDecoderProfile
,
2348 HRESULT GetVideoDecoderConfigCount
(
2349 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
2351 HRESULT GetVideoDecoderConfig
(
2352 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
2354 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
2355 HRESULT GetContentProtectionCaps
(
2356 const GUID
*pCryptoType
,
2357 const GUID
*pDecoderProfile
,
2358 D3D11_VIDEO_CONTENT_PROTECTION_CAPS
*pCaps
);
2359 HRESULT CheckCryptoKeyExchange
(
2360 const GUID
*pCryptoType
,
2361 const GUID
*pDecoderProfile
,
2363 GUID
*pKeyExchangeType
);
2364 HRESULT SetPrivateData
(
2368 HRESULT SetPrivateDataInterface
(
2370 const IUnknown
*pData
);
2376 uuid(db6f6ddb
-ac77
-4e88
-8253-819df9bbf140
)
2378 interface ID3D11Device
: IUnknown
2380 HRESULT CreateBuffer
(
2381 [in] const D3D11_BUFFER_DESC
*pDesc
,
2382 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
2383 [out] ID3D11Buffer
**ppBuffer
);
2384 HRESULT CreateTexture1D
(
2385 [in] const D3D11_TEXTURE1D_DESC
*pDesc
,
2386 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
2387 [out] ID3D11Texture1D
**ppTexture1D
);
2388 HRESULT CreateTexture2D
(
2389 [in] const D3D11_TEXTURE2D_DESC
*pDesc
,
2390 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
2391 [out] ID3D11Texture2D
**ppTexture2D
);
2392 HRESULT CreateTexture3D
(
2393 [in] const D3D11_TEXTURE3D_DESC
*pDesc
,
2394 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
2395 [out] ID3D11Texture3D
**ppTexture3D
);
2396 HRESULT CreateShaderResourceView
(
2397 [in] ID3D11Resource
*pResource
,
2398 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
,
2399 [out] ID3D11ShaderResourceView
**ppSRView
);
2400 HRESULT CreateUnorderedAccessView
(
2401 [in] ID3D11Resource
*pResource
,
2402 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
,
2403 [out] ID3D11UnorderedAccessView
**ppUAView
);
2404 HRESULT CreateRenderTargetView
(
2405 [in] ID3D11Resource
*pResource
,
2406 [in] const D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
,
2407 [out] ID3D11RenderTargetView
**ppRTView
);
2408 HRESULT CreateDepthStencilView
(
2409 [in] ID3D11Resource
*pResource
,
2410 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
,
2411 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
2412 HRESULT CreateInputLayout
(
2413 [in] const D3D11_INPUT_ELEMENT_DESC
*pInputElementDescs
,
2414 [in] UINT NumElements
,
2415 [in] const void *pShaderBytecodeWithInputSignature
,
2416 [in] SIZE_T BytecodeLength
,
2417 [out] ID3D11InputLayout
**ppInputLayout
);
2418 HRESULT CreateVertexShader
(
2419 [in] const void *pShaderBytecode
,
2420 [in] SIZE_T BytecodeLength
,
2421 [in] ID3D11ClassLinkage
*pClassLinkage
,
2422 [out] ID3D11VertexShader
**ppVertexShader
);
2423 HRESULT CreateGeometryShader
(
2424 [in] const void *pShaderBytecode
,
2425 [in] SIZE_T BytecodeLength
,
2426 [in] ID3D11ClassLinkage
*pClassLinkage
,
2427 [out] ID3D11GeometryShader
**ppGeometryShader
);
2428 HRESULT CreateGeometryShaderWithStreamOutput
(
2429 [in] const void *pShaderBytecode
,
2430 [in] SIZE_T BytecodeLength
,
2431 [in] const D3D11_SO_DECLARATION_ENTRY
*pSODeclaration
,
2432 [in] UINT NumEntries
,
2433 [in] const UINT
*pBufferStrides
,
2434 [in] UINT NumStrides
,
2435 [in] UINT RasterizedStream
,
2436 [in] ID3D11ClassLinkage
*pClassLinkage
,
2437 [out] ID3D11GeometryShader
**ppGeometryShader
);
2438 HRESULT CreatePixelShader
(
2439 [in] const void *pShaderBytecode
,
2440 [in] SIZE_T BytecodeLength
,
2441 [in] ID3D11ClassLinkage
*pClassLinkage
,
2442 [out] ID3D11PixelShader
**ppPixelShader
);
2443 HRESULT CreateHullShader
(
2444 [in] const void *pShaderBytecode
,
2445 [in] SIZE_T BytecodeLength
,
2446 [in] ID3D11ClassLinkage
*pClassLinkage
,
2447 [out] ID3D11HullShader
**ppHullShader
);
2448 HRESULT CreateDomainShader
(
2449 [in] const void *pShaderBytecode
,
2450 [in] SIZE_T BytecodeLength
,
2451 [in] ID3D11ClassLinkage
*pClassLinkage
,
2452 [out] ID3D11DomainShader
**ppDomainShader
);
2453 HRESULT CreateComputeShader
(
2454 [in] const void *pShaderBytecode
,
2455 [in] SIZE_T BytecodeLength
,
2456 [in] ID3D11ClassLinkage
*pClassLinkage
,
2457 [out] ID3D11ComputeShader
**ppComputeShader
);
2458 HRESULT CreateClassLinkage
(
2459 [out] ID3D11ClassLinkage
**ppLinkage
);
2460 HRESULT CreateBlendState
(
2461 [in] const D3D11_BLEND_DESC
*pBlendStateDesc
,
2462 [out] ID3D11BlendState
**ppBlendState
);
2463 HRESULT CreateDepthStencilState
(
2464 [in] const D3D11_DEPTH_STENCIL_DESC
*pDepthStencilDesc
,
2465 [out] ID3D11DepthStencilState
**ppDepthStencilState
);
2466 HRESULT CreateRasterizerState
(
2467 [in] const D3D11_RASTERIZER_DESC
*pRasterizerDesc
,
2468 [out] ID3D11RasterizerState
**ppRasterizerState
);
2469 HRESULT CreateSamplerState
(
2470 [in] const D3D11_SAMPLER_DESC
*pSamplerDesc
,
2471 [out] ID3D11SamplerState
**ppSamplerState
);
2472 HRESULT CreateQuery
(
2473 [in] const D3D11_QUERY_DESC
*pQueryDesc
,
2474 [out] ID3D11Query
**ppQuery
);
2475 HRESULT CreatePredicate
(
2476 [in] const D3D11_QUERY_DESC
*pPredicateDesc
,
2477 [out] ID3D11Predicate
**ppPredicate
);
2478 HRESULT CreateCounter
(
2479 [in] const D3D11_COUNTER_DESC
*pCounterDesc
,
2480 [out] ID3D11Counter
**ppCounter
);
2481 HRESULT CreateDeferredContext
(
2483 [out] ID3D11DeviceContext
**ppDeferredContext
);
2484 HRESULT OpenSharedResource
(
2485 [in] HANDLE hResource
,
2486 [in] REFIID ReturnedInterface
,
2487 [out] void **ppResource
);
2488 HRESULT CheckFormatSupport
(
2489 [in] DXGI_FORMAT Format
,
2490 [out] UINT
*pFormatSupport
);
2491 HRESULT CheckMultisampleQualityLevels
(
2492 [in] DXGI_FORMAT Format
,
2493 [in] UINT SampleCount
,
2494 [out] UINT
*pNumQualityLevels
);
2495 void CheckCounterInfo
(
2496 [out] D3D11_COUNTER_INFO
*pCounterInfo
);
2497 HRESULT CheckCounter
(
2498 [in] const D3D11_COUNTER_DESC
*pDesc
,
2499 [out] D3D11_COUNTER_TYPE
*pType
,
2500 [out] UINT
*pActiveCounters
,
2502 [in, out] UINT
*pNameLength
,
2503 [out] LPSTR szUnits
,
2504 [in, out] UINT
*pUnitsLength
,
2505 [out] LPSTR szDescription
,
2506 [in, out] UINT
*pDescriptionLength
);
2507 HRESULT CheckFeatureSupport
(
2508 D3D11_FEATURE Feature
,
2509 [out] void *pFeatureSupportData
,
2510 UINT FeatureSupportDataSize
);
2511 HRESULT GetPrivateData
(
2513 [in, out] UINT
*pDataSize
,
2515 HRESULT SetPrivateData
(
2518 [in] const void *pData
);
2519 HRESULT SetPrivateDataInterface
(
2521 [in] const IUnknown
*pData
);
2522 D3D_FEATURE_LEVEL GetFeatureLevel
();
2523 UINT GetCreationFlags
();
2524 HRESULT GetDeviceRemovedReason
();
2525 void GetImmediateContext
(
2526 [out] ID3D11DeviceContext
**ppImmediateContext
);
2527 HRESULT SetExceptionMode
(UINT RaiseFlags
);
2528 UINT GetExceptionMode
();
2531 typedef enum D3D11_CREATE_DEVICE_FLAG
{
2532 D3D11_CREATE_DEVICE_SINGLETHREADED
= 0x0001,
2533 D3D11_CREATE_DEVICE_DEBUG
= 0x0002,
2534 D3D11_CREATE_DEVICE_SWITCH_TO_REF
= 0x0004,
2535 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
= 0x0008,
2536 D3D11_CREATE_DEVICE_BGRA_SUPPORT
= 0x0020,
2537 D3D11_CREATE_DEVICE_DEBUGGABLE
= 0x0040,
2538 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
= 0x0080,
2539 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT
= 0x0100,
2540 D3D11_CREATE_DEVICE_VIDEO_SUPPORT
= 0x0800
2541 } D3D11_CREATE_DEVICE_FLAG
;
2543 const UINT D3D11_SDK_VERSION
= 7;
2545 cpp_quote
("#include <d3d10_1.h>")
2546 cpp_quote
("#ifndef D3D11_IGNORE_SDK_LAYERS")
2547 cpp_quote
("# include <d3d11sdklayers.h>")
2549 cpp_quote
("#include <d3d10misc.h>")
2550 cpp_quote
("#include <d3d10shader.h>")
2551 cpp_quote
("#include <d3d10effect.h>")
2552 cpp_quote
("#include <d3d10_1shader.h>")
2554 cpp_quote
("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2555 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2557 cpp_quote
("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
2558 cpp_quote
(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2560 cpp_quote
("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2561 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
2562 cpp_quote
(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2564 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain
(IDXGIAdapter
*adapter
, D3D_DRIVER_TYPE driver_type
,
2565 HMODULE swrast
, UINT flags
, const D3D_FEATURE_LEVEL
*feature_levels
, UINT levels
, UINT sdk_version
,
2566 const DXGI_SWAP_CHAIN_DESC
*swapchain_desc
, IDXGISwapChain
**swapchain
, ID3D11Device
**device
,
2567 D3D_FEATURE_LEVEL
*obtained_feature_level
, ID3D11DeviceContext
**immediate_context
);