2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
31 d3d9_null_wined3d_object_destroyed
,
34 static void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_colour
, D3DCOLOR d3d_colour
)
36 wined3d_colour
->r
= ((d3d_colour
>> 16) & 0xff) / 255.0f
;
37 wined3d_colour
->g
= ((d3d_colour
>> 8) & 0xff) / 255.0f
;
38 wined3d_colour
->b
= (d3d_colour
& 0xff) / 255.0f
;
39 wined3d_colour
->a
= ((d3d_colour
>> 24) & 0xff) / 255.0f
;
42 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
44 BYTE
*c
= (BYTE
*)&format
;
46 /* Don't translate FOURCC formats */
47 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
48 return (D3DFORMAT
)format
;
52 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
53 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
54 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
55 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
56 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
57 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
58 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
59 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
60 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
61 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
62 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
63 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
64 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
65 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
66 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
67 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
68 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
69 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
70 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
71 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
72 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
73 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
74 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
75 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
76 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
77 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
78 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
79 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
80 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
81 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
82 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
83 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
84 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
85 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
86 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
87 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
88 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
89 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
90 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
91 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
92 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
93 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
94 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
95 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
96 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
97 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
98 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
99 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
100 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
102 FIXME("Unhandled wined3d format %#x.\n", format
);
103 return D3DFMT_UNKNOWN
;
107 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
109 BYTE
*c
= (BYTE
*)&format
;
111 /* Don't translate FOURCC formats */
112 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
113 return (enum wined3d_format_id
)format
;
117 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
118 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
119 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
120 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
121 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
122 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
123 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
124 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
125 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
126 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
127 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
128 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
129 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
130 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
131 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
132 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
133 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
134 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
135 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
136 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
137 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
138 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
139 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
140 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
141 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
142 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
143 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
144 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
145 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
146 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
147 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
148 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
149 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
150 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
151 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
152 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
153 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
154 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
155 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
156 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
157 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
158 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
159 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
160 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
161 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
162 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
163 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
164 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
165 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
167 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
168 return WINED3DFMT_UNKNOWN
;
172 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
)
174 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
175 | D3DLOCK_NOOVERWRITE
178 | D3DLOCK_NO_DIRTY_UPDATE
;
179 unsigned int wined3d_flags
;
181 wined3d_flags
= flags
& handled
;
182 if (~usage
& D3DUSAGE_WRITEONLY
&& !(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
183 wined3d_flags
|= WINED3D_MAP_READ
;
184 if (!(flags
& D3DLOCK_READONLY
))
185 wined3d_flags
|= WINED3D_MAP_WRITE
;
186 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
187 wined3d_flags
|= WINED3D_MAP_WRITE
;
188 flags
&= ~(handled
| D3DLOCK_READONLY
);
191 FIXME("Unhandled flags %#x.\n", flags
);
193 return wined3d_flags
;
196 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
198 switch (primitive_type
)
200 case D3DPT_POINTLIST
:
201 return primitive_count
;
204 return primitive_count
* 2;
206 case D3DPT_LINESTRIP
:
207 return primitive_count
+ 1;
209 case D3DPT_TRIANGLELIST
:
210 return primitive_count
* 3;
212 case D3DPT_TRIANGLESTRIP
:
213 case D3DPT_TRIANGLEFAN
:
214 return primitive_count
+ 2;
217 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
222 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
226 case WINED3D_SWAP_EFFECT_DISCARD
:
227 return D3DSWAPEFFECT_DISCARD
;
228 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
229 return D3DSWAPEFFECT_FLIP
;
230 case WINED3D_SWAP_EFFECT_COPY
:
231 return D3DSWAPEFFECT_COPY
;
232 case WINED3D_SWAP_EFFECT_OVERLAY
:
233 return D3DSWAPEFFECT_OVERLAY
;
234 case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
:
235 return D3DSWAPEFFECT_FLIPEX
;
237 FIXME("Unhandled swap effect %#x.\n", effect
);
238 return D3DSWAPEFFECT_FLIP
;
242 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
243 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
)
245 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
246 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
247 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
248 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
249 present_parameters
->MultiSampleType
= d3dmultisample_type_from_wined3d(swapchain_desc
->multisample_type
);
250 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
251 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
252 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
253 present_parameters
->Windowed
= swapchain_desc
->windowed
;
254 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
255 present_parameters
->AutoDepthStencilFormat
256 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
257 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
258 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
259 present_parameters
->PresentationInterval
= presentation_interval
;
262 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
266 case D3DSWAPEFFECT_DISCARD
:
267 return WINED3D_SWAP_EFFECT_DISCARD
;
268 case D3DSWAPEFFECT_FLIP
:
269 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
270 case D3DSWAPEFFECT_COPY
:
271 return WINED3D_SWAP_EFFECT_COPY
;
272 case D3DSWAPEFFECT_OVERLAY
:
273 return WINED3D_SWAP_EFFECT_OVERLAY
;
274 case D3DSWAPEFFECT_FLIPEX
:
275 return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
;
277 FIXME("Unhandled swap effect %#x.\n", effect
);
278 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
282 static enum wined3d_swap_interval
wined3dswapinterval_from_d3d(DWORD interval
)
286 case D3DPRESENT_INTERVAL_IMMEDIATE
:
287 return WINED3D_SWAP_INTERVAL_IMMEDIATE
;
288 case D3DPRESENT_INTERVAL_ONE
:
289 return WINED3D_SWAP_INTERVAL_ONE
;
290 case D3DPRESENT_INTERVAL_TWO
:
291 return WINED3D_SWAP_INTERVAL_TWO
;
292 case D3DPRESENT_INTERVAL_THREE
:
293 return WINED3D_SWAP_INTERVAL_THREE
;
294 case D3DPRESENT_INTERVAL_FOUR
:
295 return WINED3D_SWAP_INTERVAL_FOUR
;
297 FIXME("Unhandled presentation interval %#x.\n", interval
);
298 case D3DPRESENT_INTERVAL_DEFAULT
:
299 return WINED3D_SWAP_INTERVAL_DEFAULT
;
303 static BOOL
wined3d_swapchain_desc_from_d3d9(struct wined3d_swapchain_desc
*swapchain_desc
,
304 struct wined3d_output
*output
, const D3DPRESENT_PARAMETERS
*present_parameters
,
307 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
308 UINT highest_bb_count
= extended
? 30 : 3;
310 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
312 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
315 if (present_parameters
->BackBufferCount
> highest_bb_count
316 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
317 && present_parameters
->BackBufferCount
> 1))
319 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
322 switch (present_parameters
->PresentationInterval
)
324 case D3DPRESENT_INTERVAL_DEFAULT
:
325 case D3DPRESENT_INTERVAL_ONE
:
326 case D3DPRESENT_INTERVAL_TWO
:
327 case D3DPRESENT_INTERVAL_THREE
:
328 case D3DPRESENT_INTERVAL_FOUR
:
329 case D3DPRESENT_INTERVAL_IMMEDIATE
:
332 WARN("Invalid presentation interval %#x.\n", present_parameters
->PresentationInterval
);
336 swapchain_desc
->output
= output
;
337 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
338 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
339 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
340 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
341 swapchain_desc
->backbuffer_bind_flags
= WINED3D_BIND_RENDER_TARGET
;
342 swapchain_desc
->multisample_type
= wined3d_multisample_type_from_d3d(present_parameters
->MultiSampleType
);
343 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
344 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
345 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
346 swapchain_desc
->windowed
= present_parameters
->Windowed
;
347 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
348 swapchain_desc
->auto_depth_stencil_format
349 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
350 swapchain_desc
->flags
351 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
352 if ((present_parameters
->Flags
& D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
)
353 && (is_gdi_compat_wined3dformat(swapchain_desc
->backbuffer_format
)
354 /* WINED3DFMT_UNKNOWN creates the swapchain with the current
355 * display format, which is always GDI-compatible. */
356 || swapchain_desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
))
357 swapchain_desc
->flags
|= WINED3D_SWAPCHAIN_GDI_COMPATIBLE
;
358 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
359 swapchain_desc
->auto_restore_display_mode
= TRUE
;
361 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
362 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
367 void d3d9_caps_from_wined3dcaps(const struct d3d9
*d3d9
, unsigned int adapter_ordinal
,
368 D3DCAPS9
*caps
, const struct wined3d_caps
*wined3d_caps
)
370 static const DWORD ps_minor_version
[] = {0, 4, 0, 0};
371 static const DWORD vs_minor_version
[] = {0, 1, 0, 0};
372 static const DWORD texture_filter_caps
=
373 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
374 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
375 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
376 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
377 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
378 struct wined3d_adapter
*wined3d_adapter
;
379 struct wined3d_output_desc output_desc
;
380 struct wined3d_output
*wined3d_output
;
381 unsigned int output_idx
;
384 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
385 caps
->AdapterOrdinal
= adapter_ordinal
;
386 caps
->Caps
= wined3d_caps
->Caps
;
387 caps
->Caps2
= wined3d_caps
->Caps2
;
388 caps
->Caps3
= wined3d_caps
->Caps3
;
389 caps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
| D3DPRESENT_INTERVAL_ONE
;
390 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
391 caps
->DevCaps
= wined3d_caps
->DevCaps
;
392 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
393 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
394 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
395 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
396 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
397 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
398 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
399 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
400 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
401 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
402 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
403 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
404 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
405 caps
->LineCaps
= wined3d_caps
->LineCaps
;
406 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
407 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
408 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
409 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
410 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
411 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
412 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
413 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
414 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
415 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
416 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
417 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
418 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
419 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
420 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
421 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
422 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
423 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
424 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
425 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
426 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
427 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
428 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
429 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
430 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
431 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
432 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
433 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
434 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
435 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
436 caps
->PixelShader1xMaxValue
= wined3d_caps
->PixelShader1xMaxValue
;
437 caps
->DevCaps2
= wined3d_caps
->DevCaps2
;
438 caps
->MaxNpatchTessellationLevel
= wined3d_caps
->MaxNpatchTessellationLevel
;
439 caps
->DeclTypes
= wined3d_caps
->DeclTypes
;
440 caps
->NumSimultaneousRTs
= wined3d_caps
->NumSimultaneousRTs
;
441 caps
->StretchRectFilterCaps
= wined3d_caps
->StretchRectFilterCaps
;
442 caps
->VS20Caps
.Caps
= wined3d_caps
->VS20Caps
.caps
;
443 caps
->VS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->VS20Caps
.dynamic_flow_control_depth
;
444 caps
->VS20Caps
.NumTemps
= wined3d_caps
->VS20Caps
.temp_count
;
445 caps
->VS20Caps
.StaticFlowControlDepth
= wined3d_caps
->VS20Caps
.static_flow_control_depth
;
446 caps
->PS20Caps
.Caps
= wined3d_caps
->PS20Caps
.caps
;
447 caps
->PS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->PS20Caps
.dynamic_flow_control_depth
;
448 caps
->PS20Caps
.NumTemps
= wined3d_caps
->PS20Caps
.temp_count
;
449 caps
->PS20Caps
.StaticFlowControlDepth
= wined3d_caps
->PS20Caps
.static_flow_control_depth
;
450 caps
->PS20Caps
.NumInstructionSlots
= wined3d_caps
->PS20Caps
.instruction_slot_count
;
451 caps
->VertexTextureFilterCaps
= wined3d_caps
->VertexTextureFilterCaps
;
452 caps
->MaxVShaderInstructionsExecuted
= wined3d_caps
->MaxVShaderInstructionsExecuted
;
453 caps
->MaxPShaderInstructionsExecuted
= wined3d_caps
->MaxPShaderInstructionsExecuted
;
454 caps
->MaxVertexShader30InstructionSlots
= wined3d_caps
->MaxVertexShader30InstructionSlots
;
455 caps
->MaxPixelShader30InstructionSlots
= wined3d_caps
->MaxPixelShader30InstructionSlots
;
457 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
458 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
460 /* Filter wined3d caps. */
461 caps
->TextureFilterCaps
&= texture_filter_caps
;
462 caps
->CubeTextureFilterCaps
&= texture_filter_caps
;
463 caps
->VolumeTextureFilterCaps
&= texture_filter_caps
;
466 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
467 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
468 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
469 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
470 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
471 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
472 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
475 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
476 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
479 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
480 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
481 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
482 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
483 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
484 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
487 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
488 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
489 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
492 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
493 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
495 caps
->VertexProcessingCaps
&=
496 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
497 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
498 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
501 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
502 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
503 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
504 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
505 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
506 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
508 caps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
509 caps
->NumSimultaneousRTs
= min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS
, caps
->NumSimultaneousRTs
);
511 if (caps
->PixelShaderVersion
> 3)
513 caps
->PixelShaderVersion
= D3DPS_VERSION(3, 0);
517 DWORD major
= caps
->PixelShaderVersion
;
518 caps
->PixelShaderVersion
= D3DPS_VERSION(major
, ps_minor_version
[major
]);
521 if (caps
->VertexShaderVersion
> 3)
523 caps
->VertexShaderVersion
= D3DVS_VERSION(3, 0);
527 DWORD major
= caps
->VertexShaderVersion
;
528 caps
->VertexShaderVersion
= D3DVS_VERSION(major
, vs_minor_version
[major
]);
531 /* Get adapter group information */
532 output_idx
= adapter_ordinal
;
533 wined3d_output
= d3d9
->wined3d_outputs
[output_idx
];
535 wined3d_mutex_lock();
536 hr
= wined3d_output_get_desc(wined3d_output
, &output_desc
);
537 wined3d_mutex_unlock();
541 ERR("Failed to get output desc, hr %#x.\n", hr
);
545 caps
->MasterAdapterOrdinal
= output_idx
- output_desc
.ordinal
;
546 caps
->AdapterOrdinalInGroup
= output_desc
.ordinal
;
547 if (!caps
->AdapterOrdinalInGroup
)
549 wined3d_adapter
= wined3d_output_get_adapter(wined3d_output
);
550 caps
->NumberOfAdaptersInGroup
= wined3d_adapter_get_output_count(wined3d_adapter
);
554 caps
->NumberOfAdaptersInGroup
= 0;
558 static enum wined3d_texture_filter_type
wined3d_texture_filter_type_from_d3d(D3DTEXTUREFILTERTYPE type
)
560 return (enum wined3d_texture_filter_type
)type
;
563 static enum wined3d_transform_state
wined3d_transform_state_from_d3d(D3DTRANSFORMSTATETYPE type
)
565 return (enum wined3d_transform_state
)type
;
568 static enum wined3d_render_state
wined3d_render_state_from_d3d(D3DRENDERSTATETYPE type
)
570 return (enum wined3d_render_state
)type
;
573 static enum wined3d_sampler_state
wined3d_sampler_state_from_d3d(D3DSAMPLERSTATETYPE type
)
575 return (enum wined3d_sampler_state
)type
;
578 static enum wined3d_primitive_type
wined3d_primitive_type_from_d3d(D3DPRIMITIVETYPE type
)
580 return (enum wined3d_primitive_type
)type
;
583 static void device_reset_viewport_state(struct d3d9_device
*device
)
585 struct wined3d_viewport vp
;
588 wined3d_device_get_viewports(device
->wined3d_device
, NULL
, &vp
);
589 wined3d_stateblock_set_viewport(device
->state
, &vp
);
590 wined3d_device_get_scissor_rects(device
->wined3d_device
, NULL
, &rect
);
591 wined3d_stateblock_set_scissor_rect(device
->state
, &rect
);
594 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
596 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
598 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
599 || IsEqualGUID(riid
, &IID_IUnknown
))
601 IDirect3DDevice9Ex_AddRef(iface
);
606 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
608 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
610 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
611 * It doesn't matter with which function the device was created. */
612 if (!device
->d3d_parent
->extended
)
614 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
616 return E_NOINTERFACE
;
619 IDirect3DDevice9Ex_AddRef(iface
);
624 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
627 return E_NOINTERFACE
;
630 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
632 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
633 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
635 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
640 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
642 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
645 if (device
->in_destruction
)
648 refcount
= InterlockedDecrement(&device
->refcount
);
650 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
655 device
->in_destruction
= TRUE
;
657 wined3d_mutex_lock();
658 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
660 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
662 heap_free(device
->fvf_decls
);
664 if (device
->vertex_buffer
)
665 wined3d_buffer_decref(device
->vertex_buffer
);
666 if (device
->index_buffer
)
667 wined3d_buffer_decref(device
->index_buffer
);
669 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
671 wined3d_swapchain_decref(device
->implicit_swapchains
[i
]);
673 heap_free(device
->implicit_swapchains
);
675 if (device
->recording
)
676 wined3d_stateblock_decref(device
->recording
);
677 wined3d_stateblock_decref(device
->state
);
679 wined3d_device_release_focus_window(device
->wined3d_device
);
680 wined3d_device_decref(device
->wined3d_device
);
681 wined3d_mutex_unlock();
683 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
691 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
693 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
695 TRACE("iface %p.\n", iface
);
697 TRACE("device state: %#x.\n", device
->device_state
);
699 if (device
->d3d_parent
->extended
)
702 switch (device
->device_state
)
705 case D3D9_DEVICE_STATE_OK
:
707 case D3D9_DEVICE_STATE_LOST
:
708 return D3DERR_DEVICELOST
;
709 case D3D9_DEVICE_STATE_NOT_RESET
:
710 return D3DERR_DEVICENOTRESET
;
714 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
716 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
719 TRACE("iface %p.\n", iface
);
721 wined3d_mutex_lock();
722 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
723 wined3d_mutex_unlock();
728 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
730 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
732 TRACE("iface %p.\n", iface
);
734 wined3d_mutex_lock();
735 wined3d_device_evict_managed_resources(device
->wined3d_device
);
736 wined3d_mutex_unlock();
741 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
743 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
745 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
748 return D3DERR_INVALIDCALL
;
750 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
753 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
755 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
756 struct wined3d_caps wined3d_caps
;
759 TRACE("iface %p, caps %p.\n", iface
, caps
);
762 return D3DERR_INVALIDCALL
;
764 memset(caps
, 0, sizeof(*caps
));
766 wined3d_mutex_lock();
767 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
768 wined3d_mutex_unlock();
770 d3d9_caps_from_wined3dcaps(device
->d3d_parent
, device
->adapter_ordinal
, caps
, &wined3d_caps
);
775 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
777 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
778 struct wined3d_display_mode wined3d_mode
;
781 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
783 wined3d_mutex_lock();
784 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
785 wined3d_mutex_unlock();
789 mode
->Width
= wined3d_mode
.width
;
790 mode
->Height
= wined3d_mode
.height
;
791 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
792 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
798 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
799 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
801 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
803 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
805 wined3d_mutex_lock();
806 wined3d_device_get_creation_parameters(device
->wined3d_device
,
807 (struct wined3d_device_creation_parameters
*)parameters
);
808 wined3d_mutex_unlock();
810 parameters
->AdapterOrdinal
= device
->adapter_ordinal
;
814 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
815 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
817 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
818 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
819 D3DSURFACE_DESC surface_desc
;
823 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
824 iface
, hotspot_x
, hotspot_y
, bitmap
);
828 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
829 return D3DERR_INVALIDCALL
;
832 if (FAILED(hr
= IDirect3DSurface9_GetDesc(bitmap
, &surface_desc
)))
834 WARN("Failed to get surface description, hr %#x.\n", hr
);
838 if (FAILED(hr
= IDirect3D9_GetAdapterDisplayMode(&device
->d3d_parent
->IDirect3D9Ex_iface
,
839 device
->adapter_ordinal
, &mode
)))
841 WARN("Failed to get device display mode, hr %#x.\n", hr
);
845 if (surface_desc
.Width
> mode
.Width
|| surface_desc
.Height
> mode
.Height
)
847 WARN("Surface dimension %ux%u exceeds display mode %ux%u.\n", surface_desc
.Width
,
848 surface_desc
.Height
, mode
.Width
, mode
.Height
);
849 return D3DERR_INVALIDCALL
;
852 wined3d_mutex_lock();
853 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
854 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
855 wined3d_mutex_unlock();
860 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
862 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
864 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
866 wined3d_mutex_lock();
867 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
868 wined3d_mutex_unlock();
871 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
873 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
876 TRACE("iface %p, show %#x.\n", iface
, show
);
878 wined3d_mutex_lock();
879 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
880 wined3d_mutex_unlock();
885 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
886 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
888 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
889 struct wined3d_swapchain_desc desc
;
890 struct d3d9_swapchain
*object
;
891 unsigned int swap_interval
;
892 unsigned int output_idx
;
893 unsigned int i
, count
;
896 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
897 iface
, present_parameters
, swapchain
);
899 if (!present_parameters
->Windowed
)
901 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
902 return D3DERR_INVALIDCALL
;
905 wined3d_mutex_lock();
906 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
907 for (i
= 0; i
< count
; ++i
)
909 struct wined3d_swapchain
*wined3d_swapchain
;
911 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
912 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
916 wined3d_mutex_unlock();
917 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
918 return D3DERR_INVALIDCALL
;
921 wined3d_mutex_unlock();
923 output_idx
= device
->adapter_ordinal
;
924 if (!wined3d_swapchain_desc_from_d3d9(&desc
, device
->d3d_parent
->wined3d_outputs
[output_idx
],
925 present_parameters
, device
->d3d_parent
->extended
))
926 return D3DERR_INVALIDCALL
;
927 swap_interval
= wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
928 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, swap_interval
, &object
)))
929 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
930 present_parameters_from_wined3d_swapchain_desc(present_parameters
,
931 &desc
, present_parameters
->PresentationInterval
);
936 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
937 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
939 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
940 struct d3d9_swapchain
*d3d9_swapchain
;
943 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
945 wined3d_mutex_lock();
946 if (swapchain_idx
< device
->implicit_swapchain_count
)
948 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[swapchain_idx
]);
949 *swapchain
= (IDirect3DSwapChain9
*)&d3d9_swapchain
->IDirect3DSwapChain9Ex_iface
;
950 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
956 hr
= D3DERR_INVALIDCALL
;
958 wined3d_mutex_unlock();
963 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
965 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
968 TRACE("iface %p.\n", iface
);
970 wined3d_mutex_lock();
971 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
972 wined3d_mutex_unlock();
977 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
979 struct d3d9_vertexbuffer
*vertex_buffer
;
980 struct d3d9_indexbuffer
*index_buffer
;
981 struct wined3d_resource_desc desc
;
982 IDirect3DBaseTexture9
*texture
;
983 struct d3d9_surface
*surface
;
986 wined3d_resource_get_desc(resource
, &desc
);
987 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
990 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
992 if (desc
.bind_flags
& WINED3D_BIND_VERTEX_BUFFER
)
994 vertex_buffer
= wined3d_resource_get_parent(resource
);
995 if (vertex_buffer
&& vertex_buffer
->draw_buffer
)
998 if (desc
.bind_flags
& WINED3D_BIND_INDEX_BUFFER
)
1000 index_buffer
= wined3d_resource_get_parent(resource
);
1001 if (index_buffer
&& index_buffer
->draw_buffer
)
1005 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
1006 return D3DERR_INVALIDCALL
;
1009 parent
= wined3d_resource_get_parent(resource
);
1010 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
1012 IDirect3DBaseTexture9_Release(texture
);
1013 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
1014 return D3DERR_INVALIDCALL
;
1017 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
1018 if (!surface
->resource
.refcount
)
1021 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
1022 return D3DERR_INVALIDCALL
;
1025 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
1027 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
1029 if (!(device
->implicit_swapchains
= heap_alloc(new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
1030 return E_OUTOFMEMORY
;
1032 for (i
= 0; i
< new_swapchain_count
; ++i
)
1034 device
->implicit_swapchains
[i
] = wined3d_device_get_swapchain(device
->wined3d_device
, i
);
1036 device
->implicit_swapchain_count
= new_swapchain_count
;
1041 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
1042 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
1044 BOOL extended
= device
->d3d_parent
->extended
;
1045 struct wined3d_swapchain_desc swapchain_desc
;
1046 struct wined3d_display_mode wined3d_mode
;
1047 struct wined3d_rendertarget_view
*rtv
;
1048 struct d3d9_swapchain
*d3d9_swapchain
;
1049 unsigned int output_idx
;
1053 if (!extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
1055 WARN("App not active, returning D3DERR_DEVICELOST.\n");
1056 return D3DERR_DEVICELOST
;
1061 wined3d_mode
.width
= mode
->Width
;
1062 wined3d_mode
.height
= mode
->Height
;
1063 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
1064 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
1065 wined3d_mode
.scanline_ordering
= wined3d_scanline_ordering_from_d3d(mode
->ScanLineOrdering
);
1068 output_idx
= device
->adapter_ordinal
;
1069 if (!wined3d_swapchain_desc_from_d3d9(&swapchain_desc
,
1070 device
->d3d_parent
->wined3d_outputs
[output_idx
], present_parameters
, extended
))
1071 return D3DERR_INVALIDCALL
;
1072 swapchain_desc
.flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
1074 wined3d_mutex_lock();
1076 if (device
->vertex_buffer
)
1078 wined3d_buffer_decref(device
->vertex_buffer
);
1079 device
->vertex_buffer
= NULL
;
1080 device
->vertex_buffer_size
= 0;
1083 if (device
->index_buffer
)
1085 wined3d_buffer_decref(device
->index_buffer
);
1086 device
->index_buffer
= NULL
;
1087 device
->index_buffer_size
= 0;
1092 if (device
->recording
)
1093 wined3d_stateblock_decref(device
->recording
);
1094 device
->recording
= NULL
;
1095 device
->update_state
= device
->state
;
1096 wined3d_stateblock_reset(device
->state
);
1099 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
1100 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !extended
)))
1102 heap_free(device
->implicit_swapchains
);
1106 device
->auto_mipmaps
= 0;
1107 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
1108 !!swapchain_desc
.enable_auto_depth_stencil
);
1109 device_reset_viewport_state(device
);
1112 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
1114 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
1118 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[0]);
1119 d3d9_swapchain
->swap_interval
1120 = wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
1121 wined3d_swapchain_get_desc(d3d9_swapchain
->wined3d_swapchain
, &swapchain_desc
);
1122 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
1123 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
1124 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
1125 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
1127 device
->device_state
= D3D9_DEVICE_STATE_OK
;
1131 const struct wined3d_viewport
*current
= &device
->stateblock_state
->viewport
;
1132 struct wined3d_viewport vp
;
1137 vp
.width
= swapchain_desc
.backbuffer_width
;
1138 vp
.height
= swapchain_desc
.backbuffer_height
;
1139 vp
.min_z
= current
->min_z
;
1140 vp
.max_z
= current
->max_z
;
1141 wined3d_stateblock_set_viewport(device
->state
, &vp
);
1143 SetRect(&rect
, 0, 0, swapchain_desc
.backbuffer_width
, swapchain_desc
.backbuffer_height
);
1144 wined3d_stateblock_set_scissor_rect(device
->state
, &rect
);
1148 rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0);
1149 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
1150 for (i
= 1; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
1151 device
->render_targets
[i
] = NULL
;
1155 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
1158 wined3d_mutex_unlock();
1163 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
1164 D3DPRESENT_PARAMETERS
*present_parameters
)
1166 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1168 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
1170 return d3d9_device_reset(device
, present_parameters
, NULL
);
1173 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
1174 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
1176 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1177 struct d3d9_swapchain
*swapchain
;
1181 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
1182 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
1184 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
1185 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
1188 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
1190 wined3d_mutex_lock();
1191 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
1193 swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[i
]);
1194 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
1195 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, 0)))
1197 wined3d_mutex_unlock();
1201 wined3d_mutex_unlock();
1206 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
1207 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
1209 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1210 struct d3d9_swapchain
*d3d9_swapchain
;
1213 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1214 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
1216 /* backbuffer_type is ignored by native. */
1218 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1221 wined3d_mutex_lock();
1222 if (swapchain
>= device
->implicit_swapchain_count
)
1224 wined3d_mutex_unlock();
1225 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
1226 return D3DERR_INVALIDCALL
;
1229 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[swapchain
]);
1230 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&d3d9_swapchain
->IDirect3DSwapChain9Ex_iface
,
1231 backbuffer_idx
, backbuffer_type
, backbuffer
);
1232 wined3d_mutex_unlock();
1237 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
1238 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
1240 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1243 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
1245 wined3d_mutex_lock();
1246 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
1247 swapchain
, (struct wined3d_raster_status
*)raster_status
);
1248 wined3d_mutex_unlock();
1253 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
1255 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1258 TRACE("iface %p, enable %#x.\n", iface
, enable
);
1260 wined3d_mutex_lock();
1261 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
1262 wined3d_mutex_unlock();
1267 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
1268 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
1270 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1272 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
1274 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1275 wined3d_mutex_lock();
1276 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
1277 wined3d_mutex_unlock();
1280 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
1282 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1284 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
1286 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1287 wined3d_mutex_lock();
1288 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
1289 wined3d_mutex_unlock();
1292 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
1293 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1294 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
1296 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1297 struct d3d9_texture
*object
;
1298 BOOL set_mem
= FALSE
;
1301 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1302 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1307 if (!device
->d3d_parent
->extended
)
1309 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1313 if (pool
== D3DPOOL_SYSTEMMEM
)
1316 return D3DERR_INVALIDCALL
;
1321 if (pool
!= D3DPOOL_DEFAULT
)
1323 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
1324 return D3DERR_INVALIDCALL
;
1326 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1330 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1331 return D3DERR_OUTOFVIDEOMEMORY
;
1333 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1336 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1342 wined3d_texture_update_desc(object
->wined3d_texture
, 0, width
, height
,
1343 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
1346 TRACE("Created texture %p.\n", object
);
1347 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1352 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
1353 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1354 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
1356 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1357 struct d3d9_texture
*object
;
1360 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1361 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1362 iface
, width
, height
, depth
, levels
,
1363 usage
, format
, pool
, texture
, shared_handle
);
1368 if (!device
->d3d_parent
->extended
)
1370 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1374 if (pool
!= D3DPOOL_DEFAULT
)
1376 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
1377 return D3DERR_INVALIDCALL
;
1379 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1382 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1383 return D3DERR_OUTOFVIDEOMEMORY
;
1385 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1388 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1393 TRACE("Created volume texture %p.\n", object
);
1394 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1399 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
1400 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
1401 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
1403 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1404 struct d3d9_texture
*object
;
1407 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1408 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1413 if (!device
->d3d_parent
->extended
)
1415 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1419 if (pool
!= D3DPOOL_DEFAULT
)
1421 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
1422 return D3DERR_INVALIDCALL
;
1424 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1427 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1428 return D3DERR_OUTOFVIDEOMEMORY
;
1430 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1433 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1438 TRACE("Created cube texture %p.\n", object
);
1439 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1444 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1445 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1446 HANDLE
*shared_handle
)
1448 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1449 struct d3d9_vertexbuffer
*object
;
1452 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1453 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1457 if (!device
->d3d_parent
->extended
)
1459 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1463 if (pool
!= D3DPOOL_DEFAULT
)
1465 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1466 return D3DERR_NOTAVAILABLE
;
1468 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1471 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1472 return D3DERR_OUTOFVIDEOMEMORY
;
1474 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1477 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1482 TRACE("Created vertex buffer %p.\n", object
);
1483 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1488 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1489 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1490 HANDLE
*shared_handle
)
1492 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1493 struct d3d9_indexbuffer
*object
;
1496 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1497 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1501 if (!device
->d3d_parent
->extended
)
1503 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1507 if (pool
!= D3DPOOL_DEFAULT
)
1509 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1510 return D3DERR_NOTAVAILABLE
;
1512 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1515 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1516 return D3DERR_OUTOFVIDEOMEMORY
;
1518 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1521 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1526 TRACE("Created index buffer %p.\n", object
);
1527 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1532 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, unsigned int flags
,
1533 enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
1534 unsigned int multisample_quality
, unsigned int usage
, unsigned int bind_flags
, unsigned int access
,
1535 unsigned int width
, unsigned int height
, void *user_mem
, IDirect3DSurface9
**surface
)
1537 struct wined3d_resource_desc desc
;
1538 struct d3d9_surface
*surface_impl
;
1539 struct wined3d_texture
*texture
;
1542 TRACE("device %p, flags %#x, format %#x, multisample_type %#x, multisample_quality %u, "
1543 "usage %#x, bind_flags %#x, access %#x, width %u, height %u, user_mem %p, surface %p.\n",
1544 device
, flags
, format
, multisample_type
, multisample_quality
, usage
,
1545 bind_flags
, access
, width
, height
, user_mem
, surface
);
1547 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1548 desc
.format
= format
;
1549 desc
.multisample_type
= multisample_type
;
1550 desc
.multisample_quality
= multisample_quality
;
1552 desc
.bind_flags
= bind_flags
;
1553 desc
.access
= access
;
1555 desc
.height
= height
;
1559 if (is_gdi_compat_wined3dformat(desc
.format
))
1560 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1562 wined3d_mutex_lock();
1564 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1565 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1567 wined3d_mutex_unlock();
1568 WARN("Failed to create texture, hr %#x.\n", hr
);
1569 if (hr
== WINED3DERR_NOTAVAILABLE
)
1570 hr
= D3DERR_INVALIDCALL
;
1574 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1575 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1576 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1577 IDirect3DSurface9_AddRef(*surface
);
1580 wined3d_texture_update_desc(texture
, 0, width
, height
, desc
.format
,
1581 multisample_type
, multisample_quality
, user_mem
, 0);
1583 wined3d_texture_decref(texture
);
1585 wined3d_mutex_unlock();
1590 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
)
1594 case WINED3DFMT_B8G8R8A8_UNORM
:
1595 case WINED3DFMT_B8G8R8X8_UNORM
:
1596 case WINED3DFMT_B5G6R5_UNORM
:
1597 case WINED3DFMT_B5G5R5X1_UNORM
:
1598 case WINED3DFMT_B5G5R5A1_UNORM
:
1599 case WINED3DFMT_B8G8R8_UNORM
:
1606 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1607 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1608 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1610 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1611 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
1613 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1614 "lockable %#x, surface %p, shared_handle %p.\n",
1615 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1616 lockable
, surface
, shared_handle
);
1621 if (!device
->d3d_parent
->extended
)
1623 WARN("Trying to create a shared render target on a non-ex device.\n");
1627 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1631 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1633 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
1634 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, 0,
1635 WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, NULL
, surface
);
1638 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1639 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1640 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1642 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1645 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1646 "discard %#x, surface %p, shared_handle %p.\n",
1647 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1648 discard
, surface
, shared_handle
);
1653 if (!device
->d3d_parent
->extended
)
1655 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1659 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1663 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1665 return d3d9_device_create_surface(device
, flags
, wined3dformat_from_d3dformat(format
),
1666 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, 0,
1667 WINED3D_BIND_DEPTH_STENCIL
, WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, NULL
, surface
);
1671 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1672 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1673 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1675 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1676 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1677 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1678 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1679 struct wined3d_box src_box
;
1682 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n",
1683 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, dst_point
);
1685 wined3d_mutex_lock();
1687 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1688 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1689 if (src_desc
.format
!= dst_desc
.format
)
1691 wined3d_mutex_unlock();
1692 WARN("Surface formats (%#x/%#x) don't match.\n",
1693 d3dformat_from_wined3dformat(src_desc
.format
),
1694 d3dformat_from_wined3dformat(dst_desc
.format
));
1695 return D3DERR_INVALIDCALL
;
1699 wined3d_box_set(&src_box
, src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1);
1701 wined3d_box_set(&src_box
, 0, 0, src_desc
.width
, src_desc
.height
, 0, 1);
1703 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1704 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1705 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1706 src
->sub_resource_idx
, &src_box
, 0);
1707 if (SUCCEEDED(hr
) && dst
->texture
)
1708 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1710 wined3d_mutex_unlock();
1713 return D3DERR_INVALIDCALL
;
1718 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1719 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1721 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1722 struct d3d9_texture
*src_impl
, *dst_impl
;
1725 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1727 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1728 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1730 wined3d_mutex_lock();
1731 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1732 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1734 d3d9_texture_flag_auto_gen_mipmap(dst_impl
);
1735 wined3d_mutex_unlock();
1740 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1741 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1743 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1744 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1745 struct wined3d_sub_resource_desc wined3d_desc
;
1746 RECT dst_rect
, src_rect
;
1749 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1751 if (!render_target
|| !dst_surface
)
1752 return D3DERR_INVALIDCALL
;
1754 wined3d_mutex_lock();
1755 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1756 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1758 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1759 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1761 /* TODO: Check surface sizes, pools, etc. */
1762 if (wined3d_desc
.multisample_type
)
1763 hr
= D3DERR_INVALIDCALL
;
1765 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1766 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1767 wined3d_mutex_unlock();
1772 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1773 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1775 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1776 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1777 HRESULT hr
= D3DERR_INVALIDCALL
;
1779 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1781 wined3d_mutex_lock();
1782 if (swapchain
< device
->implicit_swapchain_count
)
1783 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
],
1784 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1785 wined3d_mutex_unlock();
1790 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1791 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1793 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1794 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1795 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1796 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1797 HRESULT hr
= D3DERR_INVALIDCALL
;
1800 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n",
1801 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, wine_dbgstr_rect(dst_rect
), filter
);
1803 wined3d_mutex_lock();
1804 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1807 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1811 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1814 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1818 if (dst_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1820 WARN("Destination resource is not in DEFAULT pool.\n");
1823 if (src_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1825 WARN("Source resource is not in DEFAULT pool.\n");
1829 if (dst
->texture
&& !(dst_desc
.bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_DEPTH_STENCIL
)))
1831 WARN("Destination is a regular texture.\n");
1835 if (src_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1837 if (device
->in_scene
)
1839 WARN("Rejecting depth / stencil blit while in scene.\n");
1843 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1844 || src_rect
->bottom
!= src_desc
.height
)
1846 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1847 wine_dbgstr_rect(src_rect
));
1851 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1852 || dst_rect
->bottom
!= dst_desc
.height
)
1854 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1855 wine_dbgstr_rect(dst_rect
));
1859 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1861 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1866 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
, src
->wined3d_texture
,
1867 src
->sub_resource_idx
, src_rect
, 0, NULL
, wined3d_texture_filter_type_from_d3d(filter
));
1868 if (hr
== WINEDDERR_INVALIDRECT
)
1869 hr
= D3DERR_INVALIDCALL
;
1870 if (SUCCEEDED(hr
) && dst
->texture
)
1871 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1874 wined3d_mutex_unlock();
1878 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1879 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1881 const struct wined3d_color c
=
1883 ((color
>> 16) & 0xff) / 255.0f
,
1884 ((color
>> 8) & 0xff) / 255.0f
,
1885 (color
& 0xff) / 255.0f
,
1886 ((color
>> 24) & 0xff) / 255.0f
,
1888 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1889 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1890 struct wined3d_sub_resource_desc desc
;
1891 struct wined3d_rendertarget_view
*rtv
;
1894 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1897 return D3DERR_INVALIDCALL
;
1899 wined3d_mutex_lock();
1901 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1902 surface_impl
->sub_resource_idx
, &desc
)))
1904 wined3d_mutex_unlock();
1905 return D3DERR_INVALIDCALL
;
1908 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1910 wined3d_mutex_unlock();
1911 WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc
.access
);
1912 return D3DERR_INVALIDCALL
;
1914 if ((desc
.bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_SHADER_RESOURCE
)) == WINED3D_BIND_SHADER_RESOURCE
)
1916 wined3d_mutex_unlock();
1917 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1918 return D3DERR_INVALIDCALL
;
1920 if (desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1922 wined3d_mutex_unlock();
1923 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1924 return D3DERR_INVALIDCALL
;
1927 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
1928 rtv
= d3d9_surface_acquire_rendertarget_view(surface_impl
);
1929 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1930 rtv
, rect
, WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1931 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1932 if (SUCCEEDED(hr
) && surface_impl
->texture
)
1933 d3d9_texture_flag_auto_gen_mipmap(surface_impl
->texture
);
1935 wined3d_mutex_unlock();
1940 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1941 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1942 HANDLE
*shared_handle
)
1944 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1945 unsigned int usage
, access
;
1946 void *user_mem
= NULL
;
1948 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1949 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1952 if (pool
== D3DPOOL_MANAGED
)
1954 WARN("Attempting to create a managed offscreen plain surface.\n");
1955 return D3DERR_INVALIDCALL
;
1960 if (!device
->d3d_parent
->extended
)
1962 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1966 if (pool
== D3DPOOL_SYSTEMMEM
)
1967 user_mem
= *shared_handle
;
1970 if (pool
!= D3DPOOL_DEFAULT
)
1972 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1973 return D3DERR_INVALIDCALL
;
1975 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1980 if (pool
== D3DPOOL_SCRATCH
)
1981 usage
|= WINED3DUSAGE_SCRATCH
;
1982 access
= wined3daccess_from_d3dpool(pool
, usage
)
1983 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1985 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
1986 WINED3D_MULTISAMPLE_NONE
, 0, usage
, 0, access
, width
, height
, user_mem
, surface
);
1989 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1991 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1992 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1993 struct wined3d_rendertarget_view
*rtv
;
1996 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1998 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
2000 WARN("Invalid index %u specified.\n", idx
);
2001 return D3DERR_INVALIDCALL
;
2004 if (!idx
&& !surface_impl
)
2006 WARN("Trying to set render target 0 to NULL.\n");
2007 return D3DERR_INVALIDCALL
;
2010 if (surface_impl
&& d3d9_surface_get_device(surface_impl
) != device
)
2012 WARN("Render target surface does not match device.\n");
2013 return D3DERR_INVALIDCALL
;
2016 wined3d_mutex_lock();
2017 rtv
= surface_impl
? d3d9_surface_acquire_rendertarget_view(surface_impl
) : NULL
;
2018 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
, rtv
, TRUE
);
2019 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
2023 device_reset_viewport_state(device
);
2024 device
->render_targets
[idx
] = surface_impl
;
2026 wined3d_mutex_unlock();
2031 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
2033 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2034 struct wined3d_rendertarget_view
*wined3d_rtv
;
2035 struct d3d9_surface
*surface_impl
;
2036 HRESULT hr
= D3D_OK
;
2038 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
2041 return D3DERR_INVALIDCALL
;
2043 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
2045 WARN("Invalid index %u specified.\n", idx
);
2046 return D3DERR_INVALIDCALL
;
2049 wined3d_mutex_lock();
2050 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
2052 /* We want the sub resource parent here, since the view itself may be
2053 * internal to wined3d and may not have a parent. */
2054 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
2055 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
2056 IDirect3DSurface9_AddRef(*surface
);
2060 hr
= D3DERR_NOTFOUND
;
2063 wined3d_mutex_unlock();
2068 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
2070 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2071 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
2072 struct wined3d_rendertarget_view
*rtv
;
2075 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
2077 wined3d_mutex_lock();
2078 rtv
= ds_impl
? d3d9_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
2079 hr
= wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
2080 d3d9_surface_release_rendertarget_view(ds_impl
, rtv
);
2081 wined3d_mutex_unlock();
2086 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
2088 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2089 struct wined3d_rendertarget_view
*wined3d_dsv
;
2090 struct d3d9_surface
*surface_impl
;
2091 HRESULT hr
= D3D_OK
;
2093 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
2096 return D3DERR_INVALIDCALL
;
2098 wined3d_mutex_lock();
2099 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
2101 /* We want the sub resource parent here, since the view itself may be
2102 * internal to wined3d and may not have a parent. */
2103 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
2104 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
2105 IDirect3DSurface9_AddRef(*depth_stencil
);
2109 hr
= D3DERR_NOTFOUND
;
2110 *depth_stencil
= NULL
;
2112 wined3d_mutex_unlock();
2117 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
2119 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2122 TRACE("iface %p.\n", iface
);
2124 wined3d_mutex_lock();
2125 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
2126 device
->in_scene
= TRUE
;
2127 wined3d_mutex_unlock();
2132 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
2134 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2137 TRACE("iface %p.\n", iface
);
2139 wined3d_mutex_lock();
2140 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
2141 device
->in_scene
= FALSE
;
2142 wined3d_mutex_unlock();
2147 static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device
*device
)
2151 for (i
= 0; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
2153 struct d3d9_surface
*surface
= device
->render_targets
[i
];
2155 if (surface
&& surface
->texture
)
2156 d3d9_texture_flag_auto_gen_mipmap(surface
->texture
);
2160 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
2161 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
2163 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2164 struct wined3d_color c
;
2167 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
2168 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
2170 if (rect_count
&& !rects
)
2172 WARN("count %u with NULL rects.\n", rect_count
);
2176 wined3d_color_from_d3dcolor(&c
, color
);
2177 wined3d_mutex_lock();
2178 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2179 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
2181 d3d9_rts_flag_auto_gen_mipmap(device
);
2182 wined3d_mutex_unlock();
2187 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
2188 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2190 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2192 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2194 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2195 wined3d_mutex_lock();
2196 wined3d_stateblock_set_transform(device
->update_state
,
2197 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
2198 wined3d_mutex_unlock();
2203 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
2204 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
2206 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2208 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2210 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2211 wined3d_mutex_lock();
2212 memcpy(matrix
, &device
->stateblock_state
->transforms
[state
], sizeof(*matrix
));
2213 wined3d_mutex_unlock();
2218 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
2219 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2221 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2223 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2225 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2226 wined3d_mutex_lock();
2227 wined3d_stateblock_multiply_transform(device
->state
,
2228 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
2229 wined3d_mutex_unlock();
2234 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
2236 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2237 struct wined3d_viewport vp
;
2239 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2243 vp
.width
= viewport
->Width
;
2244 vp
.height
= viewport
->Height
;
2245 vp
.min_z
= viewport
->MinZ
;
2246 vp
.max_z
= viewport
->MaxZ
;
2248 wined3d_mutex_lock();
2249 wined3d_stateblock_set_viewport(device
->update_state
, &vp
);
2250 wined3d_mutex_unlock();
2255 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
2257 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2258 struct wined3d_viewport wined3d_viewport
;
2260 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2262 wined3d_mutex_lock();
2263 wined3d_viewport
= device
->stateblock_state
->viewport
;
2264 wined3d_mutex_unlock();
2266 viewport
->X
= wined3d_viewport
.x
;
2267 viewport
->Y
= wined3d_viewport
.y
;
2268 viewport
->Width
= wined3d_viewport
.width
;
2269 viewport
->Height
= wined3d_viewport
.height
;
2270 viewport
->MinZ
= wined3d_viewport
.min_z
;
2271 viewport
->MaxZ
= wined3d_viewport
.max_z
;
2276 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
2278 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2280 TRACE("iface %p, material %p.\n", iface
, material
);
2282 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2283 wined3d_mutex_lock();
2284 wined3d_stateblock_set_material(device
->update_state
, (const struct wined3d_material
*)material
);
2285 wined3d_mutex_unlock();
2290 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
2292 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2294 TRACE("iface %p, material %p.\n", iface
, material
);
2296 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2297 wined3d_mutex_lock();
2298 memcpy(material
, &device
->stateblock_state
->material
, sizeof(*material
));
2299 wined3d_mutex_unlock();
2304 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
2306 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2309 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
2311 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2312 wined3d_mutex_lock();
2313 hr
= wined3d_stateblock_set_light(device
->update_state
, index
, (const struct wined3d_light
*)light
);
2314 wined3d_mutex_unlock();
2319 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
2321 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2325 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
2327 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2328 wined3d_mutex_lock();
2329 hr
= wined3d_stateblock_get_light(device
->state
, index
, (struct wined3d_light
*)light
, &enabled
);
2330 wined3d_mutex_unlock();
2335 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
2337 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2340 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
2342 wined3d_mutex_lock();
2343 hr
= wined3d_stateblock_set_light_enable(device
->update_state
, index
, enable
);
2344 wined3d_mutex_unlock();
2349 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enabled
)
2351 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2352 struct wined3d_light light
;
2355 TRACE("iface %p, index %u, enabled %p.\n", iface
, index
, enabled
);
2357 wined3d_mutex_lock();
2358 hr
= wined3d_stateblock_get_light(device
->state
, index
, &light
, enabled
);
2359 wined3d_mutex_unlock();
2364 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
2366 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2369 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2371 index
= min(index
, device
->max_user_clip_planes
- 1);
2373 wined3d_mutex_lock();
2374 hr
= wined3d_stateblock_set_clip_plane(device
->update_state
, index
, (const struct wined3d_vec4
*)plane
);
2375 wined3d_mutex_unlock();
2380 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
2382 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2384 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2386 index
= min(index
, device
->max_user_clip_planes
- 1);
2388 wined3d_mutex_lock();
2389 memcpy(plane
, &device
->stateblock_state
->clip_planes
[index
], sizeof(struct wined3d_vec4
));
2390 wined3d_mutex_unlock();
2395 static void resolve_depth_buffer(struct d3d9_device
*device
)
2397 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2398 struct wined3d_rendertarget_view
*wined3d_dsv
;
2399 struct wined3d_resource
*dst_resource
;
2400 struct wined3d_texture
*dst_texture
;
2401 struct wined3d_resource_desc desc
;
2402 struct d3d9_surface
*d3d9_dsv
;
2404 if (!(dst_texture
= state
->textures
[0]))
2406 dst_resource
= wined3d_texture_get_resource(dst_texture
);
2407 wined3d_resource_get_desc(dst_resource
, &desc
);
2408 if (desc
.format
!= WINED3DFMT_D24_UNORM_S8_UINT
2409 && desc
.format
!= WINED3DFMT_X8D24_UNORM
2410 && desc
.format
!= WINED3DFMT_DF16
2411 && desc
.format
!= WINED3DFMT_DF24
2412 && desc
.format
!= WINED3DFMT_INTZ
)
2415 if (!(wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
2417 d3d9_dsv
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
2419 wined3d_device_resolve_sub_resource(device
->wined3d_device
, dst_resource
, 0,
2420 wined3d_rendertarget_view_get_resource(wined3d_dsv
), d3d9_dsv
->sub_resource_idx
, desc
.format
);
2423 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
2424 D3DRENDERSTATETYPE state
, DWORD value
)
2426 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2428 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2430 wined3d_mutex_lock();
2431 wined3d_stateblock_set_render_state(device
->update_state
, wined3d_render_state_from_d3d(state
), value
);
2432 if (state
== D3DRS_POINTSIZE
&& value
== D3D9_RESZ_CODE
)
2433 resolve_depth_buffer(device
);
2434 wined3d_mutex_unlock();
2439 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
2440 D3DRENDERSTATETYPE state
, DWORD
*value
)
2442 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2443 const struct wined3d_stateblock_state
*device_state
;
2445 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2447 wined3d_mutex_lock();
2448 device_state
= device
->stateblock_state
;
2449 *value
= device_state
->rs
[state
];
2450 wined3d_mutex_unlock();
2455 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
2456 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
2458 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2459 struct d3d9_stateblock
*object
;
2462 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
2464 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
2466 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2467 return D3DERR_INVALIDCALL
;
2470 wined3d_mutex_lock();
2471 if (device
->recording
)
2473 wined3d_mutex_unlock();
2474 WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2475 return D3DERR_INVALIDCALL
;
2477 wined3d_mutex_unlock();
2479 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2480 return E_OUTOFMEMORY
;
2482 hr
= stateblock_init(object
, device
, type
, NULL
);
2485 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2490 TRACE("Created stateblock %p.\n", object
);
2491 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2496 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
2498 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2499 struct wined3d_stateblock
*stateblock
;
2502 TRACE("iface %p.\n", iface
);
2504 wined3d_mutex_lock();
2505 if (device
->recording
)
2507 wined3d_mutex_unlock();
2508 WARN("Trying to begin a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2509 return D3DERR_INVALIDCALL
;
2512 if (SUCCEEDED(hr
= wined3d_stateblock_create(device
->wined3d_device
, device
->state
, WINED3D_SBT_RECORDED
, &stateblock
)))
2513 device
->update_state
= device
->recording
= stateblock
;
2514 wined3d_mutex_unlock();
2519 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
2521 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2522 struct wined3d_stateblock
*wined3d_stateblock
;
2523 struct d3d9_stateblock
*object
;
2526 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
2528 wined3d_mutex_lock();
2529 if (!device
->recording
)
2531 wined3d_mutex_unlock();
2532 WARN("Trying to end a stateblock, but no stateblock is being recorded.\n");
2533 return D3DERR_INVALIDCALL
;
2535 wined3d_stateblock
= device
->recording
;
2536 wined3d_stateblock_init_contained_states(wined3d_stateblock
);
2537 device
->recording
= NULL
;
2538 device
->update_state
= device
->state
;
2539 wined3d_mutex_unlock();
2541 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2543 wined3d_mutex_lock();
2544 wined3d_stateblock_decref(wined3d_stateblock
);
2545 wined3d_mutex_unlock();
2546 return E_OUTOFMEMORY
;
2549 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
2552 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2553 wined3d_mutex_lock();
2554 wined3d_stateblock_decref(wined3d_stateblock
);
2555 wined3d_mutex_unlock();
2560 TRACE("Created stateblock %p.\n", object
);
2561 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2566 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
2568 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2571 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2573 wined3d_mutex_lock();
2574 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2575 wined3d_mutex_unlock();
2580 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2582 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2585 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2587 wined3d_mutex_lock();
2588 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2589 wined3d_mutex_unlock();
2594 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2596 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2597 struct wined3d_texture
*wined3d_texture
= NULL
;
2598 const struct wined3d_stateblock_state
*state
;
2599 struct d3d9_texture
*texture_impl
;
2601 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2604 return D3DERR_INVALIDCALL
;
2606 if (stage
>= D3DVERTEXTEXTURESAMPLER0
&& stage
<= D3DVERTEXTEXTURESAMPLER3
)
2607 stage
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2609 if (stage
>= ARRAY_SIZE(state
->textures
))
2611 WARN("Ignoring invalid stage %u.\n", stage
);
2616 wined3d_mutex_lock();
2617 state
= device
->stateblock_state
;
2618 if ((wined3d_texture
= state
->textures
[stage
]))
2620 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2621 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2622 IDirect3DBaseTexture9_AddRef(*texture
);
2628 wined3d_mutex_unlock();
2633 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2635 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2636 struct d3d9_texture
*texture_impl
;
2638 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2640 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2642 if (stage
>= D3DVERTEXTEXTURESAMPLER0
&& stage
<= D3DVERTEXTEXTURESAMPLER3
)
2643 stage
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2645 wined3d_mutex_lock();
2646 wined3d_stateblock_set_texture(device
->update_state
, stage
,
2647 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2648 if (!device
->recording
)
2650 if (stage
< D3D9_MAX_TEXTURE_UNITS
)
2652 if (texture_impl
&& texture_impl
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
2653 device
->auto_mipmaps
|= 1u << stage
;
2655 device
->auto_mipmaps
&= ~(1u << stage
);
2658 wined3d_mutex_unlock();
2663 static const enum wined3d_texture_stage_state tss_lookup
[] =
2665 WINED3D_TSS_INVALID
, /* 0, unused */
2666 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2667 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2668 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2669 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2670 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2671 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2672 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2673 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2674 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2675 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2676 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2677 WINED3D_TSS_INVALID
, /* 12, unused */
2678 WINED3D_TSS_INVALID
, /* 13, unused */
2679 WINED3D_TSS_INVALID
, /* 14, unused */
2680 WINED3D_TSS_INVALID
, /* 15, unused */
2681 WINED3D_TSS_INVALID
, /* 16, unused */
2682 WINED3D_TSS_INVALID
, /* 17, unused */
2683 WINED3D_TSS_INVALID
, /* 18, unused */
2684 WINED3D_TSS_INVALID
, /* 19, unused */
2685 WINED3D_TSS_INVALID
, /* 20, unused */
2686 WINED3D_TSS_INVALID
, /* 21, unused */
2687 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2688 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2689 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2690 WINED3D_TSS_INVALID
, /* 25, unused */
2691 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2692 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2693 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2694 WINED3D_TSS_INVALID
, /* 29, unused */
2695 WINED3D_TSS_INVALID
, /* 30, unused */
2696 WINED3D_TSS_INVALID
, /* 31, unused */
2697 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2700 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2701 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2703 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2705 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2707 if (state
>= ARRAY_SIZE(tss_lookup
) || tss_lookup
[state
] == WINED3D_TSS_INVALID
)
2709 WARN("Invalid state %#x passed.\n", state
);
2713 wined3d_mutex_lock();
2714 *value
= device
->stateblock_state
->texture_states
[stage
][tss_lookup
[state
]];
2715 wined3d_mutex_unlock();
2720 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2721 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2723 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2725 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2727 if (state
>= ARRAY_SIZE(tss_lookup
))
2729 WARN("Invalid state %#x passed.\n", state
);
2733 wined3d_mutex_lock();
2734 wined3d_stateblock_set_texture_stage_state(device
->update_state
, stage
, tss_lookup
[state
], value
);
2735 wined3d_mutex_unlock();
2740 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2741 DWORD sampler_idx
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2743 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2744 const struct wined3d_stateblock_state
*device_state
;
2746 TRACE("iface %p, sampler_idx %u, state %#x, value %p.\n", iface
, sampler_idx
, state
, value
);
2748 if (sampler_idx
>= D3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= D3DVERTEXTEXTURESAMPLER3
)
2749 sampler_idx
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2751 if (sampler_idx
>= ARRAY_SIZE(device_state
->sampler_states
))
2753 WARN("Invalid sampler %u.\n", sampler_idx
);
2758 wined3d_mutex_lock();
2759 device_state
= device
->stateblock_state
;
2760 *value
= device_state
->sampler_states
[sampler_idx
][state
];
2761 wined3d_mutex_unlock();
2766 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2767 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2769 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2771 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2773 if (sampler
>= D3DVERTEXTEXTURESAMPLER0
&& sampler
<= D3DVERTEXTEXTURESAMPLER3
)
2774 sampler
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2776 wined3d_mutex_lock();
2777 wined3d_stateblock_set_sampler_state(device
->update_state
, sampler
, wined3d_sampler_state_from_d3d(state
), value
);
2778 wined3d_mutex_unlock();
2783 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2785 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2788 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2790 wined3d_mutex_lock();
2791 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2792 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2793 wined3d_mutex_unlock();
2798 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2799 UINT palette_idx
, const PALETTEENTRY
*entries
)
2801 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2803 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2804 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2805 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2807 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2811 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2812 UINT palette_idx
, PALETTEENTRY
*entries
)
2814 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2816 return D3DERR_INVALIDCALL
;
2819 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2821 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2826 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2828 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2830 return D3DERR_INVALIDCALL
;
2833 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2835 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2837 TRACE("iface %p, rect %p.\n", iface
, rect
);
2839 wined3d_mutex_lock();
2840 wined3d_stateblock_set_scissor_rect(device
->update_state
, rect
);
2841 wined3d_mutex_unlock();
2846 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2848 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2850 TRACE("iface %p, rect %p.\n", iface
, rect
);
2852 wined3d_mutex_lock();
2853 *rect
= device
->stateblock_state
->scissor_rect
;
2854 wined3d_mutex_unlock();
2859 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2861 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2863 TRACE("iface %p, software %#x.\n", iface
, software
);
2865 wined3d_mutex_lock();
2866 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2867 wined3d_mutex_unlock();
2872 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2874 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2877 TRACE("iface %p.\n", iface
);
2879 wined3d_mutex_lock();
2880 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2881 wined3d_mutex_unlock();
2886 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2888 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2891 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2893 wined3d_mutex_lock();
2894 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2895 wined3d_mutex_unlock();
2900 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2902 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2905 TRACE("iface %p.\n", iface
);
2907 wined3d_mutex_lock();
2908 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2909 wined3d_mutex_unlock();
2914 /* wined3d critical section must be taken by the caller. */
2915 static void d3d9_generate_auto_mipmaps(struct d3d9_device
*device
)
2917 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2918 struct wined3d_texture
*texture
;
2919 unsigned int i
, map
;
2921 map
= device
->auto_mipmaps
;
2924 i
= wined3d_bit_scan(&map
);
2925 if ((texture
= state
->textures
[i
]))
2926 d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture
));
2930 static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device
*device
,
2931 int base_vertex
, unsigned int start_vertex
, unsigned int vertex_count
)
2933 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2934 struct wined3d_vertex_declaration
*wined3d_decl
;
2935 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2936 const struct wined3d_stream_state
*stream
;
2937 struct d3d9_vertexbuffer
*d3d9_buffer
;
2938 struct wined3d_resource
*dst_resource
;
2939 struct d3d9_vertex_declaration
*decl
;
2940 struct wined3d_buffer
*dst_buffer
;
2941 struct wined3d_resource_desc desc
;
2942 unsigned int stride
, map
;
2945 if (!device
->sysmem_vb
)
2947 wined3d_decl
= state
->vertex_declaration
;
2951 if (base_vertex
>= 0 || start_vertex
>= -base_vertex
)
2952 start_vertex
+= base_vertex
;
2954 FIXME("System memory vertex data offset is negative.\n");
2956 decl
= wined3d_vertex_declaration_get_parent(wined3d_decl
);
2957 map
= decl
->stream_map
& device
->sysmem_vb
;
2960 stream
= &state
->streams
[wined3d_bit_scan(&map
)];
2961 dst_buffer
= stream
->buffer
;
2962 stride
= stream
->stride
;
2964 d3d9_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2965 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2966 wined3d_resource_get_desc(dst_resource
, &desc
);
2967 box
.left
= stream
->offset
+ start_vertex
* stride
;
2968 box
.right
= min(box
.left
+ vertex_count
* stride
, desc
.size
);
2969 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
2970 dst_resource
, 0, box
.left
, 0, 0,
2971 wined3d_buffer_get_resource(d3d9_buffer
->wined3d_buffer
), 0, &box
, 0)))
2972 ERR("Failed to update buffer.\n");
2976 static void d3d9_device_upload_sysmem_index_buffer(struct d3d9_device
*device
,
2977 unsigned int start_idx
, unsigned int idx_count
)
2979 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2980 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2981 struct wined3d_resource
*dst_resource
;
2982 struct d3d9_indexbuffer
*d3d9_buffer
;
2983 struct wined3d_buffer
*dst_buffer
;
2984 struct wined3d_resource_desc desc
;
2985 enum wined3d_format_id format
;
2986 unsigned int idx_size
;
2989 if (!device
->sysmem_ib
)
2992 dst_buffer
= state
->index_buffer
;
2993 format
= state
->index_format
;
2994 d3d9_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2995 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2996 wined3d_resource_get_desc(dst_resource
, &desc
);
2997 idx_size
= format
== WINED3DFMT_R16_UINT
? 2 : 4;
2998 box
.left
= start_idx
* idx_size
;
2999 box
.right
= min(box
.left
+ idx_count
* idx_size
, desc
.size
);
3000 if (FAILED(hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
3001 dst_resource
, 0, box
.left
, 0, 0,
3002 wined3d_buffer_get_resource(d3d9_buffer
->wined3d_buffer
), 0, &box
, 0)))
3003 ERR("Failed to update buffer.\n");
3006 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
3007 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
3009 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3010 unsigned int vertex_count
;
3013 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
3014 iface
, primitive_type
, start_vertex
, primitive_count
);
3016 wined3d_mutex_lock();
3017 if (!device
->has_vertex_declaration
)
3019 wined3d_mutex_unlock();
3020 WARN("Called without a valid vertex declaration set.\n");
3021 return D3DERR_INVALIDCALL
;
3023 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3024 vertex_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3025 d3d9_device_upload_sysmem_vertex_buffers(device
, 0, start_vertex
, vertex_count
);
3026 d3d9_generate_auto_mipmaps(device
);
3027 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
3028 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
, vertex_count
);
3030 d3d9_rts_flag_auto_gen_mipmap(device
);
3031 wined3d_mutex_unlock();
3036 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
3037 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
3038 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
3040 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3041 unsigned int index_count
;
3044 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
3045 "vertex_count %u, start_idx %u, primitive_count %u.\n",
3046 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
3047 vertex_count
, start_idx
, primitive_count
);
3049 wined3d_mutex_lock();
3050 if (!device
->has_vertex_declaration
)
3052 wined3d_mutex_unlock();
3053 WARN("Called without a valid vertex declaration set.\n");
3054 return D3DERR_INVALIDCALL
;
3056 index_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3057 d3d9_device_upload_sysmem_vertex_buffers(device
, base_vertex_idx
, min_vertex_idx
, vertex_count
);
3058 d3d9_device_upload_sysmem_index_buffer(device
, start_idx
, index_count
);
3059 d3d9_generate_auto_mipmaps(device
);
3060 wined3d_stateblock_set_base_vertex_index(device
->state
, base_vertex_idx
);
3061 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
3062 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3063 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
, index_count
);
3065 d3d9_rts_flag_auto_gen_mipmap(device
);
3066 wined3d_mutex_unlock();
3071 /* The caller is responsible for wined3d locking */
3072 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
3076 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
3078 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
3079 struct wined3d_buffer_desc desc
;
3080 struct wined3d_buffer
*buffer
;
3082 TRACE("Growing vertex buffer to %u bytes.\n", size
);
3084 desc
.byte_width
= size
;
3085 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
3086 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
3087 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
3088 desc
.misc_flags
= 0;
3089 desc
.structure_byte_stride
= 0;
3091 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
3092 NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
)))
3094 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
3098 if (device
->vertex_buffer
)
3099 wined3d_buffer_decref(device
->vertex_buffer
);
3101 device
->vertex_buffer
= buffer
;
3102 device
->vertex_buffer_size
= size
;
3103 device
->vertex_buffer_pos
= 0;
3108 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
3109 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
3111 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3113 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3114 struct wined3d_map_desc wined3d_map_desc
;
3115 struct wined3d_box wined3d_box
= {0};
3116 UINT size
= vtx_count
* stride
;
3117 struct wined3d_resource
*vb
;
3120 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
3121 iface
, primitive_type
, primitive_count
, data
, stride
);
3125 WARN("stride is 0, returning D3DERR_INVALIDCALL.\n");
3126 return D3DERR_INVALIDCALL
;
3128 if (!primitive_count
)
3130 WARN("primitive_count is 0, returning D3D_OK.\n");
3134 wined3d_mutex_lock();
3136 if (!device
->has_vertex_declaration
)
3138 wined3d_mutex_unlock();
3139 WARN("Called without a valid vertex declaration set.\n");
3140 return D3DERR_INVALIDCALL
;
3143 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
3147 vb_pos
= device
->vertex_buffer_pos
;
3148 align
= vb_pos
% stride
;
3149 if (align
) align
= stride
- align
;
3150 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
3155 wined3d_box
.left
= vb_pos
;
3156 wined3d_box
.right
= vb_pos
+ size
;
3157 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
3158 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
3159 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
3161 memcpy(wined3d_map_desc
.data
, data
, size
);
3162 wined3d_resource_unmap(vb
, 0);
3163 device
->vertex_buffer_pos
= vb_pos
+ size
;
3165 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
, 0, stride
);
3169 d3d9_generate_auto_mipmaps(device
);
3170 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
3171 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3172 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
3173 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
3175 d3d9_rts_flag_auto_gen_mipmap(device
);
3178 wined3d_mutex_unlock();
3182 /* The caller is responsible for wined3d locking */
3183 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
3187 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
3189 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
3190 struct wined3d_buffer_desc desc
;
3191 struct wined3d_buffer
*buffer
;
3193 TRACE("Growing index buffer to %u bytes.\n", size
);
3195 desc
.byte_width
= size
;
3196 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_STATICDECL
;
3197 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
3198 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_W
;
3199 desc
.misc_flags
= 0;
3200 desc
.structure_byte_stride
= 0;
3202 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
3203 NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
)))
3205 ERR("Failed to create index buffer, hr %#x.\n", hr
);
3209 if (device
->index_buffer
)
3210 wined3d_buffer_decref(device
->index_buffer
);
3212 device
->index_buffer
= buffer
;
3213 device
->index_buffer_size
= size
;
3214 device
->index_buffer_pos
= 0;
3219 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
3220 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
3221 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
3222 const void *vertex_data
, UINT vertex_stride
)
3224 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3225 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3226 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
3227 UINT vtx_size
= vertex_count
* vertex_stride
;
3228 UINT idx_size
= idx_count
* idx_fmt_size
;
3229 struct wined3d_map_desc wined3d_map_desc
;
3230 struct wined3d_box wined3d_box
= {0};
3231 struct wined3d_resource
*ib
, *vb
;
3232 UINT vb_pos
, ib_pos
, align
;
3235 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
3236 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
3237 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
3238 index_data
, index_format
, vertex_data
, vertex_stride
);
3242 WARN("vertex_stride is 0, returning D3DERR_INVALIDCALL.\n");
3243 return D3DERR_INVALIDCALL
;
3245 if (!primitive_count
)
3247 WARN("primitive_count is 0, returning D3D_OK.\n");
3251 wined3d_mutex_lock();
3253 if (!device
->has_vertex_declaration
)
3255 wined3d_mutex_unlock();
3256 WARN("Called without a valid vertex declaration set.\n");
3257 return D3DERR_INVALIDCALL
;
3260 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
3264 vb_pos
= device
->vertex_buffer_pos
;
3265 align
= vb_pos
% vertex_stride
;
3266 if (align
) align
= vertex_stride
- align
;
3267 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
3272 wined3d_box
.left
= vb_pos
;
3273 wined3d_box
.right
= vb_pos
+ vtx_size
;
3274 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
3275 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
3276 WINED3D_MAP_WRITE
| (vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
3278 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
3279 wined3d_resource_unmap(vb
, 0);
3280 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
3282 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
3286 ib_pos
= device
->index_buffer_pos
;
3287 align
= ib_pos
% idx_fmt_size
;
3288 if (align
) align
= idx_fmt_size
- align
;
3289 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
3294 wined3d_box
.left
= ib_pos
;
3295 wined3d_box
.right
= ib_pos
+ idx_size
;
3296 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
3297 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
3298 WINED3D_MAP_WRITE
| (ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
))))
3300 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
3301 wined3d_resource_unmap(ib
, 0);
3302 device
->index_buffer_pos
= ib_pos
+ idx_size
;
3304 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
, 0, vertex_stride
);
3308 d3d9_generate_auto_mipmaps(device
);
3309 wined3d_stateblock_set_index_buffer(device
->state
, device
->index_buffer
,
3310 wined3dformat_from_d3dformat(index_format
));
3311 wined3d_stateblock_set_base_vertex_index(device
->state
, vb_pos
/ vertex_stride
- min_vertex_idx
);
3313 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3314 wined3d_device_set_primitive_type(device
->wined3d_device
, wined3d_primitive_type_from_d3d(primitive_type
), 0);
3315 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
3317 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
3318 wined3d_stateblock_set_index_buffer(device
->state
, NULL
, WINED3DFMT_UNKNOWN
);
3321 d3d9_rts_flag_auto_gen_mipmap(device
);
3324 wined3d_mutex_unlock();
3328 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
3329 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
3330 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
3332 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3333 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
3334 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
3335 const struct wined3d_stateblock_state
*state
;
3336 const struct wined3d_stream_state
*stream
;
3337 struct d3d9_vertexbuffer
*d3d9_buffer
;
3338 unsigned int i
, map
;
3341 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
3342 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
3344 wined3d_mutex_lock();
3345 state
= device
->stateblock_state
;
3347 /* Note that an alternative approach would be to simply create these
3348 * buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
3349 * do for draws. In some regards that would be easier, but it seems less
3350 * than optimal to upload data to the GPU only to subsequently download it
3352 map
= device
->sysmem_vb
;
3355 i
= wined3d_bit_scan(&map
);
3356 stream
= &state
->streams
[i
];
3358 d3d9_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
3359 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
3360 i
, d3d9_buffer
->wined3d_buffer
, stream
->offset
, stream
->stride
)))
3361 ERR("Failed to set stream source.\n");
3364 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3365 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
3366 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
3367 flags
, dst_impl
->fvf
);
3369 map
= device
->sysmem_vb
;
3372 i
= wined3d_bit_scan(&map
);
3373 stream
= &state
->streams
[i
];
3375 d3d9_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
3376 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
3377 i
, d3d9_buffer
->draw_buffer
, stream
->offset
, stream
->stride
)))
3378 ERR("Failed to set stream source.\n");
3381 wined3d_mutex_unlock();
3386 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3387 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
3389 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3390 struct d3d9_vertex_declaration
*object
;
3393 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
3397 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
3398 return D3DERR_INVALIDCALL
;
3401 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
3402 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
3407 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3408 IDirect3DVertexDeclaration9
*declaration
)
3410 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3411 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
3413 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3415 wined3d_mutex_lock();
3416 wined3d_stateblock_set_vertex_declaration(device
->update_state
,
3417 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
3418 device
->has_vertex_declaration
= !!decl_impl
;
3419 wined3d_mutex_unlock();
3424 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3425 IDirect3DVertexDeclaration9
**declaration
)
3427 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3428 struct wined3d_vertex_declaration
*wined3d_declaration
;
3429 struct d3d9_vertex_declaration
*declaration_impl
;
3431 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3433 if (!declaration
) return D3DERR_INVALIDCALL
;
3435 wined3d_mutex_lock();
3436 if ((wined3d_declaration
= device
->stateblock_state
->vertex_declaration
))
3438 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3439 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
3440 IDirect3DVertexDeclaration9_AddRef(*declaration
);
3444 *declaration
= NULL
;
3446 wined3d_mutex_unlock();
3448 TRACE("Returning %p.\n", *declaration
);
3452 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
3454 struct wined3d_vertex_declaration
*wined3d_declaration
;
3455 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
3456 struct d3d9_vertex_declaration
*d3d9_declaration
;
3457 D3DVERTEXELEMENT9
*elements
;
3458 int p
, low
, high
; /* deliberately signed */
3461 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3464 high
= device
->fvf_decl_count
- 1;
3467 p
= (low
+ high
) >> 1;
3470 if (fvf_decls
[p
].fvf
== fvf
)
3472 TRACE("found %p.\n", fvf_decls
[p
].decl
);
3473 return fvf_decls
[p
].decl
;
3476 if (fvf_decls
[p
].fvf
< fvf
)
3481 TRACE("not found. Creating and inserting at position %d.\n", low
);
3483 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
3486 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
3487 heap_free(elements
);
3491 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
3493 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
3495 if (!(fvf_decls
= heap_realloc(fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
))))
3497 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3500 device
->fvf_decls
= fvf_decls
;
3501 device
->fvf_decl_size
+= grow
;
3504 d3d9_declaration
->fvf
= fvf
;
3505 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
3506 wined3d_vertex_declaration_incref(wined3d_declaration
);
3507 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3509 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
3510 fvf_decls
[low
].decl
= wined3d_declaration
;
3511 fvf_decls
[low
].fvf
= fvf
;
3512 ++device
->fvf_decl_count
;
3514 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
3516 return wined3d_declaration
;
3519 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
3521 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3522 struct wined3d_vertex_declaration
*decl
;
3524 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
3528 WARN("%#x is not a valid FVF.\n", fvf
);
3532 wined3d_mutex_lock();
3533 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
3535 wined3d_mutex_unlock();
3536 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
3537 return D3DERR_DRIVERINTERNALERROR
;
3540 wined3d_stateblock_set_vertex_declaration(device
->update_state
, decl
);
3541 device
->has_vertex_declaration
= TRUE
;
3542 wined3d_mutex_unlock();
3547 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
3549 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3550 struct wined3d_vertex_declaration
*wined3d_declaration
;
3551 struct d3d9_vertex_declaration
*d3d9_declaration
;
3553 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
3555 wined3d_mutex_lock();
3556 if ((wined3d_declaration
= device
->stateblock_state
->vertex_declaration
))
3558 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3559 *fvf
= d3d9_declaration
->fvf
;
3565 wined3d_mutex_unlock();
3567 TRACE("Returning FVF %#x.\n", *fvf
);
3572 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
3573 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
3575 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3576 struct d3d9_vertexshader
*object
;
3579 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3581 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3582 return E_OUTOFMEMORY
;
3584 hr
= vertexshader_init(object
, device
, byte_code
);
3587 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
3592 TRACE("Created vertex shader %p.\n", object
);
3593 *shader
= &object
->IDirect3DVertexShader9_iface
;
3598 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
3600 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3601 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
3603 TRACE("iface %p, shader %p.\n", iface
, shader
);
3605 wined3d_mutex_lock();
3606 wined3d_stateblock_set_vertex_shader(device
->update_state
,
3607 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3608 wined3d_mutex_unlock();
3613 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
3615 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3616 struct d3d9_vertexshader
*shader_impl
;
3617 struct wined3d_shader
*wined3d_shader
;
3619 TRACE("iface %p, shader %p.\n", iface
, shader
);
3621 wined3d_mutex_lock();
3622 if ((wined3d_shader
= device
->stateblock_state
->vs
))
3624 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3625 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
3626 IDirect3DVertexShader9_AddRef(*shader
);
3632 wined3d_mutex_unlock();
3634 TRACE("Returning %p.\n", *shader
);
3639 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3640 UINT reg_idx
, const float *data
, UINT count
)
3642 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3645 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3647 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3649 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3650 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3651 return D3DERR_INVALIDCALL
;
3654 wined3d_mutex_lock();
3655 hr
= wined3d_stateblock_set_vs_consts_f(device
->update_state
, reg_idx
,
3656 count
, (const struct wined3d_vec4
*)data
);
3657 wined3d_mutex_unlock();
3662 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3663 UINT start_idx
, float *constants
, UINT count
)
3665 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3666 const struct wined3d_vec4
*src
;
3668 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3671 return D3DERR_INVALIDCALL
;
3673 if (start_idx
>= device
->vs_uniform_count
|| count
> device
->vs_uniform_count
- start_idx
)
3675 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3676 start_idx
+ count
, device
->vs_uniform_count
);
3677 return D3DERR_INVALIDCALL
;
3680 wined3d_mutex_lock();
3681 src
= device
->stateblock_state
->vs_consts_f
;
3682 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3683 wined3d_mutex_unlock();
3688 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3689 UINT reg_idx
, const int *data
, UINT count
)
3691 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3694 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3696 wined3d_mutex_lock();
3697 hr
= wined3d_stateblock_set_vs_consts_i(device
->update_state
,
3698 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3699 wined3d_mutex_unlock();
3704 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3705 UINT start_idx
, int *constants
, UINT count
)
3707 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3708 const struct wined3d_ivec4
*src
;
3710 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3712 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
3713 return WINED3DERR_INVALIDCALL
;
3714 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
3715 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
3717 wined3d_mutex_lock();
3718 src
= device
->stateblock_state
->vs_consts_i
;
3719 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3720 wined3d_mutex_unlock();
3725 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3726 UINT reg_idx
, const BOOL
*data
, UINT count
)
3728 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3731 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3733 wined3d_mutex_lock();
3734 hr
= wined3d_stateblock_set_vs_consts_b(device
->update_state
, reg_idx
, count
, data
);
3735 wined3d_mutex_unlock();
3740 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3741 UINT start_idx
, BOOL
*constants
, UINT count
)
3743 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3745 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3747 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
3748 return WINED3DERR_INVALIDCALL
;
3749 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
3750 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
3752 wined3d_mutex_lock();
3753 memcpy(constants
, &device
->stateblock_state
->vs_consts_b
[start_idx
], count
* sizeof(*constants
));
3754 wined3d_mutex_unlock();
3759 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
3760 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
3762 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3763 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
3764 struct wined3d_buffer
*wined3d_buffer
;
3767 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3768 iface
, stream_idx
, buffer
, offset
, stride
);
3770 if (stream_idx
>= ARRAY_SIZE(device
->stateblock_state
->streams
))
3772 WARN("Stream index %u out of range.\n", stream_idx
);
3773 return WINED3DERR_INVALIDCALL
;
3776 wined3d_mutex_lock();
3779 const struct wined3d_stream_state
*stream
= &device
->stateblock_state
->streams
[stream_idx
];
3781 offset
= stream
->offset
;
3782 stride
= stream
->stride
;
3783 wined3d_buffer
= NULL
;
3785 else if (buffer_impl
->draw_buffer
)
3787 wined3d_buffer
= buffer_impl
->draw_buffer
;
3791 wined3d_buffer
= buffer_impl
->wined3d_buffer
;
3794 hr
= wined3d_stateblock_set_stream_source(device
->update_state
, stream_idx
, wined3d_buffer
, offset
, stride
);
3795 if (SUCCEEDED(hr
) && !device
->recording
)
3797 if (buffer_impl
&& buffer_impl
->draw_buffer
)
3798 device
->sysmem_vb
|= (1u << stream_idx
);
3800 device
->sysmem_vb
&= ~(1u << stream_idx
);
3803 wined3d_mutex_unlock();
3808 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
3809 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
3811 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3812 const struct wined3d_stateblock_state
*state
;
3813 const struct wined3d_stream_state
*stream
;
3814 struct d3d9_vertexbuffer
*buffer_impl
;
3816 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3817 iface
, stream_idx
, buffer
, offset
, stride
);
3820 return D3DERR_INVALIDCALL
;
3822 if (stream_idx
>= ARRAY_SIZE(state
->streams
))
3824 WARN("Stream index %u out of range.\n", stream_idx
);
3825 return WINED3DERR_INVALIDCALL
;
3828 wined3d_mutex_lock();
3829 stream
= &device
->stateblock_state
->streams
[stream_idx
];
3832 buffer_impl
= wined3d_buffer_get_parent(stream
->buffer
);
3833 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
3834 IDirect3DVertexBuffer9_AddRef(*buffer
);
3839 *offset
= stream
->offset
;
3840 *stride
= stream
->stride
;
3841 wined3d_mutex_unlock();
3846 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3848 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3851 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3853 wined3d_mutex_lock();
3854 hr
= wined3d_stateblock_set_stream_source_freq(device
->update_state
, stream_idx
, freq
);
3855 wined3d_mutex_unlock();
3860 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3862 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3863 const struct wined3d_stream_state
*stream
;
3865 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3867 wined3d_mutex_lock();
3868 stream
= &device
->stateblock_state
->streams
[stream_idx
];
3869 *freq
= stream
->flags
| stream
->frequency
;
3870 wined3d_mutex_unlock();
3875 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3877 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3878 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3879 struct wined3d_buffer
*wined3d_buffer
;
3881 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3884 wined3d_buffer
= NULL
;
3885 else if (ib
->draw_buffer
)
3886 wined3d_buffer
= ib
->draw_buffer
;
3888 wined3d_buffer
= ib
->wined3d_buffer
;
3890 wined3d_mutex_lock();
3891 wined3d_stateblock_set_index_buffer(device
->update_state
, wined3d_buffer
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
3892 if (!device
->recording
)
3893 device
->sysmem_ib
= ib
&& ib
->draw_buffer
;
3894 wined3d_mutex_unlock();
3899 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3901 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3902 struct wined3d_buffer
*wined3d_buffer
;
3903 struct d3d9_indexbuffer
*buffer_impl
;
3905 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3908 return D3DERR_INVALIDCALL
;
3910 wined3d_mutex_lock();
3911 if ((wined3d_buffer
= device
->stateblock_state
->index_buffer
))
3913 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3914 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3915 IDirect3DIndexBuffer9_AddRef(*buffer
);
3921 wined3d_mutex_unlock();
3926 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3927 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3929 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3930 struct d3d9_pixelshader
*object
;
3933 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3935 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3937 FIXME("Failed to allocate pixel shader memory.\n");
3938 return E_OUTOFMEMORY
;
3941 hr
= pixelshader_init(object
, device
, byte_code
);
3944 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3949 TRACE("Created pixel shader %p.\n", object
);
3950 *shader
= &object
->IDirect3DPixelShader9_iface
;
3955 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3957 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3958 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3960 TRACE("iface %p, shader %p.\n", iface
, shader
);
3962 wined3d_mutex_lock();
3963 wined3d_stateblock_set_pixel_shader(device
->update_state
,
3964 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3965 wined3d_mutex_unlock();
3970 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3972 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3973 struct d3d9_pixelshader
*shader_impl
;
3974 struct wined3d_shader
*wined3d_shader
;
3976 TRACE("iface %p, shader %p.\n", iface
, shader
);
3978 if (!shader
) return D3DERR_INVALIDCALL
;
3980 wined3d_mutex_lock();
3981 if ((wined3d_shader
= device
->stateblock_state
->ps
))
3983 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3984 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3985 IDirect3DPixelShader9_AddRef(*shader
);
3991 wined3d_mutex_unlock();
3993 TRACE("Returning %p.\n", *shader
);
3998 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3999 UINT reg_idx
, const float *data
, UINT count
)
4001 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4004 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
4006 wined3d_mutex_lock();
4007 hr
= wined3d_stateblock_set_ps_consts_f(device
->update_state
,
4008 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
4009 wined3d_mutex_unlock();
4014 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
4015 UINT start_idx
, float *constants
, UINT count
)
4017 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4018 const struct wined3d_vec4
*src
;
4020 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
4022 if (!constants
|| start_idx
>= WINED3D_MAX_PS_CONSTS_F
|| count
> WINED3D_MAX_PS_CONSTS_F
- start_idx
)
4023 return WINED3DERR_INVALIDCALL
;
4025 wined3d_mutex_lock();
4026 src
= device
->stateblock_state
->ps_consts_f
;
4027 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
4028 wined3d_mutex_unlock();
4033 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
4034 UINT reg_idx
, const int *data
, UINT count
)
4036 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4039 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
4041 wined3d_mutex_lock();
4042 hr
= wined3d_stateblock_set_ps_consts_i(device
->update_state
,
4043 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
4044 wined3d_mutex_unlock();
4049 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
4050 UINT start_idx
, int *constants
, UINT count
)
4052 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4053 const struct wined3d_ivec4
*src
;
4055 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
4057 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
4058 return WINED3DERR_INVALIDCALL
;
4059 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
4060 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
4062 wined3d_mutex_lock();
4063 src
= device
->stateblock_state
->ps_consts_i
;
4064 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
4065 wined3d_mutex_unlock();
4070 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
4071 UINT reg_idx
, const BOOL
*data
, UINT count
)
4073 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4076 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
4078 wined3d_mutex_lock();
4079 hr
= wined3d_stateblock_set_ps_consts_b(device
->update_state
, reg_idx
, count
, data
);
4080 wined3d_mutex_unlock();
4085 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
4086 UINT start_idx
, BOOL
*constants
, UINT count
)
4088 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4090 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
4092 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
4093 return WINED3DERR_INVALIDCALL
;
4094 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
4095 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
4097 wined3d_mutex_lock();
4098 memcpy(constants
, &device
->stateblock_state
->ps_consts_b
[start_idx
], count
* sizeof(*constants
));
4099 wined3d_mutex_unlock();
4104 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
4105 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
4107 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
4108 iface
, handle
, segment_count
, patch_info
);
4112 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
4113 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
4115 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
4116 iface
, handle
, segment_count
, patch_info
);
4120 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
4122 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
4123 return D3DERR_INVALIDCALL
;
4126 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
4128 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4129 struct d3d9_query
*object
;
4132 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
4134 if (!(object
= heap_alloc_zero(sizeof(*object
))))
4135 return E_OUTOFMEMORY
;
4137 hr
= query_init(object
, device
, type
);
4140 WARN("Failed to initialize query, hr %#x.\n", hr
);
4145 TRACE("Created query %p.\n", object
);
4146 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
4147 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
4152 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
4153 UINT width
, UINT height
, float *rows
, float *columns
)
4155 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
4156 iface
, width
, height
, rows
, columns
);
4161 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
4162 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
4163 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
4165 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
4166 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
4167 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
4168 dst_descs
, operation
, offset_x
, offset_y
);
4173 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
4174 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
4175 const RGNDATA
*dirty_region
, DWORD flags
)
4177 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4178 struct d3d9_swapchain
*swapchain
;
4182 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
4183 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
4184 dst_window_override
, dirty_region
, flags
);
4186 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
4187 return S_PRESENT_OCCLUDED
;
4190 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
4192 wined3d_mutex_lock();
4193 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
4195 swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[i
]);
4196 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
4197 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, flags
)))
4199 wined3d_mutex_unlock();
4203 wined3d_mutex_unlock();
4208 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
4210 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
4215 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
4217 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
4222 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
4224 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
4229 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
4230 IDirect3DResource9
**resources
, UINT32 resource_count
)
4232 FIXME("iface %p, resources %p, resource_count %u stub!\n",
4233 iface
, resources
, resource_count
);
4238 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
4240 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4242 TRACE("iface %p, max_latency %u.\n", iface
, max_latency
);
4244 if (max_latency
> 30)
4245 return D3DERR_INVALIDCALL
;
4247 wined3d_mutex_lock();
4248 wined3d_device_set_max_frame_latency(device
->wined3d_device
, max_latency
);
4249 wined3d_mutex_unlock();
4254 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
4256 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4258 TRACE("iface %p, max_latency %p.\n", iface
, max_latency
);
4260 wined3d_mutex_lock();
4261 *max_latency
= wined3d_device_get_max_frame_latency(device
->wined3d_device
);
4262 wined3d_mutex_unlock();
4267 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
4269 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4270 struct wined3d_swapchain_desc swapchain_desc
;
4272 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
4274 wined3d_mutex_lock();
4275 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0], &swapchain_desc
);
4276 wined3d_mutex_unlock();
4278 if (swapchain_desc
.windowed
)
4281 /* FIXME: This is actually supposed to check if any other device is in
4282 * fullscreen mode. */
4283 if (dst_window
!= swapchain_desc
.device_window
)
4284 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
4286 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
4289 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
4290 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
4291 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
4293 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4294 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
4296 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
4297 "lockable %#x, surface %p, shared_handle %p, usage %#x.\n",
4298 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
4299 lockable
, surface
, shared_handle
, usage
);
4303 if (usage
& (D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_RENDERTARGET
))
4305 WARN("Invalid usage %#x.\n", usage
);
4306 return D3DERR_INVALIDCALL
;
4310 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
4313 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
4315 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
4316 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
,
4317 usage
& WINED3DUSAGE_MASK
, WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, NULL
, surface
);
4320 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
4321 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
4322 HANDLE
*shared_handle
, DWORD usage
)
4324 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
4325 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
4330 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
4331 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
4332 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
4334 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4337 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
4338 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
4339 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
4340 discard
, surface
, shared_handle
, usage
);
4342 if (usage
& (D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_RENDERTARGET
))
4344 WARN("Invalid usage %#x.\n", usage
);
4345 return D3DERR_INVALIDCALL
;
4349 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
4352 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
4355 return d3d9_device_create_surface(device
, flags
, wined3dformat_from_d3dformat(format
),
4356 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, usage
& WINED3DUSAGE_MASK
,
4357 WINED3D_BIND_DEPTH_STENCIL
, WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, NULL
, surface
);
4360 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
4361 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
4363 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4365 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
4367 if (!present_parameters
->Windowed
== !mode
)
4369 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
4370 return D3DERR_INVALIDCALL
;
4373 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
4374 || mode
->Height
!= present_parameters
->BackBufferHeight
))
4376 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
4377 mode
->Width
, mode
->Height
,
4378 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
4379 return D3DERR_INVALIDCALL
;
4382 return d3d9_device_reset(device
, present_parameters
, mode
);
4385 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
4386 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
4388 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4389 struct wined3d_display_mode wined3d_mode
;
4392 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
4393 iface
, swapchain_idx
, mode
, rotation
);
4395 if (mode
->Size
!= sizeof(*mode
))
4396 return D3DERR_INVALIDCALL
;
4398 wined3d_mutex_lock();
4399 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
4400 (enum wined3d_display_rotation
*)rotation
);
4401 wined3d_mutex_unlock();
4405 mode
->Width
= wined3d_mode
.width
;
4406 mode
->Height
= wined3d_mode
.height
;
4407 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
4408 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
4409 mode
->ScanLineOrdering
= d3dscanlineordering_from_wined3d(wined3d_mode
.scanline_ordering
);
4415 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
4418 d3d9_device_QueryInterface
,
4420 d3d9_device_Release
,
4421 /* IDirect3DDevice9 */
4422 d3d9_device_TestCooperativeLevel
,
4423 d3d9_device_GetAvailableTextureMem
,
4424 d3d9_device_EvictManagedResources
,
4425 d3d9_device_GetDirect3D
,
4426 d3d9_device_GetDeviceCaps
,
4427 d3d9_device_GetDisplayMode
,
4428 d3d9_device_GetCreationParameters
,
4429 d3d9_device_SetCursorProperties
,
4430 d3d9_device_SetCursorPosition
,
4431 d3d9_device_ShowCursor
,
4432 d3d9_device_CreateAdditionalSwapChain
,
4433 d3d9_device_GetSwapChain
,
4434 d3d9_device_GetNumberOfSwapChains
,
4436 d3d9_device_Present
,
4437 d3d9_device_GetBackBuffer
,
4438 d3d9_device_GetRasterStatus
,
4439 d3d9_device_SetDialogBoxMode
,
4440 d3d9_device_SetGammaRamp
,
4441 d3d9_device_GetGammaRamp
,
4442 d3d9_device_CreateTexture
,
4443 d3d9_device_CreateVolumeTexture
,
4444 d3d9_device_CreateCubeTexture
,
4445 d3d9_device_CreateVertexBuffer
,
4446 d3d9_device_CreateIndexBuffer
,
4447 d3d9_device_CreateRenderTarget
,
4448 d3d9_device_CreateDepthStencilSurface
,
4449 d3d9_device_UpdateSurface
,
4450 d3d9_device_UpdateTexture
,
4451 d3d9_device_GetRenderTargetData
,
4452 d3d9_device_GetFrontBufferData
,
4453 d3d9_device_StretchRect
,
4454 d3d9_device_ColorFill
,
4455 d3d9_device_CreateOffscreenPlainSurface
,
4456 d3d9_device_SetRenderTarget
,
4457 d3d9_device_GetRenderTarget
,
4458 d3d9_device_SetDepthStencilSurface
,
4459 d3d9_device_GetDepthStencilSurface
,
4460 d3d9_device_BeginScene
,
4461 d3d9_device_EndScene
,
4463 d3d9_device_SetTransform
,
4464 d3d9_device_GetTransform
,
4465 d3d9_device_MultiplyTransform
,
4466 d3d9_device_SetViewport
,
4467 d3d9_device_GetViewport
,
4468 d3d9_device_SetMaterial
,
4469 d3d9_device_GetMaterial
,
4470 d3d9_device_SetLight
,
4471 d3d9_device_GetLight
,
4472 d3d9_device_LightEnable
,
4473 d3d9_device_GetLightEnable
,
4474 d3d9_device_SetClipPlane
,
4475 d3d9_device_GetClipPlane
,
4476 d3d9_device_SetRenderState
,
4477 d3d9_device_GetRenderState
,
4478 d3d9_device_CreateStateBlock
,
4479 d3d9_device_BeginStateBlock
,
4480 d3d9_device_EndStateBlock
,
4481 d3d9_device_SetClipStatus
,
4482 d3d9_device_GetClipStatus
,
4483 d3d9_device_GetTexture
,
4484 d3d9_device_SetTexture
,
4485 d3d9_device_GetTextureStageState
,
4486 d3d9_device_SetTextureStageState
,
4487 d3d9_device_GetSamplerState
,
4488 d3d9_device_SetSamplerState
,
4489 d3d9_device_ValidateDevice
,
4490 d3d9_device_SetPaletteEntries
,
4491 d3d9_device_GetPaletteEntries
,
4492 d3d9_device_SetCurrentTexturePalette
,
4493 d3d9_device_GetCurrentTexturePalette
,
4494 d3d9_device_SetScissorRect
,
4495 d3d9_device_GetScissorRect
,
4496 d3d9_device_SetSoftwareVertexProcessing
,
4497 d3d9_device_GetSoftwareVertexProcessing
,
4498 d3d9_device_SetNPatchMode
,
4499 d3d9_device_GetNPatchMode
,
4500 d3d9_device_DrawPrimitive
,
4501 d3d9_device_DrawIndexedPrimitive
,
4502 d3d9_device_DrawPrimitiveUP
,
4503 d3d9_device_DrawIndexedPrimitiveUP
,
4504 d3d9_device_ProcessVertices
,
4505 d3d9_device_CreateVertexDeclaration
,
4506 d3d9_device_SetVertexDeclaration
,
4507 d3d9_device_GetVertexDeclaration
,
4510 d3d9_device_CreateVertexShader
,
4511 d3d9_device_SetVertexShader
,
4512 d3d9_device_GetVertexShader
,
4513 d3d9_device_SetVertexShaderConstantF
,
4514 d3d9_device_GetVertexShaderConstantF
,
4515 d3d9_device_SetVertexShaderConstantI
,
4516 d3d9_device_GetVertexShaderConstantI
,
4517 d3d9_device_SetVertexShaderConstantB
,
4518 d3d9_device_GetVertexShaderConstantB
,
4519 d3d9_device_SetStreamSource
,
4520 d3d9_device_GetStreamSource
,
4521 d3d9_device_SetStreamSourceFreq
,
4522 d3d9_device_GetStreamSourceFreq
,
4523 d3d9_device_SetIndices
,
4524 d3d9_device_GetIndices
,
4525 d3d9_device_CreatePixelShader
,
4526 d3d9_device_SetPixelShader
,
4527 d3d9_device_GetPixelShader
,
4528 d3d9_device_SetPixelShaderConstantF
,
4529 d3d9_device_GetPixelShaderConstantF
,
4530 d3d9_device_SetPixelShaderConstantI
,
4531 d3d9_device_GetPixelShaderConstantI
,
4532 d3d9_device_SetPixelShaderConstantB
,
4533 d3d9_device_GetPixelShaderConstantB
,
4534 d3d9_device_DrawRectPatch
,
4535 d3d9_device_DrawTriPatch
,
4536 d3d9_device_DeletePatch
,
4537 d3d9_device_CreateQuery
,
4538 /* IDirect3DDevice9Ex */
4539 d3d9_device_SetConvolutionMonoKernel
,
4540 d3d9_device_ComposeRects
,
4541 d3d9_device_PresentEx
,
4542 d3d9_device_GetGPUThreadPriority
,
4543 d3d9_device_SetGPUThreadPriority
,
4544 d3d9_device_WaitForVBlank
,
4545 d3d9_device_CheckResourceResidency
,
4546 d3d9_device_SetMaximumFrameLatency
,
4547 d3d9_device_GetMaximumFrameLatency
,
4548 d3d9_device_CheckDeviceState
,
4549 d3d9_device_CreateRenderTargetEx
,
4550 d3d9_device_CreateOffscreenPlainSurfaceEx
,
4551 d3d9_device_CreateDepthStencilSurfaceEx
,
4552 d3d9_device_ResetEx
,
4553 d3d9_device_GetDisplayModeEx
,
4556 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
4558 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
4561 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
4562 struct wined3d_device
*device
)
4564 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
4567 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
4569 TRACE("device_parent %p.\n", device_parent
);
4572 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
4574 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4576 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
4578 if (!device
->d3d_parent
)
4582 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
4583 else if (device
->d3d_parent
->extended
)
4584 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
4586 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
4589 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
4590 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
4591 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
4593 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4594 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
4596 if (type
== WINED3D_RTYPE_TEXTURE_2D
)
4598 struct d3d9_surface
*d3d_surface
;
4600 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
4601 return E_OUTOFMEMORY
;
4603 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4604 *parent
= d3d_surface
;
4605 TRACE("Created surface %p.\n", d3d_surface
);
4607 else if (type
== WINED3D_RTYPE_TEXTURE_3D
)
4609 struct d3d9_volume
*d3d_volume
;
4611 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
4612 return E_OUTOFMEMORY
;
4614 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4615 *parent
= d3d_volume
;
4616 TRACE("Created volume %p.\n", d3d_volume
);
4620 ERR("Unhandled resource type %#x.\n", type
);
4627 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
4628 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
4629 struct wined3d_texture
**texture
)
4631 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4632 struct d3d9_surface
*d3d_surface
;
4635 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4636 device_parent
, container_parent
, desc
, texture_flags
, texture
);
4638 if (container_parent
== device_parent
)
4639 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
4641 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
4642 texture_flags
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, texture
)))
4644 WARN("Failed to create texture, hr %#x.\n", hr
);
4648 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
4649 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
4654 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
4656 device_parent_wined3d_device_created
,
4657 device_parent_mode_changed
,
4658 device_parent_activate
,
4659 device_parent_texture_sub_resource_created
,
4660 device_parent_create_swapchain_texture
,
4663 static void setup_fpu(void)
4665 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
4667 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
4668 cw
= (cw
& ~0xf3f) | 0x3f;
4669 __asm__
volatile ("fldcw %0" : : "m" (cw
));
4670 #elif defined(__i386__) && defined(_MSC_VER)
4673 cw
= (cw
& ~0xf3f) | 0x3f;
4676 FIXME("FPU setup not implemented for this platform.\n");
4680 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
4681 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
4682 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
4684 struct wined3d_swapchain_desc
*swapchain_desc
;
4685 struct wined3d_adapter
*wined3d_adapter
;
4686 struct d3d9_swapchain
*d3d_swapchain
;
4687 struct wined3d_caps wined3d_caps
;
4688 unsigned int output_idx
;
4689 unsigned i
, count
= 1;
4693 static const enum wined3d_feature_level feature_levels
[] =
4695 WINED3D_FEATURE_LEVEL_9_3
,
4696 WINED3D_FEATURE_LEVEL_9_2
,
4697 WINED3D_FEATURE_LEVEL_9_1
,
4698 WINED3D_FEATURE_LEVEL_8
,
4699 WINED3D_FEATURE_LEVEL_7
,
4700 WINED3D_FEATURE_LEVEL_6
,
4701 WINED3D_FEATURE_LEVEL_5
,
4704 output_idx
= adapter
;
4705 if (output_idx
>= parent
->wined3d_output_count
)
4706 return D3DERR_INVALIDCALL
;
4709 FIXME("Ignoring display mode.\n");
4711 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
4712 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
4713 device
->adapter_ordinal
= adapter
;
4714 device
->refcount
= 1;
4716 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
4718 wined3d_mutex_lock();
4719 wined3d_adapter
= wined3d_output_get_adapter(parent
->wined3d_outputs
[output_idx
]);
4720 if (FAILED(hr
= wined3d_device_create(wined3d
, wined3d_adapter
, wined3d_device_type_from_d3d(device_type
),
4721 focus_window
, flags
, 4, feature_levels
, ARRAY_SIZE(feature_levels
),
4722 &device
->device_parent
, &device
->wined3d_device
)))
4724 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
4725 wined3d_mutex_unlock();
4729 wined3d_get_device_caps(wined3d_adapter
, wined3d_device_type_from_d3d(device_type
), &wined3d_caps
);
4730 d3d9_caps_from_wined3dcaps(parent
, adapter
, &caps
, &wined3d_caps
);
4731 device
->max_user_clip_planes
= caps
.MaxUserClipPlanes
;
4732 device
->vs_uniform_count
= caps
.MaxVertexShaderConst
;
4733 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
4734 count
= caps
.NumberOfAdaptersInGroup
;
4736 if (FAILED(hr
= wined3d_stateblock_create(device
->wined3d_device
, NULL
, WINED3D_SBT_PRIMARY
, &device
->state
)))
4738 ERR("Failed to create the primary stateblock, hr %#x.\n", hr
);
4739 wined3d_device_decref(device
->wined3d_device
);
4740 wined3d_mutex_unlock();
4743 device
->stateblock_state
= wined3d_stateblock_get_state(device
->state
);
4744 device
->update_state
= device
->state
;
4746 if (flags
& D3DCREATE_MULTITHREADED
)
4747 wined3d_device_set_multithreaded(device
->wined3d_device
);
4749 if (!parameters
->Windowed
)
4752 focus_window
= parameters
->hDeviceWindow
;
4753 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
4755 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
4756 wined3d_device_decref(device
->wined3d_device
);
4757 wined3d_mutex_unlock();
4762 if (!(swapchain_desc
= heap_alloc(sizeof(*swapchain_desc
) * count
)))
4764 ERR("Failed to allocate wined3d parameters.\n");
4765 wined3d_device_release_focus_window(device
->wined3d_device
);
4766 wined3d_device_decref(device
->wined3d_device
);
4767 wined3d_mutex_unlock();
4768 return E_OUTOFMEMORY
;
4771 for (i
= 0; i
< count
; ++i
)
4773 if (!wined3d_swapchain_desc_from_d3d9(&swapchain_desc
[i
],
4774 parent
->wined3d_outputs
[output_idx
+ i
], ¶meters
[i
], parent
->extended
))
4776 wined3d_device_release_focus_window(device
->wined3d_device
);
4777 wined3d_device_decref(device
->wined3d_device
);
4778 heap_free(swapchain_desc
);
4779 wined3d_mutex_unlock();
4780 return D3DERR_INVALIDCALL
;
4782 swapchain_desc
[i
].flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
4785 if (FAILED(hr
= d3d9_swapchain_create(device
, swapchain_desc
,
4786 wined3dswapinterval_from_d3d(parameters
->PresentationInterval
), &d3d_swapchain
)))
4788 WARN("Failed to create swapchain, hr %#x.\n", hr
);
4789 wined3d_device_release_focus_window(device
->wined3d_device
);
4790 heap_free(swapchain_desc
);
4791 wined3d_device_decref(device
->wined3d_device
);
4792 wined3d_mutex_unlock();
4796 wined3d_swapchain_incref(d3d_swapchain
->wined3d_swapchain
);
4797 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
4799 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
4800 !!swapchain_desc
->enable_auto_depth_stencil
);
4801 device_reset_viewport_state(device
);
4803 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
4805 wined3d_swapchain_decref(d3d_swapchain
->wined3d_swapchain
);
4806 wined3d_device_release_focus_window(device
->wined3d_device
);
4807 wined3d_device_decref(device
->wined3d_device
);
4808 heap_free(swapchain_desc
);
4809 wined3d_mutex_unlock();
4810 return E_OUTOFMEMORY
;
4813 for (i
= 0; i
< count
; ++i
)
4815 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
],
4816 &swapchain_desc
[i
], parameters
[i
].PresentationInterval
);
4819 wined3d_mutex_unlock();
4821 heap_free(swapchain_desc
);
4823 /* Initialize the converted declaration array. This creates a valid pointer
4824 * and when adding decls HeapReAlloc() can be used without further checking. */
4825 if (!(device
->fvf_decls
= heap_alloc(0)))
4827 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4828 wined3d_mutex_lock();
4829 heap_free(device
->implicit_swapchains
);
4830 wined3d_swapchain_decref(d3d_swapchain
->wined3d_swapchain
);
4831 wined3d_device_release_focus_window(device
->wined3d_device
);
4832 wined3d_device_decref(device
->wined3d_device
);
4833 wined3d_mutex_unlock();
4834 return E_OUTOFMEMORY
;
4837 /* We could also simply ignore the initial rendertarget since it's known
4838 * not to be a texture (we currently use these only for automatic mipmap
4840 wined3d_mutex_lock();
4841 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(
4842 wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0));
4843 wined3d_mutex_unlock();
4845 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
4846 device
->d3d_parent
= parent
;