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[wine.git] / dlls / d3d8 / device.c
blob9bf350a6683934b1f30a7c4ae0e857cb983f05f7
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
172 if (t->free_entries)
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
184 entry->type = type;
186 return index;
189 if (!(t->entry_count < t->table_size))
191 /* Grow the table */
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
195 if (!new_entries)
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
206 entry->type = type;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
214 void *object;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
219 return NULL;
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226 return NULL;
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
234 return object;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
244 return NULL;
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251 return NULL;
254 return entry->object;
257 static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
259 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
262 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid,
263 void **ppobj)
265 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface, debugstr_guid(riid), ppobj);
270 if (IsEqualGUID(riid, &IID_IUnknown)
271 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
272 IUnknown_AddRef(iface);
273 *ppobj = This;
274 return S_OK;
277 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
278 *ppobj = NULL;
279 return E_NOINTERFACE;
282 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface)
284 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
285 ULONG ref = InterlockedIncrement(&This->ref);
287 TRACE("%p increasing refcount to %u.\n", iface, ref);
289 return ref;
292 static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
294 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
295 ULONG ref;
297 if (This->inDestruction) return 0;
298 ref = InterlockedDecrement(&This->ref);
300 TRACE("%p decreasing refcount to %u.\n", iface, ref);
302 if (ref == 0) {
303 unsigned i;
304 IDirect3D8 *parent = This->d3d_parent;
306 TRACE("Releasing wined3d device %p.\n", This->wined3d_device);
308 wined3d_mutex_lock();
310 This->inDestruction = TRUE;
312 for(i = 0; i < This->numConvertedDecls; i++) {
313 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
315 HeapFree(GetProcessHeap(), 0, This->decls);
317 wined3d_device_uninit_3d(This->wined3d_device);
318 wined3d_device_release_focus_window(This->wined3d_device);
319 wined3d_device_decref(This->wined3d_device);
320 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
321 HeapFree(GetProcessHeap(), 0, This);
323 wined3d_mutex_unlock();
325 IDirect3D8_Release(parent);
327 return ref;
330 /* IDirect3DDevice Interface follow: */
331 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
333 IDirect3DDevice8Impl *device = impl_from_IDirect3DDevice8(iface);
335 TRACE("iface %p.\n", iface);
337 if (device->lost)
339 TRACE("Device is lost.\n");
340 return D3DERR_DEVICENOTRESET;
343 return D3D_OK;
346 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface)
348 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
349 HRESULT hr;
351 TRACE("iface %p.\n", iface);
353 wined3d_mutex_lock();
354 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
355 wined3d_mutex_unlock();
357 return hr;
360 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface,
361 DWORD Bytes)
363 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
365 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
366 if (Bytes) FIXME("Byte count ignored.\n");
368 wined3d_mutex_lock();
369 wined3d_device_evict_managed_resources(This->wined3d_device);
370 wined3d_mutex_unlock();
372 return D3D_OK;
375 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
377 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
379 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
381 if (NULL == ppD3D8) {
382 return D3DERR_INVALIDCALL;
385 return IDirect3D8_QueryInterface(This->d3d_parent, &IID_IDirect3D8, (void **)ppD3D8);
388 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps)
390 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
391 HRESULT hrc = D3D_OK;
392 WINED3DCAPS *pWineCaps;
394 TRACE("iface %p, caps %p.\n", iface, pCaps);
396 if(NULL == pCaps){
397 return D3DERR_INVALIDCALL;
399 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
400 if(pWineCaps == NULL){
401 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
404 wined3d_mutex_lock();
405 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
406 wined3d_mutex_unlock();
408 fixup_caps(pWineCaps);
409 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
410 HeapFree(GetProcessHeap(), 0, pWineCaps);
412 TRACE("Returning %p %p\n", This, pCaps);
413 return hrc;
416 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface,
417 D3DDISPLAYMODE *pMode)
419 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
420 HRESULT hr;
422 TRACE("iface %p, mode %p.\n", iface, pMode);
424 wined3d_mutex_lock();
425 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (struct wined3d_display_mode *)pMode);
426 wined3d_mutex_unlock();
428 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
430 return hr;
433 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface,
434 D3DDEVICE_CREATION_PARAMETERS *pParameters)
436 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
437 HRESULT hr;
439 TRACE("iface %p, parameters %p.\n", iface, pParameters);
441 wined3d_mutex_lock();
442 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
443 (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
444 wined3d_mutex_unlock();
446 return hr;
449 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface,
450 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
452 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
453 IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pCursorBitmap);
454 HRESULT hr;
456 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
457 iface, XHotSpot, YHotSpot, pCursorBitmap);
459 if (!pCursorBitmap)
461 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
462 return D3DERR_INVALIDCALL;
465 wined3d_mutex_lock();
466 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
467 wined3d_mutex_unlock();
469 return hr;
472 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface,
473 UINT XScreenSpace, UINT YScreenSpace, DWORD Flags)
475 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
477 TRACE("iface %p, x %u, y %u, flags %#x.\n",
478 iface, XScreenSpace, YScreenSpace, Flags);
480 wined3d_mutex_lock();
481 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
482 wined3d_mutex_unlock();
485 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow)
487 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
488 BOOL ret;
490 TRACE("iface %p, show %#x.\n", iface, bShow);
492 wined3d_mutex_lock();
493 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
494 wined3d_mutex_unlock();
496 return ret;
499 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
500 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
502 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
503 IDirect3DSwapChain8Impl *object;
504 HRESULT hr;
506 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
507 iface, present_parameters, swapchain);
509 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
510 if (!object)
512 ERR("Failed to allocate swapchain memory.\n");
513 return E_OUTOFMEMORY;
516 hr = swapchain_init(object, This, present_parameters);
517 if (FAILED(hr))
519 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
520 HeapFree(GetProcessHeap(), 0, object);
521 return hr;
524 TRACE("Created swapchain %p.\n", object);
525 *swapchain = &object->IDirect3DSwapChain8_iface;
527 return D3D_OK;
530 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
532 struct wined3d_resource_desc desc;
534 wined3d_resource_get_desc(resource, &desc);
535 if (desc.pool == WINED3DPOOL_DEFAULT)
537 IDirect3DSurface8 *surface;
539 if (desc.resource_type != WINED3DRTYPE_SURFACE)
541 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
542 return D3DERR_DEVICELOST;
545 surface = wined3d_resource_get_parent(resource);
547 IDirect3DSurface8_AddRef(surface);
548 if (IDirect3DSurface8_Release(surface))
550 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
551 return D3DERR_DEVICELOST;
554 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
557 return D3D_OK;
560 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
561 D3DPRESENT_PARAMETERS *pPresentationParameters)
563 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
564 WINED3DPRESENT_PARAMETERS localParameters;
565 HRESULT hr;
567 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
569 wined3d_mutex_lock();
571 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
572 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
573 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
574 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
575 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
576 localParameters.MultiSampleQuality = 0; /* d3d9 only */
577 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
578 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
579 localParameters.Windowed = pPresentationParameters->Windowed;
580 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
581 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
582 localParameters.Flags = pPresentationParameters->Flags;
583 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
584 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
585 localParameters.AutoRestoreDisplayMode = TRUE;
587 hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback);
588 if (SUCCEEDED(hr))
590 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0);
591 This->lost = FALSE;
593 else
595 This->lost = TRUE;
597 wined3d_mutex_unlock();
599 return hr;
602 static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect,
603 const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
605 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
606 HRESULT hr;
608 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
609 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
611 wined3d_mutex_lock();
612 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
613 wined3d_mutex_unlock();
615 return hr;
618 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
619 UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
621 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
622 struct wined3d_surface *wined3d_surface = NULL;
623 HRESULT hr;
625 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
626 iface, BackBuffer, Type, ppBackBuffer);
628 wined3d_mutex_lock();
629 hr = wined3d_device_get_back_buffer(This->wined3d_device, 0,
630 BackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &wined3d_surface);
631 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
633 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
634 IDirect3DSurface8_AddRef(*ppBackBuffer);
635 wined3d_surface_decref(wined3d_surface);
637 wined3d_mutex_unlock();
639 return hr;
642 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface,
643 D3DRASTER_STATUS *pRasterStatus)
645 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
646 HRESULT hr;
648 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
650 wined3d_mutex_lock();
651 hr = wined3d_device_get_raster_status(This->wined3d_device, 0, (WINED3DRASTER_STATUS *)pRasterStatus);
652 wined3d_mutex_unlock();
654 return hr;
657 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags,
658 const D3DGAMMARAMP *pRamp)
660 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
662 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
664 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
665 wined3d_mutex_lock();
666 wined3d_device_set_gamma_ramp(This->wined3d_device, 0, Flags, (const WINED3DGAMMARAMP *)pRamp);
667 wined3d_mutex_unlock();
670 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp)
672 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
674 TRACE("iface %p, ramp %p.\n", iface, pRamp);
676 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
677 wined3d_mutex_lock();
678 wined3d_device_get_gamma_ramp(This->wined3d_device, 0, (WINED3DGAMMARAMP *)pRamp);
679 wined3d_mutex_unlock();
682 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
683 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
684 D3DPOOL pool, IDirect3DTexture8 **texture)
686 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
687 IDirect3DTexture8Impl *object;
688 HRESULT hr;
690 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
691 iface, width, height, levels, usage, format, pool, texture);
693 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
694 if (!object)
696 ERR("Failed to allocate texture memory.\n");
697 return D3DERR_OUTOFVIDEOMEMORY;
700 hr = texture_init(object, This, width, height, levels, usage, format, pool);
701 if (FAILED(hr))
703 WARN("Failed to initialize texture, hr %#x.\n", hr);
704 HeapFree(GetProcessHeap(), 0, object);
705 return hr;
708 TRACE("Created texture %p.\n", object);
709 *texture = &object->IDirect3DTexture8_iface;
711 return D3D_OK;
714 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
715 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
716 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
718 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
719 IDirect3DVolumeTexture8Impl *object;
720 HRESULT hr;
722 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
723 iface, width, height, depth, levels, usage, format, pool, texture);
725 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
726 if (!object)
728 ERR("Failed to allocate volume texture memory.\n");
729 return D3DERR_OUTOFVIDEOMEMORY;
732 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
733 if (FAILED(hr))
735 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
736 HeapFree(GetProcessHeap(), 0, object);
737 return hr;
740 TRACE("Created volume texture %p.\n", object);
741 *texture = &object->IDirect3DVolumeTexture8_iface;
743 return D3D_OK;
746 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
747 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
749 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
750 IDirect3DCubeTexture8Impl *object;
751 HRESULT hr;
753 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
754 iface, edge_length, levels, usage, format, pool, texture);
756 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
757 if (!object)
759 ERR("Failed to allocate cube texture memory.\n");
760 return D3DERR_OUTOFVIDEOMEMORY;
763 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
764 if (FAILED(hr))
766 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
767 HeapFree(GetProcessHeap(), 0, object);
768 return hr;
771 TRACE("Created cube texture %p.\n", object);
772 *texture = &object->IDirect3DCubeTexture8_iface;
774 return hr;
777 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
778 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
780 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
781 IDirect3DVertexBuffer8Impl *object;
782 HRESULT hr;
784 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
785 iface, size, usage, fvf, pool, buffer);
787 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
788 if (!object)
790 ERR("Failed to allocate buffer memory.\n");
791 return D3DERR_OUTOFVIDEOMEMORY;
794 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
795 if (FAILED(hr))
797 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
798 HeapFree(GetProcessHeap(), 0, object);
799 return hr;
802 TRACE("Created vertex buffer %p.\n", object);
803 *buffer = &object->IDirect3DVertexBuffer8_iface;
805 return D3D_OK;
808 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
809 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
811 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
812 IDirect3DIndexBuffer8Impl *object;
813 HRESULT hr;
815 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
816 iface, size, usage, format, pool, buffer);
818 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
819 if (!object)
821 ERR("Failed to allocate buffer memory.\n");
822 return D3DERR_OUTOFVIDEOMEMORY;
825 hr = indexbuffer_init(object, This, size, usage, format, pool);
826 if (FAILED(hr))
828 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
829 HeapFree(GetProcessHeap(), 0, object);
830 return hr;
833 TRACE("Created index buffer %p.\n", object);
834 *buffer = &object->IDirect3DIndexBuffer8_iface;
836 return D3D_OK;
839 static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width,
840 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
841 IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
842 DWORD MultisampleQuality)
844 IDirect3DSurface8Impl *object;
845 HRESULT hr;
847 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
848 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
849 device, Width, Height, Format, Lockable, Discard, Level, ppSurface,
850 Usage, Pool, MultiSample, MultisampleQuality);
852 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
853 if (!object)
855 FIXME("Failed to allocate surface memory.\n");
856 return D3DERR_OUTOFVIDEOMEMORY;
859 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage,
860 Pool, MultiSample, MultisampleQuality);
861 if (FAILED(hr))
863 WARN("Failed to initialize surface, hr %#x.\n", hr);
864 HeapFree(GetProcessHeap(), 0, object);
865 return hr;
868 TRACE("Created surface %p.\n", object);
869 *ppSurface = &object->IDirect3DSurface8_iface;
871 return D3D_OK;
874 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width,
875 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable,
876 IDirect3DSurface8 **ppSurface)
878 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
879 HRESULT hr;
881 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
882 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
884 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable,
885 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
886 MultiSample, 0);
888 return hr;
891 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
892 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
893 IDirect3DSurface8 **ppSurface)
895 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
896 HRESULT hr;
898 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
899 iface, Width, Height, Format, MultiSample, ppSurface);
901 /* TODO: Verify that Discard is false */
902 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE,
903 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
905 return hr;
908 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
909 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width,
910 UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface)
912 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
913 HRESULT hr;
915 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
916 iface, Width, Height, Format, ppSurface);
918 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
919 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
920 D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
922 return hr;
925 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
926 IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
927 IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
929 IDirect3DSurface8Impl *Source = unsafe_impl_from_IDirect3DSurface8(pSourceSurface);
930 IDirect3DSurface8Impl *Dest = unsafe_impl_from_IDirect3DSurface8(pDestinationSurface);
931 enum wined3d_format_id srcFormat, destFormat;
932 struct wined3d_resource_desc wined3d_desc;
933 struct wined3d_resource *wined3d_resource;
934 UINT src_w, src_h;
936 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
937 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
939 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
940 * destination texture is in WINED3DPOOL_DEFAULT. */
942 wined3d_mutex_lock();
943 wined3d_resource = wined3d_surface_get_resource(Source->wined3d_surface);
944 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
945 srcFormat = wined3d_desc.format;
946 src_w = wined3d_desc.width;
947 src_h = wined3d_desc.height;
949 wined3d_resource = wined3d_surface_get_resource(Dest->wined3d_surface);
950 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
951 destFormat = wined3d_desc.format;
953 /* Check that the source and destination formats match */
954 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat)
956 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
957 pSourceSurface, pDestinationSurface);
958 wined3d_mutex_unlock();
959 return D3DERR_INVALIDCALL;
961 else if (WINED3DFMT_UNKNOWN == destFormat)
963 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
964 wined3d_surface_set_format(Dest->wined3d_surface, srcFormat);
967 /* Quick if complete copy ... */
968 if (!cRects && !pSourceRects && !pDestPoints)
970 RECT rect = {0, 0, src_w, src_h};
971 wined3d_surface_blt(Dest->wined3d_surface, &rect,
972 Source->wined3d_surface, &rect, 0, NULL, WINED3DTEXF_POINT);
974 else
976 unsigned int i;
977 /* Copy rect by rect */
978 if (pSourceRects && pDestPoints)
980 for (i = 0; i < cRects; ++i)
982 UINT w = pSourceRects[i].right - pSourceRects[i].left;
983 UINT h = pSourceRects[i].bottom - pSourceRects[i].top;
984 RECT dst_rect = {pDestPoints[i].x, pDestPoints[i].y,
985 pDestPoints[i].x + w, pDestPoints[i].y + h};
987 wined3d_surface_blt(Dest->wined3d_surface, &dst_rect,
988 Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3DTEXF_POINT);
991 else
993 for (i = 0; i < cRects; ++i)
995 UINT w = pSourceRects[i].right - pSourceRects[i].left;
996 UINT h = pSourceRects[i].bottom - pSourceRects[i].top;
997 RECT dst_rect = {0, 0, w, h};
999 wined3d_surface_blt(Dest->wined3d_surface, &dst_rect,
1000 Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3DTEXF_POINT);
1004 wined3d_mutex_unlock();
1006 return WINED3D_OK;
1009 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface,
1010 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1012 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1013 HRESULT hr;
1015 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1017 wined3d_mutex_lock();
1018 hr = wined3d_device_update_texture(This->wined3d_device,
1019 ((IDirect3DBaseTexture8Impl *)src_texture)->wined3d_texture,
1020 ((IDirect3DBaseTexture8Impl *)dst_texture)->wined3d_texture);
1021 wined3d_mutex_unlock();
1023 return hr;
1026 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface,
1027 IDirect3DSurface8 *pDestSurface)
1029 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1030 IDirect3DSurface8Impl *destSurface = unsafe_impl_from_IDirect3DSurface8(pDestSurface);
1031 HRESULT hr;
1033 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
1035 if (pDestSurface == NULL) {
1036 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1037 return D3DERR_INVALIDCALL;
1040 wined3d_mutex_lock();
1041 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, 0, destSurface->wined3d_surface);
1042 wined3d_mutex_unlock();
1044 return hr;
1047 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface,
1048 IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
1050 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1051 IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pRenderTarget);
1052 IDirect3DSurface8Impl *pZSurface = unsafe_impl_from_IDirect3DSurface8(pNewZStencil);
1053 struct wined3d_surface *original_ds = NULL;
1054 HRESULT hr;
1056 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1058 wined3d_mutex_lock();
1060 if (pZSurface)
1062 struct wined3d_resource_desc ds_desc, rt_desc;
1063 struct wined3d_resource *wined3d_resource;
1064 struct wined3d_surface *original_rt = NULL;
1066 /* If no render target is passed in check the size against the current RT */
1067 if (!pRenderTarget)
1069 hr = wined3d_device_get_render_target(This->wined3d_device, 0, &original_rt);
1070 if (FAILED(hr) || !original_rt)
1072 wined3d_mutex_unlock();
1073 return hr;
1075 wined3d_resource = wined3d_surface_get_resource(original_rt);
1076 wined3d_surface_decref(original_rt);
1078 else
1079 wined3d_resource = wined3d_surface_get_resource(pSurface->wined3d_surface);
1080 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1082 wined3d_resource = wined3d_surface_get_resource(pZSurface->wined3d_surface);
1083 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1085 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1087 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1088 wined3d_mutex_unlock();
1089 return D3DERR_INVALIDCALL;
1093 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &original_ds);
1094 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1096 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pZSurface ? pZSurface->wined3d_surface : NULL);
1097 if (SUCCEEDED(hr) && pRenderTarget)
1099 hr = wined3d_device_set_render_target(This->wined3d_device, 0, pSurface->wined3d_surface, TRUE);
1100 if (FAILED(hr))
1101 wined3d_device_set_depth_stencil(This->wined3d_device, original_ds);
1104 if (original_ds)
1105 wined3d_surface_decref(original_ds);
1107 wined3d_mutex_unlock();
1109 return hr;
1112 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
1113 IDirect3DSurface8 **ppRenderTarget)
1115 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1116 struct wined3d_surface *wined3d_surface;
1117 HRESULT hr;
1119 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1121 if (ppRenderTarget == NULL) {
1122 return D3DERR_INVALIDCALL;
1125 wined3d_mutex_lock();
1126 hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface);
1127 if (SUCCEEDED(hr) && wined3d_surface)
1129 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1130 IDirect3DSurface8_AddRef(*ppRenderTarget);
1131 wined3d_surface_decref(wined3d_surface);
1133 else
1135 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1136 *ppRenderTarget = NULL;
1138 wined3d_mutex_unlock();
1140 return hr;
1143 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1144 IDirect3DSurface8 **ppZStencilSurface)
1146 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1147 struct wined3d_surface *wined3d_surface;
1148 HRESULT hr;
1150 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1152 if(ppZStencilSurface == NULL){
1153 return D3DERR_INVALIDCALL;
1156 wined3d_mutex_lock();
1157 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1158 if (SUCCEEDED(hr))
1160 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1161 IDirect3DSurface8_AddRef(*ppZStencilSurface);
1162 wined3d_surface_decref(wined3d_surface);
1164 else
1166 if (hr != WINED3DERR_NOTFOUND)
1167 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1168 *ppZStencilSurface = NULL;
1170 wined3d_mutex_unlock();
1172 return hr;
1175 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
1177 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1178 HRESULT hr;
1180 TRACE("iface %p.\n", iface);
1182 wined3d_mutex_lock();
1183 hr = wined3d_device_begin_scene(This->wined3d_device);
1184 wined3d_mutex_unlock();
1186 return hr;
1189 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface)
1191 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1192 HRESULT hr;
1194 TRACE("iface %p.\n", iface);
1196 wined3d_mutex_lock();
1197 hr = wined3d_device_end_scene(This->wined3d_device);
1198 wined3d_mutex_unlock();
1200 return hr;
1203 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1204 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1206 const struct wined3d_color c =
1208 ((color >> 16) & 0xff) / 255.0f,
1209 ((color >> 8) & 0xff) / 255.0f,
1210 (color & 0xff) / 255.0f,
1211 ((color >> 24) & 0xff) / 255.0f,
1213 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1214 HRESULT hr;
1216 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1217 iface, rect_count, rects, flags, color, z, stencil);
1219 wined3d_mutex_lock();
1220 hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1221 wined3d_mutex_unlock();
1223 return hr;
1226 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
1227 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1229 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1230 HRESULT hr;
1232 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1234 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1235 wined3d_mutex_lock();
1236 hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1237 wined3d_mutex_unlock();
1239 return hr;
1242 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
1243 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1245 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1246 HRESULT hr;
1248 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1250 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1251 wined3d_mutex_lock();
1252 hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1253 wined3d_mutex_unlock();
1255 return hr;
1258 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface,
1259 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1261 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1262 HRESULT hr;
1264 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1266 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1267 wined3d_mutex_lock();
1268 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1269 wined3d_mutex_unlock();
1271 return hr;
1274 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
1275 const D3DVIEWPORT8 *pViewport)
1277 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1278 HRESULT hr;
1280 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1282 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1283 wined3d_mutex_lock();
1284 hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1285 wined3d_mutex_unlock();
1287 return hr;
1290 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
1291 D3DVIEWPORT8 *pViewport)
1293 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1294 HRESULT hr;
1296 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1298 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1299 wined3d_mutex_lock();
1300 hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1301 wined3d_mutex_unlock();
1303 return hr;
1306 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
1307 const D3DMATERIAL8 *pMaterial)
1309 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1310 HRESULT hr;
1312 TRACE("iface %p, material %p.\n", iface, pMaterial);
1314 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1315 wined3d_mutex_lock();
1316 hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1317 wined3d_mutex_unlock();
1319 return hr;
1322 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
1323 D3DMATERIAL8 *pMaterial)
1325 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1326 HRESULT hr;
1328 TRACE("iface %p, material %p.\n", iface, pMaterial);
1330 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1331 wined3d_mutex_lock();
1332 hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1333 wined3d_mutex_unlock();
1335 return hr;
1338 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index,
1339 const D3DLIGHT8 *pLight)
1341 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1342 HRESULT hr;
1344 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1346 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1347 wined3d_mutex_lock();
1348 hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1349 wined3d_mutex_unlock();
1351 return hr;
1354 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index,
1355 D3DLIGHT8 *pLight)
1357 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1358 HRESULT hr;
1360 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1362 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1363 wined3d_mutex_lock();
1364 hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1365 wined3d_mutex_unlock();
1367 return hr;
1370 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index,
1371 BOOL Enable)
1373 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1374 HRESULT hr;
1376 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1378 wined3d_mutex_lock();
1379 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1380 wined3d_mutex_unlock();
1382 return hr;
1385 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index,
1386 BOOL *pEnable)
1388 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1389 HRESULT hr;
1391 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1393 wined3d_mutex_lock();
1394 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1395 wined3d_mutex_unlock();
1397 return hr;
1400 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1401 const float *pPlane)
1403 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1404 HRESULT hr;
1406 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1408 wined3d_mutex_lock();
1409 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1410 wined3d_mutex_unlock();
1412 return hr;
1415 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1416 float *pPlane)
1418 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1419 HRESULT hr;
1421 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1423 wined3d_mutex_lock();
1424 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1425 wined3d_mutex_unlock();
1427 return hr;
1430 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface,
1431 D3DRENDERSTATETYPE State, DWORD Value)
1433 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1434 HRESULT hr;
1436 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1438 wined3d_mutex_lock();
1439 switch (State)
1441 case D3DRS_ZBIAS:
1442 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, Value);
1443 break;
1445 default:
1446 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1448 wined3d_mutex_unlock();
1450 return hr;
1453 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface,
1454 D3DRENDERSTATETYPE State, DWORD *pValue)
1456 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1457 HRESULT hr;
1459 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1461 wined3d_mutex_lock();
1462 switch (State)
1464 case D3DRS_ZBIAS:
1465 hr = wined3d_device_get_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, pValue);
1466 break;
1468 default:
1469 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1471 wined3d_mutex_unlock();
1473 return hr;
1476 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface)
1478 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1479 HRESULT hr;
1481 TRACE("iface %p.\n", iface);
1483 wined3d_mutex_lock();
1484 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1485 wined3d_mutex_unlock();
1487 return hr;
1490 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken)
1492 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1493 struct wined3d_stateblock *stateblock;
1494 HRESULT hr;
1496 TRACE("iface %p, token %p.\n", iface, pToken);
1498 /* Tell wineD3D to endstateblock before anything else (in case we run out
1499 * of memory later and cause locking problems)
1501 wined3d_mutex_lock();
1502 hr = wined3d_device_end_stateblock(This->wined3d_device, &stateblock);
1503 if (FAILED(hr))
1505 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1506 wined3d_mutex_unlock();
1507 return hr;
1510 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1511 wined3d_mutex_unlock();
1513 if (*pToken == D3D8_INVALID_HANDLE)
1515 ERR("Failed to create a handle\n");
1516 wined3d_mutex_lock();
1517 wined3d_stateblock_decref(stateblock);
1518 wined3d_mutex_unlock();
1519 return E_FAIL;
1521 ++*pToken;
1523 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1525 return hr;
1528 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1530 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1531 struct wined3d_stateblock *stateblock;
1532 HRESULT hr;
1534 TRACE("iface %p, token %#x.\n", iface, Token);
1536 if (!Token) return D3D_OK;
1538 wined3d_mutex_lock();
1539 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1540 if (!stateblock)
1542 WARN("Invalid handle (%#x) passed.\n", Token);
1543 wined3d_mutex_unlock();
1544 return D3DERR_INVALIDCALL;
1546 hr = wined3d_stateblock_apply(stateblock);
1547 wined3d_mutex_unlock();
1549 return hr;
1552 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1554 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1555 struct wined3d_stateblock *stateblock;
1556 HRESULT hr;
1558 TRACE("iface %p, token %#x.\n", iface, Token);
1560 wined3d_mutex_lock();
1561 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1562 if (!stateblock)
1564 WARN("Invalid handle (%#x) passed.\n", Token);
1565 wined3d_mutex_unlock();
1566 return D3DERR_INVALIDCALL;
1568 hr = wined3d_stateblock_capture(stateblock);
1569 wined3d_mutex_unlock();
1571 return hr;
1574 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1576 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1577 struct wined3d_stateblock *stateblock;
1579 TRACE("iface %p, token %#x.\n", iface, Token);
1581 wined3d_mutex_lock();
1582 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1584 if (!stateblock)
1586 WARN("Invalid handle (%#x) passed.\n", Token);
1587 wined3d_mutex_unlock();
1588 return D3DERR_INVALIDCALL;
1591 if (wined3d_stateblock_decref(stateblock))
1593 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1595 wined3d_mutex_unlock();
1597 return D3D_OK;
1600 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1601 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1603 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1604 struct wined3d_stateblock *stateblock;
1605 HRESULT hr;
1607 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1609 if (Type != D3DSBT_ALL
1610 && Type != D3DSBT_PIXELSTATE
1611 && Type != D3DSBT_VERTEXSTATE)
1613 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1614 return D3DERR_INVALIDCALL;
1617 wined3d_mutex_lock();
1618 hr = wined3d_stateblock_create(This->wined3d_device, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
1619 if (FAILED(hr))
1621 wined3d_mutex_unlock();
1622 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1623 return hr;
1626 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1627 wined3d_mutex_unlock();
1629 if (*handle == D3D8_INVALID_HANDLE)
1631 ERR("Failed to allocate a handle.\n");
1632 wined3d_mutex_lock();
1633 wined3d_stateblock_decref(stateblock);
1634 wined3d_mutex_unlock();
1635 return E_FAIL;
1637 ++*handle;
1639 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1641 return hr;
1644 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface,
1645 const D3DCLIPSTATUS8 *pClipStatus)
1647 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1648 HRESULT hr;
1650 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1651 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1653 wined3d_mutex_lock();
1654 hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1655 wined3d_mutex_unlock();
1657 return hr;
1660 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface,
1661 D3DCLIPSTATUS8 *pClipStatus)
1663 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1664 HRESULT hr;
1666 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1668 wined3d_mutex_lock();
1669 hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1670 wined3d_mutex_unlock();
1672 return hr;
1675 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1676 DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1678 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1679 struct wined3d_texture *wined3d_texture;
1680 HRESULT hr;
1682 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1684 if(ppTexture == NULL){
1685 return D3DERR_INVALIDCALL;
1688 wined3d_mutex_lock();
1689 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1690 if (FAILED(hr))
1692 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1693 wined3d_mutex_unlock();
1694 *ppTexture = NULL;
1695 return hr;
1698 if (wined3d_texture)
1700 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1701 IDirect3DBaseTexture8_AddRef(*ppTexture);
1702 wined3d_texture_decref(wined3d_texture);
1704 else
1706 *ppTexture = NULL;
1708 wined3d_mutex_unlock();
1710 return D3D_OK;
1713 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage,
1714 IDirect3DBaseTexture8 *pTexture)
1716 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1717 HRESULT hr;
1719 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1721 wined3d_mutex_lock();
1722 hr = wined3d_device_set_texture(This->wined3d_device, Stage,
1723 pTexture ? ((IDirect3DBaseTexture8Impl *)pTexture)->wined3d_texture : NULL);
1724 wined3d_mutex_unlock();
1726 return hr;
1729 static const struct tss_lookup
1731 BOOL sampler_state;
1732 DWORD state;
1734 tss_lookup[] =
1736 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1737 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1738 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1739 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1740 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1741 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1742 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1743 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1744 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1745 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1746 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1747 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1748 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1749 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1750 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1751 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1752 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1753 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1754 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1755 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1756 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1757 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1758 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1759 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1760 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1761 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1762 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1763 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1764 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1767 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface,
1768 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1770 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1771 const struct tss_lookup *l;
1772 HRESULT hr;
1774 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1776 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1778 WARN("Invalid Type %#x passed.\n", Type);
1779 return D3D_OK;
1782 l = &tss_lookup[Type];
1784 wined3d_mutex_lock();
1785 if (l->sampler_state)
1786 hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, pValue);
1787 else
1788 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, pValue);
1789 wined3d_mutex_unlock();
1791 return hr;
1794 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface,
1795 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1797 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1798 const struct tss_lookup *l;
1799 HRESULT hr;
1801 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1803 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1805 WARN("Invalid Type %#x passed.\n", Type);
1806 return D3D_OK;
1809 l = &tss_lookup[Type];
1811 wined3d_mutex_lock();
1812 if (l->sampler_state)
1813 hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, Value);
1814 else
1815 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, Value);
1816 wined3d_mutex_unlock();
1818 return hr;
1821 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface,
1822 DWORD *pNumPasses)
1824 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1825 HRESULT hr;
1827 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1829 wined3d_mutex_lock();
1830 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1831 wined3d_mutex_unlock();
1833 return hr;
1836 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1837 DWORD info_id, void *info, DWORD info_size)
1839 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1841 return D3D_OK;
1844 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
1845 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1847 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, PaletteNumber, pEntries);
1849 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1850 * does not have a d3d8/9-style palette API */
1852 return D3DERR_INVALIDCALL;
1855 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
1856 UINT PaletteNumber, PALETTEENTRY *pEntries)
1858 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1860 return D3DERR_INVALIDCALL;
1863 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
1864 UINT PaletteNumber)
1866 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1868 return D3DERR_INVALIDCALL;
1871 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
1872 UINT *PaletteNumber)
1874 FIXME("iface %p, palette_idx %p unimplemented.\n", iface, PaletteNumber);
1876 return D3DERR_INVALIDCALL;
1879 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
1880 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1882 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1883 HRESULT hr;
1885 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1886 iface, PrimitiveType, StartVertex, PrimitiveCount);
1888 wined3d_mutex_lock();
1889 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1890 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1891 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1892 wined3d_mutex_unlock();
1894 return hr;
1897 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1898 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex,
1899 UINT primCount)
1901 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1902 HRESULT hr;
1904 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1905 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1907 wined3d_mutex_lock();
1908 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1909 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1910 vertex_count_from_primitive_count(PrimitiveType, primCount));
1911 wined3d_mutex_unlock();
1913 return hr;
1916 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1917 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1918 UINT VertexStreamZeroStride)
1920 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1921 HRESULT hr;
1923 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1924 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1926 wined3d_mutex_lock();
1927 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1928 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1929 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1930 pVertexStreamZeroData, VertexStreamZeroStride);
1931 wined3d_mutex_unlock();
1933 return hr;
1936 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1937 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1938 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1939 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1941 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1942 HRESULT hr;
1944 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1945 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1946 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1947 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1949 wined3d_mutex_lock();
1950 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1951 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
1952 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1953 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1954 wined3d_mutex_unlock();
1956 return hr;
1959 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface,
1960 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer,
1961 DWORD Flags)
1963 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1964 IDirect3DVertexBuffer8Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer);
1965 HRESULT hr;
1967 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1968 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1970 wined3d_mutex_lock();
1971 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex,
1972 VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1973 wined3d_mutex_unlock();
1975 return hr;
1978 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1979 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1981 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1982 IDirect3DVertexShader8Impl *object;
1983 DWORD shader_handle;
1984 DWORD handle;
1985 HRESULT hr;
1987 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1988 iface, declaration, byte_code, shader, usage);
1990 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1991 if (!object)
1993 ERR("Failed to allocate vertex shader memory.\n");
1994 *shader = 0;
1995 return E_OUTOFMEMORY;
1998 wined3d_mutex_lock();
1999 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
2000 wined3d_mutex_unlock();
2001 if (handle == D3D8_INVALID_HANDLE)
2003 ERR("Failed to allocate vertex shader handle.\n");
2004 HeapFree(GetProcessHeap(), 0, object);
2005 *shader = 0;
2006 return E_OUTOFMEMORY;
2009 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2011 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
2012 if (FAILED(hr))
2014 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2015 wined3d_mutex_lock();
2016 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
2017 wined3d_mutex_unlock();
2018 HeapFree(GetProcessHeap(), 0, object);
2019 *shader = 0;
2020 return hr;
2023 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2024 *shader = shader_handle;
2026 return D3D_OK;
2029 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
2031 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
2032 HRESULT hr;
2033 int p, low, high; /* deliberately signed */
2034 struct FvfToDecl *convertedDecls = This->decls;
2036 TRACE("Searching for declaration for fvf %08x... ", fvf);
2038 low = 0;
2039 high = This->numConvertedDecls - 1;
2040 while(low <= high) {
2041 p = (low + high) >> 1;
2042 TRACE("%d ", p);
2043 if(convertedDecls[p].fvf == fvf) {
2044 TRACE("found %p\n", convertedDecls[p].decl);
2045 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
2046 } else if(convertedDecls[p].fvf < fvf) {
2047 low = p + 1;
2048 } else {
2049 high = p - 1;
2052 TRACE("not found. Creating and inserting at position %d.\n", low);
2054 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
2055 if (!d3d8_declaration)
2057 ERR("Memory allocation failed.\n");
2058 return NULL;
2061 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
2062 if (FAILED(hr))
2064 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2065 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2066 return NULL;
2069 if(This->declArraySize == This->numConvertedDecls) {
2070 int grow = This->declArraySize / 2;
2071 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2072 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2073 if(!convertedDecls) {
2074 /* This will destroy it */
2075 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
2076 return NULL;
2078 This->decls = convertedDecls;
2079 This->declArraySize += grow;
2082 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
2083 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
2084 convertedDecls[low].fvf = fvf;
2085 This->numConvertedDecls++;
2087 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
2088 return d3d8_declaration;
2091 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2093 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2094 IDirect3DVertexShader8Impl *shader;
2095 HRESULT hr;
2097 TRACE("iface %p, shader %#x.\n", iface, pShader);
2099 if (VS_HIGHESTFIXEDFXF >= pShader) {
2100 TRACE("Setting FVF, %#x\n", pShader);
2102 wined3d_mutex_lock();
2103 wined3d_device_set_vertex_declaration(This->wined3d_device,
2104 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2105 wined3d_device_set_vertex_shader(This->wined3d_device, NULL);
2106 wined3d_mutex_unlock();
2108 return D3D_OK;
2111 TRACE("Setting shader\n");
2113 wined3d_mutex_lock();
2114 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2115 if (!shader)
2117 WARN("Invalid handle (%#x) passed.\n", pShader);
2118 wined3d_mutex_unlock();
2120 return D3DERR_INVALIDCALL;
2123 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2124 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
2125 if (SUCCEEDED(hr))
2126 hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader->wined3d_shader);
2127 wined3d_mutex_unlock();
2129 TRACE("Returning hr %#x\n", hr);
2131 return hr;
2134 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2136 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2137 struct wined3d_vertex_declaration *wined3d_declaration;
2138 IDirect3DVertexDeclaration8 *d3d8_declaration;
2139 HRESULT hr;
2141 TRACE("iface %p, shader %p.\n", iface, ppShader);
2143 wined3d_mutex_lock();
2144 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2145 if (FAILED(hr))
2147 wined3d_mutex_unlock();
2148 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2149 This, hr, This->wined3d_device);
2150 return hr;
2153 if (!wined3d_declaration)
2155 wined3d_mutex_unlock();
2156 *ppShader = 0;
2157 return D3D_OK;
2160 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2161 wined3d_vertex_declaration_decref(wined3d_declaration);
2162 wined3d_mutex_unlock();
2163 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2165 TRACE("(%p) : returning %#x\n", This, *ppShader);
2167 return hr;
2170 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2172 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2173 IDirect3DVertexShader8Impl *shader;
2174 struct wined3d_shader *cur;
2176 TRACE("iface %p, shader %#x.\n", iface, pShader);
2178 wined3d_mutex_lock();
2179 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2180 if (!shader)
2182 WARN("Invalid handle (%#x) passed.\n", pShader);
2183 wined3d_mutex_unlock();
2185 return D3DERR_INVALIDCALL;
2188 cur = wined3d_device_get_vertex_shader(This->wined3d_device);
2189 if (cur)
2191 if (cur == shader->wined3d_shader)
2192 IDirect3DDevice8_SetVertexShader(iface, 0);
2193 wined3d_shader_decref(cur);
2196 wined3d_mutex_unlock();
2198 if (IDirect3DVertexShader8_Release(&shader->IDirect3DVertexShader8_iface))
2200 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2203 return D3D_OK;
2206 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2207 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2209 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2210 HRESULT hr;
2212 TRACE("iface %p, register %u, data %p, count %u.\n",
2213 iface, Register, pConstantData, ConstantCount);
2215 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2216 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2217 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2218 return D3DERR_INVALIDCALL;
2221 wined3d_mutex_lock();
2222 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2223 wined3d_mutex_unlock();
2225 return hr;
2228 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2229 DWORD Register, void *pConstantData, DWORD ConstantCount)
2231 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2232 HRESULT hr;
2234 TRACE("iface %p, register %u, data %p, count %u.\n",
2235 iface, Register, pConstantData, ConstantCount);
2237 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2238 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2239 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2240 return D3DERR_INVALIDCALL;
2243 wined3d_mutex_lock();
2244 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2245 wined3d_mutex_unlock();
2247 return hr;
2250 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2251 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2253 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2254 IDirect3DVertexDeclaration8Impl *declaration;
2255 IDirect3DVertexShader8Impl *shader;
2257 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2258 iface, pVertexShader, pData, pSizeOfData);
2260 wined3d_mutex_lock();
2261 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2262 wined3d_mutex_unlock();
2264 if (!shader)
2266 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2267 return D3DERR_INVALIDCALL;
2269 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2271 /* If pData is NULL, we just return the required size of the buffer. */
2272 if (!pData) {
2273 *pSizeOfData = declaration->elements_size;
2274 return D3D_OK;
2277 /* MSDN claims that if *pSizeOfData is smaller than the required size
2278 * we should write the required size and return D3DERR_MOREDATA.
2279 * That's not actually true. */
2280 if (*pSizeOfData < declaration->elements_size) {
2281 return D3DERR_INVALIDCALL;
2284 CopyMemory(pData, declaration->elements, declaration->elements_size);
2286 return D3D_OK;
2289 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2290 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2292 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2293 IDirect3DVertexShader8Impl *shader = NULL;
2294 HRESULT hr;
2296 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2297 iface, pVertexShader, pData, pSizeOfData);
2299 wined3d_mutex_lock();
2300 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2301 if (!shader)
2303 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2304 wined3d_mutex_unlock();
2306 return D3DERR_INVALIDCALL;
2309 if (!shader->wined3d_shader)
2311 wined3d_mutex_unlock();
2312 *pSizeOfData = 0;
2313 return D3D_OK;
2316 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2317 wined3d_mutex_unlock();
2319 return hr;
2322 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
2323 IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
2325 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2326 IDirect3DIndexBuffer8Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData);
2327 HRESULT hr;
2329 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2331 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2332 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2333 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2334 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2335 * problem)
2337 wined3d_mutex_lock();
2338 wined3d_device_set_base_vertex_index(This->wined3d_device, baseVertexIndex);
2339 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2340 ib ? ib->wineD3DIndexBuffer : NULL,
2341 ib ? ib->format : WINED3DFMT_UNKNOWN);
2342 wined3d_mutex_unlock();
2344 return hr;
2347 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2348 IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2350 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2351 struct wined3d_buffer *retIndexData = NULL;
2352 HRESULT hr;
2354 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2356 if(ppIndexData == NULL){
2357 return D3DERR_INVALIDCALL;
2360 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2361 wined3d_mutex_lock();
2362 *pBaseVertexIndex = wined3d_device_get_base_vertex_index(This->wined3d_device);
2363 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2364 if (SUCCEEDED(hr) && retIndexData)
2366 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2367 IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2368 wined3d_buffer_decref(retIndexData);
2369 } else {
2370 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2371 *ppIndexData = NULL;
2373 wined3d_mutex_unlock();
2375 return hr;
2378 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2379 const DWORD *byte_code, DWORD *shader)
2381 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2382 IDirect3DPixelShader8Impl *object;
2383 DWORD shader_handle;
2384 DWORD handle;
2385 HRESULT hr;
2387 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2389 if (!shader)
2391 TRACE("(%p) Invalid call\n", This);
2392 return D3DERR_INVALIDCALL;
2395 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2396 if (!object)
2398 ERR("Failed to allocate pixel shader memmory.\n");
2399 return E_OUTOFMEMORY;
2402 wined3d_mutex_lock();
2403 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2404 wined3d_mutex_unlock();
2405 if (handle == D3D8_INVALID_HANDLE)
2407 ERR("Failed to allocate pixel shader handle.\n");
2408 HeapFree(GetProcessHeap(), 0, object);
2409 return E_OUTOFMEMORY;
2412 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2414 hr = pixelshader_init(object, This, byte_code, shader_handle);
2415 if (FAILED(hr))
2417 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2418 wined3d_mutex_lock();
2419 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2420 wined3d_mutex_unlock();
2421 HeapFree(GetProcessHeap(), 0, object);
2422 *shader = 0;
2423 return hr;
2426 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2427 *shader = shader_handle;
2429 return D3D_OK;
2432 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2434 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2435 IDirect3DPixelShader8Impl *shader;
2436 HRESULT hr;
2438 TRACE("iface %p, shader %#x.\n", iface, pShader);
2440 wined3d_mutex_lock();
2442 if (!pShader)
2444 hr = wined3d_device_set_pixel_shader(This->wined3d_device, NULL);
2445 wined3d_mutex_unlock();
2446 return hr;
2449 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2450 if (!shader)
2452 WARN("Invalid handle (%#x) passed.\n", pShader);
2453 wined3d_mutex_unlock();
2454 return D3DERR_INVALIDCALL;
2457 TRACE("(%p) : Setting shader %p\n", This, shader);
2458 hr = wined3d_device_set_pixel_shader(This->wined3d_device, shader->wined3d_shader);
2459 wined3d_mutex_unlock();
2461 return hr;
2464 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2466 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2467 struct wined3d_shader *object;
2469 TRACE("iface %p, shader %p.\n", iface, ppShader);
2471 if (NULL == ppShader) {
2472 TRACE("(%p) Invalid call\n", This);
2473 return D3DERR_INVALIDCALL;
2476 wined3d_mutex_lock();
2477 object = wined3d_device_get_pixel_shader(This->wined3d_device);
2478 if (object)
2480 IDirect3DPixelShader8Impl *d3d8_shader;
2481 d3d8_shader = wined3d_shader_get_parent(object);
2482 wined3d_shader_decref(object);
2483 *ppShader = d3d8_shader->handle;
2485 else
2487 *ppShader = 0;
2489 wined3d_mutex_unlock();
2491 TRACE("(%p) : returning %#x\n", This, *ppShader);
2493 return D3D_OK;
2496 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2498 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2499 IDirect3DPixelShader8Impl *shader;
2500 struct wined3d_shader *cur;
2502 TRACE("iface %p, shader %#x.\n", iface, pShader);
2504 wined3d_mutex_lock();
2506 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2507 if (!shader)
2509 WARN("Invalid handle (%#x) passed.\n", pShader);
2510 wined3d_mutex_unlock();
2511 return D3DERR_INVALIDCALL;
2514 cur = wined3d_device_get_pixel_shader(This->wined3d_device);
2515 if (cur)
2517 if (cur == shader->wined3d_shader)
2518 IDirect3DDevice8_SetPixelShader(iface, 0);
2519 wined3d_shader_decref(cur);
2522 wined3d_mutex_unlock();
2524 if (IDirect3DPixelShader8_Release(&shader->IDirect3DPixelShader8_iface))
2526 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2529 return D3D_OK;
2532 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2533 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2535 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2536 HRESULT hr;
2538 TRACE("iface %p, register %u, data %p, count %u.\n",
2539 iface, Register, pConstantData, ConstantCount);
2541 wined3d_mutex_lock();
2542 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2543 wined3d_mutex_unlock();
2545 return hr;
2548 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2549 DWORD Register, void *pConstantData, DWORD ConstantCount)
2551 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2552 HRESULT hr;
2554 TRACE("iface %p, register %u, data %p, count %u.\n",
2555 iface, Register, pConstantData, ConstantCount);
2557 wined3d_mutex_lock();
2558 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2559 wined3d_mutex_unlock();
2561 return hr;
2564 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2565 DWORD pPixelShader, void *pData, DWORD *pSizeOfData)
2567 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2568 IDirect3DPixelShader8Impl *shader = NULL;
2569 HRESULT hr;
2571 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2572 iface, pPixelShader, pData, pSizeOfData);
2574 wined3d_mutex_lock();
2575 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2576 if (!shader)
2578 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2579 wined3d_mutex_unlock();
2581 return D3DERR_INVALIDCALL;
2584 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2585 wined3d_mutex_unlock();
2587 return hr;
2590 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle,
2591 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2593 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2594 HRESULT hr;
2596 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2597 iface, Handle, pNumSegs, pRectPatchInfo);
2599 wined3d_mutex_lock();
2600 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2601 pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2602 wined3d_mutex_unlock();
2604 return hr;
2607 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle,
2608 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2610 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2611 HRESULT hr;
2613 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2614 iface, Handle, pNumSegs, pTriPatchInfo);
2616 wined3d_mutex_lock();
2617 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2618 pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2619 wined3d_mutex_unlock();
2621 return hr;
2624 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle)
2626 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2627 HRESULT hr;
2629 TRACE("iface %p, handle %#x.\n", iface, Handle);
2631 wined3d_mutex_lock();
2632 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2633 wined3d_mutex_unlock();
2635 return hr;
2638 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface,
2639 UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride)
2641 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2642 IDirect3DVertexBuffer8Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData);
2643 HRESULT hr;
2645 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2646 iface, StreamNumber, pStreamData, Stride);
2648 wined3d_mutex_lock();
2649 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2650 streamdata ? streamdata->wineD3DVertexBuffer : NULL, 0/* Offset in bytes */, Stride);
2651 wined3d_mutex_unlock();
2653 return hr;
2656 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2657 UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2659 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2660 struct wined3d_buffer *retStream = NULL;
2661 HRESULT hr;
2663 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2664 iface, StreamNumber, pStream, pStride);
2666 if(pStream == NULL){
2667 return D3DERR_INVALIDCALL;
2670 wined3d_mutex_lock();
2671 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber,
2672 &retStream, 0 /* Offset in bytes */, pStride);
2673 if (SUCCEEDED(hr) && retStream)
2675 *pStream = wined3d_buffer_get_parent(retStream);
2676 IDirect3DVertexBuffer8_AddRef(*pStream);
2677 wined3d_buffer_decref(retStream);
2679 else
2681 if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2682 *pStream = NULL;
2684 wined3d_mutex_unlock();
2686 return hr;
2689 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2691 IDirect3DDevice8Impl_QueryInterface,
2692 IDirect3DDevice8Impl_AddRef,
2693 IDirect3DDevice8Impl_Release,
2694 IDirect3DDevice8Impl_TestCooperativeLevel,
2695 IDirect3DDevice8Impl_GetAvailableTextureMem,
2696 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2697 IDirect3DDevice8Impl_GetDirect3D,
2698 IDirect3DDevice8Impl_GetDeviceCaps,
2699 IDirect3DDevice8Impl_GetDisplayMode,
2700 IDirect3DDevice8Impl_GetCreationParameters,
2701 IDirect3DDevice8Impl_SetCursorProperties,
2702 IDirect3DDevice8Impl_SetCursorPosition,
2703 IDirect3DDevice8Impl_ShowCursor,
2704 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2705 IDirect3DDevice8Impl_Reset,
2706 IDirect3DDevice8Impl_Present,
2707 IDirect3DDevice8Impl_GetBackBuffer,
2708 IDirect3DDevice8Impl_GetRasterStatus,
2709 IDirect3DDevice8Impl_SetGammaRamp,
2710 IDirect3DDevice8Impl_GetGammaRamp,
2711 IDirect3DDevice8Impl_CreateTexture,
2712 IDirect3DDevice8Impl_CreateVolumeTexture,
2713 IDirect3DDevice8Impl_CreateCubeTexture,
2714 IDirect3DDevice8Impl_CreateVertexBuffer,
2715 IDirect3DDevice8Impl_CreateIndexBuffer,
2716 IDirect3DDevice8Impl_CreateRenderTarget,
2717 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2718 IDirect3DDevice8Impl_CreateImageSurface,
2719 IDirect3DDevice8Impl_CopyRects,
2720 IDirect3DDevice8Impl_UpdateTexture,
2721 IDirect3DDevice8Impl_GetFrontBuffer,
2722 IDirect3DDevice8Impl_SetRenderTarget,
2723 IDirect3DDevice8Impl_GetRenderTarget,
2724 IDirect3DDevice8Impl_GetDepthStencilSurface,
2725 IDirect3DDevice8Impl_BeginScene,
2726 IDirect3DDevice8Impl_EndScene,
2727 IDirect3DDevice8Impl_Clear,
2728 IDirect3DDevice8Impl_SetTransform,
2729 IDirect3DDevice8Impl_GetTransform,
2730 IDirect3DDevice8Impl_MultiplyTransform,
2731 IDirect3DDevice8Impl_SetViewport,
2732 IDirect3DDevice8Impl_GetViewport,
2733 IDirect3DDevice8Impl_SetMaterial,
2734 IDirect3DDevice8Impl_GetMaterial,
2735 IDirect3DDevice8Impl_SetLight,
2736 IDirect3DDevice8Impl_GetLight,
2737 IDirect3DDevice8Impl_LightEnable,
2738 IDirect3DDevice8Impl_GetLightEnable,
2739 IDirect3DDevice8Impl_SetClipPlane,
2740 IDirect3DDevice8Impl_GetClipPlane,
2741 IDirect3DDevice8Impl_SetRenderState,
2742 IDirect3DDevice8Impl_GetRenderState,
2743 IDirect3DDevice8Impl_BeginStateBlock,
2744 IDirect3DDevice8Impl_EndStateBlock,
2745 IDirect3DDevice8Impl_ApplyStateBlock,
2746 IDirect3DDevice8Impl_CaptureStateBlock,
2747 IDirect3DDevice8Impl_DeleteStateBlock,
2748 IDirect3DDevice8Impl_CreateStateBlock,
2749 IDirect3DDevice8Impl_SetClipStatus,
2750 IDirect3DDevice8Impl_GetClipStatus,
2751 IDirect3DDevice8Impl_GetTexture,
2752 IDirect3DDevice8Impl_SetTexture,
2753 IDirect3DDevice8Impl_GetTextureStageState,
2754 IDirect3DDevice8Impl_SetTextureStageState,
2755 IDirect3DDevice8Impl_ValidateDevice,
2756 IDirect3DDevice8Impl_GetInfo,
2757 IDirect3DDevice8Impl_SetPaletteEntries,
2758 IDirect3DDevice8Impl_GetPaletteEntries,
2759 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2760 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2761 IDirect3DDevice8Impl_DrawPrimitive,
2762 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2763 IDirect3DDevice8Impl_DrawPrimitiveUP,
2764 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2765 IDirect3DDevice8Impl_ProcessVertices,
2766 IDirect3DDevice8Impl_CreateVertexShader,
2767 IDirect3DDevice8Impl_SetVertexShader,
2768 IDirect3DDevice8Impl_GetVertexShader,
2769 IDirect3DDevice8Impl_DeleteVertexShader,
2770 IDirect3DDevice8Impl_SetVertexShaderConstant,
2771 IDirect3DDevice8Impl_GetVertexShaderConstant,
2772 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2773 IDirect3DDevice8Impl_GetVertexShaderFunction,
2774 IDirect3DDevice8Impl_SetStreamSource,
2775 IDirect3DDevice8Impl_GetStreamSource,
2776 IDirect3DDevice8Impl_SetIndices,
2777 IDirect3DDevice8Impl_GetIndices,
2778 IDirect3DDevice8Impl_CreatePixelShader,
2779 IDirect3DDevice8Impl_SetPixelShader,
2780 IDirect3DDevice8Impl_GetPixelShader,
2781 IDirect3DDevice8Impl_DeletePixelShader,
2782 IDirect3DDevice8Impl_SetPixelShaderConstant,
2783 IDirect3DDevice8Impl_GetPixelShaderConstant,
2784 IDirect3DDevice8Impl_GetPixelShaderFunction,
2785 IDirect3DDevice8Impl_DrawRectPatch,
2786 IDirect3DDevice8Impl_DrawTriPatch,
2787 IDirect3DDevice8Impl_DeletePatch
2790 static inline IDirect3DDevice8Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
2792 return CONTAINING_RECORD(device_parent, IDirect3DDevice8Impl, device_parent);
2795 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2796 struct wined3d_device *device)
2798 TRACE("device_parent %p, device %p\n", device_parent, device);
2801 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
2802 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2803 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
2805 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2806 IDirect3DSurface8Impl *d3d_surface;
2807 BOOL lockable = TRUE;
2808 HRESULT hr;
2810 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2811 "\tpool %#x, level %u, face %u, surface %p.\n",
2812 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2815 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2817 hr = IDirect3DDevice8Impl_CreateSurface(device, width, height,
2818 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2819 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2820 if (FAILED(hr))
2822 WARN("Failed to create surface, hr %#x.\n", hr);
2823 return hr;
2826 *surface = d3d_surface->wined3d_surface;
2827 wined3d_surface_incref(*surface);
2829 d3d_surface->container = container_parent;
2830 IUnknown_Release(d3d_surface->parentDevice);
2831 d3d_surface->parentDevice = NULL;
2833 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2834 d3d_surface->forwardReference = container_parent;
2836 return hr;
2839 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
2840 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2841 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
2842 struct wined3d_surface **surface)
2844 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2845 IDirect3DSurface8Impl *d3d_surface;
2846 HRESULT hr;
2848 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2849 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2850 device_parent, container_parent, width, height, format,
2851 multisample_type, multisample_quality, lockable, surface);
2853 hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height,
2854 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2855 if (FAILED(hr))
2857 WARN("Failed to create rendertarget, hr %#x.\n", hr);
2858 return hr;
2861 *surface = d3d_surface->wined3d_surface;
2862 wined3d_surface_incref(*surface);
2864 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2865 /* Implicit surfaces are created with an refcount of 0 */
2866 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2868 return hr;
2871 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
2872 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
2873 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
2875 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2876 IDirect3DSurface8Impl *d3d_surface;
2877 HRESULT hr;
2879 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2880 "\tmultisample_quality %u, discard %u, surface %p.\n",
2881 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
2883 hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height,
2884 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2885 if (FAILED(hr))
2887 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
2888 return hr;
2891 *surface = d3d_surface->wined3d_surface;
2892 wined3d_surface_incref(*surface);
2894 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2895 /* Implicit surfaces are created with an refcount of 0 */
2896 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2898 return hr;
2901 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2902 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2903 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
2905 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2906 IDirect3DVolume8Impl *object;
2907 HRESULT hr;
2909 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2910 "format %#x, pool %#x, usage %#x, volume %p.\n",
2911 device_parent, container_parent, width, height, depth,
2912 format, pool, usage, volume);
2914 /* Allocate the storage for the device */
2915 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2916 if (!object)
2918 FIXME("Allocation of memory failed\n");
2919 *volume = NULL;
2920 return D3DERR_OUTOFVIDEOMEMORY;
2923 hr = volume_init(object, device, width, height, depth, usage, format, pool);
2924 if (FAILED(hr))
2926 WARN("Failed to initialize volume, hr %#x.\n", hr);
2927 HeapFree(GetProcessHeap(), 0, object);
2928 return hr;
2931 *volume = object->wined3d_volume;
2932 wined3d_volume_incref(*volume);
2933 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2935 object->container = container_parent;
2936 object->forwardReference = container_parent;
2938 TRACE("Created volume %p.\n", object);
2940 return hr;
2943 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2944 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
2946 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2947 D3DPRESENT_PARAMETERS local_parameters;
2948 IDirect3DSwapChain8 *d3d_swapchain;
2949 HRESULT hr;
2951 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
2953 /* Copy the presentation parameters */
2954 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2955 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2956 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2957 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2958 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2959 local_parameters.SwapEffect = present_parameters->SwapEffect;
2960 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2961 local_parameters.Windowed = present_parameters->Windowed;
2962 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2963 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2964 local_parameters.Flags = present_parameters->Flags;
2965 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2966 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2968 hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
2969 &local_parameters, &d3d_swapchain);
2970 if (FAILED(hr))
2972 WARN("Failed to create swapchain, hr %#x.\n", hr);
2973 *swapchain = NULL;
2974 return hr;
2977 *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wined3d_swapchain;
2978 wined3d_swapchain_incref(*swapchain);
2979 IDirect3DSwapChain8_Release(d3d_swapchain);
2981 /* Copy back the presentation parameters */
2982 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2983 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2984 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2985 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2986 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2987 present_parameters->SwapEffect = local_parameters.SwapEffect;
2988 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2989 present_parameters->Windowed = local_parameters.Windowed;
2990 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2991 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2992 present_parameters->Flags = local_parameters.Flags;
2993 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2994 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2996 return hr;
2999 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3001 device_parent_wined3d_device_created,
3002 device_parent_create_surface,
3003 device_parent_create_rendertarget,
3004 device_parent_create_depth_stencil,
3005 device_parent_create_volume,
3006 device_parent_create_swapchain,
3009 static void setup_fpu(void)
3011 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3012 WORD cw;
3013 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3014 cw = (cw & ~0xf3f) | 0x3f;
3015 __asm__ volatile ("fldcw %0" : : "m" (cw));
3016 #elif defined(__i386__) && defined(_MSC_VER)
3017 WORD cw;
3018 __asm fnstcw cw;
3019 cw = (cw & ~0xf3f) | 0x3f;
3020 __asm fldcw cw;
3021 #else
3022 FIXME("FPU setup not implemented for this platform.\n");
3023 #endif
3026 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
3027 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3029 WINED3DPRESENT_PARAMETERS wined3d_parameters;
3030 HRESULT hr;
3032 device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
3033 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3034 device->ref = 1;
3035 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3036 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3037 if (!device->handle_table.entries)
3039 ERR("Failed to allocate handle table memory.\n");
3040 return E_OUTOFMEMORY;
3042 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3044 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3046 wined3d_mutex_lock();
3047 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3048 &device->device_parent, &device->wined3d_device);
3049 if (FAILED(hr))
3051 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3052 wined3d_mutex_unlock();
3053 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3054 return hr;
3057 if (!parameters->Windowed)
3059 HWND device_window = parameters->hDeviceWindow;
3061 if (!focus_window)
3062 focus_window = device_window;
3063 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3065 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3066 wined3d_device_decref(device->wined3d_device);
3067 wined3d_mutex_unlock();
3068 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3069 return hr;
3072 if (!device_window)
3073 device_window = focus_window;
3074 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3075 parameters->BackBufferWidth,
3076 parameters->BackBufferHeight);
3079 if (flags & D3DCREATE_MULTITHREADED)
3080 wined3d_device_set_multithreaded(device->wined3d_device);
3082 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
3083 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
3084 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3085 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
3086 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
3087 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
3088 wined3d_parameters.SwapEffect = parameters->SwapEffect;
3089 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
3090 wined3d_parameters.Windowed = parameters->Windowed;
3091 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
3092 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3093 wined3d_parameters.Flags = parameters->Flags;
3094 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
3095 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
3096 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
3098 hr = wined3d_device_init_3d(device->wined3d_device, &wined3d_parameters);
3099 if (FAILED(hr))
3101 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3102 wined3d_device_release_focus_window(device->wined3d_device);
3103 wined3d_device_decref(device->wined3d_device);
3104 wined3d_mutex_unlock();
3105 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3106 return hr;
3109 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0);
3110 wined3d_mutex_unlock();
3111 if (FAILED(hr))
3113 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3114 goto err;
3117 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
3118 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
3119 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
3120 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
3121 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
3122 parameters->SwapEffect = wined3d_parameters.SwapEffect;
3123 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
3124 parameters->Windowed = wined3d_parameters.Windowed;
3125 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
3126 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
3127 parameters->Flags = wined3d_parameters.Flags;
3128 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
3129 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
3131 device->declArraySize = 16;
3132 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3133 if (!device->decls)
3135 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3136 hr = E_OUTOFMEMORY;
3137 goto err;
3140 device->d3d_parent = &parent->IDirect3D8_iface;
3141 IDirect3D8_AddRef(device->d3d_parent);
3143 return D3D_OK;
3145 err:
3146 wined3d_mutex_lock();
3147 wined3d_device_uninit_3d(device->wined3d_device);
3148 wined3d_device_release_focus_window(device->wined3d_device);
3149 wined3d_device_decref(device->wined3d_device);
3150 wined3d_mutex_unlock();
3151 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3152 return hr;