widl: Renamed --rt option to --winrt for midl compatibility.
[wine.git] / dlls / d3d10core / texture.c
blob46a3af88fa95fe4167f54ce32cc49c5e091fe4f2
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
29 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
32 /* IUnknown methods */
34 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
36 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
38 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
40 if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
41 || IsEqualGUID(riid, &IID_ID3D10Resource)
42 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
43 || IsEqualGUID(riid, &IID_IUnknown))
45 IUnknown_AddRef(iface);
46 *object = iface;
47 return S_OK;
50 if (This->dxgi_surface)
52 TRACE("Forwarding to dxgi surface\n");
53 return IUnknown_QueryInterface(This->dxgi_surface, riid, object);
56 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
58 *object = NULL;
59 return E_NOINTERFACE;
62 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
64 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
65 ULONG refcount = InterlockedIncrement(&This->refcount);
67 TRACE("%p increasing refcount to %u\n", This, refcount);
69 if (refcount == 1)
71 ID3D10Device1_AddRef(This->device);
72 wined3d_texture_incref(This->wined3d_texture);
75 return refcount;
78 static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
80 struct d3d10_texture2d *This = parent;
82 if (This->dxgi_surface) IUnknown_Release(This->dxgi_surface);
83 wined3d_private_store_cleanup(&This->private_store);
84 HeapFree(GetProcessHeap(), 0, This);
87 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
89 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
90 ULONG refcount = InterlockedDecrement(&This->refcount);
92 TRACE("%p decreasing refcount to %u\n", This, refcount);
94 if (!refcount)
96 ID3D10Device1 *device = This->device;
98 wined3d_texture_decref(This->wined3d_texture);
99 /* Release the device last, it may cause the wined3d device to be
100 * destroyed. */
101 ID3D10Device1_Release(device);
104 return refcount;
107 /* ID3D10DeviceChild methods */
109 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
111 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
113 TRACE("iface %p, device %p.\n", iface, device);
115 *device = (ID3D10Device *)texture->device;
116 ID3D10Device_AddRef(*device);
119 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
120 REFGUID guid, UINT *data_size, void *data)
122 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
123 IDXGISurface *dxgi_surface;
124 HRESULT hr;
126 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
127 iface, debugstr_guid(guid), data_size, data);
129 if (texture->dxgi_surface
130 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
132 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
133 IDXGISurface_Release(dxgi_surface);
134 return hr;
137 return d3d10_get_private_data(&texture->private_store, guid, data_size, data);
140 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
141 REFGUID guid, UINT data_size, const void *data)
143 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
144 IDXGISurface *dxgi_surface;
145 HRESULT hr;
147 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
148 iface, debugstr_guid(guid), data_size, data);
150 if (texture->dxgi_surface
151 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
153 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
154 IDXGISurface_Release(dxgi_surface);
155 return hr;
158 return d3d10_set_private_data(&texture->private_store, guid, data_size, data);
161 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
162 REFGUID guid, const IUnknown *data)
164 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
165 IDXGISurface *dxgi_surface;
166 HRESULT hr;
168 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
170 if (texture->dxgi_surface
171 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
173 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
174 IDXGISurface_Release(dxgi_surface);
175 return hr;
178 return d3d10_set_private_data_interface(&texture->private_store, guid, data);
181 /* ID3D10Resource methods */
183 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
184 D3D10_RESOURCE_DIMENSION *resource_dimension)
186 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
188 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
191 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
193 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
196 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
198 FIXME("iface %p stub!\n", iface);
200 return 0;
203 /* ID3D10Texture2D methods */
205 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
206 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
208 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
209 struct wined3d_map_desc wined3d_map_desc;
210 struct wined3d_resource *sub_resource;
211 HRESULT hr;
213 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
214 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
216 if (map_flags)
217 FIXME("Ignoring map_flags %#x.\n", map_flags);
219 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
220 hr = E_INVALIDARG;
221 else if (SUCCEEDED(hr = wined3d_surface_map(wined3d_surface_from_resource(sub_resource),
222 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
224 mapped_texture->pData = wined3d_map_desc.data;
225 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
228 return hr;
231 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
233 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
234 struct wined3d_resource *sub_resource;
236 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
238 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
239 return;
241 wined3d_surface_unmap(wined3d_surface_from_resource(sub_resource));
244 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
246 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
248 TRACE("iface %p, desc %p\n", iface, desc);
250 *desc = This->desc;
253 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
255 /* IUnknown methods */
256 d3d10_texture2d_QueryInterface,
257 d3d10_texture2d_AddRef,
258 d3d10_texture2d_Release,
259 /* ID3D10DeviceChild methods */
260 d3d10_texture2d_GetDevice,
261 d3d10_texture2d_GetPrivateData,
262 d3d10_texture2d_SetPrivateData,
263 d3d10_texture2d_SetPrivateDataInterface,
264 /* ID3D10Resource methods */
265 d3d10_texture2d_GetType,
266 d3d10_texture2d_SetEvictionPriority,
267 d3d10_texture2d_GetEvictionPriority,
268 /* ID3D10Texture2D methods */
269 d3d10_texture2d_Map,
270 d3d10_texture2d_Unmap,
271 d3d10_texture2d_GetDesc,
274 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
276 if (!iface)
277 return NULL;
278 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
279 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
282 static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
284 d3d10_texture2d_wined3d_object_released,
287 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
288 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
290 struct wined3d_resource_desc wined3d_desc;
291 unsigned int levels;
292 HRESULT hr;
294 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
295 texture->refcount = 1;
296 wined3d_private_store_init(&texture->private_store);
297 texture->desc = *desc;
299 if (desc->MipLevels == 1 && desc->ArraySize == 1)
301 DXGI_SURFACE_DESC surface_desc;
302 IWineDXGIDevice *wine_device;
304 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
305 (void **)&wine_device)))
307 ERR("Device should implement IWineDXGIDevice.\n");
308 wined3d_private_store_cleanup(&texture->private_store);
309 return E_FAIL;
312 surface_desc.Width = desc->Width;
313 surface_desc.Height = desc->Height;
314 surface_desc.Format = desc->Format;
315 surface_desc.SampleDesc = desc->SampleDesc;
317 hr = IWineDXGIDevice_create_surface(wine_device, &surface_desc, 0, NULL,
318 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
319 IWineDXGIDevice_Release(wine_device);
320 if (FAILED(hr))
322 ERR("Failed to create DXGI surface, returning %#x\n", hr);
323 wined3d_private_store_cleanup(&texture->private_store);
324 return hr;
328 if (desc->ArraySize != 1)
329 FIXME("Array textures not implemented.\n");
330 if (desc->SampleDesc.Count > 1)
331 FIXME("Multisampled textures not implemented.\n");
333 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
334 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
335 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
336 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
337 wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
338 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
339 wined3d_desc.width = desc->Width;
340 wined3d_desc.height = desc->Height;
341 wined3d_desc.depth = 1;
342 wined3d_desc.size = 0;
344 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
346 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
347 levels, 0, (struct wined3d_sub_resource_data *)data, texture,
348 &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
350 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
351 if (texture->dxgi_surface)
352 IUnknown_Release(texture->dxgi_surface);
353 wined3d_private_store_cleanup(&texture->private_store);
354 return hr;
356 texture->desc.MipLevels = levels;
358 texture->device = &device->ID3D10Device1_iface;
359 ID3D10Device1_AddRef(texture->device);
361 return S_OK;
364 static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
366 return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
369 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
371 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
373 if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
374 || IsEqualGUID(riid, &IID_ID3D10Resource)
375 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
376 || IsEqualGUID(riid, &IID_IUnknown))
378 IUnknown_AddRef(iface);
379 *object = iface;
380 return S_OK;
383 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
385 *object = NULL;
386 return E_NOINTERFACE;
389 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
391 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
392 ULONG refcount = InterlockedIncrement(&texture->refcount);
394 TRACE("%p increasing refcount to %u.\n", texture, refcount);
396 if (refcount == 1)
398 ID3D10Device1_AddRef(texture->device);
399 wined3d_texture_incref(texture->wined3d_texture);
402 return refcount;
405 static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
407 struct d3d10_texture3d *texture = parent;
409 wined3d_private_store_cleanup(&texture->private_store);
410 HeapFree(GetProcessHeap(), 0, parent);
413 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
415 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
416 ULONG refcount = InterlockedDecrement(&texture->refcount);
418 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
420 if (!refcount)
422 ID3D10Device1 *device = texture->device;
424 wined3d_texture_decref(texture->wined3d_texture);
425 /* Release the device last, it may cause the wined3d device to be
426 * destroyed. */
427 ID3D10Device1_Release(device);
430 return refcount;
433 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
435 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
437 TRACE("iface %p, device %p.\n", iface, device);
439 *device = (ID3D10Device *)texture->device;
440 ID3D10Device_AddRef(*device);
443 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
444 REFGUID guid, UINT *data_size, void *data)
446 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
448 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
449 iface, debugstr_guid(guid), data_size, data);
451 return d3d10_get_private_data(&texture->private_store, guid, data_size, data);
454 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
455 REFGUID guid, UINT data_size, const void *data)
457 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
459 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
460 iface, debugstr_guid(guid), data_size, data);
462 return d3d10_set_private_data(&texture->private_store, guid, data_size, data);
465 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
466 REFGUID guid, const IUnknown *data)
468 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
470 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
472 return d3d10_set_private_data_interface(&texture->private_store, guid, data);
475 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
476 D3D10_RESOURCE_DIMENSION *resource_dimension)
478 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
480 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
483 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
485 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
488 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
490 FIXME("iface %p stub!\n", iface);
492 return 0;
495 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
496 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
498 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
499 struct wined3d_map_desc wined3d_map_desc;
500 struct wined3d_resource *sub_resource;
501 HRESULT hr;
503 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
504 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
506 if (map_flags)
507 FIXME("Ignoring map_flags %#x.\n", map_flags);
509 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
510 hr = E_INVALIDARG;
511 else if (SUCCEEDED(hr = wined3d_volume_map(wined3d_volume_from_resource(sub_resource),
512 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
514 mapped_texture->pData = wined3d_map_desc.data;
515 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
516 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
519 return hr;
522 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
524 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
525 struct wined3d_resource *sub_resource;
527 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
529 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
530 return;
532 wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource));
535 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
537 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
539 TRACE("iface %p, desc %p.\n", iface, desc);
541 *desc = texture->desc;
544 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
546 /* IUnknown methods */
547 d3d10_texture3d_QueryInterface,
548 d3d10_texture3d_AddRef,
549 d3d10_texture3d_Release,
550 /* ID3D10DeviceChild methods */
551 d3d10_texture3d_GetDevice,
552 d3d10_texture3d_GetPrivateData,
553 d3d10_texture3d_SetPrivateData,
554 d3d10_texture3d_SetPrivateDataInterface,
555 /* ID3D10Resource methods */
556 d3d10_texture3d_GetType,
557 d3d10_texture3d_SetEvictionPriority,
558 d3d10_texture3d_GetEvictionPriority,
559 /* ID3D10Texture3D methods */
560 d3d10_texture3d_Map,
561 d3d10_texture3d_Unmap,
562 d3d10_texture3d_GetDesc,
565 static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
567 d3d10_texture3d_wined3d_object_released,
570 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
571 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
573 struct wined3d_resource_desc wined3d_desc;
574 unsigned int levels;
575 HRESULT hr;
577 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
578 texture->refcount = 1;
579 wined3d_private_store_init(&texture->private_store);
580 texture->desc = *desc;
582 wined3d_desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
583 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
584 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
585 wined3d_desc.multisample_quality = 0;
586 wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
587 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
588 wined3d_desc.width = desc->Width;
589 wined3d_desc.height = desc->Height;
590 wined3d_desc.depth = desc->Depth;
591 wined3d_desc.size = 0;
593 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
595 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
596 levels, 0, (struct wined3d_sub_resource_data *)data, texture,
597 &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
599 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
600 wined3d_private_store_cleanup(&texture->private_store);
601 return hr;
603 texture->desc.MipLevels = levels;
605 texture->device = &device->ID3D10Device1_iface;
606 ID3D10Device1_AddRef(texture->device);
608 return S_OK;