dinput: Make EnumDevices and GetObjectInfo consistent about GUIDs.
[wine.git] / dlls / ddraw / device.c
blob4fe6532ed231395f9d78cdd5d134b511b741f144
1 /*
2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
5 * Copyright (c) 2008 Alexander Dorofeyev
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22 * to WineD3D, some minimal DirectDraw specific management is handled here.
23 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24 * is initialized when DirectDraw creates the primary surface.
25 * Some type management is necessary, because some D3D types changed between
26 * D3D7 and D3D9.
30 #include "config.h"
31 #include "wine/port.h"
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
38 #define COBJMACROS
39 #define NONAMELESSUNION
41 #include "windef.h"
42 #include "winbase.h"
43 #include "winerror.h"
44 #include "wingdi.h"
45 #include "wine/exception.h"
47 #include "ddraw.h"
48 #include "d3d.h"
50 #include "ddraw_private.h"
51 #include "wine/debug.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
56 /* The device ID */
57 const GUID IID_D3DDEVICE_WineD3D = {
58 0xaef72d43,
59 0xb09a,
60 0x4b7b,
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 static inline void set_fpu_control_word(WORD fpucw)
66 #if defined(__i386__) && defined(__GNUC__)
67 __asm__ volatile ("fldcw %0" : : "m" (fpucw));
68 #elif defined(__i386__) && defined(_MSC_VER)
69 __asm fldcw fpucw;
70 #endif
73 static inline WORD d3d_fpu_setup(void)
75 WORD oldcw;
77 #if defined(__i386__) && defined(__GNUC__)
78 __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
79 #elif defined(__i386__) && defined(_MSC_VER)
80 __asm fnstcw oldcw;
81 #else
82 static BOOL warned = FALSE;
83 if(!warned)
85 FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
86 warned = TRUE;
88 return 0;
89 #endif
91 set_fpu_control_word(0x37f);
93 return oldcw;
96 /*****************************************************************************
97 * IUnknown Methods. Common for Version 1, 2, 3 and 7
98 *****************************************************************************/
100 /*****************************************************************************
101 * IDirect3DDevice7::QueryInterface
103 * Used to query other interfaces from a Direct3DDevice interface.
104 * It can return interface pointers to all Direct3DDevice versions as well
105 * as IDirectDraw and IDirect3D. For a link to QueryInterface
106 * rules see ddraw.c, IDirectDraw7::QueryInterface
108 * Exists in Version 1, 2, 3 and 7
110 * Params:
111 * refiid: Interface ID queried for
112 * obj: Used to return the interface pointer
114 * Returns:
115 * D3D_OK or E_NOINTERFACE
117 *****************************************************************************/
118 static HRESULT WINAPI
119 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
120 REFIID refiid,
121 void **obj)
123 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
124 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
126 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
127 *obj = NULL;
129 if(!refiid)
130 return DDERR_INVALIDPARAMS;
132 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
134 *obj = iface;
137 /* Check DirectDraw Interfac\x01s */
138 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
140 *obj = This->ddraw;
141 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
145 *obj = &This->ddraw->IDirectDraw4_vtbl;
146 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
148 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
150 *obj = &This->ddraw->IDirectDraw2_vtbl;
151 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
153 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
155 *obj = &This->ddraw->IDirectDraw_vtbl;
156 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
159 /* Direct3D */
160 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
162 *obj = &This->ddraw->IDirect3D_vtbl;
163 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
165 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
167 *obj = &This->ddraw->IDirect3D2_vtbl;
168 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
170 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
172 *obj = &This->ddraw->IDirect3D3_vtbl;
173 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
175 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
177 *obj = &This->ddraw->IDirect3D7_vtbl;
178 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
181 /* Direct3DDevice */
182 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
184 *obj = &This->IDirect3DDevice_vtbl;
185 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
187 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
188 *obj = &This->IDirect3DDevice2_vtbl;
189 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
191 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
192 *obj = &This->IDirect3DDevice3_vtbl;
193 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
195 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
196 *obj = This;
197 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
200 /* Unknown interface */
201 else
203 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
204 return E_NOINTERFACE;
207 /* AddRef the returned interface */
208 IUnknown_AddRef( (IUnknown *) *obj);
209 return D3D_OK;
212 static HRESULT WINAPI
213 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
214 REFIID riid,
215 void **obj)
217 IDirect3DDeviceImpl *This = device_from_device3(iface);
218 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
219 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
222 static HRESULT WINAPI
223 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
224 REFIID riid,
225 void **obj)
227 IDirect3DDeviceImpl *This = device_from_device2(iface);
228 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
229 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
232 static HRESULT WINAPI
233 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
234 REFIID riid,
235 void **obp)
237 IDirect3DDeviceImpl *This = device_from_device1(iface);
238 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
239 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obp);
242 /*****************************************************************************
243 * IDirect3DDevice7::AddRef
245 * Increases the refcount....
246 * The most exciting Method, definitely
248 * Exists in Version 1, 2, 3 and 7
250 * Returns:
251 * The new refcount
253 *****************************************************************************/
254 static ULONG WINAPI
255 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
257 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
258 ULONG ref = InterlockedIncrement(&This->ref);
260 TRACE("(%p) : incrementing from %u.\n", This, ref -1);
262 return ref;
265 static ULONG WINAPI
266 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
268 IDirect3DDeviceImpl *This = device_from_device3(iface);
269 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
270 return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
273 static ULONG WINAPI
274 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
276 IDirect3DDeviceImpl *This = device_from_device2(iface);
277 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
278 return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
281 static ULONG WINAPI
282 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
284 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
285 return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device1(iface));
288 /*****************************************************************************
289 * IDirect3DDevice7::Release
291 * Decreases the refcount of the interface
292 * When the refcount is reduced to 0, the object is destroyed.
294 * Exists in Version 1, 2, 3 and 7
296 * Returns:d
297 * The new refcount
299 *****************************************************************************/
300 static ULONG WINAPI
301 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
303 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
304 ULONG ref = InterlockedDecrement(&This->ref);
306 TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
308 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
309 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
310 * when the render target is released
312 if (ref == 0)
314 IParent *IndexBufferParent;
315 DWORD i;
317 EnterCriticalSection(&ddraw_cs);
318 /* Free the index buffer. */
319 IWineD3DDevice_SetIndices(This->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
320 IWineD3DBuffer_GetParent(This->indexbuffer,
321 (IUnknown **) &IndexBufferParent);
322 IParent_Release(IndexBufferParent); /* Once for the getParent */
323 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
325 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
328 /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
329 * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
330 * IDirect3DVertexBuffer::Release will unset it.
333 /* Restore the render targets */
334 if(This->OffScreenTarget)
336 WINED3DVIEWPORT vp;
338 vp.X = 0;
339 vp.Y = 0;
340 vp.Width = This->ddraw->d3d_target->surface_desc.dwWidth;
341 vp.Height = This->ddraw->d3d_target->surface_desc.dwHeight;
342 vp.MinZ = 0.0;
343 vp.MaxZ = 1.0;
344 IWineD3DDevice_SetViewport(This->wineD3DDevice,
345 &vp);
347 /* Set the device up to render to the front buffer since the back buffer will
348 * vanish soon.
350 IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
351 This->ddraw->d3d_target->WineD3DSurface);
352 /* This->target is the offscreen target.
353 * This->ddraw->d3d_target is the target used by DDraw
355 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
356 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
357 This->ddraw->d3d_target->WineD3DSurface,
358 NULL);
361 /* Release the WineD3DDevice. This won't destroy it */
362 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
364 ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This, This->wineD3DDevice);
367 /* The texture handles should be unset by now, but there might be some bits
368 * missing in our reference counting(needs test). Do a sanity check
370 for(i = 0; i < This->numHandles; i++)
372 if(This->Handles[i].ptr)
374 switch(This->Handles[i].type)
376 case DDrawHandle_Texture:
378 IDirectDrawSurfaceImpl *surf = This->Handles[i].ptr;
379 FIXME("Texture Handle %d not unset properly\n", i + 1);
380 surf->Handle = 0;
382 break;
384 case DDrawHandle_Material:
386 IDirect3DMaterialImpl *mat = This->Handles[i].ptr;
387 FIXME("Material handle %d not unset properly\n", i + 1);
388 mat->Handle = 0;
390 break;
392 case DDrawHandle_Matrix:
394 /* No fixme here because this might happen because of sloppy apps */
395 WARN("Leftover matrix handle %d, deleting\n", i + 1);
396 IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1);
398 break;
400 case DDrawHandle_StateBlock:
402 /* No fixme here because this might happen because of sloppy apps */
403 WARN("Leftover stateblock handle %d, deleting\n", i + 1);
404 IDirect3DDevice7_DeleteStateBlock((IDirect3DDevice7 *)This, i + 1);
406 break;
408 default:
409 FIXME("Unknown handle %d not unset properly\n", i + 1);
414 HeapFree(GetProcessHeap(), 0, This->Handles);
416 TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target);
417 /* Release the render target and the WineD3D render target
418 * (See IDirect3D7::CreateDevice for more comments on this)
420 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
421 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->ddraw->d3d_target);
422 TRACE("Target release done\n");
424 This->ddraw->d3ddevice = NULL;
426 /* Now free the structure */
427 HeapFree(GetProcessHeap(), 0, This);
428 LeaveCriticalSection(&ddraw_cs);
431 TRACE("Done\n");
432 return ref;
435 static ULONG WINAPI
436 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
438 IDirect3DDeviceImpl *This = device_from_device3(iface);
439 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
440 return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
443 static ULONG WINAPI
444 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
446 IDirect3DDeviceImpl *This = device_from_device2(iface);
447 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
448 return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
451 static ULONG WINAPI
452 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
454 IDirect3DDeviceImpl *This = device_from_device1(iface);
455 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
456 return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
459 /*****************************************************************************
460 * IDirect3DDevice Methods
461 *****************************************************************************/
463 /*****************************************************************************
464 * IDirect3DDevice::Initialize
466 * Initializes a Direct3DDevice. This implementation is a no-op, as all
467 * initialization is done at create time.
469 * Exists in Version 1
471 * Parameters:
472 * No idea what they mean, as the MSDN page is gone
474 * Returns: DD_OK
476 *****************************************************************************/
477 static HRESULT WINAPI
478 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
479 IDirect3D *Direct3D, GUID *guid,
480 D3DDEVICEDESC *Desc)
482 IDirect3DDeviceImpl *This = device_from_device1(iface);
484 /* It shouldn't be crucial, but print a FIXME, I'm interested if
485 * any game calls it and when
487 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
489 return D3D_OK;
492 /*****************************************************************************
493 * IDirect3DDevice7::GetCaps
495 * Retrieves the device's capabilities
497 * This implementation is used for Version 7 only, the older versions have
498 * their own implementation.
500 * Parameters:
501 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
503 * Returns:
504 * D3D_OK on success
505 * D3DERR_* if a problem occurs. See WineD3D
507 *****************************************************************************/
508 static HRESULT
509 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
510 D3DDEVICEDESC7 *Desc)
512 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
513 D3DDEVICEDESC OldDesc;
514 TRACE("(%p)->(%p)\n", This, Desc);
516 /* Call the same function used by IDirect3D, this saves code */
517 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
520 static HRESULT WINAPI
521 IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7 *iface,
522 D3DDEVICEDESC7 *Desc)
524 return IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
527 static HRESULT WINAPI
528 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface,
529 D3DDEVICEDESC7 *Desc)
531 HRESULT hr;
532 WORD old_fpucw;
534 old_fpucw = d3d_fpu_setup();
535 hr = IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
536 set_fpu_control_word(old_fpucw);
538 return hr;
540 /*****************************************************************************
541 * IDirect3DDevice3::GetCaps
543 * Retrieves the capabilities of the hardware device and the emulation
544 * device. For Wine, hardware and emulation are the same (it's all HW).
546 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
548 * Parameters:
549 * HWDesc: Structure to fill with the HW caps
550 * HelDesc: Structure to fill with the hardware emulation caps
552 * Returns:
553 * D3D_OK on success
554 * D3DERR_* if a problem occurs. See WineD3D
556 *****************************************************************************/
557 static HRESULT WINAPI
558 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
559 D3DDEVICEDESC *HWDesc,
560 D3DDEVICEDESC *HelDesc)
562 IDirect3DDeviceImpl *This = device_from_device3(iface);
563 D3DDEVICEDESC7 newDesc;
564 HRESULT hr;
565 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
567 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
568 if(hr != D3D_OK) return hr;
570 *HelDesc = *HWDesc;
571 return D3D_OK;
574 static HRESULT WINAPI
575 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
576 D3DDEVICEDESC *D3DHWDevDesc,
577 D3DDEVICEDESC *D3DHELDevDesc)
579 IDirect3DDeviceImpl *This = device_from_device2(iface);
580 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
581 return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
584 static HRESULT WINAPI
585 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
586 D3DDEVICEDESC *D3DHWDevDesc,
587 D3DDEVICEDESC *D3DHELDevDesc)
589 IDirect3DDeviceImpl *This = device_from_device1(iface);
590 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
591 return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
594 /*****************************************************************************
595 * IDirect3DDevice2::SwapTextureHandles
597 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
599 * Parameters:
600 * Tex1, Tex2: The 2 Textures to swap
602 * Returns:
603 * D3D_OK
605 *****************************************************************************/
606 static HRESULT WINAPI
607 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
608 IDirect3DTexture2 *Tex1,
609 IDirect3DTexture2 *Tex2)
611 IDirect3DDeviceImpl *This = device_from_device2(iface);
612 DWORD swap;
613 IDirectDrawSurfaceImpl *surf1 = surface_from_texture2(Tex1);
614 IDirectDrawSurfaceImpl *surf2 = surface_from_texture2(Tex2);
615 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
617 EnterCriticalSection(&ddraw_cs);
618 This->Handles[surf1->Handle - 1].ptr = surf2;
619 This->Handles[surf2->Handle - 1].ptr = surf1;
621 swap = surf2->Handle;
622 surf2->Handle = surf1->Handle;
623 surf1->Handle = swap;
624 LeaveCriticalSection(&ddraw_cs);
626 return D3D_OK;
629 static HRESULT WINAPI
630 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
631 IDirect3DTexture *D3DTex1,
632 IDirect3DTexture *D3DTex2)
634 IDirect3DDeviceImpl *This = device_from_device1(iface);
635 IDirectDrawSurfaceImpl *surf1 = surface_from_texture1(D3DTex1);
636 IDirectDrawSurfaceImpl *surf2 = surface_from_texture1(D3DTex2);
637 IDirect3DTexture2 *t1 = surf1 ? (IDirect3DTexture2 *)&surf1->IDirect3DTexture2_vtbl : NULL;
638 IDirect3DTexture2 *t2 = surf2 ? (IDirect3DTexture2 *)&surf2->IDirect3DTexture2_vtbl : NULL;
639 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
640 return IDirect3DDevice2_SwapTextureHandles((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, t1, t2);
643 /*****************************************************************************
644 * IDirect3DDevice3::GetStats
646 * This method seems to retrieve some stats from the device.
647 * The MSDN documentation doesn't exist any more, but the D3DSTATS
648 * structure suggests that the amount of drawn primitives and processed
649 * vertices is returned.
651 * Exists in Version 1, 2 and 3
653 * Parameters:
654 * Stats: Pointer to a D3DSTATS structure to be filled
656 * Returns:
657 * D3D_OK on success
658 * DDERR_INVALIDPARAMS if Stats == NULL
660 *****************************************************************************/
661 static HRESULT WINAPI
662 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
663 D3DSTATS *Stats)
665 IDirect3DDeviceImpl *This = device_from_device3(iface);
666 FIXME("(%p)->(%p): Stub!\n", This, Stats);
668 if(!Stats)
669 return DDERR_INVALIDPARAMS;
671 /* Fill the Stats with 0 */
672 Stats->dwTrianglesDrawn = 0;
673 Stats->dwLinesDrawn = 0;
674 Stats->dwPointsDrawn = 0;
675 Stats->dwSpansDrawn = 0;
676 Stats->dwVerticesProcessed = 0;
678 return D3D_OK;
681 static HRESULT WINAPI
682 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
683 D3DSTATS *Stats)
685 IDirect3DDeviceImpl *This = device_from_device2(iface);
686 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
687 return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
690 static HRESULT WINAPI
691 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
692 D3DSTATS *Stats)
694 IDirect3DDeviceImpl *This = device_from_device1(iface);
695 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
696 return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
699 /*****************************************************************************
700 * IDirect3DDevice::CreateExecuteBuffer
702 * Creates an IDirect3DExecuteBuffer, used for rendering with a
703 * Direct3DDevice.
705 * Version 1 only.
707 * Params:
708 * Desc: Buffer description
709 * ExecuteBuffer: Address to return the Interface pointer at
710 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
711 * support
713 * Returns:
714 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
715 * DDERR_OUTOFMEMORY if we ran out of memory
716 * D3D_OK on success
718 *****************************************************************************/
719 static HRESULT WINAPI
720 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
721 D3DEXECUTEBUFFERDESC *Desc,
722 IDirect3DExecuteBuffer **ExecuteBuffer,
723 IUnknown *UnkOuter)
725 IDirect3DDeviceImpl *This = device_from_device1(iface);
726 IDirect3DExecuteBufferImpl* object;
727 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
729 if(UnkOuter)
730 return CLASS_E_NOAGGREGATION;
732 /* Allocate the new Execute Buffer */
733 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
734 if(!object)
736 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
737 return DDERR_OUTOFMEMORY;
740 object->lpVtbl = &IDirect3DExecuteBuffer_Vtbl;
741 object->ref = 1;
742 object->d3ddev = This;
744 /* Initializes memory */
745 memcpy(&object->desc, Desc, Desc->dwSize);
747 /* No buffer given */
748 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
749 object->desc.lpData = NULL;
751 /* No buffer size given */
752 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
753 object->desc.dwBufferSize = 0;
755 /* Create buffer if asked */
756 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
758 object->need_free = TRUE;
759 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
760 if(!object->desc.lpData)
762 ERR("Out of memory when allocating the execute buffer data\n");
763 HeapFree(GetProcessHeap(), 0, object);
764 return DDERR_OUTOFMEMORY;
767 else
769 object->need_free = FALSE;
772 /* No vertices for the moment */
773 object->vertex_data = NULL;
775 object->desc.dwFlags |= D3DDEB_LPDATA;
777 object->indices = NULL;
778 object->nb_indices = 0;
780 *ExecuteBuffer = (IDirect3DExecuteBuffer *)object;
782 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
784 return D3D_OK;
787 /*****************************************************************************
788 * IDirect3DDevice::Execute
790 * Executes all the stuff in an execute buffer.
792 * Params:
793 * ExecuteBuffer: The buffer to execute
794 * Viewport: The viewport used for rendering
795 * Flags: Some flags
797 * Returns:
798 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
799 * D3D_OK on success
801 *****************************************************************************/
802 static HRESULT WINAPI
803 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
804 IDirect3DExecuteBuffer *ExecuteBuffer,
805 IDirect3DViewport *Viewport,
806 DWORD Flags)
808 IDirect3DDeviceImpl *This = device_from_device1(iface);
809 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
810 IDirect3DViewportImpl *Direct3DViewportImpl = (IDirect3DViewportImpl *)Viewport;
812 TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
814 if(!Direct3DExecuteBufferImpl)
815 return DDERR_INVALIDPARAMS;
817 /* Execute... */
818 EnterCriticalSection(&ddraw_cs);
819 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
820 LeaveCriticalSection(&ddraw_cs);
822 return D3D_OK;
825 /*****************************************************************************
826 * IDirect3DDevice3::AddViewport
828 * Add a Direct3DViewport to the device's viewport list. These viewports
829 * are wrapped to IDirect3DDevice7 viewports in viewport.c
831 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
832 * are the same interfaces.
834 * Params:
835 * Viewport: The viewport to add
837 * Returns:
838 * DDERR_INVALIDPARAMS if Viewport == NULL
839 * D3D_OK on success
841 *****************************************************************************/
842 static HRESULT WINAPI
843 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
844 IDirect3DViewport3 *Viewport)
846 IDirect3DDeviceImpl *This = device_from_device3(iface);
847 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
849 TRACE("(%p)->(%p)\n", This, vp);
851 /* Sanity check */
852 if(!vp)
853 return DDERR_INVALIDPARAMS;
855 EnterCriticalSection(&ddraw_cs);
856 vp->next = This->viewport_list;
857 This->viewport_list = vp;
858 vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
859 so set active_device here. */
860 LeaveCriticalSection(&ddraw_cs);
862 return D3D_OK;
865 static HRESULT WINAPI
866 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
867 IDirect3DViewport2 *Direct3DViewport2)
869 IDirect3DDeviceImpl *This = device_from_device2(iface);
870 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
871 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
872 return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
875 static HRESULT WINAPI
876 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
877 IDirect3DViewport *Direct3DViewport)
879 IDirect3DDeviceImpl *This = device_from_device1(iface);
880 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
881 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
882 return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
885 /*****************************************************************************
886 * IDirect3DDevice3::DeleteViewport
888 * Deletes a Direct3DViewport from the device's viewport list.
890 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
891 * are equal.
893 * Params:
894 * Viewport: The viewport to delete
896 * Returns:
897 * D3D_OK on success
898 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
900 *****************************************************************************/
901 static HRESULT WINAPI
902 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
903 IDirect3DViewport3 *Viewport)
905 IDirect3DDeviceImpl *This = device_from_device3(iface);
906 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
907 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
909 TRACE("(%p)->(%p)\n", This, vp);
911 EnterCriticalSection(&ddraw_cs);
912 cur_viewport = This->viewport_list;
913 while (cur_viewport != NULL)
915 if (cur_viewport == vp)
917 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
918 else prev_viewport->next = cur_viewport->next;
919 /* TODO : add desactivate of the viewport and all associated lights... */
920 LeaveCriticalSection(&ddraw_cs);
921 return D3D_OK;
923 prev_viewport = cur_viewport;
924 cur_viewport = cur_viewport->next;
927 LeaveCriticalSection(&ddraw_cs);
928 return DDERR_INVALIDPARAMS;
931 static HRESULT WINAPI
932 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
933 IDirect3DViewport2 *Direct3DViewport2)
935 IDirect3DDeviceImpl *This = device_from_device2(iface);
936 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
937 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
938 return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
941 static HRESULT WINAPI
942 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
943 IDirect3DViewport *Direct3DViewport)
945 IDirect3DDeviceImpl *This = device_from_device1(iface);
946 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
947 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
948 return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
951 /*****************************************************************************
952 * IDirect3DDevice3::NextViewport
954 * Returns a viewport from the viewport list, depending on the
955 * passed viewport and the flags.
957 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
958 * are equal.
960 * Params:
961 * Viewport: Viewport to use for beginning the search
962 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
964 * Returns:
965 * D3D_OK on success
966 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
968 *****************************************************************************/
969 static HRESULT WINAPI
970 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
971 IDirect3DViewport3 *Viewport3,
972 IDirect3DViewport3 **lplpDirect3DViewport3,
973 DWORD Flags)
975 IDirect3DDeviceImpl *This = device_from_device3(iface);
976 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3;
977 IDirect3DViewportImpl *res = NULL;
979 TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
981 if(!vp)
983 *lplpDirect3DViewport3 = NULL;
984 return DDERR_INVALIDPARAMS;
988 EnterCriticalSection(&ddraw_cs);
989 switch (Flags)
991 case D3DNEXT_NEXT:
993 res = vp->next;
995 break;
996 case D3DNEXT_HEAD:
998 res = This->viewport_list;
1000 break;
1001 case D3DNEXT_TAIL:
1003 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
1004 if (cur_viewport != NULL)
1006 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
1008 res = cur_viewport;
1010 break;
1011 default:
1012 *lplpDirect3DViewport3 = NULL;
1013 LeaveCriticalSection(&ddraw_cs);
1014 return DDERR_INVALIDPARAMS;
1017 *lplpDirect3DViewport3 = (IDirect3DViewport3 *)res;
1018 LeaveCriticalSection(&ddraw_cs);
1019 return D3D_OK;
1022 static HRESULT WINAPI
1023 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
1024 IDirect3DViewport2 *Viewport2,
1025 IDirect3DViewport2 **lplpDirect3DViewport2,
1026 DWORD Flags)
1028 IDirect3DDeviceImpl *This = device_from_device2(iface);
1029 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport2;
1030 IDirect3DViewport3 *res;
1031 HRESULT hr;
1032 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
1033 hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1034 (IDirect3DViewport3 *)vp, &res, Flags);
1035 *lplpDirect3DViewport2 = (IDirect3DViewport2 *)res;
1036 return hr;
1039 static HRESULT WINAPI
1040 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
1041 IDirect3DViewport *Viewport,
1042 IDirect3DViewport **lplpDirect3DViewport,
1043 DWORD Flags)
1045 IDirect3DDeviceImpl *This = device_from_device1(iface);
1046 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1047 IDirect3DViewport3 *res;
1048 HRESULT hr;
1049 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
1050 hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1051 (IDirect3DViewport3 *)vp, &res, Flags);
1052 *lplpDirect3DViewport = (IDirect3DViewport *)res;
1053 return hr;
1056 /*****************************************************************************
1057 * IDirect3DDevice::Pick
1059 * Executes an execute buffer without performing rendering. Instead, a
1060 * list of primitives that intersect with (x1,y1) of the passed rectangle
1061 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1062 * this list.
1064 * Version 1 only
1066 * Params:
1067 * ExecuteBuffer: Buffer to execute
1068 * Viewport: Viewport to use for execution
1069 * Flags: None are defined, according to the SDK
1070 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1071 * x2 and y2 are ignored.
1073 * Returns:
1074 * D3D_OK because it's a stub
1076 *****************************************************************************/
1077 static HRESULT WINAPI
1078 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1079 IDirect3DExecuteBuffer *ExecuteBuffer,
1080 IDirect3DViewport *Viewport,
1081 DWORD Flags,
1082 D3DRECT *Rect)
1084 IDirect3DDeviceImpl *This = device_from_device1(iface);
1085 IDirect3DExecuteBufferImpl *execbuf = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
1086 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1087 FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1089 return D3D_OK;
1092 /*****************************************************************************
1093 * IDirect3DDevice::GetPickRecords
1095 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1097 * Version 1 only
1099 * Params:
1100 * Count: Pointer to a DWORD containing the numbers of pick records to
1101 * retrieve
1102 * D3DPickRec: Address to store the resulting D3DPICKRECORD array.
1104 * Returns:
1105 * D3D_OK, because it's a stub
1107 *****************************************************************************/
1108 static HRESULT WINAPI
1109 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1110 DWORD *Count,
1111 D3DPICKRECORD *D3DPickRec)
1113 IDirect3DDeviceImpl *This = device_from_device1(iface);
1114 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1116 return D3D_OK;
1119 /*****************************************************************************
1120 * IDirect3DDevice7::EnumTextureformats
1122 * Enumerates the supported texture formats. It has a list of all possible
1123 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1124 * WineD3D supports it. If so, then it is passed to the app.
1126 * This is for Version 7 and 3, older versions have a different
1127 * callback function and their own implementation
1129 * Params:
1130 * Callback: Callback to call for each enumerated format
1131 * Arg: Argument to pass to the callback
1133 * Returns:
1134 * D3D_OK on success
1135 * DDERR_INVALIDPARAMS if Callback == NULL
1137 *****************************************************************************/
1138 static HRESULT
1139 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1140 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1141 void *Arg)
1143 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1144 HRESULT hr;
1145 WINED3DDISPLAYMODE mode;
1146 unsigned int i;
1148 WINED3DFORMAT FormatList[] = {
1149 /* 32 bit */
1150 WINED3DFMT_A8R8G8B8,
1151 WINED3DFMT_X8R8G8B8,
1152 /* 24 bit */
1153 WINED3DFMT_R8G8B8,
1154 /* 16 Bit */
1155 WINED3DFMT_A1R5G5B5,
1156 WINED3DFMT_A4R4G4B4,
1157 WINED3DFMT_R5G6B5,
1158 WINED3DFMT_X1R5G5B5,
1159 /* 8 Bit */
1160 WINED3DFMT_R3G3B2,
1161 WINED3DFMT_P8,
1162 /* FOURCC codes */
1163 WINED3DFMT_DXT1,
1164 WINED3DFMT_DXT3,
1165 WINED3DFMT_DXT5,
1168 WINED3DFORMAT BumpFormatList[] = {
1169 WINED3DFMT_R8G8_SNORM,
1170 WINED3DFMT_L6V5U5,
1171 WINED3DFMT_X8L8V8U8,
1172 WINED3DFMT_R8G8B8A8_SNORM,
1173 WINED3DFMT_R16G16_SNORM,
1174 WINED3DFMT_W11V11U10,
1175 WINED3DFMT_A2W10V10U10
1178 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1180 if(!Callback)
1181 return DDERR_INVALIDPARAMS;
1183 EnterCriticalSection(&ddraw_cs);
1185 memset(&mode, 0, sizeof(mode));
1186 hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1188 &mode);
1189 if(FAILED(hr)) {
1190 LeaveCriticalSection(&ddraw_cs);
1191 WARN("Cannot get the current adapter format\n");
1192 return hr;
1195 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1197 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1198 WINED3DADAPTER_DEFAULT,
1199 WINED3DDEVTYPE_HAL,
1200 mode.Format,
1201 0 /* Usage */,
1202 WINED3DRTYPE_TEXTURE,
1203 FormatList[i],
1204 SURFACE_OPENGL);
1205 if(hr == D3D_OK)
1207 DDPIXELFORMAT pformat;
1209 memset(&pformat, 0, sizeof(pformat));
1210 pformat.dwSize = sizeof(pformat);
1211 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1213 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1214 hr = Callback(&pformat, Arg);
1215 if(hr != DDENUMRET_OK)
1217 TRACE("Format enumeration cancelled by application\n");
1218 LeaveCriticalSection(&ddraw_cs);
1219 return D3D_OK;
1224 for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++)
1226 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1227 WINED3DADAPTER_DEFAULT,
1228 WINED3DDEVTYPE_HAL,
1229 mode.Format,
1230 WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1231 WINED3DRTYPE_TEXTURE,
1232 BumpFormatList[i],
1233 SURFACE_OPENGL);
1234 if(hr == D3D_OK)
1236 DDPIXELFORMAT pformat;
1238 memset(&pformat, 0, sizeof(pformat));
1239 pformat.dwSize = sizeof(pformat);
1240 PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1242 TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1243 hr = Callback(&pformat, Arg);
1244 if(hr != DDENUMRET_OK)
1246 TRACE("Format enumeration cancelled by application\n");
1247 LeaveCriticalSection(&ddraw_cs);
1248 return D3D_OK;
1252 TRACE("End of enumeration\n");
1253 LeaveCriticalSection(&ddraw_cs);
1254 return D3D_OK;
1257 static HRESULT WINAPI
1258 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1259 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1260 void *Arg)
1262 return IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1265 static HRESULT WINAPI
1266 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1267 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1268 void *Arg)
1270 HRESULT hr;
1271 WORD old_fpucw;
1273 old_fpucw = d3d_fpu_setup();
1274 hr = IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1275 set_fpu_control_word(old_fpucw);
1277 return hr;
1280 static HRESULT WINAPI
1281 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1282 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1283 void *Arg)
1285 IDirect3DDeviceImpl *This = device_from_device3(iface);
1286 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1287 return IDirect3DDevice7_EnumTextureFormats((IDirect3DDevice7 *)This, Callback, Arg);
1290 /*****************************************************************************
1291 * IDirect3DDevice2::EnumTextureformats
1293 * EnumTextureFormats for Version 1 and 2, see
1294 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1296 * This version has a different callback and does not enumerate FourCC
1297 * formats
1299 *****************************************************************************/
1300 static HRESULT WINAPI
1301 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1302 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1303 void *Arg)
1305 IDirect3DDeviceImpl *This = device_from_device2(iface);
1306 HRESULT hr;
1307 unsigned int i;
1308 WINED3DDISPLAYMODE mode;
1310 WINED3DFORMAT FormatList[] = {
1311 /* 32 bit */
1312 WINED3DFMT_A8R8G8B8,
1313 WINED3DFMT_X8R8G8B8,
1314 /* 24 bit */
1315 WINED3DFMT_R8G8B8,
1316 /* 16 Bit */
1317 WINED3DFMT_A1R5G5B5,
1318 WINED3DFMT_A4R4G4B4,
1319 WINED3DFMT_R5G6B5,
1320 WINED3DFMT_X1R5G5B5,
1321 /* 8 Bit */
1322 WINED3DFMT_R3G3B2,
1323 WINED3DFMT_P8,
1324 /* FOURCC codes - Not in this version*/
1327 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1329 if(!Callback)
1330 return DDERR_INVALIDPARAMS;
1332 EnterCriticalSection(&ddraw_cs);
1334 memset(&mode, 0, sizeof(mode));
1335 hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1337 &mode);
1338 if(FAILED(hr)) {
1339 LeaveCriticalSection(&ddraw_cs);
1340 WARN("Cannot get the current adapter format\n");
1341 return hr;
1344 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1346 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1347 0 /* Adapter */,
1348 WINED3DDEVTYPE_HAL,
1349 mode.Format,
1350 0 /* Usage */,
1351 WINED3DRTYPE_TEXTURE,
1352 FormatList[i],
1353 SURFACE_OPENGL);
1354 if(hr == D3D_OK)
1356 DDSURFACEDESC sdesc;
1358 memset(&sdesc, 0, sizeof(sdesc));
1359 sdesc.dwSize = sizeof(sdesc);
1360 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1361 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1362 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1363 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1365 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1366 hr = Callback(&sdesc, Arg);
1367 if(hr != DDENUMRET_OK)
1369 TRACE("Format enumeration cancelled by application\n");
1370 LeaveCriticalSection(&ddraw_cs);
1371 return D3D_OK;
1375 TRACE("End of enumeration\n");
1376 LeaveCriticalSection(&ddraw_cs);
1377 return D3D_OK;
1380 static HRESULT WINAPI
1381 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1382 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1383 void *Arg)
1385 IDirect3DDeviceImpl *This = device_from_device1(iface);
1386 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1387 return IDirect3DDevice2_EnumTextureFormats((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, Callback, Arg);
1390 /*****************************************************************************
1391 * IDirect3DDevice::CreateMatrix
1393 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1394 * allocated for the handle.
1396 * Version 1 only
1398 * Params
1399 * D3DMatHandle: Address to return the handle at
1401 * Returns:
1402 * D3D_OK on success
1403 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1405 *****************************************************************************/
1406 static HRESULT WINAPI
1407 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1409 IDirect3DDeviceImpl *This = device_from_device1(iface);
1410 D3DMATRIX *Matrix;
1411 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1413 if(!D3DMatHandle)
1414 return DDERR_INVALIDPARAMS;
1416 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1417 if(!Matrix)
1419 ERR("Out of memory when allocating a D3DMATRIX\n");
1420 return DDERR_OUTOFMEMORY;
1423 EnterCriticalSection(&ddraw_cs);
1424 *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1425 if(!(*D3DMatHandle))
1427 ERR("Failed to create a matrix handle\n");
1428 HeapFree(GetProcessHeap(), 0, Matrix);
1429 LeaveCriticalSection(&ddraw_cs);
1430 return DDERR_OUTOFMEMORY;
1432 This->Handles[*D3DMatHandle - 1].ptr = Matrix;
1433 This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix;
1434 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1436 LeaveCriticalSection(&ddraw_cs);
1437 return D3D_OK;
1440 /*****************************************************************************
1441 * IDirect3DDevice::SetMatrix
1443 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1444 * allocated for the handle
1446 * Version 1 only
1448 * Params:
1449 * D3DMatHandle: Handle to set the matrix to
1450 * D3DMatrix: Matrix to set
1452 * Returns:
1453 * D3D_OK on success
1454 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1455 * to set is NULL
1457 *****************************************************************************/
1458 static HRESULT WINAPI
1459 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1460 D3DMATRIXHANDLE D3DMatHandle,
1461 D3DMATRIX *D3DMatrix)
1463 IDirect3DDeviceImpl *This = device_from_device1(iface);
1464 TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1466 if( (!D3DMatHandle) || (!D3DMatrix) )
1467 return DDERR_INVALIDPARAMS;
1469 EnterCriticalSection(&ddraw_cs);
1470 if(D3DMatHandle > This->numHandles)
1472 ERR("Handle %d out of range\n", D3DMatHandle);
1473 LeaveCriticalSection(&ddraw_cs);
1474 return DDERR_INVALIDPARAMS;
1476 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1478 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1479 LeaveCriticalSection(&ddraw_cs);
1480 return DDERR_INVALIDPARAMS;
1483 if (TRACE_ON(d3d7))
1484 dump_D3DMATRIX(D3DMatrix);
1486 *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1488 if(This->world == D3DMatHandle)
1490 IWineD3DDevice_SetTransform(This->wineD3DDevice,
1491 WINED3DTS_WORLDMATRIX(0),
1492 (WINED3DMATRIX *) D3DMatrix);
1494 if(This->view == D3DMatHandle)
1496 IWineD3DDevice_SetTransform(This->wineD3DDevice,
1497 WINED3DTS_VIEW,
1498 (WINED3DMATRIX *) D3DMatrix);
1500 if(This->proj == D3DMatHandle)
1502 IWineD3DDevice_SetTransform(This->wineD3DDevice,
1503 WINED3DTS_PROJECTION,
1504 (WINED3DMATRIX *) D3DMatrix);
1507 LeaveCriticalSection(&ddraw_cs);
1508 return D3D_OK;
1511 /*****************************************************************************
1512 * IDirect3DDevice::SetMatrix
1514 * Returns the content of a D3DMATRIX handle
1516 * Version 1 only
1518 * Params:
1519 * D3DMatHandle: Matrix handle to read the content from
1520 * D3DMatrix: Address to store the content at
1522 * Returns:
1523 * D3D_OK on success
1524 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1526 *****************************************************************************/
1527 static HRESULT WINAPI
1528 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1529 D3DMATRIXHANDLE D3DMatHandle,
1530 D3DMATRIX *D3DMatrix)
1532 IDirect3DDeviceImpl *This = device_from_device1(iface);
1533 TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1535 if(!D3DMatrix)
1536 return DDERR_INVALIDPARAMS;
1537 if(!D3DMatHandle)
1538 return DDERR_INVALIDPARAMS;
1540 EnterCriticalSection(&ddraw_cs);
1541 if(D3DMatHandle > This->numHandles)
1543 ERR("Handle %d out of range\n", D3DMatHandle);
1544 LeaveCriticalSection(&ddraw_cs);
1545 return DDERR_INVALIDPARAMS;
1547 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1549 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1550 LeaveCriticalSection(&ddraw_cs);
1551 return DDERR_INVALIDPARAMS;
1554 /* The handle is simply a pointer to a D3DMATRIX structure */
1555 *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1557 LeaveCriticalSection(&ddraw_cs);
1558 return D3D_OK;
1561 /*****************************************************************************
1562 * IDirect3DDevice::DeleteMatrix
1564 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1566 * Version 1 only
1568 * Params:
1569 * D3DMatHandle: Handle to destroy
1571 * Returns:
1572 * D3D_OK on success
1573 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1575 *****************************************************************************/
1576 static HRESULT WINAPI
1577 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1578 D3DMATRIXHANDLE D3DMatHandle)
1580 IDirect3DDeviceImpl *This = device_from_device1(iface);
1581 TRACE("(%p)->(%08x)\n", This, D3DMatHandle);
1583 if(!D3DMatHandle)
1584 return DDERR_INVALIDPARAMS;
1586 EnterCriticalSection(&ddraw_cs);
1587 if(D3DMatHandle > This->numHandles)
1589 ERR("Handle %d out of range\n", D3DMatHandle);
1590 LeaveCriticalSection(&ddraw_cs);
1591 return DDERR_INVALIDPARAMS;
1593 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1595 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1596 LeaveCriticalSection(&ddraw_cs);
1597 return DDERR_INVALIDPARAMS;
1600 HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1601 This->Handles[D3DMatHandle - 1].ptr = NULL;
1602 This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1604 LeaveCriticalSection(&ddraw_cs);
1605 return D3D_OK;
1608 /*****************************************************************************
1609 * IDirect3DDevice7::BeginScene
1611 * This method must be called before any rendering is performed.
1612 * IDirect3DDevice::EndScene has to be called after the scene is complete
1614 * Version 1, 2, 3 and 7
1616 * Returns:
1617 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1618 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1619 * started scene).
1621 *****************************************************************************/
1622 static HRESULT
1623 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1625 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1626 HRESULT hr;
1627 TRACE("(%p): Relay\n", This);
1629 EnterCriticalSection(&ddraw_cs);
1630 hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
1631 LeaveCriticalSection(&ddraw_cs);
1632 if(hr == WINED3D_OK) return D3D_OK;
1633 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1636 static HRESULT WINAPI
1637 IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1639 return IDirect3DDeviceImpl_7_BeginScene(iface);
1642 static HRESULT WINAPI
1643 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1645 HRESULT hr;
1646 WORD old_fpucw;
1648 old_fpucw = d3d_fpu_setup();
1649 hr = IDirect3DDeviceImpl_7_BeginScene(iface);
1650 set_fpu_control_word(old_fpucw);
1652 return hr;
1655 static HRESULT WINAPI
1656 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1658 IDirect3DDeviceImpl *This = device_from_device3(iface);
1659 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1660 return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1663 static HRESULT WINAPI
1664 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1666 IDirect3DDeviceImpl *This = device_from_device2(iface);
1667 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1668 return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1671 static HRESULT WINAPI
1672 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1674 IDirect3DDeviceImpl *This = device_from_device1(iface);
1675 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1676 return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1679 /*****************************************************************************
1680 * IDirect3DDevice7::EndScene
1682 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1683 * This method must be called after rendering is finished.
1685 * Version 1, 2, 3 and 7
1687 * Returns:
1688 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1689 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1690 * that only if the scene was already ended.
1692 *****************************************************************************/
1693 static HRESULT
1694 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1696 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1697 HRESULT hr;
1698 TRACE("(%p): Relay\n", This);
1700 EnterCriticalSection(&ddraw_cs);
1701 hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
1702 LeaveCriticalSection(&ddraw_cs);
1703 if(hr == WINED3D_OK) return D3D_OK;
1704 else return D3DERR_SCENE_NOT_IN_SCENE;
1707 static HRESULT WINAPI
1708 IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1710 return IDirect3DDeviceImpl_7_EndScene(iface);
1713 static HRESULT WINAPI
1714 IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1716 HRESULT hr;
1717 WORD old_fpucw;
1719 old_fpucw = d3d_fpu_setup();
1720 hr = IDirect3DDeviceImpl_7_EndScene(iface);
1721 set_fpu_control_word(old_fpucw);
1723 return hr;
1726 static HRESULT WINAPI
1727 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1729 IDirect3DDeviceImpl *This = device_from_device3(iface);
1730 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1731 return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1734 static HRESULT WINAPI
1735 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1737 IDirect3DDeviceImpl *This = device_from_device2(iface);
1738 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1739 return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1742 static HRESULT WINAPI
1743 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1745 IDirect3DDeviceImpl *This = device_from_device1(iface);
1746 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1747 return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1750 /*****************************************************************************
1751 * IDirect3DDevice7::GetDirect3D
1753 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1754 * this device.
1756 * Params:
1757 * Direct3D7: Address to store the interface pointer at
1759 * Returns:
1760 * D3D_OK on success
1761 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1763 *****************************************************************************/
1764 static HRESULT WINAPI
1765 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1766 IDirect3D7 **Direct3D7)
1768 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1769 TRACE("(%p)->(%p)\n", This, Direct3D7);
1771 if(!Direct3D7)
1772 return DDERR_INVALIDPARAMS;
1774 *Direct3D7 = (IDirect3D7 *)&This->ddraw->IDirect3D7_vtbl;
1775 IDirect3D7_AddRef(*Direct3D7);
1777 TRACE(" returning interface %p\n", *Direct3D7);
1778 return D3D_OK;
1781 static HRESULT WINAPI
1782 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1783 IDirect3D3 **Direct3D3)
1785 IDirect3DDeviceImpl *This = device_from_device3(iface);
1786 HRESULT ret;
1787 IDirect3D7 *ret_ptr;
1789 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1790 ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1791 if(ret != D3D_OK)
1792 return ret;
1793 *Direct3D3 = ret_ptr ? (IDirect3D3 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D3_vtbl : NULL;
1794 TRACE(" returning interface %p\n", *Direct3D3);
1795 return D3D_OK;
1798 static HRESULT WINAPI
1799 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1800 IDirect3D2 **Direct3D2)
1802 IDirect3DDeviceImpl *This = device_from_device2(iface);
1803 HRESULT ret;
1804 IDirect3D7 *ret_ptr;
1806 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1807 ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1808 if(ret != D3D_OK)
1809 return ret;
1810 *Direct3D2 = ret_ptr ? (IDirect3D2 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D2_vtbl : NULL;
1811 TRACE(" returning interface %p\n", *Direct3D2);
1812 return D3D_OK;
1815 static HRESULT WINAPI
1816 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1817 IDirect3D **Direct3D)
1819 IDirect3DDeviceImpl *This = device_from_device1(iface);
1820 HRESULT ret;
1821 IDirect3D7 *ret_ptr;
1823 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1824 ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1825 if(ret != D3D_OK)
1826 return ret;
1827 *Direct3D = ret_ptr ? (IDirect3D *)&ddraw_from_d3d7(ret_ptr)->IDirect3D_vtbl : NULL;
1828 TRACE(" returning interface %p\n", *Direct3D);
1829 return D3D_OK;
1832 /*****************************************************************************
1833 * IDirect3DDevice3::SetCurrentViewport
1835 * Sets a Direct3DViewport as the current viewport.
1836 * For the thunks note that all viewport interface versions are equal
1838 * Params:
1839 * Direct3DViewport3: The viewport to set
1841 * Version 2 and 3
1843 * Returns:
1844 * D3D_OK on success
1845 * (Is a NULL viewport valid?)
1847 *****************************************************************************/
1848 static HRESULT WINAPI
1849 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1850 IDirect3DViewport3 *Direct3DViewport3)
1852 IDirect3DDeviceImpl *This = device_from_device3(iface);
1853 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport3;
1854 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1856 EnterCriticalSection(&ddraw_cs);
1857 /* Do nothing if the specified viewport is the same as the current one */
1858 if (This->current_viewport == vp )
1860 LeaveCriticalSection(&ddraw_cs);
1861 return D3D_OK;
1864 /* Should check if the viewport was added or not */
1866 /* Release previous viewport and AddRef the new one */
1867 if (This->current_viewport)
1869 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1870 (IDirect3DViewport3 *)This->current_viewport);
1871 IDirect3DViewport3_Release((IDirect3DViewport3 *)This->current_viewport);
1873 IDirect3DViewport3_AddRef(Direct3DViewport3);
1875 /* Set this viewport as the current viewport */
1876 This->current_viewport = vp;
1878 /* Activate this viewport */
1879 This->current_viewport->active_device = This;
1880 This->current_viewport->activate(This->current_viewport, FALSE);
1882 LeaveCriticalSection(&ddraw_cs);
1883 return D3D_OK;
1886 static HRESULT WINAPI
1887 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1888 IDirect3DViewport2 *Direct3DViewport2)
1890 IDirect3DDeviceImpl *This = device_from_device2(iface);
1891 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
1892 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1893 return IDirect3DDevice3_SetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1894 (IDirect3DViewport3 *)vp);
1897 /*****************************************************************************
1898 * IDirect3DDevice3::GetCurrentViewport
1900 * Returns the currently active viewport.
1902 * Version 2 and 3
1904 * Params:
1905 * Direct3DViewport3: Address to return the interface pointer at
1907 * Returns:
1908 * D3D_OK on success
1909 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1911 *****************************************************************************/
1912 static HRESULT WINAPI
1913 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1914 IDirect3DViewport3 **Direct3DViewport3)
1916 IDirect3DDeviceImpl *This = device_from_device3(iface);
1917 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1919 if(!Direct3DViewport3)
1920 return DDERR_INVALIDPARAMS;
1922 EnterCriticalSection(&ddraw_cs);
1923 *Direct3DViewport3 = (IDirect3DViewport3 *)This->current_viewport;
1925 /* AddRef the returned viewport */
1926 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1928 TRACE(" returning interface %p\n", *Direct3DViewport3);
1930 LeaveCriticalSection(&ddraw_cs);
1931 return D3D_OK;
1934 static HRESULT WINAPI
1935 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1936 IDirect3DViewport2 **Direct3DViewport2)
1938 IDirect3DDeviceImpl *This = device_from_device2(iface);
1939 HRESULT hr;
1940 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1941 hr = IDirect3DDevice3_GetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1942 (IDirect3DViewport3 **)Direct3DViewport2);
1943 if(hr != D3D_OK) return hr;
1944 return D3D_OK;
1947 /*****************************************************************************
1948 * IDirect3DDevice7::SetRenderTarget
1950 * Sets the render target for the Direct3DDevice.
1951 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1952 * IDirectDrawSurface3 == IDirectDrawSurface
1954 * Version 2, 3 and 7
1956 * Params:
1957 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1958 * render target
1959 * Flags: Some flags
1961 * Returns:
1962 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1964 *****************************************************************************/
1965 static HRESULT
1966 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1967 IDirectDrawSurface7 *NewTarget,
1968 DWORD Flags)
1970 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1971 IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewTarget;
1972 HRESULT hr;
1973 TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1975 EnterCriticalSection(&ddraw_cs);
1976 /* Flags: Not used */
1978 if(This->target == Target)
1980 TRACE("No-op SetRenderTarget operation, not doing anything\n");
1981 LeaveCriticalSection(&ddraw_cs);
1982 return D3D_OK;
1985 hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1987 Target ? Target->WineD3DSurface : NULL);
1988 if(hr != D3D_OK)
1990 LeaveCriticalSection(&ddraw_cs);
1991 return hr;
1993 IDirectDrawSurface7_AddRef(NewTarget);
1994 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
1995 This->target = Target;
1996 IDirect3DDeviceImpl_UpdateDepthStencil(This);
1997 LeaveCriticalSection(&ddraw_cs);
1998 return D3D_OK;
2001 static HRESULT WINAPI
2002 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
2003 IDirectDrawSurface7 *NewTarget,
2004 DWORD Flags)
2006 return IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2009 static HRESULT WINAPI
2010 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
2011 IDirectDrawSurface7 *NewTarget,
2012 DWORD Flags)
2014 HRESULT hr;
2015 WORD old_fpucw;
2017 old_fpucw = d3d_fpu_setup();
2018 hr = IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2019 set_fpu_control_word(old_fpucw);
2021 return hr;
2024 static HRESULT WINAPI
2025 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
2026 IDirectDrawSurface4 *NewRenderTarget,
2027 DWORD Flags)
2029 IDirect3DDeviceImpl *This = device_from_device3(iface);
2030 IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2031 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2032 return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2035 static HRESULT WINAPI
2036 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
2037 IDirectDrawSurface *NewRenderTarget,
2038 DWORD Flags)
2040 IDirect3DDeviceImpl *This = device_from_device2(iface);
2041 IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2042 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2043 return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2046 /*****************************************************************************
2047 * IDirect3DDevice7::GetRenderTarget
2049 * Returns the current render target.
2050 * This is handled locally, because the WineD3D render target's parent
2051 * is an IParent
2053 * Version 2, 3 and 7
2055 * Params:
2056 * RenderTarget: Address to store the surface interface pointer
2058 * Returns:
2059 * D3D_OK on success
2060 * DDERR_INVALIDPARAMS if RenderTarget == NULL
2062 *****************************************************************************/
2063 static HRESULT WINAPI
2064 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
2065 IDirectDrawSurface7 **RenderTarget)
2067 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2068 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
2070 if(!RenderTarget)
2071 return DDERR_INVALIDPARAMS;
2073 EnterCriticalSection(&ddraw_cs);
2074 *RenderTarget = (IDirectDrawSurface7 *)This->target;
2075 IDirectDrawSurface7_AddRef(*RenderTarget);
2077 LeaveCriticalSection(&ddraw_cs);
2078 return D3D_OK;
2081 static HRESULT WINAPI
2082 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
2083 IDirectDrawSurface4 **RenderTarget)
2085 IDirect3DDeviceImpl *This = device_from_device3(iface);
2086 HRESULT hr;
2087 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2088 hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2089 if(hr != D3D_OK) return hr;
2090 return D3D_OK;
2093 static HRESULT WINAPI
2094 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
2095 IDirectDrawSurface **RenderTarget)
2097 IDirect3DDeviceImpl *This = device_from_device2(iface);
2098 HRESULT hr;
2099 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2100 hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2101 if(hr != D3D_OK) return hr;
2102 *RenderTarget = *RenderTarget ?
2103 (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)*RenderTarget)->IDirectDrawSurface3_vtbl : NULL;
2104 return D3D_OK;
2107 /*****************************************************************************
2108 * IDirect3DDevice3::Begin
2110 * Begins a description block of vertices. This is similar to glBegin()
2111 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
2112 * described with IDirect3DDevice::Vertex are drawn.
2114 * Version 2 and 3
2116 * Params:
2117 * PrimitiveType: The type of primitives to draw
2118 * VertexTypeDesc: A flexible vertex format description of the vertices
2119 * Flags: Some flags..
2121 * Returns:
2122 * D3D_OK on success
2124 *****************************************************************************/
2125 static HRESULT WINAPI
2126 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
2127 D3DPRIMITIVETYPE PrimitiveType,
2128 DWORD VertexTypeDesc,
2129 DWORD Flags)
2131 IDirect3DDeviceImpl *This = device_from_device3(iface);
2132 TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
2134 EnterCriticalSection(&ddraw_cs);
2135 This->primitive_type = PrimitiveType;
2136 This->vertex_type = VertexTypeDesc;
2137 This->render_flags = Flags;
2138 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
2139 This->nb_vertices = 0;
2140 LeaveCriticalSection(&ddraw_cs);
2142 return D3D_OK;
2145 static HRESULT WINAPI
2146 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
2147 D3DPRIMITIVETYPE d3dpt,
2148 D3DVERTEXTYPE dwVertexTypeDesc,
2149 DWORD dwFlags)
2151 DWORD FVF;
2152 IDirect3DDeviceImpl *This = device_from_device2(iface);
2153 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
2155 switch(dwVertexTypeDesc)
2157 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2158 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2159 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2160 default:
2161 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
2162 return DDERR_INVALIDPARAMS; /* Should never happen */
2165 return IDirect3DDevice3_Begin((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, d3dpt, FVF, dwFlags);
2168 /*****************************************************************************
2169 * IDirect3DDevice3::BeginIndexed
2171 * Draws primitives based on vertices in a vertex array which are specified
2172 * by indices.
2174 * Version 2 and 3
2176 * Params:
2177 * PrimitiveType: Primitive type to draw
2178 * VertexType: A FVF description of the vertex format
2179 * Vertices: pointer to an array containing the vertices
2180 * NumVertices: The number of vertices in the vertex array
2181 * Flags: Some flags ...
2183 * Returns:
2184 * D3D_OK, because it's a stub
2186 *****************************************************************************/
2187 static HRESULT WINAPI
2188 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
2189 D3DPRIMITIVETYPE PrimitiveType,
2190 DWORD VertexType,
2191 void *Vertices,
2192 DWORD NumVertices,
2193 DWORD Flags)
2195 IDirect3DDeviceImpl *This = device_from_device3(iface);
2196 FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
2197 return D3D_OK;
2201 static HRESULT WINAPI
2202 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
2203 D3DPRIMITIVETYPE d3dptPrimitiveType,
2204 D3DVERTEXTYPE d3dvtVertexType,
2205 void *lpvVertices,
2206 DWORD dwNumVertices,
2207 DWORD dwFlags)
2209 DWORD FVF;
2210 IDirect3DDeviceImpl *This = device_from_device2(iface);
2211 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
2213 switch(d3dvtVertexType)
2215 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2216 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2217 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2218 default:
2219 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
2220 return DDERR_INVALIDPARAMS; /* Should never happen */
2223 return IDirect3DDevice3_BeginIndexed((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2224 d3dptPrimitiveType, FVF, lpvVertices, dwNumVertices, dwFlags);
2227 /*****************************************************************************
2228 * IDirect3DDevice3::Vertex
2230 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2231 * drawn vertices in a vertex buffer. If the buffer is too small, its
2232 * size is increased.
2234 * Version 2 and 3
2236 * Params:
2237 * Vertex: Pointer to the vertex
2239 * Returns:
2240 * D3D_OK, on success
2241 * DDERR_INVALIDPARAMS if Vertex is NULL
2243 *****************************************************************************/
2244 static HRESULT WINAPI
2245 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
2246 void *Vertex)
2248 IDirect3DDeviceImpl *This = device_from_device3(iface);
2249 TRACE("(%p)->(%p)\n", This, Vertex);
2251 if(!Vertex)
2252 return DDERR_INVALIDPARAMS;
2254 EnterCriticalSection(&ddraw_cs);
2255 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
2257 BYTE *old_buffer;
2258 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
2259 old_buffer = This->vertex_buffer;
2260 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
2261 if (old_buffer)
2263 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
2264 HeapFree(GetProcessHeap(), 0, old_buffer);
2268 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2270 LeaveCriticalSection(&ddraw_cs);
2271 return D3D_OK;
2274 static HRESULT WINAPI
2275 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
2276 void *lpVertexType)
2278 IDirect3DDeviceImpl *This = device_from_device2(iface);
2279 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
2280 return IDirect3DDevice3_Vertex((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, lpVertexType);
2283 /*****************************************************************************
2284 * IDirect3DDevice3::Index
2286 * Specifies an index to a vertex to be drawn. The vertex array has to
2287 * be specified with BeginIndexed first.
2289 * Parameters:
2290 * VertexIndex: The index of the vertex to draw
2292 * Returns:
2293 * D3D_OK because it's a stub
2295 *****************************************************************************/
2296 static HRESULT WINAPI
2297 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2298 WORD VertexIndex)
2300 IDirect3DDeviceImpl *This = device_from_device3(iface);
2301 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2302 return D3D_OK;
2305 static HRESULT WINAPI
2306 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2307 WORD wVertexIndex)
2309 IDirect3DDeviceImpl *This = device_from_device2(iface);
2310 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2311 return IDirect3DDevice3_Index((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, wVertexIndex);
2314 /*****************************************************************************
2315 * IDirect3DDevice3::End
2317 * Ends a draw begun with IDirect3DDevice3::Begin or
2318 * IDirect3DDevice::BeginIndexed. The vertices specified with
2319 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2320 * the IDirect3DDevice7::DrawPrimitive method. So far only
2321 * non-indexed mode is supported
2323 * Version 2 and 3
2325 * Params:
2326 * Flags: Some flags, as usual. Don't know which are defined
2328 * Returns:
2329 * The return value of IDirect3DDevice7::DrawPrimitive
2331 *****************************************************************************/
2332 static HRESULT WINAPI
2333 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2334 DWORD Flags)
2336 IDirect3DDeviceImpl *This = device_from_device3(iface);
2337 TRACE("(%p)->(%08x)\n", This, Flags);
2339 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, This->primitive_type,
2340 This->vertex_type, This->vertex_buffer, This->nb_vertices, This->render_flags);
2343 static HRESULT WINAPI
2344 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2345 DWORD dwFlags)
2347 IDirect3DDeviceImpl *This = device_from_device2(iface);
2348 TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2349 return IDirect3DDevice3_End((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, dwFlags);
2352 /*****************************************************************************
2353 * IDirect3DDevice7::GetRenderState
2355 * Returns the value of a render state. The possible render states are
2356 * defined in include/d3dtypes.h
2358 * Version 2, 3 and 7
2360 * Params:
2361 * RenderStateType: Render state to return the current setting of
2362 * Value: Address to store the value at
2364 * Returns:
2365 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2366 * DDERR_INVALIDPARAMS if Value == NULL
2368 *****************************************************************************/
2369 static HRESULT
2370 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2371 D3DRENDERSTATETYPE RenderStateType,
2372 DWORD *Value)
2374 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2375 HRESULT hr;
2376 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2378 if(!Value)
2379 return DDERR_INVALIDPARAMS;
2381 EnterCriticalSection(&ddraw_cs);
2382 switch(RenderStateType)
2384 case D3DRENDERSTATE_TEXTUREMAG:
2386 WINED3DTEXTUREFILTERTYPE tex_mag;
2388 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2389 0, WINED3DSAMP_MAGFILTER,
2390 &tex_mag);
2392 switch (tex_mag)
2394 case WINED3DTEXF_POINT:
2395 *Value = D3DFILTER_NEAREST;
2396 break;
2397 case WINED3DTEXF_LINEAR:
2398 *Value = D3DFILTER_LINEAR;
2399 break;
2400 default:
2401 ERR("Unhandled texture mag %d !\n",tex_mag);
2402 *Value = 0;
2404 break;
2407 case D3DRENDERSTATE_TEXTUREMIN:
2409 WINED3DTEXTUREFILTERTYPE tex_min;
2411 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2412 0, WINED3DSAMP_MINFILTER,
2413 &tex_min);
2415 switch (tex_min)
2417 case WINED3DTEXF_POINT:
2418 *Value = D3DFILTER_NEAREST;
2419 break;
2420 case WINED3DTEXF_LINEAR:
2421 *Value = D3DFILTER_LINEAR;
2422 break;
2423 default:
2424 ERR("Unhandled texture mag %d !\n",tex_min);
2425 *Value = 0;
2427 break;
2430 case D3DRENDERSTATE_TEXTUREADDRESS:
2431 case D3DRENDERSTATE_TEXTUREADDRESSU:
2432 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2433 0, WINED3DSAMP_ADDRESSU,
2434 Value);
2435 break;
2436 case D3DRENDERSTATE_TEXTUREADDRESSV:
2437 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2438 0, WINED3DSAMP_ADDRESSV,
2439 Value);
2440 break;
2442 default:
2443 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2444 hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2445 RenderStateType,
2446 Value);
2448 LeaveCriticalSection(&ddraw_cs);
2449 return hr;
2452 static HRESULT WINAPI
2453 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2454 D3DRENDERSTATETYPE RenderStateType,
2455 DWORD *Value)
2457 return IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2460 static HRESULT WINAPI
2461 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2462 D3DRENDERSTATETYPE RenderStateType,
2463 DWORD *Value)
2465 HRESULT hr;
2466 WORD old_fpucw;
2468 old_fpucw = d3d_fpu_setup();
2469 hr = IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2470 set_fpu_control_word(old_fpucw);
2472 return hr;
2475 static HRESULT WINAPI
2476 IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2477 D3DRENDERSTATETYPE dwRenderStateType,
2478 DWORD *lpdwRenderState)
2480 IDirect3DDeviceImpl *This = device_from_device3(iface);
2481 HRESULT hr;
2482 TRACE("(%p)->(%08x,%p)\n", This, dwRenderStateType, lpdwRenderState);
2484 switch(dwRenderStateType)
2486 case D3DRENDERSTATE_TEXTUREHANDLE:
2488 /* This state is wrapped to SetTexture in SetRenderState, so
2489 * it has to be wrapped to GetTexture here
2491 IWineD3DBaseTexture *tex = NULL;
2492 *lpdwRenderState = 0;
2494 EnterCriticalSection(&ddraw_cs);
2496 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2498 &tex);
2500 if(hr == WINED3D_OK && tex)
2502 IDirectDrawSurface7 *parent = NULL;
2503 hr = IWineD3DBaseTexture_GetParent(tex,
2504 (IUnknown **) &parent);
2505 if(parent)
2507 /* The parent of the texture is the IDirectDrawSurface7 interface
2508 * of the ddraw surface
2510 IDirectDrawSurfaceImpl *texImpl = (IDirectDrawSurfaceImpl *)parent;
2511 *lpdwRenderState = texImpl->Handle;
2512 IDirectDrawSurface7_Release(parent);
2514 IWineD3DBaseTexture_Release(tex);
2517 LeaveCriticalSection(&ddraw_cs);
2519 return hr;
2522 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2524 /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2525 the mapping to get the value. */
2526 DWORD colorop, colorarg1, colorarg2;
2527 DWORD alphaop, alphaarg1, alphaarg2;
2529 EnterCriticalSection(&ddraw_cs);
2531 This->legacyTextureBlending = TRUE;
2533 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, &colorop);
2534 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, &colorarg1);
2535 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, &colorarg2);
2536 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, &alphaop);
2537 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, &alphaarg1);
2538 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, &alphaarg2);
2540 if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2541 alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2543 *lpdwRenderState = D3DTBLEND_DECAL;
2545 else if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2546 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2548 *lpdwRenderState = D3DTBLEND_DECALALPHA;
2550 else if (colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2551 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2553 *lpdwRenderState = D3DTBLEND_MODULATEALPHA;
2555 else
2557 HRESULT hr;
2558 BOOL tex_alpha = FALSE;
2559 IWineD3DBaseTexture *tex = NULL;
2560 WINED3DSURFACE_DESC desc;
2561 WINED3DFORMAT fmt;
2562 DDPIXELFORMAT ddfmt;
2564 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2566 &tex);
2568 if(hr == WINED3D_OK && tex)
2570 memset(&desc, 0, sizeof(desc));
2571 desc.Format = &fmt;
2572 hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2573 if (SUCCEEDED(hr))
2575 ddfmt.dwSize = sizeof(ddfmt);
2576 PixelFormat_WineD3DtoDD(&ddfmt, fmt);
2577 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2580 IWineD3DBaseTexture_Release(tex);
2583 if (!(colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2584 alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == (tex_alpha ? WINED3DTA_TEXTURE : WINED3DTA_CURRENT)))
2586 ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n");
2589 *lpdwRenderState = D3DTBLEND_MODULATE;
2592 LeaveCriticalSection(&ddraw_cs);
2594 return D3D_OK;
2597 default:
2598 return IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, dwRenderStateType, lpdwRenderState);
2602 static HRESULT WINAPI
2603 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2604 D3DRENDERSTATETYPE dwRenderStateType,
2605 DWORD *lpdwRenderState)
2607 IDirect3DDeviceImpl *This = device_from_device2(iface);
2608 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, dwRenderStateType, lpdwRenderState);
2609 return IDirect3DDevice3_GetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2610 dwRenderStateType, lpdwRenderState);
2613 /*****************************************************************************
2614 * IDirect3DDevice7::SetRenderState
2616 * Sets a render state. The possible render states are defined in
2617 * include/d3dtypes.h
2619 * Version 2, 3 and 7
2621 * Params:
2622 * RenderStateType: State to set
2623 * Value: Value to assign to that state
2625 * Returns:
2626 * D3D_OK on success,
2627 * for details see IWineD3DDevice::SetRenderState
2629 *****************************************************************************/
2630 static HRESULT
2631 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2632 D3DRENDERSTATETYPE RenderStateType,
2633 DWORD Value)
2635 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2636 HRESULT hr;
2637 TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2639 EnterCriticalSection(&ddraw_cs);
2640 /* Some render states need special care */
2641 switch(RenderStateType)
2643 case D3DRENDERSTATE_TEXTUREMAG:
2645 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2647 switch ((D3DTEXTUREFILTER) Value)
2649 case D3DFILTER_NEAREST:
2650 case D3DFILTER_LINEARMIPNEAREST:
2651 tex_mag = WINED3DTEXF_POINT;
2652 break;
2653 case D3DFILTER_LINEAR:
2654 case D3DFILTER_LINEARMIPLINEAR:
2655 tex_mag = WINED3DTEXF_LINEAR;
2656 break;
2657 default:
2658 ERR("Unhandled texture mag %d !\n",Value);
2661 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2662 0, WINED3DSAMP_MAGFILTER,
2663 tex_mag);
2664 break;
2667 case D3DRENDERSTATE_TEXTUREMIN:
2669 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2670 WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE;
2672 switch ((D3DTEXTUREFILTER) Value)
2674 case D3DFILTER_NEAREST:
2675 tex_min = WINED3DTEXF_POINT;
2676 break;
2677 case D3DFILTER_LINEAR:
2678 tex_min = WINED3DTEXF_LINEAR;
2679 break;
2680 case D3DFILTER_MIPNEAREST:
2681 tex_min = WINED3DTEXF_NONE;
2682 tex_mip = WINED3DTEXF_POINT;
2683 break;
2684 case D3DFILTER_MIPLINEAR:
2685 tex_min = WINED3DTEXF_NONE;
2686 tex_mip = WINED3DTEXF_LINEAR;
2687 break;
2688 case D3DFILTER_LINEARMIPNEAREST:
2689 tex_min = WINED3DTEXF_POINT;
2690 tex_mip = WINED3DTEXF_LINEAR;
2691 break;
2692 case D3DFILTER_LINEARMIPLINEAR:
2693 tex_min = WINED3DTEXF_LINEAR;
2694 tex_mip = WINED3DTEXF_LINEAR;
2695 break;
2697 default:
2698 ERR("Unhandled texture min %d !\n",Value);
2701 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2702 0, WINED3DSAMP_MIPFILTER,
2703 tex_mip);
2704 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2705 0, WINED3DSAMP_MINFILTER,
2706 tex_min);
2707 break;
2710 case D3DRENDERSTATE_TEXTUREADDRESS:
2711 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2712 0, WINED3DSAMP_ADDRESSV,
2713 Value);
2714 /* Drop through */
2715 case D3DRENDERSTATE_TEXTUREADDRESSU:
2716 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2717 0, WINED3DSAMP_ADDRESSU,
2718 Value);
2719 break;
2720 case D3DRENDERSTATE_TEXTUREADDRESSV:
2721 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2722 0, WINED3DSAMP_ADDRESSV,
2723 Value);
2724 break;
2726 default:
2728 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2730 hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2731 RenderStateType,
2732 Value);
2733 break;
2735 LeaveCriticalSection(&ddraw_cs);
2736 return hr;
2739 static HRESULT WINAPI
2740 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2741 D3DRENDERSTATETYPE RenderStateType,
2742 DWORD Value)
2744 return IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2747 static HRESULT WINAPI
2748 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2749 D3DRENDERSTATETYPE RenderStateType,
2750 DWORD Value)
2752 HRESULT hr;
2753 WORD old_fpucw;
2755 old_fpucw = d3d_fpu_setup();
2756 hr = IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2757 set_fpu_control_word(old_fpucw);
2759 return hr;
2762 static HRESULT WINAPI
2763 IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2764 D3DRENDERSTATETYPE RenderStateType,
2765 DWORD Value)
2767 /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2768 for this state can be directly mapped to texture stage colorop and alphaop, but
2769 D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2770 from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2771 alphaarg when needed.
2773 Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2775 Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2776 TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2777 are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2778 requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2779 with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2780 in device - TRUE if the app is using TEXTUREMAPBLEND.
2782 Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2783 GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2784 unless some broken game will be found that cares. */
2786 HRESULT hr;
2787 IDirect3DDeviceImpl *This = device_from_device3(iface);
2788 TRACE("(%p)->(%08x,%d)\n", This, RenderStateType, Value);
2790 EnterCriticalSection(&ddraw_cs);
2792 switch(RenderStateType)
2794 case D3DRENDERSTATE_TEXTUREHANDLE:
2796 if(Value == 0)
2798 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
2800 NULL);
2801 break;
2804 if(Value > This->numHandles)
2806 FIXME("Specified handle %d out of range\n", Value);
2807 hr = DDERR_INVALIDPARAMS;
2808 break;
2810 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2812 FIXME("Handle %d isn't a texture handle\n", Value);
2813 hr = DDERR_INVALIDPARAMS;
2814 break;
2816 else
2818 IDirectDrawSurfaceImpl *surf = This->Handles[Value - 1].ptr;
2819 IDirect3DTexture2 *tex = surf ? (IDirect3DTexture2 *)&surf->IDirect3DTexture2_vtbl : NULL;
2820 hr = IDirect3DDevice3_SetTexture(iface, 0, tex);
2821 break;
2825 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2827 This->legacyTextureBlending = TRUE;
2829 switch ( (D3DTEXTUREBLEND) Value)
2831 case D3DTBLEND_MODULATE:
2833 BOOL tex_alpha = FALSE;
2834 IWineD3DBaseTexture *tex = NULL;
2835 WINED3DSURFACE_DESC desc;
2836 WINED3DFORMAT fmt;
2837 DDPIXELFORMAT ddfmt;
2839 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2841 &tex);
2843 if(hr == WINED3D_OK && tex)
2845 memset(&desc, 0, sizeof(desc));
2846 desc.Format = &fmt;
2847 hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2848 if (SUCCEEDED(hr))
2850 ddfmt.dwSize = sizeof(ddfmt);
2851 PixelFormat_WineD3DtoDD(&ddfmt, fmt);
2852 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2855 IWineD3DBaseTexture_Release(tex);
2858 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2859 if (tex_alpha)
2861 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2863 else
2865 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT);
2868 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2869 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2870 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2872 break;
2875 case D3DTBLEND_ADD:
2876 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_ADD);
2877 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2878 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2879 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2880 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2881 break;
2883 case D3DTBLEND_MODULATEALPHA:
2884 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2885 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2886 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2887 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2888 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2889 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2890 break;
2892 case D3DTBLEND_COPY:
2893 case D3DTBLEND_DECAL:
2894 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2895 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2896 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2897 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2898 break;
2900 case D3DTBLEND_DECALALPHA:
2901 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA);
2902 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2903 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2904 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2905 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2906 break;
2908 default:
2909 ERR("Unhandled texture environment %d !\n",Value);
2912 hr = D3D_OK;
2913 break;
2916 default:
2917 hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, RenderStateType, Value);
2918 break;
2921 LeaveCriticalSection(&ddraw_cs);
2923 return hr;
2926 static HRESULT WINAPI
2927 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2928 D3DRENDERSTATETYPE RenderStateType,
2929 DWORD Value)
2931 IDirect3DDeviceImpl *This = device_from_device2(iface);
2932 TRACE_(ddraw_thunk)("(%p)->(%08x,%d) thunking to IDirect3DDevice3 interface.\n", This, RenderStateType, Value);
2933 return IDirect3DDevice3_SetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, RenderStateType, Value);
2936 /*****************************************************************************
2937 * Direct3DDevice3::SetLightState
2939 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2940 * light states are forwarded to Direct3DDevice7 render states
2942 * Version 2 and 3
2944 * Params:
2945 * LightStateType: The light state to change
2946 * Value: The value to assign to that light state
2948 * Returns:
2949 * D3D_OK on success
2950 * DDERR_INVALIDPARAMS if the parameters were incorrect
2951 * Also check IDirect3DDevice7::SetRenderState
2953 *****************************************************************************/
2954 static HRESULT WINAPI
2955 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2956 D3DLIGHTSTATETYPE LightStateType,
2957 DWORD Value)
2959 IDirect3DDeviceImpl *This = device_from_device3(iface);
2960 HRESULT hr;
2962 TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2964 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2966 TRACE("Unexpected Light State Type\n");
2967 return DDERR_INVALIDPARAMS;
2970 EnterCriticalSection(&ddraw_cs);
2971 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2973 IDirect3DMaterialImpl *mat;
2975 if(Value == 0) mat = NULL;
2976 else if(Value > This->numHandles)
2978 ERR("Material handle out of range(%d)\n", Value);
2979 LeaveCriticalSection(&ddraw_cs);
2980 return DDERR_INVALIDPARAMS;
2982 else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2984 ERR("Invalid handle %d\n", Value);
2985 LeaveCriticalSection(&ddraw_cs);
2986 return DDERR_INVALIDPARAMS;
2988 else
2990 mat = This->Handles[Value - 1].ptr;
2993 if (mat != NULL)
2995 TRACE(" activating material %p.\n", mat);
2996 mat->activate(mat);
2998 else
3000 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
3002 This->material = Value;
3004 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3006 switch (Value)
3008 case D3DCOLOR_MONO:
3009 ERR("DDCOLOR_MONO should not happen!\n");
3010 break;
3011 case D3DCOLOR_RGB:
3012 /* We are already in this mode */
3013 TRACE("Setting color model to RGB (no-op).\n");
3014 break;
3015 default:
3016 ERR("Unknown color model!\n");
3017 LeaveCriticalSection(&ddraw_cs);
3018 return DDERR_INVALIDPARAMS;
3021 else
3023 D3DRENDERSTATETYPE rs;
3024 switch (LightStateType)
3026 case D3DLIGHTSTATE_AMBIENT: /* 2 */
3027 rs = D3DRENDERSTATE_AMBIENT;
3028 break;
3029 case D3DLIGHTSTATE_FOGMODE: /* 4 */
3030 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3031 break;
3032 case D3DLIGHTSTATE_FOGSTART: /* 5 */
3033 rs = D3DRENDERSTATE_FOGSTART;
3034 break;
3035 case D3DLIGHTSTATE_FOGEND: /* 6 */
3036 rs = D3DRENDERSTATE_FOGEND;
3037 break;
3038 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
3039 rs = D3DRENDERSTATE_FOGDENSITY;
3040 break;
3041 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
3042 rs = D3DRENDERSTATE_COLORVERTEX;
3043 break;
3044 default:
3045 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3046 LeaveCriticalSection(&ddraw_cs);
3047 return DDERR_INVALIDPARAMS;
3050 hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, rs, Value);
3051 LeaveCriticalSection(&ddraw_cs);
3052 return hr;
3055 LeaveCriticalSection(&ddraw_cs);
3056 return D3D_OK;
3059 static HRESULT WINAPI
3060 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
3061 D3DLIGHTSTATETYPE LightStateType,
3062 DWORD Value)
3064 IDirect3DDeviceImpl *This = device_from_device2(iface);
3065 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3066 return IDirect3DDevice3_SetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3069 /*****************************************************************************
3070 * IDirect3DDevice3::GetLightState
3072 * Returns the current setting of a light state. The state is read from
3073 * the Direct3DDevice7 render state.
3075 * Version 2 and 3
3077 * Params:
3078 * LightStateType: The light state to return
3079 * Value: The address to store the light state setting at
3081 * Returns:
3082 * D3D_OK on success
3083 * DDDERR_INVALIDPARAMS if the parameters were incorrect
3084 * Also see IDirect3DDevice7::GetRenderState
3086 *****************************************************************************/
3087 static HRESULT WINAPI
3088 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
3089 D3DLIGHTSTATETYPE LightStateType,
3090 DWORD *Value)
3092 IDirect3DDeviceImpl *This = device_from_device3(iface);
3093 HRESULT hr;
3095 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
3097 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
3099 TRACE("Unexpected Light State Type\n");
3100 return DDERR_INVALIDPARAMS;
3103 if(!Value)
3104 return DDERR_INVALIDPARAMS;
3106 EnterCriticalSection(&ddraw_cs);
3107 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
3109 *Value = This->material;
3111 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3113 *Value = D3DCOLOR_RGB;
3115 else
3117 D3DRENDERSTATETYPE rs;
3118 switch (LightStateType)
3120 case D3DLIGHTSTATE_AMBIENT: /* 2 */
3121 rs = D3DRENDERSTATE_AMBIENT;
3122 break;
3123 case D3DLIGHTSTATE_FOGMODE: /* 4 */
3124 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3125 break;
3126 case D3DLIGHTSTATE_FOGSTART: /* 5 */
3127 rs = D3DRENDERSTATE_FOGSTART;
3128 break;
3129 case D3DLIGHTSTATE_FOGEND: /* 6 */
3130 rs = D3DRENDERSTATE_FOGEND;
3131 break;
3132 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
3133 rs = D3DRENDERSTATE_FOGDENSITY;
3134 break;
3135 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
3136 rs = D3DRENDERSTATE_COLORVERTEX;
3137 break;
3138 default:
3139 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3140 LeaveCriticalSection(&ddraw_cs);
3141 return DDERR_INVALIDPARAMS;
3144 hr = IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, rs, Value);
3145 LeaveCriticalSection(&ddraw_cs);
3146 return hr;
3149 LeaveCriticalSection(&ddraw_cs);
3150 return D3D_OK;
3153 static HRESULT WINAPI
3154 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
3155 D3DLIGHTSTATETYPE LightStateType,
3156 DWORD *Value)
3158 IDirect3DDeviceImpl *This = device_from_device2(iface);
3159 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3160 return IDirect3DDevice3_GetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3163 /*****************************************************************************
3164 * IDirect3DDevice7::SetTransform
3166 * Assigns a D3DMATRIX to a transform type. The transform types are defined
3167 * in include/d3dtypes.h.
3168 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3169 * (=255) for wined3d, because the 1 transform state was removed in d3d8
3170 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3172 * Version 2, 3 and 7
3174 * Params:
3175 * TransformStateType: transform state to set
3176 * Matrix: Matrix to assign to the state
3178 * Returns:
3179 * D3D_OK on success
3180 * DDERR_INVALIDPARAMS if Matrix == NULL
3181 * For details see IWineD3DDevice::SetTransform
3183 *****************************************************************************/
3184 static HRESULT
3185 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
3186 D3DTRANSFORMSTATETYPE TransformStateType,
3187 D3DMATRIX *Matrix)
3189 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3190 D3DTRANSFORMSTATETYPE type;
3191 HRESULT hr;
3192 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3194 switch(TransformStateType)
3196 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3197 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3198 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3199 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3200 default: type = TransformStateType;
3203 if(!Matrix)
3204 return DDERR_INVALIDPARAMS;
3206 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3207 EnterCriticalSection(&ddraw_cs);
3208 hr = IWineD3DDevice_SetTransform(This->wineD3DDevice,
3209 type,
3210 (WINED3DMATRIX*) Matrix);
3211 LeaveCriticalSection(&ddraw_cs);
3212 return hr;
3215 static HRESULT WINAPI
3216 IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3217 D3DTRANSFORMSTATETYPE TransformStateType,
3218 D3DMATRIX *Matrix)
3220 return IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3223 static HRESULT WINAPI
3224 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3225 D3DTRANSFORMSTATETYPE TransformStateType,
3226 D3DMATRIX *Matrix)
3228 HRESULT hr;
3229 WORD old_fpucw;
3231 old_fpucw = d3d_fpu_setup();
3232 hr = IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3233 set_fpu_control_word(old_fpucw);
3235 return hr;
3238 static HRESULT WINAPI
3239 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
3240 D3DTRANSFORMSTATETYPE TransformStateType,
3241 D3DMATRIX *D3DMatrix)
3243 IDirect3DDeviceImpl *This = device_from_device3(iface);
3244 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3245 return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3248 static HRESULT WINAPI
3249 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
3250 D3DTRANSFORMSTATETYPE TransformStateType,
3251 D3DMATRIX *D3DMatrix)
3253 IDirect3DDeviceImpl *This = device_from_device2(iface);
3254 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3255 return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3258 /*****************************************************************************
3259 * IDirect3DDevice7::GetTransform
3261 * Returns the matrix assigned to a transform state
3262 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3263 * SetTransform
3265 * Params:
3266 * TransformStateType: State to read the matrix from
3267 * Matrix: Address to store the matrix at
3269 * Returns:
3270 * D3D_OK on success
3271 * DDERR_INVALIDPARAMS if Matrix == NULL
3272 * For details, see IWineD3DDevice::GetTransform
3274 *****************************************************************************/
3275 static HRESULT
3276 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
3277 D3DTRANSFORMSTATETYPE TransformStateType,
3278 D3DMATRIX *Matrix)
3280 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3281 D3DTRANSFORMSTATETYPE type;
3282 HRESULT hr;
3283 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3285 switch(TransformStateType)
3287 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3288 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3289 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3290 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3291 default: type = TransformStateType;
3294 if(!Matrix)
3295 return DDERR_INVALIDPARAMS;
3297 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3298 EnterCriticalSection(&ddraw_cs);
3299 hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
3300 LeaveCriticalSection(&ddraw_cs);
3301 return hr;
3304 static HRESULT WINAPI
3305 IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3306 D3DTRANSFORMSTATETYPE TransformStateType,
3307 D3DMATRIX *Matrix)
3309 return IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3312 static HRESULT WINAPI
3313 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3314 D3DTRANSFORMSTATETYPE TransformStateType,
3315 D3DMATRIX *Matrix)
3317 HRESULT hr;
3318 WORD old_fpucw;
3320 old_fpucw = d3d_fpu_setup();
3321 hr = IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3322 set_fpu_control_word(old_fpucw);
3324 return hr;
3327 static HRESULT WINAPI
3328 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
3329 D3DTRANSFORMSTATETYPE TransformStateType,
3330 D3DMATRIX *D3DMatrix)
3332 IDirect3DDeviceImpl *This = device_from_device3(iface);
3333 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3334 return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3337 static HRESULT WINAPI
3338 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
3339 D3DTRANSFORMSTATETYPE TransformStateType,
3340 D3DMATRIX *D3DMatrix)
3342 IDirect3DDeviceImpl *This = device_from_device2(iface);
3343 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3344 return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3347 /*****************************************************************************
3348 * IDirect3DDevice7::MultiplyTransform
3350 * Multiplies the already-set transform matrix of a transform state
3351 * with another matrix. For the world matrix, see SetTransform
3353 * Version 2, 3 and 7
3355 * Params:
3356 * TransformStateType: Transform state to multiply
3357 * D3DMatrix Matrix to multiply with.
3359 * Returns
3360 * D3D_OK on success
3361 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
3362 * For details, see IWineD3DDevice::MultiplyTransform
3364 *****************************************************************************/
3365 static HRESULT
3366 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
3367 D3DTRANSFORMSTATETYPE TransformStateType,
3368 D3DMATRIX *D3DMatrix)
3370 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3371 HRESULT hr;
3372 D3DTRANSFORMSTATETYPE type;
3373 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
3375 switch(TransformStateType)
3377 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3378 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3379 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3380 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3381 default: type = TransformStateType;
3384 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3385 EnterCriticalSection(&ddraw_cs);
3386 hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
3387 type,
3388 (WINED3DMATRIX*) D3DMatrix);
3389 LeaveCriticalSection(&ddraw_cs);
3390 return hr;
3393 static HRESULT WINAPI
3394 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3395 D3DTRANSFORMSTATETYPE TransformStateType,
3396 D3DMATRIX *D3DMatrix)
3398 return IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3401 static HRESULT WINAPI
3402 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3403 D3DTRANSFORMSTATETYPE TransformStateType,
3404 D3DMATRIX *D3DMatrix)
3406 HRESULT hr;
3407 WORD old_fpucw;
3409 old_fpucw = d3d_fpu_setup();
3410 hr = IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3411 set_fpu_control_word(old_fpucw);
3413 return hr;
3416 static HRESULT WINAPI
3417 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
3418 D3DTRANSFORMSTATETYPE TransformStateType,
3419 D3DMATRIX *D3DMatrix)
3421 IDirect3DDeviceImpl *This = device_from_device3(iface);
3422 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3423 return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3426 static HRESULT WINAPI
3427 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
3428 D3DTRANSFORMSTATETYPE TransformStateType,
3429 D3DMATRIX *D3DMatrix)
3431 IDirect3DDeviceImpl *This = device_from_device2(iface);
3432 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3433 return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3436 /*****************************************************************************
3437 * IDirect3DDevice7::DrawPrimitive
3439 * Draws primitives based on vertices in an application-provided pointer
3441 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3442 * an FVF format for D3D7
3444 * Params:
3445 * PrimitiveType: The type of the primitives to draw
3446 * Vertex type: Flexible vertex format vertex description
3447 * Vertices: Pointer to the vertex array
3448 * VertexCount: The number of vertices to draw
3449 * Flags: As usual a few flags
3451 * Returns:
3452 * D3D_OK on success
3453 * DDERR_INVALIDPARAMS if Vertices is NULL
3454 * For details, see IWineD3DDevice::DrawPrimitiveUP
3456 *****************************************************************************/
3457 static HRESULT
3458 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
3459 D3DPRIMITIVETYPE PrimitiveType,
3460 DWORD VertexType,
3461 void *Vertices,
3462 DWORD VertexCount,
3463 DWORD Flags)
3465 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3466 UINT stride;
3467 HRESULT hr;
3468 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3470 if(!Vertices)
3471 return DDERR_INVALIDPARAMS;
3473 /* Get the stride */
3474 stride = get_flexible_vertex_size(VertexType);
3476 /* Set the FVF */
3477 EnterCriticalSection(&ddraw_cs);
3478 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3479 IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3480 if(hr != D3D_OK)
3482 LeaveCriticalSection(&ddraw_cs);
3483 return hr;
3486 /* This method translates to the user pointer draw of WineD3D */
3487 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3488 hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice, VertexCount, Vertices, stride);
3489 LeaveCriticalSection(&ddraw_cs);
3490 return hr;
3493 static HRESULT WINAPI
3494 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3495 D3DPRIMITIVETYPE PrimitiveType,
3496 DWORD VertexType,
3497 void *Vertices,
3498 DWORD VertexCount,
3499 DWORD Flags)
3501 return IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3504 static HRESULT WINAPI
3505 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3506 D3DPRIMITIVETYPE PrimitiveType,
3507 DWORD VertexType,
3508 void *Vertices,
3509 DWORD VertexCount,
3510 DWORD Flags)
3512 HRESULT hr;
3513 WORD old_fpucw;
3515 old_fpucw = d3d_fpu_setup();
3516 hr = IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3517 set_fpu_control_word(old_fpucw);
3519 return hr;
3522 static HRESULT WINAPI
3523 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
3524 D3DPRIMITIVETYPE PrimitiveType,
3525 DWORD VertexType,
3526 void *Vertices,
3527 DWORD VertexCount,
3528 DWORD Flags)
3530 IDirect3DDeviceImpl *This = device_from_device3(iface);
3531 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3532 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This,
3533 PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3536 static HRESULT WINAPI
3537 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
3538 D3DPRIMITIVETYPE PrimitiveType,
3539 D3DVERTEXTYPE VertexType,
3540 void *Vertices,
3541 DWORD VertexCount,
3542 DWORD Flags)
3544 IDirect3DDeviceImpl *This = device_from_device2(iface);
3545 DWORD FVF;
3546 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3548 switch(VertexType)
3550 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3551 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3552 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3553 default:
3554 ERR("Unexpected vertex type %d\n", VertexType);
3555 return DDERR_INVALIDPARAMS; /* Should never happen */
3558 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, PrimitiveType, FVF, Vertices, VertexCount, Flags);
3561 /*****************************************************************************
3562 * IDirect3DDevice7::DrawIndexedPrimitive
3564 * Draws vertices from an application-provided pointer, based on the index
3565 * numbers in a WORD array.
3567 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3568 * an FVF format for D3D7
3570 * Params:
3571 * PrimitiveType: The primitive type to draw
3572 * VertexType: The FVF vertex description
3573 * Vertices: Pointer to the vertex array
3574 * VertexCount: ?
3575 * Indices: Pointer to the index array
3576 * IndexCount: Number of indices = Number of vertices to draw
3577 * Flags: As usual, some flags
3579 * Returns:
3580 * D3D_OK on success
3581 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3582 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3584 *****************************************************************************/
3585 static HRESULT
3586 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3587 D3DPRIMITIVETYPE PrimitiveType,
3588 DWORD VertexType,
3589 void *Vertices,
3590 DWORD VertexCount,
3591 WORD *Indices,
3592 DWORD IndexCount,
3593 DWORD Flags)
3595 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3596 HRESULT hr;
3597 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3599 /* Set the D3DDevice's FVF */
3600 EnterCriticalSection(&ddraw_cs);
3601 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3602 IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3603 if(FAILED(hr))
3605 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3606 LeaveCriticalSection(&ddraw_cs);
3607 return hr;
3610 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3611 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice, 0 /* MinVertexIndex */,
3612 VertexCount /* UINT NumVertexIndex */, IndexCount, Indices, WINED3DFMT_R16_UINT,
3613 Vertices, get_flexible_vertex_size(VertexType));
3614 LeaveCriticalSection(&ddraw_cs);
3615 return hr;
3618 static HRESULT WINAPI
3619 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3620 D3DPRIMITIVETYPE PrimitiveType,
3621 DWORD VertexType,
3622 void *Vertices,
3623 DWORD VertexCount,
3624 WORD *Indices,
3625 DWORD IndexCount,
3626 DWORD Flags)
3628 return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3631 static HRESULT WINAPI
3632 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3633 D3DPRIMITIVETYPE PrimitiveType,
3634 DWORD VertexType,
3635 void *Vertices,
3636 DWORD VertexCount,
3637 WORD *Indices,
3638 DWORD IndexCount,
3639 DWORD Flags)
3641 HRESULT hr;
3642 WORD old_fpucw;
3644 old_fpucw = d3d_fpu_setup();
3645 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3646 set_fpu_control_word(old_fpucw);
3648 return hr;
3651 static HRESULT WINAPI
3652 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3653 D3DPRIMITIVETYPE PrimitiveType,
3654 DWORD VertexType,
3655 void *Vertices,
3656 DWORD VertexCount,
3657 WORD *Indices,
3658 DWORD IndexCount,
3659 DWORD Flags)
3661 IDirect3DDeviceImpl *This = device_from_device3(iface);
3662 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3663 return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3664 PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3667 static HRESULT WINAPI
3668 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3669 D3DPRIMITIVETYPE PrimitiveType,
3670 D3DVERTEXTYPE VertexType,
3671 void *Vertices,
3672 DWORD VertexCount,
3673 WORD *Indices,
3674 DWORD IndexCount,
3675 DWORD Flags)
3677 DWORD FVF;
3678 IDirect3DDeviceImpl *This = device_from_device2(iface);
3679 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3681 switch(VertexType)
3683 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3684 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3685 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3686 default:
3687 ERR("Unexpected vertex type %d\n", VertexType);
3688 return DDERR_INVALIDPARAMS; /* Should never happen */
3691 return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3692 PrimitiveType, FVF, Vertices, VertexCount, Indices, IndexCount, Flags);
3695 /*****************************************************************************
3696 * IDirect3DDevice7::SetClipStatus
3698 * Sets the clip status. This defines things as clipping conditions and
3699 * the extents of the clipping region.
3701 * Version 2, 3 and 7
3703 * Params:
3704 * ClipStatus:
3706 * Returns:
3707 * D3D_OK because it's a stub
3708 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3710 *****************************************************************************/
3711 static HRESULT WINAPI
3712 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3713 D3DCLIPSTATUS *ClipStatus)
3715 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3716 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3718 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3719 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3721 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3722 return D3D_OK;
3725 static HRESULT WINAPI
3726 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3727 D3DCLIPSTATUS *ClipStatus)
3729 IDirect3DDeviceImpl *This = device_from_device3(iface);
3730 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3731 return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3734 static HRESULT WINAPI
3735 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3736 D3DCLIPSTATUS *ClipStatus)
3738 IDirect3DDeviceImpl *This = device_from_device2(iface);
3739 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3740 return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3743 /*****************************************************************************
3744 * IDirect3DDevice7::GetClipStatus
3746 * Returns the clip status
3748 * Params:
3749 * ClipStatus: Address to write the clip status to
3751 * Returns:
3752 * D3D_OK because it's a stub
3754 *****************************************************************************/
3755 static HRESULT WINAPI
3756 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3757 D3DCLIPSTATUS *ClipStatus)
3759 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3760 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3762 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3763 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3764 return D3D_OK;
3767 static HRESULT WINAPI
3768 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3769 D3DCLIPSTATUS *ClipStatus)
3771 IDirect3DDeviceImpl *This = device_from_device3(iface);
3772 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3773 return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3776 static HRESULT WINAPI
3777 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3778 D3DCLIPSTATUS *ClipStatus)
3780 IDirect3DDeviceImpl *This = device_from_device2(iface);
3781 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3782 return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3785 /*****************************************************************************
3786 * IDirect3DDevice::DrawPrimitiveStrided
3788 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3790 * Version 3 and 7
3792 * Params:
3793 * PrimitiveType: The primitive type to draw
3794 * VertexType: The FVF description of the vertices to draw (for the stride??)
3795 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3796 * the vertex data locations
3797 * VertexCount: The number of vertices to draw
3798 * Flags: Some flags
3800 * Returns:
3801 * D3D_OK, because it's a stub
3802 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3803 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3805 *****************************************************************************/
3806 static HRESULT
3807 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3808 D3DPRIMITIVETYPE PrimitiveType,
3809 DWORD VertexType,
3810 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3811 DWORD VertexCount,
3812 DWORD Flags)
3814 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3815 WineDirect3DVertexStridedData WineD3DStrided;
3816 DWORD i;
3817 HRESULT hr;
3819 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3821 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3822 /* Get the strided data right. the wined3d structure is a bit bigger
3823 * Watch out: The contents of the strided data are determined by the fvf,
3824 * not by the members set in D3DDrawPrimStrideData. So it's valid
3825 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3826 * not set in the fvf.
3828 if(VertexType & D3DFVF_POSITION_MASK)
3830 WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3831 WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3832 WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3833 if (VertexType & D3DFVF_XYZRHW)
3835 WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3836 WineD3DStrided.position_transformed = TRUE;
3837 } else
3838 WineD3DStrided.position_transformed = FALSE;
3841 if(VertexType & D3DFVF_NORMAL)
3843 WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3844 WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3845 WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3848 if(VertexType & D3DFVF_DIFFUSE)
3850 WineD3DStrided.diffuse.format = WINED3DFMT_A8R8G8B8;
3851 WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3852 WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3855 if(VertexType & D3DFVF_SPECULAR)
3857 WineD3DStrided.specular.format = WINED3DFMT_A8R8G8B8;
3858 WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3859 WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3862 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3864 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3866 case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break;
3867 case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3868 case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3869 case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3870 default: ERR("Unexpected texture coordinate size %d\n",
3871 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3873 WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3874 WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3877 /* WineD3D doesn't need the FVF here */
3878 EnterCriticalSection(&ddraw_cs);
3879 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3880 hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice, VertexCount, &WineD3DStrided);
3881 LeaveCriticalSection(&ddraw_cs);
3882 return hr;
3885 static HRESULT WINAPI
3886 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3887 D3DPRIMITIVETYPE PrimitiveType,
3888 DWORD VertexType,
3889 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3890 DWORD VertexCount,
3891 DWORD Flags)
3893 return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3896 static HRESULT WINAPI
3897 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3898 D3DPRIMITIVETYPE PrimitiveType,
3899 DWORD VertexType,
3900 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3901 DWORD VertexCount,
3902 DWORD Flags)
3904 HRESULT hr;
3905 WORD old_fpucw;
3907 old_fpucw = d3d_fpu_setup();
3908 hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3909 set_fpu_control_word(old_fpucw);
3911 return hr;
3914 static HRESULT WINAPI
3915 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3916 D3DPRIMITIVETYPE PrimitiveType,
3917 DWORD VertexType,
3918 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3919 DWORD VertexCount,
3920 DWORD Flags)
3922 IDirect3DDeviceImpl *This = device_from_device3(iface);
3923 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3924 return IDirect3DDevice7_DrawPrimitiveStrided((IDirect3DDevice7 *)This,
3925 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3928 /*****************************************************************************
3929 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3931 * Draws primitives specified by strided data locations based on indices
3933 * Version 3 and 7
3935 * Params:
3936 * PrimitiveType:
3938 * Returns:
3939 * D3D_OK, because it's a stub
3940 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3941 * (DDERR_INVALIDPARAMS if Indices is NULL)
3942 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3944 *****************************************************************************/
3945 static HRESULT
3946 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3947 D3DPRIMITIVETYPE PrimitiveType,
3948 DWORD VertexType,
3949 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3950 DWORD VertexCount,
3951 WORD *Indices,
3952 DWORD IndexCount,
3953 DWORD Flags)
3955 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3956 WineDirect3DVertexStridedData WineD3DStrided;
3957 DWORD i;
3958 HRESULT hr;
3960 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3962 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3963 /* Get the strided data right. the wined3d structure is a bit bigger
3964 * Watch out: The contents of the strided data are determined by the fvf,
3965 * not by the members set in D3DDrawPrimStrideData. So it's valid
3966 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3967 * not set in the fvf.
3969 if(VertexType & D3DFVF_POSITION_MASK)
3971 WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3972 WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3973 WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3974 if (VertexType & D3DFVF_XYZRHW)
3976 WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3977 WineD3DStrided.position_transformed = TRUE;
3978 } else
3979 WineD3DStrided.position_transformed = FALSE;
3982 if(VertexType & D3DFVF_NORMAL)
3984 WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3985 WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3986 WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3989 if(VertexType & D3DFVF_DIFFUSE)
3991 WineD3DStrided.diffuse.format = WINED3DFMT_A8R8G8B8;
3992 WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3993 WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3996 if(VertexType & D3DFVF_SPECULAR)
3998 WineD3DStrided.specular.format = WINED3DFMT_A8R8G8B8;
3999 WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
4000 WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
4003 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
4005 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
4007 case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break;
4008 case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break;
4009 case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
4010 case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
4011 default: ERR("Unexpected texture coordinate size %d\n",
4012 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
4014 WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
4015 WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
4018 /* WineD3D doesn't need the FVF here */
4019 EnterCriticalSection(&ddraw_cs);
4020 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4021 hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice,
4022 IndexCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT);
4023 LeaveCriticalSection(&ddraw_cs);
4024 return hr;
4027 static HRESULT WINAPI
4028 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
4029 D3DPRIMITIVETYPE PrimitiveType,
4030 DWORD VertexType,
4031 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4032 DWORD VertexCount,
4033 WORD *Indices,
4034 DWORD IndexCount,
4035 DWORD Flags)
4037 return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4040 static HRESULT WINAPI
4041 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
4042 D3DPRIMITIVETYPE PrimitiveType,
4043 DWORD VertexType,
4044 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4045 DWORD VertexCount,
4046 WORD *Indices,
4047 DWORD IndexCount,
4048 DWORD Flags)
4050 HRESULT hr;
4051 WORD old_fpucw;
4053 old_fpucw = d3d_fpu_setup();
4054 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4055 set_fpu_control_word(old_fpucw);
4057 return hr;
4060 static HRESULT WINAPI
4061 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
4062 D3DPRIMITIVETYPE PrimitiveType,
4063 DWORD VertexType,
4064 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4065 DWORD VertexCount,
4066 WORD *Indices,
4067 DWORD IndexCount,
4068 DWORD Flags)
4070 IDirect3DDeviceImpl *This = device_from_device3(iface);
4071 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4072 return IDirect3DDevice7_DrawIndexedPrimitiveStrided((IDirect3DDevice7 *)This, PrimitiveType,
4073 VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4076 /*****************************************************************************
4077 * IDirect3DDevice7::DrawPrimitiveVB
4079 * Draws primitives from a vertex buffer to the screen.
4081 * Version 3 and 7
4083 * Params:
4084 * PrimitiveType: Type of primitive to be rendered.
4085 * D3DVertexBuf: Source Vertex Buffer
4086 * StartVertex: Index of the first vertex from the buffer to be rendered
4087 * NumVertices: Number of vertices to be rendered
4088 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4090 * Return values
4091 * D3D_OK on success
4092 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
4094 *****************************************************************************/
4095 static HRESULT
4096 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
4097 D3DPRIMITIVETYPE PrimitiveType,
4098 IDirect3DVertexBuffer7 *D3DVertexBuf,
4099 DWORD StartVertex,
4100 DWORD NumVertices,
4101 DWORD Flags)
4103 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4104 IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4105 HRESULT hr;
4106 DWORD stride;
4108 TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4110 /* Sanity checks */
4111 if(!vb)
4113 ERR("(%p) No Vertex buffer specified\n", This);
4114 return DDERR_INVALIDPARAMS;
4116 stride = get_flexible_vertex_size(vb->fvf);
4118 EnterCriticalSection(&ddraw_cs);
4119 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4120 vb->wineD3DVertexDeclaration);
4121 if(FAILED(hr))
4123 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4124 LeaveCriticalSection(&ddraw_cs);
4125 return hr;
4128 /* Set the vertex stream source */
4129 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4130 0 /* StreamNumber */,
4131 vb->wineD3DVertexBuffer,
4132 0 /* StartVertex - we pass this to DrawPrimitive */,
4133 stride);
4134 if(hr != D3D_OK)
4136 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4137 LeaveCriticalSection(&ddraw_cs);
4138 return hr;
4141 /* Now draw the primitives */
4142 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4143 hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice, StartVertex, NumVertices);
4144 LeaveCriticalSection(&ddraw_cs);
4145 return hr;
4148 static HRESULT WINAPI
4149 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4150 D3DPRIMITIVETYPE PrimitiveType,
4151 IDirect3DVertexBuffer7 *D3DVertexBuf,
4152 DWORD StartVertex,
4153 DWORD NumVertices,
4154 DWORD Flags)
4156 return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4159 static HRESULT WINAPI
4160 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4161 D3DPRIMITIVETYPE PrimitiveType,
4162 IDirect3DVertexBuffer7 *D3DVertexBuf,
4163 DWORD StartVertex,
4164 DWORD NumVertices,
4165 DWORD Flags)
4167 HRESULT hr;
4168 WORD old_fpucw;
4170 old_fpucw = d3d_fpu_setup();
4171 hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4172 set_fpu_control_word(old_fpucw);
4174 return hr;
4177 static HRESULT WINAPI
4178 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
4179 D3DPRIMITIVETYPE PrimitiveType,
4180 IDirect3DVertexBuffer *D3DVertexBuf,
4181 DWORD StartVertex,
4182 DWORD NumVertices,
4183 DWORD Flags)
4185 IDirect3DDeviceImpl *This = device_from_device3(iface);
4186 IDirect3DVertexBufferImpl *vb = D3DVertexBuf ? vb_from_vb1(D3DVertexBuf) : NULL;
4187 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
4188 return IDirect3DDevice7_DrawPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4189 (IDirect3DVertexBuffer7 *)vb, StartVertex, NumVertices, Flags);
4193 /*****************************************************************************
4194 * IDirect3DDevice7::DrawIndexedPrimitiveVB
4196 * Draws primitives from a vertex buffer to the screen
4198 * Params:
4199 * PrimitiveType: Type of primitive to be rendered.
4200 * D3DVertexBuf: Source Vertex Buffer
4201 * StartVertex: Index of the first vertex from the buffer to be rendered
4202 * NumVertices: Number of vertices to be rendered
4203 * Indices: Array of DWORDs used to index into the Vertices
4204 * IndexCount: Number of indices in Indices
4205 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4207 * Return values
4209 *****************************************************************************/
4210 static HRESULT
4211 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4212 D3DPRIMITIVETYPE PrimitiveType,
4213 IDirect3DVertexBuffer7 *D3DVertexBuf,
4214 DWORD StartVertex,
4215 DWORD NumVertices,
4216 WORD *Indices,
4217 DWORD IndexCount,
4218 DWORD Flags)
4220 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4221 IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4222 DWORD stride = get_flexible_vertex_size(vb->fvf);
4223 WORD *LockedIndices;
4224 HRESULT hr;
4226 TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
4228 /* Steps:
4229 * 1) Upload the Indices to the index buffer
4230 * 2) Set the index source
4231 * 3) Set the Vertex Buffer as the Stream source
4232 * 4) Call IWineD3DDevice::DrawIndexedPrimitive
4235 EnterCriticalSection(&ddraw_cs);
4237 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4238 vb->wineD3DVertexDeclaration);
4239 if(FAILED(hr))
4241 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4242 LeaveCriticalSection(&ddraw_cs);
4243 return hr;
4246 /* copy the index stream into the index buffer.
4247 * A new IWineD3DDevice method could be created
4248 * which takes an user pointer containing the indices
4249 * or a SetData-Method for the index buffer, which
4250 * overrides the index buffer data with our pointer.
4252 hr = IWineD3DBuffer_Map(This->indexbuffer,
4253 0 /* OffSetToLock */,
4254 IndexCount * sizeof(WORD),
4255 (BYTE **) &LockedIndices,
4256 0 /* Flags */);
4257 assert(IndexCount < 0x100000);
4258 if(hr != D3D_OK)
4260 ERR("(%p) IWineD3DBuffer::Map failed with hr = %08x\n", This, hr);
4261 LeaveCriticalSection(&ddraw_cs);
4262 return hr;
4264 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4265 hr = IWineD3DBuffer_Unmap(This->indexbuffer);
4266 if(hr != D3D_OK)
4268 ERR("(%p) IWineD3DBuffer::Unmap failed with hr = %08x\n", This, hr);
4269 LeaveCriticalSection(&ddraw_cs);
4270 return hr;
4273 /* Set the index stream */
4274 IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex);
4275 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice, This->indexbuffer,
4276 WINED3DFMT_R16_UINT);
4278 /* Set the vertex stream source */
4279 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4280 0 /* StreamNumber */,
4281 vb->wineD3DVertexBuffer,
4282 0 /* offset, we pass this to DrawIndexedPrimitive */,
4283 stride);
4284 if(hr != D3D_OK)
4286 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4287 LeaveCriticalSection(&ddraw_cs);
4288 return hr;
4292 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4293 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
4294 0 /* minIndex */, NumVertices, 0 /* StartIndex */, IndexCount);
4296 LeaveCriticalSection(&ddraw_cs);
4297 return hr;
4300 static HRESULT WINAPI
4301 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4302 D3DPRIMITIVETYPE PrimitiveType,
4303 IDirect3DVertexBuffer7 *D3DVertexBuf,
4304 DWORD StartVertex,
4305 DWORD NumVertices,
4306 WORD *Indices,
4307 DWORD IndexCount,
4308 DWORD Flags)
4310 return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4313 static HRESULT WINAPI
4314 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4315 D3DPRIMITIVETYPE PrimitiveType,
4316 IDirect3DVertexBuffer7 *D3DVertexBuf,
4317 DWORD StartVertex,
4318 DWORD NumVertices,
4319 WORD *Indices,
4320 DWORD IndexCount,
4321 DWORD Flags)
4323 HRESULT hr;
4324 WORD old_fpucw;
4326 old_fpucw = d3d_fpu_setup();
4327 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4328 set_fpu_control_word(old_fpucw);
4330 return hr;
4333 static HRESULT WINAPI
4334 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4335 D3DPRIMITIVETYPE PrimitiveType,
4336 IDirect3DVertexBuffer *D3DVertexBuf,
4337 WORD *Indices,
4338 DWORD IndexCount,
4339 DWORD Flags)
4341 IDirect3DDeviceImpl *This = device_from_device3(iface);
4342 IDirect3DVertexBufferImpl *VB = vb_from_vb1(D3DVertexBuf);
4343 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
4345 return IDirect3DDevice7_DrawIndexedPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4346 (IDirect3DVertexBuffer7 *)VB, 0, IndexCount, Indices, IndexCount, Flags);
4349 /*****************************************************************************
4350 * IDirect3DDevice7::ComputeSphereVisibility
4352 * Calculates the visibility of spheres in the current viewport. The spheres
4353 * are passed in the Centers and Radii arrays, the results are passed back
4354 * in the ReturnValues array. Return values are either completely visible,
4355 * partially visible or completely invisible.
4356 * The return value consist of a combination of D3DCLIP_* flags, or it's
4357 * 0 if the sphere is completely visible(according to the SDK, not checked)
4359 * Sounds like an overdose of math ;)
4361 * Version 3 and 7
4363 * Params:
4364 * Centers: Array containing the sphere centers
4365 * Radii: Array containing the sphere radii
4366 * NumSpheres: The number of centers and radii in the arrays
4367 * Flags: Some flags
4368 * ReturnValues: Array to write the results to
4370 * Returns:
4371 * D3D_OK because it's a stub
4372 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4373 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4374 * is singular)
4376 *****************************************************************************/
4378 static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius)
4380 float distance, norm;
4382 norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z );
4383 distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm;
4385 if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane;
4386 if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane;
4387 return 0;
4390 static HRESULT WINAPI
4391 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4392 D3DVECTOR *Centers,
4393 D3DVALUE *Radii,
4394 DWORD NumSpheres,
4395 DWORD Flags,
4396 DWORD *ReturnValues)
4398 D3DMATRIX m, temp;
4399 D3DVALUE origin_plane[6];
4400 D3DVECTOR vec[6];
4401 HRESULT hr;
4402 UINT i, j;
4404 TRACE("(%p)->(%p,%p,%08x,%08x,%p)\n", iface, Centers, Radii, NumSpheres, Flags, ReturnValues);
4406 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m);
4407 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4408 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp);
4409 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4410 multiply_matrix_D3D_way(&m, &m, &temp);
4412 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp);
4413 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4414 multiply_matrix_D3D_way(&m, &m, &temp);
4416 /* Left plane */
4417 vec[0].u1.x = m._14 + m._11;
4418 vec[0].u2.y = m._24 + m._21;
4419 vec[0].u3.z = m._34 + m._31;
4420 origin_plane[0] = m._44 + m._41;
4422 /* Right plane */
4423 vec[1].u1.x = m._14 - m._11;
4424 vec[1].u2.y = m._24 - m._21;
4425 vec[1].u3.z = m._34 - m._31;
4426 origin_plane[1] = m._44 - m._41;
4428 /* Top plane */
4429 vec[2].u1.x = m._14 - m._12;
4430 vec[2].u2.y = m._24 - m._22;
4431 vec[2].u3.z = m._34 - m._32;
4432 origin_plane[2] = m._44 - m._42;
4434 /* Bottom plane */
4435 vec[3].u1.x = m._14 + m._12;
4436 vec[3].u2.y = m._24 + m._22;
4437 vec[3].u3.z = m._34 + m._32;
4438 origin_plane[3] = m._44 + m._42;
4440 /* Front plane */
4441 vec[4].u1.x = m._13;
4442 vec[4].u2.y = m._23;
4443 vec[4].u3.z = m._33;
4444 origin_plane[4] = m._43;
4446 /* Back plane*/
4447 vec[5].u1.x = m._14 - m._13;
4448 vec[5].u2.y = m._24 - m._23;
4449 vec[5].u3.z = m._34 - m._33;
4450 origin_plane[5] = m._44 - m._43;
4452 for(i=0; i<NumSpheres; i++)
4454 ReturnValues[i] = 0;
4455 for(j=0; j<6; j++) ReturnValues[i] |= in_plane(j, vec[j], origin_plane[j], Centers[i], Radii[i]);
4458 return D3D_OK;
4461 static HRESULT WINAPI
4462 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4463 D3DVECTOR *Centers,
4464 D3DVALUE *Radii,
4465 DWORD NumSpheres,
4466 DWORD Flags,
4467 DWORD *ReturnValues)
4469 IDirect3DDeviceImpl *This = device_from_device3(iface);
4470 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
4471 return IDirect3DDevice7_ComputeSphereVisibility((IDirect3DDevice7 *)This,
4472 Centers, Radii, NumSpheres, Flags, ReturnValues);
4475 /*****************************************************************************
4476 * IDirect3DDevice7::GetTexture
4478 * Returns the texture interface handle assigned to a texture stage.
4479 * The returned texture is AddRefed. This is taken from old ddraw,
4480 * not checked in Windows.
4482 * Version 3 and 7
4484 * Params:
4485 * Stage: Texture stage to read the texture from
4486 * Texture: Address to store the interface pointer at
4488 * Returns:
4489 * D3D_OK on success
4490 * DDERR_INVALIDPARAMS if Texture is NULL
4491 * For details, see IWineD3DDevice::GetTexture
4493 *****************************************************************************/
4494 static HRESULT
4495 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
4496 DWORD Stage,
4497 IDirectDrawSurface7 **Texture)
4499 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4500 IWineD3DBaseTexture *Surf;
4501 HRESULT hr;
4502 TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
4504 if(!Texture)
4506 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
4507 return DDERR_INVALIDPARAMS;
4510 EnterCriticalSection(&ddraw_cs);
4511 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, &Surf);
4512 if( (hr != D3D_OK) || (!Surf) )
4514 *Texture = NULL;
4515 LeaveCriticalSection(&ddraw_cs);
4516 return hr;
4519 /* GetParent AddRef()s, which is perfectly OK.
4520 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
4522 hr = IWineD3DBaseTexture_GetParent(Surf,
4523 (IUnknown **) Texture);
4524 LeaveCriticalSection(&ddraw_cs);
4525 return hr;
4528 static HRESULT WINAPI
4529 IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4530 DWORD Stage,
4531 IDirectDrawSurface7 **Texture)
4533 return IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4536 static HRESULT WINAPI
4537 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4538 DWORD Stage,
4539 IDirectDrawSurface7 **Texture)
4541 HRESULT hr;
4542 WORD old_fpucw;
4544 old_fpucw = d3d_fpu_setup();
4545 hr = IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4546 set_fpu_control_word(old_fpucw);
4548 return hr;
4551 static HRESULT WINAPI
4552 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
4553 DWORD Stage,
4554 IDirect3DTexture2 **Texture2)
4556 IDirect3DDeviceImpl *This = device_from_device3(iface);
4557 HRESULT ret;
4558 IDirectDrawSurface7 *ret_val;
4560 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
4561 ret = IDirect3DDevice7_GetTexture((IDirect3DDevice7 *)This, Stage, &ret_val);
4563 *Texture2 = ret_val ? (IDirect3DTexture2 *)&((IDirectDrawSurfaceImpl *)ret_val)->IDirect3DTexture2_vtbl : NULL;
4565 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
4567 return ret;
4570 /*****************************************************************************
4571 * IDirect3DDevice7::SetTexture
4573 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4575 * Version 3 and 7
4577 * Params:
4578 * Stage: The stage to assign the texture to
4579 * Texture: Interface pointer to the texture surface
4581 * Returns
4582 * D3D_OK on success
4583 * For details, see IWineD3DDevice::SetTexture
4585 *****************************************************************************/
4586 static HRESULT
4587 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
4588 DWORD Stage,
4589 IDirectDrawSurface7 *Texture)
4591 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4592 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
4593 HRESULT hr;
4594 TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
4596 /* Texture may be NULL here */
4597 EnterCriticalSection(&ddraw_cs);
4598 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
4599 Stage,
4600 surf ? surf->wineD3DTexture : NULL);
4601 LeaveCriticalSection(&ddraw_cs);
4602 return hr;
4605 static HRESULT WINAPI
4606 IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4607 DWORD Stage,
4608 IDirectDrawSurface7 *Texture)
4610 return IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4613 static HRESULT WINAPI
4614 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4615 DWORD Stage,
4616 IDirectDrawSurface7 *Texture)
4618 HRESULT hr;
4619 WORD old_fpucw;
4621 old_fpucw = d3d_fpu_setup();
4622 hr = IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4623 set_fpu_control_word(old_fpucw);
4625 return hr;
4628 static HRESULT WINAPI
4629 IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
4630 DWORD Stage,
4631 IDirect3DTexture2 *Texture2)
4633 IDirect3DDeviceImpl *This = device_from_device3(iface);
4634 IDirectDrawSurfaceImpl *tex = Texture2 ? surface_from_texture2(Texture2) : NULL;
4635 DWORD texmapblend;
4636 HRESULT hr;
4637 TRACE("(%p)->(%d,%p)\n", This, Stage, tex);
4639 EnterCriticalSection(&ddraw_cs);
4641 if (This->legacyTextureBlending)
4642 IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4644 hr = IDirect3DDevice7_SetTexture((IDirect3DDevice7 *)This, Stage, (IDirectDrawSurface7 *)tex);
4646 if (This->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4648 /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4649 See IDirect3DDeviceImpl_3_SetRenderState for details. */
4650 BOOL tex_alpha = FALSE;
4651 IWineD3DBaseTexture *tex = NULL;
4652 WINED3DSURFACE_DESC desc;
4653 WINED3DFORMAT fmt;
4654 DDPIXELFORMAT ddfmt;
4655 HRESULT result;
4657 result = IWineD3DDevice_GetTexture(This->wineD3DDevice,
4659 &tex);
4661 if(result == WINED3D_OK && tex)
4663 memset(&desc, 0, sizeof(desc));
4664 desc.Format = &fmt;
4665 result = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
4666 if (SUCCEEDED(result))
4668 ddfmt.dwSize = sizeof(ddfmt);
4669 PixelFormat_WineD3DtoDD(&ddfmt, fmt);
4670 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4673 IWineD3DBaseTexture_Release(tex);
4676 /* alphaop is WINED3DTOP_SELECTARG1 if it's D3DTBLEND_MODULATE, so only modify alphaarg1 */
4677 if (tex_alpha)
4679 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
4681 else
4683 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT);
4687 LeaveCriticalSection(&ddraw_cs);
4689 return hr;
4692 static const struct tss_lookup
4694 BOOL sampler_state;
4695 DWORD state;
4697 tss_lookup[] =
4699 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
4700 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
4701 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
4702 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
4703 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
4704 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
4705 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
4706 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
4707 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
4708 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
4709 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
4710 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
4711 {TRUE, WINED3DSAMP_ADDRESSU}, /* 12, D3DTSS_ADDRESS */
4712 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
4713 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
4714 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
4715 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
4716 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
4717 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
4718 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
4719 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
4720 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
4721 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
4722 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
4723 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4726 /*****************************************************************************
4727 * IDirect3DDevice7::GetTextureStageState
4729 * Retrieves a state from a texture stage.
4731 * Version 3 and 7
4733 * Params:
4734 * Stage: The stage to retrieve the state from
4735 * TexStageStateType: The state type to retrieve
4736 * State: Address to store the state's value at
4738 * Returns:
4739 * D3D_OK on success
4740 * DDERR_INVALIDPARAMS if State is NULL
4741 * For details, see IWineD3DDevice::GetTextureStageState
4743 *****************************************************************************/
4744 static HRESULT
4745 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
4746 DWORD Stage,
4747 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4748 DWORD *State)
4750 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4751 HRESULT hr;
4752 const struct tss_lookup *l = &tss_lookup[TexStageStateType];
4753 TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
4755 if(!State)
4756 return DDERR_INVALIDPARAMS;
4758 if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4760 WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4761 *State = 0;
4762 return DD_OK;
4765 EnterCriticalSection(&ddraw_cs);
4767 if (l->sampler_state)
4769 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, Stage, l->state, State);
4771 switch(TexStageStateType)
4773 /* Mipfilter is a sampler state with different values */
4774 case D3DTSS_MIPFILTER:
4776 switch(*State)
4778 case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4779 case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4780 case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4781 default:
4782 ERR("Unexpected mipfilter value %#x\n", *State);
4783 *State = D3DTFP_NONE;
4784 break;
4786 break;
4789 /* Magfilter has slightly different values */
4790 case D3DTSS_MAGFILTER:
4792 switch(*State)
4794 case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break;
4795 case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break;
4796 case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break;
4797 case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break;
4798 case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break;
4799 default:
4800 ERR("Unexpected wined3d mag filter value %#x\n", *State);
4801 *State = D3DTFG_POINT;
4802 break;
4804 break;
4807 default:
4808 break;
4811 else
4813 hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
4816 LeaveCriticalSection(&ddraw_cs);
4817 return hr;
4820 static HRESULT WINAPI
4821 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4822 DWORD Stage,
4823 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4824 DWORD *State)
4826 return IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4829 static HRESULT WINAPI
4830 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4831 DWORD Stage,
4832 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4833 DWORD *State)
4835 HRESULT hr;
4836 WORD old_fpucw;
4838 old_fpucw = d3d_fpu_setup();
4839 hr = IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4840 set_fpu_control_word(old_fpucw);
4842 return hr;
4845 static HRESULT WINAPI
4846 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
4847 DWORD Stage,
4848 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4849 DWORD *State)
4851 IDirect3DDeviceImpl *This = device_from_device3(iface);
4852 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4853 return IDirect3DDevice7_GetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
4856 /*****************************************************************************
4857 * IDirect3DDevice7::SetTextureStageState
4859 * Sets a texture stage state. Some stage types need to be handled specially,
4860 * because they do not exist in WineD3D and were moved to another place
4862 * Version 3 and 7
4864 * Params:
4865 * Stage: The stage to modify
4866 * TexStageStateType: The state to change
4867 * State: The new value for the state
4869 * Returns:
4870 * D3D_OK on success
4871 * For details, see IWineD3DDevice::SetTextureStageState
4873 *****************************************************************************/
4874 static HRESULT
4875 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4876 DWORD Stage,
4877 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4878 DWORD State)
4880 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4881 const struct tss_lookup *l = &tss_lookup[TexStageStateType];
4882 HRESULT hr;
4883 TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
4885 if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4887 WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4888 return DD_OK;
4891 EnterCriticalSection(&ddraw_cs);
4893 if (l->sampler_state)
4895 switch(TexStageStateType)
4897 /* Mipfilter is a sampler state with different values */
4898 case D3DTSS_MIPFILTER:
4900 switch(State)
4902 case D3DTFP_NONE: State = WINED3DTEXF_NONE; break;
4903 case D3DTFP_POINT: State = WINED3DTEXF_POINT; break;
4904 case 0: /* Unchecked */
4905 case D3DTFP_LINEAR: State = WINED3DTEXF_LINEAR; break;
4906 default:
4907 ERR("Unexpected mipfilter value %d\n", State);
4908 State = WINED3DTEXF_NONE;
4909 break;
4911 break;
4914 /* Magfilter has slightly different values */
4915 case D3DTSS_MAGFILTER:
4917 switch(State)
4919 case D3DTFG_POINT: State = WINED3DTEXF_POINT; break;
4920 case D3DTFG_LINEAR: State = WINED3DTEXF_LINEAR; break;
4921 case D3DTFG_FLATCUBIC: State = WINED3DTEXF_FLATCUBIC; break;
4922 case D3DTFG_GAUSSIANCUBIC: State = WINED3DTEXF_GAUSSIANCUBIC; break;
4923 case D3DTFG_ANISOTROPIC: State = WINED3DTEXF_ANISOTROPIC; break;
4924 default:
4925 ERR("Unexpected d3d7 mag filter type %d\n", State);
4926 State = WINED3DTEXF_POINT;
4927 break;
4929 break;
4932 case D3DTSS_ADDRESS:
4933 IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, WINED3DSAMP_ADDRESSV, State);
4934 break;
4936 default:
4937 break;
4940 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, l->state, State);
4942 else
4944 hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
4947 LeaveCriticalSection(&ddraw_cs);
4948 return hr;
4951 static HRESULT WINAPI
4952 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4953 DWORD Stage,
4954 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4955 DWORD State)
4957 return IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
4960 static HRESULT WINAPI
4961 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4962 DWORD Stage,
4963 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4964 DWORD State)
4966 HRESULT hr;
4967 WORD old_fpucw;
4969 old_fpucw = d3d_fpu_setup();
4970 hr = IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
4971 set_fpu_control_word(old_fpucw);
4973 return hr;
4976 static HRESULT WINAPI
4977 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
4978 DWORD Stage,
4979 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4980 DWORD State)
4982 IDirect3DDeviceImpl *This = device_from_device3(iface);
4983 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4984 return IDirect3DDevice7_SetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
4987 /*****************************************************************************
4988 * IDirect3DDevice7::ValidateDevice
4990 * SDK: "Reports the device's ability to render the currently set
4991 * texture-blending operations in a single pass". Whatever that means
4992 * exactly...
4994 * Version 3 and 7
4996 * Params:
4997 * NumPasses: Address to write the number of necessary passes for the
4998 * desired effect to.
5000 * Returns:
5001 * D3D_OK on success
5002 * See IWineD3DDevice::ValidateDevice for more details
5004 *****************************************************************************/
5005 static HRESULT
5006 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
5007 DWORD *NumPasses)
5009 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5010 HRESULT hr;
5011 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
5013 EnterCriticalSection(&ddraw_cs);
5014 hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
5015 LeaveCriticalSection(&ddraw_cs);
5016 return hr;
5019 static HRESULT WINAPI
5020 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface,
5021 DWORD *NumPasses)
5023 return IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5026 static HRESULT WINAPI
5027 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface,
5028 DWORD *NumPasses)
5030 HRESULT hr;
5031 WORD old_fpucw;
5033 old_fpucw = d3d_fpu_setup();
5034 hr = IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5035 set_fpu_control_word(old_fpucw);
5037 return hr;
5040 static HRESULT WINAPI
5041 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
5042 DWORD *Passes)
5044 IDirect3DDeviceImpl *This = device_from_device3(iface);
5045 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
5046 return IDirect3DDevice7_ValidateDevice((IDirect3DDevice7 *)This, Passes);
5049 /*****************************************************************************
5050 * IDirect3DDevice7::Clear
5052 * Fills the render target, the z buffer and the stencil buffer with a
5053 * clear color / value
5055 * Version 7 only
5057 * Params:
5058 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
5059 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
5060 * Flags: Some flags, as usual
5061 * Color: Clear color for the render target
5062 * Z: Clear value for the Z buffer
5063 * Stencil: Clear value to store in each stencil buffer entry
5065 * Returns:
5066 * D3D_OK on success
5067 * For details, see IWineD3DDevice::Clear
5069 *****************************************************************************/
5070 static HRESULT
5071 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
5072 DWORD Count,
5073 D3DRECT *Rects,
5074 DWORD Flags,
5075 D3DCOLOR Color,
5076 D3DVALUE Z,
5077 DWORD Stencil)
5079 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5080 HRESULT hr;
5081 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, Color, Z, Stencil);
5083 /* Note; D3DRECT is compatible with WINED3DRECT */
5084 EnterCriticalSection(&ddraw_cs);
5085 hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
5086 LeaveCriticalSection(&ddraw_cs);
5087 return hr;
5090 static HRESULT WINAPI
5091 IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7 *iface,
5092 DWORD Count,
5093 D3DRECT *Rects,
5094 DWORD Flags,
5095 D3DCOLOR Color,
5096 D3DVALUE Z,
5097 DWORD Stencil)
5099 return IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5102 static HRESULT WINAPI
5103 IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7 *iface,
5104 DWORD Count,
5105 D3DRECT *Rects,
5106 DWORD Flags,
5107 D3DCOLOR Color,
5108 D3DVALUE Z,
5109 DWORD Stencil)
5111 HRESULT hr;
5112 WORD old_fpucw;
5114 old_fpucw = d3d_fpu_setup();
5115 hr = IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5116 set_fpu_control_word(old_fpucw);
5118 return hr;
5121 /*****************************************************************************
5122 * IDirect3DDevice7::SetViewport
5124 * Sets the current viewport.
5126 * Version 7 only, but IDirect3DViewport uses this call for older
5127 * versions
5129 * Params:
5130 * Data: The new viewport to set
5132 * Returns:
5133 * D3D_OK on success
5134 * DDERR_INVALIDPARAMS if Data is NULL
5135 * For more details, see IWineDDDevice::SetViewport
5137 *****************************************************************************/
5138 static HRESULT
5139 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
5140 D3DVIEWPORT7 *Data)
5142 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5143 HRESULT hr;
5144 TRACE("(%p)->(%p) Relay!\n", This, Data);
5146 if(!Data)
5147 return DDERR_INVALIDPARAMS;
5149 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5150 EnterCriticalSection(&ddraw_cs);
5151 hr = IWineD3DDevice_SetViewport(This->wineD3DDevice,
5152 (WINED3DVIEWPORT*) Data);
5153 LeaveCriticalSection(&ddraw_cs);
5154 return hr;
5157 static HRESULT WINAPI
5158 IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7 *iface,
5159 D3DVIEWPORT7 *Data)
5161 return IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5164 static HRESULT WINAPI
5165 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5166 D3DVIEWPORT7 *Data)
5168 HRESULT hr;
5169 WORD old_fpucw;
5171 old_fpucw = d3d_fpu_setup();
5172 hr = IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5173 set_fpu_control_word(old_fpucw);
5175 return hr;
5178 /*****************************************************************************
5179 * IDirect3DDevice::GetViewport
5181 * Returns the current viewport
5183 * Version 7
5185 * Params:
5186 * Data: D3D7Viewport structure to write the viewport information to
5188 * Returns:
5189 * D3D_OK on success
5190 * DDERR_INVALIDPARAMS if Data is NULL
5191 * For more details, see IWineD3DDevice::GetViewport
5193 *****************************************************************************/
5194 static HRESULT
5195 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
5196 D3DVIEWPORT7 *Data)
5198 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5199 HRESULT hr;
5200 TRACE("(%p)->(%p) Relay!\n", This, Data);
5202 if(!Data)
5203 return DDERR_INVALIDPARAMS;
5205 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5206 EnterCriticalSection(&ddraw_cs);
5207 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
5208 (WINED3DVIEWPORT*) Data);
5210 LeaveCriticalSection(&ddraw_cs);
5211 return hr_ddraw_from_wined3d(hr);
5214 static HRESULT WINAPI
5215 IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7 *iface,
5216 D3DVIEWPORT7 *Data)
5218 return IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5221 static HRESULT WINAPI
5222 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5223 D3DVIEWPORT7 *Data)
5225 HRESULT hr;
5226 WORD old_fpucw;
5228 old_fpucw = d3d_fpu_setup();
5229 hr = IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5230 set_fpu_control_word(old_fpucw);
5232 return hr;
5235 /*****************************************************************************
5236 * IDirect3DDevice7::SetMaterial
5238 * Sets the Material
5240 * Version 7
5242 * Params:
5243 * Mat: The material to set
5245 * Returns:
5246 * D3D_OK on success
5247 * DDERR_INVALIDPARAMS if Mat is NULL.
5248 * For more details, see IWineD3DDevice::SetMaterial
5250 *****************************************************************************/
5251 static HRESULT
5252 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
5253 D3DMATERIAL7 *Mat)
5255 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5256 HRESULT hr;
5257 TRACE("(%p)->(%p): Relay!\n", This, Mat);
5259 if (!Mat) return DDERR_INVALIDPARAMS;
5260 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5261 EnterCriticalSection(&ddraw_cs);
5262 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
5263 (WINED3DMATERIAL*) Mat);
5264 LeaveCriticalSection(&ddraw_cs);
5265 return hr_ddraw_from_wined3d(hr);
5268 static HRESULT WINAPI
5269 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5270 D3DMATERIAL7 *Mat)
5272 return IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5275 static HRESULT WINAPI
5276 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5277 D3DMATERIAL7 *Mat)
5279 HRESULT hr;
5280 WORD old_fpucw;
5282 old_fpucw = d3d_fpu_setup();
5283 hr = IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5284 set_fpu_control_word(old_fpucw);
5286 return hr;
5289 /*****************************************************************************
5290 * IDirect3DDevice7::GetMaterial
5292 * Returns the current material
5294 * Version 7
5296 * Params:
5297 * Mat: D3DMATERIAL7 structure to write the material parameters to
5299 * Returns:
5300 * D3D_OK on success
5301 * DDERR_INVALIDPARAMS if Mat is NULL
5302 * For more details, see IWineD3DDevice::GetMaterial
5304 *****************************************************************************/
5305 static HRESULT
5306 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
5307 D3DMATERIAL7 *Mat)
5309 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5310 HRESULT hr;
5311 TRACE("(%p)->(%p): Relay!\n", This, Mat);
5313 EnterCriticalSection(&ddraw_cs);
5314 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5315 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
5316 (WINED3DMATERIAL*) Mat);
5317 LeaveCriticalSection(&ddraw_cs);
5318 return hr_ddraw_from_wined3d(hr);
5321 static HRESULT WINAPI
5322 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5323 D3DMATERIAL7 *Mat)
5325 return IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5328 static HRESULT WINAPI
5329 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5330 D3DMATERIAL7 *Mat)
5332 HRESULT hr;
5333 WORD old_fpucw;
5335 old_fpucw = d3d_fpu_setup();
5336 hr = IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5337 set_fpu_control_word(old_fpucw);
5339 return hr;
5342 /*****************************************************************************
5343 * IDirect3DDevice7::SetLight
5345 * Assigns a light to a light index, but doesn't activate it yet.
5347 * Version 7, IDirect3DLight uses this method for older versions
5349 * Params:
5350 * LightIndex: The index of the new light
5351 * Light: A D3DLIGHT7 structure describing the light
5353 * Returns:
5354 * D3D_OK on success
5355 * For more details, see IWineD3DDevice::SetLight
5357 *****************************************************************************/
5358 static HRESULT
5359 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
5360 DWORD LightIndex,
5361 D3DLIGHT7 *Light)
5363 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5364 HRESULT hr;
5365 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5367 EnterCriticalSection(&ddraw_cs);
5368 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5369 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
5370 LightIndex,
5371 (WINED3DLIGHT*) Light);
5372 LeaveCriticalSection(&ddraw_cs);
5373 return hr_ddraw_from_wined3d(hr);
5376 static HRESULT WINAPI
5377 IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7 *iface,
5378 DWORD LightIndex,
5379 D3DLIGHT7 *Light)
5381 return IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5384 static HRESULT WINAPI
5385 IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7 *iface,
5386 DWORD LightIndex,
5387 D3DLIGHT7 *Light)
5389 HRESULT hr;
5390 WORD old_fpucw;
5392 old_fpucw = d3d_fpu_setup();
5393 hr = IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5394 set_fpu_control_word(old_fpucw);
5396 return hr;
5399 /*****************************************************************************
5400 * IDirect3DDevice7::GetLight
5402 * Returns the light assigned to a light index
5404 * Params:
5405 * Light: Structure to write the light information to
5407 * Returns:
5408 * D3D_OK on success
5409 * DDERR_INVALIDPARAMS if Light is NULL
5410 * For details, see IWineD3DDevice::GetLight
5412 *****************************************************************************/
5413 static HRESULT
5414 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
5415 DWORD LightIndex,
5416 D3DLIGHT7 *Light)
5418 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5419 HRESULT rc;
5420 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5422 EnterCriticalSection(&ddraw_cs);
5423 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5424 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
5425 LightIndex,
5426 (WINED3DLIGHT*) Light);
5428 /* Translate the result. WineD3D returns other values than D3D7 */
5429 LeaveCriticalSection(&ddraw_cs);
5430 return hr_ddraw_from_wined3d(rc);
5433 static HRESULT WINAPI
5434 IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7 *iface,
5435 DWORD LightIndex,
5436 D3DLIGHT7 *Light)
5438 return IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5441 static HRESULT WINAPI
5442 IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7 *iface,
5443 DWORD LightIndex,
5444 D3DLIGHT7 *Light)
5446 HRESULT hr;
5447 WORD old_fpucw;
5449 old_fpucw = d3d_fpu_setup();
5450 hr = IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5451 set_fpu_control_word(old_fpucw);
5453 return hr;
5456 /*****************************************************************************
5457 * IDirect3DDevice7::BeginStateBlock
5459 * Begins recording to a stateblock
5461 * Version 7
5463 * Returns:
5464 * D3D_OK on success
5465 * For details see IWineD3DDevice::BeginStateBlock
5467 *****************************************************************************/
5468 static HRESULT
5469 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
5471 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5472 HRESULT hr;
5473 TRACE("(%p)->(): Relay!\n", This);
5475 EnterCriticalSection(&ddraw_cs);
5476 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
5477 LeaveCriticalSection(&ddraw_cs);
5478 return hr_ddraw_from_wined3d(hr);
5481 static HRESULT WINAPI
5482 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5484 return IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5487 static HRESULT WINAPI
5488 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5490 HRESULT hr;
5491 WORD old_fpucw;
5493 old_fpucw = d3d_fpu_setup();
5494 hr = IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5495 set_fpu_control_word(old_fpucw);
5497 return hr;
5500 /*****************************************************************************
5501 * IDirect3DDevice7::EndStateBlock
5503 * Stops recording to a state block and returns the created stateblock
5504 * handle.
5506 * Version 7
5508 * Params:
5509 * BlockHandle: Address to store the stateblock's handle to
5511 * Returns:
5512 * D3D_OK on success
5513 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5514 * See IWineD3DDevice::EndStateBlock for more details
5516 *****************************************************************************/
5517 static HRESULT
5518 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
5519 DWORD *BlockHandle)
5521 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5522 HRESULT hr;
5523 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
5525 if(!BlockHandle)
5527 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5528 return DDERR_INVALIDPARAMS;
5531 EnterCriticalSection(&ddraw_cs);
5532 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
5533 if(!*BlockHandle)
5535 ERR("Cannot get a handle number for the stateblock\n");
5536 LeaveCriticalSection(&ddraw_cs);
5537 return DDERR_OUTOFMEMORY;
5539 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
5540 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
5541 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
5542 LeaveCriticalSection(&ddraw_cs);
5543 return hr_ddraw_from_wined3d(hr);
5546 static HRESULT WINAPI
5547 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5548 DWORD *BlockHandle)
5550 return IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5553 static HRESULT WINAPI
5554 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5555 DWORD *BlockHandle)
5557 HRESULT hr;
5558 WORD old_fpucw;
5560 old_fpucw = d3d_fpu_setup();
5561 hr = IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5562 set_fpu_control_word(old_fpucw);
5564 return hr;
5567 /*****************************************************************************
5568 * IDirect3DDevice7::PreLoad
5570 * Allows the app to signal that a texture will be used soon, to allow
5571 * the Direct3DDevice to load it to the video card in the meantime.
5573 * Version 7
5575 * Params:
5576 * Texture: The texture to preload
5578 * Returns:
5579 * D3D_OK on success
5580 * DDERR_INVALIDPARAMS if Texture is NULL
5581 * See IWineD3DSurface::PreLoad for details
5583 *****************************************************************************/
5584 static HRESULT
5585 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
5586 IDirectDrawSurface7 *Texture)
5588 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5589 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
5591 TRACE("(%p)->(%p): Relay!\n", This, surf);
5593 if(!Texture)
5594 return DDERR_INVALIDPARAMS;
5596 EnterCriticalSection(&ddraw_cs);
5597 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
5598 LeaveCriticalSection(&ddraw_cs);
5599 return D3D_OK;
5602 static HRESULT WINAPI
5603 IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7 *iface,
5604 IDirectDrawSurface7 *Texture)
5606 return IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5609 static HRESULT WINAPI
5610 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface,
5611 IDirectDrawSurface7 *Texture)
5613 HRESULT hr;
5614 WORD old_fpucw;
5616 old_fpucw = d3d_fpu_setup();
5617 hr = IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5618 set_fpu_control_word(old_fpucw);
5620 return hr;
5623 /*****************************************************************************
5624 * IDirect3DDevice7::ApplyStateBlock
5626 * Activates the state stored in a state block handle.
5628 * Params:
5629 * BlockHandle: The stateblock handle to activate
5631 * Returns:
5632 * D3D_OK on success
5633 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5635 *****************************************************************************/
5636 static HRESULT
5637 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
5638 DWORD BlockHandle)
5640 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5641 HRESULT hr;
5642 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5644 EnterCriticalSection(&ddraw_cs);
5645 if(!BlockHandle || BlockHandle > This->numHandles)
5647 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5648 LeaveCriticalSection(&ddraw_cs);
5649 return D3DERR_INVALIDSTATEBLOCK;
5651 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5653 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5654 LeaveCriticalSection(&ddraw_cs);
5655 return D3DERR_INVALIDSTATEBLOCK;
5658 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5659 LeaveCriticalSection(&ddraw_cs);
5660 return hr_ddraw_from_wined3d(hr);
5663 static HRESULT WINAPI
5664 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5665 DWORD BlockHandle)
5667 return IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5670 static HRESULT WINAPI
5671 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5672 DWORD BlockHandle)
5674 HRESULT hr;
5675 WORD old_fpucw;
5677 old_fpucw = d3d_fpu_setup();
5678 hr = IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5679 set_fpu_control_word(old_fpucw);
5681 return hr;
5684 /*****************************************************************************
5685 * IDirect3DDevice7::CaptureStateBlock
5687 * Updates a stateblock's values to the values currently set for the device
5689 * Version 7
5691 * Params:
5692 * BlockHandle: Stateblock to update
5694 * Returns:
5695 * D3D_OK on success
5696 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5697 * See IWineD3DDevice::CaptureStateBlock for more details
5699 *****************************************************************************/
5700 static HRESULT
5701 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
5702 DWORD BlockHandle)
5704 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5705 HRESULT hr;
5706 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5708 EnterCriticalSection(&ddraw_cs);
5709 if(BlockHandle == 0 || BlockHandle > This->numHandles)
5711 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5712 LeaveCriticalSection(&ddraw_cs);
5713 return D3DERR_INVALIDSTATEBLOCK;
5715 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5717 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5718 LeaveCriticalSection(&ddraw_cs);
5719 return D3DERR_INVALIDSTATEBLOCK;
5722 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5723 LeaveCriticalSection(&ddraw_cs);
5724 return hr_ddraw_from_wined3d(hr);
5727 static HRESULT WINAPI
5728 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5729 DWORD BlockHandle)
5731 return IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5734 static HRESULT WINAPI
5735 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5736 DWORD BlockHandle)
5738 HRESULT hr;
5739 WORD old_fpucw;
5741 old_fpucw = d3d_fpu_setup();
5742 hr = IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5743 set_fpu_control_word(old_fpucw);
5745 return hr;
5748 /*****************************************************************************
5749 * IDirect3DDevice7::DeleteStateBlock
5751 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5753 * Version 7
5755 * Params:
5756 * BlockHandle: Stateblock handle to delete
5758 * Returns:
5759 * D3D_OK on success
5760 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5762 *****************************************************************************/
5763 static HRESULT
5764 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
5765 DWORD BlockHandle)
5767 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5768 ULONG ref;
5769 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5771 EnterCriticalSection(&ddraw_cs);
5772 if(BlockHandle == 0 || BlockHandle > This->numHandles)
5774 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5775 LeaveCriticalSection(&ddraw_cs);
5776 return D3DERR_INVALIDSTATEBLOCK;
5778 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5780 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5781 LeaveCriticalSection(&ddraw_cs);
5782 return D3DERR_INVALIDSTATEBLOCK;
5785 ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5786 if(ref)
5788 ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
5790 This->Handles[BlockHandle - 1].ptr = NULL;
5791 This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
5793 LeaveCriticalSection(&ddraw_cs);
5794 return D3D_OK;
5797 static HRESULT WINAPI
5798 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5799 DWORD BlockHandle)
5801 return IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5804 static HRESULT WINAPI
5805 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5806 DWORD BlockHandle)
5808 HRESULT hr;
5809 WORD old_fpucw;
5811 old_fpucw = d3d_fpu_setup();
5812 hr = IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5813 set_fpu_control_word(old_fpucw);
5815 return hr;
5818 /*****************************************************************************
5819 * IDirect3DDevice7::CreateStateBlock
5821 * Creates a new state block handle.
5823 * Version 7
5825 * Params:
5826 * Type: The state block type
5827 * BlockHandle: Address to write the created handle to
5829 * Returns:
5830 * D3D_OK on success
5831 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5833 *****************************************************************************/
5834 static HRESULT
5835 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
5836 D3DSTATEBLOCKTYPE Type,
5837 DWORD *BlockHandle)
5839 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5840 HRESULT hr;
5841 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
5843 if(!BlockHandle)
5845 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5846 return DDERR_INVALIDPARAMS;
5848 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
5849 Type != D3DSBT_VERTEXSTATE ) {
5850 WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5851 return DDERR_INVALIDPARAMS;
5854 EnterCriticalSection(&ddraw_cs);
5855 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
5856 if(!*BlockHandle)
5858 ERR("Cannot get a handle number for the stateblock\n");
5859 LeaveCriticalSection(&ddraw_cs);
5860 return DDERR_OUTOFMEMORY;
5862 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
5864 /* The D3DSTATEBLOCKTYPE enum is fine here */
5865 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
5866 Type,
5867 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
5868 NULL /* Parent, hope that works */);
5869 LeaveCriticalSection(&ddraw_cs);
5870 return hr_ddraw_from_wined3d(hr);
5873 static HRESULT WINAPI
5874 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5875 D3DSTATEBLOCKTYPE Type,
5876 DWORD *BlockHandle)
5878 return IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5881 static HRESULT WINAPI
5882 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5883 D3DSTATEBLOCKTYPE Type,
5884 DWORD *BlockHandle)
5886 HRESULT hr;
5887 WORD old_fpucw;
5889 old_fpucw = d3d_fpu_setup();
5890 hr =IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5891 set_fpu_control_word(old_fpucw);
5893 return hr;
5896 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5897 static BOOL is_mip_level_subset(IDirectDrawSurfaceImpl *dest,
5898 IDirectDrawSurfaceImpl *src)
5900 IDirectDrawSurfaceImpl *src_level, *dest_level;
5901 IDirectDrawSurface7 *temp;
5902 DDSURFACEDESC2 ddsd;
5903 BOOL levelFound; /* at least one suitable sublevel in dest found */
5905 /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
5906 * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
5907 * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
5909 levelFound = FALSE;
5911 src_level = src;
5912 dest_level = dest;
5914 for (;src_level && dest_level;)
5916 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5917 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5919 levelFound = TRUE;
5921 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5922 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5923 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
5925 if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
5927 dest_level = (IDirectDrawSurfaceImpl *)temp;
5930 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5931 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5932 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
5934 if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
5936 src_level = (IDirectDrawSurfaceImpl *)temp;
5939 if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
5940 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
5942 return !dest_level && levelFound;
5945 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5946 static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
5947 IDirectDrawSurfaceImpl *dest,
5948 IDirectDrawSurfaceImpl *src,
5949 POINT *DestPoint,
5950 RECT *SrcRect)
5952 IDirectDrawSurfaceImpl *src_level, *dest_level;
5953 IDirectDrawSurface7 *temp;
5954 DDSURFACEDESC2 ddsd;
5955 POINT point;
5956 RECT rect;
5957 HRESULT hr;
5958 IDirectDrawPalette *pal = NULL, *pal_src = NULL;
5959 DWORD ckeyflag;
5960 DDCOLORKEY ddckey;
5961 BOOL palette_missing = FALSE;
5963 /* Copy palette, if possible. */
5964 IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)src, &pal_src);
5965 IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)dest, &pal);
5967 if (pal_src != NULL && pal != NULL)
5969 PALETTEENTRY palent[256];
5971 IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
5972 IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
5975 if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
5976 DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal)
5978 palette_missing = TRUE;
5981 if (pal) IDirectDrawPalette_Release(pal);
5982 if (pal_src) IDirectDrawPalette_Release(pal_src);
5984 /* Copy colorkeys, if present. */
5985 for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
5987 hr = IDirectDrawSurface7_GetColorKey((IDirectDrawSurface7 *)src, ckeyflag, &ddckey);
5989 if (SUCCEEDED(hr))
5991 IDirectDrawSurface7_SetColorKey((IDirectDrawSurface7 *)dest, ckeyflag, &ddckey);
5995 src_level = src;
5996 dest_level = dest;
5998 point = *DestPoint;
5999 rect = *SrcRect;
6001 for (;src_level && dest_level;)
6003 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
6004 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
6006 /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
6007 * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
6008 * warnings in wined3d. */
6009 if (!palette_missing)
6010 hr = IWineD3DDevice_UpdateSurface(device->wineD3DDevice, src_level->WineD3DSurface, &rect, dest_level->WineD3DSurface,
6011 &point);
6013 if (palette_missing || FAILED(hr))
6015 /* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */
6016 IWineD3DSurface_BltFast(dest_level->WineD3DSurface,
6017 point.x, point.y,
6018 src_level->WineD3DSurface, &rect, 0);
6021 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6022 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6023 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
6025 if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6027 dest_level = (IDirectDrawSurfaceImpl *)temp;
6030 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6031 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6032 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
6034 if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6036 src_level = (IDirectDrawSurfaceImpl *)temp;
6038 point.x /= 2;
6039 point.y /= 2;
6041 rect.top /= 2;
6042 rect.left /= 2;
6043 rect.right = (rect.right + 1) / 2;
6044 rect.bottom = (rect.bottom + 1) / 2;
6047 if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6048 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6051 /*****************************************************************************
6052 * IDirect3DDevice7::Load
6054 * Loads a rectangular area from the source into the destination texture.
6055 * It can also copy the source to the faces of a cubic environment map
6057 * Version 7
6059 * Params:
6060 * DestTex: Destination texture
6061 * DestPoint: Point in the destination where the source image should be
6062 * written to
6063 * SrcTex: Source texture
6064 * SrcRect: Source rectangle
6065 * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
6066 * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
6067 * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
6069 * Returns:
6070 * D3D_OK on success
6071 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
6074 *****************************************************************************/
6076 static HRESULT
6077 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
6078 IDirectDrawSurface7 *DestTex,
6079 POINT *DestPoint,
6080 IDirectDrawSurface7 *SrcTex,
6081 RECT *SrcRect,
6082 DWORD Flags)
6084 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6085 IDirectDrawSurfaceImpl *dest = (IDirectDrawSurfaceImpl *)DestTex;
6086 IDirectDrawSurfaceImpl *src = (IDirectDrawSurfaceImpl *)SrcTex;
6087 POINT destpoint;
6088 RECT srcrect;
6089 TRACE("(%p)->(%p,%p,%p,%p,%08x)\n", This, dest, DestPoint, src, SrcRect, Flags);
6091 if( (!src) || (!dest) )
6092 return DDERR_INVALIDPARAMS;
6094 EnterCriticalSection(&ddraw_cs);
6096 if (SrcRect) srcrect = *SrcRect;
6097 else
6099 srcrect.left = srcrect.top = 0;
6100 srcrect.right = src->surface_desc.dwWidth;
6101 srcrect.bottom = src->surface_desc.dwHeight;
6104 if (DestPoint) destpoint = *DestPoint;
6105 else
6107 destpoint.x = destpoint.y = 0;
6109 /* Check bad dimensions. DestPoint is validated against src, not dest, because
6110 * destination can be a subset of mip levels, in which case actual coordinates used
6111 * for it may be divided. If any dimension of dest is larger than source, it can't be
6112 * mip level subset, so an error can be returned early.
6114 if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
6115 srcrect.right > src->surface_desc.dwWidth ||
6116 srcrect.bottom > src->surface_desc.dwHeight ||
6117 destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
6118 destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
6119 dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
6120 dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
6122 LeaveCriticalSection(&ddraw_cs);
6123 return DDERR_INVALIDPARAMS;
6126 /* Must be top level surfaces. */
6127 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
6128 dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
6130 LeaveCriticalSection(&ddraw_cs);
6131 return DDERR_INVALIDPARAMS;
6134 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6136 DWORD src_face_flag, dest_face_flag;
6137 IDirectDrawSurfaceImpl *src_face, *dest_face;
6138 IDirectDrawSurface7 *temp;
6139 DDSURFACEDESC2 ddsd;
6140 int i;
6142 if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
6144 LeaveCriticalSection(&ddraw_cs);
6145 return DDERR_INVALIDPARAMS;
6148 /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
6149 * time it's actual surface loading. */
6150 for (i = 0; i < 2; i++)
6152 dest_face = dest;
6153 src_face = src;
6155 for (;dest_face && src_face;)
6157 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6158 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6160 if (src_face_flag == dest_face_flag)
6162 if (i == 0)
6164 /* Destination mip levels must be subset of source mip levels. */
6165 if (!is_mip_level_subset(dest_face, src_face))
6167 LeaveCriticalSection(&ddraw_cs);
6168 return DDERR_INVALIDPARAMS;
6171 else if (Flags & dest_face_flag)
6173 copy_mipmap_chain(This, dest_face, src_face, &destpoint, &srcrect);
6176 if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6178 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6179 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
6180 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src, &ddsd.ddsCaps, &temp);
6182 if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6184 src_face = (IDirectDrawSurfaceImpl *)temp;
6186 else
6188 if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6190 src_face = NULL;
6194 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6196 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6197 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
6198 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest, &ddsd.ddsCaps, &temp);
6200 if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6202 dest_face = (IDirectDrawSurfaceImpl *)temp;
6204 else
6206 if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6208 dest_face = NULL;
6212 if (i == 0)
6214 /* Native returns error if src faces are not subset of dest faces. */
6215 if (src_face)
6217 LeaveCriticalSection(&ddraw_cs);
6218 return DDERR_INVALIDPARAMS;
6223 LeaveCriticalSection(&ddraw_cs);
6224 return D3D_OK;
6226 else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6228 LeaveCriticalSection(&ddraw_cs);
6229 return DDERR_INVALIDPARAMS;
6232 /* Handle non cube map textures. */
6234 /* Destination mip levels must be subset of source mip levels. */
6235 if (!is_mip_level_subset(dest, src))
6237 LeaveCriticalSection(&ddraw_cs);
6238 return DDERR_INVALIDPARAMS;
6241 copy_mipmap_chain(This, dest, src, &destpoint, &srcrect);
6243 LeaveCriticalSection(&ddraw_cs);
6244 return D3D_OK;
6247 static HRESULT WINAPI
6248 IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7 *iface,
6249 IDirectDrawSurface7 *DestTex,
6250 POINT *DestPoint,
6251 IDirectDrawSurface7 *SrcTex,
6252 RECT *SrcRect,
6253 DWORD Flags)
6255 return IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6258 static HRESULT WINAPI
6259 IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7 *iface,
6260 IDirectDrawSurface7 *DestTex,
6261 POINT *DestPoint,
6262 IDirectDrawSurface7 *SrcTex,
6263 RECT *SrcRect,
6264 DWORD Flags)
6266 HRESULT hr;
6267 WORD old_fpucw;
6269 old_fpucw = d3d_fpu_setup();
6270 hr = IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6271 set_fpu_control_word(old_fpucw);
6273 return hr;
6276 /*****************************************************************************
6277 * IDirect3DDevice7::LightEnable
6279 * Enables or disables a light
6281 * Version 7, IDirect3DLight uses this method too.
6283 * Params:
6284 * LightIndex: The index of the light to enable / disable
6285 * Enable: Enable or disable the light
6287 * Returns:
6288 * D3D_OK on success
6289 * For more details, see IWineD3DDevice::SetLightEnable
6291 *****************************************************************************/
6292 static HRESULT
6293 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
6294 DWORD LightIndex,
6295 BOOL Enable)
6297 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6298 HRESULT hr;
6299 TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
6301 EnterCriticalSection(&ddraw_cs);
6302 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6303 LeaveCriticalSection(&ddraw_cs);
6304 return hr_ddraw_from_wined3d(hr);
6307 static HRESULT WINAPI
6308 IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7 *iface,
6309 DWORD LightIndex,
6310 BOOL Enable)
6312 return IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6315 static HRESULT WINAPI
6316 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6317 DWORD LightIndex,
6318 BOOL Enable)
6320 HRESULT hr;
6321 WORD old_fpucw;
6323 old_fpucw = d3d_fpu_setup();
6324 hr = IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6325 set_fpu_control_word(old_fpucw);
6327 return hr;
6330 /*****************************************************************************
6331 * IDirect3DDevice7::GetLightEnable
6333 * Retrieves if the light with the given index is enabled or not
6335 * Version 7
6337 * Params:
6338 * LightIndex: Index of desired light
6339 * Enable: Pointer to a BOOL which contains the result
6341 * Returns:
6342 * D3D_OK on success
6343 * DDERR_INVALIDPARAMS if Enable is NULL
6344 * See IWineD3DDevice::GetLightEnable for more details
6346 *****************************************************************************/
6347 static HRESULT
6348 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
6349 DWORD LightIndex,
6350 BOOL* Enable)
6352 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6353 HRESULT hr;
6354 TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
6356 if(!Enable)
6357 return DDERR_INVALIDPARAMS;
6359 EnterCriticalSection(&ddraw_cs);
6360 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6361 LeaveCriticalSection(&ddraw_cs);
6362 return hr_ddraw_from_wined3d(hr);
6365 static HRESULT WINAPI
6366 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface,
6367 DWORD LightIndex,
6368 BOOL* Enable)
6370 return IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6373 static HRESULT WINAPI
6374 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6375 DWORD LightIndex,
6376 BOOL* Enable)
6378 HRESULT hr;
6379 WORD old_fpucw;
6381 old_fpucw = d3d_fpu_setup();
6382 hr = IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6383 set_fpu_control_word(old_fpucw);
6385 return hr;
6388 /*****************************************************************************
6389 * IDirect3DDevice7::SetClipPlane
6391 * Sets custom clipping plane
6393 * Version 7
6395 * Params:
6396 * Index: The index of the clipping plane
6397 * PlaneEquation: An equation defining the clipping plane
6399 * Returns:
6400 * D3D_OK on success
6401 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6402 * See IWineD3DDevice::SetClipPlane for more details
6404 *****************************************************************************/
6405 static HRESULT
6406 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
6407 DWORD Index,
6408 D3DVALUE* PlaneEquation)
6410 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6411 HRESULT hr;
6412 TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
6414 if(!PlaneEquation)
6415 return DDERR_INVALIDPARAMS;
6417 EnterCriticalSection(&ddraw_cs);
6418 hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6419 LeaveCriticalSection(&ddraw_cs);
6420 return hr;
6423 static HRESULT WINAPI
6424 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6425 DWORD Index,
6426 D3DVALUE* PlaneEquation)
6428 return IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6431 static HRESULT WINAPI
6432 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6433 DWORD Index,
6434 D3DVALUE* PlaneEquation)
6436 HRESULT hr;
6437 WORD old_fpucw;
6439 old_fpucw = d3d_fpu_setup();
6440 hr = IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6441 set_fpu_control_word(old_fpucw);
6443 return hr;
6446 /*****************************************************************************
6447 * IDirect3DDevice7::GetClipPlane
6449 * Returns the clipping plane with a specific index
6451 * Params:
6452 * Index: The index of the desired plane
6453 * PlaneEquation: Address to store the plane equation to
6455 * Returns:
6456 * D3D_OK on success
6457 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6458 * See IWineD3DDevice::GetClipPlane for more details
6460 *****************************************************************************/
6461 static HRESULT
6462 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
6463 DWORD Index,
6464 D3DVALUE* PlaneEquation)
6466 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6467 HRESULT hr;
6468 TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
6470 if(!PlaneEquation)
6471 return DDERR_INVALIDPARAMS;
6473 EnterCriticalSection(&ddraw_cs);
6474 hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6475 LeaveCriticalSection(&ddraw_cs);
6476 return hr;
6479 static HRESULT WINAPI
6480 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6481 DWORD Index,
6482 D3DVALUE* PlaneEquation)
6484 return IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6487 static HRESULT WINAPI
6488 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6489 DWORD Index,
6490 D3DVALUE* PlaneEquation)
6492 HRESULT hr;
6493 WORD old_fpucw;
6495 old_fpucw = d3d_fpu_setup();
6496 hr = IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6497 set_fpu_control_word(old_fpucw);
6499 return hr;
6502 /*****************************************************************************
6503 * IDirect3DDevice7::GetInfo
6505 * Retrieves some information about the device. The DirectX sdk says that
6506 * this version returns S_FALSE for all retail builds of DirectX, that's what
6507 * this implementation does.
6509 * Params:
6510 * DevInfoID: Information type requested
6511 * DevInfoStruct: Pointer to a structure to store the info to
6512 * Size: Size of the structure
6514 * Returns:
6515 * S_FALSE, because it's a non-debug driver
6517 *****************************************************************************/
6518 static HRESULT WINAPI
6519 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
6520 DWORD DevInfoID,
6521 void *DevInfoStruct,
6522 DWORD Size)
6524 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6525 TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
6527 if (TRACE_ON(d3d7))
6529 TRACE(" info requested : ");
6530 switch (DevInfoID)
6532 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6533 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6534 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6535 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6539 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6542 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6543 * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6544 * are not duplicated.
6546 * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6547 * has already been setup for optimal d3d operation.
6549 * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6550 * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6551 * by Sacrifice (game). */
6552 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl =
6554 /*** IUnknown Methods ***/
6555 IDirect3DDeviceImpl_7_QueryInterface,
6556 IDirect3DDeviceImpl_7_AddRef,
6557 IDirect3DDeviceImpl_7_Release,
6558 /*** IDirect3DDevice7 ***/
6559 IDirect3DDeviceImpl_7_GetCaps_FPUSetup,
6560 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup,
6561 IDirect3DDeviceImpl_7_BeginScene_FPUSetup,
6562 IDirect3DDeviceImpl_7_EndScene_FPUSetup,
6563 IDirect3DDeviceImpl_7_GetDirect3D,
6564 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup,
6565 IDirect3DDeviceImpl_7_GetRenderTarget,
6566 IDirect3DDeviceImpl_7_Clear_FPUSetup,
6567 IDirect3DDeviceImpl_7_SetTransform_FPUSetup,
6568 IDirect3DDeviceImpl_7_GetTransform_FPUSetup,
6569 IDirect3DDeviceImpl_7_SetViewport_FPUSetup,
6570 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup,
6571 IDirect3DDeviceImpl_7_GetViewport_FPUSetup,
6572 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup,
6573 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup,
6574 IDirect3DDeviceImpl_7_SetLight_FPUSetup,
6575 IDirect3DDeviceImpl_7_GetLight_FPUSetup,
6576 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup,
6577 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup,
6578 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup,
6579 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup,
6580 IDirect3DDeviceImpl_7_PreLoad_FPUSetup,
6581 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup,
6582 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup,
6583 IDirect3DDeviceImpl_7_SetClipStatus,
6584 IDirect3DDeviceImpl_7_GetClipStatus,
6585 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup,
6586 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup,
6587 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup,
6588 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup,
6589 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6590 IDirect3DDeviceImpl_7_GetTexture_FPUSetup,
6591 IDirect3DDeviceImpl_7_SetTexture_FPUSetup,
6592 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup,
6593 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup,
6594 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup,
6595 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup,
6596 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup,
6597 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup,
6598 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup,
6599 IDirect3DDeviceImpl_7_Load_FPUSetup,
6600 IDirect3DDeviceImpl_7_LightEnable_FPUSetup,
6601 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup,
6602 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup,
6603 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup,
6604 IDirect3DDeviceImpl_7_GetInfo
6607 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl =
6609 /*** IUnknown Methods ***/
6610 IDirect3DDeviceImpl_7_QueryInterface,
6611 IDirect3DDeviceImpl_7_AddRef,
6612 IDirect3DDeviceImpl_7_Release,
6613 /*** IDirect3DDevice7 ***/
6614 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve,
6615 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve,
6616 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve,
6617 IDirect3DDeviceImpl_7_EndScene_FPUPreserve,
6618 IDirect3DDeviceImpl_7_GetDirect3D,
6619 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve,
6620 IDirect3DDeviceImpl_7_GetRenderTarget,
6621 IDirect3DDeviceImpl_7_Clear_FPUPreserve,
6622 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve,
6623 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve,
6624 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve,
6625 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve,
6626 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve,
6627 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve,
6628 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve,
6629 IDirect3DDeviceImpl_7_SetLight_FPUPreserve,
6630 IDirect3DDeviceImpl_7_GetLight_FPUPreserve,
6631 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve,
6632 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve,
6633 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve,
6634 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve,
6635 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve,
6636 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve,
6637 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve,
6638 IDirect3DDeviceImpl_7_SetClipStatus,
6639 IDirect3DDeviceImpl_7_GetClipStatus,
6640 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve,
6641 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve,
6642 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve,
6643 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve,
6644 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6645 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve,
6646 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve,
6647 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve,
6648 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve,
6649 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve,
6650 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve,
6651 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve,
6652 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve,
6653 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve,
6654 IDirect3DDeviceImpl_7_Load_FPUPreserve,
6655 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve,
6656 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve,
6657 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve,
6658 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve,
6659 IDirect3DDeviceImpl_7_GetInfo
6662 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
6664 /*** IUnknown Methods ***/
6665 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
6666 Thunk_IDirect3DDeviceImpl_3_AddRef,
6667 Thunk_IDirect3DDeviceImpl_3_Release,
6668 /*** IDirect3DDevice3 ***/
6669 IDirect3DDeviceImpl_3_GetCaps,
6670 IDirect3DDeviceImpl_3_GetStats,
6671 IDirect3DDeviceImpl_3_AddViewport,
6672 IDirect3DDeviceImpl_3_DeleteViewport,
6673 IDirect3DDeviceImpl_3_NextViewport,
6674 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
6675 Thunk_IDirect3DDeviceImpl_3_BeginScene,
6676 Thunk_IDirect3DDeviceImpl_3_EndScene,
6677 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
6678 IDirect3DDeviceImpl_3_SetCurrentViewport,
6679 IDirect3DDeviceImpl_3_GetCurrentViewport,
6680 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
6681 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
6682 IDirect3DDeviceImpl_3_Begin,
6683 IDirect3DDeviceImpl_3_BeginIndexed,
6684 IDirect3DDeviceImpl_3_Vertex,
6685 IDirect3DDeviceImpl_3_Index,
6686 IDirect3DDeviceImpl_3_End,
6687 IDirect3DDeviceImpl_3_GetRenderState,
6688 IDirect3DDeviceImpl_3_SetRenderState,
6689 IDirect3DDeviceImpl_3_GetLightState,
6690 IDirect3DDeviceImpl_3_SetLightState,
6691 Thunk_IDirect3DDeviceImpl_3_SetTransform,
6692 Thunk_IDirect3DDeviceImpl_3_GetTransform,
6693 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
6694 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
6695 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
6696 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
6697 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
6698 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
6699 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
6700 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
6701 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
6702 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
6703 Thunk_IDirect3DDeviceImpl_3_GetTexture,
6704 IDirect3DDeviceImpl_3_SetTexture,
6705 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
6706 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
6707 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
6710 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
6712 /*** IUnknown Methods ***/
6713 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
6714 Thunk_IDirect3DDeviceImpl_2_AddRef,
6715 Thunk_IDirect3DDeviceImpl_2_Release,
6716 /*** IDirect3DDevice2 ***/
6717 Thunk_IDirect3DDeviceImpl_2_GetCaps,
6718 IDirect3DDeviceImpl_2_SwapTextureHandles,
6719 Thunk_IDirect3DDeviceImpl_2_GetStats,
6720 Thunk_IDirect3DDeviceImpl_2_AddViewport,
6721 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
6722 Thunk_IDirect3DDeviceImpl_2_NextViewport,
6723 IDirect3DDeviceImpl_2_EnumTextureFormats,
6724 Thunk_IDirect3DDeviceImpl_2_BeginScene,
6725 Thunk_IDirect3DDeviceImpl_2_EndScene,
6726 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
6727 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
6728 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
6729 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
6730 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
6731 Thunk_IDirect3DDeviceImpl_2_Begin,
6732 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
6733 Thunk_IDirect3DDeviceImpl_2_Vertex,
6734 Thunk_IDirect3DDeviceImpl_2_Index,
6735 Thunk_IDirect3DDeviceImpl_2_End,
6736 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
6737 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
6738 Thunk_IDirect3DDeviceImpl_2_GetLightState,
6739 Thunk_IDirect3DDeviceImpl_2_SetLightState,
6740 Thunk_IDirect3DDeviceImpl_2_SetTransform,
6741 Thunk_IDirect3DDeviceImpl_2_GetTransform,
6742 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
6743 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
6744 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
6745 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
6746 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
6749 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
6751 /*** IUnknown Methods ***/
6752 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
6753 Thunk_IDirect3DDeviceImpl_1_AddRef,
6754 Thunk_IDirect3DDeviceImpl_1_Release,
6755 /*** IDirect3DDevice1 ***/
6756 IDirect3DDeviceImpl_1_Initialize,
6757 Thunk_IDirect3DDeviceImpl_1_GetCaps,
6758 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
6759 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
6760 Thunk_IDirect3DDeviceImpl_1_GetStats,
6761 IDirect3DDeviceImpl_1_Execute,
6762 Thunk_IDirect3DDeviceImpl_1_AddViewport,
6763 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
6764 Thunk_IDirect3DDeviceImpl_1_NextViewport,
6765 IDirect3DDeviceImpl_1_Pick,
6766 IDirect3DDeviceImpl_1_GetPickRecords,
6767 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
6768 IDirect3DDeviceImpl_1_CreateMatrix,
6769 IDirect3DDeviceImpl_1_SetMatrix,
6770 IDirect3DDeviceImpl_1_GetMatrix,
6771 IDirect3DDeviceImpl_1_DeleteMatrix,
6772 Thunk_IDirect3DDeviceImpl_1_BeginScene,
6773 Thunk_IDirect3DDeviceImpl_1_EndScene,
6774 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
6777 /*****************************************************************************
6778 * IDirect3DDeviceImpl_CreateHandle
6780 * Not called from the VTable
6782 * Some older interface versions operate with handles, which are basically
6783 * DWORDs which identify an interface, for example
6784 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
6786 * Those handle could be just casts to the interface pointers or vice versa,
6787 * but that is not 64 bit safe and would mean blindly derefering a DWORD
6788 * passed by the app. Instead there is a dynamic array in the device which
6789 * keeps a DWORD to pointer information and a type for the handle.
6791 * Basically this array only grows, when a handle is freed its pointer is
6792 * just set to NULL. There will be much more reads from the array than
6793 * insertion operations, so a dynamic array is fine.
6795 * Params:
6796 * This: D3DDevice implementation for which this handle should be created
6798 * Returns:
6799 * A free handle on success
6800 * 0 on failure
6802 *****************************************************************************/
6803 DWORD
6804 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
6806 DWORD i;
6807 struct HandleEntry *oldHandles = This->Handles;
6809 TRACE("(%p)\n", This);
6811 for(i = 0; i < This->numHandles; i++)
6813 if(This->Handles[i].ptr == NULL &&
6814 This->Handles[i].type == DDrawHandle_Unknown)
6816 TRACE("Reusing freed handle %d\n", i + 1);
6817 return i + 1;
6821 TRACE("Growing the handle array\n");
6823 This->numHandles++;
6824 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
6825 if(!This->Handles)
6827 ERR("Out of memory\n");
6828 This->Handles = oldHandles;
6829 This->numHandles--;
6830 return 0;
6832 if(oldHandles)
6834 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
6835 HeapFree(GetProcessHeap(), 0, oldHandles);
6838 TRACE("Returning %d\n", This->numHandles);
6839 return This->numHandles;
6842 /*****************************************************************************
6843 * IDirect3DDeviceImpl_UpdateDepthStencil
6845 * Checks the current render target for attached depth stencils and sets the
6846 * WineD3D depth stencil accordingly.
6848 * Returns:
6849 * The depth stencil state to set if creating the device
6851 *****************************************************************************/
6852 WINED3DZBUFFERTYPE
6853 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
6855 IDirectDrawSurface7 *depthStencil = NULL;
6856 IDirectDrawSurfaceImpl *dsi;
6857 static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
6859 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->target, &depthcaps, &depthStencil);
6860 if(!depthStencil)
6862 TRACE("Setting wined3d depth stencil to NULL\n");
6863 IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
6864 NULL);
6865 return WINED3DZB_FALSE;
6868 dsi = (IDirectDrawSurfaceImpl *)depthStencil;
6869 TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface);
6870 IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
6871 dsi->WineD3DSurface);
6873 IDirectDrawSurface7_Release(depthStencil);
6874 return WINED3DZB_TRUE;