2 * Copyright 2010 Rico Schüller
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3D10_1SHADER_H__
20 #define __D3D10_1SHADER_H__
22 #include "d3d10shader.h"
24 DEFINE_GUID(IID_ID3D10ShaderReflection1
, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
26 #define INTERFACE ID3D10ShaderReflection1
27 DECLARE_INTERFACE_(ID3D10ShaderReflection1
, IUnknown
)
29 /* IUnknown methods */
30 STDMETHOD(QueryInterface
)(THIS_ REFIID riid
, void **out
) PURE
;
31 STDMETHOD_(ULONG
, AddRef
)(THIS
) PURE
;
32 STDMETHOD_(ULONG
, Release
)(THIS
) PURE
;
33 /* ID3D10ShaderReflection1 methods */
34 STDMETHOD(GetDesc
)(THIS_ D3D10_SHADER_DESC
*desc
) PURE
;
35 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer
*, GetConstantBufferByIndex
)(THIS_ UINT index
) PURE
;
36 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer
*, GetConstantBufferByName
)(THIS_
const char *name
) PURE
;
37 STDMETHOD(GetResourceBindingDesc
)(THIS_ UINT index
, D3D10_SHADER_INPUT_BIND_DESC
*desc
) PURE
;
38 STDMETHOD(GetInputParameterDesc
)(THIS_ UINT index
, D3D10_SIGNATURE_PARAMETER_DESC
*desc
) PURE
;
39 STDMETHOD(GetOutputParameterDesc
)(THIS_ UINT index
, D3D10_SIGNATURE_PARAMETER_DESC
*desc
) PURE
;
40 STDMETHOD_(struct ID3D10ShaderReflectionVariable
*, GetVariableByName
)(THIS_
const char *name
) PURE
;
41 STDMETHOD(GetResourceBindingDescByName
)(THIS_
const char *name
, D3D10_SHADER_INPUT_BIND_DESC
*desc
) PURE
;
42 STDMETHOD(GetMovInstructionCount
)(THIS_ UINT
*count
) PURE
;
43 STDMETHOD(GetMovcInstructionCount
)(THIS_ UINT
*count
) PURE
;
44 STDMETHOD(GetConversionInstructionCount
)(THIS_ UINT
*count
) PURE
;
45 STDMETHOD(GetBitwiseInstructionCount
)(THIS_ UINT
*count
) PURE
;
46 STDMETHOD(GetGSInputPrimitive
)(THIS_ D3D10_PRIMITIVE
*prim
) PURE
;
47 STDMETHOD(IsLevel9Shader
)(THIS_ BOOL
*level9shader
) PURE
;
48 STDMETHOD(IsSampleFrequencyShader
)(THIS_ BOOL
*samplefrequency
) PURE
;