1 The Wine development release 7.9 is now available.
3 What's new in this release:
4 - Preliminary work towards PE conversion of macOS driver.
5 - A number of fixes for test failures on Windows.
8 The source is available from the following locations:
10 https://dl.winehq.org/wine/source/7.x/wine-7.9.tar.xz
11 http://mirrors.ibiblio.org/wine/source/7.x/wine-7.9.tar.xz
13 Binary packages for various distributions will be available from:
15 https://www.winehq.org/download
17 You will find documentation on https://www.winehq.org/documentation
19 You can also get the current source directly from the git
20 repository. Check https://www.winehq.org/git for details.
22 Wine is available thanks to the work of many people. See the file
23 AUTHORS in the distribution for the complete list.
25 ----------------------------------------------------------------
27 Bugs fixed in 7.9 (total 35):
29 14841 ntdll:file tests are flaky
30 19183 "make test" still fails on d3d9/tests/visual.c
31 28220 kernel32/process.ok: test fails when redirected
32 28508 user32:monitor tests fail occasionally
33 34782 crypt32/chain tests crash with gcc-4.8.1 (win64)
34 39346 Lego Rock Raiders crashes on startup (d3drm_device_init doesn't handle device version 3 case)
35 45959 Editpad Lite 7 GUI not rendered correctly
36 45960 Editpad Lite 7 displays empty boxes instead of text in some menus
37 49285 PNotesPortable crashes inside WritePrivateProfileStructW
38 50462 Ulead Photo Explorer 8.5 crashes on startup (needs {4a2286e0-7bef-11ce-9bd9-0000e202599c} CLSID_CMpegAudioCodec)
39 51104 mf:mf crashes on Windows + AMD/NVidia
40 51283 d3d8:device breaks evr:evr on w7u-2qxl
41 51297 d3d8:visual & d3d9:visual, test_sample_mask() fails on Nvidia (cw-gtx560)
42 51298 d3d8:visual: lighting_test() fails on Windows 10 >= 2004
43 51376 Wine causes PC to lock or crash wine when loading more than 1 VST addon into WaveLab 6
44 51612 Stellaris launcher (Paradox) does not launch
45 51680 nsi:nsi test_ip_neighbour() fails on unreachable link local entry
46 51783 The ieframe:webbrowser output is too big in Wine
47 51827 d3dx10_34:d3dx10 crashes on all versions of Windows
48 52686 DateAdd not implemented
49 52751 `winetricks nocrashdialog` no longer works properly with Wine 7.5(but works with 7.4)
50 52761 mscoree:mscoree test fails without a display or console
51 52821 Cxbx Reloaded needs unimplemented function msvcp140_atomic_wait.dll.__std_atomic_wait_direct
52 52848 Mavis Beacon Teaches Typing 15: Typed characters not spaced correctly
53 52874 win32u change prevents chromium from starting
54 52892 The 64-bit ntdll:thread fails on w7pro64 and w864
55 52908 mf:mf - The 64-bit test_wma_decoder() fails on 64-bit Debian 11 + Intel
56 52914 mf:mf - The 64-bit test_h264_decoder() fails on 64-bit Debian 11 + Intel GPU
57 52937 msvcr110:msvcr110 fails on Windows with the UTF-8 codepage
58 52961 crypt32:str - test_CertGetNameString() fails on Windows 7
59 52969 mshtml:script fails on up-to-date Windows 8.1 machines
60 52970 kernelbase:process breaks lz32:lzexpand_main on Windows 1809+
61 52975 VTFEdit fails to start: err:module:LdrInitializeThunk "MSVCP80.dll" failed to initialize, aborting
62 53004 63ce060 causes a white border line in winecfg
63 53015 winscp bookmark adding error
65 ----------------------------------------------------------------
69 Alexandre Julliard (2):
70 kernelbase: Move get_language_sort() to avoid forward declarations.
71 kernelbase: Cache the sortid for each locale.
73 Alistair Leslie-Hughes (7):
74 d3drm: Support IDirect3D3 when creating device.
75 include: Add TF_TMF/TMAW defines.
76 dwmapi: Clear DWM_TIMING_INFO structure before returning.
77 d3drm: IDirect3DRMMeshBuilder2 Get/SetQuality.
78 d3drm: IDirect3DRMTexture3 Get/SetDecalOrigin.
79 d3drm: IDirect3DRMTexture3 Get/SetColors.
80 d3drm: IDirect3DRMTexture3 Get/SetShades.
83 mfplat: Allow NULL length pointer in IMFAttributes::GetAllocatedString.
84 mfplat: Consolidate stream and file IMFByteStream vtables.
85 mfplat: Simplify IMFByteStream async Read/Write methods.
86 mfplat: Consolidate stream and file IMFByteStream Read/Write callback vtables.
87 mfplat/tests: Add tests for IMFByteStream position.
90 include: Add IMpegAudioDecoder definition.
91 winegstreamer: Add IMpegAudioDecoder stub to MPEG audio decoder.
92 winegstreamer: Register MPEG audio decoder.
93 quartz/tests: Add tests for MPEG audio decoder sample timestamps.
94 winegstreamer: Set sample timestamps in MPEG audio decoder.
97 windows.media.speech: Add a missing trace to async_operation_create.
98 windows.media.speech/tests: Make the IAsyncInfo_Close block test more consistent.
99 windows.media.speech/tests: Remove some unreliable ref checks.
100 windows.media.speech/tests: Add a test for IAsyncOperation_get_Completed.
101 windows.media.speech: Rename async_operation to async_inspectable.
102 windows.media.speech/tests: Remove a inconsistent ref check.
103 windows.media.speech: Rename impl_from_IAsyncInfo to async_inspectable_impl_from_IAsyncInfo.
104 windows.media.speech/tests: Retype AsyncOperationCompletedHandler to IInspectable.
105 windows.media.speech/tests: Add await helper for IAsyncOperation.
106 windows.media.speech/tests: Make use of a helper function for IAsyncInfo checking.
107 windows.media.speech/tests: Add some recognition tests.
110 ntdll/tests: Fix thread test failure on Windows.
111 include: Add WINE_ALLOC_SIZE attribute to CoTaskMemRealloc().
112 include: Add WINE_ALLOC_SIZE attribute to RtlReAllocateHeap().
113 include: Add WINE_ALLOC_SIZE attribute to ExAllocatePool functions.
114 include: Add WINE_ALLOC_SIZE attribute to MmAllocate functions.
115 include: Add __WINE_MALLOC attribute and use it for allocation functions.
116 include: Add __WINE_DEALLOC attribute and use it for allocation functions.
117 crypt32/tests: Fix mismatched deallocation function.
118 ntdll: Use 32-bit stack in alloc_fs_sel().
119 ntdll: Avoid truncating pointer to 32-bits in get_cpu_area().
122 configure: Check for struct icmpstat.
123 nsiproxy.sys: Implement IPv6 icmpstats get_all_parameters on Mac OS and BSD.
124 nsiproxy.sys: Implement IPv6 ipstats get_all_parameters on Mac OS and BSD.
125 d3d11/tests: Test logic op.
126 d3d11: Implement ID3D11Device1::CreateBlendState1().
127 ntdll: Implement idle time query for Mac OS.
130 oleacc/tests: Add tests for retrieving an IAccessible contained within a Dynamic Annotation wrapper.
131 oleacc: Add support for retrieving an HWND from accNavigate to WindowFromAccessibleObject.
133 Dmitry Timoshkov (2):
134 d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
135 d2d1/tests: Add some tests for ID2D1DeviceContext::CreateImageBrush().
138 ole32: Remove obsolete -D_OLE32_ from Makefile.in.
141 winepulse.drv: Use correct integral type.
142 winepulse.drv: Enable compilation with long types.
143 winecoreaudio: Enable compilation with long types.
144 capi2032: Enable compilation with long types.
145 winspool: Enable compilation with long types.
146 winevulkan: Enable compilation with long types.
147 winedbg: Introduce struct data_model to describe the various models for base types.
148 winedbg: Add 'set' command to change data model.
149 dbghelp: Let symt_basic be trans-module and nameless.
150 dbghelp: Fix conversion of dwarf's basic types into dbghelp's basic types.
151 dbghelp: Set correct basic types definition.
152 include: Use Mingw64's __uuidof when present.
155 kernel32: Prevent null pointer dereference in WritePrivateProfileStructW.
158 shell32: Shelllink: Make the create_lnk() failure messages unique.
159 comctl32/tests: Use winetest_push_context() in tooltip:test_customdraw().
160 mstask/tests: Ignore the compare_trigger_state() return value.
161 mstask/tests: Fix the compare_trigger_state() failure lines.
163 Gabriel Ivăncescu (8):
164 mshtml/tests: Fix Number toLocaleString test on updated Win 8.1.
165 jscript: Handle detached scope objects 'this' in all calls.
166 jscript: Pass undefined 'this' instead of null in ES5 mode.
167 mshtml: Expose IHTMLDOMImplementation2 members in IE9+ modes.
168 mshtml: Implement HTMLDOMAttribute2's name property.
169 mshtml: Implement window.cancelAnimationFrame.
170 mshtml/tests: Add test for clearing timers with id zero.
171 mshtml: Convert varAsync to bool if needed.
174 winevulkan: Prevent infinite recursion in make_vulkan.
175 winevulkan: Update to VK spec version 1.3.213.
176 winevulkan: Update to VK spec version 1.3.214.
179 shell32/tests: Use 'shellpath' as tmpfile name in PathResolve tests.
182 msi/tests: Fix an intermittent test failure.
185 maintainers: Update the Direct3D section.
186 maintainers: Update the Direct2D section.
188 Huw D. M. Davies (1):
189 winecoreaudio: Remove DWORDs from the midi syscall interface.
192 win32u: Move default WM_GETICON implementation from user32.
193 win32u: Move default WM_PAINT implementation from user32.
194 win32u: Move more default window commands from user32.
195 win32u: Move default WM_ERASEBKGND implementation from user32.
196 win32u: Move default WM_WINDOWPOSCHANGING implementation from user32.
197 win32u: Handle sys color brushes in fill_rect.
198 user32: Remove no longer used WINPOS_WindowFromPoint.
199 winemac: Directly use ntdll in setup_options.
200 winemac: Directly use ntdll for querying display settings.
201 winemac: Directly use ntdll to write display settings.
202 winemac: Directly use ntdll for display device mutex.
203 winemac: Directly use ntdll in get_display_device_reg_key.
204 winemac: Directly use ntdll for registry access in init_original_display_mode.
205 winemac: Directly use ntdll for registry access in write_display_settings.
206 winemac: Directly use ntdll for registry access in create_original_display_mode_descriptor.
207 winemac: Directly use ntdll for registry access in copy_system_cursor_name.
208 winemac: Use pthread for display locking.
209 winemac: Use pthread for GDI device locking.
210 winemac: Use pthread for keyboard list locking.
211 winemac: Use pthread for cursor cache locking.
212 winemac: Use pthread for synchronization in opengl.c.
213 winemac: Use pthread for window data locking.
214 winemac: Use pthread_once for wine_vk_init.
215 win32u: Move NtUserSetWindowPlacement implementation from user32.
216 win32u: Move NtUserSetInternalWindowPos implementation from user32.
217 win32u: Export NtUserGetWindowPlacement.
218 win32u: Move desktop window proc implementation from user32.
219 win32u: Introduce DesktopWindowProc driver entry point.
220 winex11: Implement DesktopWindowProc driver entry point.
221 winemac: Implement DesktopWindowProc driver entry point.
222 winemac: Directly use win32u for GDI functions in image.c.
223 winemac: Directly use win32u for GDI functions in mouse.c.
224 winemac: Directly use win32u for GDI functions in opengl.c.
225 winemac: Directly use win32u for GDI functions in surface.c.
226 winemac: Directly use win32u for GDI functions in window.c.
229 include: Add MIL/DWM HRESULT codes.
230 dbghelp: Use RtlGetVersion() for system version detection instead.
231 dwmapi: Use RtlGetVersion() for system version detection instead.
232 dwmapi: Partially implement DwmGetCompositionTimingInfo().
235 include: Add ID2D1PathGeometry1 definition.
236 d2d1: Add a stub for ID2D1PathGeometry1.
239 wined3d: Reduce the size of staging BO's for texture uploads.
240 wined3d: Don't do a full cleanup when waiting for a command buffer.
243 wineusb.sys: Remove erroneous call to LeaveCriticalSection() in add_usb_device.
246 ws2_32: Add stub for SIO_ENABLE_CIRCULAR_QUEUEING in WSAIoctl().
249 msvcr80: Update manifest resource.
252 ntdll: Fix a typo in a log message for arm unwind data.
253 ntdll: Fix accidentally used 64 bit types in signal_arm.c.
254 msvcrt: Hook up __C_specific_handler and __jump_unwind for arm.
257 d3dx9/tests: Test D3DXAssembleShader() with both terminated and not terminated include data.
258 d3dcompiler/asm: Parse negative numbers with a whitespace after the sign.
259 d3dx9/mesh: Make use of more proper types.
260 d3dx9/mesh: Split skin header and weights parse functions.
261 d3dx9/shader: Use more proper integer types.
262 d3dx9/xfile: Don't unnecessarily use long integer type.
263 d3dx9: Build without -DWINE_NO_LONG_TYPES.
266 mf/session: Do not request more samples when SA sample becomes available.
267 mfplat/sample: Fix use-after-free of a critical section.
268 evr/sample: Avoid a race condition when releasing a tracked sample.
269 evr/sample: Use explicit critical section for release handling.
270 kernelbase/tests: Close mapping in MapViewOfFile3 test.
271 mfplat: Allow NULL size pointer in IMFAttributes::GetAllocatedBlob().
272 d3drm/tests: Build without -DWINE_NO_LONG_TYPES.
273 mfreadwrite/reader: Allocate output samples on read requests.
274 vbscript: Implement DateSerial().
275 mfreadwrite/reader: Propagate resource sharing mode to the sample allocator.
276 include: Move minidump types to a separate header.
277 winedump: Output minidump streams in order they appear in the file.
278 winedump: Cleanup minidump output helpers.
279 winedump: Add support for dumping handle data stream from minidumps.
280 winedump: Add support for ThreadInfoListStream stream.
281 vbscript: Implement DateAdd().
282 winedump: Add support for dumping UnloadedModuleListStream.
283 vbscript: Implement Weekday().
284 vbscript: Handle null arguments in DateSerial().
285 dwrite/opentype: Fix GPOS PairSet array offset.
286 ntdll/tests: Add a bit more tests for VM functions.
287 kernel32/tests: Extend VirtualAllocEx() tests.
288 kernelbase/tests: Add some VirtualAlloc2() tests.
289 kernelbase: Fix VirtualAlloc2() when called with NULL process handle.
290 ntdll/tests: Add a basic test for MEM_RESERVE_PLACEHOLDER.
291 kernelbase: Add SetThreadInformation().
294 crypt32/tests: Handle CERT_NAME_SEARCH_ALL_NAMES_FLAG being unsupported before Win8.
295 ntdll: Fix allocation size in grow_logical_proc_ex_buf().
296 ntdll: Move init_cpu_info() below create_logical_proc_info().
297 ntdll: Refactor logical processor info manipulation functions.
298 ntdll: Collect logical processor info at process start.
299 rsaenh: Use CRT memory allocators.
300 rsaenh: Handle uneven hash data updates sizes for CALG_MAC.
301 rsaenh: Factor out block_encrypt() function.
302 rsaenh: Store key state in hash data for _MAC hash algorithm.
303 rsaenh: Factor out alloc_key() function.
304 rsaenh: Allow importing bigger RC2 keys.
305 rsaenh: Output FIXME when HMAC hash algorithm is not found.
306 nsiproxy.sys: Update interface table only if find_entry_from_{luid|index} fails.
307 nsiproxy.sys: Finish search once found in convert_luid_to_unix_name().
308 nsiproxy.sys: Update interface table only if LUID is not found in convert_luid_to_unix_name().
309 nsiproxy.sys: Update interface table only if LUID is not found in convert_unix_name_to_luid().
310 nsi: Allocate a small buffer at once in NsiAllocateAndGetTable().
311 iphlpapi: Don't request unused dynamic interface data.
314 user32/tests: Test an out-of-order RECT in RedrawWindow().
315 win32u: Allow an out-of-order RECT in RedrawWindow().
318 uiautomationcore: Fix header compatibility with C++.
321 msvcr110/tests: Fix setlocale test failure on systems with UTF-8 locales enabled.
322 msvcrt: Reject UTF-8 locales in setlocale function.
323 oleacc: Store test IAccessible data in structure.
324 oleacc: Add IAccessible refcount tests.
325 msvcr120: Add missing _StructuredTaskCollection destructor spec file entry.
328 vbscript: Implement CDate().
331 winegstreamer: Move MFT registration list out of static scope.
332 winegstreamer: Register the video processor transform.
333 mf/tests: Tweak topology loader tests results based on the video processor presence.
334 mf/tests: Update a broken IMFMediaSink_AddStreamSink result check.
335 dinput/tests: Wait for the expected report to actually be pending.
336 windows.gaming.input: AddRef on the returned async handler in get_Completed.
337 windows.gaming.input: Reset spare CS pointer before deleting it.
338 windows.gaming.input: Use case insensitive compare when looking for devices.
339 windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.
340 windows.gaming.input: Implement stub ConstantForceEffect runtimeclass factory.
341 ntdll: Lock heap critical section outside of HEAP_IsRealArena.
342 ntdll: Split HEAP_IsRealArena to heap_validate and heap_validate_ptr.
343 ntdll: Split RtlAllocateHeap to a separate heap_allocate helper.
344 ntdll: Split RtlFreeHeap to a separate heap_free helper.
345 ntdll: Split RtlReAllocateHeap to a separate heap_reallocate helper.
346 ntdll: Split RtlSizeHeap to a separate heap_size helper.
347 ntdll: Introduce new block metadata access helpers.
348 ntdll: Use block size helpers in heap_size.
349 ntdll: Cleanup HEAP_FindSubHeap and rename it to find_subheap.
350 ntdll: Check subheap sizes for consistency before using them.
351 ntdll: Rewrite RtlWalkHeap and enumerate large blocks.
352 dinput/tests: Increase async bool handler wait timeout.
353 windows.gaming.input: Implement and instantiate ConstantForceEffect runtimeclass stubs.
354 windows.gaming.input: Implement IForceFeedbackEffect interface for ConstantForceEffect.
355 windows.gaming.input: Add a type parameter to force_feedback_effect_create.
356 windows.gaming.input: Implement IForceFeedbackMotor_LoadEffectAsync.
357 windows.gaming.input: Implement IForceFeedbackMotor_TryUnloadEffectAsync.
358 ntdll: Use heap_validate_ptr in validate_block_pointer.
359 ntdll: Simplify validate_block_pointer.
360 ntdll: Simplify validate_large_arena.
361 ntdll: Simplify validate_used_block.
362 ntdll: Simplify validate_free_block.
363 hidclass.sys: Clear the buffer passed to IOCTL_HID_GET_DEVICE_DESCRIPTOR.
364 winexinput.sys: Clear the buffer passed to IOCTL_HID_GET_DEVICE_DESCRIPTOR.
365 dinput: Store the user_format field inline in struct dinput_device.
366 dinput: Return an HRESULT from hid_joystick_device_try_open.
367 dinput: Rename This to device in dinput_device_alloc.
368 ntdll: Remove unused QUIET/NOISY constants and parameters.
369 ntdll: Use block helpers to iterate blocks in heap_validate.
370 ntdll: Use next_block helper to iterate in heap_set_debug_flags.
371 ntdll: Check that ptr is in committed blocks in find_subheap.
372 ntdll: Use next_block helper in heap_reallocate.
373 dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.PeriodicForceEffect tests.
374 dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.RampForceEffect tests.
375 dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.ConditionForceEffect tests.
376 windows.gaming.input: Implement Windows.Gaming.Input.RampForceEffect runtimeclass.
377 windows.gaming.input: Implement Windows.Gaming.Input.PeriodicForceEffect runtimeclass.
378 windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass.
379 mf/tests: Move WMA decoder aggregation tests from wmadmod.
380 wmadmod: Remove unnecessary DLL.
381 ntdll: Increase heap large block min size for sizeof(void *) == 8.
382 ntdll: Fail to allocate large blocks if heap isn't growable.
383 ntdll: Simplify the fallback case in heap_reallocate.
384 ntdll: Create free block after updating the size in HEAP_ShrinkBlock.
385 ntdll: Cleanup HEAP_ShrinkBlock and rename it to shrink_used_block.
386 ntdll: Update block unused_bytes in shrink_used_block.
387 dinput/tests: Remove IAsyncOperation reference count checks.
388 windows.gaming.input: Always assume at least two force feedback axes.
389 windows.gaming.input: Implement IForceFeedbackEffect_(get|put)_Gain.
390 windows.gaming.input: Implement IConstantForceEffect_SetParameters(WithEnvelope).
391 windows.gaming.input: Implement IRampForceEffect_SetParameters(WithEnvelope).
392 windows.gaming.input: Implement IPeriodicForceEffect_SetParameters(WithEnvelope).
393 windows.gaming.input: Implement IConditionForceEffect_SetParameters.
394 dinput: Make sure converted direction values are always positive.
395 ntdll: Ignore back pointer when validating free block pattern.
396 ntdll: Use block helpers in subheap_notify_free_all.
397 ntdll: Rename local variables in heap_reallocate.
398 ntdll: Rename local variables in heap_allocate.
399 ntdll: Rename HEAP_FindFreeBlock size parameter.
400 ntdll: Use block size helpers in heap_reallocate.
401 winebus.sys: Add support for PID effect gain.
402 windows.gaming.input: Implement IForceFeedbackEffect_(Start|Stop).
403 windows.gaming.input: Implement IForceFeedbackEffect_get_State.
404 windows.gaming.input: Ignore IDirectInputDevice8_GetDeviceState failures.
405 kernel32/tests: Mark activatableClass wrong xmlns test as broken on w1064v1909.
406 combase: Use CRT memory allocation functions.
407 combase: Lookup activatable class library in the activation context.
408 ntdll: Mask block flags when computing HEAP_InsertFreeBlock size.
409 ntdll: Set ARENA_FLAG_FREE flag in HEAP_CreateFreeBlock.
410 ntdll: Move the main subheap after the free lists.
411 ntdll: Return an entry pointer when looking for a free list.
412 ntdll: Remove entries from the free list in HEAP_FindFreeBlock.
413 ntdll: Cleanup HEAP_FindFreeBlock and rename it to find_free_block.
416 wined3d: Move clear box clipping to cpu_blitter_clear.
417 wined3d: Separate mapping from data writing in surface_cpu_blt_colour_fill.
418 wined3d: Prepare wined3d_format_convert_from_float for > 32bpp formats.
419 wined3d: Add support for sysmem-clearing float32 formats.
420 wined3d: Support CPU clear of float16 formats.
421 wined3d: Mark some d3d9 formats as normalized formats.
422 wined3d: Make normalized format handling more generic in wined3d_format_convert_from_float.
425 d3dx10/tests: Disable a PreloadGlyphs test for d3dx10_34.
428 ntdll: Use correct output buffer size in RtlpNtEnumerateSubKey.
429 ntdll: Calculate buffer sizes from registry structs correctly.
430 win32u: Calculate buffer sizes from registry structs correctly.
431 win32u: Query basic instead of full key information to get the LastWriteTime.
432 msvcr120: Add tests for _StructuredTaskCollection.
434 Zebediah Figura (18):
435 xslt: Use win32config.h from the correct directory.
436 wineusb.sys: Mark transfer_cb() as LIBUSB_CALL.
437 wineusb.sys: Avoid hard-coding ID string lengths.
438 wineusb.sys: Trace the type in query_id().
439 wineusb.sys: Expose composite device interfaces.
440 wined3d: Trace bind flags in wined3d_texture_init().
441 include: Constify the RAWINPUTDEVICE pointer parameter to RegisterRawInputDevices().
442 shlwapi/tests: Fix a test failure with the UTF-8 code page.
443 dinput: Store the device_format field inline in struct dinput_device.
444 dinput: Factor out the dinput_device_init() call into dinput7_CreateDeviceEx().
445 dinput: Rename dinput_device_init() to dinput_device_init_device_format().
446 dinput: Return E_OUTOFMEMORY on allocation failure in hid_joystick_create_device().
447 dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc().
448 dinput: Pass a single GUID pointer to hid_joystick_device_open().
449 dinput: Pass the device instance directly to hid_joystick_device_(try_)open.
450 quartz/systemclock: Use timeGetTime() to retrieve the current time.
451 maintainers: Add a GStreamer section.
452 maintainers: Add a Windows Media Format section.
455 maintainers: Add myself to some sections.
456 win32u: Fix a memory leak.
457 include: Add D3DKMTQueryVideoMemoryInfo() definition.
458 gdi32/tests: Add D3DKMTQueryVideoMemoryInfo() tests.
459 winex11.drv: Open a Vulkan device for D3DKMTOpenAdapterFromLuid().
460 gdi32: Implement D3DKMTQueryVideoMemoryInfo().
461 wined3d: Move kernel mode adapter handle from wined3d_output to wined3d_adapter.
462 dxgi: Implement dxgi_adapter_QueryVideoMemoryInfo() with D3DKMTQueryVideoMemoryInfo().
463 wined3d: Fill fake adapter video memory usage.
464 dxgi/tests: Test adapter video memory budget notification.
467 d2d1: Add stubs for ID2D1EffectContext.
468 d2d1: Implement ID2D1EffectContext_GetDpi().
469 d2d1: Implement LoadVertexShader().
470 include: Add defines for D2D1_PROPERTY_BINDING.
471 d2d1/tests: Introduce create_factory().
472 uuid: Add d2d1effectauthor.h.