winex11: Don't return an alpha channel for DIBs read from the screen.
[wine.git] / dlls / d3d9 / device.c
blob9af8d2c51c44ba60823bbbf00c2fb7ed5427a67b
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185 const struct wined3d_swapchain_desc *swapchain_desc)
187 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193 present_parameters->SwapEffect = swapchain_desc->swap_effect;
194 present_parameters->hDeviceWindow = swapchain_desc->device_window;
195 present_parameters->Windowed = swapchain_desc->windowed;
196 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197 present_parameters->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199 present_parameters->Flags = swapchain_desc->flags;
200 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205 const D3DPRESENT_PARAMETERS *present_parameters)
207 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213 swapchain_desc->swap_effect = present_parameters->SwapEffect;
214 swapchain_desc->device_window = present_parameters->hDeviceWindow;
215 swapchain_desc->windowed = present_parameters->Windowed;
216 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217 swapchain_desc->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219 swapchain_desc->flags = present_parameters->Flags;
220 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222 swapchain_desc->auto_restore_display_mode = TRUE;
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
227 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
232 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
234 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235 || IsEqualGUID(riid, &IID_IUnknown))
237 IDirect3DDevice9Ex_AddRef(iface);
238 *out = iface;
239 return S_OK;
242 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device->d3d_parent->extended)
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
251 *out = NULL;
252 return E_NOINTERFACE;
255 IDirect3DDevice9Ex_AddRef(iface);
256 *out = iface;
257 return S_OK;
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
262 *out = NULL;
263 return E_NOINTERFACE;
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
268 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269 ULONG refcount = InterlockedIncrement(&device->refcount);
271 TRACE("%p increasing refcount to %u.\n", iface, refcount);
273 return refcount;
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
278 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
279 ULONG refcount;
281 if (device->in_destruction)
282 return 0;
284 refcount = InterlockedDecrement(&device->refcount);
286 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
288 if (!refcount)
290 unsigned i;
291 device->in_destruction = TRUE;
293 wined3d_mutex_lock();
294 for (i = 0; i < device->fvf_decl_count; ++i)
296 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
298 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
300 wined3d_device_uninit_3d(device->wined3d_device);
301 wined3d_device_release_focus_window(device->wined3d_device);
302 wined3d_device_decref(device->wined3d_device);
303 wined3d_mutex_unlock();
305 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
307 HeapFree(GetProcessHeap(), 0, device);
310 return refcount;
313 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
315 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
317 TRACE("iface %p.\n", iface);
319 if (device->not_reset)
321 TRACE("D3D9 device is marked not reset.\n");
322 return D3DERR_DEVICENOTRESET;
325 return D3D_OK;
328 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
330 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
331 HRESULT hr;
333 TRACE("iface %p.\n", iface);
335 wined3d_mutex_lock();
336 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
337 wined3d_mutex_unlock();
339 return hr;
342 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
344 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
346 TRACE("iface %p.\n", iface);
348 wined3d_mutex_lock();
349 wined3d_device_evict_managed_resources(device->wined3d_device);
350 wined3d_mutex_unlock();
352 return D3D_OK;
355 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
357 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
359 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
361 if (!d3d9)
362 return D3DERR_INVALIDCALL;
364 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
367 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
369 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
370 WINED3DCAPS *wined3d_caps;
371 HRESULT hr;
373 TRACE("iface %p, caps %p.\n", iface, caps);
375 if (!caps)
376 return D3DERR_INVALIDCALL;
378 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
379 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
381 memset(caps, 0, sizeof(*caps));
383 wined3d_mutex_lock();
384 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
385 wined3d_mutex_unlock();
387 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
388 HeapFree(GetProcessHeap(), 0, wined3d_caps);
390 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
391 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
393 filter_caps(caps);
395 return hr;
398 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
400 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
401 struct wined3d_display_mode wined3d_mode;
402 HRESULT hr;
404 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
406 wined3d_mutex_lock();
407 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
408 wined3d_mutex_unlock();
410 if (SUCCEEDED(hr))
412 mode->Width = wined3d_mode.width;
413 mode->Height = wined3d_mode.height;
414 mode->RefreshRate = wined3d_mode.refresh_rate;
415 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
418 return hr;
421 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
422 D3DDEVICE_CREATION_PARAMETERS *parameters)
424 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
426 TRACE("iface %p, parameters %p.\n", iface, parameters);
428 wined3d_mutex_lock();
429 wined3d_device_get_creation_parameters(device->wined3d_device,
430 (struct wined3d_device_creation_parameters *)parameters);
431 wined3d_mutex_unlock();
433 return D3D_OK;
436 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
437 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
439 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
440 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
441 HRESULT hr;
443 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
444 iface, hotspot_x, hotspot_y, bitmap);
446 if (!bitmap)
448 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
449 return D3DERR_INVALIDCALL;
452 wined3d_mutex_lock();
453 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
454 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
455 wined3d_mutex_unlock();
457 return hr;
460 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
462 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
464 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
466 wined3d_mutex_lock();
467 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
468 wined3d_mutex_unlock();
471 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
473 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
474 BOOL ret;
476 TRACE("iface %p, show %#x.\n", iface, show);
478 wined3d_mutex_lock();
479 ret = wined3d_device_show_cursor(device->wined3d_device, show);
480 wined3d_mutex_unlock();
482 return ret;
485 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
486 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
488 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
489 struct wined3d_swapchain_desc desc;
490 struct d3d9_swapchain *object;
491 HRESULT hr;
493 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
494 iface, present_parameters, swapchain);
496 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
497 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
498 *swapchain = &object->IDirect3DSwapChain9_iface;
499 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
501 return hr;
504 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
505 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
507 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
508 struct wined3d_swapchain *wined3d_swapchain;
509 struct d3d9_swapchain *swapchain_impl;
510 HRESULT hr;
512 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
514 wined3d_mutex_lock();
515 if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
517 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
518 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
519 IDirect3DSwapChain9_AddRef(*swapchain);
520 hr = D3D_OK;
522 else
524 *swapchain = NULL;
525 hr = D3DERR_INVALIDCALL;
527 wined3d_mutex_unlock();
529 return hr;
532 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
534 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
535 UINT count;
537 TRACE("iface %p.\n", iface);
539 wined3d_mutex_lock();
540 count = wined3d_device_get_swapchain_count(device->wined3d_device);
541 wined3d_mutex_unlock();
543 return count;
546 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
548 struct wined3d_resource_desc desc;
550 wined3d_resource_get_desc(resource, &desc);
551 if (desc.pool == WINED3D_POOL_DEFAULT)
553 struct d3d9_surface *surface;
555 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
557 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
558 return D3DERR_INVALIDCALL;
561 surface = wined3d_resource_get_parent(resource);
562 if (surface->refcount)
564 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
565 return D3DERR_INVALIDCALL;
568 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
571 return D3D_OK;
574 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
575 D3DPRESENT_PARAMETERS *present_parameters)
577 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
578 struct wined3d_swapchain_desc swapchain_desc;
579 HRESULT hr;
581 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
583 wined3d_mutex_lock();
584 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
585 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback);
586 if (FAILED(hr))
587 device->not_reset = TRUE;
588 else
589 device->not_reset = FALSE;
590 wined3d_mutex_unlock();
592 return hr;
595 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
596 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
598 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
599 HRESULT hr;
601 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602 iface, src_rect, dst_rect, dst_window_override, dirty_region);
604 wined3d_mutex_lock();
605 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
606 dst_window_override, dirty_region, 0);
607 wined3d_mutex_unlock();
609 return hr;
612 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
613 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
615 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
616 struct wined3d_surface *wined3d_surface = NULL;
617 struct d3d9_surface *surface_impl;
618 HRESULT hr;
620 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
621 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
623 wined3d_mutex_lock();
624 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
625 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
626 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
628 surface_impl = wined3d_surface_get_parent(wined3d_surface);
629 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
630 IDirect3DSurface9_AddRef(*backbuffer);
632 wined3d_mutex_unlock();
634 return hr;
636 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
637 UINT swapchain, D3DRASTER_STATUS *raster_status)
639 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
640 HRESULT hr;
642 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
644 wined3d_mutex_lock();
645 hr = wined3d_device_get_raster_status(device->wined3d_device,
646 swapchain, (struct wined3d_raster_status *)raster_status);
647 wined3d_mutex_unlock();
649 return hr;
652 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
654 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
655 HRESULT hr;
657 TRACE("iface %p, enable %#x.\n", iface, enable);
659 wined3d_mutex_lock();
660 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
661 wined3d_mutex_unlock();
663 return hr;
666 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
667 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
669 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
671 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
673 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
674 wined3d_mutex_lock();
675 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
676 wined3d_mutex_unlock();
679 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
681 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
683 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
685 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
686 wined3d_mutex_lock();
687 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
688 wined3d_mutex_unlock();
691 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
692 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
693 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
695 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
696 struct d3d9_texture *object;
697 BOOL set_mem = FALSE;
698 HRESULT hr;
700 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
701 iface, width, height, levels, usage, format, pool, texture, shared_handle);
703 if (shared_handle)
705 if (pool == D3DPOOL_SYSTEMMEM)
707 if (levels != 1)
708 return D3DERR_INVALIDCALL;
709 set_mem = TRUE;
711 else
712 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
715 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
716 if (!object)
718 ERR("Failed to allocate texture memory.\n");
719 return D3DERR_OUTOFVIDEOMEMORY;
722 hr = texture_init(object, device, width, height, levels, usage, format, pool);
723 if (FAILED(hr))
725 WARN("Failed to initialize texture, hr %#x.\n", hr);
726 HeapFree(GetProcessHeap(), 0, object);
727 return hr;
730 if (set_mem)
732 struct wined3d_resource *resource;
733 struct d3d9_surface *surface;
735 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
736 surface = wined3d_resource_get_parent(resource);
737 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
740 TRACE("Created texture %p.\n", object);
741 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
743 return D3D_OK;
746 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
747 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
748 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
750 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
751 struct d3d9_texture *object;
752 HRESULT hr;
754 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
755 iface, width, height, depth, levels);
756 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
757 usage, format, pool, texture, shared_handle);
759 if (shared_handle)
760 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
762 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
763 if (!object)
765 ERR("Failed to allocate volume texture memory.\n");
766 return D3DERR_OUTOFVIDEOMEMORY;
769 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
770 if (FAILED(hr))
772 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
773 HeapFree(GetProcessHeap(), 0, object);
774 return hr;
777 TRACE("Created volume texture %p.\n", object);
778 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
780 return D3D_OK;
783 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
784 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
785 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
787 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
788 struct d3d9_texture *object;
789 HRESULT hr;
791 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
792 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
794 if (shared_handle)
795 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
797 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
798 if (!object)
800 ERR("Failed to allocate cube texture memory.\n");
801 return D3DERR_OUTOFVIDEOMEMORY;
804 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
805 if (FAILED(hr))
807 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
808 HeapFree(GetProcessHeap(), 0, object);
809 return hr;
812 TRACE("Created cube texture %p.\n", object);
813 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
815 return D3D_OK;
818 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
819 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
820 HANDLE *shared_handle)
822 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
823 struct d3d9_vertexbuffer *object;
824 HRESULT hr;
826 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
827 iface, size, usage, fvf, pool, buffer, shared_handle);
829 if (shared_handle)
830 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
832 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
833 if (!object)
835 ERR("Failed to allocate buffer memory.\n");
836 return D3DERR_OUTOFVIDEOMEMORY;
839 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
840 if (FAILED(hr))
842 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
843 HeapFree(GetProcessHeap(), 0, object);
844 return hr;
847 TRACE("Created vertex buffer %p.\n", object);
848 *buffer = &object->IDirect3DVertexBuffer9_iface;
850 return D3D_OK;
853 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
854 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
855 HANDLE *shared_handle)
857 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
858 struct d3d9_indexbuffer *object;
859 HRESULT hr;
861 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
862 iface, size, usage, format, pool, buffer, shared_handle);
864 if (shared_handle)
865 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
867 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
868 if (!object)
870 ERR("Failed to allocate buffer memory.\n");
871 return D3DERR_OUTOFVIDEOMEMORY;
874 hr = indexbuffer_init(object, device, size, usage, format, pool);
875 if (FAILED(hr))
877 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
878 HeapFree(GetProcessHeap(), 0, object);
879 return hr;
882 TRACE("Created index buffer %p.\n", object);
883 *buffer = &object->IDirect3DIndexBuffer9_iface;
885 return D3D_OK;
888 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
889 D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
890 UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
892 struct d3d9_surface *object;
893 HRESULT hr;
895 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
896 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
897 device, width, height, format, lockable, discard, level, surface, usage, pool,
898 multisample_type, multisample_quality);
900 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
902 FIXME("Failed to allocate surface memory.\n");
903 return D3DERR_OUTOFVIDEOMEMORY;
906 hr = surface_init(object, device, width, height, format, lockable, discard,
907 level, usage, pool, multisample_type, multisample_quality);
908 if (FAILED(hr))
910 WARN("Failed to initialize surface, hr %#x.\n", hr);
911 HeapFree(GetProcessHeap(), 0, object);
912 return hr;
915 TRACE("Created surface %p.\n", object);
916 *surface = &object->IDirect3DSurface9_iface;
918 return D3D_OK;
921 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
922 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
923 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
925 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
926 HRESULT hr;
928 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
929 "lockable %#x, surface %p, shared_handle %p.\n",
930 iface, width, height, format, multisample_type, multisample_quality,
931 lockable, surface, shared_handle);
933 if (shared_handle)
934 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
936 hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
937 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
939 return hr;
942 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
943 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
944 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
946 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
947 HRESULT hr;
949 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
950 "discard %#x, surface %p, shared_handle %p.\n",
951 iface, width, height, format, multisample_type, multisample_quality,
952 discard, surface, shared_handle);
954 if (shared_handle)
955 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
957 hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
958 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
960 return hr;
964 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
965 IDirect3DSurface9 *src_surface, const RECT *src_rect,
966 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
968 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
969 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
970 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
971 HRESULT hr;
973 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
974 iface, src_surface, src_rect, dst_surface, dst_point);
976 wined3d_mutex_lock();
977 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
978 dst->wined3d_surface, dst_point);
979 wined3d_mutex_unlock();
981 return hr;
984 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
985 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
987 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
988 struct d3d9_texture *src_impl, *dst_impl;
989 HRESULT hr;
991 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
993 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
994 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
996 wined3d_mutex_lock();
997 hr = wined3d_device_update_texture(device->wined3d_device,
998 src_impl->wined3d_texture, dst_impl->wined3d_texture);
999 wined3d_mutex_unlock();
1001 return hr;
1004 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1005 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1007 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1008 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1009 HRESULT hr;
1011 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1013 wined3d_mutex_lock();
1014 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1015 wined3d_mutex_unlock();
1017 return hr;
1020 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1021 UINT swapchain, IDirect3DSurface9 *dst_surface)
1023 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1024 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1025 HRESULT hr;
1027 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1029 wined3d_mutex_lock();
1030 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1031 wined3d_mutex_unlock();
1033 return hr;
1036 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1037 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1039 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1040 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1041 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1042 HRESULT hr = D3DERR_INVALIDCALL;
1043 struct wined3d_resource_desc src_desc, dst_desc;
1044 struct wined3d_resource *wined3d_resource;
1046 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1047 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1049 wined3d_mutex_lock();
1050 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1051 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1053 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1054 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1056 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1058 if (device->in_scene)
1060 WARN("Rejecting depth / stencil blit while in scene.\n");
1061 goto done;
1064 if (src_rect)
1066 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1067 || src_rect->bottom != src_desc.height)
1069 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1070 wine_dbgstr_rect(src_rect));
1071 goto done;
1074 if (dst_rect)
1076 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1077 || dst_rect->bottom != dst_desc.height)
1079 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1080 wine_dbgstr_rect(dst_rect));
1081 goto done;
1084 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1086 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1087 goto done;
1091 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1092 if (hr == WINEDDERR_INVALIDRECT)
1093 hr = D3DERR_INVALIDCALL;
1095 done:
1096 wined3d_mutex_unlock();
1097 return hr;
1100 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1101 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1103 const struct wined3d_color c =
1105 ((color >> 16) & 0xff) / 255.0f,
1106 ((color >> 8) & 0xff) / 255.0f,
1107 (color & 0xff) / 255.0f,
1108 ((color >> 24) & 0xff) / 255.0f,
1110 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1111 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1112 struct wined3d_resource *wined3d_resource;
1113 struct wined3d_resource_desc desc;
1114 HRESULT hr;
1116 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1118 wined3d_mutex_lock();
1120 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1121 wined3d_resource_get_desc(wined3d_resource, &desc);
1123 /* This method is only allowed with surfaces that are render targets, or
1124 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1125 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1127 wined3d_mutex_unlock();
1128 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1129 return D3DERR_INVALIDCALL;
1132 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1133 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1135 wined3d_mutex_unlock();
1137 return hr;
1140 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1141 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1142 HANDLE *shared_handle)
1144 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1146 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1147 iface, width, height, format, pool, surface, shared_handle);
1149 if (shared_handle)
1150 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1152 if (pool == D3DPOOL_MANAGED)
1154 WARN("Attempting to create a managed offscreen plain surface.\n");
1155 return D3DERR_INVALIDCALL;
1157 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1158 * regardless of the pool they're created in. Should we set dynamic usage
1159 * here? */
1160 return d3d9_device_create_surface(device, width, height, format, TRUE,
1161 FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1164 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1166 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1167 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1168 HRESULT hr;
1170 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1172 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1174 WARN("Invalid index %u specified.\n", idx);
1175 return D3DERR_INVALIDCALL;
1178 wined3d_mutex_lock();
1179 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1180 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1181 wined3d_mutex_unlock();
1183 return hr;
1186 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1188 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1189 struct wined3d_surface *wined3d_surface;
1190 struct d3d9_surface *surface_impl;
1191 HRESULT hr = D3D_OK;
1193 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1195 if (!surface)
1196 return D3DERR_INVALIDCALL;
1198 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1200 WARN("Invalid index %u specified.\n", idx);
1201 return D3DERR_INVALIDCALL;
1204 wined3d_mutex_lock();
1205 if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, idx)))
1207 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1208 *surface = &surface_impl->IDirect3DSurface9_iface;
1209 IDirect3DSurface9_AddRef(*surface);
1211 else
1213 hr = WINED3DERR_NOTFOUND;
1214 *surface = NULL;
1216 wined3d_mutex_unlock();
1218 return hr;
1221 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1223 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1224 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1226 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1228 wined3d_mutex_lock();
1229 wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1230 wined3d_mutex_unlock();
1232 return D3D_OK;
1235 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1237 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1238 struct wined3d_surface *wined3d_surface;
1239 struct d3d9_surface *surface_impl;
1240 HRESULT hr = D3D_OK;
1242 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1244 if (!depth_stencil)
1245 return D3DERR_INVALIDCALL;
1247 wined3d_mutex_lock();
1248 if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1250 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1251 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1252 IDirect3DSurface9_AddRef(*depth_stencil);
1254 else
1256 hr = WINED3DERR_NOTFOUND;
1257 *depth_stencil = NULL;
1259 wined3d_mutex_unlock();
1261 return hr;
1264 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1266 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1267 HRESULT hr;
1269 TRACE("iface %p.\n", iface);
1271 wined3d_mutex_lock();
1272 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1273 device->in_scene = TRUE;
1274 wined3d_mutex_unlock();
1276 return hr;
1279 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1281 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1282 HRESULT hr;
1284 TRACE("iface %p.\n", iface);
1286 wined3d_mutex_lock();
1287 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1288 device->in_scene = FALSE;
1289 wined3d_mutex_unlock();
1291 return hr;
1294 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1295 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1297 const struct wined3d_color c =
1299 ((color >> 16) & 0xff) / 255.0f,
1300 ((color >> 8) & 0xff) / 255.0f,
1301 (color & 0xff) / 255.0f,
1302 ((color >> 24) & 0xff) / 255.0f,
1304 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1305 HRESULT hr;
1307 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1308 iface, rect_count, rects, flags, color, z, stencil);
1310 wined3d_mutex_lock();
1311 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1312 wined3d_mutex_unlock();
1314 return hr;
1317 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1318 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1320 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1322 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1324 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1325 wined3d_mutex_lock();
1326 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1327 wined3d_mutex_unlock();
1329 return D3D_OK;
1332 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1333 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1335 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1337 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1339 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1340 wined3d_mutex_lock();
1341 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1342 wined3d_mutex_unlock();
1344 return D3D_OK;
1347 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1348 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1350 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1352 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1354 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1355 wined3d_mutex_lock();
1356 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1357 wined3d_mutex_unlock();
1359 return D3D_OK;
1362 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1364 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1366 TRACE("iface %p, viewport %p.\n", iface, viewport);
1368 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1369 wined3d_mutex_lock();
1370 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1371 wined3d_mutex_unlock();
1373 return D3D_OK;
1376 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1378 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1380 TRACE("iface %p, viewport %p.\n", iface, viewport);
1382 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1383 wined3d_mutex_lock();
1384 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1385 wined3d_mutex_unlock();
1387 return D3D_OK;
1390 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1392 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1394 TRACE("iface %p, material %p.\n", iface, material);
1396 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1397 wined3d_mutex_lock();
1398 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1399 wined3d_mutex_unlock();
1401 return D3D_OK;
1404 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1406 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1408 TRACE("iface %p, material %p.\n", iface, material);
1410 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1411 wined3d_mutex_lock();
1412 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1413 wined3d_mutex_unlock();
1415 return D3D_OK;
1418 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1420 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1421 HRESULT hr;
1423 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1425 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1426 wined3d_mutex_lock();
1427 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1428 wined3d_mutex_unlock();
1430 return hr;
1433 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1435 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1436 HRESULT hr;
1438 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1440 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1441 wined3d_mutex_lock();
1442 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1443 wined3d_mutex_unlock();
1445 return hr;
1448 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1450 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1451 HRESULT hr;
1453 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1455 wined3d_mutex_lock();
1456 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1457 wined3d_mutex_unlock();
1459 return hr;
1462 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1464 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1465 HRESULT hr;
1467 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1469 wined3d_mutex_lock();
1470 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1471 wined3d_mutex_unlock();
1473 return hr;
1476 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1478 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1479 HRESULT hr;
1481 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1483 wined3d_mutex_lock();
1484 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1485 wined3d_mutex_unlock();
1487 return hr;
1490 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1492 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1493 HRESULT hr;
1495 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1497 wined3d_mutex_lock();
1498 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1499 wined3d_mutex_unlock();
1501 return hr;
1504 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1505 D3DRENDERSTATETYPE state, DWORD value)
1507 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1509 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1511 wined3d_mutex_lock();
1512 wined3d_device_set_render_state(device->wined3d_device, state, value);
1513 wined3d_mutex_unlock();
1515 return D3D_OK;
1518 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1519 D3DRENDERSTATETYPE state, DWORD *value)
1521 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1523 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1525 wined3d_mutex_lock();
1526 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1527 wined3d_mutex_unlock();
1529 return D3D_OK;
1532 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1533 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1535 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1536 struct d3d9_stateblock *object;
1537 HRESULT hr;
1539 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1541 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1543 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1544 return D3DERR_INVALIDCALL;
1547 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1548 if (!object)
1550 ERR("Failed to allocate stateblock memory.\n");
1551 return E_OUTOFMEMORY;
1554 hr = stateblock_init(object, device, type, NULL);
1555 if (FAILED(hr))
1557 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1558 HeapFree(GetProcessHeap(), 0, object);
1559 return hr;
1562 TRACE("Created stateblock %p.\n", object);
1563 *stateblock = &object->IDirect3DStateBlock9_iface;
1565 return D3D_OK;
1568 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1570 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1571 HRESULT hr;
1573 TRACE("iface %p.\n", iface);
1575 wined3d_mutex_lock();
1576 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1577 wined3d_mutex_unlock();
1579 return hr;
1582 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1584 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1585 struct wined3d_stateblock *wined3d_stateblock;
1586 struct d3d9_stateblock *object;
1587 HRESULT hr;
1589 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1591 wined3d_mutex_lock();
1592 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1593 wined3d_mutex_unlock();
1594 if (FAILED(hr))
1596 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1597 return hr;
1600 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1601 if (!object)
1603 ERR("Failed to allocate stateblock memory.\n");
1604 wined3d_mutex_lock();
1605 wined3d_stateblock_decref(wined3d_stateblock);
1606 wined3d_mutex_unlock();
1607 return E_OUTOFMEMORY;
1610 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1611 if (FAILED(hr))
1613 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1614 wined3d_mutex_lock();
1615 wined3d_stateblock_decref(wined3d_stateblock);
1616 wined3d_mutex_unlock();
1617 HeapFree(GetProcessHeap(), 0, object);
1618 return hr;
1621 TRACE("Created stateblock %p.\n", object);
1622 *stateblock = &object->IDirect3DStateBlock9_iface;
1624 return D3D_OK;
1627 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1629 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1630 HRESULT hr;
1632 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1634 wined3d_mutex_lock();
1635 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1636 wined3d_mutex_unlock();
1638 return hr;
1641 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1643 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1644 HRESULT hr;
1646 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1648 wined3d_mutex_lock();
1649 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1650 wined3d_mutex_unlock();
1652 return hr;
1655 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1657 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1658 struct wined3d_texture *wined3d_texture = NULL;
1659 struct d3d9_texture *texture_impl;
1661 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1663 if (!texture)
1664 return D3DERR_INVALIDCALL;
1666 wined3d_mutex_lock();
1667 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1669 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1670 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1671 IDirect3DBaseTexture9_AddRef(*texture);
1673 else
1675 *texture = NULL;
1677 wined3d_mutex_unlock();
1679 return D3D_OK;
1682 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1684 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1685 struct d3d9_texture *texture_impl;
1686 HRESULT hr;
1688 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1690 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1692 wined3d_mutex_lock();
1693 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1694 texture_impl ? texture_impl->wined3d_texture : NULL);
1695 wined3d_mutex_unlock();
1697 return hr;
1700 static const enum wined3d_texture_stage_state tss_lookup[] =
1702 WINED3D_TSS_INVALID, /* 0, unused */
1703 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1704 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1705 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1706 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1707 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1708 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1709 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1710 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1711 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1712 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1713 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1714 WINED3D_TSS_INVALID, /* 12, unused */
1715 WINED3D_TSS_INVALID, /* 13, unused */
1716 WINED3D_TSS_INVALID, /* 14, unused */
1717 WINED3D_TSS_INVALID, /* 15, unused */
1718 WINED3D_TSS_INVALID, /* 16, unused */
1719 WINED3D_TSS_INVALID, /* 17, unused */
1720 WINED3D_TSS_INVALID, /* 18, unused */
1721 WINED3D_TSS_INVALID, /* 19, unused */
1722 WINED3D_TSS_INVALID, /* 20, unused */
1723 WINED3D_TSS_INVALID, /* 21, unused */
1724 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1725 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1726 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1727 WINED3D_TSS_INVALID, /* 25, unused */
1728 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1729 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1730 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1731 WINED3D_TSS_INVALID, /* 29, unused */
1732 WINED3D_TSS_INVALID, /* 30, unused */
1733 WINED3D_TSS_INVALID, /* 31, unused */
1734 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1737 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1738 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1740 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1742 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1744 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1746 WARN("Invalid state %#x passed.\n", state);
1747 return D3D_OK;
1750 wined3d_mutex_lock();
1751 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
1752 wined3d_mutex_unlock();
1754 return D3D_OK;
1757 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1758 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1760 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1762 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1764 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1766 WARN("Invalid state %#x passed.\n", state);
1767 return D3D_OK;
1770 wined3d_mutex_lock();
1771 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1772 wined3d_mutex_unlock();
1774 return D3D_OK;
1777 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1778 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1780 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1782 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1784 wined3d_mutex_lock();
1785 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
1786 wined3d_mutex_unlock();
1788 return D3D_OK;
1791 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1792 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1794 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1796 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1798 wined3d_mutex_lock();
1799 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1800 wined3d_mutex_unlock();
1802 return D3D_OK;
1805 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1807 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1808 HRESULT hr;
1810 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1812 wined3d_mutex_lock();
1813 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1814 wined3d_mutex_unlock();
1816 return hr;
1819 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1820 UINT palette_idx, const PALETTEENTRY *entries)
1822 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1824 return D3DERR_INVALIDCALL;
1827 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1828 UINT palette_idx, PALETTEENTRY *entries)
1830 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1832 return D3DERR_INVALIDCALL;
1835 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1837 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1839 return D3DERR_INVALIDCALL;
1842 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1844 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1846 return D3DERR_INVALIDCALL;
1849 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1851 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1853 TRACE("iface %p, rect %p.\n", iface, rect);
1855 wined3d_mutex_lock();
1856 wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1857 wined3d_mutex_unlock();
1859 return D3D_OK;
1862 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1864 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1866 TRACE("iface %p, rect %p.\n", iface, rect);
1868 wined3d_mutex_lock();
1869 wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1870 wined3d_mutex_unlock();
1872 return D3D_OK;
1875 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1877 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1879 TRACE("iface %p, software %#x.\n", iface, software);
1881 wined3d_mutex_lock();
1882 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1883 wined3d_mutex_unlock();
1885 return D3D_OK;
1888 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1890 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1891 BOOL ret;
1893 TRACE("iface %p.\n", iface);
1895 wined3d_mutex_lock();
1896 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1897 wined3d_mutex_unlock();
1899 return ret;
1902 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1904 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1905 HRESULT hr;
1907 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1909 wined3d_mutex_lock();
1910 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1911 wined3d_mutex_unlock();
1913 return hr;
1916 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1918 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1919 float ret;
1921 TRACE("iface %p.\n", iface);
1923 wined3d_mutex_lock();
1924 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1925 wined3d_mutex_unlock();
1927 return ret;
1930 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1931 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1933 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1934 HRESULT hr;
1936 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1937 iface, primitive_type, start_vertex, primitive_count);
1939 wined3d_mutex_lock();
1940 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1941 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1942 vertex_count_from_primitive_count(primitive_type, primitive_count));
1943 wined3d_mutex_unlock();
1945 return hr;
1948 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1949 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1950 UINT vertex_count, UINT start_idx, UINT primitive_count)
1952 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1953 HRESULT hr;
1955 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1956 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1957 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1958 vertex_count, start_idx, primitive_count);
1960 wined3d_mutex_lock();
1961 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1962 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1963 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1964 vertex_count_from_primitive_count(primitive_type, primitive_count));
1965 wined3d_mutex_unlock();
1967 return hr;
1970 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1971 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
1973 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1974 HRESULT hr;
1976 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1977 iface, primitive_type, primitive_count, data, stride);
1979 wined3d_mutex_lock();
1980 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1981 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1982 vertex_count_from_primitive_count(primitive_type, primitive_count),
1983 data, stride);
1984 wined3d_mutex_unlock();
1986 return hr;
1989 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
1990 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1991 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1992 const void *vertex_data, UINT vertex_stride)
1994 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1995 HRESULT hr;
1997 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1998 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1999 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2000 index_data, index_format, vertex_data, vertex_stride);
2002 wined3d_mutex_lock();
2003 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2004 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2005 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2006 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2007 wined3d_mutex_unlock();
2009 return hr;
2012 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2013 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2014 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2016 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2017 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2018 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2019 HRESULT hr;
2021 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2022 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2024 wined3d_mutex_lock();
2025 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2026 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2027 flags, dst_impl->fvf);
2028 wined3d_mutex_unlock();
2030 return hr;
2033 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2034 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2036 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2037 struct d3d9_vertex_declaration *object;
2038 HRESULT hr;
2040 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2042 if (!declaration)
2044 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2045 return D3DERR_INVALIDCALL;
2048 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2049 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2051 return hr;
2054 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2055 IDirect3DVertexDeclaration9 *declaration)
2057 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2058 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2060 TRACE("iface %p, declaration %p.\n", iface, declaration);
2062 wined3d_mutex_lock();
2063 wined3d_device_set_vertex_declaration(device->wined3d_device,
2064 decl_impl ? decl_impl->wined3d_declaration : NULL);
2065 wined3d_mutex_unlock();
2067 return D3D_OK;
2070 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2071 IDirect3DVertexDeclaration9 **declaration)
2073 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2074 struct wined3d_vertex_declaration *wined3d_declaration;
2075 struct d3d9_vertex_declaration *declaration_impl;
2077 TRACE("iface %p, declaration %p.\n", iface, declaration);
2079 if (!declaration) return D3DERR_INVALIDCALL;
2081 wined3d_mutex_lock();
2082 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2084 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2085 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2086 IDirect3DVertexDeclaration9_AddRef(*declaration);
2088 else
2090 *declaration = NULL;
2092 wined3d_mutex_unlock();
2094 TRACE("Returning %p.\n", *declaration);
2095 return D3D_OK;
2098 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2100 struct wined3d_vertex_declaration *wined3d_declaration;
2101 struct fvf_declaration *fvf_decls = device->fvf_decls;
2102 struct d3d9_vertex_declaration *d3d9_declaration;
2103 D3DVERTEXELEMENT9 *elements;
2104 int p, low, high; /* deliberately signed */
2105 HRESULT hr;
2107 TRACE("Searching for declaration for fvf %08x... ", fvf);
2109 low = 0;
2110 high = device->fvf_decl_count - 1;
2111 while (low <= high)
2113 p = (low + high) >> 1;
2114 TRACE("%d ", p);
2116 if (fvf_decls[p].fvf == fvf)
2118 TRACE("found %p.\n", fvf_decls[p].decl);
2119 return fvf_decls[p].decl;
2122 if (fvf_decls[p].fvf < fvf)
2123 low = p + 1;
2124 else
2125 high = p - 1;
2127 TRACE("not found. Creating and inserting at position %d.\n", low);
2129 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2130 return NULL;
2132 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2133 HeapFree(GetProcessHeap(), 0, elements);
2134 if (FAILED(hr))
2135 return NULL;
2137 if (device->fvf_decl_size == device->fvf_decl_count)
2139 UINT grow = max(device->fvf_decl_size / 2, 8);
2141 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2142 if (!fvf_decls)
2144 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2145 return NULL;
2147 device->fvf_decls = fvf_decls;
2148 device->fvf_decl_size += grow;
2151 d3d9_declaration->fvf = fvf;
2152 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2153 wined3d_vertex_declaration_incref(wined3d_declaration);
2154 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2156 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2157 fvf_decls[low].decl = wined3d_declaration;
2158 fvf_decls[low].fvf = fvf;
2159 ++device->fvf_decl_count;
2161 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2163 return wined3d_declaration;
2166 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2168 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2169 struct wined3d_vertex_declaration *decl;
2171 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2173 if (!fvf)
2175 WARN("%#x is not a valid FVF.\n", fvf);
2176 return D3D_OK;
2179 wined3d_mutex_lock();
2180 if (!(decl = device_get_fvf_declaration(device, fvf)))
2182 wined3d_mutex_unlock();
2183 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2184 return D3DERR_DRIVERINTERNALERROR;
2187 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2188 wined3d_mutex_unlock();
2190 return D3D_OK;
2193 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2195 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2196 struct wined3d_vertex_declaration *wined3d_declaration;
2197 struct d3d9_vertex_declaration *d3d9_declaration;
2199 TRACE("iface %p, fvf %p.\n", iface, fvf);
2201 wined3d_mutex_lock();
2202 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2204 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2205 *fvf = d3d9_declaration->fvf;
2207 else
2209 *fvf = 0;
2211 wined3d_mutex_unlock();
2213 TRACE("Returning FVF %#x.\n", *fvf);
2215 return D3D_OK;
2218 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2219 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2221 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2222 struct d3d9_vertexshader *object;
2223 HRESULT hr;
2225 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2227 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2228 if (!object)
2230 ERR("Failed to allocate vertex shader memory.\n");
2231 return E_OUTOFMEMORY;
2234 hr = vertexshader_init(object, device, byte_code);
2235 if (FAILED(hr))
2237 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2238 HeapFree(GetProcessHeap(), 0, object);
2239 return hr;
2242 TRACE("Created vertex shader %p.\n", object);
2243 *shader = &object->IDirect3DVertexShader9_iface;
2245 return D3D_OK;
2248 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2250 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2251 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2253 TRACE("iface %p, shader %p.\n", iface, shader);
2255 wined3d_mutex_lock();
2256 wined3d_device_set_vertex_shader(device->wined3d_device,
2257 shader_obj ? shader_obj->wined3d_shader : NULL);
2258 wined3d_mutex_unlock();
2260 return D3D_OK;
2263 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2265 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2266 struct d3d9_vertexshader *shader_impl;
2267 struct wined3d_shader *wined3d_shader;
2269 TRACE("iface %p, shader %p.\n", iface, shader);
2271 wined3d_mutex_lock();
2272 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2274 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2275 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2276 IDirect3DVertexShader9_AddRef(*shader);
2278 else
2280 *shader = NULL;
2282 wined3d_mutex_unlock();
2284 TRACE("Returning %p.\n", *shader);
2286 return D3D_OK;
2289 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2290 UINT reg_idx, const float *data, UINT count)
2292 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2293 HRESULT hr;
2295 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2297 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2299 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2300 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2301 return D3DERR_INVALIDCALL;
2304 wined3d_mutex_lock();
2305 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2306 wined3d_mutex_unlock();
2308 return hr;
2311 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2312 UINT reg_idx, float *data, UINT count)
2314 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2315 HRESULT hr;
2317 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2319 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2321 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2322 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2323 return D3DERR_INVALIDCALL;
2326 wined3d_mutex_lock();
2327 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2328 wined3d_mutex_unlock();
2330 return hr;
2333 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2334 UINT reg_idx, const int *data, UINT count)
2336 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2337 HRESULT hr;
2339 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2341 wined3d_mutex_lock();
2342 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2343 wined3d_mutex_unlock();
2345 return hr;
2348 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2349 UINT reg_idx, int *data, UINT count)
2351 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2352 HRESULT hr;
2354 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2356 wined3d_mutex_lock();
2357 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2358 wined3d_mutex_unlock();
2360 return hr;
2363 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2364 UINT reg_idx, const BOOL *data, UINT count)
2366 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2367 HRESULT hr;
2369 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2371 wined3d_mutex_lock();
2372 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2373 wined3d_mutex_unlock();
2375 return hr;
2378 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2379 UINT reg_idx, BOOL *data, UINT count)
2381 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2382 HRESULT hr;
2384 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2386 wined3d_mutex_lock();
2387 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2388 wined3d_mutex_unlock();
2390 return hr;
2393 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2394 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2396 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2397 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2398 HRESULT hr;
2400 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2401 iface, stream_idx, buffer, offset, stride);
2403 wined3d_mutex_lock();
2404 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2405 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2406 wined3d_mutex_unlock();
2408 return hr;
2411 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2412 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2414 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2415 struct d3d9_vertexbuffer *buffer_impl;
2416 struct wined3d_buffer *wined3d_buffer;
2417 HRESULT hr;
2419 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2420 iface, stream_idx, buffer, offset, stride);
2422 if (!buffer)
2423 return D3DERR_INVALIDCALL;
2425 wined3d_mutex_lock();
2426 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2427 if (SUCCEEDED(hr) && wined3d_buffer)
2429 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2430 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2431 IDirect3DVertexBuffer9_AddRef(*buffer);
2432 wined3d_buffer_decref(wined3d_buffer);
2434 else
2436 if (FAILED(hr))
2437 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2438 *buffer = NULL;
2440 wined3d_mutex_unlock();
2442 return hr;
2445 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2447 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2448 HRESULT hr;
2450 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2452 wined3d_mutex_lock();
2453 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2454 wined3d_mutex_unlock();
2456 return hr;
2459 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2461 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2462 HRESULT hr;
2464 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2466 wined3d_mutex_lock();
2467 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2468 wined3d_mutex_unlock();
2470 return hr;
2473 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2475 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2476 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2478 TRACE("iface %p, buffer %p.\n", iface, buffer);
2480 wined3d_mutex_lock();
2481 wined3d_device_set_index_buffer(device->wined3d_device,
2482 ib ? ib->wined3d_buffer : NULL,
2483 ib ? ib->format : WINED3DFMT_UNKNOWN);
2484 wined3d_mutex_unlock();
2486 return D3D_OK;
2489 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2491 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2492 struct wined3d_buffer *wined3d_buffer;
2493 struct d3d9_indexbuffer *buffer_impl;
2495 TRACE("iface %p, buffer %p.\n", iface, buffer);
2497 if (!buffer)
2498 return D3DERR_INVALIDCALL;
2500 wined3d_mutex_lock();
2501 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
2503 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2504 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2505 IDirect3DIndexBuffer9_AddRef(*buffer);
2507 else
2509 *buffer = NULL;
2511 wined3d_mutex_unlock();
2513 return D3D_OK;
2516 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2517 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2519 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2520 struct d3d9_pixelshader *object;
2521 HRESULT hr;
2523 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2525 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2526 if (!object)
2528 FIXME("Failed to allocate pixel shader memory.\n");
2529 return E_OUTOFMEMORY;
2532 hr = pixelshader_init(object, device, byte_code);
2533 if (FAILED(hr))
2535 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2536 HeapFree(GetProcessHeap(), 0, object);
2537 return hr;
2540 TRACE("Created pixel shader %p.\n", object);
2541 *shader = &object->IDirect3DPixelShader9_iface;
2543 return D3D_OK;
2546 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2548 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2549 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2551 TRACE("iface %p, shader %p.\n", iface, shader);
2553 wined3d_mutex_lock();
2554 wined3d_device_set_pixel_shader(device->wined3d_device,
2555 shader_obj ? shader_obj->wined3d_shader : NULL);
2556 wined3d_mutex_unlock();
2558 return D3D_OK;
2561 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2563 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2564 struct d3d9_pixelshader *shader_impl;
2565 struct wined3d_shader *wined3d_shader;
2567 TRACE("iface %p, shader %p.\n", iface, shader);
2569 if (!shader) return D3DERR_INVALIDCALL;
2571 wined3d_mutex_lock();
2572 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
2574 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2575 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2576 IDirect3DPixelShader9_AddRef(*shader);
2578 else
2580 *shader = NULL;
2582 wined3d_mutex_unlock();
2584 TRACE("Returning %p.\n", *shader);
2586 return D3D_OK;
2589 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2590 UINT reg_idx, const float *data, UINT count)
2592 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2593 HRESULT hr;
2595 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2597 wined3d_mutex_lock();
2598 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2599 wined3d_mutex_unlock();
2601 return hr;
2604 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2605 UINT reg_idx, float *data, UINT count)
2607 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2608 HRESULT hr;
2610 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2612 wined3d_mutex_lock();
2613 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2614 wined3d_mutex_unlock();
2616 return hr;
2619 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2620 UINT reg_idx, const int *data, UINT count)
2622 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2623 HRESULT hr;
2625 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2627 wined3d_mutex_lock();
2628 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2629 wined3d_mutex_unlock();
2631 return hr;
2634 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2635 UINT reg_idx, int *data, UINT count)
2637 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2638 HRESULT hr;
2640 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2642 wined3d_mutex_lock();
2643 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2644 wined3d_mutex_unlock();
2646 return hr;
2649 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2650 UINT reg_idx, const BOOL *data, UINT count)
2652 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2653 HRESULT hr;
2655 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2657 wined3d_mutex_lock();
2658 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2659 wined3d_mutex_unlock();
2661 return hr;
2664 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2665 UINT reg_idx, BOOL *data, UINT count)
2667 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2668 HRESULT hr;
2670 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2672 wined3d_mutex_lock();
2673 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2674 wined3d_mutex_unlock();
2676 return hr;
2679 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2680 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2682 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2683 HRESULT hr;
2685 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2686 iface, handle, segment_count, patch_info);
2688 wined3d_mutex_lock();
2689 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2690 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2691 wined3d_mutex_unlock();
2693 return hr;
2696 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2697 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2699 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2700 HRESULT hr;
2702 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2703 iface, handle, segment_count, patch_info);
2705 wined3d_mutex_lock();
2706 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2707 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2708 wined3d_mutex_unlock();
2710 return hr;
2713 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2715 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2716 HRESULT hr;
2718 TRACE("iface %p, handle %#x.\n", iface, handle);
2720 wined3d_mutex_lock();
2721 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2722 wined3d_mutex_unlock();
2724 return hr;
2727 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2729 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2730 struct d3d9_query *object;
2731 HRESULT hr;
2733 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2735 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2736 if (!object)
2738 ERR("Failed to allocate query memory.\n");
2739 return E_OUTOFMEMORY;
2742 hr = query_init(object, device, type);
2743 if (FAILED(hr))
2745 WARN("Failed to initialize query, hr %#x.\n", hr);
2746 HeapFree(GetProcessHeap(), 0, object);
2747 return hr;
2750 TRACE("Created query %p.\n", object);
2751 if (query) *query = &object->IDirect3DQuery9_iface;
2752 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2754 return D3D_OK;
2757 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2758 UINT width, UINT height, float *rows, float *columns)
2760 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2761 iface, width, height, rows, columns);
2763 return E_NOTIMPL;
2766 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2767 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2768 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2770 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2771 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2772 iface, src_surface, dst_surface, src_descs, rect_count,
2773 dst_descs, operation, offset_x, offset_y);
2775 return E_NOTIMPL;
2778 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2779 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2780 const RGNDATA *dirty_region, DWORD flags)
2782 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2783 HRESULT hr;
2785 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2786 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2787 dst_window_override, dirty_region, flags);
2789 wined3d_mutex_lock();
2790 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2791 dst_window_override, dirty_region, flags);
2792 wined3d_mutex_unlock();
2794 return hr;
2797 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2799 FIXME("iface %p, priority %p stub!\n", iface, priority);
2801 return E_NOTIMPL;
2804 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2806 FIXME("iface %p, priority %d stub!\n", iface, priority);
2808 return E_NOTIMPL;
2811 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2813 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2815 return E_NOTIMPL;
2818 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2819 IDirect3DResource9 **resources, UINT32 resource_count)
2821 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2822 iface, resources, resource_count);
2824 return E_NOTIMPL;
2827 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2829 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2831 return E_NOTIMPL;
2834 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2836 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2838 *max_latency = 2;
2840 return E_NOTIMPL;
2843 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2845 static int i;
2847 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2849 if (!i++)
2850 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2852 return D3D_OK;
2855 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2856 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2857 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2859 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2860 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2861 iface, width, height, format, multisample_type, multisample_quality,
2862 lockable, surface, shared_handle, usage);
2864 if (shared_handle)
2865 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2867 return E_NOTIMPL;
2870 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2871 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2872 HANDLE *shared_handle, DWORD usage)
2874 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2875 iface, width, height, format, pool, surface, shared_handle, usage);
2877 return E_NOTIMPL;
2880 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2881 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2882 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2884 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2885 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2886 iface, width, height, format, multisample_type, multisample_quality,
2887 discard, surface, shared_handle, usage);
2889 if (shared_handle)
2890 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2892 return E_NOTIMPL;
2895 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2896 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2898 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2899 struct wined3d_swapchain_desc swapchain_desc;
2900 struct wined3d_display_mode wined3d_mode;
2901 HRESULT hr;
2903 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
2905 if (mode)
2907 wined3d_mode.width = mode->Width;
2908 wined3d_mode.height = mode->Height;
2909 wined3d_mode.refresh_rate = mode->RefreshRate;
2910 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
2911 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
2914 wined3d_mutex_lock();
2915 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
2916 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
2917 mode ? &wined3d_mode : NULL, reset_enum_callback);
2918 if (FAILED(hr))
2919 device->not_reset = TRUE;
2920 else
2921 device->not_reset = FALSE;
2922 wined3d_mutex_unlock();
2924 return hr;
2927 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2928 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2930 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2931 struct wined3d_display_mode wined3d_mode;
2932 HRESULT hr;
2934 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2935 iface, swapchain_idx, mode, rotation);
2937 if (mode->Size != sizeof(*mode))
2938 return D3DERR_INVALIDCALL;
2940 wined3d_mutex_lock();
2941 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
2942 (enum wined3d_display_rotation *)rotation);
2943 wined3d_mutex_unlock();
2945 if (SUCCEEDED(hr))
2947 mode->Width = wined3d_mode.width;
2948 mode->Height = wined3d_mode.height;
2949 mode->RefreshRate = wined3d_mode.refresh_rate;
2950 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
2951 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
2954 return hr;
2957 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
2959 /* IUnknown */
2960 d3d9_device_QueryInterface,
2961 d3d9_device_AddRef,
2962 d3d9_device_Release,
2963 /* IDirect3DDevice9 */
2964 d3d9_device_TestCooperativeLevel,
2965 d3d9_device_GetAvailableTextureMem,
2966 d3d9_device_EvictManagedResources,
2967 d3d9_device_GetDirect3D,
2968 d3d9_device_GetDeviceCaps,
2969 d3d9_device_GetDisplayMode,
2970 d3d9_device_GetCreationParameters,
2971 d3d9_device_SetCursorProperties,
2972 d3d9_device_SetCursorPosition,
2973 d3d9_device_ShowCursor,
2974 d3d9_device_CreateAdditionalSwapChain,
2975 d3d9_device_GetSwapChain,
2976 d3d9_device_GetNumberOfSwapChains,
2977 d3d9_device_Reset,
2978 d3d9_device_Present,
2979 d3d9_device_GetBackBuffer,
2980 d3d9_device_GetRasterStatus,
2981 d3d9_device_SetDialogBoxMode,
2982 d3d9_device_SetGammaRamp,
2983 d3d9_device_GetGammaRamp,
2984 d3d9_device_CreateTexture,
2985 d3d9_device_CreateVolumeTexture,
2986 d3d9_device_CreateCubeTexture,
2987 d3d9_device_CreateVertexBuffer,
2988 d3d9_device_CreateIndexBuffer,
2989 d3d9_device_CreateRenderTarget,
2990 d3d9_device_CreateDepthStencilSurface,
2991 d3d9_device_UpdateSurface,
2992 d3d9_device_UpdateTexture,
2993 d3d9_device_GetRenderTargetData,
2994 d3d9_device_GetFrontBufferData,
2995 d3d9_device_StretchRect,
2996 d3d9_device_ColorFill,
2997 d3d9_device_CreateOffscreenPlainSurface,
2998 d3d9_device_SetRenderTarget,
2999 d3d9_device_GetRenderTarget,
3000 d3d9_device_SetDepthStencilSurface,
3001 d3d9_device_GetDepthStencilSurface,
3002 d3d9_device_BeginScene,
3003 d3d9_device_EndScene,
3004 d3d9_device_Clear,
3005 d3d9_device_SetTransform,
3006 d3d9_device_GetTransform,
3007 d3d9_device_MultiplyTransform,
3008 d3d9_device_SetViewport,
3009 d3d9_device_GetViewport,
3010 d3d9_device_SetMaterial,
3011 d3d9_device_GetMaterial,
3012 d3d9_device_SetLight,
3013 d3d9_device_GetLight,
3014 d3d9_device_LightEnable,
3015 d3d9_device_GetLightEnable,
3016 d3d9_device_SetClipPlane,
3017 d3d9_device_GetClipPlane,
3018 d3d9_device_SetRenderState,
3019 d3d9_device_GetRenderState,
3020 d3d9_device_CreateStateBlock,
3021 d3d9_device_BeginStateBlock,
3022 d3d9_device_EndStateBlock,
3023 d3d9_device_SetClipStatus,
3024 d3d9_device_GetClipStatus,
3025 d3d9_device_GetTexture,
3026 d3d9_device_SetTexture,
3027 d3d9_device_GetTextureStageState,
3028 d3d9_device_SetTextureStageState,
3029 d3d9_device_GetSamplerState,
3030 d3d9_device_SetSamplerState,
3031 d3d9_device_ValidateDevice,
3032 d3d9_device_SetPaletteEntries,
3033 d3d9_device_GetPaletteEntries,
3034 d3d9_device_SetCurrentTexturePalette,
3035 d3d9_device_GetCurrentTexturePalette,
3036 d3d9_device_SetScissorRect,
3037 d3d9_device_GetScissorRect,
3038 d3d9_device_SetSoftwareVertexProcessing,
3039 d3d9_device_GetSoftwareVertexProcessing,
3040 d3d9_device_SetNPatchMode,
3041 d3d9_device_GetNPatchMode,
3042 d3d9_device_DrawPrimitive,
3043 d3d9_device_DrawIndexedPrimitive,
3044 d3d9_device_DrawPrimitiveUP,
3045 d3d9_device_DrawIndexedPrimitiveUP,
3046 d3d9_device_ProcessVertices,
3047 d3d9_device_CreateVertexDeclaration,
3048 d3d9_device_SetVertexDeclaration,
3049 d3d9_device_GetVertexDeclaration,
3050 d3d9_device_SetFVF,
3051 d3d9_device_GetFVF,
3052 d3d9_device_CreateVertexShader,
3053 d3d9_device_SetVertexShader,
3054 d3d9_device_GetVertexShader,
3055 d3d9_device_SetVertexShaderConstantF,
3056 d3d9_device_GetVertexShaderConstantF,
3057 d3d9_device_SetVertexShaderConstantI,
3058 d3d9_device_GetVertexShaderConstantI,
3059 d3d9_device_SetVertexShaderConstantB,
3060 d3d9_device_GetVertexShaderConstantB,
3061 d3d9_device_SetStreamSource,
3062 d3d9_device_GetStreamSource,
3063 d3d9_device_SetStreamSourceFreq,
3064 d3d9_device_GetStreamSourceFreq,
3065 d3d9_device_SetIndices,
3066 d3d9_device_GetIndices,
3067 d3d9_device_CreatePixelShader,
3068 d3d9_device_SetPixelShader,
3069 d3d9_device_GetPixelShader,
3070 d3d9_device_SetPixelShaderConstantF,
3071 d3d9_device_GetPixelShaderConstantF,
3072 d3d9_device_SetPixelShaderConstantI,
3073 d3d9_device_GetPixelShaderConstantI,
3074 d3d9_device_SetPixelShaderConstantB,
3075 d3d9_device_GetPixelShaderConstantB,
3076 d3d9_device_DrawRectPatch,
3077 d3d9_device_DrawTriPatch,
3078 d3d9_device_DeletePatch,
3079 d3d9_device_CreateQuery,
3080 /* IDirect3DDevice9Ex */
3081 d3d9_device_SetConvolutionMonoKernel,
3082 d3d9_device_ComposeRects,
3083 d3d9_device_PresentEx,
3084 d3d9_device_GetGPUThreadPriority,
3085 d3d9_device_SetGPUThreadPriority,
3086 d3d9_device_WaitForVBlank,
3087 d3d9_device_CheckResourceResidency,
3088 d3d9_device_SetMaximumFrameLatency,
3089 d3d9_device_GetMaximumFrameLatency,
3090 d3d9_device_CheckDeviceState,
3091 d3d9_device_CreateRenderTargetEx,
3092 d3d9_device_CreateOffscreenPlainSurfaceEx,
3093 d3d9_device_CreateDepthStencilSurfaceEx,
3094 d3d9_device_ResetEx,
3095 d3d9_device_GetDisplayModeEx,
3098 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3100 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3103 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3104 struct wined3d_device *device)
3106 TRACE("device_parent %p, device %p.\n", device_parent, device);
3109 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3111 TRACE("device_parent %p.\n", device_parent);
3114 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3115 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3116 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3118 struct d3d9_device *device = device_from_device_parent(device_parent);
3119 struct d3d9_surface *d3d_surface;
3120 BOOL lockable = TRUE;
3121 HRESULT hr;
3123 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3124 "\tpool %#x, level %u, face %u, surface %p.\n",
3125 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3127 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3128 lockable = FALSE;
3130 hr = d3d9_device_create_surface(device, width, height,
3131 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3132 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3133 if (FAILED(hr))
3135 WARN("Failed to create surface, hr %#x.\n", hr);
3136 return hr;
3139 *surface = d3d_surface->wined3d_surface;
3140 wined3d_surface_incref(*surface);
3142 d3d_surface->container = container_parent;
3143 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3144 d3d_surface->parent_device = NULL;
3146 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3147 d3d_surface->forwardReference = container_parent;
3149 return hr;
3152 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3153 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3154 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3156 struct d3d9_device *device = device_from_device_parent(device_parent);
3157 struct d3d9_surface *d3d_surface;
3158 HRESULT hr;
3160 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3161 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3162 device_parent, container_parent, width, height, format_id, usage,
3163 multisample_type, multisample_quality, surface);
3165 if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3166 TRUE, FALSE, 0, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3167 multisample_quality)))
3169 WARN("Failed to create surface, hr %#x.\n", hr);
3170 return hr;
3173 *surface = d3d_surface->wined3d_surface;
3174 wined3d_surface_incref(*surface);
3176 if (container_parent == device_parent)
3177 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3178 else
3179 d3d_surface->container = container_parent;
3180 /* Implicit surfaces are created with an refcount of 0 */
3181 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3183 return hr;
3186 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3187 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3188 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3190 struct d3d9_device *device = device_from_device_parent(device_parent);
3191 struct d3d9_volume *object;
3192 HRESULT hr;
3194 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3195 "format %#x, pool %#x, usage %#x, volume %p\n",
3196 device_parent, container_parent, width, height, depth,
3197 format, pool, usage, volume);
3199 /* Allocate the storage for the device */
3200 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3201 if (!object)
3203 FIXME("Allocation of memory failed\n");
3204 *volume = NULL;
3205 return D3DERR_OUTOFVIDEOMEMORY;
3208 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3209 if (FAILED(hr))
3211 WARN("Failed to initialize volume, hr %#x.\n", hr);
3212 HeapFree(GetProcessHeap(), 0, object);
3213 return hr;
3216 *volume = object->wined3d_volume;
3217 wined3d_volume_incref(*volume);
3218 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3220 object->container = container_parent;
3221 object->forwardReference = container_parent;
3223 TRACE("Created volume %p.\n", object);
3225 return hr;
3228 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3229 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3231 struct d3d9_device *device = device_from_device_parent(device_parent);
3232 struct d3d9_swapchain *d3d_swapchain;
3233 HRESULT hr;
3235 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3237 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3238 if (FAILED(hr))
3240 WARN("Failed to create swapchain, hr %#x.\n", hr);
3241 *swapchain = NULL;
3242 return hr;
3245 *swapchain = d3d_swapchain->wined3d_swapchain;
3246 wined3d_swapchain_incref(*swapchain);
3247 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3249 return hr;
3252 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3254 device_parent_wined3d_device_created,
3255 device_parent_mode_changed,
3256 device_parent_create_swapchain_surface,
3257 device_parent_create_texture_surface,
3258 device_parent_create_volume,
3259 device_parent_create_swapchain,
3262 static void setup_fpu(void)
3264 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3265 WORD cw;
3266 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3267 cw = (cw & ~0xf3f) | 0x3f;
3268 __asm__ volatile ("fldcw %0" : : "m" (cw));
3269 #elif defined(__i386__) && defined(_MSC_VER)
3270 WORD cw;
3271 __asm fnstcw cw;
3272 cw = (cw & ~0xf3f) | 0x3f;
3273 __asm fldcw cw;
3274 #else
3275 FIXME("FPU setup not implemented for this platform.\n");
3276 #endif
3279 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3280 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3281 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3283 struct wined3d_swapchain_desc *swapchain_desc;
3284 UINT i, count = 1;
3285 HRESULT hr;
3287 if (mode)
3288 FIXME("Ignoring display mode.\n");
3290 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3291 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3292 device->refcount = 1;
3294 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3296 wined3d_mutex_lock();
3297 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3298 &device->device_parent, &device->wined3d_device);
3299 if (FAILED(hr))
3301 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3302 wined3d_mutex_unlock();
3303 return hr;
3306 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3308 WINED3DCAPS caps;
3310 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3311 count = caps.NumberOfAdaptersInGroup;
3314 if (flags & D3DCREATE_MULTITHREADED)
3315 wined3d_device_set_multithreaded(device->wined3d_device);
3317 if (!parameters->Windowed)
3319 if (!focus_window)
3320 focus_window = parameters->hDeviceWindow;
3321 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3323 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3324 wined3d_device_decref(device->wined3d_device);
3325 wined3d_mutex_unlock();
3326 return hr;
3329 for (i = 0; i < count; ++i)
3331 HWND device_window = parameters[i].hDeviceWindow;
3333 if (!device_window) device_window = focus_window;
3334 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3335 parameters[i].BackBufferWidth,
3336 parameters[i].BackBufferHeight);
3340 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3341 if (!swapchain_desc)
3343 ERR("Failed to allocate wined3d parameters.\n");
3344 wined3d_device_decref(device->wined3d_device);
3345 wined3d_mutex_unlock();
3346 return E_OUTOFMEMORY;
3349 for (i = 0; i < count; ++i)
3351 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
3354 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3355 if (FAILED(hr))
3357 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3358 wined3d_device_release_focus_window(device->wined3d_device);
3359 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3360 wined3d_device_decref(device->wined3d_device);
3361 wined3d_mutex_unlock();
3362 return hr;
3365 wined3d_mutex_unlock();
3367 for (i = 0; i < count; ++i)
3369 present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3371 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3373 /* Initialize the converted declaration array. This creates a valid pointer
3374 * and when adding decls HeapReAlloc() can be used without further checking. */
3375 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3376 if (!device->fvf_decls)
3378 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3379 wined3d_mutex_lock();
3380 wined3d_device_uninit_3d(device->wined3d_device);
3381 wined3d_device_release_focus_window(device->wined3d_device);
3382 wined3d_device_decref(device->wined3d_device);
3383 wined3d_mutex_unlock();
3384 return E_OUTOFMEMORY;
3387 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3388 device->d3d_parent = parent;
3390 return D3D_OK;