msctf: Maintain context reference in ranges.
[wine.git] / dlls / rpcrt4 / rpc_server.h
blob5e043651e55c3c79a63ad3ef5955bcbe8d2aef90
1 /*
2 * RPC server API
4 * Copyright 2001 Ove Kåven, TransGaming Technologies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_RPC_SERVER_H
22 #define __WINE_RPC_SERVER_H
24 #include "rpc_binding.h"
25 #include "wine/list.h"
27 struct protseq_ops;
29 typedef struct _RpcServerProtseq
31 const struct protseq_ops *ops; /* RO */
32 struct list entry; /* CS ::server_cs */
33 LPSTR Protseq; /* RO */
34 UINT MaxCalls; /* RO */
35 /* list of listening connections */
36 struct list listeners; /* CS cs */
37 struct list connections; /* CS cs */
38 CRITICAL_SECTION cs;
40 /* handle to listening thread */
41 HANDLE server_thread; /* CS ::listen_cs */
42 /* mutex for ensuring only one thread can change state at a time */
43 HANDLE mgr_mutex;
44 /* set when server thread has finished opening connections */
45 HANDLE server_ready_event;
46 } RpcServerProtseq;
48 struct protseq_ops
50 const char *name;
51 RpcServerProtseq *(*alloc)(void);
52 void (*signal_state_changed)(RpcServerProtseq *protseq);
53 /* previous array is passed in to allow reuse of memory */
54 void *(*get_wait_array)(RpcServerProtseq *protseq, void *prev_array, unsigned int *count);
55 void (*free_wait_array)(RpcServerProtseq *protseq, void *array);
56 /* returns -1 for failure, 0 for server state changed and 1 to indicate a
57 * new connection was established */
58 int (*wait_for_new_connection)(RpcServerProtseq *protseq, unsigned int count, void *wait_array);
59 /* opens the endpoint and optionally begins listening */
60 RPC_STATUS (*open_endpoint)(RpcServerProtseq *protseq, const char *endpoint);
63 typedef struct _RpcServerInterface
65 struct list entry;
66 RPC_SERVER_INTERFACE* If;
67 UUID MgrTypeUuid;
68 RPC_MGR_EPV* MgrEpv;
69 UINT Flags;
70 UINT MaxCalls;
71 UINT MaxRpcSize;
72 RPC_IF_CALLBACK_FN* IfCallbackFn;
73 LONG CurrentCalls; /* number of calls currently executing */
74 /* set when unregistering interface to let the caller of
75 * RpcServerUnregisterIf* know that all calls have finished */
76 HANDLE CallsCompletedEvent;
77 BOOL Delete; /* delete when the last call finishes */
78 } RpcServerInterface;
80 void RPCRT4_new_client(RpcConnection* conn) DECLSPEC_HIDDEN;
81 const struct protseq_ops *rpcrt4_get_protseq_ops(const char *protseq) DECLSPEC_HIDDEN;
83 void RPCRT4_destroy_all_protseqs(void) DECLSPEC_HIDDEN;
84 void RPCRT4_ServerFreeAllRegisteredAuthInfo(void) DECLSPEC_HIDDEN;
86 #endif /* __WINE_RPC_SERVER_H */