2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 import
"d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE
;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY
;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION
;
28 typedef RECT D3D11_RECT
;
30 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
= 14;
31 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
= 4;
32 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
= 32;
33 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
= 15;
34 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
= 16;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
39 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
= 64;
40 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
41 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
= 1;
42 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
43 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
44 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
= 32;
45 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
= 1;
46 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
= 128;
47 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
= 1;
48 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
= 1;
49 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
= 128;
50 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
= 1;
51 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT
= 16;
52 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
= 1;
53 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
= 1;
54 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
= 16;
55 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
= 32;
56 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS
= 4;
57 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
= 32;
58 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT
= 4096;
59 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
= 3;
60 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS
= 3;
61 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
= 10;
62 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
= -10;
63 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
= -8;
64 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
= 7;
66 const UINT D3D11_DEFAULT_DEPTH_BIAS
= 0;
67 cpp_quote
("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
68 const UINT D3D11_DEFAULT_MAX_ANISOTROPY
= 16;
69 cpp_quote
("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
70 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
71 const UINT D3D11_DEFAULT_SAMPLE_MASK
= 0xffffffff;
72 const UINT D3D11_DEFAULT_SCISSOR_ENDX
= 0;
73 const UINT D3D11_DEFAULT_SCISSOR_ENDY
= 0;
74 const UINT D3D11_DEFAULT_SCISSOR_STARTX
= 0;
75 const UINT D3D11_DEFAULT_SCISSOR_STARTY
= 0;
76 cpp_quote
("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
77 const UINT D3D11_DEFAULT_STENCIL_READ_MASK
= 0xff;
78 const UINT D3D11_DEFAULT_STENCIL_REFERENCE
= 0;
79 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
80 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
81 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT
= 0;
82 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
83 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
84 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
85 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH
= 0;
88 cpp_quote
("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
90 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
92 const UINT D3D11_MAX_MAXANISOTROPY
= 16;
93 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
94 const UINT D3D11_VIEWPORT_BOUNDS_MAX
= 32767;
95 const INT D3D11_VIEWPORT_BOUNDS_MIN
= -32768;
96 const UINT D3D11_SHADER_MAJOR_VERSION
= 5;
97 const UINT D3D11_SHADER_MAX_INSTANCES
= 65535;
98 const UINT D3D11_SHADER_MAX_INTERFACES
= 253;
99 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES
= 4096;
100 const UINT D3D11_SHADER_MAX_TYPES
= 65535;
101 const UINT D3D11_SHADER_MINOR_VERSION
= 0;
102 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT
= 32;
104 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS
= 1;
105 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT
= 8;
106 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST
= 1;
107 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS
= 1;
108 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE
= 0xffffffff;
109 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE
= 0;
110 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE
= 0xffffffff;
111 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS
= 4;
112 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
113 const UINT D3D11_PS_INPUT_REGISTER_COUNT
= 32;
114 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST
= 2;
115 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS
= 1;
116 cpp_quote
("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
117 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
= 1;
118 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
= 32;
119 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT
= 1;
120 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS
= 1;
121 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
= 32;
122 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT
= 1;
123 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS
= 4;
124 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
125 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT
= 8;
126 cpp_quote
("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
128 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
130 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
= 4096;
131 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
= 27;
132 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
133 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
= 4096;
134 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 32;
135 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
= 32;
136 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
= 16384;
137 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
= 1024;
138 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
139 const UINT D3D11_REQ_MAXANISOTROPY
= 16;
140 const UINT D3D11_REQ_MIP_LEVELS
= 15;
141 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
= 2048;
142 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
= 4096;
143 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
= 16384;
144 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
= 128;
145 cpp_quote
("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
146 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
= 2048;
147 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
= 20;
148 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
= 4096;
149 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
150 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION
= 16384;
151 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
152 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
153 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
154 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION
= 16384;
156 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
= 0;
158 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE
= 0;
159 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
= 5;
161 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
162 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
= 512;
163 const UINT D3D11_SO_BUFFER_SLOT_COUNT
= 4;
164 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
165 const UINT D3D11_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
166 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT
= 128;
167 const UINT D3D11_SO_STREAM_COUNT
= 4;
169 const UINT D3D11_SPEC_DATE_DAY
= 16;
170 const UINT D3D11_SPEC_DATE_MONTH
= 05;
171 const UINT D3D11_SPEC_DATE_YEAR
= 2011;
173 cpp_quote
("#define D3D11_SPEC_VERSION (1.07)")
174 cpp_quote
("#define D3D11_SRGB_GAMMA (2.2f)")
175 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
176 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
177 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
178 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
179 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
180 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
182 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT
= 32;
183 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
= 64;
184 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
185 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT
= 128;
186 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT
= 32;
187 const UINT D3D11_STANDARD_VECTOR_SIZE
= 4;
188 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT
= 32;
189 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
= 64;
191 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
192 cpp_quote
("struct CD3D11_DEFAULT {};")
193 cpp_quote
("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
196 typedef enum D3D11_BLEND
198 D3D11_BLEND_ZERO
= 1,
200 D3D11_BLEND_SRC_COLOR
= 3,
201 D3D11_BLEND_INV_SRC_COLOR
= 4,
202 D3D11_BLEND_SRC_ALPHA
= 5,
203 D3D11_BLEND_INV_SRC_ALPHA
= 6,
204 D3D11_BLEND_DEST_ALPHA
= 7,
205 D3D11_BLEND_INV_DEST_ALPHA
= 8,
206 D3D11_BLEND_DEST_COLOR
= 9,
207 D3D11_BLEND_INV_DEST_COLOR
= 10,
208 D3D11_BLEND_SRC_ALPHA_SAT
= 11,
209 D3D11_BLEND_BLEND_FACTOR
= 14,
210 D3D11_BLEND_INV_BLEND_FACTOR
= 15,
211 D3D11_BLEND_SRC1_COLOR
= 16,
212 D3D11_BLEND_INV_SRC1_COLOR
= 17,
213 D3D11_BLEND_SRC1_ALPHA
= 18,
214 D3D11_BLEND_INV_SRC1_ALPHA
= 19,
217 typedef enum D3D11_BLEND_OP
219 D3D11_BLEND_OP_ADD
= 1,
220 D3D11_BLEND_OP_SUBTRACT
,
221 D3D11_BLEND_OP_REV_SUBTRACT
,
226 typedef struct D3D11_BOX
236 typedef struct D3D11_BUFFER_RTV
250 typedef struct D3D11_BUFFER_SRV
264 typedef struct D3D11_BUFFER_UAV
271 typedef struct D3D11_BUFFEREX_SRV
276 } D3D11_BUFFEREX_SRV
;
278 typedef struct D3D11_CLASS_INSTANCE_DESC
284 UINT BaseConstantBufferOffset
;
288 } D3D11_CLASS_INSTANCE_DESC
;
290 typedef enum D3D11_COMPARISON_FUNC
292 D3D11_COMPARISON_NEVER
= 1,
293 D3D11_COMPARISON_LESS
,
294 D3D11_COMPARISON_EQUAL
,
295 D3D11_COMPARISON_LESS_EQUAL
,
296 D3D11_COMPARISON_GREATER
,
297 D3D11_COMPARISON_NOT_EQUAL
,
298 D3D11_COMPARISON_GREATER_EQUAL
,
299 D3D11_COMPARISON_ALWAYS
300 } D3D11_COMPARISON_FUNC
;
302 typedef enum D3D11_COUNTER
304 D3D11_COUNTER_DEVICE_DEPENDENT_0
= 0x40000000,
307 typedef struct D3D11_COUNTER_DESC
309 D3D11_COUNTER Counter
;
311 } D3D11_COUNTER_DESC
;
313 typedef struct D3D11_COUNTER_INFO
315 D3D11_COUNTER LastDeviceDependentCounter
;
316 UINT NumSimultaneousCounters
;
317 UINT8 NumDetectableParallelUnits
;
318 } D3D11_COUNTER_INFO
;
320 typedef enum D3D11_COUNTER_TYPE
322 D3D11_COUNTER_TYPE_FLOAT32
,
323 D3D11_COUNTER_TYPE_UINT16
,
324 D3D11_COUNTER_TYPE_UINT32
,
325 D3D11_COUNTER_TYPE_UINT64
,
326 } D3D11_COUNTER_TYPE
;
328 typedef enum D3D11_CULL_MODE
335 typedef enum D3D11_DEPTH_WRITE_MASK
337 D3D11_DEPTH_WRITE_MASK_ZERO
,
338 D3D11_DEPTH_WRITE_MASK_ALL
,
339 } D3D11_DEPTH_WRITE_MASK
;
341 typedef enum D3D11_DEVICE_CONTEXT_TYPE
343 D3D11_DEVICE_CONTEXT_IMMEDIATE
,
344 D3D11_DEVICE_CONTEXT_DEFERRED
,
345 } D3D11_DEVICE_CONTEXT_TYPE
;
347 typedef enum D3D11_DSV_DIMENSION
349 D3D11_DSV_DIMENSION_UNKNOWN
,
350 D3D11_DSV_DIMENSION_TEXTURE1D
,
351 D3D11_DSV_DIMENSION_TEXTURE1DARRAY
,
352 D3D11_DSV_DIMENSION_TEXTURE2D
,
353 D3D11_DSV_DIMENSION_TEXTURE2DARRAY
,
354 D3D11_DSV_DIMENSION_TEXTURE2DMS
,
355 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
,
356 } D3D11_DSV_DIMENSION
;
358 typedef enum D3D11_FEATURE
360 D3D11_FEATURE_THREADING
,
361 D3D11_FEATURE_DOUBLES
,
362 D3D11_FEATURE_FORMAT_SUPPORT
,
363 D3D11_FEATURE_FORMAT_SUPPORT2
,
364 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
,
367 typedef enum D3D11_FILL_MODE
369 D3D11_FILL_WIREFRAME
= 2,
373 typedef enum D3D11_FILTER_TYPE
375 D3D11_FILTER_TYPE_POINT
= 0,
376 D3D11_FILTER_TYPE_LINEAR
= 1
379 const UINT D3D11_MIN_FILTER_SHIFT
= 4;
380 const UINT D3D11_MAG_FILTER_SHIFT
= 2;
381 const UINT D3D11_MIP_FILTER_SHIFT
= 0;
382 const UINT D3D11_FILTER_TYPE_MASK
= 0x00000003;
383 const UINT D3D11_COMPARISON_FILTERING_BIT
= 0x00000080;
384 const UINT D3D11_ANISOTROPIC_FILTERING_BIT
= 0x00000040;
386 cpp_quote
("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
387 cpp_quote
(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
388 cpp_quote
(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
389 cpp_quote
(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
390 cpp_quote
(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
392 cpp_quote
("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
393 cpp_quote
(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
394 cpp_quote
(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
395 cpp_quote
(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
397 cpp_quote
("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
398 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
400 cpp_quote
("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
401 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
403 cpp_quote
("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
404 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
406 cpp_quote
("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
408 cpp_quote
("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
409 cpp_quote
(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
410 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
411 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
412 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
414 typedef enum D3D11_FILTER
416 D3D11_FILTER_MIN_MAG_MIP_POINT
= 0x00,
417 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
418 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
419 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
420 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
421 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
422 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
423 D3D11_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
424 D3D11_FILTER_ANISOTROPIC
= 0x55,
425 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
426 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
427 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
428 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
429 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
430 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
431 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
432 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
433 D3D11_FILTER_COMPARISON_ANISOTROPIC
= 0xd5
436 typedef enum D3D11_DSV_FLAG
438 D3D11_DSV_READ_ONLY_DEPTH
= 0x1,
439 D3D11_DSV_READ_ONLY_STENCIL
= 0x2,
442 typedef enum D3D11_INPUT_CLASSIFICATION
444 D3D11_INPUT_PER_VERTEX_DATA
,
445 D3D11_INPUT_PER_INSTANCE_DATA
,
446 } D3D11_INPUT_CLASSIFICATION
;
448 typedef struct D3D11_INPUT_ELEMENT_DESC
454 UINT AlignedByteOffset
;
455 D3D11_INPUT_CLASSIFICATION InputSlotClass
;
456 UINT InstanceDataStepRate
;
457 } D3D11_INPUT_ELEMENT_DESC
;
459 typedef enum D3D11_MAP
463 D3D11_MAP_READ_WRITE
,
464 D3D11_MAP_WRITE_DISCARD
,
465 D3D11_MAP_WRITE_NO_OVERWRITE
468 typedef enum D3D11_MAP_FLAG
470 D3D11_MAP_FLAG_DO_NOT_WAIT
= 0x00100000
473 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
475 UINT64 NumPrimitivesWritten
;
476 UINT64 PrimitivesStorageNeeded
;
477 } D3D11_QUERY_DATA_SO_STATISTICS
;
479 typedef struct D3D11_MAPPED_SUBRESOURCE
484 } D3D11_MAPPED_SUBRESOURCE
;
486 typedef enum D3D11_QUERY
489 D3D11_QUERY_OCCLUSION
,
490 D3D11_QUERY_TIMESTAMP
,
491 D3D11_QUERY_TIMESTAMP_DISJOINT
,
492 D3D11_QUERY_PIPELINE_STATISTICS
,
493 D3D11_QUERY_OCCLUSION_PREDICATE
,
494 D3D11_QUERY_SO_STATISTICS
,
495 D3D11_QUERY_SO_OVERFLOW_PREDICATE
,
496 D3D11_QUERY_SO_STATISTICS_STREAM0
,
497 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
,
498 D3D11_QUERY_SO_STATISTICS_STREAM1
,
499 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
,
500 D3D11_QUERY_SO_STATISTICS_STREAM2
,
501 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
,
502 D3D11_QUERY_SO_STATISTICS_STREAM3
,
503 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
,
506 typedef enum D3D11_ASYNC_GETDATA_FLAG
508 D3D11_ASYNC_GETDATA_DONOTFLUSH
= 0x0001,
509 } D3D11_ASYNC_GETDATA_FLAG
;
511 typedef enum D3D11_RESOURCE_MISC_FLAG
513 D3D11_RESOURCE_MISC_GENERATE_MIPS
= 0x00000001L
,
514 D3D11_RESOURCE_MISC_SHARED
= 0x00000002L
,
515 D3D11_RESOURCE_MISC_TEXTURECUBE
= 0x00000004L
,
516 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
= 0x00000010L
,
517 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
= 0x00000020L
,
518 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
= 0x00000040L
,
519 D3D11_RESOURCE_MISC_RESOURCE_CLAMP
= 0x00000080L
,
520 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
= 0x00000100L
,
521 D3D11_RESOURCE_MISC_GDI_COMPATIBLE
= 0x00000200L
,
522 D3D11_RESOURCE_MISC_SHARED_NTHANDLE
= 0x00000800L
,
523 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
= 0x00001000L
,
524 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
= 0x00002000L
,
525 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
= 0x00004000L
,
526 D3D11_RESOURCE_MISC_GUARDED
= 0x00008000L
527 } D3D11_RESOURCE_MISC_FLAG
;
529 typedef struct D3D11_QUERY_DESC
535 typedef struct D3D11_RASTERIZER_DESC
537 D3D11_FILL_MODE FillMode
;
538 D3D11_CULL_MODE CullMode
;
539 BOOL FrontCounterClockwise
;
541 FLOAT DepthBiasClamp
;
542 FLOAT SlopeScaledDepthBias
;
543 BOOL DepthClipEnable
;
545 BOOL MultisampleEnable
;
546 BOOL AntialiasedLineEnable
;
547 } D3D11_RASTERIZER_DESC
;
549 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
550 cpp_quote
("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
551 cpp_quote
(" CD3D11_RASTERIZER_DESC() {}")
552 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
553 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
554 cpp_quote
(" FillMode = D3D11_FILL_SOLID;")
555 cpp_quote
(" CullMode = D3D11_CULL_BACK;")
556 cpp_quote
(" FrontCounterClockwise = FALSE;")
557 cpp_quote
(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
558 cpp_quote
(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
559 cpp_quote
(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
560 cpp_quote
(" DepthClipEnable = TRUE;")
561 cpp_quote
(" ScissorEnable = FALSE;")
562 cpp_quote
(" MultisampleEnable = FALSE;")
563 cpp_quote
(" AntialiasedLineEnable = FALSE;")
565 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
566 cpp_quote
(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
567 cpp_quote
(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
568 cpp_quote
(" FillMode = fillMode;")
569 cpp_quote
(" CullMode = cullMode;")
570 cpp_quote
(" FrontCounterClockwise = frontCounterClockwise;")
571 cpp_quote
(" DepthBias = depthBias;")
572 cpp_quote
(" DepthBiasClamp = depthBiasClamp;")
573 cpp_quote
(" SlopeScaledDepthBias = slopeScaledDepthBias;")
574 cpp_quote
(" DepthClipEnable = depthClipEnable;")
575 cpp_quote
(" ScissorEnable = scissorEnable;")
576 cpp_quote
(" MultisampleEnable = multisampleEnable;")
577 cpp_quote
(" AntialiasedLineEnable = antialiasedLineEnable;")
579 cpp_quote
(" ~CD3D11_RASTERIZER_DESC() {}")
580 cpp_quote
(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
584 typedef enum D3D11_RESOURCE_DIMENSION
586 D3D11_RESOURCE_DIMENSION_UNKNOWN
,
587 D3D11_RESOURCE_DIMENSION_BUFFER
,
588 D3D11_RESOURCE_DIMENSION_TEXTURE1D
,
589 D3D11_RESOURCE_DIMENSION_TEXTURE2D
,
590 D3D11_RESOURCE_DIMENSION_TEXTURE3D
,
591 } D3D11_RESOURCE_DIMENSION
;
593 typedef enum D3D11_RTV_DIMENSION
595 D3D11_RTV_DIMENSION_UNKNOWN
,
596 D3D11_RTV_DIMENSION_BUFFER
,
597 D3D11_RTV_DIMENSION_TEXTURE1D
,
598 D3D11_RTV_DIMENSION_TEXTURE1DARRAY
,
599 D3D11_RTV_DIMENSION_TEXTURE2D
,
600 D3D11_RTV_DIMENSION_TEXTURE2DARRAY
,
601 D3D11_RTV_DIMENSION_TEXTURE2DMS
,
602 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
,
603 D3D11_RTV_DIMENSION_TEXTURE3D
,
604 } D3D11_RTV_DIMENSION
;
606 typedef struct D3D11_SO_DECLARATION_ENTRY
614 } D3D11_SO_DECLARATION_ENTRY
;
616 typedef enum D3D11_STENCIL_OP
618 D3D11_STENCIL_OP_KEEP
= 1,
619 D3D11_STENCIL_OP_ZERO
,
620 D3D11_STENCIL_OP_REPLACE
,
621 D3D11_STENCIL_OP_INCR_SAT
,
622 D3D11_STENCIL_OP_DECR_SAT
,
623 D3D11_STENCIL_OP_INVERT
,
624 D3D11_STENCIL_OP_INCR
,
625 D3D11_STENCIL_OP_DECR
628 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
630 cpp_quote
("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
631 cpp_quote
(" return MipSlice + ArraySlice * MipLevels;")
633 cpp_quote
("extern \"C\"{")
636 typedef struct D3D11_SUBRESOURCE_DATA
640 UINT SysMemSlicePitch
;
641 } D3D11_SUBRESOURCE_DATA
;
643 typedef struct D3D11_TEX1D_ARRAY_DSV
646 UINT FirstArraySlice
;
648 } D3D11_TEX1D_ARRAY_DSV
;
650 typedef struct D3D11_TEX1D_ARRAY_RTV
653 UINT FirstArraySlice
;
655 } D3D11_TEX1D_ARRAY_RTV
;
657 typedef struct D3D11_TEX1D_ARRAY_SRV
659 UINT MostDetailedMip
;
661 UINT FirstArraySlice
;
663 } D3D11_TEX1D_ARRAY_SRV
;
665 typedef struct D3D11_TEX1D_ARRAY_UAV
668 UINT FirstArraySlice
;
670 } D3D11_TEX1D_ARRAY_UAV
;
672 typedef struct D3D11_TEX1D_DSV
677 typedef struct D3D11_TEX1D_RTV
682 typedef struct D3D11_TEX1D_SRV
684 UINT MostDetailedMip
;
688 typedef struct D3D11_TEX1D_UAV
693 typedef struct D3D11_TEX2D_ARRAY_DSV
696 UINT FirstArraySlice
;
698 } D3D11_TEX2D_ARRAY_DSV
;
700 typedef struct D3D11_TEX2D_ARRAY_RTV
703 UINT FirstArraySlice
;
705 } D3D11_TEX2D_ARRAY_RTV
;
707 typedef struct D3D11_TEX2D_ARRAY_SRV
709 UINT MostDetailedMip
;
711 UINT FirstArraySlice
;
713 } D3D11_TEX2D_ARRAY_SRV
;
715 typedef struct D3D11_TEX2D_ARRAY_UAV
718 UINT FirstArraySlice
;
720 } D3D11_TEX2D_ARRAY_UAV
;
722 typedef struct D3D11_TEX2D_DSV
727 typedef struct D3D11_TEX2D_RTV
732 typedef struct D3D11_TEX2D_SRV
734 UINT MostDetailedMip
;
738 typedef struct D3D11_TEX2D_UAV
743 typedef struct D3D11_TEX2DMS_ARRAY_DSV
745 UINT FirstArraySlice
;
747 } D3D11_TEX2DMS_ARRAY_DSV
;
749 typedef struct D3D11_TEX2DMS_ARRAY_RTV
751 UINT FirstArraySlice
;
753 } D3D11_TEX2DMS_ARRAY_RTV
;
755 typedef struct D3D11_TEX2DMS_ARRAY_SRV
757 UINT FirstArraySlice
;
759 } D3D11_TEX2DMS_ARRAY_SRV
;
761 typedef struct D3D11_TEX2DMS_DSV
763 UINT UnusedField_NothingToDefine
;
766 typedef struct D3D11_TEX2DMS_RTV
768 UINT UnusedField_NothingToDefine
;
771 typedef struct D3D11_TEX2DMS_SRV
773 UINT UnusedField_NothingToDefine
;
776 typedef struct D3D11_TEX3D_RTV
783 typedef struct D3D11_TEX3D_SRV
785 UINT MostDetailedMip
;
789 typedef struct D3D11_TEX3D_UAV
796 typedef struct D3D11_TEXCUBE_ARRAY_SRV
798 UINT MostDetailedMip
;
800 UINT First2DArrayFace
;
802 } D3D11_TEXCUBE_ARRAY_SRV
;
804 typedef struct D3D11_TEXCUBE_SRV
806 UINT MostDetailedMip
;
810 typedef enum D3D11_TEXTURE_ADDRESS_MODE
812 D3D11_TEXTURE_ADDRESS_WRAP
= 1,
813 D3D11_TEXTURE_ADDRESS_MIRROR
,
814 D3D11_TEXTURE_ADDRESS_CLAMP
,
815 D3D11_TEXTURE_ADDRESS_BORDER
,
816 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
817 } D3D11_TEXTURE_ADDRESS_MODE
;
819 typedef enum D3D11_UAV_DIMENSION
821 D3D11_UAV_DIMENSION_UNKNOWN
,
822 D3D11_UAV_DIMENSION_BUFFER
,
823 D3D11_UAV_DIMENSION_TEXTURE1D
,
824 D3D11_UAV_DIMENSION_TEXTURE1DARRAY
,
825 D3D11_UAV_DIMENSION_TEXTURE2D
,
826 D3D11_UAV_DIMENSION_TEXTURE2DARRAY
,
827 D3D11_UAV_DIMENSION_TEXTURE3D
= 8,
828 } D3D11_UAV_DIMENSION
;
830 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
833 D3D11_UAV_DIMENSION ViewDimension
;
837 D3D11_BUFFER_UAV Buffer
;
838 D3D11_TEX1D_UAV Texture1D
;
839 D3D11_TEX1D_ARRAY_UAV Texture1DArray
;
840 D3D11_TEX2D_UAV Texture2D
;
841 D3D11_TEX2D_ARRAY_UAV Texture2DArray
;
842 D3D11_TEX3D_UAV Texture3D
;
844 } D3D11_UNORDERED_ACCESS_VIEW_DESC
;
846 typedef enum D3D11_USAGE
849 D3D11_USAGE_IMMUTABLE
,
854 typedef enum D3D11_BIND_FLAG
856 D3D11_BIND_VERTEX_BUFFER
= 0x0001,
857 D3D11_BIND_INDEX_BUFFER
= 0x0002,
858 D3D11_BIND_CONSTANT_BUFFER
= 0x0004,
859 D3D11_BIND_SHADER_RESOURCE
= 0x0008,
860 D3D11_BIND_STREAM_OUTPUT
= 0x0010,
861 D3D11_BIND_RENDER_TARGET
= 0x0020,
862 D3D11_BIND_DEPTH_STENCIL
= 0x0040,
863 D3D11_BIND_UNORDERED_ACCESS
= 0x0080,
864 D3D11_BIND_DECODER
= 0x0200,
865 D3D11_BIND_VIDEO_ENCODER
= 0x0400
868 typedef enum D3D11_CPU_ACCESS_FLAG
870 D3D11_CPU_ACCESS_WRITE
= 0x00010000,
871 D3D11_CPU_ACCESS_READ
= 0x00020000
872 } D3D11_CPU_ACCESS_FLAG
;
874 typedef struct D3D11_VIEWPORT
884 typedef enum D3D11_COLOR_WRITE_ENABLE
886 D3D11_COLOR_WRITE_ENABLE_RED
= 1,
887 D3D11_COLOR_WRITE_ENABLE_GREEN
= 2,
888 D3D11_COLOR_WRITE_ENABLE_BLUE
= 4,
889 D3D11_COLOR_WRITE_ENABLE_ALPHA
= 8,
890 D3D11_COLOR_WRITE_ENABLE_ALL
=
891 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA
)
892 } D3D11_COLOR_WRITE_ENABLE
;
894 typedef enum D3D11_FORMAT_SUPPORT
896 D3D11_FORMAT_SUPPORT_BUFFER
= 0x00000001,
897 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
= 0x00000002,
898 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
= 0x00000004,
899 D3D11_FORMAT_SUPPORT_SO_BUFFER
= 0x00000008,
900 D3D11_FORMAT_SUPPORT_TEXTURE1D
= 0x00000010,
901 D3D11_FORMAT_SUPPORT_TEXTURE2D
= 0x00000020,
902 D3D11_FORMAT_SUPPORT_TEXTURE3D
= 0x00000040,
903 D3D11_FORMAT_SUPPORT_TEXTURECUBE
= 0x00000080,
904 D3D11_FORMAT_SUPPORT_SHADER_LOAD
= 0x00000100,
905 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
= 0x00000200,
906 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
= 0x00000400,
907 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
908 D3D11_FORMAT_SUPPORT_MIP
= 0x00001000,
909 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
= 0x00002000,
910 D3D11_FORMAT_SUPPORT_RENDER_TARGET
= 0x00004000,
911 D3D11_FORMAT_SUPPORT_BLENDABLE
= 0x00008000,
912 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
= 0x00010000,
913 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
= 0x00020000,
914 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
= 0x00040000,
915 D3D11_FORMAT_SUPPORT_DISPLAY
= 0x00080000,
916 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
917 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
= 0x00200000,
918 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
= 0x00400000,
919 D3D11_FORMAT_SUPPORT_SHADER_GATHER
= 0x00800000,
920 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
= 0x01000000,
921 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
922 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
= 0x04000000
923 } D3D11_FORMAT_SUPPORT
;
925 typedef enum D3D11_CLEAR_FLAG
927 D3D11_CLEAR_DEPTH
= 0x0001L
,
928 D3D11_CLEAR_STENCIL
= 0x0002L
931 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
934 D3D11_BLEND SrcBlend
;
935 D3D11_BLEND DestBlend
;
936 D3D11_BLEND_OP BlendOp
;
937 D3D11_BLEND SrcBlendAlpha
;
938 D3D11_BLEND DestBlendAlpha
;
939 D3D11_BLEND_OP BlendOpAlpha
;
940 UINT8 RenderTargetWriteMask
;
941 } D3D11_RENDER_TARGET_BLEND_DESC
;
943 typedef struct D3D11_BLEND_DESC
945 BOOL AlphaToCoverageEnable
;
946 BOOL IndependentBlendEnable
;
947 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
];
950 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
951 cpp_quote
("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
952 cpp_quote
(" CD3D11_BLEND_DESC() {}")
953 cpp_quote
(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
954 cpp_quote
(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
955 cpp_quote
(" AlphaToCoverageEnable = FALSE;")
956 cpp_quote
(" IndependentBlendEnable = FALSE;")
957 cpp_quote
(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
958 cpp_quote
(" target->BlendEnable = FALSE;")
959 cpp_quote
(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
960 cpp_quote
(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
961 cpp_quote
(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
962 cpp_quote
(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
965 cpp_quote
(" ~CD3D11_BLEND_DESC() {}")
966 cpp_quote
(" operator const D3D11_BLEND_DESC&() const { return *this; }")
970 typedef struct D3D11_BUFFER_DESC
977 UINT StructureByteStride
;
980 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
981 cpp_quote
("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
982 cpp_quote
(" CD3D11_BUFFER_DESC() {}" )
983 cpp_quote
(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
984 cpp_quote
(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
985 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
986 cpp_quote
(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
987 cpp_quote
(" ByteWidth = byteWidth;")
988 cpp_quote
(" Usage = usage;")
989 cpp_quote
(" BindFlags = bindFlags;")
990 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
991 cpp_quote
(" MiscFlags = miscFlags;" )
992 cpp_quote
(" StructureByteStride = structureByteStride;")
994 cpp_quote
(" ~CD3D11_BUFFER_DESC() {}")
995 cpp_quote
(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
999 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1002 D3D11_DSV_DIMENSION ViewDimension
;
1007 D3D11_TEX1D_DSV Texture1D
;
1008 D3D11_TEX1D_ARRAY_DSV Texture1DArray
;
1009 D3D11_TEX2D_DSV Texture2D
;
1010 D3D11_TEX2D_ARRAY_DSV Texture2DArray
;
1011 D3D11_TEX2DMS_DSV Texture2DMS
;
1012 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1014 } D3D11_DEPTH_STENCIL_VIEW_DESC
;
1016 typedef struct D3D11_DEPTH_STENCILOP_DESC
1018 D3D11_STENCIL_OP StencilFailOp
;
1019 D3D11_STENCIL_OP StencilDepthFailOp
;
1020 D3D11_STENCIL_OP StencilPassOp
;
1021 D3D11_COMPARISON_FUNC StencilFunc
;
1022 } D3D11_DEPTH_STENCILOP_DESC
;
1024 typedef struct D3D11_DEPTH_STENCIL_DESC
1027 D3D11_DEPTH_WRITE_MASK DepthWriteMask
;
1028 D3D11_COMPARISON_FUNC DepthFunc
;
1030 UINT8 StencilReadMask
;
1031 UINT8 StencilWriteMask
;
1032 D3D11_DEPTH_STENCILOP_DESC FrontFace
;
1033 D3D11_DEPTH_STENCILOP_DESC BackFace
;
1034 } D3D11_DEPTH_STENCIL_DESC
;
1036 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1039 D3D11_RTV_DIMENSION ViewDimension
;
1043 D3D11_BUFFER_RTV Buffer
;
1044 D3D11_TEX1D_RTV Texture1D
;
1045 D3D11_TEX1D_ARRAY_RTV Texture1DArray
;
1046 D3D11_TEX2D_RTV Texture2D
;
1047 D3D11_TEX2D_ARRAY_RTV Texture2DArray
;
1048 D3D11_TEX2DMS_RTV Texture2DMS
;
1049 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1050 D3D11_TEX3D_RTV Texture3D
;
1052 } D3D11_RENDER_TARGET_VIEW_DESC
;
1054 typedef struct D3D11_SAMPLER_DESC
1056 D3D11_FILTER Filter
;
1057 D3D11_TEXTURE_ADDRESS_MODE AddressU
;
1058 D3D11_TEXTURE_ADDRESS_MODE AddressV
;
1059 D3D11_TEXTURE_ADDRESS_MODE AddressW
;
1062 D3D11_COMPARISON_FUNC ComparisonFunc
;
1063 FLOAT BorderColor
[4];
1066 } D3D11_SAMPLER_DESC
;
1068 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1069 cpp_quote
("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1070 cpp_quote
(" CD3D11_SAMPLER_DESC() {}")
1071 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1072 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1073 cpp_quote
(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1074 cpp_quote
(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1075 cpp_quote
(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1076 cpp_quote
(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1077 cpp_quote
(" MipLODBias = 0;")
1078 cpp_quote
(" MaxAnisotropy = 1;")
1079 cpp_quote
(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1080 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1081 cpp_quote
(" MinLOD = -3.402823466e+38f;")
1082 cpp_quote
(" MaxLOD = 3.402823466e+38f;")
1084 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1085 cpp_quote
(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1086 cpp_quote
(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1087 cpp_quote
(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1088 cpp_quote
(" Filter = filter;")
1089 cpp_quote
(" AddressU = addressU;")
1090 cpp_quote
(" AddressV = addressV;")
1091 cpp_quote
(" AddressW = addressW;")
1092 cpp_quote
(" MipLODBias = mipLODBias;")
1093 cpp_quote
(" MaxAnisotropy = maxAnisotropy;")
1094 cpp_quote
(" ComparisonFunc = comparisonFunc;")
1095 cpp_quote
(" if(borderColor) {")
1096 cpp_quote
(" BorderColor[0] = borderColor[0];")
1097 cpp_quote
(" BorderColor[1] = borderColor[1];")
1098 cpp_quote
(" BorderColor[2] = borderColor[2];")
1099 cpp_quote
(" BorderColor[3] = borderColor[3];")
1100 cpp_quote
(" }else {")
1101 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1103 cpp_quote
(" MinLOD = minLOD;")
1104 cpp_quote
(" MaxLOD = maxLOD;")
1106 cpp_quote
(" ~CD3D11_SAMPLER_DESC() {}")
1107 cpp_quote
(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1111 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1114 D3D11_SRV_DIMENSION ViewDimension
;
1118 D3D11_BUFFER_SRV Buffer
;
1119 D3D11_TEX1D_SRV Texture1D
;
1120 D3D11_TEX1D_ARRAY_SRV Texture1DArray
;
1121 D3D11_TEX2D_SRV Texture2D
;
1122 D3D11_TEX2D_ARRAY_SRV Texture2DArray
;
1123 D3D11_TEX2DMS_SRV Texture2DMS
;
1124 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1125 D3D11_TEX3D_SRV Texture3D
;
1126 D3D11_TEXCUBE_SRV TextureCube
;
1127 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1128 D3D11_BUFFEREX_SRV BufferEx
;
1130 } D3D11_SHADER_RESOURCE_VIEW_DESC
;
1132 typedef struct D3D11_TEXTURE1D_DESC
1140 UINT CPUAccessFlags
;
1142 } D3D11_TEXTURE1D_DESC
;
1144 typedef struct D3D11_TEXTURE2D_DESC
1151 DXGI_SAMPLE_DESC SampleDesc
;
1154 UINT CPUAccessFlags
;
1156 } D3D11_TEXTURE2D_DESC
;
1158 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1159 cpp_quote
("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1160 cpp_quote
(" CD3D11_TEXTURE2D_DESC() {}")
1161 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1162 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1163 cpp_quote
(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1164 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1165 cpp_quote
(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1166 cpp_quote
(" Width = width;")
1167 cpp_quote
(" Height = height;")
1168 cpp_quote
(" MipLevels = mipLevels;")
1169 cpp_quote
(" ArraySize = arraySize;")
1170 cpp_quote
(" Format = format;")
1171 cpp_quote
(" SampleDesc.Count = sampleCount;")
1172 cpp_quote
(" SampleDesc.Quality = sampleQuality;")
1173 cpp_quote
(" Usage = usage;")
1174 cpp_quote
(" BindFlags = bindFlags;")
1175 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1176 cpp_quote
(" MiscFlags = miscFlags;")
1178 cpp_quote
(" ~CD3D11_TEXTURE2D_DESC() {}")
1179 cpp_quote
(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1183 typedef struct D3D11_TEXTURE3D_DESC
1192 UINT CPUAccessFlags
;
1194 } D3D11_TEXTURE3D_DESC
;
1196 /* A couple forward declarations are needed */
1197 interface ID3D11Device
;
1198 interface ID3D11ClassLinkage
;
1203 uuid(1841e5c8
-16b0
-489b
-bcc8
-44cfb0d5deae
)
1205 interface ID3D11DeviceChild
: IUnknown
1208 [out] ID3D11Device
**ppDevice
);
1209 HRESULT GetPrivateData
(
1211 [in, out] UINT
*pDataSize
,
1213 HRESULT SetPrivateData
(
1216 [in] const void *pData
);
1217 HRESULT SetPrivateDataInterface
(
1219 [in] const IUnknown
*pData
);
1225 uuid(4b35d0cd
-1e15
-4258-9c98
-1b1333f6dd3b
)
1227 interface ID3D11Asynchronous
: ID3D11DeviceChild
1235 uuid(d6c00747
-87b7
-425e
-b84d
-44d108560afd
)
1237 interface ID3D11Query
: ID3D11Asynchronous
1240 [out] D3D11_QUERY_DESC
*pDesc
);
1246 uuid(dc8e63f3
-d12b
-4952-b47b
-5e45026a862d
)
1248 interface ID3D11Resource
: ID3D11DeviceChild
1251 [out] D3D11_RESOURCE_DIMENSION
*pResourceDimension
);
1252 void SetEvictionPriority
(
1253 [in] UINT EvictionPriority
);
1254 UINT GetEvictionPriority
();
1260 uuid(839d1216
-bb2e
-412b
-b7f4
-a9dbebe08ed1
)
1262 interface ID3D11View
: ID3D11DeviceChild
1265 [out] ID3D11Resource
**ppResource
);
1271 uuid(75b68faa
-347d
-4159-8f45
-a0640f01cd9a
)
1273 interface ID3D11BlendState
: ID3D11DeviceChild
1276 [out] D3D11_BLEND_DESC
*pDesc
);
1282 uuid(48570b85
-d1ee
-4fcd
-a250
-eb350722b037
)
1284 interface ID3D11Buffer
: ID3D11Resource
1287 [out] D3D11_BUFFER_DESC
*pDesc
);
1293 uuid(a6cd7faa
-b0b7
-4a2f
-9436-8662a65797cb
)
1295 interface ID3D11ClassInstance
: ID3D11DeviceChild
1297 void GetClassLinkage
(
1298 [out] ID3D11ClassLinkage
**ppLinkage
);
1300 [out] D3D11_CLASS_INSTANCE_DESC
*pDesc
);
1301 void GetInstanceName
(
1302 [out] LPSTR pInstanceName
,
1303 [in, out] SIZE_T
*pBufferLength
);
1305 [out] LPSTR pTypeName
,
1306 [in, out] SIZE_T
*pBufferLength
);
1312 uuid(ddf57cba
-9543-46e4
-a12b
-f207a0fe7fed
)
1314 interface ID3D11ClassLinkage
: ID3D11DeviceChild
1316 HRESULT GetClassInstance
(
1317 [in] LPCSTR pClassInstanceName
,
1318 [in] UINT InstanceIndex
,
1319 [out] ID3D11ClassInstance
**ppInstance
);
1320 HRESULT CreateClassInstance
(
1321 [in] LPCSTR pClassTypeName
,
1322 [in] UINT ConstantBufferOffset
,
1323 [in] UINT ConstantVectorOffset
,
1324 [in] UINT TextureOffset
,
1325 [in] UINT SamplerOffset
,
1326 [out] ID3D11ClassInstance
**ppInstance
);
1332 uuid(a24bc4d1
-769e-43f7
-8013-98ff566c18e2
)
1334 interface ID3D11CommandList
: ID3D11DeviceChild
1336 UINT GetContextFlags
();
1342 uuid(4f5b196e
-c2bd
-495e
-bd01
-1fded38e4969
)
1344 interface ID3D11ComputeShader
: ID3D11DeviceChild
1351 uuid(6e8c49fb
-a371
-4770-b440
-29086022b741
)
1353 interface ID3D11Counter
: ID3D11Asynchronous
1356 [out] D3D11_COUNTER_DESC
*pDesc
);
1362 uuid(03823efb
-8d8f
-4e1c
-9aa2
-f64bb2cbfdf1
)
1364 interface ID3D11DepthStencilState
: ID3D11DeviceChild
1367 [out] D3D11_DEPTH_STENCIL_DESC
*pDesc
);
1373 uuid(9fdac92a
-1876-48c3
-afad
-25b94f84a9b6
)
1375 interface ID3D11DepthStencilView
: ID3D11View
1378 [out] D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
);
1384 uuid(f582c508
-0f36
-490c
-9977-31eece268cfa
)
1386 interface ID3D11DomainShader
: ID3D11DeviceChild
1393 uuid(38325b96
-effb
-4022-ba02
-2e795b70275c
)
1395 interface ID3D11GeometryShader
: ID3D11DeviceChild
1402 uuid(8e5c6061
-628a
-4c8e
-8264
-bbe45cb3d5dd
)
1404 interface ID3D11HullShader
: ID3D11DeviceChild
1411 uuid(e4819ddc
-4cf0
-4025-bd26
-5de82a3e07b7
)
1413 interface ID3D11InputLayout
: ID3D11DeviceChild
1420 uuid(ea82e40d
-51dc
-4f33
-93d4
-db7c9125ae8c
)
1422 interface ID3D11PixelShader
: ID3D11DeviceChild
1429 uuid(9eb576dd
-9f77
-4d86
-81aa
-8bab5fe490e2
)
1431 interface ID3D11Predicate
: ID3D11Query
1438 uuid(9bb4ab81
-ab1a
-4d8f
-b506
-fc04200b6ee7
)
1440 interface ID3D11RasterizerState
: ID3D11DeviceChild
1443 [out] D3D11_RASTERIZER_DESC
*pDesc
);
1449 uuid(dfdba067
-0b8d
-4865-875b
-d7b4516cc164
)
1451 interface ID3D11RenderTargetView
: ID3D11View
1454 [out] D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
);
1460 uuid(da6fea51
-564c
-4487-9810-f0d0f9b4e3a5
)
1462 interface ID3D11SamplerState
: ID3D11DeviceChild
1465 [out] D3D11_SAMPLER_DESC
*pDesc
);
1471 uuid(b0e06fe0
-8192-4e1a
-b1ca
-36d7414710b2
)
1473 interface ID3D11ShaderResourceView
: ID3D11View
1476 [out] D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
);
1482 uuid(f8fb5c27
-c6b3
-4f75
-a4c8
-439af2ef564c
),
1484 interface ID3D11Texture1D
: ID3D11Resource
1487 [out] D3D11_TEXTURE1D_DESC
*pDesc
);
1493 uuid(6f15aaf2
-d208
-4e89
-9ab4
-489535d34f9c
)
1495 interface ID3D11Texture2D
: ID3D11Resource
1498 [out] D3D11_TEXTURE2D_DESC
*pDesc
);
1504 uuid(037e866e
-f56d
-4357-a8af
-9dabbe6e250e
)
1506 interface ID3D11Texture3D
: ID3D11Resource
1509 [out] D3D11_TEXTURE3D_DESC
*pDesc
);
1515 uuid(28acf509
-7f5c
-48f6
-8611-f316010a6380
)
1517 interface ID3D11UnorderedAccessView
: ID3D11View
1520 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
);
1526 uuid(3b301d64
-d678
-4289-8897-22f8928b72f3
)
1528 interface ID3D11VertexShader
: ID3D11DeviceChild
1535 uuid(c0bfa96c
-e089
-44fb
-8eaf
-26f8796190da
)
1537 interface ID3D11DeviceContext
: ID3D11DeviceChild
1539 void VSSetConstantBuffers
(
1540 [in] UINT StartSlot
,
1541 [in] UINT NumBuffers
,
1542 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1543 void PSSetShaderResources
(
1544 [in] UINT StartSlot
,
1546 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1548 [in] ID3D11PixelShader
*pPixelShader
,
1549 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1550 UINT NumClassInstances
);
1552 [in] UINT StartSlot
,
1553 [in] UINT NumSamplers
,
1554 [in] ID3D11SamplerState
*const *ppSamplers
);
1556 [in] ID3D11VertexShader
*pVertexShader
,
1557 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1558 UINT NumClassInstances
);
1560 [in] UINT IndexCount
,
1561 [in] UINT StartIndexLocation
,
1562 [in] INT BaseVertexLocation
);
1564 [in] UINT VertexCount
,
1565 [in] UINT StartVertexLocation
);
1567 [in] ID3D11Resource
*pResource
,
1568 [in] UINT Subresource
,
1569 [in] D3D11_MAP MapType
,
1571 [out] D3D11_MAPPED_SUBRESOURCE
*pMappedResource
);
1573 [in] ID3D11Resource
*pResource
,
1574 [in] UINT Subresource
);
1575 void PSSetConstantBuffers
(
1576 [in] UINT StartSlot
,
1577 [in] UINT NumBuffers
,
1578 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1579 void IASetInputLayout
(
1580 [in] ID3D11InputLayout
*pInputLayout
);
1581 void IASetVertexBuffers
(
1582 [in] UINT StartSlot
,
1583 [in] UINT NumBuffers
,
1584 [in] ID3D11Buffer
*const *ppVertexBuffers
,
1585 [in] const UINT
*pStrides
,
1586 [in] const UINT
*pOffsets
);
1587 void IASetIndexBuffer
(
1588 [in] ID3D11Buffer
*pIndexBuffer
,
1589 [in] DXGI_FORMAT Format
,
1591 void DrawIndexedInstanced
(
1592 [in] UINT IndexCountPerInstance
,
1593 [in] UINT InstanceCount
,
1594 [in] UINT StartIndexLocation
,
1595 [in] INT BaseVertexLocation
,
1596 [in] UINT StartInstanceLocation
);
1598 [in] UINT VertexCountPerInstance
,
1599 [in] UINT InstanceCount
,
1600 [in] UINT StartVertexLocation
,
1601 [in] UINT StartInstanceLocation
);
1602 void GSSetConstantBuffers
(
1603 [in] UINT StartSlot
,
1604 [in] UINT NumBuffers
,
1605 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1607 [in] ID3D11GeometryShader
*pShader
,
1608 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1609 UINT NumClassInstances
);
1610 void IASetPrimitiveTopology
(
1611 [in] D3D11_PRIMITIVE_TOPOLOGY Topology
);
1612 void VSSetShaderResources
(
1613 [in] UINT StartSlot
,
1615 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1617 [in] UINT StartSlot
,
1618 [in] UINT NumSamplers
,
1619 [in] ID3D11SamplerState
*const *ppSamplers
);
1621 [in] ID3D11Asynchronous
*pAsync
);
1623 [in] ID3D11Asynchronous
*pAsync
);
1625 [in] ID3D11Asynchronous
*pAsync
,
1628 [in] UINT GetDataFlags
);
1629 void SetPredication
(
1630 [in] ID3D11Predicate
*pPredicate
,
1631 [in] BOOL PredicateValue
);
1632 void GSSetShaderResources
(
1633 [in] UINT StartSlot
,
1635 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1637 [in] UINT StartSlot
,
1638 [in] UINT NumSamplers
,
1639 [in] ID3D11SamplerState
*const *ppSamplers
);
1640 void OMSetRenderTargets
(
1642 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
1643 [in] ID3D11DepthStencilView
*pDepthStencilView
);
1644 void OMSetRenderTargetsAndUnorderedAccessViews
(
1646 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
1647 [in] ID3D11DepthStencilView
*pDepthStencilView
,
1648 [in] UINT UAVStartSlot
,
1650 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
1651 [in] const UINT
*pUAVInitialCounts
);
1652 void OMSetBlendState
(
1653 [in] ID3D11BlendState
*pBlendState
,
1654 [in] const FLOAT BlendFactor
[4],
1655 [in] UINT SampleMask
);
1656 void OMSetDepthStencilState
(
1657 [in] ID3D11DepthStencilState
*pDepthStencilState
,
1658 [in] UINT StencilRef
);
1660 [in] UINT NumBuffers
,
1661 [in] ID3D11Buffer
*const *ppSOTargets
,
1662 [in] const UINT
*pOffsets
);
1664 void DrawIndexedInstancedIndirect
(
1665 [in] ID3D11Buffer
*pBufferForArgs
,
1666 [in] UINT AlignedByteOffsetForArgs
);
1667 void DrawInstancedIndirect
(
1668 [in] ID3D11Buffer
*pBufferForArgs
,
1669 [in] UINT AlignedByteOffsetForArgs
);
1671 [in] UINT ThreadGroupCountX
,
1672 [in] UINT ThreadGroupCountY
,
1673 [in] UINT ThreadGroupCountZ
);
1674 void DispatchIndirect
(
1675 [in] ID3D11Buffer
*pBufferForArgs
,
1676 [in] UINT AlignedByteOffsetForArgs
);
1678 [in] ID3D11RasterizerState
*pRasterizerState
);
1679 void RSSetViewports
(
1680 [in] UINT NumViewports
,
1681 [in] const D3D11_VIEWPORT
*pViewports
);
1682 void RSSetScissorRects
(
1684 [in] const D3D11_RECT
*pRects
);
1685 void CopySubresourceRegion
(
1686 [in] ID3D11Resource
*pDstResource
,
1687 [in] UINT DstSubresource
,
1691 [in] ID3D11Resource
*pSrcResource
,
1692 [in] UINT SrcSubresource
,
1693 [in] const D3D11_BOX
*pSrcBox
);
1695 [in] ID3D11Resource
*pDstResource
,
1696 [in] ID3D11Resource
*pSrcResource
);
1697 void UpdateSubresource
(
1698 [in] ID3D11Resource
*pDstResource
,
1699 [in] UINT DstSubresource
,
1700 [in] const D3D11_BOX
*pDstBox
,
1701 [in] const void *pSrcData
,
1702 [in] UINT SrcRowPitch
,
1703 [in] UINT SrcDepthPitch
);
1704 void CopyStructureCount
(
1705 [in] ID3D11Buffer
*pDstBuffer
,
1706 [in] UINT DstAlignedByteOffset
,
1707 [in] ID3D11UnorderedAccessView
*pSrcView
);
1708 void ClearRenderTargetView
(
1709 [in] ID3D11RenderTargetView
*pRenderTargetView
,
1710 [in] const FLOAT ColorRGBA
[4]);
1711 void ClearUnorderedAccessViewUint
(
1712 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
1713 [in] const UINT Values
[4]);
1714 void ClearUnorderedAccessViewFloat
(
1715 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
1716 [in] const FLOAT Values
[4]);
1717 void ClearDepthStencilView
(
1718 [in] ID3D11DepthStencilView
*pDepthStencilView
,
1719 [in] UINT ClearFlags
,
1721 [in] UINT8 Stencil
);
1723 [in] ID3D11ShaderResourceView
*pShaderResourceView
);
1724 void SetResourceMinLOD
(
1725 [in] ID3D11Resource
*pResource
, FLOAT MinLOD
);
1726 FLOAT GetResourceMinLOD
(
1727 [in] ID3D11Resource
*pResource
);
1728 void ResolveSubresource
(
1729 [in] ID3D11Resource
*pDstResource
,
1730 [in] UINT DstSubresource
,
1731 [in] ID3D11Resource
*pSrcResource
,
1732 [in] UINT SrcSubresource
,
1733 [in] DXGI_FORMAT Format
);
1734 void ExecuteCommandList
(
1735 [in] ID3D11CommandList
*pCommandList
,
1736 BOOL RestoreContextState
);
1737 void HSSetShaderResources
(
1738 [in] UINT StartSlot
,
1740 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1742 [in] ID3D11HullShader
*pHullShader
,
1743 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1744 UINT NumClassInstances
);
1746 [in] UINT StartSlot
,
1747 [in] UINT NumSamplers
,
1748 [in] ID3D11SamplerState
*const *ppSamplers
);
1749 void HSSetConstantBuffers
(
1750 [in] UINT StartSlot
,
1751 [in] UINT NumBuffers
,
1752 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1753 void DSSetShaderResources
(
1754 [in] UINT StartSlot
,
1756 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1758 [in] ID3D11DomainShader
*pDomainShader
,
1759 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1760 UINT NumClassInstances
);
1762 [in] UINT StartSlot
,
1763 [in] UINT NumSamplers
,
1764 [in] ID3D11SamplerState
*const *ppSamplers
);
1765 void DSSetConstantBuffers
(
1766 [in] UINT StartSlot
,
1767 [in] UINT NumBuffers
,
1768 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1769 void CSSetShaderResources
(
1770 [in] UINT StartSlot
,
1772 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1773 void CSSetUnorderedAccessViews
(
1774 [in] UINT StartSlot
,
1776 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
1777 [in] const UINT
*pUAVInitialCounts
);
1779 [in] ID3D11ComputeShader
*pComputeShader
,
1780 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1781 UINT NumClassInstances
);
1783 [in] UINT StartSlot
,
1784 [in] UINT NumSamplers
,
1785 [in] ID3D11SamplerState
*const *ppSamplers
);
1786 void CSSetConstantBuffers
(
1787 [in] UINT StartSlot
,
1788 [in] UINT NumBuffers
,
1789 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1790 void VSGetConstantBuffers
(
1791 [in] UINT StartSlot
,
1792 [in] UINT NumBuffers
,
1793 [out] ID3D11Buffer
**ppConstantBuffers
);
1794 void PSGetShaderResources
(
1795 [in] UINT StartSlot
,
1797 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1799 [out] ID3D11PixelShader
**ppPixelShader
,
1800 [out] ID3D11ClassInstance
**ppClassInstances
,
1801 [in, out] UINT
*pNumClassInstances
);
1803 [in] UINT StartSlot
,
1804 [in] UINT NumSamplers
,
1805 [out] ID3D11SamplerState
**ppSamplers
);
1807 [out] ID3D11VertexShader
**ppVertexShader
,
1808 [out] ID3D11ClassInstance
**ppClassInstances
,
1809 [in, out] UINT
*pNumClassInstances
);
1810 void PSGetConstantBuffers
(
1811 [in] UINT StartSlot
,
1812 [in] UINT NumBuffers
,
1813 [out] ID3D11Buffer
**ppConstantBuffers
);
1814 void IAGetInputLayout
(
1815 [out] ID3D11InputLayout
**ppInputLayout
);
1816 void IAGetVertexBuffers
(
1817 [in] UINT StartSlot
,
1818 [in] UINT NumBuffers
,
1819 [out] ID3D11Buffer
**ppVertexBuffers
,
1820 [out] UINT
*pStrides
,
1821 [out] UINT
*pOffsets
);
1822 void IAGetIndexBuffer
(
1823 [out] ID3D11Buffer
**pIndexBuffer
,
1824 [out] DXGI_FORMAT
* Format
,
1825 [out] UINT
* Offset
);
1826 void GSGetConstantBuffers
(
1827 [in] UINT StartSlot
,
1828 [in] UINT NumBuffers
,
1829 [out] ID3D11Buffer
**ppConstantBuffers
);
1831 [out] ID3D11GeometryShader
**ppGeometryShader
,
1832 [out] ID3D11ClassInstance
**ppClassInstances
,
1833 [in, out] UINT
*pNumClassInstances
);
1834 void IAGetPrimitiveTopology
(
1835 [out] D3D11_PRIMITIVE_TOPOLOGY
*pTopology
);
1836 void VSGetShaderResources
(
1837 [in] UINT StartSlot
,
1839 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1841 [in] UINT StartSlot
,
1842 [in] UINT NumSamplers
,
1843 [out] ID3D11SamplerState
**ppSamplers
);
1844 void GetPredication
(
1845 [out] ID3D11Predicate
**ppPredicate
,
1846 [out] BOOL
*pPredicateValue
);
1847 void GSGetShaderResources
(
1848 [in] UINT StartSlot
,
1850 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1852 [in] UINT StartSlot
,
1853 [in] UINT NumSamplers
,
1854 [out] ID3D11SamplerState
**ppSamplers
);
1855 void OMGetRenderTargets
(
1857 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
1858 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
1859 void OMGetRenderTargetsAndUnorderedAccessViews
(
1861 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
1862 [out] ID3D11DepthStencilView
**ppDepthStencilView
,
1863 [in] UINT UAVStartSlot
,
1865 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
1866 void OMGetBlendState
(
1867 [out] ID3D11BlendState
**ppBlendState
,
1868 [out] FLOAT BlendFactor
[4],
1869 [out] UINT
*pSampleMask
);
1870 void OMGetDepthStencilState
(
1871 [out] ID3D11DepthStencilState
**ppDepthStencilState
,
1872 [out] UINT
*pStencilRef
);
1874 [in] UINT NumBuffers
,
1875 [out] ID3D11Buffer
**ppSOTargets
);
1877 [out] ID3D11RasterizerState
**ppRasterizerState
);
1878 void RSGetViewports
(
1879 [in, out] UINT
*pNumViewports
,
1880 [out] D3D11_VIEWPORT
*pViewports
);
1881 void RSGetScissorRects
(
1882 [in, out] UINT
*pNumRects
,
1883 [out] D3D11_RECT
*pRects
);
1884 void HSGetShaderResources
(
1885 [in] UINT StartSlot
,
1887 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1889 [out] ID3D11HullShader
**ppHullShader
,
1890 [out] ID3D11ClassInstance
**ppClassInstances
,
1891 [in, out] UINT
*pNumClassInstances
);
1893 [in] UINT StartSlot
,
1894 [in] UINT NumSamplers
,
1895 [out] ID3D11SamplerState
**ppSamplers
);
1896 void HSGetConstantBuffers
(
1897 [in] UINT StartSlot
,
1898 [in] UINT NumBuffers
,
1899 [out] ID3D11Buffer
**ppConstantBuffers
);
1900 void DSGetShaderResources
(
1901 [in] UINT StartSlot
,
1903 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1905 [out] ID3D11DomainShader
**ppDomainShader
,
1906 [out] ID3D11ClassInstance
**ppClassInstances
,
1907 [in, out] UINT
*pNumClassInstances
);
1909 [in] UINT StartSlot
,
1910 [in] UINT NumSamplers
,
1911 [out] ID3D11SamplerState
**ppSamplers
);
1912 void DSGetConstantBuffers
(
1913 [in] UINT StartSlot
,
1914 [in] UINT NumBuffers
,
1915 [out] ID3D11Buffer
**ppConstantBuffers
);
1916 void CSGetShaderResources
(
1917 [in] UINT StartSlot
,
1919 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1920 void CSGetUnorderedAccessViews
(
1921 [in] UINT StartSlot
,
1923 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
1925 [out] ID3D11ComputeShader
**ppComputeShader
,
1926 [out] ID3D11ClassInstance
**ppClassInstances
,
1927 [in, out] UINT
*pNumClassInstances
);
1929 [in] UINT StartSlot
,
1930 [in] UINT NumSamplers
,
1931 [out] ID3D11SamplerState
**ppSamplers
);
1932 void CSGetConstantBuffers
(
1933 [in] UINT StartSlot
,
1934 [in] UINT NumBuffers
,
1935 [out] ID3D11Buffer
**ppConstantBuffers
);
1938 D3D11_DEVICE_CONTEXT_TYPE GetType
();
1939 UINT GetContextFlags
();
1940 HRESULT FinishCommandList
(
1941 BOOL RestoreDeferredContextState
,
1942 [out] ID3D11CommandList
**ppCommandList
);
1948 uuid(db6f6ddb
-ac77
-4e88
-8253-819df9bbf140
)
1950 interface ID3D11Device
: IUnknown
1952 HRESULT CreateBuffer
(
1953 [in] const D3D11_BUFFER_DESC
*pDesc
,
1954 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1955 [out] ID3D11Buffer
**ppBuffer
);
1956 HRESULT CreateTexture1D
(
1957 [in] const D3D11_TEXTURE1D_DESC
*pDesc
,
1958 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1959 [out] ID3D11Texture1D
**ppTexture1D
);
1960 HRESULT CreateTexture2D
(
1961 [in] const D3D11_TEXTURE2D_DESC
*pDesc
,
1962 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1963 [out] ID3D11Texture2D
**ppTexture2D
);
1964 HRESULT CreateTexture3D
(
1965 [in] const D3D11_TEXTURE3D_DESC
*pDesc
,
1966 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1967 [out] ID3D11Texture3D
**ppTexture3D
);
1968 HRESULT CreateShaderResourceView
(
1969 [in] ID3D11Resource
*pResource
,
1970 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
,
1971 [out] ID3D11ShaderResourceView
**ppSRView
);
1972 HRESULT CreateUnorderedAccessView
(
1973 [in] ID3D11Resource
*pResource
,
1974 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
,
1975 [out] ID3D11UnorderedAccessView
**ppUAView
);
1976 HRESULT CreateRenderTargetView
(
1977 [in] ID3D11Resource
*pResource
,
1978 [in] const D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
,
1979 [out] ID3D11RenderTargetView
**ppRTView
);
1980 HRESULT CreateDepthStencilView
(
1981 [in] ID3D11Resource
*pResource
,
1982 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
,
1983 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
1984 HRESULT CreateInputLayout
(
1985 [in] const D3D11_INPUT_ELEMENT_DESC
*pInputElementDescs
,
1986 [in] UINT NumElements
,
1987 [in] const void *pShaderBytecodeWithInputSignature
,
1988 [in] SIZE_T BytecodeLength
,
1989 [out] ID3D11InputLayout
**ppInputLayout
);
1990 HRESULT CreateVertexShader
(
1991 [in] const void *pShaderBytecode
,
1992 [in] SIZE_T BytecodeLength
,
1993 [in] ID3D11ClassLinkage
*pClassLinkage
,
1994 [out] ID3D11VertexShader
**ppVertexShader
);
1995 HRESULT CreateGeometryShader
(
1996 [in] const void *pShaderBytecode
,
1997 [in] SIZE_T BytecodeLength
,
1998 [in] ID3D11ClassLinkage
*pClassLinkage
,
1999 [out] ID3D11GeometryShader
**ppGeometryShader
);
2000 HRESULT CreateGeometryShaderWithStreamOutput
(
2001 [in] const void *pShaderBytecode
,
2002 [in] SIZE_T BytecodeLength
,
2003 [in] const D3D11_SO_DECLARATION_ENTRY
*pSODeclaration
,
2004 [in] UINT NumEntries
,
2005 [in] const UINT
*pBufferStrides
,
2006 [in] UINT NumStrides
,
2007 [in] UINT RasterizedStream
,
2008 [in] ID3D11ClassLinkage
*pClassLinkage
,
2009 [out] ID3D11GeometryShader
**ppGeometryShader
);
2010 HRESULT CreatePixelShader
(
2011 [in] const void *pShaderBytecode
,
2012 [in] SIZE_T BytecodeLength
,
2013 [in] ID3D11ClassLinkage
*pClassLinkage
,
2014 [out] ID3D11PixelShader
**ppPixelShader
);
2015 HRESULT CreateHullShader
(
2016 [in] const void *pShaderBytecode
,
2017 [in] SIZE_T BytecodeLength
,
2018 [in] ID3D11ClassLinkage
*pClassLinkage
,
2019 [out] ID3D11HullShader
**ppHullShader
);
2020 HRESULT CreateDomainShader
(
2021 [in] const void *pShaderBytecode
,
2022 [in] SIZE_T BytecodeLength
,
2023 [in] ID3D11ClassLinkage
*pClassLinkage
,
2024 [out] ID3D11DomainShader
**ppDomainShader
);
2025 HRESULT CreateComputeShader
(
2026 [in] const void *pShaderBytecode
,
2027 [in] SIZE_T BytecodeLength
,
2028 [in] ID3D11ClassLinkage
*pClassLinkage
,
2029 [out] ID3D11ComputeShader
**ppComputeShader
);
2030 HRESULT CreateClassLinkage
(
2031 [out] ID3D11ClassLinkage
**ppLinkage
);
2032 HRESULT CreateBlendState
(
2033 [in] const D3D11_BLEND_DESC
*pBlendStateDesc
,
2034 [out] ID3D11BlendState
**ppBlendState
);
2035 HRESULT CreateDepthStencilState
(
2036 [in] const D3D11_DEPTH_STENCIL_DESC
*pDepthStencilDesc
,
2037 [out] ID3D11DepthStencilState
**ppDepthStencilState
);
2038 HRESULT CreateRasterizerState
(
2039 [in] const D3D11_RASTERIZER_DESC
*pRasterizerDesc
,
2040 [out] ID3D11RasterizerState
**ppRasterizerState
);
2041 HRESULT CreateSamplerState
(
2042 [in] const D3D11_SAMPLER_DESC
*pSamplerDesc
,
2043 [out] ID3D11SamplerState
**ppSamplerState
);
2044 HRESULT CreateQuery
(
2045 [in] const D3D11_QUERY_DESC
*pQueryDesc
,
2046 [out] ID3D11Query
**ppQuery
);
2047 HRESULT CreatePredicate
(
2048 [in] const D3D11_QUERY_DESC
*pPredicateDesc
,
2049 [out] ID3D11Predicate
**ppPredicate
);
2050 HRESULT CreateCounter
(
2051 [in] const D3D11_COUNTER_DESC
*pCounterDesc
,
2052 [out] ID3D11Counter
**ppCounter
);
2053 HRESULT CreateDeferredContext
(
2055 [out] ID3D11DeviceContext
**ppDeferredContext
);
2056 HRESULT OpenSharedResource
(
2057 [in] HANDLE hResource
,
2058 [in] REFIID ReturnedInterface
,
2059 [out] void **ppResource
);
2060 HRESULT CheckFormatSupport
(
2061 [in] DXGI_FORMAT Format
,
2062 [out] UINT
*pFormatSupport
);
2063 HRESULT CheckMultisampleQualityLevels
(
2064 [in] DXGI_FORMAT Format
,
2065 [in] UINT SampleCount
,
2066 [out] UINT
*pNumQualityLevels
);
2067 void CheckCounterInfo
(
2068 [out] D3D11_COUNTER_INFO
*pCounterInfo
);
2069 HRESULT CheckCounter
(
2070 [in] const D3D11_COUNTER_DESC
*pDesc
,
2071 [out] D3D11_COUNTER_TYPE
*pType
,
2072 [out] UINT
*pActiveCounters
,
2074 [in, out] UINT
*pNameLength
,
2075 [out] LPSTR szUnits
,
2076 [in, out] UINT
*pUnitsLength
,
2077 [out] LPSTR szDescription
,
2078 [in, out] UINT
*pDescriptionLength
);
2079 HRESULT CheckFeatureSupport
(
2080 D3D11_FEATURE Feature
,
2081 [out] void *pFeatureSupportData
,
2082 UINT FeatureSupportDataSize
);
2083 HRESULT GetPrivateData
(
2085 [in, out] UINT
*pDataSize
,
2087 HRESULT SetPrivateData
(
2090 [in] const void *pData
);
2091 HRESULT SetPrivateDataInterface
(
2093 [in] const IUnknown
*pData
);
2094 D3D_FEATURE_LEVEL GetFeatureLevel
();
2095 UINT GetCreationFlags
();
2096 HRESULT GetDeviceRemovedReason
();
2097 void GetImmediateContext
(
2098 [out] ID3D11DeviceContext
**ppImmediateContext
);
2099 HRESULT SetExceptionMode
(UINT RaiseFlags
);
2100 UINT GetExceptionMode
();
2103 typedef enum D3D11_CREATE_DEVICE_FLAG
{
2104 D3D11_CREATE_DEVICE_SINGLETHREADED
= 0x0001,
2105 D3D11_CREATE_DEVICE_DEBUG
= 0x0002,
2106 D3D11_CREATE_DEVICE_SWITCH_TO_REF
= 0x0004,
2107 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
= 0x0008,
2108 D3D11_CREATE_DEVICE_BGRA_SUPPORT
= 0x0020,
2109 D3D11_CREATE_DEVICE_DEBUGGABLE
= 0x0040,
2110 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
= 0x0080,
2111 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT
= 0x0100,
2112 D3D11_CREATE_DEVICE_VIDEO_SUPPORT
= 0x0800
2113 } D3D11_CREATE_DEVICE_FLAG
;
2115 const UINT D3D11_SDK_VERSION
= 7;
2117 cpp_quote
("#include <d3d10_1.h>")
2118 cpp_quote
("#ifndef D3D11_IGNORE_SDK_LAYERS")
2119 cpp_quote
("# include <d3d11sdklayers.h>")
2121 cpp_quote
("#include <d3d10misc.h>")
2122 cpp_quote
("#include <d3d10shader.h>")
2123 cpp_quote
("#include <d3d10effect.h>")
2124 cpp_quote
("#include <d3d10_1shader.h>")
2126 cpp_quote
("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2127 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2129 cpp_quote
("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
2130 cpp_quote
(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2132 cpp_quote
("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2133 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
2134 cpp_quote
(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")