2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006 Louis Lenders
5 * Copyright 2006-2007 Henri Verbeet
6 * Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers
7 * Copyright 2013 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #define WINVER 0x0602 /* for CURSOR_SUPPRESSED */
29 #include "wine/test.h"
36 #define CREATE_DEVICE_FULLSCREEN 0x01
37 #define CREATE_DEVICE_FPU_PRESERVE 0x02
38 #define CREATE_DEVICE_SWVP_ONLY 0x04
48 #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
49 #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
51 static DEVMODEW registry_mode
;
53 static HRESULT (WINAPI
*ValidateVertexShader
)(DWORD
*, DWORD
*, DWORD
*, int, DWORD
*);
54 static HRESULT (WINAPI
*ValidatePixelShader
)(DWORD
*, DWORD
*, int, DWORD
*);
56 static BOOL (WINAPI
*pGetCursorInfo
)(PCURSORINFO
);
58 static const DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
59 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
60 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
61 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
62 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
63 0x0000FFFF}; /* END */
64 static const DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
65 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
66 0x00000042, 0xB00F0000, /* tex t0 */
67 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
68 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
69 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
70 0x0000FFFF}; /* END */
72 static int get_refcount(IUnknown
*object
)
74 IUnknown_AddRef( object
);
75 return IUnknown_Release( object
);
78 /* try to make sure pending X events have been processed before continuing */
79 static void flush_events(void)
83 int min_timeout
= 100;
84 DWORD time
= GetTickCount() + diff
;
88 if (MsgWaitForMultipleObjects( 0, NULL
, FALSE
, min_timeout
, QS_ALLINPUT
) == WAIT_TIMEOUT
) break;
89 while (PeekMessageA(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessageA(&msg
);
90 diff
= time
- GetTickCount();
94 static IDirect3DDevice8
*create_device(IDirect3D8
*d3d8
, HWND focus_window
, const struct device_desc
*desc
)
96 D3DPRESENT_PARAMETERS present_parameters
= {0};
97 IDirect3DDevice8
*device
;
98 DWORD behavior_flags
= D3DCREATE_HARDWARE_VERTEXPROCESSING
;
100 present_parameters
.BackBufferWidth
= 640;
101 present_parameters
.BackBufferHeight
= 480;
102 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
103 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
104 present_parameters
.hDeviceWindow
= focus_window
;
105 present_parameters
.Windowed
= TRUE
;
106 present_parameters
.EnableAutoDepthStencil
= TRUE
;
107 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
111 present_parameters
.BackBufferWidth
= desc
->width
;
112 present_parameters
.BackBufferHeight
= desc
->height
;
113 present_parameters
.hDeviceWindow
= desc
->device_window
;
114 present_parameters
.Windowed
= !(desc
->flags
& CREATE_DEVICE_FULLSCREEN
);
115 if (desc
->flags
& CREATE_DEVICE_SWVP_ONLY
)
116 behavior_flags
= D3DCREATE_SOFTWARE_VERTEXPROCESSING
;
117 if (desc
->flags
& CREATE_DEVICE_FPU_PRESERVE
)
118 behavior_flags
|= D3DCREATE_FPU_PRESERVE
;
121 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
122 behavior_flags
, &present_parameters
, &device
)))
125 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D16
;
126 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
127 behavior_flags
, &present_parameters
, &device
)))
130 if (desc
&& desc
->flags
& CREATE_DEVICE_SWVP_ONLY
)
132 behavior_flags
^= (D3DCREATE_HARDWARE_VERTEXPROCESSING
| D3DCREATE_SOFTWARE_VERTEXPROCESSING
);
134 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, focus_window
,
135 behavior_flags
, &present_parameters
, &device
)))
141 static HRESULT
reset_device(IDirect3DDevice8
*device
, const struct device_desc
*desc
)
143 D3DPRESENT_PARAMETERS present_parameters
= {0};
145 present_parameters
.BackBufferWidth
= 640;
146 present_parameters
.BackBufferHeight
= 480;
147 present_parameters
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
148 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
149 present_parameters
.hDeviceWindow
= NULL
;
150 present_parameters
.Windowed
= TRUE
;
151 present_parameters
.EnableAutoDepthStencil
= TRUE
;
152 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
156 present_parameters
.BackBufferWidth
= desc
->width
;
157 present_parameters
.BackBufferHeight
= desc
->height
;
158 present_parameters
.hDeviceWindow
= desc
->device_window
;
159 present_parameters
.Windowed
= !(desc
->flags
& CREATE_DEVICE_FULLSCREEN
);
162 return IDirect3DDevice8_Reset(device
, &present_parameters
);
165 #define CHECK_CALL(r,c,d,rc) \
167 int tmp1 = get_refcount( (IUnknown *)d ); \
169 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
171 trace("%s failed: %#08x\n", c, r); \
174 #define CHECK_RELEASE(obj,d,rc) \
176 int tmp1, rc_new = rc; \
177 IUnknown_Release( (IUnknown*)obj ); \
178 tmp1 = get_refcount( (IUnknown *)d ); \
179 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
182 #define CHECK_REFCOUNT(obj,rc) \
185 int count = get_refcount( (IUnknown *)obj ); \
186 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
189 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
192 int count = IUnknown_Release( (IUnknown *)obj ); \
193 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
196 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
199 int count = IUnknown_AddRef( (IUnknown *)obj ); \
200 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
203 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
205 void *container_ptr = (void *)0x1337c0d3; \
206 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
207 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
208 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
209 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
212 static void check_mipmap_levels(IDirect3DDevice8
*device
, UINT width
, UINT height
, UINT count
)
214 IDirect3DBaseTexture8
* texture
= NULL
;
215 HRESULT hr
= IDirect3DDevice8_CreateTexture( device
, width
, height
, 0, 0,
216 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture8
**) &texture
);
219 DWORD levels
= IDirect3DBaseTexture8_GetLevelCount(texture
);
220 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
222 trace("CreateTexture failed: %#08x\n", hr
);
224 if (texture
) IDirect3DBaseTexture8_Release( texture
);
227 static void test_mipmap_levels(void)
229 IDirect3DDevice8
*device
;
234 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
235 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
236 ok(!!window
, "Failed to create a window.\n");
237 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
238 ok(!!d3d
, "Failed to create a D3D object.\n");
239 if (!(device
= create_device(d3d
, window
, NULL
)))
241 skip("Failed to create a 3D device, skipping test.\n");
245 check_mipmap_levels(device
, 32, 32, 6);
246 check_mipmap_levels(device
, 256, 1, 9);
247 check_mipmap_levels(device
, 1, 256, 9);
248 check_mipmap_levels(device
, 1, 1, 1);
250 refcount
= IDirect3DDevice8_Release(device
);
251 ok(!refcount
, "Device has %u references left.\n", refcount
);
253 IDirect3D8_Release(d3d
);
254 DestroyWindow(window
);
257 static void test_swapchain(void)
259 IDirect3DSwapChain8
*swapchain1
;
260 IDirect3DSwapChain8
*swapchain2
;
261 IDirect3DSwapChain8
*swapchain3
;
262 IDirect3DSurface8
*backbuffer
, *stereo_buffer
;
263 D3DPRESENT_PARAMETERS d3dpp
;
264 IDirect3DDevice8
*device
;
267 HWND window
, window2
;
269 struct device_desc device_desc
;
271 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
272 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
273 ok(!!window
, "Failed to create a window.\n");
274 window2
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
275 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
276 ok(!!window2
, "Failed to create a window.\n");
277 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
278 ok(!!d3d
, "Failed to create a D3D object.\n");
279 if (!(device
= create_device(d3d
, window
, NULL
)))
281 skip("Failed to create a 3D device, skipping test.\n");
285 backbuffer
= (void *)0xdeadbeef;
286 /* IDirect3DDevice8::GetBackBuffer crashes if a NULL output pointer is passed. */
287 hr
= IDirect3DDevice8_GetBackBuffer(device
, 1, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
288 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
289 ok(!backbuffer
, "The back buffer pointer is %p, expected NULL.\n", backbuffer
);
291 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
292 ok(SUCCEEDED(hr
), "Failed to get back buffer, hr %#x.\n", hr
);
293 IDirect3DSurface8_Release(backbuffer
);
295 /* The back buffer type value is ignored. */
296 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_LEFT
, &stereo_buffer
);
297 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
298 ok(stereo_buffer
== backbuffer
, "Expected left back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
299 IDirect3DSurface8_Release(stereo_buffer
);
300 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_RIGHT
, &stereo_buffer
);
301 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
302 ok(stereo_buffer
== backbuffer
, "Expected right back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
303 IDirect3DSurface8_Release(stereo_buffer
);
304 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, (D3DBACKBUFFER_TYPE
)0xdeadbeef, &stereo_buffer
);
305 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
306 ok(stereo_buffer
== backbuffer
, "Expected unknown buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
307 IDirect3DSurface8_Release(stereo_buffer
);
309 memset(&d3dpp
, 0, sizeof(d3dpp
));
310 d3dpp
.Windowed
= TRUE
;
311 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
312 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
314 /* Create a bunch of swapchains */
315 d3dpp
.BackBufferCount
= 0;
316 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
317 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
318 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
320 d3dpp
.BackBufferCount
= 1;
321 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain2
);
322 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
324 d3dpp
.BackBufferCount
= 2;
325 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain3
);
326 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%#08x)\n", hr
);
328 /* Swapchain 3, created with backbuffercount 2 */
329 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, 0, NULL
);
330 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
332 backbuffer
= (void *) 0xdeadbeef;
333 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
334 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%#08x)\n", hr
);
335 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
336 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
338 /* The back buffer type value is ignored. */
339 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, D3DBACKBUFFER_TYPE_LEFT
, &stereo_buffer
);
340 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
341 ok(stereo_buffer
== backbuffer
, "Expected left back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
342 IDirect3DSurface8_Release(stereo_buffer
);
343 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, D3DBACKBUFFER_TYPE_RIGHT
, &stereo_buffer
);
344 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
345 ok(stereo_buffer
== backbuffer
, "Expected right back buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
346 IDirect3DSurface8_Release(stereo_buffer
);
347 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 0, (D3DBACKBUFFER_TYPE
)0xdeadbeef, &stereo_buffer
);
348 ok(SUCCEEDED(hr
), "Failed to get the back buffer, hr %#x.\n", hr
);
349 ok(stereo_buffer
== backbuffer
, "Expected unknown buffer = %p, got %p.\n", backbuffer
, stereo_buffer
);
350 IDirect3DSurface8_Release(stereo_buffer
);
352 backbuffer
= (void *) 0xdeadbeef;
353 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
354 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%#08x)\n", hr
);
355 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
356 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
358 backbuffer
= (void *) 0xdeadbeef;
359 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
360 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
361 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
362 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
364 backbuffer
= (void *) 0xdeadbeef;
365 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
366 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
367 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
368 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
371 /* Check the back buffers of the swapchains */
372 /* Swapchain 1, created with backbuffercount 0 */
373 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
374 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
375 ok(backbuffer
!= NULL
, "The back buffer is NULL (%#08x)\n", hr
);
376 if(backbuffer
) IDirect3DSurface8_Release(backbuffer
);
378 backbuffer
= (void *) 0xdeadbeef;
379 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
380 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
381 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
382 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
384 /* Swapchain 2 - created with backbuffercount 1 */
385 backbuffer
= (void *) 0xdeadbeef;
386 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
387 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
388 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
389 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
391 backbuffer
= (void *) 0xdeadbeef;
392 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
393 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %#08x\n", hr
);
394 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
395 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
397 backbuffer
= (void *) 0xdeadbeef;
398 hr
= IDirect3DSwapChain8_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
399 ok(FAILED(hr
), "Failed to get the back buffer (%#08x)\n", hr
);
400 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
401 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer
);
403 IDirect3DSwapChain8_Release(swapchain3
);
404 IDirect3DSwapChain8_Release(swapchain2
);
405 IDirect3DSwapChain8_Release(swapchain1
);
407 d3dpp
.Windowed
= FALSE
;
408 d3dpp
.hDeviceWindow
= window
;
409 d3dpp
.BackBufferCount
= 1;
410 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
411 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
412 d3dpp
.hDeviceWindow
= window2
;
413 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
414 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
416 device_desc
.width
= registry_mode
.dmPelsWidth
;
417 device_desc
.height
= registry_mode
.dmPelsHeight
;
418 device_desc
.device_window
= window
;
419 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
420 hr
= reset_device(device
, &device_desc
);
421 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
423 d3dpp
.hDeviceWindow
= window
;
424 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
425 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
426 d3dpp
.hDeviceWindow
= window2
;
427 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
428 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
429 d3dpp
.Windowed
= TRUE
;
430 d3dpp
.hDeviceWindow
= window
;
431 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
432 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
433 d3dpp
.hDeviceWindow
= window2
;
434 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &swapchain1
);
435 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x\n", hr
);
437 refcount
= IDirect3DDevice8_Release(device
);
438 ok(!refcount
, "Device has %u references left.\n", refcount
);
440 IDirect3D8_Release(d3d
);
441 DestroyWindow(window2
);
442 DestroyWindow(window
);
445 static void test_refcount(void)
447 IDirect3DVertexBuffer8
*pVertexBuffer
= NULL
;
448 IDirect3DIndexBuffer8
*pIndexBuffer
= NULL
;
449 DWORD dVertexShader
= -1;
450 DWORD dPixelShader
= -1;
451 IDirect3DCubeTexture8
*pCubeTexture
= NULL
;
452 IDirect3DTexture8
*pTexture
= NULL
;
453 IDirect3DVolumeTexture8
*pVolumeTexture
= NULL
;
454 IDirect3DVolume8
*pVolumeLevel
= NULL
;
455 IDirect3DSurface8
*pStencilSurface
= NULL
;
456 IDirect3DSurface8
*pImageSurface
= NULL
;
457 IDirect3DSurface8
*pRenderTarget
= NULL
;
458 IDirect3DSurface8
*pRenderTarget2
= NULL
;
459 IDirect3DSurface8
*pRenderTarget3
= NULL
;
460 IDirect3DSurface8
*pTextureLevel
= NULL
;
461 IDirect3DSurface8
*pBackBuffer
= NULL
;
462 DWORD dStateBlock
= -1;
463 IDirect3DSwapChain8
*pSwapChain
= NULL
;
465 D3DPRESENT_PARAMETERS d3dpp
;
466 IDirect3DDevice8
*device
= NULL
;
467 ULONG refcount
= 0, tmp
;
468 IDirect3D8
*d3d
, *d3d2
;
475 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
476 D3DVSD_REG(D3DVSDE_DIFFUSE
, D3DVSDT_D3DCOLOR
), /* D3DVSDE_DIFFUSE, Register v5 */
480 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
481 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
482 ok(!!window
, "Failed to create a window.\n");
483 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
484 ok(!!d3d
, "Failed to create a D3D object.\n");
486 CHECK_REFCOUNT(d3d
, 1);
488 if (!(device
= create_device(d3d
, window
, NULL
)))
490 skip("Failed to create a 3D device, skipping test.\n");
494 IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
496 refcount
= get_refcount((IUnknown
*)device
);
497 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
499 CHECK_REFCOUNT(d3d
, 2);
501 hr
= IDirect3DDevice8_GetDirect3D(device
, &d3d2
);
502 CHECK_CALL(hr
, "GetDirect3D", device
, refcount
);
504 ok(d3d2
== d3d
, "Expected IDirect3D8 pointers to be equal.\n");
505 CHECK_REFCOUNT(d3d
, 3);
506 CHECK_RELEASE_REFCOUNT(d3d
, 2);
509 * Check refcount of implicit surfaces. Findings:
510 * - the container is the device
511 * - they hold a reference to the device
512 * - they are created with a refcount of 0 (Get/Release returns original refcount)
513 * - they are not freed if refcount reaches 0.
514 * - the refcount is not forwarded to the container.
516 hr
= IDirect3DDevice8_GetRenderTarget(device
, &pRenderTarget
);
517 CHECK_CALL(hr
, "GetRenderTarget", device
, ++refcount
);
520 CHECK_SURFACE_CONTAINER(pRenderTarget
, IID_IDirect3DDevice8
, device
);
521 CHECK_REFCOUNT( pRenderTarget
, 1);
523 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
524 CHECK_REFCOUNT(device
, refcount
);
525 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
526 CHECK_REFCOUNT(device
, refcount
);
528 hr
= IDirect3DDevice8_GetRenderTarget(device
, &pRenderTarget
);
529 CHECK_CALL(hr
, "GetRenderTarget", device
, refcount
);
530 CHECK_REFCOUNT( pRenderTarget
, 2);
531 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
532 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
533 CHECK_REFCOUNT(device
, --refcount
);
535 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
536 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
537 CHECK_REFCOUNT(device
, ++refcount
);
538 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
539 CHECK_REFCOUNT(device
, --refcount
);
542 /* Render target and back buffer are identical. */
543 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, 0, &pBackBuffer
);
544 CHECK_CALL(hr
, "GetBackBuffer", device
, ++refcount
);
547 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
548 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
549 pRenderTarget
, pBackBuffer
);
552 CHECK_REFCOUNT(device
, --refcount
);
554 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &pStencilSurface
);
555 CHECK_CALL(hr
, "GetDepthStencilSurface", device
, ++refcount
);
558 CHECK_SURFACE_CONTAINER(pStencilSurface
, IID_IDirect3DDevice8
, device
);
559 CHECK_REFCOUNT( pStencilSurface
, 1);
561 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
562 CHECK_REFCOUNT(device
, refcount
);
563 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
564 CHECK_REFCOUNT(device
, refcount
);
566 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
567 CHECK_REFCOUNT(device
, --refcount
);
569 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
570 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
571 CHECK_REFCOUNT(device
, ++refcount
);
572 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
573 CHECK_REFCOUNT(device
, --refcount
);
574 pStencilSurface
= NULL
;
578 hr
= IDirect3DDevice8_CreateIndexBuffer(device
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
);
579 CHECK_CALL(hr
, "CreateIndexBuffer", device
, ++refcount
);
582 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
584 hr
= IDirect3DDevice8_SetIndices(device
, pIndexBuffer
, 0);
585 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
586 hr
= IDirect3DDevice8_SetIndices(device
, NULL
, 0);
587 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
590 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
);
591 CHECK_CALL(hr
, "CreateVertexBuffer", device
, ++refcount
);
594 IDirect3DVertexBuffer8
*pVBuf
= (void*)~0;
597 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
599 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, pVertexBuffer
, 3 * sizeof(float));
600 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
601 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, NULL
, 0);
602 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
604 hr
= IDirect3DDevice8_GetStreamSource(device
, 0, &pVBuf
, &stride
);
605 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
606 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
607 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
611 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, simple_vs
, &dVertexShader
, 0);
612 CHECK_CALL(hr
, "CreateVertexShader", device
, refcount
);
613 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
615 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &dPixelShader
);
616 CHECK_CALL(hr
, "CreatePixelShader", device
, refcount
);
619 hr
= IDirect3DDevice8_CreateTexture(device
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
);
620 CHECK_CALL(hr
, "CreateTexture", device
, ++refcount
);
623 tmp
= get_refcount( (IUnknown
*)pTexture
);
625 /* SetTexture should not increase refcounts */
626 hr
= IDirect3DDevice8_SetTexture(device
, 0, (IDirect3DBaseTexture8
*) pTexture
);
627 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
628 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
629 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
631 /* This should not increment device refcount */
632 hr
= IDirect3DTexture8_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
633 CHECK_CALL(hr
, "GetSurfaceLevel", device
, refcount
);
634 /* But should increment texture's refcount */
635 CHECK_REFCOUNT( pTexture
, tmp
+1 );
636 /* Because the texture and surface refcount are identical */
639 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
640 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
641 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
642 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
643 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
644 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
645 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
648 if(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
650 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
);
651 CHECK_CALL(hr
, "CreateCubeTexture", device
, ++refcount
);
655 skip("Cube textures not supported\n");
657 if(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
659 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 32, 32, 2, 0, 0,
660 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
);
661 CHECK_CALL(hr
, "CreateVolumeTexture", device
, ++refcount
);
665 skip("Volume textures not supported\n");
670 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
672 /* This should not increment device refcount */
673 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
674 CHECK_CALL(hr
, "GetVolumeLevel", device
, refcount
);
675 /* But should increment volume texture's refcount */
676 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
677 /* Because the volume texture and volume refcount are identical */
680 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
681 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
682 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
683 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
684 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
685 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
686 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
690 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 32, 32,
691 D3DFMT_D16
, D3DMULTISAMPLE_NONE
, &pStencilSurface
);
692 CHECK_CALL(hr
, "CreateDepthStencilSurface", device
, ++refcount
);
693 CHECK_REFCOUNT( pStencilSurface
, 1);
694 hr
= IDirect3DDevice8_CreateImageSurface(device
, 32, 32,
695 D3DFMT_X8R8G8B8
, &pImageSurface
);
696 CHECK_CALL(hr
, "CreateImageSurface", device
, ++refcount
);
697 CHECK_REFCOUNT( pImageSurface
, 1);
698 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 32, 32,
699 D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, TRUE
, &pRenderTarget3
);
700 CHECK_CALL(hr
, "CreateRenderTarget", device
, ++refcount
);
701 CHECK_REFCOUNT( pRenderTarget3
, 1);
703 hr
= IDirect3DDevice8_CreateStateBlock(device
, D3DSBT_ALL
, &dStateBlock
);
704 CHECK_CALL(hr
, "CreateStateBlock", device
, refcount
);
706 memset(&d3dpp
, 0, sizeof(d3dpp
));
707 d3dpp
.Windowed
= TRUE
;
708 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
709 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
710 d3dpp
.EnableAutoDepthStencil
= TRUE
;
711 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
712 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(device
, &d3dpp
, &pSwapChain
);
713 CHECK_CALL(hr
, "CreateAdditionalSwapChain", device
, ++refcount
);
716 /* check implicit back buffer */
717 hr
= IDirect3DSwapChain8_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
718 CHECK_CALL(hr
, "GetBackBuffer", device
, ++refcount
);
719 CHECK_REFCOUNT( pSwapChain
, 1);
722 CHECK_SURFACE_CONTAINER(pBackBuffer
, IID_IDirect3DDevice8
, device
);
723 CHECK_REFCOUNT( pBackBuffer
, 1);
724 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
725 CHECK_REFCOUNT(device
, --refcount
);
727 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
728 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
729 CHECK_REFCOUNT(device
, ++refcount
);
730 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
731 CHECK_REFCOUNT(device
, --refcount
);
734 CHECK_REFCOUNT( pSwapChain
, 1);
740 /* Vertex buffers can be locked multiple times */
741 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
742 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
743 hr
= IDirect3DVertexBuffer8_Lock(pVertexBuffer
, 0, 0, &data
, 0);
744 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr
);
745 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
746 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
747 hr
= IDirect3DVertexBuffer8_Unlock(pVertexBuffer
);
748 ok(hr
== D3D_OK
, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr
);
751 /* The implicit render target is not freed if refcount reaches 0.
752 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
753 hr
= IDirect3DDevice8_GetRenderTarget(device
, &pRenderTarget2
);
754 CHECK_CALL(hr
, "GetRenderTarget", device
, ++refcount
);
757 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
758 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
759 pRenderTarget
, pRenderTarget2
);
760 CHECK_REFCOUNT(device
, --refcount
);
761 pRenderTarget2
= NULL
;
763 pRenderTarget
= NULL
;
766 CHECK_RELEASE(device
, device
, --refcount
);
769 CHECK_RELEASE(pVertexBuffer
, device
, --refcount
);
770 CHECK_RELEASE(pIndexBuffer
, device
, --refcount
);
772 if (dVertexShader
!= ~0u)
773 IDirect3DDevice8_DeleteVertexShader(device
, dVertexShader
);
774 if (dPixelShader
!= ~0u)
775 IDirect3DDevice8_DeletePixelShader(device
, dPixelShader
);
777 CHECK_RELEASE(pTexture
, device
, --refcount
);
778 CHECK_RELEASE(pCubeTexture
, device
, --refcount
);
779 CHECK_RELEASE(pVolumeTexture
, device
, --refcount
);
781 CHECK_RELEASE(pStencilSurface
, device
, --refcount
);
782 CHECK_RELEASE(pImageSurface
, device
, --refcount
);
783 CHECK_RELEASE(pRenderTarget3
, device
, --refcount
);
785 if (dStateBlock
!= ~0u)
786 IDirect3DDevice8_DeleteStateBlock(device
, dStateBlock
);
787 /* This will destroy device - cannot check the refcount here */
789 CHECK_RELEASE_REFCOUNT(pSwapChain
, 0);
790 CHECK_RELEASE_REFCOUNT(d3d
, 0);
791 DestroyWindow(window
);
794 static void test_checkdevicemultisampletype(void)
800 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
801 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
802 ok(!!window
, "Failed to create a window.\n");
803 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
804 ok(!!d3d
, "Failed to create a D3D object.\n");
806 if (IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
807 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
) == D3DERR_NOTAVAILABLE
)
809 skip("Multisampling not supported for D3DFMT_X8R8G8B8, skipping test.\n");
813 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
814 D3DFMT_UNKNOWN
, TRUE
, D3DMULTISAMPLE_NONE
);
815 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
816 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
817 65536, TRUE
, D3DMULTISAMPLE_NONE
);
818 todo_wine
ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
820 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
821 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_NONE
);
822 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
823 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
824 D3DFMT_X8R8G8B8
, FALSE
, D3DMULTISAMPLE_NONE
);
825 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
827 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
828 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
);
829 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
831 /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */
832 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
833 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_15_SAMPLES
);
834 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
836 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
837 D3DFMT_X8R8G8B8
, TRUE
, 65536);
838 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
840 hr
= IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
841 D3DFMT_DXT5
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
);
842 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
845 IDirect3D8_Release(d3d
);
846 DestroyWindow(window
);
849 static void test_invalid_multisample(void)
851 IDirect3DDevice8
*device
;
852 IDirect3DSurface8
*rt
;
859 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
860 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
861 ok(!!window
, "Failed to create a window.\n");
862 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
863 ok(!!d3d
, "Failed to create a D3D object.\n");
865 if (!(device
= create_device(d3d
, window
, NULL
)))
867 skip("Failed to create a 3D device, skipping test.\n");
871 available
= SUCCEEDED(IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
872 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_2_SAMPLES
));
874 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128,
875 D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_2_SAMPLES
, FALSE
, &rt
);
878 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
879 IDirect3DSurface8_Release(rt
);
883 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
886 /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */
887 available
= SUCCEEDED(IDirect3D8_CheckDeviceMultiSampleType(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
888 D3DFMT_X8R8G8B8
, TRUE
, D3DMULTISAMPLE_15_SAMPLES
));
889 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128,
890 D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_15_SAMPLES
, FALSE
, &rt
);
893 ok(SUCCEEDED(hr
), "Got unexpected hr %#x.\n", hr
);
894 IDirect3DSurface8_Release(rt
);
898 ok(hr
== D3DERR_NOTAVAILABLE
, "Got unexpected hr %#x.\n", hr
);
901 refcount
= IDirect3DDevice8_Release(device
);
902 ok(!refcount
, "Device has %u references left.\n", refcount
);
904 IDirect3D8_Release(d3d
);
905 DestroyWindow(window
);
908 static void test_cursor(void)
910 HMODULE user32_handle
= GetModuleHandleA("user32.dll");
911 IDirect3DSurface8
*cursor
= NULL
;
912 IDirect3DDevice8
*device
;
921 pGetCursorInfo
= (void *)GetProcAddress(user32_handle
, "GetCursorInfo");
924 win_skip("GetCursorInfo is not available\n");
928 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
| WS_VISIBLE
,
929 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
930 ok(!!window
, "Failed to create a window.\n");
932 ret
= SetCursorPos(50, 50);
933 ok(ret
, "Failed to set cursor position.\n");
936 memset(&info
, 0, sizeof(info
));
937 info
.cbSize
= sizeof(info
);
938 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
941 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
942 ok(!!d3d
, "Failed to create a D3D object.\n");
943 if (!(device
= create_device(d3d
, window
, NULL
)))
945 skip("Failed to create a 3D device, skipping test.\n");
949 hr
= IDirect3DDevice8_CreateImageSurface(device
, 32, 32, D3DFMT_A8R8G8B8
, &cursor
);
950 ok(SUCCEEDED(hr
), "Failed to create cursor surface, hr %#x.\n", hr
);
952 /* Initially hidden */
953 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
954 ok(!ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
956 /* Not enabled without a surface*/
957 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
958 ok(!ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
961 hr
= IDirect3DDevice8_SetCursorProperties(device
, 0, 0, NULL
);
962 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
964 hr
= IDirect3DDevice8_SetCursorProperties(device
, 0, 0, cursor
);
965 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr
);
967 IDirect3DSurface8_Release(cursor
);
969 memset(&info
, 0, sizeof(info
));
970 info
.cbSize
= sizeof(info
);
971 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
972 ok(info
.flags
& (CURSOR_SHOWING
|CURSOR_SUPPRESSED
), "The gdi cursor is hidden (%08x)\n", info
.flags
);
973 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
976 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
977 ok(!ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
980 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
981 ok(ret
, "IDirect3DDevice8_ShowCursor returned %d\n", ret
);
983 memset(&info
, 0, sizeof(info
));
984 info
.cbSize
= sizeof(info
);
985 ok(pGetCursorInfo(&info
), "GetCursorInfo failed\n");
986 ok(info
.flags
& (CURSOR_SHOWING
|CURSOR_SUPPRESSED
), "The gdi cursor is hidden (%08x)\n", info
.flags
);
987 ok(info
.hCursor
!= cur
, "The cursor handle is %p\n", info
.hCursor
);
989 refcount
= IDirect3DDevice8_Release(device
);
990 ok(!refcount
, "Device has %u references left.\n", refcount
);
992 IDirect3D8_Release(d3d
);
993 DestroyWindow(window
);
996 static const POINT
*expect_pos
;
998 static LRESULT CALLBACK
test_cursor_proc(HWND window
, UINT message
, WPARAM wparam
, LPARAM lparam
)
1000 if (message
== WM_MOUSEMOVE
)
1002 if (expect_pos
&& expect_pos
->x
&& expect_pos
->y
)
1004 POINT p
= {GET_X_LPARAM(lparam
), GET_Y_LPARAM(lparam
)};
1006 ClientToScreen(window
, &p
);
1007 if (expect_pos
->x
== p
.x
&& expect_pos
->y
== p
.y
)
1012 return DefWindowProcA(window
, message
, wparam
, lparam
);
1015 static void test_cursor_pos(void)
1017 IDirect3DSurface8
*cursor
;
1018 IDirect3DDevice8
*device
;
1026 /* Note that we don't check for movement we're not supposed to receive.
1027 * That's because it's hard to distinguish from the user accidentally
1028 * moving the mouse. */
1029 static const POINT points
[] =
1042 wc
.lpfnWndProc
= test_cursor_proc
;
1043 wc
.lpszClassName
= "d3d8_test_cursor_wc";
1044 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
1045 window
= CreateWindowA("d3d8_test_cursor_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
1046 0, 0, 320, 240, NULL
, NULL
, NULL
, NULL
);
1047 ShowWindow(window
, SW_SHOW
);
1048 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
1049 ok(!!d3d8
, "Failed to create a D3D object.\n");
1051 if (!(device
= create_device(d3d8
, window
, NULL
)))
1053 skip("Failed to create a D3D device, skipping tests.\n");
1057 hr
= IDirect3DDevice8_CreateImageSurface(device
, 32, 32, D3DFMT_A8R8G8B8
, &cursor
);
1058 ok(SUCCEEDED(hr
), "Failed to create cursor surface, hr %#x.\n", hr
);
1059 hr
= IDirect3DDevice8_SetCursorProperties(device
, 0, 0, cursor
);
1060 ok(SUCCEEDED(hr
), "Failed to set cursor properties, hr %#x.\n", hr
);
1061 IDirect3DSurface8_Release(cursor
);
1062 ret
= IDirect3DDevice8_ShowCursor(device
, TRUE
);
1063 ok(!ret
, "Failed to show cursor, hr %#x.\n", ret
);
1066 expect_pos
= points
;
1068 ret
= SetCursorPos(50, 50);
1069 ok(ret
, "Failed to set cursor position.\n");
1072 IDirect3DDevice8_SetCursorPosition(device
, 75, 75, 0);
1074 /* SetCursorPosition() eats duplicates. */
1075 IDirect3DDevice8_SetCursorPosition(device
, 75, 75, 0);
1078 ret
= SetCursorPos(100, 100);
1079 ok(ret
, "Failed to set cursor position.\n");
1081 /* Even if the position was set with SetCursorPos(). */
1082 IDirect3DDevice8_SetCursorPosition(device
, 100, 100, 0);
1085 IDirect3DDevice8_SetCursorPosition(device
, 125, 125, 0);
1087 ret
= SetCursorPos(150, 150);
1088 ok(ret
, "Failed to set cursor position.\n");
1090 IDirect3DDevice8_SetCursorPosition(device
, 125, 125, 0);
1093 IDirect3DDevice8_SetCursorPosition(device
, 150, 150, 0);
1095 /* SetCursorPos() doesn't. */
1096 ret
= SetCursorPos(150, 150);
1097 ok(ret
, "Failed to set cursor position.\n");
1100 ok(!expect_pos
->x
&& !expect_pos
->y
, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
1101 (unsigned)(expect_pos
- points
), expect_pos
->x
, expect_pos
->y
);
1103 refcount
= IDirect3DDevice8_Release(device
);
1104 ok(!refcount
, "Device has %u references left.\n", refcount
);
1106 DestroyWindow(window
);
1107 UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL
));
1108 IDirect3D8_Release(d3d8
);
1111 static void test_states(void)
1113 IDirect3DDevice8
*device
;
1119 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
1120 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
1121 ok(!!window
, "Failed to create a window.\n");
1122 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1123 ok(!!d3d
, "Failed to create a D3D object.\n");
1124 if (!(device
= create_device(d3d
, window
, NULL
)))
1126 skip("Failed to create a 3D device, skipping test.\n");
1130 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_ZVISIBLE
, TRUE
);
1131 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr
);
1132 hr
= IDirect3DDevice8_SetRenderState(device
, D3DRS_ZVISIBLE
, FALSE
);
1133 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr
);
1135 refcount
= IDirect3DDevice8_Release(device
);
1136 ok(!refcount
, "Device has %u references left.\n", refcount
);
1138 IDirect3D8_Release(d3d
);
1139 DestroyWindow(window
);
1142 static void test_shader_versions(void)
1148 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1149 ok(!!d3d
, "Failed to create a D3D object.\n");
1151 hr
= IDirect3D8_GetDeviceCaps(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, &caps
);
1152 ok(SUCCEEDED(hr
) || hr
== D3DERR_NOTAVAILABLE
, "Failed to get device caps, hr %#x.\n", hr
);
1153 IDirect3D8_Release(d3d
);
1156 skip("No Direct3D support, skipping test.\n");
1160 ok(caps
.VertexShaderVersion
<= D3DVS_VERSION(1,1),
1161 "Got unexpected VertexShaderVersion %#x.\n", caps
.VertexShaderVersion
);
1162 ok(caps
.PixelShaderVersion
<= D3DPS_VERSION(1,4),
1163 "Got unexpected PixelShaderVersion %#x.\n", caps
.PixelShaderVersion
);
1166 static void test_display_formats(void)
1168 D3DDEVTYPE device_type
= D3DDEVTYPE_HAL
;
1169 unsigned int backbuffer
, display
;
1170 unsigned int windowed
, i
;
1171 D3DDISPLAYMODE mode
;
1181 D3DFORMAT alpha_format
;
1187 {"D3DFMT_R5G6B5", D3DFMT_R5G6B5
, 0, TRUE
, TRUE
},
1188 {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5
, D3DFMT_A1R5G5B5
, TRUE
, TRUE
},
1189 {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5
, D3DFMT_A1R5G5B5
, FALSE
, FALSE
},
1190 {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8
, D3DFMT_A8R8G8B8
, TRUE
, TRUE
},
1191 {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
, FALSE
, FALSE
},
1192 {"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN
, 0, FALSE
, FALSE
},
1195 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
1196 ok(!!d3d8
, "Failed to create a D3D object.\n");
1198 for (display
= 0; display
< sizeof(formats
) / sizeof(*formats
); ++display
)
1200 for (i
= 0, has_modes
= FALSE
; SUCCEEDED(IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &mode
)); ++i
)
1202 if (mode
.Format
== formats
[display
].format
)
1209 for (windowed
= 0; windowed
<= 1; ++windowed
)
1211 for (backbuffer
= 0; backbuffer
< sizeof(formats
) / sizeof(*formats
); ++backbuffer
)
1213 should_pass
= FALSE
;
1215 if (formats
[display
].display
&& (formats
[display
].windowed
|| !windowed
) && (has_modes
|| windowed
))
1217 D3DFORMAT backbuffer_format
;
1219 if (windowed
&& formats
[backbuffer
].format
== D3DFMT_UNKNOWN
)
1220 backbuffer_format
= formats
[display
].format
;
1222 backbuffer_format
= formats
[backbuffer
].format
;
1224 hr
= IDirect3D8_CheckDeviceFormat(d3d8
, D3DADAPTER_DEFAULT
, device_type
, formats
[display
].format
,
1225 D3DUSAGE_RENDERTARGET
, D3DRTYPE_SURFACE
, backbuffer_format
);
1226 should_pass
= (hr
== D3D_OK
) && (formats
[display
].format
== formats
[backbuffer
].format
1227 || (formats
[display
].alpha_format
1228 && formats
[display
].alpha_format
== formats
[backbuffer
].alpha_format
));
1231 hr
= IDirect3D8_CheckDeviceType(d3d8
, D3DADAPTER_DEFAULT
, device_type
,
1232 formats
[display
].format
, formats
[backbuffer
].format
, windowed
);
1233 ok(SUCCEEDED(hr
) == should_pass
|| broken(SUCCEEDED(hr
) && !has_modes
) /* Win8 64-bit */,
1234 "Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n",
1235 hr
, formats
[display
].name
, formats
[backbuffer
].name
, windowed
, should_pass
);
1240 IDirect3D8_Release(d3d8
);
1243 /* Test adapter display modes */
1244 static void test_display_modes(void)
1247 D3DDISPLAYMODE dmode
;
1251 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1252 ok(!!d3d
, "Failed to create a D3D object.\n");
1254 max_modes
= IDirect3D8_GetAdapterModeCount(d3d
, D3DADAPTER_DEFAULT
);
1256 broken(max_modes
== 0), /* VMware */
1257 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
1259 for (i
= 0; i
< max_modes
; ++i
)
1261 res
= IDirect3D8_EnumAdapterModes(d3d
, D3DADAPTER_DEFAULT
, i
, &dmode
);
1262 ok(res
==D3D_OK
, "EnumAdapterModes returned %#08x for mode %u!\n", res
, i
);
1266 ok(dmode
.Format
==D3DFMT_X8R8G8B8
|| dmode
.Format
==D3DFMT_R5G6B5
,
1267 "Unexpected display mode returned for mode %u: %#x\n", i
, dmode
.Format
);
1270 IDirect3D8_Release(d3d
);
1279 static int compare_mode(const void *a
, const void *b
)
1281 const struct mode
*mode_a
= a
;
1282 const struct mode
*mode_b
= b
;
1283 unsigned int w
= mode_a
->w
- mode_b
->w
;
1284 unsigned int h
= mode_b
->h
- mode_b
->h
;
1285 return abs(w
) >= abs(h
) ? -w
: -h
;
1288 static void test_reset(void)
1290 UINT width
, orig_width
= GetSystemMetrics(SM_CXSCREEN
);
1291 UINT height
, orig_height
= GetSystemMetrics(SM_CYSCREEN
);
1292 IDirect3DDevice8
*device1
= NULL
;
1293 IDirect3DDevice8
*device2
= NULL
;
1294 struct device_desc device_desc
;
1295 D3DDISPLAYMODE d3ddm
, d3ddm2
;
1296 D3DSURFACE_DESC surface_desc
;
1297 D3DPRESENT_PARAMETERS d3dpp
;
1298 IDirect3DSurface8
*surface
;
1299 IDirect3DTexture8
*texture
;
1300 UINT adapter_mode_count
;
1301 D3DLOCKED_RECT lockrect
;
1302 UINT mode_count
= 0;
1315 static const DWORD decl
[] =
1318 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT4
),
1322 struct mode
*modes
= NULL
;
1324 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
1325 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1326 ok(!!window
, "Failed to create a window.\n");
1327 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
1328 ok(!!d3d8
, "Failed to create a D3D object.\n");
1330 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1331 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
1332 adapter_mode_count
= IDirect3D8_GetAdapterModeCount(d3d8
, D3DADAPTER_DEFAULT
);
1333 modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*modes
) * adapter_mode_count
);
1334 for (i
= 0; i
< adapter_mode_count
; ++i
)
1338 memset(&d3ddm2
, 0, sizeof(d3ddm2
));
1339 hr
= IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &d3ddm2
);
1340 ok(SUCCEEDED(hr
), "EnumAdapterModes failed, hr %#x.\n", hr
);
1342 if (d3ddm2
.Format
!= d3ddm
.Format
)
1345 for (j
= 0; j
< mode_count
; ++j
)
1347 if (modes
[j
].w
== d3ddm2
.Width
&& modes
[j
].h
== d3ddm2
.Height
)
1350 if (j
== mode_count
)
1352 modes
[j
].w
= d3ddm2
.Width
;
1353 modes
[j
].h
= d3ddm2
.Height
;
1357 /* We use them as invalid modes. */
1358 if ((d3ddm2
.Width
== 801 && d3ddm2
.Height
== 600)
1359 || (d3ddm2
.Width
== 32 && d3ddm2
.Height
== 32))
1361 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
1362 d3ddm2
.Width
, d3ddm2
.Height
);
1369 skip("Less than 2 modes supported, skipping mode tests.\n");
1373 /* Prefer higher resolutions. */
1374 qsort(modes
, mode_count
, sizeof(*modes
), compare_mode
);
1377 if (modes
[i
].w
== orig_width
&& modes
[i
].h
== orig_height
) ++i
;
1379 device_desc
.width
= modes
[i
].w
;
1380 device_desc
.height
= modes
[i
].h
;
1381 device_desc
.device_window
= window
;
1382 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
| CREATE_DEVICE_SWVP_ONLY
;
1383 if (!(device1
= create_device(d3d8
, window
, &device_desc
)))
1385 skip("Failed to create a D3D device, skipping tests.\n");
1388 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1389 /* This skips the test on testbot Win 8 VMs. */
1390 if (hr
== D3DERR_DEVICELOST
)
1392 skip("Device is lost.\n");
1395 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1397 hr
= IDirect3DDevice8_GetDeviceCaps(device1
, &caps
);
1398 ok(SUCCEEDED(hr
), "GetDeviceCaps failed, hr %#x.\n", hr
);
1400 width
= GetSystemMetrics(SM_CXSCREEN
);
1401 height
= GetSystemMetrics(SM_CYSCREEN
);
1402 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u.\n", width
, modes
[i
].w
);
1403 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u.\n", height
, modes
[i
].h
);
1405 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1406 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1407 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1408 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1409 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u.\n", vp
.Width
, modes
[i
].w
);
1410 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u.\n", vp
.Height
, modes
[i
].h
);
1411 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1412 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1417 vp
.Width
= modes
[i
].w
/ 2;
1418 vp
.Height
= modes
[i
].h
/ 2;
1421 hr
= IDirect3DDevice8_SetViewport(device1
, &vp
);
1422 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
1424 hr
= IDirect3DDevice8_GetRenderState(device1
, D3DRS_LIGHTING
, &value
);
1425 ok(SUCCEEDED(hr
), "Failed to get render state, hr %#x.\n", hr
);
1426 ok(!!value
, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value
);
1427 hr
= IDirect3DDevice8_SetRenderState(device1
, D3DRS_LIGHTING
, FALSE
);
1428 ok(SUCCEEDED(hr
), "Failed to set render state, hr %#x.\n", hr
);
1430 memset(&d3dpp
, 0, sizeof(d3dpp
));
1431 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1432 d3dpp
.Windowed
= FALSE
;
1433 d3dpp
.BackBufferWidth
= modes
[i
].w
;
1434 d3dpp
.BackBufferHeight
= modes
[i
].h
;
1435 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1436 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1437 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1438 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1439 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1441 hr
= IDirect3DDevice8_GetRenderState(device1
, D3DRS_LIGHTING
, &value
);
1442 ok(SUCCEEDED(hr
), "Failed to get render state, hr %#x.\n", hr
);
1443 ok(!!value
, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value
);
1445 memset(&vp
, 0, sizeof(vp
));
1446 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1447 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1448 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1449 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1450 ok(vp
.Width
== modes
[i
].w
, "D3DVIEWPORT->Width = %u, expected %u.\n", vp
.Width
, modes
[i
].w
);
1451 ok(vp
.Height
== modes
[i
].h
, "D3DVIEWPORT->Height = %u, expected %u.\n", vp
.Height
, modes
[i
].h
);
1452 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1453 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1455 width
= GetSystemMetrics(SM_CXSCREEN
);
1456 height
= GetSystemMetrics(SM_CYSCREEN
);
1457 ok(width
== modes
[i
].w
, "Screen width is %u, expected %u.\n", width
, modes
[i
].w
);
1458 ok(height
== modes
[i
].h
, "Screen height is %u, expected %u.\n", height
, modes
[i
].h
);
1460 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1461 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1462 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1463 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1464 ok(surface_desc
.Width
== modes
[i
].w
, "Back buffer width is %u, expected %u.\n",
1465 surface_desc
.Width
, modes
[i
].w
);
1466 ok(surface_desc
.Height
== modes
[i
].h
, "Back buffer height is %u, expected %u.\n",
1467 surface_desc
.Height
, modes
[i
].h
);
1468 IDirect3DSurface8_Release(surface
);
1470 memset(&d3dpp
, 0, sizeof(d3dpp
));
1471 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1472 d3dpp
.Windowed
= TRUE
;
1473 d3dpp
.BackBufferWidth
= 400;
1474 d3dpp
.BackBufferHeight
= 300;
1475 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
1476 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1477 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1478 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1479 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1481 memset(&vp
, 0, sizeof(vp
));
1482 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1483 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1484 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1485 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1486 ok(vp
.Width
== 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp
.Width
);
1487 ok(vp
.Height
== 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp
.Height
);
1488 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1489 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1491 width
= GetSystemMetrics(SM_CXSCREEN
);
1492 height
= GetSystemMetrics(SM_CYSCREEN
);
1493 ok(width
== orig_width
, "Screen width is %u, expected %u.\n", width
, orig_width
);
1494 ok(height
== orig_height
, "Screen height is %u, expected %u.\n", height
, orig_height
);
1496 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1497 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1498 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1499 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1500 ok(surface_desc
.Width
== 400, "Back buffer width is %u, expected 400.\n",
1501 surface_desc
.Width
);
1502 ok(surface_desc
.Height
== 300, "Back buffer height is %u, expected 300.\n",
1503 surface_desc
.Height
);
1504 IDirect3DSurface8_Release(surface
);
1506 memset(&devmode
, 0, sizeof(devmode
));
1507 devmode
.dmSize
= sizeof(devmode
);
1508 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
1509 devmode
.dmPelsWidth
= modes
[1].w
;
1510 devmode
.dmPelsHeight
= modes
[1].h
;
1511 ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
1512 ok(ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", ret
);
1513 width
= GetSystemMetrics(SM_CXSCREEN
);
1514 height
= GetSystemMetrics(SM_CYSCREEN
);
1515 ok(width
== modes
[1].w
, "Screen width is %u, expected %u.\n", width
, modes
[1].w
);
1516 ok(height
== modes
[1].h
, "Screen height is %u, expected %u.\n", height
, modes
[1].h
);
1518 d3dpp
.BackBufferWidth
= 500;
1519 d3dpp
.BackBufferHeight
= 400;
1520 d3dpp
.BackBufferFormat
= D3DFMT_A8R8G8B8
;
1521 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1522 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1523 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1524 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1526 width
= GetSystemMetrics(SM_CXSCREEN
);
1527 height
= GetSystemMetrics(SM_CYSCREEN
);
1528 ok(width
== modes
[1].w
, "Screen width is %u, expected %u.\n", width
, modes
[1].w
);
1529 ok(height
== modes
[1].h
, "Screen height is %u, expected %u.\n", height
, modes
[1].h
);
1531 ZeroMemory(&vp
, sizeof(vp
));
1532 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1533 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1534 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d.\n", vp
.X
);
1535 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %d.\n", vp
.Y
);
1536 ok(vp
.Width
== 500, "D3DVIEWPORT->Width = %d.\n", vp
.Width
);
1537 ok(vp
.Height
== 400, "D3DVIEWPORT->Height = %d.\n", vp
.Height
);
1538 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %f.\n", vp
.MinZ
);
1539 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %f.\n", vp
.MaxZ
);
1541 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1542 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1543 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1544 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1545 ok(surface_desc
.Width
== 500, "Back buffer width is %u, expected 500.\n",
1546 surface_desc
.Width
);
1547 ok(surface_desc
.Height
== 400, "Back buffer height is %u, expected 400.\n",
1548 surface_desc
.Height
);
1549 IDirect3DSurface8_Release(surface
);
1551 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
1552 devmode
.dmPelsWidth
= orig_width
;
1553 devmode
.dmPelsHeight
= orig_height
;
1554 ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
1555 ok(ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", ret
);
1556 width
= GetSystemMetrics(SM_CXSCREEN
);
1557 height
= GetSystemMetrics(SM_CYSCREEN
);
1558 ok(width
== orig_width
, "Got screen width %u, expected %u.\n", width
, orig_width
);
1559 ok(height
== orig_height
, "Got screen height %u, expected %u.\n", height
, orig_height
);
1563 winrect
.right
= 200;
1564 winrect
.bottom
= 150;
1565 ok(AdjustWindowRect(&winrect
, WS_OVERLAPPEDWINDOW
, FALSE
), "AdjustWindowRect failed\n");
1566 ok(SetWindowPos(window
, NULL
, 0, 0,
1567 winrect
.right
-winrect
.left
,
1568 winrect
.bottom
-winrect
.top
,
1569 SWP_NOMOVE
|SWP_NOZORDER
),
1570 "SetWindowPos failed\n");
1572 memset(&d3dpp
, 0, sizeof(d3dpp
));
1573 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1574 d3dpp
.Windowed
= TRUE
;
1575 d3dpp
.BackBufferWidth
= 0;
1576 d3dpp
.BackBufferHeight
= 0;
1577 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1578 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1579 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1580 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1581 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1583 ok(!d3dpp
.BackBufferWidth
, "Got unexpected BackBufferWidth %u.\n", d3dpp
.BackBufferWidth
);
1584 ok(!d3dpp
.BackBufferHeight
, "Got unexpected BackBufferHeight %u.\n", d3dpp
.BackBufferHeight
);
1585 ok(d3dpp
.BackBufferFormat
== d3ddm
.Format
, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
1586 d3dpp
.BackBufferFormat
, d3ddm
.Format
);
1587 ok(d3dpp
.BackBufferCount
== 1, "Got unexpected BackBufferCount %u.\n", d3dpp
.BackBufferCount
);
1588 ok(!d3dpp
.MultiSampleType
, "Got unexpected MultiSampleType %u.\n", d3dpp
.MultiSampleType
);
1589 ok(d3dpp
.SwapEffect
== D3DSWAPEFFECT_DISCARD
, "Got unexpected SwapEffect %#x.\n", d3dpp
.SwapEffect
);
1590 ok(!d3dpp
.hDeviceWindow
, "Got unexpected hDeviceWindow %p.\n", d3dpp
.hDeviceWindow
);
1591 ok(d3dpp
.Windowed
, "Got unexpected Windowed %#x.\n", d3dpp
.Windowed
);
1592 ok(!d3dpp
.EnableAutoDepthStencil
, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp
.EnableAutoDepthStencil
);
1593 ok(!d3dpp
.AutoDepthStencilFormat
, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp
.AutoDepthStencilFormat
);
1594 ok(!d3dpp
.Flags
, "Got unexpected Flags %#x.\n", d3dpp
.Flags
);
1595 ok(!d3dpp
.FullScreen_RefreshRateInHz
, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
1596 d3dpp
.FullScreen_RefreshRateInHz
);
1597 ok(!d3dpp
.FullScreen_PresentationInterval
, "Got unexpected FullScreen_PresentationInterval %#x.\n",
1598 d3dpp
.FullScreen_PresentationInterval
);
1600 memset(&vp
, 0, sizeof(vp
));
1601 hr
= IDirect3DDevice8_GetViewport(device1
, &vp
);
1602 ok(SUCCEEDED(hr
), "GetViewport failed, hr %#x.\n", hr
);
1605 ok(vp
.X
== 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp
.X
);
1606 ok(vp
.Y
== 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp
.Y
);
1607 ok(vp
.Width
== 200, "D3DVIEWPORT->Width = %u, expected 200.\n", vp
.Width
);
1608 ok(vp
.Height
== 150, "D3DVIEWPORT->Height = %u, expected 150.\n", vp
.Height
);
1609 ok(vp
.MinZ
== 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp
.MinZ
);
1610 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp
.MaxZ
);
1613 hr
= IDirect3DDevice8_GetRenderTarget(device1
, &surface
);
1614 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
1615 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
1616 ok(hr
== D3D_OK
, "GetDesc failed, hr %#x.\n", hr
);
1617 ok(surface_desc
.Format
== d3ddm
.Format
, "Got unexpected Format %#x, expected %#x.\n",
1618 surface_desc
.Format
, d3ddm
.Format
);
1619 ok(!surface_desc
.MultiSampleType
, "Got unexpected MultiSampleType %u.\n", d3dpp
.MultiSampleType
);
1620 ok(surface_desc
.Width
== 200, "Back buffer width is %u, expected 200.\n", surface_desc
.Width
);
1621 ok(surface_desc
.Height
== 150, "Back buffer height is %u, expected 150.\n", surface_desc
.Height
);
1622 IDirect3DSurface8_Release(surface
);
1624 memset(&d3dpp
, 0, sizeof(d3dpp
));
1625 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1626 d3dpp
.Windowed
= TRUE
;
1627 d3dpp
.BackBufferWidth
= 400;
1628 d3dpp
.BackBufferHeight
= 300;
1629 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1631 /* Reset fails if there is a resource in the default pool. */
1632 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &texture
);
1633 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1634 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1635 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_DEVICELOST
);
1636 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1637 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1638 IDirect3DTexture8_Release(texture
);
1639 /* Reset again to get the device out of the lost state. */
1640 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1641 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1642 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1643 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1645 if (caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
)
1647 IDirect3DVolumeTexture8
*volume_texture
;
1649 hr
= IDirect3DDevice8_CreateVolumeTexture(device1
, 16, 16, 4, 1, 0,
1650 D3DFMT_R5G6B5
, D3DPOOL_DEFAULT
, &volume_texture
);
1651 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
1652 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1653 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1654 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1655 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n",
1656 hr
, D3DERR_DEVICENOTRESET
);
1657 IDirect3DVolumeTexture8_Release(volume_texture
);
1658 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1659 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1660 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1661 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1665 skip("Volume textures not supported.\n");
1668 /* Scratch, sysmem and managed pool resources are fine. */
1669 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &texture
);
1670 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1671 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1672 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1673 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1674 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1675 IDirect3DTexture8_Release(texture
);
1677 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &texture
);
1678 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1679 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1680 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1681 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1682 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1683 IDirect3DTexture8_Release(texture
);
1685 /* The depth stencil should get reset to the auto depth stencil when present. */
1686 hr
= IDirect3DDevice8_SetRenderTarget(device1
, NULL
, NULL
);
1687 ok(SUCCEEDED(hr
), "SetRenderTarget failed, hr %#x.\n", hr
);
1689 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1690 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr
, D3DERR_NOTFOUND
);
1691 ok(!surface
, "Depth / stencil buffer should be NULL.\n");
1693 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1694 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1695 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1696 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1698 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1699 ok(SUCCEEDED(hr
), "GetDepthStencilSurface failed, hr %#x.\n", hr
);
1700 ok(!!surface
, "Depth / stencil buffer should not be NULL.\n");
1701 if (surface
) IDirect3DSurface8_Release(surface
);
1703 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1704 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1705 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1707 hr
= IDirect3DDevice8_GetDepthStencilSurface(device1
, &surface
);
1708 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr
, D3DERR_NOTFOUND
);
1709 ok(!surface
, "Depth / stencil buffer should be NULL.\n");
1711 /* Will a sysmem or scratch resource survive while locked? */
1712 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SYSTEMMEM
, &texture
);
1713 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1714 hr
= IDirect3DTexture8_LockRect(texture
, 0, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1715 ok(SUCCEEDED(hr
), "LockRect failed, hr %#x.\n", hr
);
1716 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1717 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1718 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1719 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1720 IDirect3DTexture8_UnlockRect(texture
, 0);
1721 IDirect3DTexture8_Release(texture
);
1723 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_SCRATCH
, &texture
);
1724 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1725 hr
= IDirect3DTexture8_LockRect(texture
, 0, &lockrect
, NULL
, D3DLOCK_DISCARD
);
1726 ok(SUCCEEDED(hr
), "LockRect failed, hr %#x.\n", hr
);
1727 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1728 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1729 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1730 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1731 IDirect3DTexture8_UnlockRect(texture
, 0);
1732 IDirect3DTexture8_Release(texture
);
1734 hr
= IDirect3DDevice8_CreateTexture(device1
, 16, 16, 1, 0, D3DFMT_R5G6B5
, D3DPOOL_MANAGED
, &texture
);
1735 ok(SUCCEEDED(hr
), "CreateTexture failed, hr %#x.\n", hr
);
1736 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1737 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1738 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1739 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1740 IDirect3DTexture8_Release(texture
);
1742 /* A reference held to an implicit surface causes failures as well. */
1743 hr
= IDirect3DDevice8_GetBackBuffer(device1
, 0, D3DBACKBUFFER_TYPE_MONO
, &surface
);
1744 ok(SUCCEEDED(hr
), "GetBackBuffer failed, hr %#x.\n", hr
);
1745 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1746 ok(hr
== D3DERR_DEVICELOST
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_DEVICELOST
);
1747 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1748 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1749 IDirect3DSurface8_Release(surface
);
1750 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1751 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1752 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1753 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1755 /* Shaders are fine as well. */
1756 hr
= IDirect3DDevice8_CreateVertexShader(device1
, decl
, simple_vs
, &shader
, 0);
1757 ok(SUCCEEDED(hr
), "CreateVertexShader failed, hr %#x.\n", hr
);
1758 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1759 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1760 hr
= IDirect3DDevice8_DeleteVertexShader(device1
, shader
);
1761 ok(SUCCEEDED(hr
), "DeleteVertexShader failed, hr %#x.\n", hr
);
1763 /* Try setting invalid modes. */
1764 memset(&d3dpp
, 0, sizeof(d3dpp
));
1765 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1766 d3dpp
.Windowed
= FALSE
;
1767 d3dpp
.BackBufferWidth
= 32;
1768 d3dpp
.BackBufferHeight
= 32;
1769 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1770 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1771 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1772 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1773 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1775 memset(&d3dpp
, 0, sizeof(d3dpp
));
1776 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1777 d3dpp
.Windowed
= FALSE
;
1778 d3dpp
.BackBufferWidth
= 801;
1779 d3dpp
.BackBufferHeight
= 600;
1780 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1781 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1782 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1783 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1784 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1786 memset(&d3dpp
, 0, sizeof(d3dpp
));
1787 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1788 d3dpp
.Windowed
= FALSE
;
1789 d3dpp
.BackBufferWidth
= 0;
1790 d3dpp
.BackBufferHeight
= 0;
1791 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1792 hr
= IDirect3DDevice8_Reset(device1
, &d3dpp
);
1793 ok(hr
== D3DERR_INVALIDCALL
, "Reset returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
1794 hr
= IDirect3DDevice8_TestCooperativeLevel(device1
);
1795 ok(hr
== D3DERR_DEVICENOTRESET
, "TestCooperativeLevel returned %#x, expected %#x.\n", hr
, D3DERR_DEVICENOTRESET
);
1797 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
1798 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
1800 memset(&d3dpp
, 0, sizeof(d3dpp
));
1801 d3dpp
.Windowed
= TRUE
;
1802 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1803 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1804 d3dpp
.EnableAutoDepthStencil
= FALSE
;
1805 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1807 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1808 window
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &device2
);
1811 skip("Failed to create device, hr %#x.\n", hr
);
1815 hr
= IDirect3DDevice8_TestCooperativeLevel(device2
);
1816 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed, hr %#x.\n", hr
);
1818 d3dpp
.Windowed
= TRUE
;
1819 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1820 d3dpp
.BackBufferWidth
= 400;
1821 d3dpp
.BackBufferHeight
= 300;
1822 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1823 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1824 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
1826 hr
= IDirect3DDevice8_Reset(device2
, &d3dpp
);
1827 ok(SUCCEEDED(hr
), "Reset failed, hr %#x.\n", hr
);
1831 hr
= IDirect3DDevice8_GetDepthStencilSurface(device2
, &surface
);
1832 ok(SUCCEEDED(hr
), "GetDepthStencilSurface failed, hr %#x.\n", hr
);
1833 ok(!!surface
, "Depth / stencil buffer should not be NULL.\n");
1835 IDirect3DSurface8_Release(surface
);
1838 HeapFree(GetProcessHeap(), 0, modes
);
1840 IDirect3DDevice8_Release(device2
);
1842 IDirect3DDevice8_Release(device1
);
1843 IDirect3D8_Release(d3d8
);
1844 DestroyWindow(window
);
1847 static void test_scene(void)
1849 IDirect3DDevice8
*device
;
1855 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
1856 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
1857 ok(!!window
, "Failed to create a window.\n");
1858 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1859 ok(!!d3d
, "Failed to create a D3D object.\n");
1860 if (!(device
= create_device(d3d
, window
, NULL
)))
1862 skip("Failed to create a 3D device, skipping test.\n");
1866 /* Test an EndScene without BeginScene. Should return an error */
1867 hr
= IDirect3DDevice8_EndScene(device
);
1868 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1870 /* Test a normal BeginScene / EndScene pair, this should work */
1871 hr
= IDirect3DDevice8_BeginScene(device
);
1872 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1873 hr
= IDirect3DDevice8_EndScene(device
);
1874 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1876 /* Test another EndScene without having begun a new scene. Should return an error */
1877 hr
= IDirect3DDevice8_EndScene(device
);
1878 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1880 /* Two nested BeginScene and EndScene calls */
1881 hr
= IDirect3DDevice8_BeginScene(device
);
1882 ok(hr
== D3D_OK
, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr
);
1883 hr
= IDirect3DDevice8_BeginScene(device
);
1884 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_BeginScene returned %#08x\n", hr
);
1885 hr
= IDirect3DDevice8_EndScene(device
);
1886 ok(hr
== D3D_OK
, "IDirect3DDevice8_EndScene failed with %#08x\n", hr
);
1887 hr
= IDirect3DDevice8_EndScene(device
);
1888 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_EndScene returned %#08x\n", hr
);
1890 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
1892 refcount
= IDirect3DDevice8_Release(device
);
1893 ok(!refcount
, "Device has %u references left.\n", refcount
);
1895 IDirect3D8_Release(d3d
);
1896 DestroyWindow(window
);
1899 static void test_shader(void)
1901 DWORD hPixelShader
= 0, hVertexShader
= 0;
1902 DWORD hPixelShader2
= 0, hVertexShader2
= 0;
1905 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
1906 IDirect3DDevice8
*device
;
1914 static DWORD dwVertexDecl
[] =
1917 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
),
1920 DWORD decl_normal_float2
[] =
1923 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1924 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT2
), /* D3DVSDE_NORMAL, Register v1 */
1927 DWORD decl_normal_float4
[] =
1930 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1931 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_FLOAT4
), /* D3DVSDE_NORMAL, Register v1 */
1934 DWORD decl_normal_d3dcolor
[] =
1937 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
), /* D3DVSDE_POSITION, Register v0 */
1938 D3DVSD_REG(D3DVSDE_NORMAL
, D3DVSDT_D3DCOLOR
),/* D3DVSDE_NORMAL, Register v1 */
1941 const DWORD vertex_decl_size
= sizeof(dwVertexDecl
);
1942 const DWORD simple_vs_size
= sizeof(simple_vs
);
1943 const DWORD simple_ps_size
= sizeof(simple_ps
);
1945 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
1946 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
1947 ok(!!window
, "Failed to create a window.\n");
1948 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
1949 ok(!!d3d
, "Failed to create a D3D object.\n");
1950 if (!(device
= create_device(d3d
, window
, NULL
)))
1952 skip("Failed to create a 3D device, skipping test.\n");
1956 IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
1958 /* Test setting and retrieving a FVF */
1959 hr
= IDirect3DDevice8_SetVertexShader(device
, fvf
);
1960 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1961 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
1962 ok(SUCCEEDED(hr
), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1963 ok(hTempHandle
== fvf
, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle
, fvf
);
1965 /* First create a vertex shader */
1966 hr
= IDirect3DDevice8_SetVertexShader(device
, 0);
1967 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1968 hr
= IDirect3DDevice8_CreateVertexShader(device
, dwVertexDecl
, simple_vs
, &hVertexShader
, 0);
1969 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
1970 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
1971 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
1972 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1973 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
1974 /* Assign the shader, then verify that GetVertexShader works */
1975 hr
= IDirect3DDevice8_SetVertexShader(device
, hVertexShader
);
1976 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
1977 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
1978 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
1979 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
1980 /* Verify that we can retrieve the declaration */
1981 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(device
, hVertexShader
, NULL
, &data_size
);
1982 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
1983 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
1984 data
= HeapAlloc(GetProcessHeap(), 0, vertex_decl_size
);
1986 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(device
, hVertexShader
, data
, &data_size
);
1987 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
1988 "expected D3DERR_INVALIDCALL\n", hr
);
1989 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
1990 data_size
= vertex_decl_size
;
1991 hr
= IDirect3DDevice8_GetVertexShaderDeclaration(device
, hVertexShader
, data
, &data_size
);
1992 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr
);
1993 ok(data_size
== vertex_decl_size
, "Got data_size %u, expected %u\n", data_size
, vertex_decl_size
);
1994 ok(!memcmp(data
, dwVertexDecl
, vertex_decl_size
), "data not equal to shader declaration\n");
1995 HeapFree(GetProcessHeap(), 0, data
);
1996 /* Verify that we can retrieve the shader function */
1997 hr
= IDirect3DDevice8_GetVertexShaderFunction(device
, hVertexShader
, NULL
, &data_size
);
1998 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
1999 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
2000 data
= HeapAlloc(GetProcessHeap(), 0, simple_vs_size
);
2002 hr
= IDirect3DDevice8_GetVertexShaderFunction(device
, hVertexShader
, data
, &data_size
);
2003 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
2004 "expected D3DERR_INVALIDCALL\n", hr
);
2005 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
2006 data_size
= simple_vs_size
;
2007 hr
= IDirect3DDevice8_GetVertexShaderFunction(device
, hVertexShader
, data
, &data_size
);
2008 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr
);
2009 ok(data_size
== simple_vs_size
, "Got data_size %u, expected %u\n", data_size
, simple_vs_size
);
2010 ok(!memcmp(data
, simple_vs
, simple_vs_size
), "data not equal to shader function\n");
2011 HeapFree(GetProcessHeap(), 0, data
);
2012 /* Delete the assigned shader. This is supposed to work */
2013 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2014 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2015 /* The shader should be unset now */
2016 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
2017 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
2018 ok(hTempHandle
== 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, 0);
2020 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
2021 * First try the fixed function shader function, then a custom one
2023 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_float2
, 0, &hVertexShader
, 0);
2024 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2025 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_float4
, 0, &hVertexShader
, 0);
2026 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2027 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_d3dcolor
, 0, &hVertexShader
, 0);
2028 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2030 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl_normal_float2
, simple_vs
, &hVertexShader
, 0);
2031 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2032 IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2034 if (caps
.PixelShaderVersion
>= D3DPS_VERSION(1, 0))
2036 /* The same with a pixel shader */
2037 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &hPixelShader
);
2038 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
2039 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
2040 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2041 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2042 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
2043 /* Assign the shader, then verify that GetPixelShader works */
2044 hr
= IDirect3DDevice8_SetPixelShader(device
, hPixelShader
);
2045 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
2046 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2047 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2048 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
2049 /* Verify that we can retrieve the shader function */
2050 hr
= IDirect3DDevice8_GetPixelShaderFunction(device
, hPixelShader
, NULL
, &data_size
);
2051 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
2052 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
2053 data
= HeapAlloc(GetProcessHeap(), 0, simple_ps_size
);
2055 hr
= IDirect3DDevice8_GetPixelShaderFunction(device
, hPixelShader
, data
, &data_size
);
2056 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
2057 "expected D3DERR_INVALIDCALL\n", hr
);
2058 ok(data_size
== 1, "Got data_size %u, expected 1\n", data_size
);
2059 data_size
= simple_ps_size
;
2060 hr
= IDirect3DDevice8_GetPixelShaderFunction(device
, hPixelShader
, data
, &data_size
);
2061 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr
);
2062 ok(data_size
== simple_ps_size
, "Got data_size %u, expected %u\n", data_size
, simple_ps_size
);
2063 ok(!memcmp(data
, simple_ps
, simple_ps_size
), "data not equal to shader function\n");
2064 HeapFree(GetProcessHeap(), 0, data
);
2065 /* Delete the assigned shader. This is supposed to work */
2066 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader
);
2067 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2068 /* The shader should be unset now */
2069 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2070 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2071 ok(hTempHandle
== 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, 0);
2073 /* What happens if a non-bound shader is deleted? */
2074 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &hPixelShader
);
2075 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
2076 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_ps
, &hPixelShader2
);
2077 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
2079 hr
= IDirect3DDevice8_SetPixelShader(device
, hPixelShader
);
2080 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr
);
2081 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader2
);
2082 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2083 hr
= IDirect3DDevice8_GetPixelShader(device
, &hTempHandle
);
2084 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr
);
2085 ok(hTempHandle
== hPixelShader
, "Pixel Shader %d is set, expected shader %d\n", hTempHandle
, hPixelShader
);
2086 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader
);
2087 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2089 /* Check for double delete. */
2090 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader2
);
2091 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2092 hr
= IDirect3DDevice8_DeletePixelShader(device
, hPixelShader
);
2093 ok(hr
== D3DERR_INVALIDCALL
|| broken(hr
== D3D_OK
), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr
);
2097 skip("Pixel shaders not supported\n");
2100 /* What happens if a non-bound shader is deleted? */
2101 hr
= IDirect3DDevice8_CreateVertexShader(device
, dwVertexDecl
, NULL
, &hVertexShader
, 0);
2102 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2103 hr
= IDirect3DDevice8_CreateVertexShader(device
, dwVertexDecl
, NULL
, &hVertexShader2
, 0);
2104 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
2106 hr
= IDirect3DDevice8_SetVertexShader(device
, hVertexShader
);
2107 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
2108 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader2
);
2109 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2110 hr
= IDirect3DDevice8_GetVertexShader(device
, &hTempHandle
);
2111 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr
);
2112 ok(hTempHandle
== hVertexShader
, "Vertex Shader %d is set, expected shader %d\n", hTempHandle
, hVertexShader
);
2113 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2114 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2116 /* Check for double delete. */
2117 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader2
);
2118 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2119 hr
= IDirect3DDevice8_DeleteVertexShader(device
, hVertexShader
);
2120 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
2122 refcount
= IDirect3DDevice8_Release(device
);
2123 ok(!refcount
, "Device has %u references left.\n", refcount
);
2125 IDirect3D8_Release(d3d
);
2126 DestroyWindow(window
);
2129 static void test_limits(void)
2131 IDirect3DTexture8
*texture
;
2132 IDirect3DDevice8
*device
;
2139 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
2140 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
2141 ok(!!window
, "Failed to create a window.\n");
2142 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
2143 ok(!!d3d
, "Failed to create a D3D object.\n");
2144 if (!(device
= create_device(d3d
, window
, NULL
)))
2146 skip("Failed to create a 3D device, skipping test.\n");
2150 hr
= IDirect3DDevice8_CreateTexture(device
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &texture
);
2151 ok(hr
== D3D_OK
, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr
);
2153 /* There are 8 texture stages. We should be able to access all of them */
2154 for (i
= 0; i
< 8; ++i
)
2156 hr
= IDirect3DDevice8_SetTexture(device
, i
, (IDirect3DBaseTexture8
*)texture
);
2157 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
2158 hr
= IDirect3DDevice8_SetTexture(device
, i
, NULL
);
2159 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i
, hr
);
2160 hr
= IDirect3DDevice8_SetTextureStageState(device
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
2161 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i
, hr
);
2164 /* Investigations show that accessing higher textures stage states does
2165 * not return an error either. Writing to too high texture stages
2166 * (approximately texture 40) causes memory corruption in windows, so
2167 * there is no bounds checking. */
2168 IDirect3DTexture8_Release(texture
);
2169 refcount
= IDirect3DDevice8_Release(device
);
2170 ok(!refcount
, "Device has %u references left.\n", refcount
);
2172 IDirect3D8_Release(d3d
);
2173 DestroyWindow(window
);
2176 static void test_lights(void)
2178 IDirect3DDevice8
*device
;
2187 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
2188 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
2189 ok(!!window
, "Failed to create a window.\n");
2190 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2191 ok(!!d3d8
, "Failed to create a D3D object.\n");
2192 if (!(device
= create_device(d3d8
, window
, NULL
)))
2194 skip("Failed to create a 3D device, skipping test.\n");
2198 memset(&caps
, 0, sizeof(caps
));
2199 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
2200 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr
);
2202 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2203 hr
= IDirect3DDevice8_LightEnable(device
, i
, TRUE
);
2204 ok(hr
== D3D_OK
, "Enabling light %u failed with %08x\n", i
, hr
);
2205 hr
= IDirect3DDevice8_GetLightEnable(device
, i
, &enabled
);
2206 ok(hr
== D3D_OK
|| broken(hr
== D3DERR_INVALIDCALL
),
2207 "GetLightEnable on light %u failed with %08x\n", i
, hr
);
2208 ok(enabled
, "Light %d is %s\n", i
, enabled
? "enabled" : "disabled");
2211 /* TODO: Test the rendering results in this situation */
2212 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, TRUE
);
2213 ok(hr
== D3D_OK
, "Enabling one light more than supported returned %08x\n", hr
);
2214 hr
= IDirect3DDevice8_GetLightEnable(device
, i
+ 1, &enabled
);
2215 ok(hr
== D3D_OK
, "GetLightEnable on light %u failed with %08x\n", i
+ 1, hr
);
2216 ok(enabled
, "Light %d is %s\n", i
+ 1, enabled
? "enabled" : "disabled");
2217 hr
= IDirect3DDevice8_LightEnable(device
, i
+ 1, FALSE
);
2218 ok(hr
== D3D_OK
, "Disabling the additional returned %08x\n", hr
);
2220 for(i
= 1; i
<= caps
.MaxActiveLights
; i
++) {
2221 hr
= IDirect3DDevice8_LightEnable(device
, i
, FALSE
);
2222 ok(hr
== D3D_OK
, "Disabling light %u failed with %08x\n", i
, hr
);
2225 refcount
= IDirect3DDevice8_Release(device
);
2226 ok(!refcount
, "Device has %u references left.\n", refcount
);
2228 IDirect3D8_Release(d3d8
);
2229 DestroyWindow(window
);
2232 static void test_render_zero_triangles(void)
2234 IDirect3DDevice8
*device
;
2242 struct vec3 position
;
2248 {{0.0f
, -1.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2249 {{0.0f
, 0.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2250 {{1.0f
, 0.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2251 {{1.0f
, -1.0f
, 0.1f
}, {1.0f
, 1.0f
, 1.0f
}, 0xff0000ff},
2254 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
2255 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
2256 ok(!!window
, "Failed to create a window.\n");
2257 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2258 ok(!!d3d8
, "Failed to create a D3D object.\n");
2259 if (!(device
= create_device(d3d8
, window
, NULL
)))
2261 skip("Failed to create a 3D device, skipping test.\n");
2265 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
);
2266 ok(hr
== D3D_OK
, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr
);
2268 hr
= IDirect3DDevice8_BeginScene(device
);
2269 ok(SUCCEEDED(hr
), "Failed to begin scene, hr %#x.\n", hr
);
2270 hr
= IDirect3DDevice8_DrawIndexedPrimitiveUP(device
, D3DPT_TRIANGLELIST
, 0 /* MinIndex */, 0 /* NumVerts */,
2271 0 /* PrimCount */, NULL
, D3DFMT_INDEX16
, quad
, sizeof(quad
[0]));
2272 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
2273 hr
= IDirect3DDevice8_EndScene(device
);
2274 ok(SUCCEEDED(hr
), "Failed to end scene, hr %#x.\n", hr
);
2276 IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
2278 refcount
= IDirect3DDevice8_Release(device
);
2279 ok(!refcount
, "Device has %u references left.\n", refcount
);
2281 IDirect3D8_Release(d3d8
);
2282 DestroyWindow(window
);
2285 static void test_depth_stencil_reset(void)
2287 D3DPRESENT_PARAMETERS present_parameters
;
2288 D3DDISPLAYMODE display_mode
;
2289 IDirect3DSurface8
*surface
, *orig_rt
;
2290 IDirect3DDevice8
*device
= NULL
;
2296 hwnd
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
2297 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
2298 ok(!!hwnd
, "Failed to create a window.\n");
2299 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2300 ok(!!d3d8
, "Failed to create a D3D object.\n");
2302 IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
2303 memset(&present_parameters
, 0, sizeof(present_parameters
));
2304 present_parameters
.Windowed
= TRUE
;
2305 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2306 present_parameters
.BackBufferFormat
= display_mode
.Format
;
2307 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2308 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2310 hr
= IDirect3D8_CreateDevice(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2311 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2314 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
2318 hr
= IDirect3DDevice8_GetRenderTarget(device
, &orig_rt
);
2319 ok(hr
== D3D_OK
, "GetRenderTarget failed with 0x%08x\n", hr
);
2321 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2322 ok(SUCCEEDED(hr
), "TestCooperativeLevel failed with %#x\n", hr
);
2324 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, NULL
);
2325 ok(hr
== D3D_OK
, "SetRenderTarget failed with 0x%08x\n", hr
);
2327 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
2328 ok(hr
== D3D_OK
, "GetRenderTarget failed with 0x%08x\n", hr
);
2329 ok(surface
== orig_rt
, "Render target is %p, should be %p\n", surface
, orig_rt
);
2330 if (surface
) IDirect3DSurface8_Release(surface
);
2331 IDirect3DSurface8_Release(orig_rt
);
2333 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2334 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
2335 ok(surface
== NULL
, "Depth stencil should be NULL\n");
2337 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2338 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2339 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
2340 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
2342 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2343 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
2344 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
2345 if (surface
) IDirect3DSurface8_Release(surface
);
2347 present_parameters
.EnableAutoDepthStencil
= FALSE
;
2348 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
2349 ok(hr
== D3D_OK
, "Reset failed with 0x%08x\n", hr
);
2351 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2352 ok(hr
== D3DERR_NOTFOUND
, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr
);
2353 ok(surface
== NULL
, "Depth stencil should be NULL\n");
2355 refcount
= IDirect3DDevice8_Release(device
);
2356 ok(!refcount
, "Device has %u references left.\n", refcount
);
2359 IDirect3D8_GetAdapterDisplayMode( d3d8
, D3DADAPTER_DEFAULT
, &display_mode
);
2361 ZeroMemory( &present_parameters
, sizeof(present_parameters
) );
2362 present_parameters
.Windowed
= TRUE
;
2363 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2364 present_parameters
.BackBufferFormat
= display_mode
.Format
;
2365 present_parameters
.EnableAutoDepthStencil
= FALSE
;
2366 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2368 hr
= IDirect3D8_CreateDevice( d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, hwnd
,
2369 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
2373 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr
);
2377 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2378 ok(hr
== D3D_OK
, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr
);
2380 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
2381 present_parameters
.Windowed
= TRUE
;
2382 present_parameters
.BackBufferWidth
= 400;
2383 present_parameters
.BackBufferHeight
= 300;
2384 present_parameters
.EnableAutoDepthStencil
= TRUE
;
2385 present_parameters
.AutoDepthStencilFormat
= D3DFMT_D24S8
;
2387 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
2388 ok(hr
== D3D_OK
, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr
);
2390 if (FAILED(hr
)) goto cleanup
;
2392 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surface
);
2393 ok(hr
== D3D_OK
, "GetDepthStencilSurface failed with 0x%08x\n", hr
);
2394 ok(surface
!= NULL
, "Depth stencil should not be NULL\n");
2395 if (surface
) IDirect3DSurface8_Release(surface
);
2400 refcount
= IDirect3DDevice8_Release(device
);
2401 ok(!refcount
, "Device has %u references left.\n", refcount
);
2403 IDirect3D8_Release(d3d8
);
2404 DestroyWindow(hwnd
);
2407 static HWND filter_messages
;
2418 enum message_window window
;
2420 WPARAM expect_wparam
;
2423 static const struct message
*expect_messages
;
2424 static HWND device_window
, focus_window
;
2425 static LONG windowposchanged_received
, syscommand_received
;
2427 struct wndproc_thread_param
2430 HANDLE window_created
;
2431 HANDLE test_finished
;
2432 BOOL running_in_foreground
;
2435 static LRESULT CALLBACK
test_proc(HWND hwnd
, UINT message
, WPARAM wparam
, LPARAM lparam
)
2437 if (filter_messages
&& filter_messages
== hwnd
)
2439 if (message
!= WM_DISPLAYCHANGE
&& message
!= WM_IME_NOTIFY
)
2440 todo_wine
ok(0, "Received unexpected message %#x for window %p.\n", message
, hwnd
);
2443 if (expect_messages
)
2447 switch (expect_messages
->window
)
2462 if (hwnd
== w
&& expect_messages
->message
== message
)
2464 if (expect_messages
->check_wparam
)
2465 ok(wparam
== expect_messages
->expect_wparam
,
2466 "Got unexpected wparam %lx for message %x, expected %lx.\n",
2467 wparam
, message
, expect_messages
->expect_wparam
);
2473 /* KDE randomly does something with the hidden window during the
2474 * mode change that sometimes generates a WM_WINDOWPOSCHANGING
2475 * message. A WM_WINDOWPOSCHANGED message is not generated, so
2476 * just flag WM_WINDOWPOSCHANGED as bad. */
2477 if (message
== WM_WINDOWPOSCHANGED
)
2478 InterlockedIncrement(&windowposchanged_received
);
2479 else if (message
== WM_SYSCOMMAND
)
2480 InterlockedIncrement(&syscommand_received
);
2482 return DefWindowProcA(hwnd
, message
, wparam
, lparam
);
2485 static DWORD WINAPI
wndproc_thread(void *param
)
2487 struct wndproc_thread_param
*p
= param
;
2491 p
->dummy_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2492 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, registry_mode
.dmPelsWidth
,
2493 registry_mode
.dmPelsHeight
, 0, 0, 0, 0);
2494 p
->running_in_foreground
= SetForegroundWindow(p
->dummy_window
);
2496 ret
= SetEvent(p
->window_created
);
2497 ok(ret
, "SetEvent failed, last error %#x.\n", GetLastError());
2503 while (PeekMessageA(&msg
, 0, 0, 0, PM_REMOVE
)) DispatchMessageA(&msg
);
2504 res
= WaitForSingleObject(p
->test_finished
, 100);
2505 if (res
== WAIT_OBJECT_0
) break;
2506 if (res
!= WAIT_TIMEOUT
)
2508 ok(0, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2513 DestroyWindow(p
->dummy_window
);
2518 static void test_wndproc(void)
2520 struct wndproc_thread_param thread_params
;
2521 struct device_desc device_desc
;
2522 IDirect3DDevice8
*device
;
2530 UINT i
, adapter_mode_count
;
2532 D3DDISPLAYMODE d3ddm
;
2533 DWORD d3d_width
= 0, d3d_height
= 0, user32_width
= 0, user32_height
= 0;
2538 static const struct message create_messages
[] =
2540 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2541 /* Do not test wparam here. If device creation succeeds,
2542 * wparam is WA_ACTIVE. If device creation fails (testbot)
2543 * wparam is set to WA_INACTIVE on some Windows versions. */
2544 {WM_ACTIVATE
, FOCUS_WINDOW
, FALSE
, 0},
2545 {WM_SETFOCUS
, FOCUS_WINDOW
, FALSE
, 0},
2546 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0},
2547 {WM_MOVE
, DEVICE_WINDOW
, FALSE
, 0},
2548 {WM_SIZE
, DEVICE_WINDOW
, FALSE
, 0},
2551 static const struct message focus_loss_messages
[] =
2553 /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
2554 * not reliable on X11 WMs. When the window focus follows the
2555 * mouse pointer the message is not sent.
2556 * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
2557 {WM_DISPLAYCHANGE
, DEVICE_WINDOW
, FALSE
, 0},
2558 /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2559 * not deterministic. */
2560 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0},
2561 /* Windows sends WM_ACTIVATE to the device window, indicating that
2562 * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
2563 * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
2564 * leaves the device window active, breaking re-activation in the
2566 * {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
2567 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0},
2568 {WM_SIZE
, DEVICE_WINDOW
, TRUE
, SIZE_MINIMIZED
},
2569 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, FALSE
},
2570 /* WM_ACTIVATEAPP is sent to the device window too, but the order is
2571 * not deterministic. It may be sent after the focus window handling
2575 static const struct message reactivate_messages
[] =
2577 {WM_WINDOWPOSCHANGING
, DEVICE_WINDOW
, FALSE
, 0},
2578 {WM_WINDOWPOSCHANGED
, DEVICE_WINDOW
, FALSE
, 0},
2579 {WM_MOVE
, DEVICE_WINDOW
, FALSE
, 0},
2580 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, TRUE
},
2583 static const struct message focus_loss_messages_hidden
[] =
2585 {WM_DISPLAYCHANGE
, DEVICE_WINDOW
, FALSE
, 0},
2586 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, FALSE
},
2589 static const struct message focus_loss_messages_filtered
[] =
2591 /* WM_ACTIVATE is delivered to the window proc because it is
2592 * generated by SetForegroundWindow before the d3d routine
2593 * starts it work. Don't check for it due to focus-follows-mouse
2595 {WM_DISPLAYCHANGE
, FOCUS_WINDOW
, FALSE
, 0},
2596 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, FALSE
},
2599 static const struct message reactivate_messages_filtered
[] =
2601 {WM_ACTIVATEAPP
, FOCUS_WINDOW
, TRUE
, TRUE
},
2604 static const struct message sc_restore_messages
[] =
2606 /* WM_SYSCOMMAND is delivered only once, after d3d has already
2607 * processed it. Our wndproc has no way to prevent d3d from
2608 * handling the message. The second DefWindowProc call done by
2609 * our wndproc doesn't do any changes to the window because it
2610 * is already restored due to d3d's handling. */
2611 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2612 {WM_WINDOWPOSCHANGED
, FOCUS_WINDOW
, FALSE
, 0},
2613 {WM_SIZE
, FOCUS_WINDOW
, TRUE
, SIZE_RESTORED
},
2614 {WM_SYSCOMMAND
, FOCUS_WINDOW
, TRUE
, SC_RESTORE
},
2617 static const struct message sc_minimize_messages
[] =
2619 {WM_SYSCOMMAND
, FOCUS_WINDOW
, TRUE
, SC_MINIMIZE
},
2620 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2621 {WM_WINDOWPOSCHANGED
, FOCUS_WINDOW
, FALSE
, 0},
2622 {WM_MOVE
, FOCUS_WINDOW
, FALSE
, 0},
2623 {WM_SIZE
, FOCUS_WINDOW
, TRUE
, SIZE_MINIMIZED
},
2626 static const struct message sc_maximize_messages
[] =
2628 {WM_SYSCOMMAND
, FOCUS_WINDOW
, TRUE
, SC_MAXIMIZE
},
2629 {WM_WINDOWPOSCHANGING
, FOCUS_WINDOW
, FALSE
, 0},
2630 {WM_WINDOWPOSCHANGED
, FOCUS_WINDOW
, FALSE
, 0},
2631 {WM_MOVE
, FOCUS_WINDOW
, FALSE
, 0},
2632 {WM_SIZE
, FOCUS_WINDOW
, TRUE
, SIZE_MAXIMIZED
},
2636 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
2637 ok(!!d3d8
, "Failed to create a D3D object.\n");
2639 adapter_mode_count
= IDirect3D8_GetAdapterModeCount(d3d8
, D3DADAPTER_DEFAULT
);
2640 for (i
= 0; i
< adapter_mode_count
; ++i
)
2642 hr
= IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &d3ddm
);
2643 ok(SUCCEEDED(hr
), "Failed to enumerate display mode, hr %#x.\n", hr
);
2645 if (d3ddm
.Format
!= D3DFMT_X8R8G8B8
)
2647 if (d3ddm
.Width
== registry_mode
.dmPelsWidth
&& d3ddm
.Height
== registry_mode
.dmPelsHeight
)
2649 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
2650 * refuses to create a device at these sizes. */
2651 if (d3ddm
.Width
< 640 || d3ddm
.Height
< 480)
2656 user32_width
= d3ddm
.Width
;
2657 user32_height
= d3ddm
.Height
;
2661 /* Make sure the d3d mode is smaller in width or height and at most
2662 * equal in the other dimension than the mode passed to
2663 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
2664 * the ChangeDisplaySettings parameters + 12. */
2665 if (d3ddm
.Width
== user32_width
&& d3ddm
.Height
== user32_height
)
2667 if (d3ddm
.Width
<= user32_width
&& d3ddm
.Height
<= user32_height
)
2669 d3d_width
= d3ddm
.Width
;
2670 d3d_height
= d3ddm
.Height
;
2673 if (user32_width
<= d3ddm
.Width
&& user32_height
<= d3ddm
.Height
)
2675 d3d_width
= user32_width
;
2676 d3d_height
= user32_height
;
2677 user32_width
= d3ddm
.Width
;
2678 user32_height
= d3ddm
.Height
;
2685 skip("Could not find adequate modes, skipping mode tests.\n");
2686 IDirect3D8_Release(d3d8
);
2690 wc
.lpfnWndProc
= test_proc
;
2691 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
2692 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
2694 thread_params
.window_created
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
2695 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
2696 thread_params
.test_finished
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
2697 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
2699 memset(&devmode
, 0, sizeof(devmode
));
2700 devmode
.dmSize
= sizeof(devmode
);
2701 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
2702 devmode
.dmPelsWidth
= user32_width
;
2703 devmode
.dmPelsHeight
= user32_height
;
2704 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
2705 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
2707 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2708 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, user32_width
, user32_height
, 0, 0, 0, 0);
2709 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2710 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, user32_width
, user32_height
, 0, 0, 0, 0);
2711 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
2712 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
2714 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
2715 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
2717 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2718 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2719 (LONG_PTR
)test_proc
, proc
);
2720 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2721 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2722 (LONG_PTR
)test_proc
, proc
);
2724 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2725 device_window
, focus_window
, thread_params
.dummy_window
);
2728 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
2729 if (thread_params
.running_in_foreground
)
2731 tmp
= GetForegroundWindow();
2732 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
2733 thread_params
.dummy_window
, tmp
);
2736 skip("Not running in foreground, skip foreground window test\n");
2740 expect_messages
= create_messages
;
2742 device_desc
.device_window
= device_window
;
2743 device_desc
.width
= d3d_width
;
2744 device_desc
.height
= d3d_height
;
2745 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
2746 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
2748 skip("Failed to create a D3D device, skipping tests.\n");
2752 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2753 expect_messages
->message
, expect_messages
->window
);
2754 expect_messages
= NULL
;
2756 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2759 ok(tmp
== focus_window
, "Expected focus %p, got %p.\n", focus_window
, tmp
);
2760 tmp
= GetForegroundWindow();
2761 ok(tmp
== focus_window
, "Expected foreground window %p, got %p.\n", focus_window
, tmp
);
2763 SetForegroundWindow(focus_window
);
2766 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
2767 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2768 (LONG_PTR
)test_proc
, proc
);
2770 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2771 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
2773 /* Change the mode while the device is in use and then drop focus. */
2774 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
2775 devmode
.dmPelsWidth
= user32_width
;
2776 devmode
.dmPelsHeight
= user32_height
;
2777 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
2778 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x, i=%u.\n", change_ret
, i
);
2780 /* Wine doesn't (yet) mark the device not reset when the mode is changed, thus the todo_wine.
2781 * But sometimes focus-follows-mouse WMs also temporarily drop window focus, which makes
2782 * mark the device lost, then not reset, causing the test to succeed for the wrong reason. */
2783 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2784 todo_wine_if (hr
!= D3DERR_DEVICENOTRESET
)
2785 ok(hr
== D3DERR_DEVICENOTRESET
, "Got unexpected hr %#x.\n", hr
);
2787 expect_messages
= focus_loss_messages
;
2788 /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
2789 * manually changing the focus. It generates the same messages, but the task
2790 * bar still shows the previous foreground window as active, and the window has
2791 * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating
2792 * the device is difficult, see below. */
2793 SetForegroundWindow(GetDesktopWindow());
2794 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2795 expect_messages
->message
, expect_messages
->window
);
2796 expect_messages
= NULL
;
2798 ok(tmp
!= device_window
, "The device window is active.\n");
2799 ok(tmp
!= focus_window
, "The focus window is active.\n");
2801 /* The Present call is necessary to make native realize the device is lost. */
2802 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
2803 ok(hr
== D3DERR_DEVICELOST
, "Got unexpected hr %#x.\n", hr
);
2804 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2805 /* Focus-follows-mouse WMs prematurely reactivate our window. */
2806 todo_wine_if (hr
== D3DERR_DEVICENOTRESET
)
2807 ok(hr
== D3DERR_DEVICELOST
, "Got unexpected hr %#x.\n", hr
);
2809 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
2810 ok(ret
, "Failed to get display mode.\n");
2811 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
2812 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
, "Got unexpect screen size %ux%u.\n",
2813 devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
2815 /* I have to minimize and restore the focus window, otherwise native d3d9 fails
2816 * device::reset with D3DERR_DEVICELOST. This does not happen when the window
2817 * restore is triggered by the user. */
2818 expect_messages
= reactivate_messages
;
2819 ShowWindow(focus_window
, SW_MINIMIZE
);
2820 ShowWindow(focus_window
, SW_RESTORE
);
2821 /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */
2822 SetForegroundWindow(focus_window
);
2824 SetForegroundWindow(focus_window
);
2825 flush_events(); /* WM_WINDOWPOSCHANGING etc arrive after SetForegroundWindow returns. */
2826 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
2827 expect_messages
->message
, expect_messages
->window
, i
);
2828 expect_messages
= NULL
;
2830 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2831 ok(hr
== D3DERR_DEVICENOTRESET
, "Got unexpected hr %#x.\n", hr
);
2833 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
2834 ok(ret
, "Failed to get display mode.\n");
2835 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
2836 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
, "Got unexpect screen size %ux%u.\n",
2837 devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
2839 hr
= reset_device(device
, &device_desc
);
2840 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2842 ShowWindow(device_window
, SW_HIDE
);
2845 expect_messages
= focus_loss_messages_hidden
;
2846 windowposchanged_received
= 0;
2847 SetForegroundWindow(GetDesktopWindow());
2848 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2849 expect_messages
->message
, expect_messages
->window
);
2850 ok(!windowposchanged_received
, "Received WM_WINDOWPOSCHANGED but did not expect it.\n");
2851 expect_messages
= NULL
;
2854 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
2855 ok(ret
, "Failed to get display mode.\n");
2856 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
, "Got unexpect width %u.\n", devmode
.dmPelsWidth
);
2857 ok(devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
, "Got unexpect height %u.\n", devmode
.dmPelsHeight
);
2859 /* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows
2860 * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */
2861 ShowWindow(focus_window
, SW_SHOWNOACTIVATE
);
2862 ShowWindow(focus_window
, SW_SHOWMINNOACTIVE
);
2865 syscommand_received
= 0;
2866 expect_messages
= sc_restore_messages
;
2867 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_RESTORE
, 0);
2868 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2869 expect_messages
->message
, expect_messages
->window
);
2870 ok(syscommand_received
== 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received
);
2871 expect_messages
= NULL
;
2874 expect_messages
= sc_minimize_messages
;
2875 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MINIMIZE
, 0);
2876 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2877 expect_messages
->message
, expect_messages
->window
);
2878 expect_messages
= NULL
;
2881 expect_messages
= sc_maximize_messages
;
2882 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MAXIMIZE
, 0);
2883 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2884 expect_messages
->message
, expect_messages
->window
);
2885 expect_messages
= NULL
;
2888 SetForegroundWindow(GetDesktopWindow());
2889 ShowWindow(device_window
, SW_MINIMIZE
);
2890 ShowWindow(focus_window
, SW_MINIMIZE
);
2891 ShowWindow(focus_window
, SW_RESTORE
);
2892 SetForegroundWindow(focus_window
);
2895 /* Releasing a device in lost state breaks follow-up tests on native. */
2896 hr
= reset_device(device
, &device_desc
);
2897 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2899 filter_messages
= focus_window
;
2900 ref
= IDirect3DDevice8_Release(device
);
2901 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2903 /* Fix up the mode until Wine's device release behavior is fixed. */
2904 change_ret
= ChangeDisplaySettingsW(NULL
, CDS_FULLSCREEN
);
2905 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
2907 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
2908 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
2909 (LONG_PTR
)test_proc
, proc
);
2911 /* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent
2912 * on native in the test below. It isn't needed anyways. Creating the third
2913 * device will show it again. */
2914 filter_messages
= NULL
;
2915 ShowWindow(device_window
, SW_HIDE
);
2916 /* Remove the maximized state from the SYSCOMMAND test while we're not
2917 * interfering with a device. */
2918 ShowWindow(focus_window
, SW_SHOWNORMAL
);
2919 filter_messages
= focus_window
;
2921 device_desc
.device_window
= focus_window
;
2922 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
2924 skip("Failed to create a D3D device, skipping tests.\n");
2928 filter_messages
= NULL
;
2930 expect_messages
= focus_loss_messages_filtered
;
2931 windowposchanged_received
= 0;
2932 SetForegroundWindow(GetDesktopWindow());
2933 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2934 expect_messages
->message
, expect_messages
->window
);
2935 ok(!windowposchanged_received
, "Received WM_WINDOWPOSCHANGED but did not expect it.\n");
2936 expect_messages
= NULL
;
2938 /* The window is iconic even though no message was sent. */
2939 ok(IsIconic(focus_window
), "The focus window is not iconic.\n");
2941 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2942 ok(hr
== D3DERR_DEVICELOST
, "Got unexpected hr %#x.\n", hr
);
2944 syscommand_received
= 0;
2945 expect_messages
= sc_restore_messages
;
2946 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_RESTORE
, 0);
2947 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2948 expect_messages
->message
, expect_messages
->window
);
2949 ok(syscommand_received
== 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received
);
2950 expect_messages
= NULL
;
2954 ShowWindow(focus_window
, SW_RESTORE
);
2957 expect_messages
= sc_minimize_messages
;
2958 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MINIMIZE
, 0);
2959 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2960 expect_messages
->message
, expect_messages
->window
);
2961 expect_messages
= NULL
;
2962 /* Needed to make the next test reliably send WM_SIZE(SIZE_MAXIMIZED). Without
2963 * this call it sends WM_SIZE(SIZE_RESTORED). */
2964 ShowWindow(focus_window
, SW_RESTORE
);
2967 expect_messages
= sc_maximize_messages
;
2968 SendMessageA(focus_window
, WM_SYSCOMMAND
, SC_MAXIMIZE
, 0);
2969 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it.\n",
2970 expect_messages
->message
, expect_messages
->window
);
2971 expect_messages
= NULL
;
2972 SetForegroundWindow(GetDesktopWindow());
2975 /* ShowWindow(SW_RESTORE); SetForegroundWindow(desktop); SetForegroundWindow(focus);
2976 * results in the second SetForegroundWindow call failing and the device not being
2977 * restored on native. Directly using ShowWindow(SW_RESTORE) works, but it means
2978 * we cannot test for the absence of WM_WINDOWPOSCHANGED messages. */
2979 expect_messages
= reactivate_messages_filtered
;
2980 ShowWindow(focus_window
, SW_RESTORE
);
2981 SetForegroundWindow(focus_window
);
2983 ok(!expect_messages
->message
, "Expected message %#x for window %#x, but didn't receive it\n",
2984 expect_messages
->message
, expect_messages
->window
);
2985 expect_messages
= NULL
;
2987 filter_messages
= focus_window
;
2988 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
2989 ok(hr
== D3DERR_DEVICENOTRESET
, "Got unexpected hr %#x.\n", hr
);
2991 hr
= reset_device(device
, &device_desc
);
2992 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
2994 ref
= IDirect3DDevice8_Release(device
);
2995 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
2997 device_desc
.device_window
= device_window
;
2998 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3000 skip("Failed to create a D3D device, skipping tests.\n");
3004 proc
= SetWindowLongPtrA(focus_window
, GWLP_WNDPROC
, (LONG_PTR
)DefWindowProcA
);
3005 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3007 ref
= IDirect3DDevice8_Release(device
);
3008 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3010 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3011 ok(proc
== (LONG_PTR
)DefWindowProcA
, "Expected wndproc %#lx, got %#lx.\n",
3012 (LONG_PTR
)DefWindowProcA
, proc
);
3015 filter_messages
= NULL
;
3016 IDirect3D8_Release(d3d8
);
3018 SetEvent(thread_params
.test_finished
);
3019 WaitForSingleObject(thread
, INFINITE
);
3020 CloseHandle(thread_params
.test_finished
);
3021 CloseHandle(thread_params
.window_created
);
3022 CloseHandle(thread
);
3024 DestroyWindow(device_window
);
3025 DestroyWindow(focus_window
);
3026 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
3029 static void test_wndproc_windowed(void)
3031 struct wndproc_thread_param thread_params
;
3032 struct device_desc device_desc
;
3033 IDirect3DDevice8
*device
;
3043 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3044 ok(!!d3d8
, "Failed to create a D3D object.\n");
3046 wc
.lpfnWndProc
= test_proc
;
3047 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
3048 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
3050 thread_params
.window_created
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
3051 ok(!!thread_params
.window_created
, "CreateEvent failed, last error %#x.\n", GetLastError());
3052 thread_params
.test_finished
= CreateEventA(NULL
, FALSE
, FALSE
, NULL
);
3053 ok(!!thread_params
.test_finished
, "CreateEvent failed, last error %#x.\n", GetLastError());
3055 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
3056 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, registry_mode
.dmPelsWidth
,
3057 registry_mode
.dmPelsHeight
, 0, 0, 0, 0);
3058 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
3059 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, registry_mode
.dmPelsWidth
,
3060 registry_mode
.dmPelsHeight
, 0, 0, 0, 0);
3061 thread
= CreateThread(NULL
, 0, wndproc_thread
, &thread_params
, 0, &tid
);
3062 ok(!!thread
, "Failed to create thread, last error %#x.\n", GetLastError());
3064 res
= WaitForSingleObject(thread_params
.window_created
, INFINITE
);
3065 ok(res
== WAIT_OBJECT_0
, "Wait failed (%#x), last error %#x.\n", res
, GetLastError());
3067 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3068 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3069 (LONG_PTR
)test_proc
, proc
);
3070 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3071 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3072 (LONG_PTR
)test_proc
, proc
);
3074 trace("device_window %p, focus_window %p, dummy_window %p.\n",
3075 device_window
, focus_window
, thread_params
.dummy_window
);
3078 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
3079 if (thread_params
.running_in_foreground
)
3081 tmp
= GetForegroundWindow();
3082 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
3083 thread_params
.dummy_window
, tmp
);
3086 skip("Not running in foreground, skip foreground window test\n");
3088 filter_messages
= focus_window
;
3090 device_desc
.device_window
= device_window
;
3091 device_desc
.width
= registry_mode
.dmPelsWidth
;
3092 device_desc
.height
= registry_mode
.dmPelsHeight
;
3093 device_desc
.flags
= 0;
3094 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3096 skip("Failed to create a D3D device, skipping tests.\n");
3101 ok(tmp
== device_window
, "Expected focus %p, got %p.\n", device_window
, tmp
);
3102 tmp
= GetForegroundWindow();
3103 ok(tmp
== thread_params
.dummy_window
, "Expected foreground window %p, got %p.\n",
3104 thread_params
.dummy_window
, tmp
);
3106 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3107 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3108 (LONG_PTR
)test_proc
, proc
);
3110 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3111 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3112 (LONG_PTR
)test_proc
, proc
);
3114 filter_messages
= NULL
;
3116 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3117 hr
= reset_device(device
, &device_desc
);
3118 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3120 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3121 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3122 (LONG_PTR
)test_proc
, proc
);
3124 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3125 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3127 device_desc
.flags
= 0;
3128 hr
= reset_device(device
, &device_desc
);
3129 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3131 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3132 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3133 (LONG_PTR
)test_proc
, proc
);
3135 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3136 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3137 (LONG_PTR
)test_proc
, proc
);
3139 filter_messages
= focus_window
;
3141 ref
= IDirect3DDevice8_Release(device
);
3142 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3144 filter_messages
= device_window
;
3146 device_desc
.device_window
= focus_window
;
3147 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3149 skip("Failed to create a D3D device, skipping tests.\n");
3153 filter_messages
= NULL
;
3155 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3156 hr
= reset_device(device
, &device_desc
);
3157 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3159 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3160 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3161 (LONG_PTR
)test_proc
, proc
);
3163 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3164 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3166 device_desc
.flags
= 0;
3167 hr
= reset_device(device
, &device_desc
);
3168 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3170 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3171 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3172 (LONG_PTR
)test_proc
, proc
);
3174 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3175 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3176 (LONG_PTR
)test_proc
, proc
);
3178 filter_messages
= device_window
;
3180 ref
= IDirect3DDevice8_Release(device
);
3181 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3183 device_desc
.device_window
= device_window
;
3184 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3186 skip("Failed to create a D3D device, skipping tests.\n");
3190 filter_messages
= NULL
;
3192 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3193 hr
= reset_device(device
, &device_desc
);
3194 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3196 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3197 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3198 (LONG_PTR
)test_proc
, proc
);
3200 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3201 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3203 device_desc
.flags
= 0;
3204 hr
= reset_device(device
, &device_desc
);
3205 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3207 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3208 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3209 (LONG_PTR
)test_proc
, proc
);
3211 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3212 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3213 (LONG_PTR
)test_proc
, proc
);
3215 filter_messages
= device_window
;
3217 ref
= IDirect3DDevice8_Release(device
);
3218 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3221 filter_messages
= NULL
;
3222 IDirect3D8_Release(d3d8
);
3224 SetEvent(thread_params
.test_finished
);
3225 WaitForSingleObject(thread
, INFINITE
);
3226 CloseHandle(thread_params
.test_finished
);
3227 CloseHandle(thread_params
.window_created
);
3228 CloseHandle(thread
);
3230 DestroyWindow(device_window
);
3231 DestroyWindow(focus_window
);
3232 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
3235 static inline void set_fpu_cw(WORD cw
)
3237 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3238 #define D3D8_TEST_SET_FPU_CW 1
3239 __asm__
volatile ("fnclex");
3240 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3241 #elif defined(__i386__) && defined(_MSC_VER)
3242 #define D3D8_TEST_SET_FPU_CW 1
3248 static inline WORD
get_fpu_cw(void)
3251 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3252 #define D3D8_TEST_GET_FPU_CW 1
3253 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3254 #elif defined(__i386__) && defined(_MSC_VER)
3255 #define D3D8_TEST_GET_FPU_CW 1
3261 static WORD callback_cw
, callback_set_cw
;
3262 static DWORD callback_tid
;
3264 static HRESULT WINAPI
dummy_object_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
3267 return E_NOINTERFACE
;
3270 static ULONG WINAPI
dummy_object_AddRef(IUnknown
*iface
)
3272 callback_cw
= get_fpu_cw();
3273 set_fpu_cw(callback_set_cw
);
3274 callback_tid
= GetCurrentThreadId();
3278 static ULONG WINAPI
dummy_object_Release(IUnknown
*iface
)
3280 callback_cw
= get_fpu_cw();
3281 set_fpu_cw(callback_set_cw
);
3282 callback_tid
= GetCurrentThreadId();
3286 static const IUnknownVtbl dummy_object_vtbl
=
3288 dummy_object_QueryInterface
,
3289 dummy_object_AddRef
,
3290 dummy_object_Release
,
3293 static const GUID d3d8_private_data_test_guid
=
3298 {0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc}
3301 static void test_fpu_setup(void)
3303 #if defined(D3D8_TEST_SET_FPU_CW) && defined(D3D8_TEST_GET_FPU_CW)
3304 struct device_desc device_desc
;
3305 IDirect3DDevice8
*device
;
3306 D3DDISPLAYMODE d3ddm
;
3311 IDirect3DSurface8
*surface
;
3312 IUnknown dummy_object
= {&dummy_object_vtbl
};
3314 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION
, 0, 0,
3315 registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
, 0, 0, 0, 0);
3316 ok(!!window
, "Failed to create a window.\n");
3317 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3318 ok(!!d3d8
, "Failed to create a D3D object.\n");
3320 hr
= IDirect3D8_GetAdapterDisplayMode(d3d8
, D3DADAPTER_DEFAULT
, &d3ddm
);
3321 ok(SUCCEEDED(hr
), "GetAdapterDisplayMode failed, hr %#x.\n", hr
);
3323 device_desc
.device_window
= window
;
3324 device_desc
.width
= 640;
3325 device_desc
.height
= 480;
3326 device_desc
.flags
= 0;
3330 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3332 if (!(device
= create_device(d3d8
, window
, &device_desc
)))
3334 skip("Failed to create a 3D device, skipping test.\n");
3340 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
3342 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
3343 ok(SUCCEEDED(hr
), "Failed to get render target surface, hr %#x.\n", hr
);
3345 callback_set_cw
= 0xf60;
3346 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
3347 &dummy_object
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
3348 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
3349 ok(callback_cw
== 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw
);
3350 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3352 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3355 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
3356 &dummy_object
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
3357 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
3358 ok(callback_cw
== 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw
);
3359 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3361 callback_set_cw
= 0x7f;
3364 IDirect3DSurface8_Release(surface
);
3367 IDirect3DDevice8_Release(device
);
3368 ok(callback_cw
== 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw
);
3369 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3372 ok(cw
== 0x7f, "cw is %#x, expected 0x7f.\n", cw
);
3375 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3377 device_desc
.flags
= CREATE_DEVICE_FPU_PRESERVE
;
3378 device
= create_device(d3d8
, window
, &device_desc
);
3379 ok(!!device
, "CreateDevice failed.\n");
3382 ok(cw
== 0xf60, "cw is %#x, expected 0xf60.\n", cw
);
3384 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
3385 ok(SUCCEEDED(hr
), "Failed to get render target surface, hr %#x.\n", hr
);
3388 callback_set_cw
= 0x37f;
3389 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
3390 &dummy_object
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
3391 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
3392 ok(callback_cw
== 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw
);
3393 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3395 ok(cw
== 0x37f, "cw is %#x, expected 0x37f.\n", cw
);
3397 IDirect3DSurface8_Release(surface
);
3400 IDirect3DDevice8_Release(device
);
3401 ok(callback_cw
== 0x37f, "Callback cw is %#x, expected 0x37f.\n", callback_cw
);
3402 ok(callback_tid
== GetCurrentThreadId(), "Got unexpected thread id.\n");
3405 DestroyWindow(window
);
3406 IDirect3D8_Release(d3d8
);
3410 static void test_ApplyStateBlock(void)
3412 IDirect3DDevice8
*device
;
3416 DWORD received
, token
;
3418 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3419 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
3420 ok(!!window
, "Failed to create a window.\n");
3421 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3422 ok(!!d3d8
, "Failed to create a D3D object.\n");
3423 if (!(device
= create_device(d3d8
, window
, NULL
)))
3425 skip("Failed to create a 3D device, skipping test.\n");
3429 IDirect3DDevice8_BeginStateBlock(device
);
3430 IDirect3DDevice8_SetRenderState(device
, D3DRS_ZENABLE
, TRUE
);
3431 IDirect3DDevice8_EndStateBlock(device
, &token
);
3432 ok(token
, "Received zero stateblock handle.\n");
3433 IDirect3DDevice8_SetRenderState(device
, D3DRS_ZENABLE
, FALSE
);
3435 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
3436 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3437 ok(!received
, "Expected = FALSE, received TRUE.\n");
3439 hr
= IDirect3DDevice8_ApplyStateBlock(device
, 0);
3440 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3441 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
3442 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3443 ok(!received
, "Expected FALSE, received TRUE.\n");
3445 hr
= IDirect3DDevice8_ApplyStateBlock(device
, token
);
3446 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3447 hr
= IDirect3DDevice8_GetRenderState(device
, D3DRS_ZENABLE
, &received
);
3448 ok(hr
== D3D_OK
, "Expected D3D_OK, received %#x.\n", hr
);
3449 ok(received
, "Expected TRUE, received FALSE.\n");
3451 IDirect3DDevice8_DeleteStateBlock(device
, token
);
3452 IDirect3DDevice8_Release(device
);
3454 IDirect3D8_Release(d3d8
);
3455 DestroyWindow(window
);
3458 static void test_depth_stencil_size(void)
3460 IDirect3DDevice8
*device
;
3461 IDirect3DSurface8
*ds
, *rt
, *ds_bigger
, *ds_bigger2
;
3462 IDirect3DSurface8
*surf
;
3467 hwnd
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3468 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
3469 ok(!!hwnd
, "Failed to create a window.\n");
3470 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3471 ok(!!d3d8
, "Failed to create a D3D object.\n");
3473 if (!(device
= create_device(d3d8
, hwnd
, NULL
)))
3475 skip("Failed to create a 3D device, skipping test.\n");
3479 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 64, 64, D3DFMT_A8R8G8B8
, D3DMULTISAMPLE_NONE
, FALSE
, &rt
);
3480 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr
);
3481 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 32, 32, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds
);
3482 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
3483 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 128, 128, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds_bigger
);
3484 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
3485 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 128, 128, D3DFMT_D24X8
, D3DMULTISAMPLE_NONE
, &ds_bigger2
);
3486 ok(SUCCEEDED(hr
), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr
);
3488 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, ds
);
3489 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr
);
3490 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, ds_bigger
);
3491 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
3493 /* try to set the small ds without changing the render target at the same time */
3494 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, ds
);
3495 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr
);
3496 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, ds_bigger2
);
3497 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
3499 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surf
);
3500 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr
);
3501 ok(surf
== rt
, "The render target is %p, expected %p\n", surf
, rt
);
3502 IDirect3DSurface8_Release(surf
);
3503 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surf
);
3504 ok(hr
== D3D_OK
, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr
);
3505 ok(surf
== ds_bigger2
, "The depth stencil is %p, expected %p\n", surf
, ds_bigger2
);
3506 IDirect3DSurface8_Release(surf
);
3508 hr
= IDirect3DDevice8_SetRenderTarget(device
, NULL
, NULL
);
3509 ok(SUCCEEDED(hr
), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr
);
3510 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &surf
);
3511 ok(FAILED(hr
), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr
);
3512 ok(surf
== NULL
, "The depth stencil is %p, expected NULL\n", surf
);
3513 if (surf
) IDirect3DSurface8_Release(surf
);
3515 IDirect3DSurface8_Release(rt
);
3516 IDirect3DSurface8_Release(ds
);
3517 IDirect3DSurface8_Release(ds_bigger
);
3518 IDirect3DSurface8_Release(ds_bigger2
);
3521 IDirect3D8_Release(d3d8
);
3522 DestroyWindow(hwnd
);
3525 static void test_window_style(void)
3527 RECT focus_rect
, fullscreen_rect
, r
;
3528 LONG device_style
, device_exstyle
;
3529 LONG focus_style
, focus_exstyle
;
3530 struct device_desc device_desc
;
3531 LONG style
, expected_style
;
3532 IDirect3DDevice8
*device
;
3538 focus_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3539 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
3540 device_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3541 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
3542 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3543 ok(!!d3d8
, "Failed to create a D3D object.\n");
3545 device_style
= GetWindowLongA(device_window
, GWL_STYLE
);
3546 device_exstyle
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3547 focus_style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3548 focus_exstyle
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3550 SetRect(&fullscreen_rect
, 0, 0, registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
);
3551 GetWindowRect(focus_window
, &focus_rect
);
3553 device_desc
.device_window
= device_window
;
3554 device_desc
.width
= registry_mode
.dmPelsWidth
;
3555 device_desc
.height
= registry_mode
.dmPelsHeight
;
3556 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3557 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3559 skip("Failed to create a D3D device, skipping tests.\n");
3563 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3564 expected_style
= device_style
| WS_VISIBLE
;
3565 todo_wine
ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3566 expected_style
, style
);
3567 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3568 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3569 todo_wine
ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3570 expected_style
, style
);
3572 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3573 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3574 focus_style
, style
);
3575 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3576 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3577 focus_exstyle
, style
);
3579 GetWindowRect(device_window
, &r
);
3580 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
3581 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
3582 GetClientRect(device_window
, &r
);
3583 todo_wine
ok(!EqualRect(&r
, &fullscreen_rect
), "Client rect and window rect are equal.\n");
3584 GetWindowRect(focus_window
, &r
);
3585 ok(EqualRect(&r
, &focus_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect
),
3586 wine_dbgstr_rect(&r
));
3588 device_desc
.flags
= 0;
3589 hr
= reset_device(device
, &device_desc
);
3590 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3592 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3593 expected_style
= device_style
| WS_VISIBLE
;
3594 ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3595 expected_style
, style
);
3596 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3597 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3598 ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3599 expected_style
, style
);
3601 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3602 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3603 focus_style
, style
);
3604 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3605 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3606 focus_exstyle
, style
);
3608 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3609 hr
= reset_device(device
, &device_desc
);
3610 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3611 ret
= SetForegroundWindow(GetDesktopWindow());
3612 ok(ret
, "Failed to set foreground window.\n");
3614 style
= GetWindowLongA(device_window
, GWL_STYLE
);
3615 expected_style
= device_style
| WS_MINIMIZE
| WS_VISIBLE
;
3616 todo_wine
ok(style
== expected_style
, "Expected device window style %#x, got %#x.\n",
3617 expected_style
, style
);
3618 style
= GetWindowLongA(device_window
, GWL_EXSTYLE
);
3619 expected_style
= device_exstyle
| WS_EX_TOPMOST
;
3620 todo_wine
ok(style
== expected_style
, "Expected device window extended style %#x, got %#x.\n",
3621 expected_style
, style
);
3623 style
= GetWindowLongA(focus_window
, GWL_STYLE
);
3624 ok(style
== focus_style
, "Expected focus window style %#x, got %#x.\n",
3625 focus_style
, style
);
3626 style
= GetWindowLongA(focus_window
, GWL_EXSTYLE
);
3627 ok(style
== focus_exstyle
, "Expected focus window extended style %#x, got %#x.\n",
3628 focus_exstyle
, style
);
3630 /* Follow-up tests fail on native if the device is destroyed while lost. */
3631 ShowWindow(focus_window
, SW_MINIMIZE
);
3632 ShowWindow(focus_window
, SW_RESTORE
);
3633 ret
= SetForegroundWindow(focus_window
);
3634 ok(ret
, "Failed to set foreground window.\n");
3636 hr
= reset_device(device
, &device_desc
);
3637 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x.\n", hr
);
3639 ref
= IDirect3DDevice8_Release(device
);
3640 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
3643 IDirect3D8_Release(d3d8
);
3645 DestroyWindow(device_window
);
3646 DestroyWindow(focus_window
);
3649 static void test_unsupported_shaders(void)
3651 IDirect3DDevice8
*device
;
3659 static const DWORD vs_2_0
[] =
3661 0xfffe0200, /* vs_2_0 */
3662 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
3663 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3664 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
3665 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
3666 0x0000ffff /* end */
3668 static const DWORD ps_2_0
[] =
3670 0xffff0200, /* ps_2_0 */
3671 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
3672 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
3673 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
3674 0x0000ffff /* end */
3679 def c255
, 1.0, 1.0, 1.0, 1.0
3683 static const DWORD vs_1_255
[] =
3686 0x0000001f, 0x80000000, 0x900f0000,
3687 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3688 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
3689 0x00000001, 0xc00f0000, 0x80e40000,
3695 def c256
, 1.0, 1.0, 1.0, 1.0
3699 static const DWORD vs_1_256
[] =
3702 0x0000001f, 0x80000000, 0x900f0000,
3703 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
3704 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
3705 0x00000001, 0xc00f0000, 0x80e40000,
3709 static const DWORD decl
[] =
3712 D3DVSD_REG(D3DVSDE_POSITION
, D3DVSDT_FLOAT3
),
3716 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3717 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
3718 ok(!!window
, "Failed to create a window.\n");
3719 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
3720 ok(!!d3d
, "Failed to create a D3D object.\n");
3721 if (!(device
= create_device(d3d
, window
, NULL
)))
3723 skip("Failed to create a D3D device, skipping tests.\n");
3724 IDirect3D8_Release(d3d
);
3725 DestroyWindow(window
);
3729 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, simple_ps
, &vs
, 0);
3730 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
3732 hr
= IDirect3DDevice8_CreatePixelShader(device
, simple_vs
, &ps
);
3733 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
3735 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_2_0
, &vs
, 0);
3736 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr
);
3738 hr
= IDirect3DDevice8_CreatePixelShader(device
, ps_2_0
, &ps
);
3739 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr
);
3741 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
3742 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
3743 if (caps
.MaxVertexShaderConst
< 256)
3745 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_1_255
, &vs
, 0);
3746 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
3750 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_1_255
, &vs
, 0);
3751 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
3752 hr
= IDirect3DDevice8_DeleteVertexShader(device
, vs
);
3753 ok(hr
== D3D_OK
, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr
);
3754 hr
= IDirect3DDevice8_CreateVertexShader(device
, decl
, vs_1_256
, &vs
, 0);
3755 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
3758 refcount
= IDirect3DDevice8_Release(device
);
3759 ok(!refcount
, "Device has %u references left.\n", refcount
);
3760 IDirect3D8_Release(d3d
);
3761 DestroyWindow(window
);
3764 static void test_mode_change(void)
3766 RECT d3d_rect
, focus_rect
, r
;
3767 struct device_desc device_desc
;
3768 IDirect3DSurface8
*backbuffer
;
3769 IDirect3DDevice8
*device
;
3770 D3DSURFACE_DESC desc
;
3774 UINT adapter_mode_count
, i
;
3778 D3DDISPLAYMODE d3ddm
;
3779 DWORD d3d_width
= 0, d3d_height
= 0, user32_width
= 0, user32_height
= 0;
3781 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3782 ok(!!d3d8
, "Failed to create a D3D object.\n");
3784 adapter_mode_count
= IDirect3D8_GetAdapterModeCount(d3d8
, D3DADAPTER_DEFAULT
);
3785 for (i
= 0; i
< adapter_mode_count
; ++i
)
3787 hr
= IDirect3D8_EnumAdapterModes(d3d8
, D3DADAPTER_DEFAULT
, i
, &d3ddm
);
3788 ok(SUCCEEDED(hr
), "Failed to enumerate display mode, hr %#x.\n", hr
);
3790 if (d3ddm
.Format
!= D3DFMT_X8R8G8B8
)
3792 if (d3ddm
.Width
== registry_mode
.dmPelsWidth
&& d3ddm
.Height
== registry_mode
.dmPelsHeight
)
3794 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
3795 * refuses to create a device at these sizes. */
3796 if (d3ddm
.Width
< 640 || d3ddm
.Height
< 480)
3801 user32_width
= d3ddm
.Width
;
3802 user32_height
= d3ddm
.Height
;
3806 /* Make sure the d3d mode is smaller in width or height and at most
3807 * equal in the other dimension than the mode passed to
3808 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
3809 * the ChangeDisplaySettings parameters + 12. */
3810 if (d3ddm
.Width
== user32_width
&& d3ddm
.Height
== user32_height
)
3812 if (d3ddm
.Width
<= user32_width
&& d3ddm
.Height
<= user32_height
)
3814 d3d_width
= d3ddm
.Width
;
3815 d3d_height
= d3ddm
.Height
;
3818 if (user32_width
<= d3ddm
.Width
&& user32_height
<= d3ddm
.Height
)
3820 d3d_width
= user32_width
;
3821 d3d_height
= user32_height
;
3822 user32_width
= d3ddm
.Width
;
3823 user32_height
= d3ddm
.Height
;
3830 skip("Could not find adequate modes, skipping mode tests.\n");
3831 IDirect3D8_Release(d3d8
);
3835 memset(&devmode
, 0, sizeof(devmode
));
3836 devmode
.dmSize
= sizeof(devmode
);
3837 devmode
.dmFields
= DM_PELSWIDTH
| DM_PELSHEIGHT
;
3838 devmode
.dmPelsWidth
= user32_width
;
3839 devmode
.dmPelsHeight
= user32_height
;
3840 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
3841 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
3843 /* Make the windows visible, otherwise device::release does not restore the mode if
3844 * the application is not in foreground like on the testbot. */
3845 focus_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
| WS_VISIBLE
,
3846 0, 0, user32_width
/ 2, user32_height
/ 2, 0, 0, 0, 0);
3847 device_window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
| WS_VISIBLE
,
3848 0, 0, user32_width
/ 2, user32_height
/ 2, 0, 0, 0, 0);
3850 SetRect(&d3d_rect
, 0, 0, d3d_width
, d3d_height
);
3851 GetWindowRect(focus_window
, &focus_rect
);
3853 device_desc
.device_window
= device_window
;
3854 device_desc
.width
= d3d_width
;
3855 device_desc
.height
= d3d_height
;
3856 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3857 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3859 skip("Failed to create a D3D device, skipping tests.\n");
3860 change_ret
= ChangeDisplaySettingsW(NULL
, CDS_FULLSCREEN
);
3861 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
3865 devmode
.dmPelsWidth
= user32_width
;
3866 devmode
.dmPelsHeight
= user32_height
;
3867 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
3868 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
3870 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
3871 ok(ret
, "Failed to get display mode.\n");
3872 ok(devmode
.dmPelsWidth
== user32_width
&& devmode
.dmPelsHeight
== user32_height
,
3873 "Expected resolution %ux%u, got %ux%u.\n",
3874 user32_width
, user32_height
, devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
3876 GetWindowRect(device_window
, &r
);
3877 ok(EqualRect(&r
, &d3d_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&d3d_rect
),
3878 wine_dbgstr_rect(&r
));
3879 GetWindowRect(focus_window
, &r
);
3880 ok(EqualRect(&r
, &focus_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect
),
3881 wine_dbgstr_rect(&r
));
3883 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
3884 ok(SUCCEEDED(hr
), "Failed to get backbuffer, hr %#x.\n", hr
);
3885 hr
= IDirect3DSurface8_GetDesc(backbuffer
, &desc
);
3886 ok(SUCCEEDED(hr
), "Failed to get backbuffer desc, hr %#x.\n", hr
);
3887 ok(desc
.Width
== d3d_width
, "Got unexpected backbuffer width %u, expected %u.\n",
3888 desc
.Width
, d3d_width
);
3889 ok(desc
.Height
== d3d_height
, "Got unexpected backbuffer height %u, expected %u.\n",
3890 desc
.Height
, d3d_height
);
3891 IDirect3DSurface8_Release(backbuffer
);
3893 refcount
= IDirect3DDevice8_Release(device
);
3894 ok(!refcount
, "Device has %u references left.\n", refcount
);
3896 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
3897 ok(ret
, "Failed to get display mode.\n");
3898 todo_wine
ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
3899 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
,
3900 "Expected resolution %ux%u, got %ux%u.\n",
3901 registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
, devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
3903 change_ret
= ChangeDisplaySettingsW(NULL
, CDS_FULLSCREEN
);
3904 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
3906 /* The mode restore also happens when the device was created at the original screen size. */
3908 device_desc
.device_window
= device_window
;
3909 device_desc
.width
= registry_mode
.dmPelsWidth
;
3910 device_desc
.height
= registry_mode
.dmPelsHeight
;
3911 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3912 ok(!!(device
= create_device(d3d8
, focus_window
, &device_desc
)), "Failed to create a D3D device.\n");
3914 devmode
.dmPelsWidth
= user32_width
;
3915 devmode
.dmPelsHeight
= user32_height
;
3916 change_ret
= ChangeDisplaySettingsW(&devmode
, CDS_FULLSCREEN
);
3917 ok(change_ret
== DISP_CHANGE_SUCCESSFUL
, "Failed to change display mode, ret %#x.\n", change_ret
);
3919 refcount
= IDirect3DDevice8_Release(device
);
3920 ok(!refcount
, "Device has %u references left.\n", refcount
);
3922 ret
= EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, &devmode
);
3923 ok(ret
, "Failed to get display mode.\n");
3924 ok(devmode
.dmPelsWidth
== registry_mode
.dmPelsWidth
3925 && devmode
.dmPelsHeight
== registry_mode
.dmPelsHeight
,
3926 "Expected resolution %ux%u, got %ux%u.\n",
3927 registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
, devmode
.dmPelsWidth
, devmode
.dmPelsHeight
);
3930 DestroyWindow(device_window
);
3931 DestroyWindow(focus_window
);
3932 IDirect3D8_Release(d3d8
);
3935 static void test_device_window_reset(void)
3937 RECT fullscreen_rect
, device_rect
, r
;
3938 struct device_desc device_desc
;
3939 IDirect3DDevice8
*device
;
3946 wc
.lpfnWndProc
= test_proc
;
3947 wc
.lpszClassName
= "d3d8_test_wndproc_wc";
3948 ok(RegisterClassA(&wc
), "Failed to register window class.\n");
3950 focus_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3951 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
3952 device_window
= CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
3953 0, 0, registry_mode
.dmPelsWidth
/ 2, registry_mode
.dmPelsHeight
/ 2, 0, 0, 0, 0);
3954 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
3955 ok(!!d3d8
, "Failed to create a D3D object.\n");
3957 SetRect(&fullscreen_rect
, 0, 0, registry_mode
.dmPelsWidth
, registry_mode
.dmPelsHeight
);
3958 GetWindowRect(device_window
, &device_rect
);
3960 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3961 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3962 (LONG_PTR
)test_proc
, proc
);
3963 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3964 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3965 (LONG_PTR
)test_proc
, proc
);
3967 device_desc
.device_window
= NULL
;
3968 device_desc
.width
= registry_mode
.dmPelsWidth
;
3969 device_desc
.height
= registry_mode
.dmPelsHeight
;
3970 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
3971 if (!(device
= create_device(d3d8
, focus_window
, &device_desc
)))
3973 skip("Failed to create a D3D device, skipping tests.\n");
3977 GetWindowRect(focus_window
, &r
);
3978 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
3979 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
3980 GetWindowRect(device_window
, &r
);
3981 ok(EqualRect(&r
, &device_rect
), "Expected %s, got %s.\n", wine_dbgstr_rect(&device_rect
),
3982 wine_dbgstr_rect(&r
));
3984 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
3985 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
3986 (LONG_PTR
)test_proc
, proc
);
3987 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
3988 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
3990 device_desc
.device_window
= device_window
;
3991 hr
= reset_device(device
, &device_desc
);
3992 ok(SUCCEEDED(hr
), "Failed to reset device.\n");
3994 GetWindowRect(focus_window
, &r
);
3995 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
3996 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
3997 GetWindowRect(device_window
, &r
);
3998 ok(EqualRect(&r
, &fullscreen_rect
), "Expected %s, got %s.\n",
3999 wine_dbgstr_rect(&fullscreen_rect
), wine_dbgstr_rect(&r
));
4001 proc
= GetWindowLongPtrA(device_window
, GWLP_WNDPROC
);
4002 ok(proc
== (LONG_PTR
)test_proc
, "Expected wndproc %#lx, got %#lx.\n",
4003 (LONG_PTR
)test_proc
, proc
);
4004 proc
= GetWindowLongPtrA(focus_window
, GWLP_WNDPROC
);
4005 ok(proc
!= (LONG_PTR
)test_proc
, "Expected wndproc != %#lx.\n", (LONG_PTR
)test_proc
);
4007 ref
= IDirect3DDevice8_Release(device
);
4008 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
4011 IDirect3D8_Release(d3d8
);
4012 DestroyWindow(device_window
);
4013 DestroyWindow(focus_window
);
4014 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL
));
4017 static void depth_blit_test(void)
4019 IDirect3DDevice8
*device
= NULL
;
4020 IDirect3DSurface8
*backbuffer
, *ds1
, *ds2
, *ds3
;
4022 const POINT dst_point
= {0, 0};
4027 hwnd
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4028 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
4029 ok(!!hwnd
, "Failed to create a window.\n");
4030 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4031 ok(!!d3d8
, "Failed to create a D3D object.\n");
4033 if (!(device
= create_device(d3d8
, hwnd
, NULL
)))
4035 skip("Failed to create a D3D device, skipping tests.\n");
4039 hr
= IDirect3DDevice8_GetRenderTarget(device
, &backbuffer
);
4040 ok(SUCCEEDED(hr
), "GetRenderTarget failed, hr %#x.\n", hr
);
4041 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &ds1
);
4042 ok(SUCCEEDED(hr
), "GetDepthStencilSurface failed, hr %#x.\n", hr
);
4043 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 640, 480, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, &ds2
);
4044 ok(SUCCEEDED(hr
), "CreateDepthStencilSurface failed, hr %#x.\n", hr
);
4045 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 640, 480, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, &ds3
);
4046 ok(SUCCEEDED(hr
), "CreateDepthStencilSurface failed, hr %#x.\n", hr
);
4048 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0, 0.0f
, 0);
4049 ok(SUCCEEDED(hr
), "Clear failed, hr %#x.\n", hr
);
4052 SetRect(&src_rect
, 0, 0, 320, 240);
4053 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, ds2
, &dst_point
);
4054 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4056 SetRect(&src_rect
, 0, 480, 640, 0);
4057 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, ds2
, &dst_point
);
4058 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4059 /* Full, explicit. */
4060 SetRect(&src_rect
, 0, 0, 640, 480);
4061 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, ds2
, &dst_point
);
4062 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4063 /* Depth -> color blit.*/
4064 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, &src_rect
, 1, backbuffer
, &dst_point
);
4065 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4066 /* Full, NULL rects, current depth stencil -> unbound depth stencil */
4067 hr
= IDirect3DDevice8_CopyRects(device
, ds1
, NULL
, 0, ds2
, NULL
);
4068 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4069 /* Full, NULL rects, unbound depth stencil -> current depth stencil */
4070 hr
= IDirect3DDevice8_CopyRects(device
, ds2
, NULL
, 0, ds1
, NULL
);
4071 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4072 /* Full, NULL rects, unbound depth stencil -> unbound depth stencil */
4073 hr
= IDirect3DDevice8_CopyRects(device
, ds2
, NULL
, 0, ds3
, NULL
);
4074 ok(hr
== D3DERR_INVALIDCALL
, "CopyRects returned %#x, expected %#x.\n", hr
, D3DERR_INVALIDCALL
);
4076 IDirect3DSurface8_Release(backbuffer
);
4077 IDirect3DSurface8_Release(ds3
);
4078 IDirect3DSurface8_Release(ds2
);
4079 IDirect3DSurface8_Release(ds1
);
4082 if (device
) IDirect3DDevice8_Release(device
);
4083 IDirect3D8_Release(d3d8
);
4084 DestroyWindow(hwnd
);
4087 static void test_reset_resources(void)
4089 IDirect3DSurface8
*surface
, *rt
;
4090 IDirect3DTexture8
*texture
;
4091 IDirect3DDevice8
*device
;
4097 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4098 0, 0, 640, 480, 0, 0, 0, 0);
4099 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4100 ok(!!d3d8
, "Failed to create a D3D object.\n");
4102 if (!(device
= create_device(d3d8
, window
, NULL
)))
4104 skip("Failed to create a D3D device, skipping tests.\n");
4108 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 128, 128, D3DFMT_D24S8
,
4109 D3DMULTISAMPLE_NONE
, &surface
);
4110 ok(SUCCEEDED(hr
), "Failed to create depth/stencil surface, hr %#x.\n", hr
);
4112 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1, D3DUSAGE_RENDERTARGET
,
4113 D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4114 ok(SUCCEEDED(hr
), "Failed to create render target texture, hr %#x.\n", hr
);
4115 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &rt
);
4116 ok(SUCCEEDED(hr
), "Failed to get surface, hr %#x.\n", hr
);
4117 IDirect3DTexture8_Release(texture
);
4119 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, surface
);
4120 ok(SUCCEEDED(hr
), "Failed to set render target surface, hr %#x.\n", hr
);
4121 IDirect3DSurface8_Release(rt
);
4122 IDirect3DSurface8_Release(surface
);
4124 hr
= reset_device(device
, NULL
);
4125 ok(SUCCEEDED(hr
), "Failed to reset device.\n");
4127 hr
= IDirect3DDevice8_GetBackBuffer(device
, 0, D3DBACKBUFFER_TYPE_MONO
, &rt
);
4128 ok(SUCCEEDED(hr
), "Failed to get back buffer, hr %#x.\n", hr
);
4129 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
4130 ok(SUCCEEDED(hr
), "Failed to get render target surface, hr %#x.\n", hr
);
4131 ok(surface
== rt
, "Got unexpected surface %p for render target.\n", surface
);
4132 IDirect3DSurface8_Release(surface
);
4133 IDirect3DSurface8_Release(rt
);
4135 ref
= IDirect3DDevice8_Release(device
);
4136 ok(ref
== 0, "The device was not properly freed: refcount %u.\n", ref
);
4139 IDirect3D8_Release(d3d8
);
4140 DestroyWindow(window
);
4143 static void test_set_rt_vp_scissor(void)
4145 IDirect3DDevice8
*device
;
4146 IDirect3DSurface8
*rt
;
4154 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4155 0, 0, 640, 480, 0, 0, 0, 0);
4156 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4157 ok(!!d3d8
, "Failed to create a D3D object.\n");
4158 if (!(device
= create_device(d3d8
, window
, NULL
)))
4160 skip("Failed to create a D3D device, skipping tests.\n");
4161 IDirect3D8_Release(d3d8
);
4162 DestroyWindow(window
);
4166 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128, D3DFMT_A8R8G8B8
,
4167 D3DMULTISAMPLE_NONE
, FALSE
, &rt
);
4168 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
4170 hr
= IDirect3DDevice8_GetViewport(device
, &vp
);
4171 ok(SUCCEEDED(hr
), "Failed to get viewport, hr %#x.\n", hr
);
4172 ok(!vp
.X
, "Got unexpected vp.X %u.\n", vp
.X
);
4173 ok(!vp
.Y
, "Got unexpected vp.Y %u.\n", vp
.Y
);
4174 ok(vp
.Width
== 640, "Got unexpected vp.Width %u.\n", vp
.Width
);
4175 ok(vp
.Height
== 480, "Got unexpected vp.Height %u.\n", vp
.Height
);
4176 ok(vp
.MinZ
== 0.0f
, "Got unexpected vp.MinZ %.8e.\n", vp
.MinZ
);
4177 ok(vp
.MaxZ
== 1.0f
, "Got unexpected vp.MaxZ %.8e.\n", vp
.MaxZ
);
4179 hr
= IDirect3DDevice8_BeginStateBlock(device
);
4180 ok(SUCCEEDED(hr
), "Failed to begin stateblock, hr %#x.\n", hr
);
4182 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, NULL
);
4183 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
4185 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
4186 ok(SUCCEEDED(hr
), "Failed to end stateblock, hr %#x.\n", hr
);
4187 hr
= IDirect3DDevice8_DeleteStateBlock(device
, stateblock
);
4188 ok(SUCCEEDED(hr
), "Failed to delete stateblock, hr %#x.\n", hr
);
4190 hr
= IDirect3DDevice8_GetViewport(device
, &vp
);
4191 ok(SUCCEEDED(hr
), "Failed to get viewport, hr %#x.\n", hr
);
4192 ok(!vp
.X
, "Got unexpected vp.X %u.\n", vp
.X
);
4193 ok(!vp
.Y
, "Got unexpected vp.Y %u.\n", vp
.Y
);
4194 ok(vp
.Width
== 128, "Got unexpected vp.Width %u.\n", vp
.Width
);
4195 ok(vp
.Height
== 128, "Got unexpected vp.Height %u.\n", vp
.Height
);
4196 ok(vp
.MinZ
== 0.0f
, "Got unexpected vp.MinZ %.8e.\n", vp
.MinZ
);
4197 ok(vp
.MaxZ
== 1.0f
, "Got unexpected vp.MaxZ %.8e.\n", vp
.MaxZ
);
4199 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, NULL
);
4200 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
4208 hr
= IDirect3DDevice8_SetViewport(device
, &vp
);
4209 ok(SUCCEEDED(hr
), "Failed to set viewport, hr %#x.\n", hr
);
4211 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, NULL
);
4212 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
4214 hr
= IDirect3DDevice8_GetViewport(device
, &vp
);
4215 ok(SUCCEEDED(hr
), "Failed to get viewport, hr %#x.\n", hr
);
4216 ok(!vp
.X
, "Got unexpected vp.X %u.\n", vp
.X
);
4217 ok(!vp
.Y
, "Got unexpected vp.Y %u.\n", vp
.Y
);
4218 ok(vp
.Width
== 128, "Got unexpected vp.Width %u.\n", vp
.Width
);
4219 ok(vp
.Height
== 128, "Got unexpected vp.Height %u.\n", vp
.Height
);
4220 ok(vp
.MinZ
== 0.0f
, "Got unexpected vp.MinZ %.8e.\n", vp
.MinZ
);
4221 ok(vp
.MaxZ
== 1.0f
, "Got unexpected vp.MaxZ %.8e.\n", vp
.MaxZ
);
4223 IDirect3DSurface8_Release(rt
);
4224 refcount
= IDirect3DDevice8_Release(device
);
4225 ok(!refcount
, "Device has %u references left.\n", refcount
);
4226 IDirect3D8_Release(d3d8
);
4227 DestroyWindow(window
);
4230 static void test_validate_vs(void)
4234 0xfffe0101, /* vs_1_1 */
4235 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
4236 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
4237 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
4238 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
4239 0x0000ffff, /* end */
4243 hr
= ValidateVertexShader(0, 0, 0, 0, 0);
4244 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4245 hr
= ValidateVertexShader(0, 0, 0, 1, 0);
4246 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4247 hr
= ValidateVertexShader(vs
, 0, 0, 0, 0);
4248 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4250 hr
= ValidateVertexShader(vs
, 0, 0, 1, 0);
4251 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4252 /* Seems to do some version checking. */
4253 *vs
= 0xfffe0100; /* vs_1_0 */
4254 hr
= ValidateVertexShader(vs
, 0, 0, 0, 0);
4255 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4257 *vs
= 0xfffe0102; /* bogus version */
4258 hr
= ValidateVertexShader(vs
, 0, 0, 1, 0);
4259 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4260 /* I've seen that applications always pass the 2nd and 3rd parameter as 0.
4261 * Simple test with non-zero parameters. */
4262 *vs
= 0xfffe0101; /* vs_1_1 */
4263 hr
= ValidateVertexShader(vs
, vs
, 0, 1, 0);
4264 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4266 hr
= ValidateVertexShader(vs
, 0, vs
, 1, 0);
4267 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4268 /* I've seen the 4th parameter always passed as either 0 or 1, but passing
4269 * other values doesn't seem to hurt. */
4270 hr
= ValidateVertexShader(vs
, 0, 0, 12345, 0);
4271 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4272 /* What is the 5th parameter? The following seems to work ok. */
4273 hr
= ValidateVertexShader(vs
, 0, 0, 1, vs
);
4274 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4277 static void test_validate_ps(void)
4281 0xffff0101, /* ps_1_1 */
4282 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
4283 0x00000042, 0xb00f0000, /* tex t0 */
4284 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
4285 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
4286 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
4287 0x0000ffff, /* end */
4291 hr
= ValidatePixelShader(0, 0, 0, 0);
4292 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4293 hr
= ValidatePixelShader(0, 0, 1, 0);
4294 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4295 hr
= ValidatePixelShader(ps
, 0, 0, 0);
4296 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4298 hr
= ValidatePixelShader(ps
, 0, 1, 0);
4299 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4300 /* Seems to do some version checking. */
4301 *ps
= 0xffff0105; /* bogus version */
4302 hr
= ValidatePixelShader(ps
, 0, 1, 0);
4303 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4304 /* I've seen that applications always pass the 2nd parameter as 0.
4305 * Simple test with a non-zero parameter. */
4306 *ps
= 0xffff0101; /* ps_1_1 */
4307 hr
= ValidatePixelShader(ps
, ps
, 1, 0);
4308 ok(hr
== E_FAIL
, "Got unexpected hr %#x.\n", hr
);
4309 /* I've seen the 3rd parameter always passed as either 0 or 1, but passing
4310 * other values doesn't seem to hurt. */
4311 hr
= ValidatePixelShader(ps
, 0, 12345, 0);
4312 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4313 /* What is the 4th parameter? The following seems to work ok. */
4314 hr
= ValidatePixelShader(ps
, 0, 1, ps
);
4315 ok(hr
== S_OK
, "Got unexpected hr %#x.\n", hr
);
4318 static void test_volume_get_container(void)
4320 IDirect3DVolumeTexture8
*texture
= NULL
;
4321 IDirect3DVolume8
*volume
= NULL
;
4322 IDirect3DDevice8
*device
;
4323 IUnknown
*container
;
4330 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4331 0, 0, 640, 480, 0, 0, 0, 0);
4332 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4333 ok(!!d3d8
, "Failed to create a D3D object.\n");
4334 if (!(device
= create_device(d3d8
, window
, NULL
)))
4336 skip("Failed to create a D3D device, skipping tests.\n");
4337 IDirect3D8_Release(d3d8
);
4338 DestroyWindow(window
);
4342 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
4343 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
4344 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
))
4346 skip("No volume texture support, skipping tests.\n");
4347 IDirect3DDevice8_Release(device
);
4348 IDirect3D8_Release(d3d8
);
4349 DestroyWindow(window
);
4353 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 128, 128, 128, 1, 0,
4354 D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4355 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
4356 ok(!!texture
, "Got unexpected texture %p.\n", texture
);
4358 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(texture
, 0, &volume
);
4359 ok(SUCCEEDED(hr
), "Failed to get volume level, hr %#x.\n", hr
);
4360 ok(!!volume
, "Got unexpected volume %p.\n", volume
);
4362 /* These should work... */
4364 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IUnknown
, (void **)&container
);
4365 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4366 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4367 IUnknown_Release(container
);
4370 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DResource8
, (void **)&container
);
4371 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4372 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4373 IUnknown_Release(container
);
4376 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DBaseTexture8
, (void **)&container
);
4377 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4378 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4379 IUnknown_Release(container
);
4382 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DVolumeTexture8
, (void **)&container
);
4383 ok(SUCCEEDED(hr
), "Failed to get volume container, hr %#x.\n", hr
);
4384 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4385 IUnknown_Release(container
);
4387 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4388 hr
= IDirect3DVolume8_GetContainer(volume
, &IID_IDirect3DVolume8
, (void **)&container
);
4389 ok(hr
== E_NOINTERFACE
, "Got unexpected hr %#x.\n", hr
);
4390 ok(!container
, "Got unexpected container %p.\n", container
);
4392 IDirect3DVolume8_Release(volume
);
4393 IDirect3DVolumeTexture8_Release(texture
);
4394 refcount
= IDirect3DDevice8_Release(device
);
4395 ok(!refcount
, "Device has %u references left.\n", refcount
);
4396 IDirect3D8_Release(d3d8
);
4397 DestroyWindow(window
);
4400 static void test_vb_lock_flags(void)
4405 const char *debug_string
;
4410 {D3DLOCK_READONLY
, "D3DLOCK_READONLY", D3D_OK
},
4411 {D3DLOCK_DISCARD
, "D3DLOCK_DISCARD", D3D_OK
},
4412 {D3DLOCK_NOOVERWRITE
, "D3DLOCK_NOOVERWRITE", D3D_OK
},
4413 {D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK
},
4414 {D3DLOCK_NOOVERWRITE
| D3DLOCK_READONLY
, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK
},
4415 {D3DLOCK_READONLY
| D3DLOCK_DISCARD
, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK
},
4416 /* Completely bogus flags aren't an error. */
4417 {0xdeadbeef, "0xdeadbeef", D3D_OK
},
4419 IDirect3DVertexBuffer8
*buffer
;
4420 IDirect3DDevice8
*device
;
4428 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4429 0, 0, 640, 480, 0, 0, 0, 0);
4430 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4431 ok(!!d3d8
, "Failed to create a D3D object.\n");
4432 if (!(device
= create_device(d3d8
, window
, NULL
)))
4434 skip("Failed to create a D3D device, skipping tests.\n");
4435 IDirect3D8_Release(d3d8
);
4436 DestroyWindow(window
);
4440 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, 1024, D3DUSAGE_DYNAMIC
, 0, D3DPOOL_DEFAULT
, &buffer
);
4441 ok(SUCCEEDED(hr
), "Failed to create vertex buffer, hr %#x.\n", hr
);
4443 for (i
= 0; i
< (sizeof(test_data
) / sizeof(*test_data
)); ++i
)
4445 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &data
, test_data
[i
].flags
);
4446 ok(hr
== test_data
[i
].result
, "Got unexpected hr %#x for %s.\n",
4447 hr
, test_data
[i
].debug_string
);
4450 ok(!!data
, "Got unexpected data %p.\n", data
);
4451 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
4452 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
4456 IDirect3DVertexBuffer8_Release(buffer
);
4457 refcount
= IDirect3DDevice8_Release(device
);
4458 ok(!refcount
, "Device has %u references left.\n", refcount
);
4459 IDirect3D8_Release(d3d8
);
4460 DestroyWindow(window
);
4463 /* Test the default texture stage state values */
4464 static void test_texture_stage_states(void)
4466 IDirect3DDevice8
*device
;
4475 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4476 0, 0, 640, 480, 0, 0, 0, 0);
4477 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4478 ok(!!d3d8
, "Failed to create a D3D object.\n");
4479 if (!(device
= create_device(d3d8
, window
, NULL
)))
4481 skip("Failed to create a D3D device, skipping tests.\n");
4482 IDirect3D8_Release(d3d8
);
4483 DestroyWindow(window
);
4487 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
4488 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
4490 for (i
= 0; i
< caps
.MaxTextureBlendStages
; ++i
)
4492 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLOROP
, &value
);
4493 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4494 ok(value
== (i
? D3DTOP_DISABLE
: D3DTOP_MODULATE
),
4495 "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value
, i
);
4496 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLORARG1
, &value
);
4497 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4498 ok(value
== D3DTA_TEXTURE
, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value
, i
);
4499 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLORARG2
, &value
);
4500 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4501 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value
, i
);
4502 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAOP
, &value
);
4503 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4504 ok(value
== (i
? D3DTOP_DISABLE
: D3DTOP_SELECTARG1
),
4505 "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value
, i
);
4506 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAARG1
, &value
);
4507 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4508 ok(value
== D3DTA_TEXTURE
, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value
, i
);
4509 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAARG2
, &value
);
4510 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4511 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value
, i
);
4512 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT00
, &value
);
4513 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4514 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value
, i
);
4515 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT01
, &value
);
4516 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4517 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value
, i
);
4518 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT10
, &value
);
4519 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4520 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value
, i
);
4521 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVMAT11
, &value
);
4522 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4523 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value
, i
);
4524 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_TEXCOORDINDEX
, &value
);
4525 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4526 ok(value
== i
, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value
, i
);
4527 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVLSCALE
, &value
);
4528 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4529 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value
, i
);
4530 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_BUMPENVLOFFSET
, &value
);
4531 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4532 ok(!value
, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value
, i
);
4533 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_TEXTURETRANSFORMFLAGS
, &value
);
4534 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4535 ok(value
== D3DTTFF_DISABLE
,
4536 "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value
, i
);
4537 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_COLORARG0
, &value
);
4538 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4539 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value
, i
);
4540 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_ALPHAARG0
, &value
);
4541 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4542 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value
, i
);
4543 hr
= IDirect3DDevice8_GetTextureStageState(device
, i
, D3DTSS_RESULTARG
, &value
);
4544 ok(SUCCEEDED(hr
), "Failed to get texture stage state, hr %#x.\n", hr
);
4545 ok(value
== D3DTA_CURRENT
, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value
, i
);
4548 refcount
= IDirect3DDevice8_Release(device
);
4549 ok(!refcount
, "Device has %u references left.\n", refcount
);
4550 IDirect3D8_Release(d3d8
);
4551 DestroyWindow(window
);
4554 static void test_cube_textures(void)
4556 IDirect3DCubeTexture8
*texture
;
4557 IDirect3DDevice8
*device
;
4564 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4565 0, 0, 640, 480, 0, 0, 0, 0);
4566 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4567 ok(!!d3d8
, "Failed to create a D3D object.\n");
4568 if (!(device
= create_device(d3d8
, window
, NULL
)))
4570 skip("Failed to create a D3D device, skipping tests.\n");
4571 IDirect3D8_Release(d3d8
);
4572 DestroyWindow(window
);
4576 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
4577 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
4579 if (caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
4581 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4582 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr
);
4583 IDirect3DCubeTexture8_Release(texture
);
4584 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_MANAGED
, &texture
);
4585 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr
);
4586 IDirect3DCubeTexture8_Release(texture
);
4587 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_SYSTEMMEM
, &texture
);
4588 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr
);
4589 IDirect3DCubeTexture8_Release(texture
);
4593 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4594 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr
);
4595 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_MANAGED
, &texture
);
4596 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr
);
4597 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_SYSTEMMEM
, &texture
);
4598 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr
);
4600 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 512, 1, 0, D3DFMT_X8R8G8B8
, D3DPOOL_SCRATCH
, &texture
);
4601 ok(hr
== D3D_OK
, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr
);
4602 IDirect3DCubeTexture8_Release(texture
);
4604 refcount
= IDirect3DDevice8_Release(device
);
4605 ok(!refcount
, "Device has %u references left.\n", refcount
);
4606 IDirect3D8_Release(d3d8
);
4607 DestroyWindow(window
);
4610 static void test_get_set_texture(void)
4612 const IDirect3DBaseTexture8Vtbl
*texture_vtbl
;
4613 IDirect3DBaseTexture8
*texture
;
4614 IDirect3DDevice8
*device
;
4620 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4621 0, 0, 640, 480, 0, 0, 0, 0);
4622 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
4623 ok(!!d3d
, "Failed to create a D3D object.\n");
4624 if (!(device
= create_device(d3d
, window
, NULL
)))
4626 skip("Failed to create a D3D device, skipping tests.\n");
4627 IDirect3D8_Release(d3d
);
4628 DestroyWindow(window
);
4632 texture
= (IDirect3DBaseTexture8
*)0xdeadbeef;
4633 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
4634 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
4635 hr
= IDirect3DDevice8_GetTexture(device
, 0, &texture
);
4636 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
4637 ok(!texture
, "Got unexpected texture %p.\n", texture
);
4639 hr
= IDirect3DDevice8_CreateTexture(device
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
,
4640 D3DPOOL_MANAGED
, (IDirect3DTexture8
**)&texture
);
4641 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
4642 texture_vtbl
= texture
->lpVtbl
;
4643 texture
->lpVtbl
= (IDirect3DBaseTexture8Vtbl
*)0xdeadbeef;
4644 hr
= IDirect3DDevice8_SetTexture(device
, 0, texture
);
4645 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4646 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
4647 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4648 texture
->lpVtbl
= NULL
;
4649 hr
= IDirect3DDevice8_SetTexture(device
, 0, texture
);
4650 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4651 hr
= IDirect3DDevice8_SetTexture(device
, 0, NULL
);
4652 ok(SUCCEEDED(hr
), "Failed to set texture, hr %#x.\n", hr
);
4653 texture
->lpVtbl
= texture_vtbl
;
4654 IDirect3DBaseTexture8_Release(texture
);
4656 refcount
= IDirect3DDevice8_Release(device
);
4657 ok(!refcount
, "Device has %u references left.\n", refcount
);
4658 IDirect3D8_Release(d3d
);
4659 DestroyWindow(window
);
4662 /* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method.
4664 * The expected behaviour (as documented in the original DX8 docs) is that the
4665 * call returns a surface in the SYSTEMMEM pool. Games like Max Payne 1 and 2
4666 * depend on this behaviour.
4668 * A short remark in the DX9 docs however states that the pool of the returned
4669 * surface object is D3DPOOL_SCRATCH. This is misinformation and would result
4670 * in screenshots not appearing in the savegame loading menu of both games
4671 * mentioned above (engine tries to display a texture from the scratch pool).
4673 * This test verifies that the behaviour described in the original d3d8 docs
4674 * is the correct one. For more information about this issue, see the MSDN:
4675 * d3d9 docs: "Converting to Direct3D 9"
4676 * d3d9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
4677 * d3d8 reference: "IDirect3DDevice8::CreateImageSurface" */
4678 static void test_image_surface_pool(void)
4680 IDirect3DSurface8
*surface
;
4681 IDirect3DDevice8
*device
;
4682 D3DSURFACE_DESC desc
;
4688 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4689 0, 0, 640, 480, 0, 0, 0, 0);
4690 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4691 ok(!!d3d8
, "Failed to create a D3D object.\n");
4692 if (!(device
= create_device(d3d8
, window
, NULL
)))
4694 skip("Failed to create a D3D device, skipping tests.\n");
4695 IDirect3D8_Release(d3d8
);
4696 DestroyWindow(window
);
4700 hr
= IDirect3DDevice8_CreateImageSurface(device
, 128, 128, D3DFMT_A8R8G8B8
, &surface
);
4701 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x.\n", hr
);
4702 hr
= IDirect3DSurface8_GetDesc(surface
, &desc
);
4703 ok(SUCCEEDED(hr
), "Failed to get surface desc, hr %#x.\n", hr
);
4704 ok(desc
.Pool
== D3DPOOL_SYSTEMMEM
, "Got unexpected pool %#x.\n", desc
.Pool
);
4705 IDirect3DSurface8_Release(surface
);
4707 refcount
= IDirect3DDevice8_Release(device
);
4708 ok(!refcount
, "Device has %u references left.\n", refcount
);
4709 IDirect3D8_Release(d3d8
);
4710 DestroyWindow(window
);
4713 static void test_surface_get_container(void)
4715 IDirect3DTexture8
*texture
= NULL
;
4716 IDirect3DSurface8
*surface
= NULL
;
4717 IDirect3DDevice8
*device
;
4718 IUnknown
*container
;
4724 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4725 0, 0, 640, 480, 0, 0, 0, 0);
4726 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4727 ok(!!d3d8
, "Failed to create a D3D object.\n");
4728 if (!(device
= create_device(d3d8
, window
, NULL
)))
4730 skip("Failed to create a D3D device, skipping tests.\n");
4731 IDirect3D8_Release(d3d8
);
4732 DestroyWindow(window
);
4736 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1, 0,
4737 D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &texture
);
4738 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
4739 ok(!!texture
, "Got unexpected texture %p.\n", texture
);
4741 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
4742 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
4743 ok(!!surface
, "Got unexpected surface %p.\n", surface
);
4745 /* These should work... */
4747 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IUnknown
, (void **)&container
);
4748 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4749 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4750 IUnknown_Release(container
);
4753 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DResource8
, (void **)&container
);
4754 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4755 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4756 IUnknown_Release(container
);
4759 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DBaseTexture8
, (void **)&container
);
4760 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4761 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4762 IUnknown_Release(container
);
4765 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DTexture8
, (void **)&container
);
4766 ok(SUCCEEDED(hr
), "Failed to get surface container, hr %#x.\n", hr
);
4767 ok(container
== (IUnknown
*)texture
, "Got unexpected container %p, expected %p.\n", container
, texture
);
4768 IUnknown_Release(container
);
4770 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4771 hr
= IDirect3DSurface8_GetContainer(surface
, &IID_IDirect3DSurface8
, (void **)&container
);
4772 ok(hr
== E_NOINTERFACE
, "Got unexpected hr %#x.\n", hr
);
4773 ok(!container
, "Got unexpected container %p.\n", container
);
4775 IDirect3DSurface8_Release(surface
);
4776 IDirect3DTexture8_Release(texture
);
4777 refcount
= IDirect3DDevice8_Release(device
);
4778 ok(!refcount
, "Device has %u references left.\n", refcount
);
4779 IDirect3D8_Release(d3d8
);
4780 DestroyWindow(window
);
4783 static void test_lockrect_invalid(void)
4785 static const RECT valid
[] =
4791 static const RECT invalid
[] =
4793 {60, 60, 60, 68}, /* 0 height */
4794 {60, 60, 68, 60}, /* 0 width */
4795 {68, 60, 60, 68}, /* left > right */
4796 {60, 68, 68, 60}, /* top > bottom */
4797 {-8, 60, 0, 68}, /* left < surface */
4798 {60, -8, 68, 0}, /* top < surface */
4799 {-16, 60, -8, 68}, /* right < surface */
4800 {60, -16, 68, -8}, /* bottom < surface */
4801 {60, 60, 136, 68}, /* right > surface */
4802 {60, 60, 68, 136}, /* bottom > surface */
4803 {136, 60, 144, 68}, /* left > surface */
4804 {60, 136, 68, 144}, /* top > surface */
4806 IDirect3DSurface8
*surface
;
4807 IDirect3DTexture8
*texture
;
4808 IDirect3DCubeTexture8
*cube_texture
;
4809 D3DLOCKED_RECT locked_rect
;
4810 IDirect3DDevice8
*device
;
4817 unsigned int offset
, expected_offset
;
4820 D3DRESOURCETYPE type
;
4823 BOOL validate
, clear
;
4827 {D3DRTYPE_SURFACE
, D3DPOOL_SCRATCH
, "scratch surface", TRUE
, TRUE
},
4828 {D3DRTYPE_TEXTURE
, D3DPOOL_MANAGED
, "managed texture", FALSE
, FALSE
},
4829 {D3DRTYPE_TEXTURE
, D3DPOOL_SYSTEMMEM
, "sysmem texture", FALSE
, FALSE
},
4830 {D3DRTYPE_TEXTURE
, D3DPOOL_SCRATCH
, "scratch texture", FALSE
, FALSE
},
4831 {D3DRTYPE_CUBETEXTURE
, D3DPOOL_MANAGED
, "default cube texture", TRUE
, TRUE
},
4832 {D3DRTYPE_CUBETEXTURE
, D3DPOOL_SYSTEMMEM
, "sysmem cube texture", TRUE
, TRUE
},
4833 {D3DRTYPE_CUBETEXTURE
, D3DPOOL_SCRATCH
, "scratch cube texture", TRUE
, TRUE
},
4836 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
4837 0, 0, 640, 480, 0, 0, 0, 0);
4838 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
4839 ok(!!d3d8
, "Failed to create a D3D object.\n");
4840 if (!(device
= create_device(d3d8
, window
, NULL
)))
4842 skip("Failed to create a D3D device, skipping tests.\n");
4843 IDirect3D8_Release(d3d8
);
4844 DestroyWindow(window
);
4848 for (r
= 0; r
< sizeof(resources
) / sizeof(*resources
); ++r
)
4851 cube_texture
= NULL
;
4852 switch (resources
[r
].type
)
4854 case D3DRTYPE_SURFACE
:
4855 hr
= IDirect3DDevice8_CreateImageSurface(device
, 128, 128, D3DFMT_A8R8G8B8
, &surface
);
4856 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4859 case D3DRTYPE_TEXTURE
:
4860 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1, 0, D3DFMT_A8R8G8B8
,
4861 resources
[r
].pool
, &texture
);
4862 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4863 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
4864 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4867 case D3DRTYPE_CUBETEXTURE
:
4868 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 128, 1, 0, D3DFMT_A8R8G8B8
,
4869 resources
[r
].pool
, &cube_texture
);
4870 ok(SUCCEEDED(hr
), "Failed to create cube texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4871 hr
= IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0, &surface
);
4872 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4878 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
4879 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4880 base
= locked_rect
.pBits
;
4881 hr
= IDirect3DSurface8_UnlockRect(surface
);
4882 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4884 for (i
= 0; i
< (sizeof(valid
) / sizeof(*valid
)); ++i
)
4886 const RECT
*rect
= &valid
[i
];
4888 locked_rect
.pBits
= (BYTE
*)0xdeadbeef;
4889 locked_rect
.Pitch
= 0xdeadbeef;
4891 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, rect
, 0);
4892 ok(SUCCEEDED(hr
), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
4893 wine_dbgstr_rect(rect
), hr
, resources
[r
].name
);
4895 offset
= (BYTE
*)locked_rect
.pBits
- base
;
4896 expected_offset
= rect
->top
* locked_rect
.Pitch
+ rect
->left
* 4;
4897 ok(offset
== expected_offset
,
4898 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
4899 offset
, expected_offset
, wine_dbgstr_rect(rect
), resources
[r
].name
);
4901 hr
= IDirect3DSurface8_UnlockRect(surface
);
4902 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s\n", hr
, resources
[r
].name
);
4906 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, rect
, 0);
4907 ok(SUCCEEDED(hr
), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
4908 wine_dbgstr_rect(rect
), hr
, resources
[r
].name
);
4910 offset
= (BYTE
*)locked_rect
.pBits
- base
;
4911 ok(offset
== expected_offset
,
4912 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
4913 offset
, expected_offset
, wine_dbgstr_rect(rect
), resources
[r
].name
);
4915 hr
= IDirect3DTexture8_UnlockRect(texture
, 0);
4916 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4920 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0, &locked_rect
, rect
, 0);
4921 ok(SUCCEEDED(hr
), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
4922 wine_dbgstr_rect(rect
), hr
, resources
[r
].name
);
4924 offset
= (BYTE
*)locked_rect
.pBits
- base
;
4925 ok(offset
== expected_offset
,
4926 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
4927 offset
, expected_offset
, wine_dbgstr_rect(rect
), resources
[r
].name
);
4929 hr
= IDirect3DCubeTexture8_UnlockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0);
4930 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4934 for (i
= 0; i
< (sizeof(invalid
) / sizeof(*invalid
)); ++i
)
4936 const RECT
*rect
= &invalid
[i
];
4938 locked_rect
.pBits
= (void *)0xdeadbeef;
4939 locked_rect
.Pitch
= 1;
4940 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, rect
, 0);
4941 if (resources
[r
].validate
)
4942 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
4943 hr
, wine_dbgstr_rect(rect
), resources
[r
].name
);
4945 ok(SUCCEEDED(hr
), "Got unexpected hr %#x for rect %s, type %s.\n",
4946 hr
, wine_dbgstr_rect(rect
), resources
[r
].name
);
4950 offset
= (BYTE
*)locked_rect
.pBits
- base
;
4951 expected_offset
= rect
->top
* locked_rect
.Pitch
+ rect
->left
* 4;
4952 ok(offset
== expected_offset
,
4953 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
4954 offset
, expected_offset
,wine_dbgstr_rect(rect
), resources
[r
].name
);
4956 hr
= IDirect3DSurface8_UnlockRect(surface
);
4957 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4961 ok(!locked_rect
.pBits
, "Got unexpected pBits %p, type %s.\n",
4962 locked_rect
.pBits
, resources
[r
].name
);
4963 ok(!locked_rect
.Pitch
, "Got unexpected Pitch %u, type %s.\n",
4964 locked_rect
.Pitch
, resources
[r
].name
);
4968 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
4969 ok(SUCCEEDED(hr
), "Failed to lock surface with rect NULL, hr %#x, type %s.\n",
4970 hr
, resources
[r
].name
);
4971 locked_rect
.pBits
= (void *)0xdeadbeef;
4972 locked_rect
.Pitch
= 1;
4973 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
4974 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
4975 if (resources
[r
].clear
)
4977 ok(!locked_rect
.pBits
, "Got unexpected pBits %p, type %s.\n",
4978 locked_rect
.pBits
, resources
[r
].name
);
4979 ok(!locked_rect
.Pitch
, "Got unexpected Pitch %u, type %s.\n",
4980 locked_rect
.Pitch
, resources
[r
].name
);
4984 ok(locked_rect
.pBits
== (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
4985 locked_rect
.pBits
, resources
[r
].name
);
4986 ok(locked_rect
.Pitch
== 1, "Got unexpected Pitch %u, type %s.\n",
4987 locked_rect
.Pitch
, resources
[r
].name
);
4989 hr
= IDirect3DSurface8_UnlockRect(surface
);
4990 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
4992 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &valid
[0], 0);
4993 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect %s, type %s.\n",
4994 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
4995 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &valid
[0], 0);
4996 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
4997 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
4998 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &valid
[1], 0);
4999 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5000 hr
, wine_dbgstr_rect(&valid
[1]), resources
[r
].name
);
5001 hr
= IDirect3DSurface8_UnlockRect(surface
);
5002 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5004 IDirect3DSurface8_Release(surface
);
5007 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, NULL
, 0);
5008 ok(SUCCEEDED(hr
), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
5009 hr
, resources
[r
].name
);
5010 locked_rect
.pBits
= (void *)0xdeadbeef;
5011 locked_rect
.Pitch
= 1;
5012 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, NULL
, 0);
5013 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5014 ok(locked_rect
.pBits
== (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
5015 locked_rect
.pBits
, resources
[r
].name
);
5016 ok(locked_rect
.Pitch
== 1, "Got unexpected Pitch %u, type %s.\n",
5017 locked_rect
.Pitch
, resources
[r
].name
);
5018 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5019 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5020 hr
= IDirect3DTexture8_UnlockRect(texture
, 0);
5021 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5023 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, &valid
[0], 0);
5024 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect %s, type %s.\n",
5025 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5026 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, &valid
[0], 0);
5027 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5028 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5029 hr
= IDirect3DTexture8_LockRect(texture
, 0, &locked_rect
, &valid
[1], 0);
5030 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5031 hr
, wine_dbgstr_rect(&valid
[1]), resources
[r
].name
);
5032 hr
= IDirect3DTexture8_UnlockRect(texture
, 0);
5033 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5035 IDirect3DTexture8_Release(texture
);
5040 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5041 &locked_rect
, NULL
, 0);
5042 ok(SUCCEEDED(hr
), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
5043 hr
, resources
[r
].name
);
5044 locked_rect
.pBits
= (void *)0xdeadbeef;
5045 locked_rect
.Pitch
= 1;
5046 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5047 &locked_rect
, NULL
, 0);
5048 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5049 ok(!locked_rect
.pBits
, "Got unexpected pBits %p, type %s.\n",
5050 locked_rect
.pBits
, resources
[r
].name
);
5051 ok(!locked_rect
.Pitch
, "Got unexpected Pitch %u, type %s.\n",
5052 locked_rect
.Pitch
, resources
[r
].name
);
5053 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5054 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, type %s.\n", hr
, resources
[r
].name
);
5055 hr
= IDirect3DCubeTexture8_UnlockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0);
5056 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5058 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5059 &locked_rect
, &valid
[0], 0);
5060 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect %s, type %s.\n",
5061 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5062 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5063 &locked_rect
, &valid
[0], 0);
5064 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5065 hr
, wine_dbgstr_rect(&valid
[0]), resources
[r
].name
);
5066 hr
= IDirect3DCubeTexture8_LockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0,
5067 &locked_rect
, &valid
[1], 0);
5068 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect %s, type %s.\n",
5069 hr
, wine_dbgstr_rect(&valid
[1]), resources
[r
].name
);
5070 hr
= IDirect3DCubeTexture8_UnlockRect(cube_texture
, D3DCUBEMAP_FACE_NEGATIVE_X
, 0);
5071 ok(SUCCEEDED(hr
), "Failed to unlock texture, hr %#x, type %s.\n", hr
, resources
[r
].name
);
5073 IDirect3DTexture8_Release(cube_texture
);
5077 refcount
= IDirect3DDevice8_Release(device
);
5078 ok(!refcount
, "Device has %u references left.\n", refcount
);
5079 IDirect3D8_Release(d3d8
);
5080 DestroyWindow(window
);
5083 static void test_private_data(void)
5085 ULONG refcount
, expected_refcount
;
5086 IDirect3DTexture8
*texture
;
5087 IDirect3DSurface8
*surface
, *surface2
;
5088 IDirect3DDevice8
*device
;
5094 DWORD data
[4] = {1, 2, 3, 4};
5095 static const GUID d3d8_private_data_test_guid2
=
5100 {0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b}
5103 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
5104 0, 0, 640, 480, 0, 0, 0, 0);
5105 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
5106 ok(!!d3d8
, "Failed to create a D3D object.\n");
5107 if (!(device
= create_device(d3d8
, window
, NULL
)))
5109 skip("Failed to create a D3D device, skipping tests.\n");
5110 IDirect3D8_Release(d3d8
);
5111 DestroyWindow(window
);
5115 hr
= IDirect3DDevice8_CreateImageSurface(device
, 4, 4, D3DFMT_A8R8G8B8
, &surface
);
5116 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x.\n", hr
);
5118 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5119 device
, 0, D3DSPD_IUNKNOWN
);
5120 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5121 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5122 device
, 5, D3DSPD_IUNKNOWN
);
5123 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5124 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5125 device
, sizeof(IUnknown
*) * 2, D3DSPD_IUNKNOWN
);
5126 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5128 /* A failing SetPrivateData call does not clear the old data with the same tag. */
5129 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
, device
,
5130 sizeof(device
), D3DSPD_IUNKNOWN
);
5131 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
5132 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
, device
,
5133 sizeof(device
) * 2, D3DSPD_IUNKNOWN
);
5134 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5136 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, &ptr
, &size
);
5137 ok(SUCCEEDED(hr
), "Failed to get private data, hr %#x.\n", hr
);
5138 IUnknown_Release(ptr
);
5139 hr
= IDirect3DSurface8_FreePrivateData(surface
, &d3d8_private_data_test_guid
);
5140 ok(SUCCEEDED(hr
), "Failed to free private data, hr %#x.\n", hr
);
5142 refcount
= get_refcount((IUnknown
*)device
);
5143 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5144 device
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5145 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5146 expected_refcount
= refcount
+ 1;
5147 refcount
= get_refcount((IUnknown
*)device
);
5148 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5149 hr
= IDirect3DSurface8_FreePrivateData(surface
, &d3d8_private_data_test_guid
);
5150 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5151 expected_refcount
= refcount
- 1;
5152 refcount
= get_refcount((IUnknown
*)device
);
5153 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5155 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5156 device
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5157 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5158 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5159 surface
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5160 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5161 refcount
= get_refcount((IUnknown
*)device
);
5162 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5164 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
,
5165 device
, sizeof(IUnknown
*), D3DSPD_IUNKNOWN
);
5166 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5167 size
= 2 * sizeof(ptr
);
5168 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, &ptr
, &size
);
5169 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5170 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5171 expected_refcount
= refcount
+ 2;
5172 refcount
= get_refcount((IUnknown
*)device
);
5173 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5174 ok(ptr
== (IUnknown
*)device
, "Got unexpected ptr %p, expected %p.\n", ptr
, device
);
5175 IUnknown_Release(ptr
);
5176 expected_refcount
--;
5178 ptr
= (IUnknown
*)0xdeadbeef;
5180 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, NULL
, &size
);
5181 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5182 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5183 size
= 2 * sizeof(ptr
);
5184 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, NULL
, &size
);
5185 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
5186 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5187 refcount
= get_refcount((IUnknown
*)device
);
5188 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5190 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, &ptr
, &size
);
5191 ok(hr
== D3DERR_MOREDATA
, "Got unexpected hr %#x.\n", hr
);
5192 ok(size
== sizeof(device
), "Got unexpected size %u.\n", size
);
5193 ok(ptr
== (IUnknown
*)0xdeadbeef, "Got unexpected pointer %p.\n", ptr
);
5194 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid2
, NULL
, NULL
);
5195 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5197 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid2
, &ptr
, &size
);
5198 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5199 ok(ptr
== (IUnknown
*)0xdeadbeef, "Got unexpected pointer %p.\n", ptr
);
5200 ok(size
== 0xdeadbabe, "Got unexpected size %u.\n", size
);
5201 /* GetPrivateData with size = NULL causes an access violation on Windows if the
5202 * requested data exists. */
5204 /* Destroying the surface frees the held reference. */
5205 IDirect3DSurface8_Release(surface
);
5206 expected_refcount
= refcount
- 2;
5207 refcount
= get_refcount((IUnknown
*)device
);
5208 ok(refcount
== expected_refcount
, "Got unexpected refcount %u, expected %u.\n", refcount
, expected_refcount
);
5210 hr
= IDirect3DDevice8_CreateTexture(device
, 4, 4, 2, 0, D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &texture
);
5211 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
5212 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
5213 ok(SUCCEEDED(hr
), "Failed to get texture level 0, hr %#x.\n", hr
);
5214 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 1, &surface2
);
5215 ok(SUCCEEDED(hr
), "Failed to get texture level 1, hr %#x.\n", hr
);
5217 hr
= IDirect3DTexture8_SetPrivateData(texture
, &d3d8_private_data_test_guid
, data
, sizeof(data
), 0);
5218 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
5220 memset(data
, 0, sizeof(data
));
5221 size
= sizeof(data
);
5222 hr
= IDirect3DSurface8_GetPrivateData(surface
, &d3d8_private_data_test_guid
, data
, &size
);
5223 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5224 hr
= IDirect3DTexture8_GetPrivateData(texture
, &d3d8_private_data_test_guid
, data
, &size
);
5225 ok(SUCCEEDED(hr
), "Failed to get private data, hr %#x.\n", hr
);
5226 ok(data
[0] == 1 && data
[1] == 2 && data
[2] == 3 && data
[3] == 4,
5227 "Got unexpected private data: %u, %u, %u, %u.\n", data
[0], data
[1], data
[2], data
[3]);
5229 hr
= IDirect3DTexture8_FreePrivateData(texture
, &d3d8_private_data_test_guid
);
5230 ok(SUCCEEDED(hr
), "Failed to free private data, hr %#x.\n", hr
);
5232 hr
= IDirect3DSurface8_SetPrivateData(surface
, &d3d8_private_data_test_guid
, data
, sizeof(data
), 0);
5233 ok(SUCCEEDED(hr
), "Failed to set private data, hr %#x.\n", hr
);
5234 hr
= IDirect3DSurface8_GetPrivateData(surface2
, &d3d8_private_data_test_guid
, data
, &size
);
5235 ok(hr
== D3DERR_NOTFOUND
, "Got unexpected hr %#x.\n", hr
);
5236 hr
= IDirect3DSurface8_FreePrivateData(surface
, &d3d8_private_data_test_guid
);
5237 ok(SUCCEEDED(hr
), "Failed to free private data, hr %#x.\n", hr
);
5239 IDirect3DSurface8_Release(surface2
);
5240 IDirect3DSurface8_Release(surface
);
5241 IDirect3DTexture8_Release(texture
);
5243 refcount
= IDirect3DDevice8_Release(device
);
5244 ok(!refcount
, "Device has %u references left.\n", refcount
);
5245 IDirect3D8_Release(d3d8
);
5246 DestroyWindow(window
);
5249 static void test_surface_dimensions(void)
5251 IDirect3DSurface8
*surface
;
5252 IDirect3DDevice8
*device
;
5258 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
5259 0, 0, 640, 480, 0, 0, 0, 0);
5260 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
5261 ok(!!d3d8
, "Failed to create a D3D object.\n");
5262 if (!(device
= create_device(d3d8
, window
, NULL
)))
5264 skip("Failed to create a D3D device, skipping tests.\n");
5265 IDirect3D8_Release(d3d8
);
5266 DestroyWindow(window
);
5270 hr
= IDirect3DDevice8_CreateImageSurface(device
, 0, 1, D3DFMT_A8R8G8B8
, &surface
);
5271 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5272 hr
= IDirect3DDevice8_CreateImageSurface(device
, 1, 0, D3DFMT_A8R8G8B8
, &surface
);
5273 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5275 refcount
= IDirect3DDevice8_Release(device
);
5276 ok(!refcount
, "Device has %u references left.\n", refcount
);
5277 IDirect3D8_Release(d3d8
);
5278 DestroyWindow(window
);
5281 static void test_surface_format_null(void)
5283 static const D3DFORMAT D3DFMT_NULL
= MAKEFOURCC('N','U','L','L');
5284 IDirect3DTexture8
*texture
;
5285 IDirect3DSurface8
*surface
;
5286 IDirect3DSurface8
*rt
, *ds
;
5287 D3DLOCKED_RECT locked_rect
;
5288 IDirect3DDevice8
*device
;
5289 D3DSURFACE_DESC desc
;
5295 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
5296 ok(!!d3d
, "Failed to create a D3D object.\n");
5298 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5299 D3DUSAGE_RENDERTARGET
, D3DRTYPE_SURFACE
, D3DFMT_NULL
);
5302 skip("No D3DFMT_NULL support, skipping test.\n");
5303 IDirect3D8_Release(d3d
);
5307 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
5308 0, 0, 640, 480, 0, 0, 0, 0);
5309 if (!(device
= create_device(d3d
, window
, NULL
)))
5311 skip("Failed to create a D3D device, skipping tests.\n");
5312 IDirect3D8_Release(d3d
);
5313 DestroyWindow(window
);
5317 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5318 D3DUSAGE_RENDERTARGET
, D3DRTYPE_TEXTURE
, D3DFMT_NULL
);
5319 ok(hr
== D3D_OK
, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr
);
5321 hr
= IDirect3D8_CheckDepthStencilMatch(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5322 D3DFMT_NULL
, D3DFMT_D24S8
);
5323 ok(SUCCEEDED(hr
), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr
);
5325 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 128, 128, D3DFMT_NULL
,
5326 D3DMULTISAMPLE_NONE
, TRUE
, &surface
);
5327 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
5329 hr
= IDirect3DDevice8_GetRenderTarget(device
, &rt
);
5330 ok(SUCCEEDED(hr
), "Failed to get original render target, hr %#x.\n", hr
);
5332 hr
= IDirect3DDevice8_GetDepthStencilSurface(device
, &ds
);
5333 ok(SUCCEEDED(hr
), "Failed to get original depth/stencil, hr %#x.\n", hr
);
5335 hr
= IDirect3DDevice8_SetRenderTarget(device
, surface
, NULL
);
5336 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
5338 hr
= IDirect3DDevice8_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x00000000, 0.0f
, 0);
5339 ok(SUCCEEDED(hr
), "Clear failed, hr %#x.\n", hr
);
5341 hr
= IDirect3DDevice8_SetRenderTarget(device
, rt
, ds
);
5342 ok(SUCCEEDED(hr
), "Failed to set render target, hr %#x.\n", hr
);
5344 IDirect3DSurface8_Release(rt
);
5345 IDirect3DSurface8_Release(ds
);
5347 hr
= IDirect3DSurface8_GetDesc(surface
, &desc
);
5348 ok(SUCCEEDED(hr
), "Failed to get surface desc, hr %#x.\n", hr
);
5349 ok(desc
.Width
== 128, "Expected width 128, got %u.\n", desc
.Width
);
5350 ok(desc
.Height
== 128, "Expected height 128, got %u.\n", desc
.Height
);
5352 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
5353 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x.\n", hr
);
5354 ok(locked_rect
.Pitch
, "Expected non-zero pitch, got %u.\n", locked_rect
.Pitch
);
5355 ok(!!locked_rect
.pBits
, "Expected non-NULL pBits, got %p.\n", locked_rect
.pBits
);
5357 hr
= IDirect3DSurface8_UnlockRect(surface
);
5358 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5360 IDirect3DSurface8_Release(surface
);
5362 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 0, D3DUSAGE_RENDERTARGET
,
5363 D3DFMT_NULL
, D3DPOOL_DEFAULT
, &texture
);
5364 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
5365 IDirect3DTexture8_Release(texture
);
5367 refcount
= IDirect3DDevice8_Release(device
);
5368 ok(!refcount
, "Device has %u references left.\n", refcount
);
5369 IDirect3D8_Release(d3d
);
5370 DestroyWindow(window
);
5373 static void test_surface_double_unlock(void)
5375 static const D3DPOOL pools
[] =
5380 IDirect3DSurface8
*surface
;
5381 IDirect3DDevice8
*device
;
5389 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
5390 0, 0, 640, 480, 0, 0, 0, 0);
5391 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
5392 ok(!!d3d
, "Failed to create a D3D object.\n");
5393 if (!(device
= create_device(d3d
, window
, NULL
)))
5395 skip("Failed to create a D3D device, skipping tests.\n");
5396 IDirect3D8_Release(d3d
);
5397 DestroyWindow(window
);
5401 for (i
= 0; i
< (sizeof(pools
) / sizeof(*pools
)); ++i
)
5405 case D3DPOOL_DEFAULT
:
5406 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5407 D3DUSAGE_RENDERTARGET
, D3DRTYPE_SURFACE
, D3DFMT_X8R8G8B8
);
5410 skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test.\n");
5414 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 64, 64, D3DFMT_X8R8G8B8
,
5415 D3DMULTISAMPLE_NONE
, TRUE
, &surface
);
5416 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
5419 case D3DPOOL_SYSTEMMEM
:
5420 hr
= IDirect3DDevice8_CreateImageSurface(device
, 64, 64, D3DFMT_X8R8G8B8
, &surface
);
5421 ok(SUCCEEDED(hr
), "Failed to create image surface, hr %#x.\n", hr
);
5428 hr
= IDirect3DSurface8_UnlockRect(surface
);
5429 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, for surface in pool %#x.\n", hr
, pools
[i
]);
5430 hr
= IDirect3DSurface8_LockRect(surface
, &lr
, NULL
, 0);
5431 ok(SUCCEEDED(hr
), "Failed to lock surface in pool %#x, hr %#x.\n", pools
[i
], hr
);
5432 hr
= IDirect3DSurface8_UnlockRect(surface
);
5433 ok(SUCCEEDED(hr
), "Failed to unlock surface in pool %#x, hr %#x.\n", pools
[i
], hr
);
5434 hr
= IDirect3DSurface8_UnlockRect(surface
);
5435 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x, for surface in pool %#x.\n", hr
, pools
[i
]);
5437 IDirect3DSurface8_Release(surface
);
5440 refcount
= IDirect3DDevice8_Release(device
);
5441 ok(!refcount
, "Device has %u references left.\n", refcount
);
5442 IDirect3D8_Release(d3d
);
5443 DestroyWindow(window
);
5446 static void test_surface_blocks(void)
5452 unsigned int block_width
;
5453 unsigned int block_height
;
5455 BOOL create_size_checked
, core_fmt
;
5459 {D3DFMT_DXT1
, "D3DFMT_DXT1", 4, 4, FALSE
, TRUE
, TRUE
},
5460 {D3DFMT_DXT2
, "D3DFMT_DXT2", 4, 4, FALSE
, TRUE
, TRUE
},
5461 {D3DFMT_DXT3
, "D3DFMT_DXT3", 4, 4, FALSE
, TRUE
, TRUE
},
5462 {D3DFMT_DXT4
, "D3DFMT_DXT4", 4, 4, FALSE
, TRUE
, TRUE
},
5463 {D3DFMT_DXT5
, "D3DFMT_DXT5", 4, 4, FALSE
, TRUE
, TRUE
},
5464 /* ATI1N and ATI2N have 2x2 blocks on all AMD cards and Geforce 7 cards,
5465 * which doesn't match the format spec. On newer Nvidia cards
5466 * they have the correct 4x4 block size */
5467 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, TRUE
, FALSE
, FALSE
},
5468 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE
, FALSE
, FALSE
},
5469 /* Windows drivers generally enforce block-aligned locks for
5470 * YUY2 and UYVY. The notable exception is the AMD r500 driver
5471 * in d3d8. The same driver checks the sizes in d3d9. */
5472 {D3DFMT_YUY2
, "D3DFMT_YUY2", 2, 1, TRUE
, FALSE
, TRUE
},
5473 {D3DFMT_UYVY
, "D3DFMT_UYVY", 2, 1, TRUE
, FALSE
, TRUE
},
5479 /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
5480 * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
5485 {D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", FALSE
},
5486 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", TRUE
},
5487 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM",TRUE
},
5488 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
},
5492 D3DRESOURCETYPE rtype
;
5493 const char *type_name
;
5495 const char *pool_name
;
5496 BOOL need_driver_support
, need_runtime_support
;
5500 /* D3d8 only supports sysmem surfaces, which are created via CreateImageSurface. Other tests confirm
5501 * that they are D3DPOOL_SYSTEMMEM surfaces, but their creation restriction behaves like the scratch
5503 {D3DRTYPE_SURFACE
, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", FALSE
, TRUE
},
5505 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", TRUE
, FALSE
},
5506 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", TRUE
, FALSE
},
5507 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
, FALSE
},
5508 {D3DRTYPE_TEXTURE
, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
, TRUE
},
5510 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", TRUE
, FALSE
},
5511 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", TRUE
, FALSE
},
5512 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
, FALSE
},
5513 {D3DRTYPE_CUBETEXTURE
, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
, TRUE
},
5515 IDirect3DTexture8
*texture
;
5516 IDirect3DCubeTexture8
*cube_texture
;
5517 IDirect3DSurface8
*surface
;
5518 D3DLOCKED_RECT locked_rect
;
5519 IDirect3DDevice8
*device
;
5520 unsigned int i
, j
, k
, w
, h
;
5526 BOOL tex_pow2
, cube_pow2
;
5528 static const RECT invalid
[] =
5530 {60, 60, 60, 68}, /* 0 height */
5531 {60, 60, 68, 60}, /* 0 width */
5532 {68, 60, 60, 68}, /* left > right */
5533 {60, 68, 68, 60}, /* top > bottom */
5534 {-8, 60, 0, 68}, /* left < surface */
5535 {60, -8, 68, 0}, /* top < surface */
5536 {-16, 60, -8, 68}, /* right < surface */
5537 {60, -16, 68, -8}, /* bottom < surface */
5538 {60, 60, 136, 68}, /* right > surface */
5539 {60, 60, 68, 136}, /* bottom > surface */
5540 {136, 60, 144, 68}, /* left > surface */
5541 {60, 136, 68, 144}, /* top > surface */
5544 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
5545 0, 0, 640, 480, 0, 0, 0, 0);
5546 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
5547 ok(!!d3d
, "Failed to create a D3D object.\n");
5548 if (!(device
= create_device(d3d
, window
, NULL
)))
5550 skip("Failed to create a D3D device, skipping tests.\n");
5551 IDirect3D8_Release(d3d
);
5552 DestroyWindow(window
);
5556 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
5557 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
5558 tex_pow2
= caps
.TextureCaps
& D3DPTEXTURECAPS_POW2
;
5560 tex_pow2
= !(caps
.TextureCaps
& D3DPTEXTURECAPS_NONPOW2CONDITIONAL
);
5561 cube_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP_POW2
);
5563 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); ++i
)
5565 BOOL tex_support
, cube_support
, surface_support
, format_known
;
5567 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5568 0, D3DRTYPE_TEXTURE
, formats
[i
].fmt
);
5569 tex_support
= SUCCEEDED(hr
);
5570 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5571 0, D3DRTYPE_CUBETEXTURE
, formats
[i
].fmt
);
5572 cube_support
= SUCCEEDED(hr
);
5573 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5574 0, D3DRTYPE_SURFACE
, formats
[i
].fmt
);
5575 surface_support
= SUCCEEDED(hr
);
5577 /* Scratch pool in general allows texture creation even if the driver does
5578 * not support the format. If the format is an extension format that is not
5579 * known to the runtime, like ATI2N, some driver support is required for
5582 * It is also possible that Windows Vista and Windows 7 d3d8 runtimes know
5583 * about ATI2N. I cannot check this because all my Vista+ machines support
5584 * ATI2N in hardware, but none of my WinXP machines do. */
5585 format_known
= tex_support
|| cube_support
|| surface_support
;
5587 for (w
= 1; w
<= 8; w
++)
5589 for (h
= 1; h
<= 8; h
++)
5591 BOOL block_aligned
= TRUE
;
5594 if (w
& (formats
[i
].block_width
- 1) || h
& (formats
[i
].block_height
- 1))
5595 block_aligned
= FALSE
;
5597 size_is_pow2
= !(w
& (w
- 1) || h
& (h
- 1));
5599 for (j
= 0; j
< sizeof(create_tests
) / sizeof(*create_tests
); j
++)
5603 BOOL may_succeed
= FALSE
;
5604 IUnknown
**check_null
;
5606 if (!formats
[i
].core_fmt
)
5608 /* AMD warns against creating ATI2N textures smaller than
5609 * the block size because the runtime cannot calculate the
5610 * correct texture size. Generalize this for all extension
5612 if (w
< formats
[i
].block_width
|| h
< formats
[i
].block_height
)
5616 texture
= (IDirect3DTexture8
*)0xdeadbeef;
5617 cube_texture
= (IDirect3DCubeTexture8
*)0xdeadbeef;
5618 surface
= (IDirect3DSurface8
*)0xdeadbeef;
5620 switch (create_tests
[j
].rtype
)
5622 case D3DRTYPE_TEXTURE
:
5623 check_null
= (IUnknown
**)&texture
;
5624 hr
= IDirect3DDevice8_CreateTexture(device
, w
, h
, 1, 0,
5625 formats
[i
].fmt
, create_tests
[j
].pool
, &texture
);
5626 support
= tex_support
;
5630 case D3DRTYPE_CUBETEXTURE
:
5633 check_null
= (IUnknown
**)&cube_texture
;
5634 hr
= IDirect3DDevice8_CreateCubeTexture(device
, w
, 1, 0,
5635 formats
[i
].fmt
, create_tests
[j
].pool
, &cube_texture
);
5636 support
= cube_support
;
5640 case D3DRTYPE_SURFACE
:
5641 check_null
= (IUnknown
**)&surface
;
5642 hr
= IDirect3DDevice8_CreateImageSurface(device
, w
, h
,
5643 formats
[i
].fmt
, &surface
);
5644 support
= surface_support
;
5655 if (create_tests
[j
].need_driver_support
&& !support
)
5656 expect_hr
= D3DERR_INVALIDCALL
;
5657 else if (create_tests
[j
].need_runtime_support
&& !formats
[i
].core_fmt
&& !format_known
)
5658 expect_hr
= D3DERR_INVALIDCALL
;
5659 else if (formats
[i
].create_size_checked
&& !block_aligned
)
5660 expect_hr
= D3DERR_INVALIDCALL
;
5661 else if (pow2
&& !size_is_pow2
&& create_tests
[j
].need_driver_support
)
5662 expect_hr
= D3DERR_INVALIDCALL
;
5666 if (!formats
[i
].core_fmt
&& !format_known
&& FAILED(expect_hr
))
5669 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
5670 * does not support it. Accept scratch creation of extension formats on
5671 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
5672 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
5674 ok(hr
== expect_hr
|| ((SUCCEEDED(hr
) && may_succeed
)),
5675 "Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n",
5676 hr
, formats
[i
].name
, create_tests
[j
].pool_name
, create_tests
[j
].type_name
, w
, h
);
5679 ok(*check_null
== NULL
, "Got object ptr %p, expected NULL.\n", *check_null
);
5681 IUnknown_Release(*check_null
);
5686 hr
= IDirect3D8_CheckDeviceFormat(d3d
, 0, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
5687 D3DUSAGE_DYNAMIC
, D3DRTYPE_TEXTURE
, formats
[i
].fmt
);
5690 skip("Format %s not supported, skipping lockrect offset tests.\n", formats
[i
].name
);
5694 for (j
= 0; j
< (sizeof(pools
) / sizeof(*pools
)); ++j
)
5696 hr
= IDirect3DDevice8_CreateTexture(device
, 128, 128, 1,
5697 pools
[j
].pool
== D3DPOOL_DEFAULT
? D3DUSAGE_DYNAMIC
: 0,
5698 formats
[i
].fmt
, pools
[j
].pool
, &texture
);
5699 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
5700 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
5701 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
5702 IDirect3DTexture8_Release(texture
);
5704 if (formats
[i
].block_width
> 1)
5706 SetRect(&rect
, formats
[i
].block_width
>> 1, 0, formats
[i
].block_width
, formats
[i
].block_height
);
5707 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5708 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5709 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5710 SUCCEEDED(hr
) ? "succeeded" : "failed",
5711 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5714 hr
= IDirect3DSurface8_UnlockRect(surface
);
5715 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5718 SetRect(&rect
, 0, 0, formats
[i
].block_width
>> 1, formats
[i
].block_height
);
5719 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5720 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5721 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5722 SUCCEEDED(hr
) ? "succeeded" : "failed",
5723 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5726 hr
= IDirect3DSurface8_UnlockRect(surface
);
5727 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5731 if (formats
[i
].block_height
> 1)
5733 SetRect(&rect
, 0, formats
[i
].block_height
>> 1, formats
[i
].block_width
, formats
[i
].block_height
);
5734 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5735 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5736 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5737 SUCCEEDED(hr
) ? "succeeded" : "failed",
5738 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5741 hr
= IDirect3DSurface8_UnlockRect(surface
);
5742 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5745 SetRect(&rect
, 0, 0, formats
[i
].block_width
, formats
[i
].block_height
>> 1);
5746 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5747 ok(FAILED(hr
) == !pools
[j
].success
|| broken(formats
[i
].broken
),
5748 "Partial block lock %s, expected %s, format %s, pool %s.\n",
5749 SUCCEEDED(hr
) ? "succeeded" : "failed",
5750 pools
[j
].success
? "success" : "failure", formats
[i
].name
, pools
[j
].name
);
5753 hr
= IDirect3DSurface8_UnlockRect(surface
);
5754 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5758 for (k
= 0; k
< sizeof(invalid
) / sizeof(*invalid
); ++k
)
5760 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &invalid
[k
], 0);
5761 ok(FAILED(hr
) == !pools
[j
].success
, "Invalid lock %s(%#x), expected %s, format %s, pool %s, case %u.\n",
5762 SUCCEEDED(hr
) ? "succeeded" : "failed", hr
, pools
[j
].success
? "success" : "failure",
5763 formats
[i
].name
, pools
[j
].name
, k
);
5766 hr
= IDirect3DSurface8_UnlockRect(surface
);
5767 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5771 SetRect(&rect
, 0, 0, formats
[i
].block_width
, formats
[i
].block_height
);
5772 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, &rect
, 0);
5773 ok(hr
== D3D_OK
, "Got unexpected hr %#x for format %s, pool %s.\n", hr
, formats
[i
].name
, pools
[j
].name
);
5774 hr
= IDirect3DSurface8_UnlockRect(surface
);
5775 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
5777 IDirect3DSurface8_Release(surface
);
5780 if (formats
[i
].block_width
== 1 && formats
[i
].block_height
== 1)
5782 if (!formats
[i
].core_fmt
)
5785 hr
= IDirect3DDevice8_CreateTexture(device
, formats
[i
].block_width
, formats
[i
].block_height
, 2,
5786 D3DUSAGE_DYNAMIC
, formats
[i
].fmt
, D3DPOOL_DEFAULT
, &texture
);
5787 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x, format %s.\n", hr
, formats
[i
].name
);
5789 hr
= IDirect3DTexture8_LockRect(texture
, 1, &locked_rect
, NULL
, 0);
5790 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5791 hr
= IDirect3DTexture8_UnlockRect(texture
, 1);
5792 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5796 rect
.right
= formats
[i
].block_width
== 1 ? 1 : formats
[i
].block_width
>> 1;
5797 rect
.bottom
= formats
[i
].block_height
== 1 ? 1 : formats
[i
].block_height
>> 1;
5798 hr
= IDirect3DTexture8_LockRect(texture
, 1, &locked_rect
, &rect
, 0);
5799 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5800 hr
= IDirect3DTexture8_UnlockRect(texture
, 1);
5801 ok(SUCCEEDED(hr
), "Failed lock texture, hr %#x.\n", hr
);
5803 rect
.right
= formats
[i
].block_width
;
5804 rect
.bottom
= formats
[i
].block_height
;
5805 hr
= IDirect3DTexture8_LockRect(texture
, 1, &locked_rect
, &rect
, 0);
5806 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
5808 IDirect3DTexture8_UnlockRect(texture
, 1);
5810 IDirect3DTexture8_Release(texture
);
5813 refcount
= IDirect3DDevice8_Release(device
);
5814 ok(!refcount
, "Device has %u references left.\n", refcount
);
5815 IDirect3D8_Release(d3d
);
5816 DestroyWindow(window
);
5819 static void test_set_palette(void)
5821 IDirect3DDevice8
*device
;
5826 PALETTEENTRY pal
[256];
5830 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
5831 0, 0, 640, 480, 0, 0, 0, 0);
5832 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
5833 ok(!!d3d8
, "Failed to create a D3D object.\n");
5834 if (!(device
= create_device(d3d8
, window
, NULL
)))
5836 skip("Failed to create a D3D device, skipping tests.\n");
5837 IDirect3D8_Release(d3d8
);
5838 DestroyWindow(window
);
5842 for (i
= 0; i
< sizeof(pal
) / sizeof(*pal
); i
++)
5847 pal
[i
].peFlags
= 0xff;
5849 hr
= IDirect3DDevice8_SetPaletteEntries(device
, 0, pal
);
5850 ok(SUCCEEDED(hr
), "Failed to set palette entries, hr %#x.\n", hr
);
5852 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
5853 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
5854 for (i
= 0; i
< sizeof(pal
) / sizeof(*pal
); i
++)
5861 if (caps
.TextureCaps
& D3DPTEXTURECAPS_ALPHAPALETTE
)
5863 hr
= IDirect3DDevice8_SetPaletteEntries(device
, 0, pal
);
5864 ok(SUCCEEDED(hr
), "Failed to set palette entries, hr %#x.\n", hr
);
5868 hr
= IDirect3DDevice8_SetPaletteEntries(device
, 0, pal
);
5869 ok(hr
== D3DERR_INVALIDCALL
, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr
);
5872 refcount
= IDirect3DDevice8_Release(device
);
5873 ok(!refcount
, "Device has %u references left.\n", refcount
);
5874 IDirect3D8_Release(d3d8
);
5875 DestroyWindow(window
);
5878 static void test_swvp_buffer(void)
5880 IDirect3DDevice8
*device
;
5886 IDirect3DVertexBuffer8
*buffer
;
5887 static const unsigned int bufsize
= 1024;
5888 D3DVERTEXBUFFER_DESC desc
;
5889 struct device_desc device_desc
;
5895 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
5896 0, 0, 640, 480, 0, 0, 0, 0);
5897 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
5898 ok(!!d3d8
, "Failed to create a D3D object.\n");
5900 device_desc
.device_window
= window
;
5901 device_desc
.width
= 640;
5902 device_desc
.height
= 480;
5903 device_desc
.flags
= CREATE_DEVICE_SWVP_ONLY
;
5904 if (!(device
= create_device(d3d8
, window
, &device_desc
)))
5906 skip("Failed to create a D3D device, skipping tests.\n");
5907 IDirect3D8_Release(d3d8
);
5908 DestroyWindow(window
);
5912 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, bufsize
* sizeof(*ptr
), D3DUSAGE_DYNAMIC
| D3DUSAGE_WRITEONLY
, 0,
5913 D3DPOOL_DEFAULT
, &buffer
);
5914 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x.\n", hr
);
5915 hr
= IDirect3DVertexBuffer8_GetDesc(buffer
, &desc
);
5916 ok(SUCCEEDED(hr
), "Failed to get desc, hr %#x.\n", hr
);
5917 ok(desc
.Pool
== D3DPOOL_DEFAULT
, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc
.Pool
);
5918 ok(desc
.Usage
== (D3DUSAGE_DYNAMIC
| D3DUSAGE_WRITEONLY
),
5919 "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc
.Usage
);
5921 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, bufsize
* sizeof(*ptr
), (BYTE
**)&ptr
, D3DLOCK_DISCARD
);
5922 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
5923 for (i
= 0; i
< bufsize
; i
++)
5925 ptr
[i
].x
= i
* 1.0f
;
5926 ptr
[i
].y
= i
* 2.0f
;
5927 ptr
[i
].z
= i
* 3.0f
;
5929 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
5930 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
5932 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
5933 ok(SUCCEEDED(hr
), "Failed to set fvf, hr %#x.\n", hr
);
5934 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, buffer
, sizeof(*ptr
));
5935 ok(SUCCEEDED(hr
), "Failed to set stream source, hr %#x.\n", hr
);
5936 hr
= IDirect3DDevice8_BeginScene(device
);
5937 ok(SUCCEEDED(hr
), "Failed to begin scene, hr %#x.\n", hr
);
5938 hr
= IDirect3DDevice8_DrawPrimitive(device
, D3DPT_TRIANGLELIST
, 0, 2);
5939 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
5940 hr
= IDirect3DDevice8_EndScene(device
);
5941 ok(SUCCEEDED(hr
), "Failed to end scene, hr %#x.\n", hr
);
5943 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, bufsize
* sizeof(*ptr2
), (BYTE
**)&ptr2
, D3DLOCK_DISCARD
);
5944 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
5945 ok(ptr
== ptr2
, "Lock returned two different pointers: %p, %p\n", ptr
, ptr2
);
5946 for (i
= 0; i
< bufsize
; i
++)
5948 if (ptr2
[i
].x
!= i
* 1.0f
|| ptr2
[i
].y
!= i
* 2.0f
|| ptr2
[i
].z
!= i
* 3.0f
)
5950 ok(FALSE
, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i
,
5951 ptr2
[i
].x
, ptr2
[i
].y
, ptr2
[i
].z
, i
* 1.0f
, i
* 2.0f
, i
* 3.0f
);
5955 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
5956 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
5958 IDirect3DVertexBuffer8_Release(buffer
);
5959 refcount
= IDirect3DDevice8_Release(device
);
5960 ok(!refcount
, "Device has %u references left.\n", refcount
);
5961 IDirect3D8_Release(d3d8
);
5962 DestroyWindow(window
);
5965 static void test_managed_buffer(void)
5967 static const unsigned int vertex_count
= 1024;
5968 IDirect3DVertexBuffer8
*buffer
;
5969 D3DVERTEXBUFFER_DESC desc
;
5970 IDirect3DDevice8
*device
;
5971 struct vec3
*ptr
, *ptr2
;
5978 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
5979 0, 0, 640, 480, 0, 0, 0, 0);
5980 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
5981 ok(!!d3d8
, "Failed to create a D3D object.\n");
5982 if (!(device
= create_device(d3d8
, window
, NULL
)))
5984 skip("Failed to create a D3D device, skipping tests.\n");
5985 IDirect3D8_Release(d3d8
);
5986 DestroyWindow(window
);
5990 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, vertex_count
* sizeof(*ptr
), 0, 0, D3DPOOL_MANAGED
, &buffer
);
5991 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x.\n", hr
);
5992 hr
= IDirect3DVertexBuffer8_GetDesc(buffer
, &desc
);
5993 ok(SUCCEEDED(hr
), "Failed to get desc, hr %#x.\n", hr
);
5994 ok(desc
.Pool
== D3DPOOL_MANAGED
, "Got unexpected pool %#x.\n", desc
.Pool
);
5995 ok(!desc
.Usage
, "Got unexpected usage %#x.\n", desc
.Usage
);
5997 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, vertex_count
* sizeof(*ptr
), (BYTE
**)&ptr
, D3DLOCK_DISCARD
);
5998 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
5999 for (i
= 0; i
< vertex_count
; ++i
)
6001 ptr
[i
].x
= i
* 1.0f
;
6002 ptr
[i
].y
= i
* 2.0f
;
6003 ptr
[i
].z
= i
* 3.0f
;
6005 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
6006 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
6008 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
6009 ok(SUCCEEDED(hr
), "Failed to set fvf, hr %#x.\n", hr
);
6010 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, buffer
, sizeof(*ptr
));
6011 ok(SUCCEEDED(hr
), "Failed to set stream source, hr %#x.\n", hr
);
6012 hr
= IDirect3DDevice8_BeginScene(device
);
6013 ok(SUCCEEDED(hr
), "Failed to begin scene, hr %#x.\n", hr
);
6014 hr
= IDirect3DDevice8_DrawPrimitive(device
, D3DPT_TRIANGLELIST
, 0, 2);
6015 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
6016 hr
= IDirect3DDevice8_EndScene(device
);
6017 ok(SUCCEEDED(hr
), "Failed to end scene, hr %#x.\n", hr
);
6019 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, vertex_count
* sizeof(*ptr2
), (BYTE
**)&ptr2
, D3DLOCK_DISCARD
);
6020 ok(SUCCEEDED(hr
), "Failed to lock buffer, hr %#x.\n", hr
);
6021 ok(ptr2
== ptr
, "Got unexpected ptr2 %p, expected %p.\n", ptr2
, ptr
);
6022 for (i
= 0; i
< vertex_count
; ++i
)
6024 if (ptr2
[i
].x
!= i
* 1.0f
|| ptr2
[i
].y
!= i
* 2.0f
|| ptr2
[i
].z
!= i
* 3.0f
)
6026 ok(FALSE
, "Got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
6027 i
, ptr2
[i
].x
, ptr2
[i
].y
, ptr2
[i
].z
, i
* 1.0f
, i
* 2.0f
, i
* 3.0f
);
6031 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
6032 ok(SUCCEEDED(hr
), "Failed to unlock buffer, hr %#x.\n", hr
);
6034 IDirect3DVertexBuffer8_Release(buffer
);
6035 refcount
= IDirect3DDevice8_Release(device
);
6036 ok(!refcount
, "Device has %u references left.\n", refcount
);
6037 IDirect3D8_Release(d3d8
);
6038 DestroyWindow(window
);
6041 static void test_npot_textures(void)
6043 IDirect3DDevice8
*device
= NULL
;
6049 IDirect3DTexture8
*texture
;
6050 IDirect3DCubeTexture8
*cube_texture
;
6051 IDirect3DVolumeTexture8
*volume_texture
;
6055 const char *pool_name
;
6060 { D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL
},
6061 { D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL
},
6062 { D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL
},
6063 { D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", D3D_OK
},
6065 unsigned int i
, levels
;
6066 BOOL tex_pow2
, cube_pow2
, vol_pow2
;
6068 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
6069 0, 0, 640, 480, 0, 0, 0, 0);
6070 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6071 ok(!!d3d8
, "Failed to create a D3D object.\n");
6072 if (!(device
= create_device(d3d8
, window
, NULL
)))
6074 skip("Failed to create a D3D device, skipping tests.\n");
6078 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6079 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6080 tex_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_POW2
);
6081 cube_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP_POW2
);
6082 vol_pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP_POW2
);
6083 ok(cube_pow2
== tex_pow2
, "Cube texture and 2d texture pow2 restrictions mismatch.\n");
6084 ok(vol_pow2
== tex_pow2
, "Volume texture and 2d texture pow2 restrictions mismatch.\n");
6086 for (i
= 0; i
< sizeof(pools
) / sizeof(*pools
); i
++)
6088 for (levels
= 0; levels
<= 2; levels
++)
6092 hr
= IDirect3DDevice8_CreateTexture(device
, 10, 10, levels
, 0, D3DFMT_X8R8G8B8
,
6093 pools
[i
].pool
, &texture
);
6098 else if (caps
.TextureCaps
& D3DPTEXTURECAPS_NONPOW2CONDITIONAL
)
6103 expected
= pools
[i
].hr
;
6107 expected
= pools
[i
].hr
;
6109 ok(hr
== expected
, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n",
6110 pools
[i
].pool_name
, levels
, hr
, expected
);
6113 IDirect3DTexture8_Release(texture
);
6116 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 3, 1, 0, D3DFMT_X8R8G8B8
,
6117 pools
[i
].pool
, &cube_texture
);
6120 ok(hr
== pools
[i
].hr
, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6121 pools
[i
].pool_name
, hr
, pools
[i
].hr
);
6125 ok(SUCCEEDED(hr
), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6126 pools
[i
].pool_name
, hr
, D3D_OK
);
6130 IDirect3DCubeTexture8_Release(cube_texture
);
6132 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8
,
6133 pools
[i
].pool
, &volume_texture
);
6136 ok(hr
== pools
[i
].hr
, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6137 pools
[i
].pool_name
, hr
, pools
[i
].hr
);
6141 ok(SUCCEEDED(hr
), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6142 pools
[i
].pool_name
, hr
, D3D_OK
);
6146 IDirect3DVolumeTexture8_Release(volume_texture
);
6152 refcount
= IDirect3DDevice8_Release(device
);
6153 ok(!refcount
, "Device has %u references left.\n", refcount
);
6155 IDirect3D8_Release(d3d8
);
6156 DestroyWindow(window
);
6160 static void test_volume_locking(void)
6162 IDirect3DDevice8
*device
;
6166 IDirect3DVolumeTexture8
*texture
;
6168 D3DLOCKED_BOX locked_box
;
6175 HRESULT create_hr
, lock_hr
;
6179 { D3DPOOL_DEFAULT
, 0, D3D_OK
, D3DERR_INVALIDCALL
},
6180 { D3DPOOL_DEFAULT
, D3DUSAGE_DYNAMIC
, D3D_OK
, D3D_OK
},
6181 { D3DPOOL_SYSTEMMEM
, 0, D3D_OK
, D3D_OK
},
6182 { D3DPOOL_SYSTEMMEM
, D3DUSAGE_DYNAMIC
, D3D_OK
, D3D_OK
},
6183 { D3DPOOL_MANAGED
, 0, D3D_OK
, D3D_OK
},
6184 { D3DPOOL_MANAGED
, D3DUSAGE_DYNAMIC
, D3DERR_INVALIDCALL
, D3D_OK
},
6185 { D3DPOOL_SCRATCH
, 0, D3D_OK
, D3D_OK
},
6186 { D3DPOOL_SCRATCH
, D3DUSAGE_DYNAMIC
, D3DERR_INVALIDCALL
, D3D_OK
},
6189 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
6190 0, 0, 640, 480, 0, 0, 0, 0);
6191 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6192 ok(!!d3d8
, "Failed to create a D3D object.\n");
6193 if (!(device
= create_device(d3d8
, window
, NULL
)))
6195 skip("Failed to create a D3D device, skipping tests.\n");
6196 IDirect3D8_Release(d3d8
);
6197 DestroyWindow(window
);
6201 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6202 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6203 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
))
6205 skip("Volume textures not supported, skipping test.\n");
6209 for (i
= 0; i
< sizeof(tests
) / sizeof(*tests
); i
++)
6211 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 4, 4, 4, 1, tests
[i
].usage
,
6212 D3DFMT_A8R8G8B8
, tests
[i
].pool
, &texture
);
6213 ok(hr
== tests
[i
].create_hr
, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n",
6214 tests
[i
].pool
, tests
[i
].usage
, hr
, tests
[i
].create_hr
);
6218 locked_box
.pBits
= (void *)0xdeadbeef;
6219 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6220 ok(hr
== tests
[i
].lock_hr
, "Lock returned %#x, expected %#x.\n", hr
, tests
[i
].lock_hr
);
6223 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6224 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6228 ok (locked_box
.pBits
== NULL
, "Failed lock set pBits = %p, expected NULL.\n", locked_box
.pBits
);
6230 IDirect3DVolumeTexture8_Release(texture
);
6234 refcount
= IDirect3DDevice8_Release(device
);
6235 ok(!refcount
, "Device has %u references left.\n", refcount
);
6236 IDirect3D8_Release(d3d8
);
6237 DestroyWindow(window
);
6240 static void test_update_volumetexture(void)
6242 IDirect3DDevice8
*device
;
6246 IDirect3DVolumeTexture8
*src
, *dst
;
6248 D3DLOCKED_BOX locked_box
;
6253 D3DPOOL src_pool
, dst_pool
;
6258 { D3DPOOL_DEFAULT
, D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
},
6259 { D3DPOOL_MANAGED
, D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
},
6260 { D3DPOOL_SYSTEMMEM
, D3DPOOL_DEFAULT
, D3D_OK
},
6261 { D3DPOOL_SCRATCH
, D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
},
6263 { D3DPOOL_DEFAULT
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6264 { D3DPOOL_MANAGED
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6265 { D3DPOOL_SYSTEMMEM
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6266 { D3DPOOL_SCRATCH
, D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
},
6268 { D3DPOOL_DEFAULT
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6269 { D3DPOOL_MANAGED
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6270 { D3DPOOL_SYSTEMMEM
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6271 { D3DPOOL_SCRATCH
, D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
},
6273 { D3DPOOL_DEFAULT
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6274 { D3DPOOL_MANAGED
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6275 { D3DPOOL_SYSTEMMEM
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6276 { D3DPOOL_SCRATCH
, D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
},
6280 UINT src_size
, dst_size
;
6281 UINT src_lvl
, dst_lvl
;
6282 D3DFORMAT src_fmt
, dst_fmt
;
6286 { 8, 8, 0, 0, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6287 { 8, 8, 4, 4, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6288 { 8, 8, 2, 2, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6289 { 8, 8, 1, 1, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6290 { 8, 8, 4, 0, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
},
6291 { 8, 8, 1, 4, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
}, /* Different level count */
6292 { 4, 8, 1, 1, D3DFMT_A8R8G8B8
, D3DFMT_A8R8G8B8
}, /* Different size */
6293 { 8, 8, 4, 4, D3DFMT_A8R8G8B8
, D3DFMT_X8R8G8B8
}, /* Different format */
6296 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
6297 0, 0, 640, 480, 0, 0, 0, 0);
6298 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6299 ok(!!d3d8
, "Failed to create a D3D object.\n");
6300 if (!(device
= create_device(d3d8
, window
, NULL
)))
6302 skip("Failed to create a D3D device, skipping tests.\n");
6303 IDirect3D8_Release(d3d8
);
6304 DestroyWindow(window
);
6308 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6309 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6310 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP
))
6312 skip("Volume textures not supported, skipping test.\n");
6316 for (i
= 0; i
< sizeof(tests
) / sizeof(*tests
); i
++)
6318 DWORD src_usage
= tests
[i
].src_pool
== D3DPOOL_DEFAULT
? D3DUSAGE_DYNAMIC
: 0;
6319 DWORD dst_usage
= tests
[i
].dst_pool
== D3DPOOL_DEFAULT
? D3DUSAGE_DYNAMIC
: 0;
6321 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 1, 1, 1, 1, src_usage
,
6322 D3DFMT_A8R8G8B8
, tests
[i
].src_pool
, &src
);
6323 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6324 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 1, 1, 1, 1, dst_usage
,
6325 D3DFMT_A8R8G8B8
, tests
[i
].dst_pool
, &dst
);
6326 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6328 hr
= IDirect3DVolumeTexture8_LockBox(src
, 0, &locked_box
, NULL
, 0);
6329 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6330 *((DWORD
*)locked_box
.pBits
) = 0x11223344;
6331 hr
= IDirect3DVolumeTexture8_UnlockBox(src
, 0);
6332 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6334 hr
= IDirect3DDevice8_UpdateTexture(device
, (IDirect3DBaseTexture8
*)src
, (IDirect3DBaseTexture8
*)dst
);
6335 ok(hr
== tests
[i
].hr
, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n",
6336 hr
, tests
[i
].hr
, tests
[i
].src_pool
, tests
[i
].dst_pool
);
6340 DWORD content
= *((DWORD
*)locked_box
.pBits
);
6341 hr
= IDirect3DVolumeTexture8_LockBox(dst
, 0, &locked_box
, NULL
, 0);
6342 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6343 ok(content
== 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content
);
6344 hr
= IDirect3DVolumeTexture8_UnlockBox(dst
, 0);
6345 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6347 IDirect3DVolumeTexture8_Release(src
);
6348 IDirect3DVolumeTexture8_Release(dst
);
6351 if (!(caps
.TextureCaps
& D3DPTEXTURECAPS_MIPVOLUMEMAP
))
6353 skip("Mipmapped volume maps not supported.\n");
6357 for (i
= 0; i
< sizeof(tests2
) / sizeof(*tests2
); i
++)
6359 hr
= IDirect3DDevice8_CreateVolumeTexture(device
,
6360 tests2
[i
].src_size
, tests2
[i
].src_size
, tests2
[i
].src_size
,
6361 tests2
[i
].src_lvl
, 0, tests2
[i
].src_fmt
, D3DPOOL_SYSTEMMEM
, &src
);
6362 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x, case %u.\n", hr
, i
);
6363 hr
= IDirect3DDevice8_CreateVolumeTexture(device
,
6364 tests2
[i
].dst_size
, tests2
[i
].dst_size
, tests2
[i
].dst_size
,
6365 tests2
[i
].dst_lvl
, 0, tests2
[i
].dst_fmt
, D3DPOOL_DEFAULT
, &dst
);
6366 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x, case %u.\n", hr
, i
);
6368 hr
= IDirect3DDevice8_UpdateTexture(device
, (IDirect3DBaseTexture8
*)src
, (IDirect3DBaseTexture8
*)dst
);
6369 todo_wine_if (FAILED(hr
))
6370 ok(SUCCEEDED(hr
), "Failed to update texture, hr %#x, case %u.\n", hr
, i
);
6372 IDirect3DVolumeTexture8_Release(src
);
6373 IDirect3DVolumeTexture8_Release(dst
);
6376 /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data
6377 * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture,
6378 * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into
6379 * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad
6380 * memory access is silently ignored by the runtime, in the kernel or on the GPU.
6382 * I'm not adding tests for this behavior until an application needs it. */
6385 refcount
= IDirect3DDevice8_Release(device
);
6386 ok(!refcount
, "Device has %u references left.\n", refcount
);
6387 IDirect3D8_Release(d3d8
);
6388 DestroyWindow(window
);
6391 static void test_create_rt_ds_fail(void)
6393 IDirect3DDevice8
*device
;
6398 IDirect3DSurface8
*surface
;
6400 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
6401 0, 0, 640, 480, 0, 0, 0, 0);
6402 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6403 ok(!!d3d8
, "Failed to create a D3D object.\n");
6404 if (!(device
= create_device(d3d8
, window
, NULL
)))
6406 skip("Failed to create a D3D device, skipping tests.\n");
6407 IDirect3D8_Release(d3d8
);
6408 DestroyWindow(window
);
6412 /* Output pointer == NULL segfaults on Windows. */
6414 surface
= (IDirect3DSurface8
*)0xdeadbeef;
6415 hr
= IDirect3DDevice8_CreateRenderTarget(device
, 4, 4, D3DFMT_D16
,
6416 D3DMULTISAMPLE_NONE
, FALSE
, &surface
);
6417 ok(hr
== D3DERR_INVALIDCALL
, "Creating a D16 render target returned hr %#x.\n", hr
);
6418 ok(surface
== NULL
, "Got pointer %p, expected NULL.\n", surface
);
6420 IDirect3DSurface8_Release(surface
);
6422 surface
= (IDirect3DSurface8
*)0xdeadbeef;
6423 hr
= IDirect3DDevice8_CreateDepthStencilSurface(device
, 4, 4, D3DFMT_A8R8G8B8
,
6424 D3DMULTISAMPLE_NONE
, &surface
);
6425 ok(hr
== D3DERR_INVALIDCALL
, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr
);
6426 ok(surface
== NULL
, "Got pointer %p, expected NULL.\n", surface
);
6428 IDirect3DSurface8_Release(surface
);
6430 refcount
= IDirect3DDevice8_Release(device
);
6431 ok(!refcount
, "Device has %u references left.\n", refcount
);
6432 IDirect3D8_Release(d3d8
);
6433 DestroyWindow(window
);
6436 static void test_volume_blocks(void)
6438 IDirect3DDevice8
*device
;
6444 IDirect3DVolumeTexture8
*texture
;
6445 unsigned int w
, h
, d
, i
, j
;
6450 unsigned int block_width
;
6451 unsigned int block_height
;
6452 unsigned int block_depth
;
6453 unsigned int block_size
;
6454 unsigned int broken
;
6455 BOOL create_size_checked
, core_fmt
;
6459 /* Scratch volumes enforce DXTn block locks, unlike their surface counterparts.
6460 * ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */
6461 {D3DFMT_DXT1
, "D3DFMT_DXT1", 4, 4, 1, 8, 0, TRUE
, TRUE
},
6462 {D3DFMT_DXT2
, "D3DFMT_DXT2", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6463 {D3DFMT_DXT3
, "D3DFMT_DXT3", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6464 {D3DFMT_DXT4
, "D3DFMT_DXT4", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6465 {D3DFMT_DXT5
, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6466 {D3DFMT_DXT5
, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE
, TRUE
},
6467 /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
6468 * which doesn't match the format spec. On newer Nvidia cards
6469 * it has the correct 4x4 block size.
6470 * ATI1N volume textures are only supported by AMD GPUs right
6471 * now and locking offsets seem just wrong. */
6472 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, 1, 8, 2, FALSE
, FALSE
},
6473 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, 1, FALSE
, FALSE
},
6474 {D3DFMT_YUY2
, "D3DFMT_YUY2", 2, 1, 1, 4, 1, FALSE
, TRUE
},
6475 {D3DFMT_UYVY
, "D3DFMT_UYVY", 2, 1, 1, 4, 1, FALSE
, TRUE
},
6481 BOOL need_driver_support
, need_runtime_support
;
6485 {D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", TRUE
, FALSE
},
6486 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
, TRUE
},
6487 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM",TRUE
, FALSE
},
6488 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
, FALSE
},
6492 unsigned int x
, y
, z
, x2
, y2
, z2
;
6506 D3DLOCKED_BOX locked_box
;
6508 INT expected_row_pitch
, expected_slice_pitch
;
6511 unsigned int offset
, expected_offset
;
6513 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
6514 0, 0, 640, 480, 0, 0, 0, 0);
6515 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6516 ok(!!d3d8
, "Failed to create a D3D object.\n");
6517 if (!(device
= create_device(d3d8
, window
, NULL
)))
6519 skip("Failed to create a D3D device, skipping tests.\n");
6520 IDirect3D8_Release(d3d8
);
6521 DestroyWindow(window
);
6524 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
6525 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
6526 pow2
= !!(caps
.TextureCaps
& D3DPTEXTURECAPS_VOLUMEMAP_POW2
);
6528 for (i
= 0; i
< sizeof(formats
) / sizeof(*formats
); i
++)
6530 hr
= IDirect3D8_CheckDeviceFormat(d3d8
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
6531 0, D3DRTYPE_VOLUMETEXTURE
, formats
[i
].fmt
);
6532 support
= SUCCEEDED(hr
);
6534 /* Test creation restrictions */
6535 for (w
= 1; w
<= 8; w
++)
6537 for (h
= 1; h
<= 8; h
++)
6539 for (d
= 1; d
<= 8; d
++)
6543 BOOL block_aligned
= TRUE
;
6545 if (w
& (formats
[i
].block_width
- 1) || h
& (formats
[i
].block_height
- 1))
6546 block_aligned
= FALSE
;
6548 size_is_pow2
= !((w
& (w
- 1)) || (h
& (h
- 1)) || (d
& (d
- 1)));
6550 for (j
= 0; j
< sizeof(create_tests
) / sizeof(*create_tests
); j
++)
6552 BOOL may_succeed
= FALSE
;
6554 if (create_tests
[j
].need_runtime_support
&& !formats
[i
].core_fmt
&& !support
)
6555 expect_hr
= D3DERR_INVALIDCALL
;
6556 else if (formats
[i
].create_size_checked
&& !block_aligned
)
6557 expect_hr
= D3DERR_INVALIDCALL
;
6558 else if (pow2
&& !size_is_pow2
&& create_tests
[j
].need_driver_support
)
6559 expect_hr
= D3DERR_INVALIDCALL
;
6560 else if (create_tests
[j
].need_driver_support
&& !support
)
6561 expect_hr
= D3DERR_INVALIDCALL
;
6565 texture
= (IDirect3DVolumeTexture8
*)0xdeadbeef;
6566 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, w
, h
, d
, 1, 0,
6567 formats
[i
].fmt
, create_tests
[j
].pool
, &texture
);
6569 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
6570 * does not support it. Accept scratch creation of extension formats on
6571 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
6572 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
6574 if (!formats
[i
].core_fmt
&& !support
&& FAILED(expect_hr
))
6577 ok(hr
== expect_hr
|| ((SUCCEEDED(hr
) && may_succeed
)),
6578 "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
6579 hr
, formats
[i
].name
, create_tests
[j
].name
, w
, h
, d
);
6582 ok(texture
== NULL
, "Got texture ptr %p, expected NULL.\n", texture
);
6584 IDirect3DVolumeTexture8_Release(texture
);
6590 if (!support
&& !formats
[i
].core_fmt
)
6593 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 24, 8, 8, 1, 0,
6594 formats
[i
].fmt
, D3DPOOL_SCRATCH
, &texture
);
6595 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6597 /* Test lockrect offset */
6598 for (j
= 0; j
< sizeof(offset_tests
) / sizeof(*offset_tests
); j
++)
6600 unsigned int bytes_per_pixel
;
6601 bytes_per_pixel
= formats
[i
].block_size
/ (formats
[i
].block_width
* formats
[i
].block_height
);
6603 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6604 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6606 base
= locked_box
.pBits
;
6607 if (formats
[i
].broken
== 1)
6609 expected_row_pitch
= bytes_per_pixel
* 24;
6611 else if (formats
[i
].broken
== 2)
6613 expected_row_pitch
= 24;
6617 expected_row_pitch
= (24 /* tex width */ + formats
[i
].block_height
- 1) / formats
[i
].block_width
6618 * formats
[i
].block_size
;
6620 ok(locked_box
.RowPitch
== expected_row_pitch
, "Got unexpected row pitch %d for format %s, expected %d.\n",
6621 locked_box
.RowPitch
, formats
[i
].name
, expected_row_pitch
);
6623 if (formats
[i
].broken
)
6625 expected_slice_pitch
= expected_row_pitch
* 8;
6629 expected_slice_pitch
= (8 /* tex height */ + formats
[i
].block_depth
- 1) / formats
[i
].block_height
6630 * expected_row_pitch
;
6632 ok(locked_box
.SlicePitch
== expected_slice_pitch
,
6633 "Got unexpected slice pitch %d for format %s, expected %d.\n",
6634 locked_box
.SlicePitch
, formats
[i
].name
, expected_slice_pitch
);
6636 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6637 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x, j %u.\n", hr
, j
);
6639 box
.Left
= offset_tests
[j
].x
;
6640 box
.Top
= offset_tests
[j
].y
;
6641 box
.Front
= offset_tests
[j
].z
;
6642 box
.Right
= offset_tests
[j
].x2
;
6643 box
.Bottom
= offset_tests
[j
].y2
;
6644 box
.Back
= offset_tests
[j
].z2
;
6645 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6646 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x, j %u.\n", hr
, j
);
6648 offset
= (BYTE
*)locked_box
.pBits
- base
;
6649 if (formats
[i
].broken
== 1)
6651 expected_offset
= box
.Front
* expected_slice_pitch
6652 + box
.Top
* expected_row_pitch
6653 + box
.Left
* bytes_per_pixel
;
6655 else if (formats
[i
].broken
== 2)
6657 expected_offset
= box
.Front
* expected_slice_pitch
6658 + box
.Top
* expected_row_pitch
6663 expected_offset
= (box
.Front
/ formats
[i
].block_depth
) * expected_slice_pitch
6664 + (box
.Top
/ formats
[i
].block_height
) * expected_row_pitch
6665 + (box
.Left
/ formats
[i
].block_width
) * formats
[i
].block_size
;
6667 ok(offset
== expected_offset
, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n",
6668 offset
, formats
[i
].name
, expected_offset
, box
.Left
, box
.Top
, box
.Front
);
6670 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6671 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6674 /* Test partial block locks */
6677 if (formats
[i
].block_width
> 1)
6679 box
.Left
= formats
[i
].block_width
>> 1;
6681 box
.Right
= formats
[i
].block_width
;
6682 box
.Bottom
= formats
[i
].block_height
;
6683 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6684 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6685 "Partial block lock succeeded, expected failure, format %s.\n",
6689 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6690 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6695 box
.Right
= formats
[i
].block_width
>> 1;
6696 box
.Bottom
= formats
[i
].block_height
;
6697 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6698 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6699 "Partial block lock succeeded, expected failure, format %s.\n",
6703 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6704 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6708 if (formats
[i
].block_height
> 1)
6711 box
.Top
= formats
[i
].block_height
>> 1;
6712 box
.Right
= formats
[i
].block_width
;
6713 box
.Bottom
= formats
[i
].block_height
;
6714 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6715 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6716 "Partial block lock succeeded, expected failure, format %s.\n",
6720 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6721 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6726 box
.Right
= formats
[i
].block_width
;
6727 box
.Bottom
= formats
[i
].block_height
>> 1;
6728 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6729 ok(FAILED(hr
) || broken(formats
[i
].broken
),
6730 "Partial block lock succeeded, expected failure, format %s.\n",
6734 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6735 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6739 /* Test full block lock */
6742 box
.Right
= formats
[i
].block_width
;
6743 box
.Bottom
= formats
[i
].block_height
;
6744 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &box
, 0);
6745 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6746 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6747 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6749 IDirect3DVolumeTexture8_Release(texture
);
6751 /* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime
6752 * does not allocate surfaces smaller than the blocksize properly. */
6753 if ((formats
[i
].block_width
> 1 || formats
[i
].block_height
> 1) && formats
[i
].core_fmt
)
6755 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, formats
[i
].block_width
, formats
[i
].block_height
,
6756 2, 2, 0, formats
[i
].fmt
, D3DPOOL_SCRATCH
, &texture
);
6758 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
6759 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 1, &locked_box
, NULL
, 0);
6760 ok(SUCCEEDED(hr
), "Failed to lock volume texture mipmap, hr %#x.\n", hr
);
6761 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 1);
6762 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6764 box
.Left
= box
.Top
= box
.Front
= 0;
6765 box
.Right
= formats
[i
].block_width
== 1 ? 1 : formats
[i
].block_width
>> 1;
6766 box
.Bottom
= formats
[i
].block_height
== 1 ? 1 : formats
[i
].block_height
>> 1;
6768 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 1, &locked_box
, &box
, 0);
6769 ok(SUCCEEDED(hr
), "Failed to lock volume texture mipmap, hr %#x.\n", hr
);
6770 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 1);
6771 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6773 box
.Right
= formats
[i
].block_width
;
6774 box
.Bottom
= formats
[i
].block_height
;
6775 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 1, &locked_box
, &box
, 0);
6776 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
6778 IDirect3DVolumeTexture8_UnlockBox(texture
, 1);
6780 IDirect3DVolumeTexture8_Release(texture
);
6784 refcount
= IDirect3DDevice8_Release(device
);
6785 ok(!refcount
, "Device has %u references left.\n", refcount
);
6786 IDirect3D8_Release(d3d8
);
6787 DestroyWindow(window
);
6790 static void test_lockbox_invalid(void)
6799 {{0, 0, 2, 2, 0, 1}, D3D_OK
}, /* Valid */
6800 {{0, 0, 4, 4, 0, 1}, D3D_OK
}, /* Valid */
6801 {{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* 0 height */
6802 {{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL
}, /* 0 width */
6803 {{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL
}, /* 0 depth */
6804 {{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* left > right */
6805 {{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL
}, /* top > bottom */
6806 {{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL
}, /* back > front */
6807 {{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* right > surface */
6808 {{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL
}, /* bottom > surface */
6809 {{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL
}, /* back > surface */
6810 {{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL
}, /* left > surface */
6811 {{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL
}, /* top > surface */
6812 {{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL
}, /* top > surface */
6814 static const D3DBOX test_boxt_2
= {2, 2, 4, 4, 0, 1};
6815 IDirect3DVolumeTexture8
*texture
= NULL
;
6816 D3DLOCKED_BOX locked_box
;
6817 IDirect3DDevice8
*device
;
6825 window
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
6826 0, 0, 640, 480, 0, 0, 0, 0);
6827 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
6828 ok(!!d3d
, "Failed to create a D3D object.\n");
6829 if (!(device
= create_device(d3d
, window
, NULL
)))
6831 skip("Failed to create a D3D device, skipping tests.\n");
6832 IDirect3D8_Release(d3d
);
6833 DestroyWindow(window
);
6837 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 4, 4, 2, 1, 0,
6838 D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &texture
);
6839 ok(SUCCEEDED(hr
), "Failed to create volume texture, hr %#x.\n", hr
);
6840 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6841 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6842 base
= locked_box
.pBits
;
6843 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6844 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6846 for (i
= 0; i
< (sizeof(test_data
) / sizeof(*test_data
)); ++i
)
6848 unsigned int offset
, expected_offset
;
6849 const D3DBOX
*box
= &test_data
[i
].box
;
6851 locked_box
.pBits
= (BYTE
*)0xdeadbeef;
6852 locked_box
.RowPitch
= 0xdeadbeef;
6853 locked_box
.SlicePitch
= 0xdeadbeef;
6855 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, box
, 0);
6856 /* Unlike surfaces, volumes properly check the box even in Windows XP */
6857 ok(hr
== test_data
[i
].result
,
6858 "Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n",
6859 hr
, box
->Left
, box
->Top
, box
->Front
, box
->Right
, box
->Bottom
, box
->Back
,
6860 test_data
[i
].result
);
6864 offset
= (BYTE
*)locked_box
.pBits
- base
;
6865 expected_offset
= box
->Front
* locked_box
.SlicePitch
+ box
->Top
* locked_box
.RowPitch
+ box
->Left
* 4;
6866 ok(offset
== expected_offset
,
6867 "Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n",
6868 offset
, expected_offset
, box
->Left
, box
->Top
, box
->Front
, box
->Right
, box
->Bottom
, box
->Back
);
6870 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6871 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6874 /* locked_box = NULL throws an exception on Windows */
6875 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6876 ok(SUCCEEDED(hr
), "Failed to lock volume texture, hr %#x.\n", hr
);
6877 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, NULL
, 0);
6878 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
6879 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6880 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6881 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6882 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
6884 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &test_data
[0].box
, 0);
6885 ok(hr
== D3D_OK
, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6886 hr
, test_data
[0].box
.Left
, test_data
[0].box
.Top
, test_data
[0].box
.Front
,
6887 test_data
[0].box
.Right
, test_data
[0].box
.Bottom
, test_data
[0].box
.Back
);
6888 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &test_data
[0].box
, 0);
6889 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6890 hr
, test_data
[0].box
.Left
, test_data
[0].box
.Top
, test_data
[0].box
.Front
,
6891 test_data
[0].box
.Right
, test_data
[0].box
.Bottom
, test_data
[0].box
.Back
);
6892 hr
= IDirect3DVolumeTexture8_LockBox(texture
, 0, &locked_box
, &test_boxt_2
, 0);
6893 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
6894 hr
, test_boxt_2
.Left
, test_boxt_2
.Top
, test_boxt_2
.Front
,
6895 test_boxt_2
.Right
, test_boxt_2
.Bottom
, test_boxt_2
.Back
);
6896 hr
= IDirect3DVolumeTexture8_UnlockBox(texture
, 0);
6897 ok(SUCCEEDED(hr
), "Failed to unlock volume texture, hr %#x.\n", hr
);
6899 IDirect3DVolumeTexture8_Release(texture
);
6900 refcount
= IDirect3DDevice8_Release(device
);
6901 ok(!refcount
, "Device has %u references left.\n", refcount
);
6902 IDirect3D8_Release(d3d
);
6903 DestroyWindow(window
);
6906 static void test_pixel_format(void)
6908 HWND hwnd
, hwnd2
= NULL
;
6909 HDC hdc
, hdc2
= NULL
;
6911 int format
, test_format
;
6912 PIXELFORMATDESCRIPTOR pfd
;
6913 IDirect3D8
*d3d8
= NULL
;
6914 IDirect3DDevice8
*device
= NULL
;
6916 static const float point
[3] = {0.0, 0.0, 0.0};
6918 hwnd
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
6919 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
6922 skip("Failed to create window\n");
6926 hwnd2
= CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW
,
6927 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
6932 skip("Failed to get DC\n");
6937 hdc2
= GetDC(hwnd2
);
6939 gl
= LoadLibraryA("opengl32.dll");
6940 ok(!!gl
, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
6942 format
= GetPixelFormat(hdc
);
6943 ok(format
== 0, "new window has pixel format %d\n", format
);
6945 ZeroMemory(&pfd
, sizeof(pfd
));
6946 pfd
.nSize
= sizeof(pfd
);
6948 pfd
.dwFlags
= PFD_DRAW_TO_WINDOW
| PFD_SUPPORT_OPENGL
;
6949 pfd
.iPixelType
= PFD_TYPE_RGBA
;
6950 pfd
.iLayerType
= PFD_MAIN_PLANE
;
6951 format
= ChoosePixelFormat(hdc
, &pfd
);
6954 skip("no pixel format available\n");
6958 if (!SetPixelFormat(hdc
, format
, &pfd
) || GetPixelFormat(hdc
) != format
)
6960 skip("failed to set pixel format\n");
6964 if (!hdc2
|| !SetPixelFormat(hdc2
, format
, &pfd
) || GetPixelFormat(hdc2
) != format
)
6966 skip("failed to set pixel format on second window\n");
6969 ReleaseDC(hwnd2
, hdc2
);
6974 d3d8
= Direct3DCreate8(D3D_SDK_VERSION
);
6975 ok(!!d3d8
, "Failed to create a D3D object.\n");
6977 test_format
= GetPixelFormat(hdc
);
6978 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
6980 if (!(device
= create_device(d3d8
, hwnd
, NULL
)))
6982 skip("Failed to create device\n");
6986 test_format
= GetPixelFormat(hdc
);
6987 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
6989 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
6990 ok(SUCCEEDED(hr
), "Failed to set FVF, hr %#x.\n", hr
);
6992 test_format
= GetPixelFormat(hdc
);
6993 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
6995 hr
= IDirect3DDevice8_BeginScene(device
);
6996 ok(SUCCEEDED(hr
), "BeginScene failed %#x\n", hr
);
6998 test_format
= GetPixelFormat(hdc
);
6999 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7001 hr
= IDirect3DDevice8_DrawPrimitiveUP(device
, D3DPT_POINTLIST
, 1, point
, 3 * sizeof(float));
7002 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
7004 test_format
= GetPixelFormat(hdc
);
7005 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7007 hr
= IDirect3DDevice8_EndScene(device
);
7008 ok(SUCCEEDED(hr
), "EndScene failed %#x\n", hr
);
7010 test_format
= GetPixelFormat(hdc
);
7011 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7013 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7014 ok(SUCCEEDED(hr
), "Present failed %#x\n", hr
);
7016 test_format
= GetPixelFormat(hdc
);
7017 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7021 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, hwnd2
, NULL
);
7022 ok(SUCCEEDED(hr
), "Present failed %#x\n", hr
);
7024 test_format
= GetPixelFormat(hdc
);
7025 ok(test_format
== format
, "window has pixel format %d, expected %d\n", test_format
, format
);
7027 test_format
= GetPixelFormat(hdc2
);
7028 ok(test_format
== format
, "second window has pixel format %d, expected %d\n", test_format
, format
);
7034 UINT refcount
= IDirect3DDevice8_Release(device
);
7035 ok(!refcount
, "Device has %u references left.\n", refcount
);
7037 if (d3d8
) IDirect3D8_Release(d3d8
);
7038 if (gl
) FreeLibrary(gl
);
7039 if (hdc
) ReleaseDC(hwnd
, hdc
);
7040 if (hdc2
) ReleaseDC(hwnd2
, hdc2
);
7041 if (hwnd
) DestroyWindow(hwnd
);
7042 if (hwnd2
) DestroyWindow(hwnd2
);
7045 static void test_begin_end_state_block(void)
7047 IDirect3DDevice8
*device
;
7054 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
7055 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
7056 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7057 ok(!!d3d
, "Failed to create a D3D object.\n");
7058 if (!(device
= create_device(d3d
, window
, NULL
)))
7060 skip("Failed to create a D3D device, skipping tests.\n");
7061 IDirect3D8_Release(d3d
);
7062 DestroyWindow(window
);
7066 /* Should succeed. */
7067 hr
= IDirect3DDevice8_BeginStateBlock(device
);
7068 ok(SUCCEEDED(hr
), "Failed to begin stateblock, hr %#x.\n", hr
);
7070 /* Calling BeginStateBlock() while recording should return
7071 * D3DERR_INVALIDCALL. */
7072 hr
= IDirect3DDevice8_BeginStateBlock(device
);
7073 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7075 /* Should succeed. */
7076 stateblock
= 0xdeadbeef;
7077 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
7078 ok(SUCCEEDED(hr
), "Failed to end stateblock, hr %#x.\n", hr
);
7079 ok(!!stateblock
&& stateblock
!= 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock
);
7080 IDirect3DDevice8_DeleteStateBlock(device
, stateblock
);
7082 /* Calling EndStateBlock() while not recording should return
7083 * D3DERR_INVALIDCALL. stateblock should not be touched. */
7084 stateblock
= 0xdeadbeef;
7085 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
7086 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7087 ok(stateblock
== 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock
);
7089 refcount
= IDirect3DDevice8_Release(device
);
7090 ok(!refcount
, "Device has %u references left.\n", refcount
);
7091 IDirect3D8_Release(d3d
);
7092 DestroyWindow(window
);
7095 static void test_shader_constant_apply(void)
7097 static const float vs_const
[] = {1.0f
, 2.0f
, 3.0f
, 4.0f
};
7098 static const float ps_const
[] = {5.0f
, 6.0f
, 7.0f
, 8.0f
};
7099 static const float initial
[] = {0.0f
, 0.0f
, 0.0f
, 0.0f
};
7100 DWORD vs_version
, ps_version
;
7101 IDirect3DDevice8
*device
;
7110 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
7111 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
7112 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7113 ok(!!d3d
, "Failed to create a D3D object.\n");
7114 if (!(device
= create_device(d3d
, window
, NULL
)))
7116 skip("Failed to create a D3D device, skipping tests.\n");
7117 IDirect3D8_Release(d3d
);
7118 DestroyWindow(window
);
7122 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
7123 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
7124 vs_version
= caps
.VertexShaderVersion
& 0xffff;
7125 ps_version
= caps
.PixelShaderVersion
& 0xffff;
7129 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 0, initial
, 1);
7130 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7131 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 1, initial
, 1);
7132 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7134 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
7135 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7136 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7137 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7138 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7139 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
7140 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7141 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7142 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7143 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7145 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 0, vs_const
, 1);
7146 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7150 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 0, initial
, 1);
7151 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7152 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 1, initial
, 1);
7153 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7155 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
7156 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7157 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7158 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7159 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7160 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
7161 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7162 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7163 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7164 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7166 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 0, ps_const
, 1);
7167 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7170 hr
= IDirect3DDevice8_BeginStateBlock(device
);
7171 ok(SUCCEEDED(hr
), "Failed to begin stateblock, hr %#x.\n", hr
);
7175 hr
= IDirect3DDevice8_SetVertexShaderConstant(device
, 1, vs_const
, 1);
7176 ok(SUCCEEDED(hr
), "Failed to set vertex shader constant, hr %#x.\n", hr
);
7180 hr
= IDirect3DDevice8_SetPixelShaderConstant(device
, 1, ps_const
, 1);
7181 ok(SUCCEEDED(hr
), "Failed to set pixel shader constant, hr %#x.\n", hr
);
7184 hr
= IDirect3DDevice8_EndStateBlock(device
, &stateblock
);
7185 ok(SUCCEEDED(hr
), "Failed to end stateblock, hr %#x.\n", hr
);
7189 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
7190 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7191 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
7192 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7193 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
7194 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
7195 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7196 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7197 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7198 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7202 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
7203 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7204 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
7205 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7206 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
7207 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
7208 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7209 ok(!memcmp(ret
, initial
, sizeof(initial
)),
7210 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7211 ret
[0], ret
[1], ret
[2], ret
[3], initial
[0], initial
[1], initial
[2], initial
[3]);
7214 /* Apply doesn't overwrite constants that aren't explicitly set on the
7215 * source stateblock. */
7216 hr
= IDirect3DDevice8_ApplyStateBlock(device
, stateblock
);
7217 ok(SUCCEEDED(hr
), "Failed to apply stateblock, hr %#x.\n", hr
);
7221 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 0, ret
, 1);
7222 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7223 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
7224 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7225 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
7226 hr
= IDirect3DDevice8_GetVertexShaderConstant(device
, 1, ret
, 1);
7227 ok(SUCCEEDED(hr
), "Failed to get vertex shader constant, hr %#x.\n", hr
);
7228 ok(!memcmp(ret
, vs_const
, sizeof(vs_const
)),
7229 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7230 ret
[0], ret
[1], ret
[2], ret
[3], vs_const
[0], vs_const
[1], vs_const
[2], vs_const
[3]);
7234 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 0, ret
, 1);
7235 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7236 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
7237 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7238 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
7239 hr
= IDirect3DDevice8_GetPixelShaderConstant(device
, 1, ret
, 1);
7240 ok(SUCCEEDED(hr
), "Failed to get pixel shader constant, hr %#x.\n", hr
);
7241 ok(!memcmp(ret
, ps_const
, sizeof(ps_const
)),
7242 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7243 ret
[0], ret
[1], ret
[2], ret
[3], ps_const
[0], ps_const
[1], ps_const
[2], ps_const
[3]);
7246 IDirect3DDevice8_DeleteStateBlock(device
, stateblock
);
7247 refcount
= IDirect3DDevice8_Release(device
);
7248 ok(!refcount
, "Device has %u references left.\n", refcount
);
7249 IDirect3D8_Release(d3d
);
7250 DestroyWindow(window
);
7253 static void test_resource_type(void)
7255 IDirect3DDevice8
*device
;
7256 IDirect3DSurface8
*surface
;
7257 IDirect3DTexture8
*texture
;
7258 IDirect3DCubeTexture8
*cube_texture
;
7259 IDirect3DVolume8
*volume
;
7260 IDirect3DVolumeTexture8
*volume_texture
;
7261 D3DSURFACE_DESC surface_desc
;
7262 D3DVOLUME_DESC volume_desc
;
7263 D3DRESOURCETYPE type
;
7270 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
7271 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
7272 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7273 ok(!!d3d
, "Failed to create a D3D object.\n");
7274 if (!(device
= create_device(d3d
, window
, NULL
)))
7276 skip("Failed to create a D3D device, skipping tests.\n");
7277 IDirect3D8_Release(d3d
);
7278 DestroyWindow(window
);
7282 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
7283 ok(SUCCEEDED(hr
), "Failed to get device caps, hr %#x.\n", hr
);
7285 hr
= IDirect3DDevice8_CreateImageSurface(device
, 4, 4, D3DFMT_X8R8G8B8
, &surface
);
7286 ok(SUCCEEDED(hr
), "Failed to create surface, hr %#x.\n", hr
);
7287 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7288 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7289 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7291 IDirect3DSurface8_Release(surface
);
7293 hr
= IDirect3DDevice8_CreateTexture(device
, 2, 8, 4, 0, D3DFMT_X8R8G8B8
,
7294 D3DPOOL_SYSTEMMEM
, &texture
);
7295 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
7296 type
= IDirect3DTexture8_GetType(texture
);
7297 ok(type
== D3DRTYPE_TEXTURE
, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type
);
7299 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
7300 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7301 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7302 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7303 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7305 ok(surface_desc
.Width
== 2, "Expected width 2, got %u.\n", surface_desc
.Width
);
7306 ok(surface_desc
.Height
== 8, "Expected height 8, got %u.\n", surface_desc
.Height
);
7307 hr
= IDirect3DTexture8_GetLevelDesc(texture
, 0, &surface_desc
);
7308 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7309 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7311 ok(surface_desc
.Width
== 2, "Expected width 2, got %u.\n", surface_desc
.Width
);
7312 ok(surface_desc
.Height
== 8, "Expected height 8, got %u.\n", surface_desc
.Height
);
7313 IDirect3DSurface8_Release(surface
);
7315 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 2, &surface
);
7316 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7317 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7318 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7319 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7321 ok(surface_desc
.Width
== 1, "Expected width 1, got %u.\n", surface_desc
.Width
);
7322 ok(surface_desc
.Height
== 2, "Expected height 2, got %u.\n", surface_desc
.Height
);
7323 hr
= IDirect3DTexture8_GetLevelDesc(texture
, 2, &surface_desc
);
7324 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7325 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7327 ok(surface_desc
.Width
== 1, "Expected width 1, got %u.\n", surface_desc
.Width
);
7328 ok(surface_desc
.Height
== 2, "Expected height 2, got %u.\n", surface_desc
.Height
);
7329 IDirect3DSurface8_Release(surface
);
7330 IDirect3DTexture8_Release(texture
);
7332 if (caps
.TextureCaps
& D3DPTEXTURECAPS_CUBEMAP
)
7334 hr
= IDirect3DDevice8_CreateCubeTexture(device
, 1, 1, 0, D3DFMT_X8R8G8B8
,
7335 D3DPOOL_SYSTEMMEM
, &cube_texture
);
7336 ok(SUCCEEDED(hr
), "Failed to create cube texture, hr %#x.\n", hr
);
7337 type
= IDirect3DCubeTexture8_GetType(cube_texture
);
7338 ok(type
== D3DRTYPE_CUBETEXTURE
, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type
);
7340 hr
= IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture
,
7341 D3DCUBEMAP_FACE_NEGATIVE_X
, 0, &surface
);
7342 ok(SUCCEEDED(hr
), "Failed to get cube map surface, hr %#x.\n", hr
);
7343 hr
= IDirect3DSurface8_GetDesc(surface
, &surface_desc
);
7344 ok(SUCCEEDED(hr
), "Failed to get surface description, hr %#x.\n", hr
);
7345 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7347 hr
= IDirect3DCubeTexture8_GetLevelDesc(cube_texture
, 0, &surface_desc
);
7348 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7349 ok(surface_desc
.Type
== D3DRTYPE_SURFACE
, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7351 IDirect3DSurface8_Release(surface
);
7352 IDirect3DCubeTexture8_Release(cube_texture
);
7355 skip("Cube maps not supported.\n");
7357 if (caps
.TextureCaps
& D3DPTEXTURECAPS_MIPVOLUMEMAP
)
7359 hr
= IDirect3DDevice8_CreateVolumeTexture(device
, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8
,
7360 D3DPOOL_SYSTEMMEM
, &volume_texture
);
7361 ok(SUCCEEDED(hr
), "CreateVolumeTexture failed, hr %#x.\n", hr
);
7362 type
= IDirect3DVolumeTexture8_GetType(volume_texture
);
7363 ok(type
== D3DRTYPE_VOLUMETEXTURE
, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type
);
7365 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture
, 0, &volume
);
7366 ok(SUCCEEDED(hr
), "Failed to get volume level, hr %#x.\n", hr
);
7367 /* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */
7368 hr
= IDirect3DVolume8_GetDesc(volume
, &volume_desc
);
7369 ok(SUCCEEDED(hr
), "Failed to get volume description, hr %#x.\n", hr
);
7370 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7372 ok(volume_desc
.Width
== 2, "Expected width 2, got %u.\n", volume_desc
.Width
);
7373 ok(volume_desc
.Height
== 4, "Expected height 4, got %u.\n", volume_desc
.Height
);
7374 ok(volume_desc
.Depth
== 8, "Expected depth 8, got %u.\n", volume_desc
.Depth
);
7375 hr
= IDirect3DVolumeTexture8_GetLevelDesc(volume_texture
, 0, &volume_desc
);
7376 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7377 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7379 ok(volume_desc
.Width
== 2, "Expected width 2, got %u.\n", volume_desc
.Width
);
7380 ok(volume_desc
.Height
== 4, "Expected height 4, got %u.\n", volume_desc
.Height
);
7381 ok(volume_desc
.Depth
== 8, "Expected depth 8, got %u.\n", volume_desc
.Depth
);
7382 IDirect3DVolume8_Release(volume
);
7384 hr
= IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture
, 2, &volume
);
7385 ok(SUCCEEDED(hr
), "Failed to get volume level, hr %#x.\n", hr
);
7386 hr
= IDirect3DVolume8_GetDesc(volume
, &volume_desc
);
7387 ok(SUCCEEDED(hr
), "Failed to get volume description, hr %#x.\n", hr
);
7388 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7390 ok(volume_desc
.Width
== 1, "Expected width 1, got %u.\n", volume_desc
.Width
);
7391 ok(volume_desc
.Height
== 1, "Expected height 1, got %u.\n", volume_desc
.Height
);
7392 ok(volume_desc
.Depth
== 2, "Expected depth 2, got %u.\n", volume_desc
.Depth
);
7393 hr
= IDirect3DVolumeTexture8_GetLevelDesc(volume_texture
, 2, &volume_desc
);
7394 ok(SUCCEEDED(hr
), "Failed to get level description, hr %#x.\n", hr
);
7395 ok(volume_desc
.Type
== D3DRTYPE_VOLUME
, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7397 ok(volume_desc
.Width
== 1, "Expected width 1, got %u.\n", volume_desc
.Width
);
7398 ok(volume_desc
.Height
== 1, "Expected height 1, got %u.\n", volume_desc
.Height
);
7399 ok(volume_desc
.Depth
== 2, "Expected depth 2, got %u.\n", volume_desc
.Depth
);
7400 IDirect3DVolume8_Release(volume
);
7401 IDirect3DVolumeTexture8_Release(volume_texture
);
7404 skip("Mipmapped volume maps not supported.\n");
7406 refcount
= IDirect3DDevice8_Release(device
);
7407 ok(!refcount
, "Device has %u references left.\n", refcount
);
7408 IDirect3D8_Release(d3d
);
7409 DestroyWindow(window
);
7412 static void test_mipmap_lock(void)
7414 IDirect3DDevice8
*device
;
7415 IDirect3DSurface8
*surface
, *surface2
, *surface_dst
, *surface_dst2
;
7416 IDirect3DTexture8
*texture
, *texture_dst
;
7421 D3DLOCKED_RECT locked_rect
;
7423 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
7424 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
7425 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7426 ok(!!d3d
, "Failed to create a D3D object.\n");
7427 if (!(device
= create_device(d3d
, window
, NULL
)))
7429 skip("Failed to create a D3D device, skipping tests.\n");
7430 IDirect3D8_Release(d3d
);
7431 DestroyWindow(window
);
7435 hr
= IDirect3DDevice8_CreateTexture(device
, 4, 4, 2, 0, D3DFMT_X8R8G8B8
,
7436 D3DPOOL_DEFAULT
, &texture_dst
);
7437 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
7438 hr
= IDirect3DTexture8_GetSurfaceLevel(texture_dst
, 0, &surface_dst
);
7439 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7440 hr
= IDirect3DTexture8_GetSurfaceLevel(texture_dst
, 1, &surface_dst2
);
7441 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7443 hr
= IDirect3DDevice8_CreateTexture(device
, 4, 4, 2, 0, D3DFMT_X8R8G8B8
,
7444 D3DPOOL_SYSTEMMEM
, &texture
);
7445 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x.\n", hr
);
7446 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 0, &surface
);
7447 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7448 hr
= IDirect3DTexture8_GetSurfaceLevel(texture
, 1, &surface2
);
7449 ok(SUCCEEDED(hr
), "Failed to get surface level, hr %#x.\n", hr
);
7451 hr
= IDirect3DSurface8_LockRect(surface
, &locked_rect
, NULL
, 0);
7452 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x.\n", hr
);
7453 hr
= IDirect3DSurface8_LockRect(surface2
, &locked_rect
, NULL
, 0);
7454 ok(SUCCEEDED(hr
), "Failed to lock surface, hr %#x.\n", hr
);
7455 hr
= IDirect3DSurface8_UnlockRect(surface
);
7456 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
7458 hr
= IDirect3DDevice8_CopyRects(device
, surface
, NULL
, 0, surface_dst
, NULL
);
7459 ok(SUCCEEDED(hr
), "Failed to update surface, hr %#x.\n", hr
);
7460 hr
= IDirect3DDevice8_CopyRects(device
, surface2
, NULL
, 0, surface_dst2
, NULL
);
7461 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7463 /* Apparently there's no validation on the container. */
7464 hr
= IDirect3DDevice8_UpdateTexture(device
, (IDirect3DBaseTexture8
*)texture
,
7465 (IDirect3DBaseTexture8
*)texture_dst
);
7466 ok(SUCCEEDED(hr
), "Failed to update texture, hr %#x.\n", hr
);
7468 hr
= IDirect3DSurface8_UnlockRect(surface2
);
7469 ok(SUCCEEDED(hr
), "Failed to unlock surface, hr %#x.\n", hr
);
7471 IDirect3DSurface8_Release(surface_dst2
);
7472 IDirect3DSurface8_Release(surface_dst
);
7473 IDirect3DSurface8_Release(surface2
);
7474 IDirect3DSurface8_Release(surface
);
7475 IDirect3DTexture8_Release(texture_dst
);
7476 IDirect3DTexture8_Release(texture
);
7478 refcount
= IDirect3DDevice8_Release(device
);
7479 ok(!refcount
, "Device has %u references left.\n", refcount
);
7480 IDirect3D8_Release(d3d
);
7481 DestroyWindow(window
);
7484 static void test_writeonly_resource(void)
7487 IDirect3DDevice8
*device
;
7488 IDirect3DVertexBuffer8
*buffer
;
7499 {{-1.0f
, -1.0f
, 0.0f
}},
7500 {{-1.0f
, 1.0f
, 0.0f
}},
7501 {{ 1.0f
, -1.0f
, 0.0f
}},
7502 {{ 1.0f
, 1.0f
, 0.0f
}}
7505 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
7506 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
7507 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7508 ok(!!d3d
, "Failed to create a D3D object.\n");
7509 if (!(device
= create_device(d3d
, window
, NULL
)))
7511 skip("Failed to create a D3D device, skipping tests.\n");
7512 IDirect3D8_Release(d3d
);
7513 DestroyWindow(window
);
7517 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, sizeof(quad
),
7518 D3DUSAGE_DYNAMIC
| D3DUSAGE_WRITEONLY
, 0, D3DPOOL_DEFAULT
, &buffer
);
7519 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x.\n", hr
);
7521 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
7522 ok(SUCCEEDED(hr
), "Failed to lock vertex buffer, hr %#x.\n", hr
);
7523 memcpy(ptr
, quad
, sizeof(quad
));
7524 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
7525 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
7526 hr
= IDirect3DDevice8_SetStreamSource(device
, 0, buffer
, sizeof(*quad
));
7527 ok(SUCCEEDED(hr
), "Failed to set stream source, hr %#x.\n", hr
);
7528 hr
= IDirect3DDevice8_SetVertexShader(device
, D3DFVF_XYZ
);
7529 ok(SUCCEEDED(hr
), "Failed to set FVF, hr %#x.\n", hr
);
7531 hr
= IDirect3DDevice8_BeginScene(device
);
7532 ok(SUCCEEDED(hr
), "Failed to begin scene %#x\n", hr
);
7533 hr
= IDirect3DDevice8_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, 0, 2);
7534 ok(SUCCEEDED(hr
), "Failed to draw, hr %#x.\n", hr
);
7535 hr
= IDirect3DDevice8_EndScene(device
);
7536 ok(SUCCEEDED(hr
), "Failed to end scene %#x\n", hr
);
7538 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &ptr
, 0);
7539 ok(SUCCEEDED(hr
), "Failed to lock vertex buffer, hr %#x.\n", hr
);
7540 ok (!memcmp(ptr
, quad
, sizeof(quad
)), "Got unexpected vertex buffer data.\n");
7541 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
7542 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
7544 hr
= IDirect3DVertexBuffer8_Lock(buffer
, 0, 0, &ptr
, D3DLOCK_READONLY
);
7545 ok(SUCCEEDED(hr
), "Failed to lock vertex buffer, hr %#x.\n", hr
);
7546 ok (!memcmp(ptr
, quad
, sizeof(quad
)), "Got unexpected vertex buffer data.\n");
7547 hr
= IDirect3DVertexBuffer8_Unlock(buffer
);
7548 ok(SUCCEEDED(hr
), "Failed to unlock vertex buffer, hr %#x.\n", hr
);
7550 refcount
= IDirect3DVertexBuffer8_Release(buffer
);
7551 ok(!refcount
, "Vertex buffer has %u references left.\n", refcount
);
7552 refcount
= IDirect3DDevice8_Release(device
);
7553 ok(!refcount
, "Device has %u references left.\n", refcount
);
7554 IDirect3D8_Release(d3d
);
7555 DestroyWindow(window
);
7558 static void test_lost_device(void)
7560 struct device_desc device_desc
;
7561 IDirect3DDevice8
*device
;
7568 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
7569 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
7570 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7571 ok(!!d3d
, "Failed to create a D3D object.\n");
7572 device_desc
.device_window
= window
;
7573 device_desc
.width
= registry_mode
.dmPelsWidth
;
7574 device_desc
.height
= registry_mode
.dmPelsHeight
;
7575 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
7576 if (!(device
= create_device(d3d
, window
, &device_desc
)))
7578 skip("Failed to create a D3D device, skipping tests.\n");
7582 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7583 if (hr
== D3DERR_DEVICELOST
)
7585 win_skip("Broken TestCooperativeLevel(), skipping test.\n");
7586 IDirect3DDevice8_Release(device
);
7589 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7590 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7591 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7593 ret
= SetForegroundWindow(GetDesktopWindow());
7594 ok(ret
, "Failed to set foreground window.\n");
7595 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7596 /* The device is not lost on Windows 10. */
7597 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7598 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7599 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7601 ret
= ShowWindow(window
, SW_RESTORE
);
7602 ok(ret
, "Failed to restore window.\n");
7603 ret
= SetForegroundWindow(window
);
7604 ok(ret
, "Failed to set foreground window.\n");
7605 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7606 ok(hr
== D3DERR_DEVICENOTRESET
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7607 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7608 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7610 hr
= reset_device(device
, &device_desc
);
7611 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7612 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7613 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7614 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7615 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7617 device_desc
.flags
= 0;
7618 hr
= reset_device(device
, &device_desc
);
7619 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7620 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7621 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7622 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7623 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7625 ret
= SetForegroundWindow(GetDesktopWindow());
7626 ok(ret
, "Failed to set foreground window.\n");
7627 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7628 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7629 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7630 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7632 ret
= ShowWindow(window
, SW_RESTORE
);
7633 ok(ret
, "Failed to restore window.\n");
7634 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7635 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7636 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7637 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7639 device_desc
.flags
= CREATE_DEVICE_FULLSCREEN
;
7640 hr
= reset_device(device
, &device_desc
);
7641 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7642 hr
= IDirect3DDevice8_TestCooperativeLevel(device
);
7643 /* The device is not lost on Windows 10. */
7644 todo_wine
ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7645 hr
= IDirect3DDevice8_Present(device
, NULL
, NULL
, NULL
, NULL
);
7646 todo_wine
ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7648 ret
= SetForegroundWindow(GetDesktopWindow());
7649 ok(ret
, "Failed to set foreground window.\n");
7650 hr
= reset_device(device
, &device_desc
);
7651 ok(hr
== D3DERR_DEVICELOST
|| broken(hr
== D3D_OK
), "Got unexpected hr %#x.\n", hr
);
7652 ret
= ShowWindow(window
, SW_RESTORE
);
7653 ok(ret
, "Failed to restore window.\n");
7654 ret
= SetForegroundWindow(window
);
7655 ok(ret
, "Failed to set foreground window.\n");
7656 hr
= reset_device(device
, &device_desc
);
7657 ok(hr
== D3D_OK
, "Got unexpected hr %#x.\n", hr
);
7659 refcount
= IDirect3DDevice8_Release(device
);
7660 ok(!refcount
, "Device has %u references left.\n", refcount
);
7662 IDirect3D8_Release(d3d
);
7663 DestroyWindow(window
);
7666 static void test_resource_priority(void)
7668 IDirect3DDevice8
*device
;
7669 IDirect3DTexture8
*texture
;
7670 IDirect3DVertexBuffer8
*buffer
;
7679 BOOL can_set_priority
;
7683 {D3DPOOL_DEFAULT
, "D3DPOOL_DEFAULT", FALSE
},
7684 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM", FALSE
},
7685 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED", TRUE
},
7686 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH", FALSE
}
7691 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
7692 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
7693 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7694 ok(!!d3d
, "Failed to create a D3D object.\n");
7695 if (!(device
= create_device(d3d
, window
, NULL
)))
7697 skip("Failed to create a D3D device, skipping tests.\n");
7698 IDirect3D8_Release(d3d
);
7699 DestroyWindow(window
);
7703 for (i
= 0; i
< sizeof(test_data
) / sizeof(*test_data
); i
++)
7705 hr
= IDirect3DDevice8_CreateTexture(device
, 16, 16, 0, 0, D3DFMT_X8R8G8B8
,
7706 test_data
[i
].pool
, &texture
);
7707 ok(SUCCEEDED(hr
), "Failed to create texture, hr %#x, pool %s.\n", hr
, test_data
[i
].name
);
7709 priority
= IDirect3DTexture8_GetPriority(texture
);
7710 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7711 priority
= IDirect3DTexture8_SetPriority(texture
, 1);
7712 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7713 priority
= IDirect3DTexture8_GetPriority(texture
);
7714 if (test_data
[i
].can_set_priority
)
7716 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7717 priority
= IDirect3DTexture8_SetPriority(texture
, 0);
7718 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7721 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7723 IDirect3DTexture8_Release(texture
);
7725 if (test_data
[i
].pool
!= D3DPOOL_SCRATCH
)
7727 hr
= IDirect3DDevice8_CreateVertexBuffer(device
, 256, 0, 0,
7728 test_data
[i
].pool
, &buffer
);
7729 ok(SUCCEEDED(hr
), "Failed to create buffer, hr %#x, pool %s.\n", hr
, test_data
[i
].name
);
7731 priority
= IDirect3DVertexBuffer8_GetPriority(buffer
);
7732 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7733 priority
= IDirect3DVertexBuffer8_SetPriority(buffer
, 1);
7734 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7735 priority
= IDirect3DVertexBuffer8_GetPriority(buffer
);
7736 if (test_data
[i
].can_set_priority
)
7738 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7739 priority
= IDirect3DVertexBuffer8_SetPriority(buffer
, 0);
7740 ok(priority
== 1, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7743 ok(priority
== 0, "Got unexpected priority %u, pool %s.\n", priority
, test_data
[i
].name
);
7745 IDirect3DVertexBuffer8_Release(buffer
);
7749 refcount
= IDirect3DDevice8_Release(device
);
7750 ok(!refcount
, "Device has %u references left.\n", refcount
);
7751 IDirect3D8_Release(d3d
);
7752 DestroyWindow(window
);
7755 static void test_swapchain_parameters(void)
7757 IDirect3DDevice8
*device
;
7759 IDirect3DSurface8
*backbuffer
;
7763 D3DPRESENT_PARAMETERS present_parameters
, present_parameters_windowed
= {0};
7767 UINT backbuffer_count
;
7768 D3DSWAPEFFECT swap_effect
;
7773 /* Swap effect 0 is not allowed. */
7774 {TRUE
, 1, 0, D3DERR_INVALIDCALL
},
7775 {FALSE
, 1, 0, D3DERR_INVALIDCALL
},
7777 /* All (non-ex) swap effects are allowed in
7778 * windowed and fullscreen mode. */
7779 {TRUE
, 1, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7780 {TRUE
, 1, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7781 {FALSE
, 1, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7782 {FALSE
, 1, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7783 {FALSE
, 1, D3DSWAPEFFECT_COPY
, D3D_OK
},
7785 /* Only one backbuffer in copy mode. Reset allows it for
7787 {TRUE
, 0, D3DSWAPEFFECT_COPY
, D3D_OK
},
7788 {TRUE
, 1, D3DSWAPEFFECT_COPY
, D3D_OK
},
7789 {TRUE
, 2, D3DSWAPEFFECT_COPY
, D3DERR_INVALIDCALL
},
7790 {FALSE
, 2, D3DSWAPEFFECT_COPY
, D3DERR_INVALIDCALL
},
7791 {TRUE
, 0, D3DSWAPEFFECT_COPY_VSYNC
, D3D_OK
},
7792 {TRUE
, 1, D3DSWAPEFFECT_COPY_VSYNC
, D3D_OK
},
7793 {TRUE
, 2, D3DSWAPEFFECT_COPY_VSYNC
, D3DERR_INVALIDCALL
},
7794 {FALSE
, 2, D3DSWAPEFFECT_COPY_VSYNC
, D3DERR_INVALIDCALL
},
7796 /* Ok with the others, in fullscreen and windowed mode. */
7797 {TRUE
, 2, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7798 {TRUE
, 2, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7799 {FALSE
, 2, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7800 {FALSE
, 2, D3DSWAPEFFECT_FLIP
, D3D_OK
},
7802 /* Invalid swapeffects. */
7803 {TRUE
, 1, D3DSWAPEFFECT_COPY_VSYNC
+ 1, D3DERR_INVALIDCALL
},
7804 {FALSE
, 1, D3DSWAPEFFECT_COPY_VSYNC
+ 1, D3DERR_INVALIDCALL
},
7806 /* 3 is the highest allowed backbuffer count. */
7807 {TRUE
, 3, D3DSWAPEFFECT_DISCARD
, D3D_OK
},
7808 {TRUE
, 4, D3DSWAPEFFECT_DISCARD
, D3DERR_INVALIDCALL
},
7809 {TRUE
, 4, D3DSWAPEFFECT_FLIP
, D3DERR_INVALIDCALL
},
7810 {FALSE
, 4, D3DSWAPEFFECT_DISCARD
, D3DERR_INVALIDCALL
},
7811 {FALSE
, 4, D3DSWAPEFFECT_FLIP
, D3DERR_INVALIDCALL
},
7814 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
7815 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
7816 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7817 ok(!!d3d
, "Failed to create a D3D object.\n");
7818 if (!(device
= create_device(d3d
, window
, NULL
)))
7820 skip("Failed to create a D3D device, skipping tests.\n");
7821 IDirect3D8_Release(d3d
);
7822 DestroyWindow(window
);
7825 IDirect3DDevice8_Release(device
);
7827 present_parameters_windowed
.BackBufferWidth
= registry_mode
.dmPelsWidth
;
7828 present_parameters_windowed
.BackBufferHeight
= registry_mode
.dmPelsHeight
;
7829 present_parameters_windowed
.hDeviceWindow
= window
;
7830 present_parameters_windowed
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
7831 present_parameters_windowed
.SwapEffect
= D3DSWAPEFFECT_COPY
;
7832 present_parameters_windowed
.Windowed
= TRUE
;
7833 present_parameters_windowed
.BackBufferCount
= 1;
7835 for (i
= 0; i
< sizeof(tests
) / sizeof(*tests
); ++i
)
7837 UINT bb_count
= tests
[i
].backbuffer_count
? tests
[i
].backbuffer_count
: 1;
7839 memset(&present_parameters
, 0, sizeof(present_parameters
));
7840 present_parameters
.BackBufferWidth
= registry_mode
.dmPelsWidth
;
7841 present_parameters
.BackBufferHeight
= registry_mode
.dmPelsHeight
;
7842 present_parameters
.hDeviceWindow
= window
;
7843 present_parameters
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
7845 present_parameters
.SwapEffect
= tests
[i
].swap_effect
;
7846 present_parameters
.Windowed
= tests
[i
].windowed
;
7847 present_parameters
.BackBufferCount
= tests
[i
].backbuffer_count
;
7849 hr
= IDirect3D8_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
7850 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
7851 ok(hr
== tests
[i
].hr
, "Expected hr %x, got %x, test %u.\n", tests
[i
].hr
, hr
, i
);
7854 for (j
= 0; j
< bb_count
; ++j
)
7856 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7857 ok(SUCCEEDED(hr
), "Failed to get backbuffer %u, hr %#x, test %u.\n", j
, hr
, i
);
7858 IDirect3DSurface8_Release(backbuffer
);
7860 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7861 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %x, test %u.\n", hr
, i
);
7863 IDirect3DDevice8_Release(device
);
7866 hr
= IDirect3D8_CreateDevice(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, window
,
7867 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters_windowed
, &device
);
7868 ok(SUCCEEDED(hr
), "Failed to create device, hr %#x, test %u.\n", hr
, i
);
7870 memset(&present_parameters
, 0, sizeof(present_parameters
));
7871 present_parameters
.BackBufferWidth
= registry_mode
.dmPelsWidth
;
7872 present_parameters
.BackBufferHeight
= registry_mode
.dmPelsHeight
;
7873 present_parameters
.hDeviceWindow
= window
;
7874 present_parameters
.BackBufferFormat
= D3DFMT_X8R8G8B8
;
7876 present_parameters
.SwapEffect
= tests
[i
].swap_effect
;
7877 present_parameters
.Windowed
= tests
[i
].windowed
;
7878 present_parameters
.BackBufferCount
= tests
[i
].backbuffer_count
;
7880 hr
= IDirect3DDevice8_Reset(device
, &present_parameters
);
7881 ok(hr
== tests
[i
].hr
, "Expected hr %x, got %x, test %u.\n", tests
[i
].hr
, hr
, i
);
7885 hr
= IDirect3DDevice8_Reset(device
, &present_parameters_windowed
);
7886 ok(SUCCEEDED(hr
), "Failed to reset device, hr %#x, test %u.\n", hr
, i
);
7890 for (j
= 0; j
< bb_count
; ++j
)
7892 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7894 ok(SUCCEEDED(hr
), "Failed to get backbuffer %u, hr %#x, test %u.\n", j
, hr
, i
);
7896 IDirect3DSurface8_Release(backbuffer
);
7898 hr
= IDirect3DDevice8_GetBackBuffer(device
, j
, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
7899 ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %x, test %u.\n", hr
, i
);
7901 IDirect3DDevice8_Release(device
);
7904 IDirect3D8_Release(d3d
);
7905 DestroyWindow(window
);
7908 static void test_check_device_format(void)
7913 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7914 ok(!!d3d
, "Failed to create a D3D object.\n");
7916 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
7917 0, D3DRTYPE_VERTEXBUFFER
, D3DFMT_VERTEXDATA
);
7918 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7919 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
7920 0, D3DRTYPE_INDEXBUFFER
, D3DFMT_VERTEXDATA
);
7921 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7922 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
7923 0, D3DRTYPE_INDEXBUFFER
, D3DFMT_INDEX16
);
7924 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7926 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
7927 D3DUSAGE_SOFTWAREPROCESSING
, D3DRTYPE_VERTEXBUFFER
, D3DFMT_VERTEXDATA
);
7928 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7929 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
7930 D3DUSAGE_SOFTWAREPROCESSING
, D3DRTYPE_INDEXBUFFER
, D3DFMT_VERTEXDATA
);
7931 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7932 hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
, D3DFMT_X8R8G8B8
,
7933 D3DUSAGE_SOFTWAREPROCESSING
, D3DRTYPE_INDEXBUFFER
, D3DFMT_INDEX16
);
7934 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
7936 IDirect3D8_Release(d3d
);
7939 static void test_miptree_layout(void)
7941 unsigned int pool_idx
, format_idx
, base_dimension
, level_count
, offset
, i
, j
;
7942 IDirect3DCubeTexture8
*texture_cube
;
7943 IDirect3DTexture8
*texture_2d
;
7944 IDirect3DDevice8
*device
;
7945 D3DLOCKED_RECT map_desc
;
7960 {D3DFMT_A8R8G8B8
, "D3DFMT_A8R8G8B8"},
7961 {D3DFMT_A8
, "D3DFMT_A8"},
7962 {D3DFMT_L8
, "D3DFMT_L8"},
7963 {MAKEFOURCC('A','T','I','1'), "D3DFMT_ATI1"},
7964 {MAKEFOURCC('A','T','I','2'), "D3DFMT_ATI2"},
7973 {D3DPOOL_MANAGED
, "D3DPOOL_MANAGED"},
7974 {D3DPOOL_SYSTEMMEM
, "D3DPOOL_SYSTEMMEM"},
7975 {D3DPOOL_SCRATCH
, "D3DPOOL_SCRATCH"},
7978 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
7979 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
7980 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
7981 ok(!!d3d
, "Failed to create a D3D object.\n");
7982 if (!(device
= create_device(d3d
, window
, NULL
)))
7984 skip("Failed to create a D3D device, skipping tests.\n");
7988 hr
= IDirect3DDevice8_GetDeviceCaps(device
, &caps
);
7989 ok(SUCCEEDED(hr
), "Failed to get caps, hr %#x.\n", hr
);
7991 base_dimension
= 257;
7992 if (caps
.TextureCaps
& (D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_CUBEMAP_POW2
))
7994 skip("Using power of two base dimension.\n");
7995 base_dimension
= 256;
7998 for (format_idx
= 0; format_idx
< sizeof(formats
) / sizeof(*formats
); ++format_idx
)
8000 if (FAILED(hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8001 D3DFMT_X8R8G8B8
, 0, D3DRTYPE_TEXTURE
, formats
[format_idx
].format
)))
8003 skip("%s textures not supported, skipping tests.\n", formats
[format_idx
].name
);
8007 for (pool_idx
= 0; pool_idx
< sizeof(pools
) / sizeof(*pools
); ++pool_idx
)
8009 hr
= IDirect3DDevice8_CreateTexture(device
, base_dimension
, base_dimension
, 0, 0,
8010 formats
[format_idx
].format
, pools
[pool_idx
].pool
, &texture_2d
);
8011 ok(SUCCEEDED(hr
), "Failed to create a %s %s texture, hr %#x.\n",
8012 pools
[pool_idx
].name
, formats
[format_idx
].name
, hr
);
8014 level_count
= IDirect3DTexture8_GetLevelCount(texture_2d
);
8015 for (i
= 0, offset
= 0; i
< level_count
; ++i
)
8017 hr
= IDirect3DTexture8_LockRect(texture_2d
, i
, &map_desc
, NULL
, 0);
8018 ok(SUCCEEDED(hr
), "%s, %s: Failed to lock level %u, hr %#x.\n",
8019 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, hr
);
8022 base
= map_desc
.pBits
;
8024 ok(map_desc
.pBits
== base
+ offset
,
8025 "%s, %s, level %u: Got unexpected pBits %p, expected %p.\n",
8026 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, map_desc
.pBits
, base
+ offset
);
8027 offset
+= (base_dimension
>> i
) * map_desc
.Pitch
;
8029 hr
= IDirect3DTexture8_UnlockRect(texture_2d
, i
);
8030 ok(SUCCEEDED(hr
), "%s, %s Failed to unlock level %u, hr %#x.\n",
8031 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, hr
);
8034 IDirect3DTexture8_Release(texture_2d
);
8037 if (FAILED(hr
= IDirect3D8_CheckDeviceFormat(d3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
8038 D3DFMT_X8R8G8B8
, 0, D3DRTYPE_CUBETEXTURE
, formats
[format_idx
].format
)))
8040 skip("%s cube textures not supported, skipping tests.\n", formats
[format_idx
].name
);
8044 for (pool_idx
= 0; pool_idx
< sizeof(pools
) / sizeof(*pools
); ++pool_idx
)
8046 hr
= IDirect3DDevice8_CreateCubeTexture(device
, base_dimension
, 0, 0,
8047 formats
[format_idx
].format
, pools
[pool_idx
].pool
, &texture_cube
);
8048 ok(SUCCEEDED(hr
), "Failed to create a %s %s cube texture, hr %#x.\n",
8049 pools
[pool_idx
].name
, formats
[format_idx
].name
, hr
);
8051 level_count
= IDirect3DCubeTexture8_GetLevelCount(texture_cube
);
8052 for (i
= 0, offset
= 0; i
< 6; ++i
)
8054 for (j
= 0; j
< level_count
; ++j
)
8056 hr
= IDirect3DCubeTexture8_LockRect(texture_cube
, i
, j
, &map_desc
, NULL
, 0);
8057 ok(SUCCEEDED(hr
), "%s, %s: Failed to lock face %u, level %u, hr %#x.\n",
8058 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, j
, hr
);
8061 base
= map_desc
.pBits
;
8063 ok(map_desc
.pBits
== base
+ offset
,
8064 "%s, %s, face %u, level %u: Got unexpected pBits %p, expected %p.\n",
8065 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, j
, map_desc
.pBits
, base
+ offset
);
8066 offset
+= (base_dimension
>> j
) * map_desc
.Pitch
;
8068 hr
= IDirect3DCubeTexture8_UnlockRect(texture_cube
, i
, j
);
8069 ok(SUCCEEDED(hr
), "%s, %s: Failed to unlock face %u, level %u, hr %#x.\n",
8070 pools
[pool_idx
].name
, formats
[format_idx
].name
, i
, j
, hr
);
8072 offset
= (offset
+ 15) & ~15;
8075 IDirect3DCubeTexture8_Release(texture_cube
);
8079 refcount
= IDirect3DDevice8_Release(device
);
8080 ok(!refcount
, "Device has %u references left.\n", refcount
);
8082 IDirect3D8_Release(d3d
);
8083 DestroyWindow(window
);
8086 static void test_render_target_device_mismatch(void)
8088 IDirect3DDevice8
*device
, *device2
;
8089 IDirect3DSurface8
*surface
, *rt
;
8095 window
= CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW
,
8096 0, 0, 640, 480, NULL
, NULL
, NULL
, NULL
);
8097 d3d
= Direct3DCreate8(D3D_SDK_VERSION
);
8098 ok(!!d3d
, "Failed to create a D3D object.\n");
8099 if (!(device
= create_device(d3d
, window
, NULL
)))
8101 skip("Failed to create a D3D device.\n");
8102 IDirect3D8_Release(d3d
);
8103 DestroyWindow(window
);
8107 hr
= IDirect3DDevice8_GetRenderTarget(device
, &rt
);
8108 ok(SUCCEEDED(hr
), "Failed to get render target, hr %#x.\n", hr
);
8110 device2
= create_device(d3d
, window
, NULL
);
8111 ok(!!device2
, "Failed to create a D3D device.\n");
8113 hr
= IDirect3DDevice8_CreateRenderTarget(device2
, 640, 480,
8114 D3DFMT_A8R8G8B8
, D3DMULTISAMPLE_NONE
, FALSE
, &surface
);
8115 ok(SUCCEEDED(hr
), "Failed to create render target, hr %#x.\n", hr
);
8117 hr
= IDirect3DDevice8_SetRenderTarget(device
, surface
, NULL
);
8118 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8120 IDirect3DSurface8_Release(surface
);
8122 hr
= IDirect3DDevice8_GetRenderTarget(device2
, &surface
);
8123 ok(SUCCEEDED(hr
), "Failed to get render target, hr %#x.\n", hr
);
8125 hr
= IDirect3DDevice8_SetRenderTarget(device
, surface
, NULL
);
8126 todo_wine
ok(hr
== D3DERR_INVALIDCALL
, "Got unexpected hr %#x.\n", hr
);
8128 IDirect3DSurface8_Release(surface
);
8130 hr
= IDirect3DDevice8_GetRenderTarget(device
, &surface
);
8131 ok(SUCCEEDED(hr
), "Failed to get render target, hr %#x.\n", hr
);
8132 todo_wine
ok(surface
== rt
, "Got unexpected render target %p, expected %p.\n", surface
, rt
);
8133 IDirect3DSurface8_Release(surface
);
8134 IDirect3DSurface8_Release(rt
);
8136 refcount
= IDirect3DDevice8_Release(device
);
8137 ok(!refcount
, "Device has %u references left.\n", refcount
);
8138 refcount
= IDirect3DDevice8_Release(device2
);
8139 ok(!refcount
, "Device has %u references left.\n", refcount
);
8140 IDirect3D8_Release(d3d
);
8141 DestroyWindow(window
);
8146 HMODULE d3d8_handle
= LoadLibraryA( "d3d8.dll" );
8149 DEVMODEW current_mode
;
8153 skip("Could not load d3d8.dll\n");
8157 memset(¤t_mode
, 0, sizeof(current_mode
));
8158 current_mode
.dmSize
= sizeof(current_mode
);
8159 ok(EnumDisplaySettingsW(NULL
, ENUM_CURRENT_SETTINGS
, ¤t_mode
), "Failed to get display mode.\n");
8160 registry_mode
.dmSize
= sizeof(registry_mode
);
8161 ok(EnumDisplaySettingsW(NULL
, ENUM_REGISTRY_SETTINGS
, ®istry_mode
), "Failed to get display mode.\n");
8162 if (current_mode
.dmPelsWidth
!= registry_mode
.dmPelsWidth
8163 || current_mode
.dmPelsHeight
!= registry_mode
.dmPelsHeight
)
8165 skip("Current mode does not match registry mode, skipping test.\n");
8169 wc
.lpfnWndProc
= DefWindowProcA
;
8170 wc
.lpszClassName
= "d3d8_test_wc";
8171 RegisterClassA(&wc
);
8173 ValidateVertexShader
= (void *)GetProcAddress(d3d8_handle
, "ValidateVertexShader");
8174 ValidatePixelShader
= (void *)GetProcAddress(d3d8_handle
, "ValidatePixelShader");
8176 if (!(d3d8
= Direct3DCreate8(D3D_SDK_VERSION
)))
8178 skip("could not create D3D8\n");
8181 IDirect3D8_Release(d3d8
);
8184 test_display_formats();
8185 test_display_modes();
8186 test_shader_versions();
8189 test_mipmap_levels();
8190 test_checkdevicemultisampletype();
8191 test_invalid_multisample();
8200 test_ApplyStateBlock();
8201 test_render_zero_triangles();
8202 test_depth_stencil_reset();
8204 test_wndproc_windowed();
8205 test_depth_stencil_size();
8206 test_window_style();
8207 test_unsupported_shaders();
8209 test_device_window_reset();
8210 test_reset_resources();
8212 test_set_rt_vp_scissor();
8215 test_volume_get_container();
8216 test_vb_lock_flags();
8217 test_texture_stage_states();
8218 test_cube_textures();
8219 test_get_set_texture();
8220 test_image_surface_pool();
8221 test_surface_get_container();
8222 test_lockrect_invalid();
8223 test_private_data();
8224 test_surface_dimensions();
8225 test_surface_format_null();
8226 test_surface_double_unlock();
8227 test_surface_blocks();
8230 test_managed_buffer();
8231 test_npot_textures();
8232 test_volume_locking();
8233 test_update_volumetexture();
8234 test_create_rt_ds_fail();
8235 test_volume_blocks();
8236 test_lockbox_invalid();
8237 test_pixel_format();
8238 test_begin_end_state_block();
8239 test_shader_constant_apply();
8240 test_resource_type();
8242 test_writeonly_resource();
8244 test_resource_priority();
8245 test_swapchain_parameters();
8246 test_check_device_format();
8247 test_miptree_layout();
8248 test_render_target_device_mismatch();
8250 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL
));