server: Set FD_READ in only 1 place (cleanup).
[wine.git] / dlls / d3d9 / volumetexture.c
blobca9ca9c6ac8249d82f53b30b6273f86252411e8a
1 /*
2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DResource9)
35 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
36 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
37 IDirect3DVolumeTexture9_AddRef(iface);
38 *ppobj = This;
39 return S_OK;
42 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 *ppobj = NULL;
44 return E_NOINTERFACE;
47 static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
48 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
49 ULONG ref = InterlockedIncrement(&This->ref);
51 TRACE("%p increasing refcount to %u.\n", iface, ref);
53 if (ref == 1)
55 IDirect3DDevice9Ex_AddRef(This->parentDevice);
56 wined3d_mutex_lock();
57 IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
58 wined3d_mutex_unlock();
61 return ref;
64 static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
65 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
66 ULONG ref = InterlockedDecrement(&This->ref);
68 TRACE("%p decreasing refcount to %u.\n", iface, ref);
70 if (ref == 0) {
71 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
73 wined3d_mutex_lock();
74 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
75 wined3d_mutex_unlock();
77 /* Release the device last, as it may cause the device to be destroyed. */
78 IDirect3DDevice9Ex_Release(parentDevice);
80 return ref;
83 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
84 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
86 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
88 TRACE("iface %p, device %p.\n", iface, device);
90 *device = (IDirect3DDevice9 *)This->parentDevice;
91 IDirect3DDevice9_AddRef(*device);
93 TRACE("Returning device %p.\n", *device);
95 return D3D_OK;
98 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
99 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
100 HRESULT hr;
102 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
103 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
105 wined3d_mutex_lock();
107 hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
109 wined3d_mutex_unlock();
111 return hr;
114 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
115 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
116 HRESULT hr;
118 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
119 iface, debugstr_guid(refguid), pData, pSizeOfData);
121 wined3d_mutex_lock();
123 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
125 wined3d_mutex_unlock();
127 return hr;
130 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
131 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
132 HRESULT hr;
134 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
136 wined3d_mutex_lock();
138 hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
140 wined3d_mutex_unlock();
142 return hr;
145 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
146 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
147 DWORD priority;
149 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
151 wined3d_mutex_lock();
153 priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
155 wined3d_mutex_unlock();
157 return priority;
160 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
161 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
162 DWORD priority;
164 TRACE("iface %p.\n", iface);
166 wined3d_mutex_lock();
168 priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
170 wined3d_mutex_unlock();
172 return priority;
175 static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
176 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
178 TRACE("iface %p.\n", iface);
180 wined3d_mutex_lock();
182 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
184 wined3d_mutex_unlock();
187 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
188 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
189 D3DRESOURCETYPE type;
191 TRACE("iface %p.\n", iface);
193 wined3d_mutex_lock();
195 type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
197 wined3d_mutex_unlock();
199 return type;
202 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
203 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
204 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
205 DWORD lod;
207 TRACE("iface %p, lod %u.\n", iface, LODNew);
209 wined3d_mutex_lock();
211 lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
213 wined3d_mutex_unlock();
215 return lod;
218 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
219 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
220 DWORD lod;
222 TRACE("iface %p.\n", iface);
224 wined3d_mutex_lock();
226 lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
228 wined3d_mutex_unlock();
230 return lod;
233 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
234 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
235 DWORD level_count;
237 TRACE("iface %p.\n", iface);
239 wined3d_mutex_lock();
241 level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
243 wined3d_mutex_unlock();
245 return level_count;
248 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
249 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
250 HRESULT hr;
252 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
254 wined3d_mutex_lock();
256 hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
258 wined3d_mutex_unlock();
260 return hr;
263 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
264 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
265 D3DTEXTUREFILTERTYPE filter_type;
267 TRACE("iface %p.\n", iface);
269 wined3d_mutex_lock();
271 filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
273 wined3d_mutex_unlock();
275 return filter_type;
278 static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
279 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
281 TRACE("iface %p.\n", iface);
283 wined3d_mutex_lock();
285 IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
287 wined3d_mutex_unlock();
290 /* IDirect3DVolumeTexture9 Interface follow: */
291 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
292 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
293 WINED3DVOLUME_DESC wined3ddesc;
294 HRESULT hr;
296 TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
298 wined3d_mutex_lock();
300 hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
302 wined3d_mutex_unlock();
304 if (SUCCEEDED(hr))
306 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
307 pDesc->Type = wined3ddesc.Type;
308 pDesc->Usage = wined3ddesc.Usage;
309 pDesc->Pool = wined3ddesc.Pool;
310 pDesc->Width = wined3ddesc.Width;
311 pDesc->Height = wined3ddesc.Height;
312 pDesc->Depth = wined3ddesc.Depth;
315 return hr;
318 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
319 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
320 HRESULT hrc = D3D_OK;
321 IWineD3DVolume *myVolume = NULL;
323 TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
325 wined3d_mutex_lock();
327 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
328 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
329 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
330 IWineD3DVolumeTexture_Release(myVolume);
333 wined3d_mutex_unlock();
335 return hrc;
338 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
339 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
340 HRESULT hr;
342 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
343 iface, Level, pLockedVolume, pBox, Flags);
345 wined3d_mutex_lock();
347 hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume,
348 (const WINED3DBOX *)pBox, Flags);
350 wined3d_mutex_unlock();
352 return hr;
355 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
356 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
357 HRESULT hr;
359 TRACE("iface %p, level %u.\n", iface, Level);
361 wined3d_mutex_lock();
363 hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
365 wined3d_mutex_unlock();
367 return hr;
370 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
371 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
372 HRESULT hr;
374 TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
376 wined3d_mutex_lock();
378 hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
380 wined3d_mutex_unlock();
382 return hr;
386 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
388 /* IUnknown */
389 IDirect3DVolumeTexture9Impl_QueryInterface,
390 IDirect3DVolumeTexture9Impl_AddRef,
391 IDirect3DVolumeTexture9Impl_Release,
392 /* IDirect3DResource9 */
393 IDirect3DVolumeTexture9Impl_GetDevice,
394 IDirect3DVolumeTexture9Impl_SetPrivateData,
395 IDirect3DVolumeTexture9Impl_GetPrivateData,
396 IDirect3DVolumeTexture9Impl_FreePrivateData,
397 IDirect3DVolumeTexture9Impl_SetPriority,
398 IDirect3DVolumeTexture9Impl_GetPriority,
399 IDirect3DVolumeTexture9Impl_PreLoad,
400 IDirect3DVolumeTexture9Impl_GetType,
401 /* IDirect3DBaseTexture9 */
402 IDirect3DVolumeTexture9Impl_SetLOD,
403 IDirect3DVolumeTexture9Impl_GetLOD,
404 IDirect3DVolumeTexture9Impl_GetLevelCount,
405 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
406 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
407 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
408 /* IDirect3DVolumeTexture9 */
409 IDirect3DVolumeTexture9Impl_GetLevelDesc,
410 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
411 IDirect3DVolumeTexture9Impl_LockBox,
412 IDirect3DVolumeTexture9Impl_UnlockBox,
413 IDirect3DVolumeTexture9Impl_AddDirtyBox
416 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
418 HeapFree(GetProcessHeap(), 0, parent);
421 static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
423 volumetexture_wined3d_object_destroyed,
426 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
427 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
429 HRESULT hr;
431 texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
432 texture->ref = 1;
434 wined3d_mutex_lock();
435 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
436 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
437 &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d9_volumetexture_wined3d_parent_ops);
438 wined3d_mutex_unlock();
439 if (FAILED(hr))
441 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
442 return hr;
445 texture->parentDevice = (IDirect3DDevice9Ex *)device;
446 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
448 return D3D_OK;